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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Tokyo Game Show 2011 draws largest crowd ever as show floor continues to shrink]]></title><link>http://www.joystiq.com/2011/09/22/tokyo-game-show-2011-draws-largest-crowd-ever-as-show-floor-cont/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/22/tokyo-game-show-2011-draws-largest-crowd-ever-as-show-floor-cont/</guid><comments>http://www.joystiq.com/2011/09/22/tokyo-game-show-2011-draws-largest-crowd-ever-as-show-floor-cont/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/22/tokyo-game-show-2011-draws-largest-crowd-ever-as-show-floor-cont/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/tgs2011watermarked2.jpg" style="width: 530px; height: 350px; " /></a></div>
Though shrinking booth sizes and publishers <a href="http://www.joystiq.com/2011/09/17/seen-tgs-not-level-5/">entirely skipping</a> this year's event characterized the Tokyo Game Show, it saw its highest attendance numbers ever in 2011, according to the event's organizers. Over four days, the event drew 222,668 visitors, averaging 85K people on the two public days and 26K on the two "industry" days. TGS grew by 15,021 visitors in 2011 (3.25 percent), with each of its four days seeing individual growth as well.<br />
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The next show has been scheduled for 2012, and will take place from September 20 through September 23, once again at the Makuhari Messe in Chiba, Japan. We'll be on-site for <a href="http://www.joystiq.com/tag/@breaking,tgs-2011">breaking news</a>, <a href="http://www.joystiq.com/tag/@liveblog,tgs-2011">liveblogs</a>, and, <em>of course</em>, <a href="http://www.joystiq.com/2011/09/17/seen-tgs-the-rappy-est-place-on-earth/">videos of Rappies</a>. We've also got our usual list of ... <em>alternative</em> statistics after the break.<p><a href="http://www.joystiq.com/2011/09/22/tokyo-game-show-2011-draws-largest-crowd-ever-as-show-floor-cont/" rel="bookmark">Continue reading <em>Tokyo Game Show 2011 draws largest crowd ever as show floor continues to shrink</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/22/tokyo-game-show-2011-draws-largest-crowd-ever-as-show-floor-cont/">Tokyo Game Show 2011 draws largest crowd ever as show floor continues to shrink</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Sep 2011 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/22/tokyo-game-show-2011-draws-largest-crowd-ever-as-show-floor-cont/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20049743/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/22/tokyo-game-show-2011-draws-largest-crowd-ever-as-show-floor-cont/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>attendance</category><category>japan</category><category>makuhari-messe</category><category>tgs</category><category>tgs-2011</category><category>tokyo-game-show</category><category>tokyo-game-show-2011</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 22 Sep 2011 17:15:00 EST</pubDate></item><item><title><![CDATA[We don't object to this Professor Layton vs. Phoenix Wright trailer one bit]]></title><link>http://www.joystiq.com/2011/09/21/we-dont-object-to-this-professor-layton-vs-phoenix-wright-trai/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/21/we-dont-object-to-this-professor-layton-vs-phoenix-wright-trai/</guid><comments>http://www.joystiq.com/2011/09/21/we-dont-object-to-this-professor-layton-vs-phoenix-wright-trai/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<iframe allowfullscreen="" frameborder="0" height="337" src="http://www.youtube.com/embed/rdlwlrm6Udo" width="599"></iframe><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/layton1020.jpg" style="width: 530px; height: 292px; display:none" /></div>
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Sure, it's all in Japanese. And sure, we're not really sure what's going on as a result, but that doesn't mean we can't enjoy the latest trailer for <a href="http://www.joystiq.com/game/professor-layton-vs-phoenix-wright"><em>Professor Layton vs Phoenix Wright</em></a> on Nintendo 3DS. No plans exist for a US release yet, but Level 5 gives us hope with its <a href="http://www.joystiq.com/2011/09/16/ni-no-kuni-coming-to-north-america-early-next-year/">recent news about <em>Ni no Kuni</em></a>. Layton next, please!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/21/we-dont-object-to-this-professor-layton-vs-phoenix-wright-trai/">We don't object to this Professor Layton vs. Phoenix Wright trailer one bit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Sep 2011 01:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/21/we-dont-object-to-this-professor-layton-vs-phoenix-wright-trai/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20047517/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/21/we-dont-object-to-this-professor-layton-vs-phoenix-wright-trai/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>capcom</category><category>level-5</category><category>nintendo</category><category>phoenix-wright</category><category>professor-layton</category><category>professor-layton-vs-phoenix-wright</category><category>tgs</category><category>tgs-2011</category><category>tokyo-game-show</category><category>tokyo-game-show-2011</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 21 Sep 2011 01:40:00 EST</pubDate></item><item><title><![CDATA[Inafune's next game was ready to show at TGS, but he wasn't]]></title><link>http://www.joystiq.com/2011/09/20/inafunes-next-game-was-ready-to-show-at-tgs-but-he-wasnt/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/20/inafunes-next-game-was-ready-to-show-at-tgs-but-he-wasnt/</guid><comments>http://www.joystiq.com/2011/09/20/inafunes-next-game-was-ready-to-show-at-tgs-but-he-wasnt/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/20/inafunes-next-game-was-ready-to-show-at-tgs-but-he-wasnt/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/img7958.jpg" /></a></div>
Ex-Capcom head of production <a href="http://www.joystiq.com/tag/keiji-inafune">Keiji Inafune</a> has announced a <a href="http://v3.eir-parts.net/EIR/View.aspx?cat=tdnet&amp;sid=904349">couple</a> of <a href="http://www.joystiq.com/2011/07/22/keiji-inafune-unveils-comcepts-first-the-island-of-dr-momo/">social titles</a> in development at his company Comcept, and <a href="http://www.animenewsnetwork.com/interest/2011-08-17/mega-man-inafune-works-on-dating-sim-for-female-gamers">some form of involvement</a> in a female dating sim for PSP, but he's yet to speak about anything in the console realm from his <em>other</em> company, Intercept.<br />
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He had plans to show off his first console title since leaving Capcom in late 2010 at this year's Tokyo Game Show. So, what happened? "We decided not to," he told me this past weekend. "As for titles which aren't social games," he noted, it would be "very, very soon." He specifically pointed out that his company already had work ready to show, but due to the crowded space, he decided against it.<br />
