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Posts tagged tokyo-game-show-2011

Tokyo Game Show 2011 draws largest crowd ever as show floor continues to shrink

Though shrinking booth sizes and publishers entirely skipping this year's event characterized the Tokyo Game Show, it saw its highest attendance numbers ever in 2011, according to the event's organizers. Over four days, the event drew 222,668 visitors, averaging 85K people on the two public days ...

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We don't object to this Professor Layton vs. Phoenix Wright trailer one bit

Sure, it's all in Japanese. And sure, we're not really sure what's going on as a result, but that doesn't mean we can't enjoy the latest trailer for Professor Layton vs Phoenix Wright on Nintendo 3DS. No plans exist for a US release yet, but Level 5 gives us hope with its recent news about Ni n...

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Inafune's next game was ready to show at TGS, but he wasn't

Ex-Capcom head of production Keiji Inafune has announced a couple of social titles in development at his company Comcept, and some form of involvement in a female dating sim for PSP, but he's yet to speak about anything in the console realm from his other company, Intercept. He had plans to sh...

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Mad Catz fully responsible for relaunch of Rock Band 3

When Mad Catz re-releases Rock Band 3 this holiday, it'll be acting as sole financier on the Xbox 360-only publishing deal. "They're actually doing the retail distribution as well as marketing support, etc. They're acting as de facto publisher for the title," Harmonix CEO Alex Rigopulos explained...

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Inafune asked to keep working on canned Mega Man projects post-Capcom; Capcom declined

When Mega Man co-creator and former head of production at Capcom Keiji Inafune vacated his long-held position late last year, it was unclear what would happen with the two projects he had just fought to get going -- a long-awaited sequel in the Mega Man Legends series and an ambitious XBLA/PSN Me...

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Let's play the blame game: Inafune on what went wrong with Capcom's original IP push

In the latter half of 2009 and early 2010, Capcom released two major retail games in collaboration with prominent Western devs: Crimson Skies dev Airtight Games created Dark Void, and gun-for-hire Grin rebooted Bionic Commando. Those two games, however, were prominent sales flops. One even contri...

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Harmonix CEO Alex Rigopulos explains what happened to Rock Band Japan

After announcing intentions to bring its Rock Band franchise to the Japanese market way back in the summer of 2008, Harmonix and co-developer Q Entertainment quietly walked away from the project. "Never say never," Harmonix CEO Alex Rigopulos said of the project in a group interview session this ...

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Harmonix interested in branching out beyond music with Kinect

Many years ago, before Harmonix was the dev house that birthed Guitar Hero, Rock Band, and Dance Central, the company created EyeToy: AntiGrav -- a motion-controlled game for Sony's PlayStation 2 "EyeToy" camera peripheral. Despite strong sales, that was the last time that the Massachusetts-based...

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Inafune envisions a future where portable gaming consoles and Smartphones coexist

When Nintendo president Satoru Iwata delivered the keynote back in March at this year's Game Developer's Conference in San Francisco, he spoke of the "commoditization" of gaming, and the resultant devaluing of games. But given his position as head of a company leading the charge in the dedicated ...

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Inafune: 'Messed up' working relationship led to Bionic Commando's Wifearm

"At the end of developing Bionic Commando, things got really messed up between the two companies," Mega Man creator and former global head of production at Capcom Keiji Inafune told me in an interview this week. Sitting in a quiet corner of Tokyo Game Show's business area, Inafune was addressing ...

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