Posts with tag titan quest
by Alan Rose Nov 15th 2006 6:00PM
Filed under: PC, Action, Online, RPGs

The holiday issue of PC Gamer has some exclusive details on
Titan Quest: Immortal Throne, the first official expansion pack for Iron Lore's epic action-RPG. Due early next year, this new campaign serves as a continuation of the original game's storyline, and moves the action to an underworld environment inhabited by 20 new monster types. A ninth skill mastery will also be available, as well as 250 unique weapons and pieces of armor. No pricing has been announced, but
Immortal Throne is expected to provide 10-15 hours of additional gameplay.
If you already have the core campaign, don't forget to check out the growing list of
mods available over at the
Titan Quest Vault.
See also:
Metareview: Titan Quest
by Alan Rose Nov 4th 2006 7:05PM
Filed under: Hacks, PC, Action, Online, RPGs

THQ has announced that a
Titan Quest expansion pack will be released before the end of Q1, but there are other options for extending your mythical adventures beyond the game's core campaign. Aspiring developers have started showcasing their mods at the
Titan Quest Vault, and have offered some insight into their creative process through a series of interviews.
German modder Toh Klidan, for example, is the author of
Andromeda's Sacrifice, a retelling of the classic tale of the Aethiopian princess and her savior Perseus (of
Clash of the Titans fame). According to Klidan, the
Titan Quest tools appear more confusing than they actually are, so we should be seeing more independent campaigns and maps in the near future. There are over 40 available now. Let us know if you've tried any of them.
See also:
Metareview - Titan Quest
by Alan Rose Jul 31st 2006 9:40PM
Filed under: PC, Action, Adventure, Online, RPGs

WorthPlaying has posted 25 new screens from
Mage Knight Apocalypse, which is now just five weeks from release. Namco Bandai's take on the WizKids IP joins a solid lineup of 2006 single player RPGs that began earlier this year with
Elder Scrolls IV: Oblivion and
Titan Quest, and continues with this week's
Dungeon Siege 2: Broken World. The next few months will also see the releases of
Gothic 3 and
Neverwinter Nights 2, while a sequel to the underappreciated
Sacred arrives in 2007.
Although many of these games offer multiplayer components, their development teams have focused on producing deep campaigns that offer significant replay value. In
Apocalypse, for instance, each of the five playable races will have unique quests to complement the main missions. How many of these titles do you plan to purchase, and do you think they are better values than MMOs?
by Alan Rose Jun 28th 2006 11:55AM
Filed under: PC, Action, Online, RPGs, Metareviews

When Blizzard introduced the seminal
Diablo a decade ago, they single-handedly invented the hack and slash RPG (and, quite possibly, carpal tunnel syndrome). There have been many followers since --
Dungeon Siege on the PC,
Baldur's Gate: Dark Alliance and
Champions of Norrath on consoles -- and while the graphics engines have evolved, the addictive gameplay has remained more or less the same. With
Titan Quest, developer Iron Lore stuck to the principle formula, but in a setting that is more
Age of Mythology than D&D.
- Yahoo! Games (90/100) appreciates the attention to detail in level design: "Although there are no random levels, the later game opens up with enough side quests that you don't feel like you're playing Dungeon Siege, being shunted from one canned encounter to the next. The flip side of not having Diablo's tile-based random-level generator is that every nook and cranny is built by hand. And it looks it: Titan Quest is a gorgeous game on many different levels."
- GameSpot (76/100) notes Titan Quest's potential longevity: "The gradual approach to character creation taken here is welcome, and the sheer scope of the single-player campaign, coupled with the cooperative play and tools to create your own campaign, means that players willing to commit to the experience will have a wealth of content to keep themselves busy with."
- GameSpy (70/100) recommends a hefty system configuration: "One wart in Titan Quest is its performance -- specifically, the game tends to chug when the lighting and particle effects are full-blast. It never became unplayable, but during the worst moments, it was definitely annoying enough for me to hope that some imminent patches will be released to address the problem."
by Alan Rose Apr 21st 2006 3:00PM
Filed under: PC, Action, Online, RPGs

GameSpot recently visited Iron Lore to chat with company founder and
Age of Empires co-creator Brian
Sullivan. They also went a few rounds with the latest build of
Titan Quest, the young company's
Diablo-inspired action-RPG. The game will feature a six-player cooperative mode, user-friendly map and quest
editors, and a newly revealed Asian-themed setting. The first two acts of
Titan Quest take place in ancient
Greece and Egypt, while the third and final setting will find your customized champion doing battle along the Silk Road
and on the Great Wall. The epic quest begins June 1.
Related links:
Official site,
Titan Quest
Vault