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"By the time you guys get back to North America, we might have something releasing," he said. When I told him we'd be flying back the following Monday, September 19, he just laughed and added, "That's a bit too soon, it's going to be a little longer."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/20/inafunes-next-game-was-ready-to-show-at-tgs-but-he-wasnt/">Inafune's next game was ready to show at TGS, but he wasn't</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Sep 2011 20:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/20/inafunes-next-game-was-ready-to-show-at-tgs-but-he-wasnt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20047925/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/20/inafunes-next-game-was-ready-to-show-at-tgs-but-he-wasnt/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>comcept</category><category>intercept</category><category>keiji-inafune</category><category>tgs</category><category>tgs-2011</category><category>tokyo-game-show</category><category>tokyo-game-show-2011</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 20 Sep 2011 20:40:00 EST</pubDate></item><item><title><![CDATA[Mad Catz fully responsible for relaunch of Rock Band 3]]></title><link>http://www.joystiq.com/2011/09/20/mad-catz-fully-responsible-for-relaunch-of-rock-band-3/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/20/mad-catz-fully-responsible-for-relaunch-of-rock-band-3/</guid><comments>http://www.joystiq.com/2011/09/20/mad-catz-fully-responsible-for-relaunch-of-rock-band-3/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/20/mad-catz-fully-responsible-for-relaunch-of-rock-band-3/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/js02rbvignette_530x298.jpg" style="width: 530px; height: 298px; " /></a></div>
When Mad Catz re-releases <a href="http://www.joystiq.com/game/rock-band-3"><em>Rock Band 3</em></a> this holiday, it'll be acting as sole financier on the Xbox 360-only publishing deal. "They're actually doing the retail distribution as well as marketing support, etc. They're acting as de facto publisher for the title," Harmonix CEO Alex Rigopulos explained to me in an interview session late last week at the Tokyo Game Show.<br />
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That makes <em>Rock Band 3</em> one of the first retail Xbox 360 game to be published by Mad Catz, a long-time peripheral manufacturer who is <a href="http://www.joystiq.com/2011/07/07/mad-catz-moves-beyond-peripherals-and-into-xbox-360-game-publish/">now getting into publishing</a> on Microsoft's console. The company's second title, appropriately named <a href="http://www.joystiq.com/2011/06/03/flight-game-war-wings-hell-catz-coming-from-mad-catz/"><em>War Wings: Hell Catz</em></a>, is due to arrive on PCs some time in 2012. It has yet to be announced for the Xbox 360. Additionally, Mad Catz has <a href="http://www.joystiq.com/2011/08/23/mad-catz-takes-jonah-lomu-rugby-challenge-to-north-america/">a rugby title</a> due out later this year.<br />
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Rigopulos also noted that the relaunch is aimed at a variety of people, from new audiences who haven't ever played a Rock Band title, to "people who are still playing <em>Rock Band 2</em> or Guitar Hero players who haven't even entered the genre yet." <em>Rock Band 3</em> will relaunch with Mad Catz branding and peripherals for the Xbox 360 some time this holiday season.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/20/mad-catz-fully-responsible-for-relaunch-of-rock-band-3/">Mad Catz fully responsible for relaunch of Rock Band 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Sep 2011 14:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/20/mad-catz-fully-responsible-for-relaunch-of-rock-band-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20047719/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/20/mad-catz-fully-responsible-for-relaunch-of-rock-band-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alex-rigopulos</category><category>harmonix</category><category>harmonix-music-systems</category><category>mad-catz</category><category>microsoft</category><category>Rock-Band-3</category><category>tgs-2011</category><category>tokyo-game-show</category><category>tokyo-game-show-2011</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 20 Sep 2011 14:05:00 EST</pubDate></item><item><title><![CDATA[Inafune asked to keep working on canned Mega Man projects post-Capcom; Capcom declined]]></title><link>http://www.joystiq.com/2011/09/20/inafune-asked-to-keep-working-on-canned-mega-man-projects-post-c/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/20/inafune-asked-to-keep-working-on-canned-mega-man-projects-post-c/</guid><comments>http://www.joystiq.com/2011/09/20/inafune-asked-to-keep-working-on-canned-mega-man-projects-post-c/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/20/inafune-asked-to-keep-working-on-canned-mega-man-projects-post-c/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/mml3718.jpg" style="width: 530px; height: 350px; " /></a></div>
When Mega Man co-creator and former head of production at Capcom <a href="http://www.joystiq.com/tag/keiji-inafune">Keiji Inafune</a> vacated his long-held position <a href="http://www.joystiq.com/2010/10/29/keiji-inafune-leaves-capcom/">late last year</a>, it was unclear what would happen with the two projects he had just fought to get going -- a long-awaited <a href="http://www.joystiq.com/game/mega-man-legends-3-project">sequel in the Mega Man Legends series</a> and an ambitious XBLA/PSN <a href="http://www.joystiq.com/game/mega-man-universe">Mega Man mashup title</a>. Despite a brief period of support from his former employer, the two games were <a href="http://www.joystiq.com/2011/07/18/mega-man-legends-3-project-canceled/">eventually</a> <a href="http://www.joystiq.com/2011/03/31/mega-man-universe-canceled/">canceled</a>. Inafune, however, was still fighting for the games after his employment ended. "I really wanted to finish those two projects, especially Legends," Inafune told me in an interview this past weekend at the Tokyo Game Show.<br />
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"It's really up to Capcom to let me do it or not, and for the moment I don't think they're gonna let me do it," he resignedly added. Apparently after leaving his position at his former employer, he requested to continue working on the project in some capacity as a contractor. Cacpom, however, wasn't interested in that idea. But rather than directly blame Capcom for canceling the two projects -- he's <a href="http://www.joystiq.com/2011/09/19/lets-play-the-blame-game-inafune-on-what-went-wrong-with-capco/">not into pointing fingers</a>, as we already know -- Inafune spoke to his struggle even getting them going.<p><a href="http://www.joystiq.com/2011/09/20/inafune-asked-to-keep-working-on-canned-mega-man-projects-post-c/" rel="bookmark">Continue reading <em>Inafune asked to keep working on canned Mega Man projects post-Capcom; Capcom declined</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/20/inafune-asked-to-keep-working-on-canned-mega-man-projects-post-c/">Inafune asked to keep working on canned Mega Man projects post-Capcom; Capcom declined</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Sep 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/20/inafune-asked-to-keep-working-on-canned-mega-man-projects-post-c/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20047618/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/20/inafune-asked-to-keep-working-on-canned-mega-man-projects-post-c/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>capcom</category><category>keiji-inafune</category><category>mega-man-legends-3</category><category>mega-man-legends-3-project</category><category>mega-man-universe</category><category>microsoft</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>tgs</category><category>tgs-2011</category><category>tokyo-game-show</category><category>tokyo-game-show-2011</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 20 Sep 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Let's play the blame game: Inafune on what went wrong with Capcom's original IP push]]></title><link>http://www.joystiq.com/2011/09/19/lets-play-the-blame-game-inafune-on-what-went-wrong-with-capco/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/19/lets-play-the-blame-game-inafune-on-what-went-wrong-with-capco/</guid><comments>http://www.joystiq.com/2011/09/19/lets-play-the-blame-game-inafune-on-what-went-wrong-with-capco/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/img7960.jpg" /></div>
