Follow us on:

Posts tagged timschafer

Joystiq not-so-live coverage of the IGF and GDCA awards

6:20 p.m.: The Joystiq crew walks the red carpet, because we're just that important. 6:33 p.m.: Gnarls Barkley's cover of the Violent Femmes' "Gone Daddy Gone" is blasting as we find seats in the press section. Cushy seats with recline-able chairs. 6:42 pm: Sam and Max introduce the start for the...

Continue Reading

Gears of War takes best game at GDCA, Aquaria wins IGF best game prize

At tonight's Game Developers Choice Awards, Epic Games' Gears of War took home three awards: best technology, visual arts, and the coveted Game of the Year award. On the independent side of things, Bit Blot's Aquaria won the Seumas McNally Grand Prize from the Independent Games Festival. Okami...

Continue Reading

Today in Joystiq: February 22, 2007

Today's entry in the "LucasArts games we really, really miss" category comes from Captin Shmit. Day of the Tentacle was the first game that Tim Schafer helmed (he co-designed it alongside Dave Grossman). Schafer would go on to make Full Throttle (an autobiography), Grim Fandango (also an...

Continue Reading

Today in Joystiq: February 16, 2007

After we showed a picture of Q-bert yesterday, Sony revealed plans to put the retro game on its download service. Hoping there's some mystical power in these recaps, we present a picture of Manny Calavera from Grim Fandango as seen at last year's Dragon Con [Image Credit]. Schafer, Lucas Arts, you...

Continue Reading

Not-so-secret projects probed

FiringSquad has done its best to out 18 high-profile "black ops" projects currently in development. While the site's sleuthing skills might not be up to par with Mr. Holmes', the report does a good job of rounding up under-the-radar titles that are begging for some attention. We'd like to direct the...

Continue Reading

Tim Schafer talks new-gen, suggests XBL MySpace features

Double Fine founder Tim Schafer told Gamasutra that while he's mostly a single-player kind of guy, he has really enjoyed the Xbox Live system that "facilitates ... playing with people you know," he said. Schafer, speaking in general about all the new generation consoles, also suggested that Xbox...

Continue Reading

Psychonauts and Valve make steamy, Steam-y love

Last night, reading about RoboBlitz coming to Steam, we knew we weren't alone in wondering where our promised Psychonauts was. The BAFTA award winning (congrats, guys!) critics darling may not have been the belle of the retail ball, but she was always beautiful to us ... and now, Steam subscribers...

Continue Reading

Psychonauts picks up Steam in October

This just in from the astral projection: Double Fine productions' masterpiece Psychonauts will arrive on Steam in early October. That's right: no longer will you have to trudge five miles in the snow to seek out this underrated overlooked gem -- huzzah! The price has yet to be revealed. Psychonauts...

Continue Reading

Psychonauts still not guaranteed to be Xbox 360-compatible

Despite yesterday's promising development, Psychonauts is still not guaranteed to make Xbox 360's backwards compatibility list. Microsoft's Emulation Ninjas are indeed working on the next batch of BC titles, which includes Psychonauts, but Emulation Ninja Alan Stuart warns: "Even though we are...

Continue Reading

Psychonauts willing its way to BC List

Peter Moore may think backwards compatibility is for chumps (or does he?), but some of us would like to enjoy our Xbox classics. Psychonauts has been an especially vocal candidate for the back compat list lately. Tim Schafer, creator of Psychonauts, even launched an email campaign to get the game...

Continue Reading


Featured Stories

Engadget

Engadget

TUAW

TUAW

Massively

Massively

WoW

WoW