<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Trying to make sense of Tokyo Crash Mobs]]></title><link>http://www.joystiq.com/2012/12/19/trying-to-make-sense-of-tokyo-crash-mobs/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/19/trying-to-make-sense-of-tokyo-crash-mobs/</guid><comments>http://www.joystiq.com/2012/12/19/trying-to-make-sense-of-tokyo-crash-mobs/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/12/19/trying-to-make-sense-of-tokyo-crash-mobs/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/3dstokyocm1212122dscrn05_530x298.jpg" /></a></center>After spending some time with <a href="http://www.joystiq.com/2012/10/04/eshop-gets-even-more-new-games-new-virtual-console-stuff-and-d/"><em>Tokyo Crash Mobs</em></a> on the 3DS, I feel there are three equally appropriate descriptions one could use for this game.<br /><br />You could call <em>Tokyo Crash Mob</em>s a color-matching game about friends Savannah and Grace, both of whom hate lines and want to buy stuff at stores because they don't know what the internet is.<br /><br />Or you could call it <a href="http://www.joystiq.com/tag/zuma"><em>Zuma</em></a> because it's a lot like <em>Zuma</em> - developed by Mitchell, it's based on <em><a href="http://en.wikipedia.org/wiki/Puzz_Loop">Puzzloop</a></em>, an arcade series that <em>Zuma</em> is openly inspired by.<br /><br />Finally, you could call <em>Tokyo Crash Mobs</em> the last bastion of FMV in video games, a hall of nostalgic camp lifted up by non-sensical cutscenes of digitized sprites of women floating in space and trying to sneak kisses from other, unconscious digitized sprites of women. You could call <em>Tokyo Crash Mobs</em> a game filled with odd phrases that I kind of think may be <a href="http://www.engrish.com/">Engrish</a> but then the localization team decided to leave them in so I don't know what to think - hey, wait, what was I saying again?<br /><br />Actually, now that I've had some time to reflect, the third description is <em>definitely</em> the way to go.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/tokyo-crash-mobs/">Tokyo Crash Mobs</a></strong></p><a href="http://www.joystiq.com/photos/tokyo-crash-mobs/#5505759"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/3dstokyocm1212122dscrn01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tokyo-crash-mobs/#5505760"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/3dstokyocm1212122dscrn02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tokyo-crash-mobs/#5505763"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/3dstokyocm1212122dscrn05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tokyo-crash-mobs/#5505764"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/3dstokyocm1212122dscrn06_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tokyo-crash-mobs/#5505765"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/3dstokyocm1212122dscrn07_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/12/19/trying-to-make-sense-of-tokyo-crash-mobs/" rel="bookmark">Continue reading <em>Trying to make sense of Tokyo Crash Mobs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/19/trying-to-make-sense-of-tokyo-crash-mobs/">Trying to make sense of Tokyo Crash Mobs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 19 Dec 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/19/trying-to-make-sense-of-tokyo-crash-mobs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20405374/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/19/trying-to-make-sense-of-tokyo-crash-mobs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>eshop</category><category>nintendo</category><category>tokyo-crash-mobs</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 19 Dec 2012 16:30:00 EST</pubDate></item></channel></rss>