In the latter half of 2009 and early 2010, Capcom released two major retail games in collaboration with prominent Western devs: <em>Crimson Skies</em> dev Airtight Games created <a href="http://www.joystiq.com/game/dark-void"><em>Dark Void</em></a>, and gun-for-hire Grin rebooted <a href="http://www.joystiq.com/game/bionic-commando"><em>Bionic Commando</em></a>. Those two games, however, were prominent sales flops. One even contributed to the <a href="http://www.joystiq.com/2009/08/12/bionic-commando-developer-grin-closes/">eventual closure</a> of Swedish dev Grin.<br />
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For its part, Capcom promptly returned to its tried and true franchises, with a lineup today featuring many more sequels than back in 2009. At the time, Mega Man co-creator Keiji Inafune was overseeing production on Capcom's retail titles, and when I spoke with him this past week at the Tokyo Game Show, I wanted to know what went wrong. Beyond sales, neither game was particularly loved by critics, especially <em>Dark Void</em>.<br />
<br />
"[It's] very, very simple: The publisher was Japanese and the developer was foreign. Even inside Japan, when you work in two different companies, they always blame each other for any small mistakes, so that's pretty much what happened in those two games -- blaming each other," Inafune explained. He went on to compare those development experiences with that of <a href="http://www.joystiq.com/game/dead-rising"><em>Dead Rising</em></a> -- a game that has since become a major franchise for Capcom, not to mention a commercial success.<p><a href="http://www.joystiq.com/2011/09/19/lets-play-the-blame-game-inafune-on-what-went-wrong-with-capco/" rel="bookmark">Continue reading <em>Let's play the blame game: Inafune on what went wrong with Capcom's original IP push</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/19/lets-play-the-blame-game-inafune-on-what-went-wrong-with-capco/">Let's play the blame game: Inafune on what went wrong with Capcom's original IP push</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Sep 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/19/lets-play-the-blame-game-inafune-on-what-went-wrong-with-capco/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20045865/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/19/lets-play-the-blame-game-inafune-on-what-went-wrong-with-capco/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>airtight</category><category>airtight-games</category><category>bionic-commando</category><category>Dark-Void</category><category>grin</category><category>keiji-inafune</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>tgs</category><category>tgs-2011</category><category>tokyo-game-show</category><category>tokyo-game-show-2011</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 19 Sep 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[Harmonix CEO Alex Rigopulos explains what happened to Rock Band Japan]]></title><link>http://www.joystiq.com/2011/09/18/harmonix-ceo-alex-rigopulos-explains-what-happened-to-rock-band/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/18/harmonix-ceo-alex-rigopulos-explains-what-happened-to-rock-band/</guid><comments>http://www.joystiq.com/2011/09/18/harmonix-ceo-alex-rigopulos-explains-what-happened-to-rock-band/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/18/harmonix-ceo-alex-rigopulos-explains-what-happened-to-rock-band/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/shonenknife530pxheaderimg.jpg" /></a></div>
After announcing intentions to bring its Rock Band franchise to the Japanese market way back <a href="http://www.joystiq.com/2008/06/02/rock-band-heads-to-japan-with-help-from-q-entertainment/">in the summer of 2008</a>, Harmonix and co-developer Q Entertainment quietly walked away from the project. "Never say never," Harmonix CEO Alex Rigopulos said of the project in a group interview session this week at Tokyo Game Show, answering a question asked by Kotaku's Brian Ashcraft. "We were very much interested in bringing that experience in some form to the Japanese market," he explained. "There were a couple of significant challenges."<br />
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Beyond the whole "manufacturing and shipping hundreds of thousands more plastic peripherals to an island country" ... <em>thing</em>, Rigopulos lamented issues with licensing Japanese music for the game, which he characterized as "very difficult in Japan, relative to other countries." He also pointed to a rather obvious concern: space limitations in Japanese households. "Even for people who have the space, Japanese families tend to not make a lot of noise in their homes. They generally have a quieter lifestyle at home 'cause they're living in closer quarters, and also Japanese families don't entertain in their homes as much."<br />
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Given the original inspiration for Harmonix' franchises Guitar Hero and Rock Band was the arcade-born Guitar/Drum Freaks franchise, I wondered if Harmonix had looked at Japanese arcades as an option instead of a home console release. "That's something we considered," he admitted. "One of the challenges is that arcades are very, very noisy, and so if you're trying to make something that's really a musical experience and you've got 37 other arcade machines all turned up to full volume, it kind of impairs the musicality of the experience."<br />
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Again, Rigopulos said Harmonix has yet to give up on the concept of Rock Band in Japan, but from the sound of things, it's not exactly at the top of his priority list.<br />
<br />
