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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[TGS07: Time Hollow adds to the DS time-travel game genre]]></title><link>http://www.joystiq.com/2007/09/20/tgs07-time-hollow-adds-to-the-ds-time-travel-game-genre/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/20/tgs07-time-hollow-adds-to-the-ds-time-travel-game-genre/</guid><comments>http://www.joystiq.com/2007/09/20/tgs07-time-hollow-adds-to-the-ds-time-travel-game-genre/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.konami.jp/time_hollow/"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/timehollow092007.jpg"  alt="" /></a><br /></div>
Coming right on the heels of <em><a href="http://www.joystiq.com/2007/09/18/chronos-twins-travels-88mph-to-bring-us-this-video/">Chronos Twins</a>, Time Hollow </em>is a game about a heroic cat who wakes up high school students from scary dreams. Welll, not really-- that's just our favorite part of the trailer (the green button on the <a href="http://www.konami.jp/time_hollow/">website</a>). From what we can tell, <a href="http://www.joystiq.com/tag/Konami/">Konami</a>'s <em>Time Hollow</em> is actually a game about a high school student who, using a <em>magic pen</em>, goes back in time to fix tragedies that have affected his life, including the loss of his parents in a house fire.<br /><br />The game involves using the magic time-travel pen to investigate areas across time: as the <a href="http://ds.ign.com/articles/821/821442p1.html">IGN preview</a> puts it, you can "cut through the present day to look at what the same area was like at times gone by." From the two seconds or so of in-game video buried in the trailer, it appears to be a 2D graphical text adventure, with hand-drawn environments to investigate.<br />[Via <a href="http://www.dengekionline.com/data/news/2007/9/20/547ec4ab07268118f764726cebcd6fb4.html">Dengeki</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/20/tgs07-time-hollow-adds-to-the-ds-time-travel-game-genre/">TGS07: Time Hollow adds to the DS time-travel game genre</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 Sep 2007 14:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.konami.jp/time_hollow/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/20/tgs07-time-hollow-adds-to-the-ds-time-travel-game-genre/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/994398/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/20/tgs07-time-hollow-adds-to-the-ds-time-travel-game-genre/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>konami</category><category>time-hollow</category><category>timetravel</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 20 Sep 2007 14:50:00 EST</pubDate></item><item><title><![CDATA[Off the Grid reviews Chrononauts]]></title><link>http://www.joystiq.com/2007/08/23/off-the-grid-reviews-chrononauts/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/23/off-the-grid-reviews-chrononauts/</guid><comments>http://www.joystiq.com/2007/08/23/off-the-grid-reviews-chrononauts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a></p><div style="text-align: center;"><font color="#808080"><span style="font-style: italic;"><a href="http://wunderland.com/LooneyLabs/Chrononauts/Default.html"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/otgdeloreanchrono.jpg" /></a> </span></font><br /><font color="#808080"><span style="font-style: italic;"></span></font></div>
<font color="#808080"><span style="font-style: italic;">Every other week Scott Jon Siegel contributes </span><a href="http://joystiq.com/tag/offthegrid/">Off the Grid</a><span style="font-style: italic;">, a column on gaming away from the television screen or monitor.</span></font> <br /><br /><a href="http://www.looneylabs.com">Looney Labs</a> -- makers of <a href="http://www.joystiq.com/2007/04/19/off-the-grid-reviews-fluxx/"><span style="font-style: italic;">Fluxx</span></a> and those <a href="http://www.joystiq.com/2007/07/30/off-the-grid-plays-with-icehouse/">bizarre Icehouse pieces</a> -- are once again in their element with <span style="font-style: italic;">Chrononauts,</span> a time-traveling card game that is almost too clever to work. <span style="font-style: italic;">Almost.</span><br /><br />Unlike other games, it's the complexity of <span style="font-style: italic;">Chrononauts</span> that saves it from mediocrity. With a heady central "timeline" mechanic, and a 44-page booklet of rules that reads like an operations manual for the Flux Capacitor, it would be pretty easy for the crunchy game to fold under the weight of its own ambition. Luckily for Looney, time travel was never meant to be easy, and it's too damn fun hopping through history to allow a little bit of complexity to get in the way.<p><a href="http://www.joystiq.com/2007/08/23/off-the-grid-reviews-chrononauts/" rel="bookmark">Continue reading <em>Off the Grid reviews Chrononauts</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/23/off-the-grid-reviews-chrononauts/">Off the Grid reviews Chrononauts</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 23 Aug 2007 13:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wunderland.com/LooneyLabs/Chrononauts/Default.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/23/off-the-grid-reviews-chrononauts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/972115/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/23/off-the-grid-reviews-chrononauts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cardgames</category><category>chrononauts</category><category>looneylabs</category><category>offthegrid</category><category>timetravel</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Thu, 23 Aug 2007 13:25:00 EST</pubDate></item></channel></rss>