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Posts tagged tim-schafer

Tim Schafer's original pitch for Once upon a Monster

Hey, did you guys know that Once Upon a Monster was originally intended to be a zombie game? Yup, it's true -- this behind-the-scenes footage of Tim Schafer pitching the idea to a top Warner Bros. exec proves it. ...

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Learn more about Tim Schafer than you ever wanted to

Okay, you like Tim Schafer. Sure, who doesn't? But are you ready to really get inside the mastermind of Grim Fandango, Psychonauts and Brutal Legend? And we mean deep inside ... like, "cut him open with a lightsaber and sleep inside him tauntaun style" deep. If so, you'll want to watch "Tim ...

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Trenched is a third-person tower-defense game

When Trenched was revealed by Tim Schafer at the end of this year's Game Developer's Choice Awards ceremony, we knew next to nothing about it. Though we can't tell you how we feel about it ourselves, previews are showing up all over the web that describe the game as a third-person tower-defense ...

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Trenched is Double Fine's next game, 'is extremely, extremely manly'

Tucked away at the very end of the Game Developer's Choice Awards ceremony tonight was the announcement teaser for Trenched, the latest in developer Double Fine's series of downloadable games. This one is being published by Microsoft Game Studios for Xbox Live Arcade and we've got an off-screen ...

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Double Fine tells how it got to Sesame Street

The announcement that Double Fine's next game would be a licensed (!) Sesame Street (!!) game for Kinect (!!!) was something of a shock. In an interview with Gamasutra, studio head Tim Schafer and project lead Nathan Martz explained how the project grew out of a shared love of Muppetry and an ...

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Real-life Stacking dolls go on sale, promptly sell out

The dolls from Double Fine's upcoming Stacking title have been made real and were -- at least for a short time -- available for sale on the developer's site. Made in Russia, the real-life Matryoshka dolls were produced only in limited quantities and, as of this writing, are sold out. So, if you ...

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What's in a Name: Double Fine

It's time for another origin story of an industry presence. Today, we've got Double Fine's Tim Schafer, who can thank Uncle Sam for the inspiration of his studio's name: It came from this sign that used to be on the Golden Gate Bridge. I used to drive down from Sonoma when I was a teenager to ...

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GDC giving Molyneux lifetime achievement award, tapping Schafer to host again

That's right, one of the most prominent game designers to hail from that magical land across the pond (Merlin and dragons, anybody?) is going to be honored at GDC 2011 with a lifetime achievement award. Peter Molyneux, best known for the creation of the "god game" genre (and child coercion), will ...

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THQ needs your money to publish more Double Fine games

Between the adorable (and enjoyable) Costume Quest last October, and the forthcoming (and quite charming) Stacking some time this year, we're quite looking forward to the other two downloadable titles in Double Fine's four game roadmap. And though THQ isn't the only publisher that could release ...

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Double Fine's first 'Action Cast' reveals 'early 2011' release for Stacking

Tim Schafer and his perfect-for-radio vocal stylings have taken to the casting of pods, releasing the first ever Double Fine "Action Cast." For the inaugural episode, Schafer talks Costume Quest with the game's creative leads (Tasha Harris and Gabe Miller), among other topics. Of note, Schafer says ...

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