[Image credit: <a href="http://www.shonenknife.com/mainpage.html">ShonenKnife.com</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/18/harmonix-ceo-alex-rigopulos-explains-what-happened-to-rock-band/">Harmonix CEO Alex Rigopulos explains what happened to Rock Band Japan</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 18 Sep 2011 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/18/harmonix-ceo-alex-rigopulos-explains-what-happened-to-rock-band/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20045618/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/18/harmonix-ceo-alex-rigopulos-explains-what-happened-to-rock-band/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alex-rigopulos</category><category>arcades</category><category>harmonix</category><category>harmonix-music-systems</category><category>japan</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>q-entertainment</category><category>Rock-Band</category><category>rock-band-japan</category><category>tgs</category><category>tgs-2011</category><category>tokyo-game-show</category><category>tokyo-game-show-2011</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sun, 18 Sep 2011 11:30:00 EST</pubDate></item><item><title><![CDATA[Harmonix interested in branching out beyond music with Kinect]]></title><link>http://www.joystiq.com/2011/09/18/harmonix-interested-in-branching-out-beyond-music-with-kinect/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/18/harmonix-interested-in-branching-out-beyond-music-with-kinect/</guid><comments>http://www.joystiq.com/2011/09/18/harmonix-interested-in-branching-out-beyond-music-with-kinect/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/rigopuloswmed530pxheaderimg.jpg" /></div>
Many years ago, before Harmonix was the dev house that birthed <em>Guitar Hero</em>, <em>Rock Band</em>, and <em>Dance Central</em>, the company created <a href="http://en.wikipedia.org/wiki/EyeToy:_AntiGrav"><em>EyeToy: AntiGrav</em></a> -- a motion-controlled game for Sony's PlayStation 2 "EyeToy" camera peripheral. Despite strong sales, that was the last time that the Massachusetts-based developer created a project not steeped in music. But it seems that the studio may not have abandoned its one-time interest in non-music motion-based games.<br />
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"I think we're always open-minded about new opportunities," Harmonix CEO Alex Rigopulos told me in an interview this week at the Tokyo Game Show. "Certainly our focus always has been and probably always will be on music-themed games," he added, but his company's involvement with <em>Dance Central</em> has rekindled the studio's interest in other types of motion-based gaming. "A perfect example is the Kinect, which I think that through our work on Dance Central we've developed an affinity for -- towards motion gaming."<br />
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Though Rigopulos wouldn't speak to specifics, he would say that, "It wouldn't be surprising if in the future we took some steps outside of our wheelhouse in music to try some new things in non-music focused motion gaming."<br />
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Harmonix' latest release, <em>VidRhythm</em> for iOS devices, may also be on the cards for some type of Kinect-based adaptation. "Of course our hope is to keep improving it and expanding it, including bringing it to other platforms, such as possibly Kinect," Rigopulos explained. That said, with VidRhythm having just launched in the past few weeks, he's not even sure of initial sales reports just yet, so it may be a few before we hear more about the application headed to other devices.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/18/harmonix-interested-in-branching-out-beyond-music-with-kinect/">Harmonix interested in branching out beyond music with Kinect</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 18 Sep 2011 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/18/harmonix-interested-in-branching-out-beyond-music-with-kinect/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20045613/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/18/harmonix-interested-in-branching-out-beyond-music-with-kinect/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alex-rigopulos</category><category>dance-central-2</category><category>eyetoy</category><category>eyetoy-antigrav</category><category>harmonix</category><category>harmonix-music-systems</category><category>microsoft</category><category>mobile</category><category>tgs</category><category>tgs-2011</category><category>tokyo-game-show</category><category>tokyo-game-show-2011</category><category>vidrhythm</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sun, 18 Sep 2011 09:30:00 EST</pubDate></item><item><title><![CDATA[Inafune envisions a future where portable gaming consoles and Smartphones coexist]]></title><link>http://www.joystiq.com/2011/09/17/inafune-invisions-a-future-where-portable-gaming-consoles-and-sm/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/17/inafune-invisions-a-future-where-portable-gaming-consoles-and-sm/</guid><comments>http://www.joystiq.com/2011/09/17/inafune-invisions-a-future-where-portable-gaming-consoles-and-sm/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/17/inafune-invisions-a-future-where-portable-gaming-consoles-and-sm/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/img7956-1316273124.jpg" /></a></div>
When Nintendo president Satoru Iwata <a href="http://www.joystiq.com/2011/03/02/nintendo-gdc-keynote/">delivered the keynote</a> back in March at this year's Game Developer's Conference in San Francisco, he spoke of the "commoditization" of gaming, and the resultant devaluing of games. But given his position as head of a company leading the charge in the dedicated gaming portable market, it was difficult to see past his highly vested interests in this stance. To put it more bluntly, Iwata is a man who relies on people buying his portable console's games for $30 to $40, and thusly his ideas on the subject are tainted by his own vested interests.<br />
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But when Mega Man co-creator and ex-Capcom head of production Keiji Inafune feels similarly, we can't help but take note. I asked him during an interview this week at the Tokyo Game Show how he felt about Mr. Iwata's keynote, and if the Nintendo 3DS -- as well as the PlayStation Vita -- stand a chance against the rise of the Smartphone.<br />
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"I think it's very similar between cell phone cameras and professional digital cameras [DSLRs]. You don't use a Smartphone camera for an interview, and you don't use a really professional camera to take some small pictures when you're going to work," he told me, drawing a comparison between the DSLR my colleague was holding and the iPhone 4 I was recording the interview with. "I think that's the same thing that happens with game consoles as well," he continued. "If you want to play a good game, you get a PS3 or Xbox or that kind of thing. You don't stay on your iPhone or on a Smartphone game for three or five hours, nobody would do that. So I think the needs difference is happening here."<p><a href="http://www.joystiq.com/2011/09/17/inafune-invisions-a-future-where-portable-gaming-consoles-and-sm/" rel="bookmark">Continue reading <em>Inafune envisions a future where portable gaming consoles and Smartphones coexist</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/17/inafune-invisions-a-future-where-portable-gaming-consoles-and-sm/">Inafune envisions a future where portable gaming consoles and Smartphones coexist</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 17 Sep 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/17/inafune-invisions-a-future-where-portable-gaming-consoles-and-sm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20045441/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/17/inafune-invisions-a-future-where-portable-gaming-consoles-and-sm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>comcept</category><category>intercept</category><category>keiji-inafune</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>tgs</category><category>tgs-2011</category><category>tokyo-game-show</category><category>tokyo-game-show-2011</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 17 Sep 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[Inafune: 'Messed up' working relationship led to Bionic Commando's Wifearm]]></title><link>http://www.joystiq.com/2011/09/17/inafune-messed-up-working-relationship-led-to-bionic-commando/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/17/inafune-messed-up-working-relationship-led-to-bionic-commando/</guid><comments>http://www.joystiq.com/2011/09/17/inafune-messed-up-working-relationship-led-to-bionic-commando/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/17/inafune-messed-up-working-relationship-led-to-bionic-commando/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/bctgs2011headerimg530px.jpg" /></a></div>
"At the end of developing <a href="http://www.joystiq.com/game/bionic-commando"><em>Bionic Commando</em></a>, things got really messed up between the two companies," Mega Man creator and former global head of production at Capcom <a href="http://www.joystiq.com/tag/keiji-inafune">Keiji Inafune</a> told me in an interview this week. Sitting in a quiet corner of Tokyo Game Show's business area, Inafune was addressing the retail version of <em>BC</em> developed by the now shuttered studio Grin -- a game that helped <a href="http://www.joystiq.com/2009/08/12/bionic-commando-developer-grin-closes/">nail the coffin shut</a> on the Swedish dev house, and scared Capcom off of its big third-party push. In case you weren't aware, at the end of <em>BC</em>'s main campaign, it's revealed that the protagonist's bionic arm is, at least partially, made from his dead wife. <em>Seriously</em>.<br />
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"I don't even know what happened there," Inafune lamented. The project was apparently rife with development issues, which Inafune exemplified with a phrase that represented the attitude Grin and Capcom had for each other at the time: "Whatever, do what you want, I don't care."<br />
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Though he couldn't say what specifically happened to result in such a bizarre game ending, Inafune explained that the issue of foreign companies working with Japanese ones was at the heart of the situation. "At the beginning, things are very, very good between the two companies. Things get kind of weird from the middle, and it gets really bad at the end -- especially for the Japanese companies," he said of the development process.<br />
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"They should be more flexible about things," Inafune added, no doubt part of his decision to leave his long-time employer late last year. "If you don't do that, everything will become messed up from the middle. And that's the most important part. Not the beginning, but in the middle and finishing the game."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/17/inafune-messed-up-working-relationship-led-to-bionic-commando/">Inafune: 'Messed up' working relationship led to Bionic Commando's Wifearm</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 17 Sep 2011 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/17/inafune-messed-up-working-relationship-led-to-bionic-commando/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20045335/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/17/inafune-messed-up-working-relationship-led-to-bionic-commando/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bionic-Commando</category><category>capcom</category><category>grin</category><category>keiji-inafune</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>tgs</category><category>tgs-2011</category><category>tokyo-game-show</category><category>tokyo-game-show-2011</category><category>wife-arm</category><category>wifearmed</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 17 Sep 2011 09:30:00 EST</pubDate></item><item><title><![CDATA[Halo Anniversary's Kinect functionality partially explained]]></title><link>http://www.joystiq.com/2011/09/16/halo-anniversarys-kinect-functionality-partially-explained/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/16/halo-anniversarys-kinect-functionality-partially-explained/</guid><comments>http://www.joystiq.com/2011/09/16/halo-anniversarys-kinect-functionality-partially-explained/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/16/halo-anniversarys-kinect-functionality-partially-explained/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/halokinect530pxheaderimg23432.jpg" style="width: 530px; height: 290px; " /></a></div>
<a href="http://www.joystiq.com/game/halo-combat-evolved-anniversary"><em>Halo: Combat Evolved Anniversary</em></a> may be just a couple months away, but Halo franchise development director Frank O'Connor is still keeping mum on some of the remake's Kinect functionality. He did let a few bits of info slip, however. "For example, you can switch to Classic or Anniversary mode using voice commands," he explained to me in a meeting at TGS 2011 this week. Wait, really? That's it?<br />
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"We actually have some more story content in the game that's gonna be supported by Kinect," he added. Unfortunately, either the folks at 343 Industries or its corporate benefactors at Microsoft Studios have deemed the rest of the information too early to mete out. "We've added a really interesting feature we're gonna talk about in October that uses Kinect to add some story to the game."<br />
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As interesting as the content may be, it may never make it to the final product -- apparently the October reveal is about more than a carefully timed marketing plan for the re-release of a decade old game. "We're still testing the features, so if it doesn't work, we're gonna change it." And with just under two months to go until launch, 343 had better get a move on.<br />
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[Image credit: '<a href="http://www.youtube.com/watch?v=i0Xu6EN6mlQ&amp;feature=player_embedded#">LaughPong</a>']<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/16/halo-anniversarys-kinect-functionality-partially-explained/">Halo Anniversary's Kinect functionality partially explained</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Sep 2011 11:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/16/halo-anniversarys-kinect-functionality-partially-explained/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20044780/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/16/halo-anniversarys-kinect-functionality-partially-explained/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>343-industries</category><category>frank-oconnor</category><category>halo-combat-evolved-anniversary</category><category>kinect</category><category>microsoft</category><category>microsoft-studios</category><category>tgs</category><category>tgs-2011</category><category>tokyo-game-show</category><category>tokyo-game-show-2011</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 16 Sep 2011 11:50:00 EST</pubDate></item><item><title><![CDATA[NIS America bringing Disgaea to Android, Vita; Neptunia and Clan of Champions headed to NA]]></title><link>http://www.joystiq.com/2011/09/16/nis-america-bringing-disgaea-to-android-vita-neptunia-and-clan/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/16/nis-america-bringing-disgaea-to-android-vita-neptunia-and-clan/</guid><comments>http://www.joystiq.com/2011/09/16/nis-america-bringing-disgaea-to-android-vita-neptunia-and-clan/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/16/nis-america-bringing-disgaea-to-android-vita-neptunia-and-clan/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/disgaea3.jpg" style="width: 530px; height: 298px; " /></a></div>
In NIS America's continued efforts to put Disgaea games on more and more platforms, the company today announced that <em>Disgaea: Netherworld Unbound</em> is headed to Android devices later this year. Netherworld Unbound is an Android-optimized version of the original <em>Disgaea</em> game, though NIS says it'll expand on that by selling "characters, items, features, and more."<br />
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The Disgaea <a href="http://www.joystiq.com/game/disgaea-3-return">heading to PlayStation Vita</a> will also be launching in the US sometime in spring 2012. Beyond renaming the subtitle "Absence of Detention" (rather than the original's "Absence of Justice"), the Vita port adds "all-new characters, stories, and game systems."<br />
<br />
Beyond the <em>Disgaea</em> series, NIS is bringing "everyone's favorite JRPG with Mega Man creator Keiji Inafune as a weapon," <em><a href="http://www.joystiq.com/tag/hyperdimension-neptunia-mk-ii/">Neptunia MK-II</a>, </em>to the US. Like in Japan, the game will remain exclusive to Sony's PlayStation 3, and it's expected to launch in spring 2012 as well. The company also announced intentions to bring the tentatively titled "Clan of Champions" from Tenchu dev Acquire Corp. to the US, and to both the Xbox 360 and PlayStation 3.<br />
<br />
[<em>Disgaea 3: Absence of Justice</em> for PlayStation 3 pictured above.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/16/nis-america-bringing-disgaea-to-android-vita-neptunia-and-clan/">NIS America bringing Disgaea to Android, Vita; Neptunia and Clan of Champions headed to NA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Sep 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/16/nis-america-bringing-disgaea-to-android-vita-neptunia-and-clan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20044404/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/16/nis-america-bringing-disgaea-to-android-vita-neptunia-and-clan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Disgaea-3</category><category>Disgaea-3-Absence-of-Justice</category><category>microsoft</category><category>mobile</category><category>nis-america</category><category>nisa</category><category>playstation</category><category>playstation-vita</category><category>ps-vita</category><category>ps3</category><category>sony</category><category>tgs</category><category>tgs-2011</category><category>tokyo-game-show</category><category>tokyo-game-show-2011</category><category>vita</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 16 Sep 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Seen@TGS: Physical copies of PlayStation Vita games]]></title><link>http://www.joystiq.com/2011/09/15/seen-tgs-actual-physical-copies-of-playstation-vita-games/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/15/seen-tgs-actual-physical-copies-of-playstation-vita-games/</guid><comments>http://www.joystiq.com/2011/09/15/seen-tgs-actual-physical-copies-of-playstation-vita-games/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/15/seen-tgs-actual-physical-copies-of-playstation-vita-games/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/img3116wmed.jpg" /></a></div>
You've heard about the "NGV," right? Sony's proprietary media format for the PlayStation Vita? If you haven't, that's totally okay, as Sony hasn't exactly been speaking about it very much. The company didn't actually mention it during its Vita-focused <a href="http://www.joystiq.com/2011/09/14/sonys-tgs-2011-press-conference-live-from-tokyo/">TGS 2011 press conference</a>, or during its similarly Vita-heavy keynote. In fact, outside of a generic version shown off over the past year, we'd never actually seen a physical copy of a game for the upcoming PlayStation Vita.<br />
<br />
That all changed this morning, as we spotted the little NGV cards hiding in a glass case at the Sony booth, alongside their housing -- small blue Vita game boxes. <em>Uncharted: Golden Abyss</em>, <em>Gravity Daze</em>, and <em>Hot Shots Golf</em> (<em>Everybody's Golf 6</em> in Japan) were all on display, as seen in the gallery below. Take a peek, they're adorable!<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/playstation-vita-ngv-tokyo-game-show-2011/">PlayStation Vita NGV (Tokyo Game Show 2011)</a></strong></p><a href="http://www.joystiq.com/photos/playstation-vita-ngv-tokyo-game-show-2011/#4455225"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/img3109_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/playstation-vita-ngv-tokyo-game-show-2011/#4455226"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/img3110_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/playstation-vita-ngv-tokyo-game-show-2011/#4455227"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/img3111_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/playstation-vita-ngv-tokyo-game-show-2011/#4455228"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/img3113_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/playstation-vita-ngv-tokyo-game-show-2011/#4455230"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/img3115_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/15/seen-tgs-actual-physical-copies-of-playstation-vita-games/">Seen@TGS: Physical copies of PlayStation Vita games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Sep 2011 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/15/seen-tgs-actual-physical-copies-of-playstation-vita-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20044346/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/15/seen-tgs-actual-physical-copies-of-playstation-vita-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>media-format</category><category>ngv</category><category>playstation</category><category>playstation-vita</category><category>ps-vita</category><category>sony</category><category>tgs</category><category>tgs-2011</category><category>tokyo-game-show</category><category>tokyo-game-show-2011</category><category>vita</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 15 Sep 2011 23:30:00 EST</pubDate></item><item><title><![CDATA[Dante takes on the surrealist carnival in latest DMC trailer]]></title><link>http://www.joystiq.com/2011/09/15/dante-takes-on-the-surrealist-carnival-and-its-monsters-in-lat/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/15/dante-takes-on-the-surrealist-carnival-and-its-monsters-in-lat/</guid><comments>http://www.joystiq.com/2011/09/15/dante-takes-on-the-surrealist-carnival-and-its-monsters-in-lat/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/dmcdarkcarnival599pxheaderimg.jpg" style="width: 599px; height: 335px; display:none" /><!--[if IE]><object width="599" height="357" id="viddlerOuter-36c29ae6" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/36c29ae6/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0"><object id="viddlerInner-36c29ae6"><video id="viddlerVideo-36c29ae6" src="//www.viddler.com/file/36c29ae6/html5mobile/" type="video/mp4" width="599" height="337" poster="//www.viddler.com/thumbnail/36c29ae6/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/36c29ae6/" height="357" id="viddlerOuter-36c29ae6" type="application/x-shockwave-flash" width="599"><param name="movie" value="//www.viddler.com/simple/36c29ae6/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0" /><object id="viddlerInner-36c29ae6"><video controls="controls" height="337" id="viddlerVideo-36c29ae6" poster="//www.viddler.com/thumbnail/36c29ae6/" src="//www.viddler.com/file/36c29ae6/html5mobile/" type="video/mp4" width="599" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div>
<br />
You've seen Dante take on some smaller demons, sure, but have you seen him take on a giant beast in a terrifying surrealist carnival? Neither had we until the just released <a href="http://www.joystiq.com/game/dmc-devil-may-cry"><em>Devil May Cry</em></a> trailer from TGS 2011 arrived, but now we're feeling like maybe Dante's in deeper than we'd originally thought.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/15/dante-takes-on-the-surrealist-carnival-and-its-monsters-in-lat/">Dante takes on the surrealist carnival in latest DMC trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Sep 2011 07:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/15/dante-takes-on-the-surrealist-carnival-and-its-monsters-in-lat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20043563/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/15/dante-takes-on-the-surrealist-carnival-and-its-monsters-in-lat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>dmc-devil-may-cry</category><category>microsoft</category><category>ninja-theory</category><category>playstation</category><category>ps3</category><category>tgs</category><category>tgs-2011</category><category>tokyo-game-show</category><category>tokyo-game-show-2011</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 15 Sep 2011 07:30:00 EST</pubDate></item><item><title><![CDATA[PlayStation Vita augmented reality comes in two very different flavors]]></title><link>http://www.joystiq.com/2011/09/15/playstation-vita-augmented-reality-comes-in-two-very-different-f/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/15/playstation-vita-augmented-reality-comes-in-two-very-different-f/</guid><comments>http://www.joystiq.com/2011/09/15/playstation-vita-augmented-reality-comes-in-two-very-different-f/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/img3005yoshidaar.jpg" vspace="4" /></div>
Sony Computer Entertainment head of Worldwide Studios Shuhei Yoshida has a carpet with a little monkey in it. Except the monkey's virtual, and he's using a PlayStation Vita to make the little guy appear. Thus is the Vita's "Markerless AR," an augmented reality application that Yoshida demonstrated with a smile on-stage during Sony's TGS 2011 keynote this afternoon in Tokyo.<br />
<br />
Yoshida also had a set of marker cards and "Wide Area" AR to boot, showing off a full-scale game played across a table with a handful of marker cards laid out to assist in the process. Yoshida's demonstration seems to indicate the the Vita will ship with a variety of AR applications when it <a href="http://www.joystiq.com/2011/09/14/vita-launches-in-japan-on-december-17th/">launches this December</a> in Japan -- perhaps even more than the handful of AR games that Nintendo's 3DS came packed with earlier this year. We'll do our best to nail down some more specifics this week as TGS continues.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/15/playstation-vita-augmented-reality-comes-in-two-very-different-f/">PlayStation Vita augmented reality comes in two very different flavors</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Sep 2011 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/15/playstation-vita-augmented-reality-comes-in-two-very-different-f/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20043310/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/15/playstation-vita-augmented-reality-comes-in-two-very-different-f/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ar</category><category>augmented-reality</category><category>markerless-ar</category><category>playstation</category><category>playstation-vita</category><category>ps-vita</category><category>shuhei-yoshida</category><category>sony</category><category>tgs</category><category>tgs-2011</category><category>tokyo-game-show</category><category>tokyo-game-show-2011</category><category>vita</category><category>wide-area-ar</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 15 Sep 2011 06:00:00 EST</pubDate></item><item><title><![CDATA[The Persona fighting game caught on video, straight from TGS 2011]]></title><link>http://www.joystiq.com/2011/09/15/the-persona-fighting-game-caught-on-tape-straight-from-tgs-2011/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/15/the-persona-fighting-game-caught-on-tape-straight-from-tgs-2011/</guid><comments>http://www.joystiq.com/2011/09/15/the-persona-fighting-game-caught-on-tape-straight-from-tgs-2011/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2011/09/15/the-persona-fighting-game-caught-on-tape-straight-from-tgs-2011/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/personafighter530pxheaderimg.jpg" /></a></div>When we first heard about a <a href="http://www.joystiq.com/2011/08/30/report-famitsu-leak-says-persona-4-coming-to-vita/">rumored Persona-based fighting game</a> from BlazBlue dev Arc System Works, we couldn't believe our eyes. And then Famitsu's full report on <em>Persona: The Ultimate In Mayonaka Arena</em> went live, officially detailing the bizarre mashup of Persona and the fighting game genre.<br /><br />Now, just a few short weeks later, we've got a full 10 minutes of the game being played on video, courtesy of Japanese video sharing site Niconico. If you woke up this morning hoping to see a virtual female viciously beaten with a chair, look no further -- <a href="http://www.nicovideo.jp/watch/1316056150?via=thumb_watch">this video's <em>just for you</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/15/the-persona-fighting-game-caught-on-tape-straight-from-tgs-2011/">The Persona fighting game caught on video, straight from TGS 2011</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Sep 2011 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/15/the-persona-fighting-game-caught-on-tape-straight-from-tgs-2011/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20043408/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/15/the-persona-fighting-game-caught-on-tape-straight-from-tgs-2011/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arc-system-works</category><category>microsoft</category><category>persona-4-arena</category><category>persona-4-the-ultimate-in-mayonaka-arena</category><category>playstation</category><category>ps3</category><category>tgs</category><category>tgs-2011</category><category>tokyo-game-show</category><category>tokyo-game-show-2011</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 15 Sep 2011 05:00:00 EST</pubDate></item><item><title><![CDATA[Project Draco flying to XBLA in 2012]]></title><link>http://www.joystiq.com/2011/09/15/project-draco-flying-to-xbla-in-2012/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/15/project-draco-flying-to-xbla-in-2012/</guid><comments>http://www.joystiq.com/2011/09/15/project-draco-flying-to-xbla-in-2012/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/15/project-draco-flying-to-xbla-in-2012/"><img alt="Here there be dragons" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/draco-art_530x350.jpg" style="width: 530px; height: 350px; " /></a></div>
Previously announced as a 2011 title, Joystiq learned today that <em>Project Draco</em>, the Grounding Inc. Kinect project "<a href="http://www.joystiq.com/2010/09/17/project-draco-inspired-by-panzer-dragoon-not-a-panzer-dragoon/">inspired</a>" by <em>Panzer Dragoon</em>, will actually be released in 2012. We can also reveal that the title is much more than inspired by Team Andromeda's seminal on-rails shooter. Straight up: <em>Project Draco</em> is basically <em>Panzer Dragoon</em> Kinect.<br />
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We'll have our full hands-on impressions up soon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/15/project-draco-flying-to-xbla-in-2012/">Project Draco flying to XBLA in 2012</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Sep 2011 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/15/project-draco-flying-to-xbla-in-2012/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20043424/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/15/project-draco-flying-to-xbla-in-2012/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grounding-inc</category><category>kinect</category><category>microsoft</category><category>Project-Draco</category><category>release-date</category><category>team-andromeda</category><category>tgs</category><category>tgs-2011</category><category>tokyo-game-show</category><category>tokyo-game-show-2011</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 15 Sep 2011 04:00:00 EST</pubDate></item><item><title><![CDATA[We get up close and personal with the Nintendo 3DS Slidepad attachment]]></title><link>http://www.joystiq.com/2011/09/15/we-get-up-close-and-personal-with-the-nintendo-3ds-slidepad-atta/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/15/we-get-up-close-and-personal-with-the-nintendo-3ds-slidepad-atta/</guid><comments>http://www.joystiq.com/2011/09/15/we-get-up-close-and-personal-with-the-nintendo-3ds-slidepad-atta/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/15/we-get-up-close-and-personal-with-the-nintendo-3ds-slidepad-atta/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/slidepadtgs2011wmed.jpg" /></a></div>
As per usual, Nintendo's skipping out on the Tokyo Game Show, despite being <em>kind of a big deal</em> in Japan. But that doesn't mean that the <a href="http://www.joystiq.com/tag/slidepad">Slidepad</a> -- the 3DS' bizarro circle pad attachment -- is skipping the show as well. Capcom had Slidepads equipped on two Nintendo 3DS units at its TGS booth, and we headed over promptly this afternoon to check it out.<br />
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Here's the skinny: it's another circle pad on a 3DS. Shocking? Not exactly, but the circle pad attachment feels fine, if a bit bulky. For reasons unknown, Capcom wasn't allowing TGS attendees to use the Slidepad with any games, so we can't say for sure how it'll change gameplay. That said, the circle pad itself is identical to the already existing circle pad on the left side of the 3DS. More interestingly, the attachment also adds triggers and bolsters already existing shoulder buttons, giving the entire console more of an actual controller feel.<br />
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No doubt about it, the Slidepad is bulky and, for sure, kind of silly looking, but it also makes the portable feel more substantial in terms of control. We'll reserve our final judgment until we can spend some real time with the attachment in the coming months. That is, if it even heads to North American markets -- the Slidepad is currently slated for a <a href="http://www.joystiq.com/2011/09/13/nintendo-3ds-bizarre-circle-pad-attachment-coming-to-japan-dece/">December 10 launch in Japan</a>.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/nintendo-3ds-slidepad-tgs-2011/">Nintendo 3DS Slidepad (TGS 2011)</a></strong></p><a href="http://www.joystiq.com/photos/nintendo-3ds-slidepad-tgs-2011/#4451057"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/img3063_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/nintendo-3ds-slidepad-tgs-2011/#4451059"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/img3064_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/nintendo-3ds-slidepad-tgs-2011/#4451071"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/img3065_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/nintendo-3ds-slidepad-tgs-2011/#4451073"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/img3066_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/nintendo-3ds-slidepad-tgs-2011/#4451092"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/img3068_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/15/we-get-up-close-and-personal-with-the-nintendo-3ds-slidepad-atta/">We get up close and personal with the Nintendo 3DS Slidepad attachment</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Sep 2011 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/15/we-get-up-close-and-personal-with-the-nintendo-3ds-slidepad-atta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20043355/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/15/we-get-up-close-and-personal-with-the-nintendo-3ds-slidepad-atta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>capcom</category><category>nintendo</category><category>slidepad</category><category>tgs</category><category>tgs-2011</category><category>tokyo-game-show</category><category>tokyo-game-show-2011</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 15 Sep 2011 02:00:00 EST</pubDate></item><item><title><![CDATA[Torne application on PS Vita allows for remote TV recording and viewing]]></title><link>http://www.joystiq.com/2011/09/14/torne-application-on-ps-vita-allows-for-remote-tv-recording-and/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/14/torne-application-on-ps-vita-allows-for-remote-tv-recording-and/</guid><comments>http://www.joystiq.com/2011/09/14/torne-application-on-ps-vita-allows-for-remote-tv-recording-and/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/14/torne-application-on-ps-vita-allows-for-remote-tv-recording-and/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/torne530pxheaderimg.jpg" /></a></div>
Sony's hardware-based <a href="http://www.joystiq.com/tag/torne">Torne</a> service is heading to the <a href="http://www.joystiq.com/tag/@ps-vita">PlayStation Vita</a>, albeit in application form. Sony head of worldwide studios Shuhei Yoshida introduced the application live on-stage during today's second keynote, demonstrating the ability to navigate television listings, remotely set up recordings, and stream television, all via the PlayStation Vita and its Torne application.<br />
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Yoshida never stated an exact release date, but he implied that the application would launch with the Vita in Japan this December. And as you might expect, the application is thus far only slated for the Japanese market.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/14/torne-application-on-ps-vita-allows-for-remote-tv-recording-and/">Torne application on PS Vita allows for remote TV recording and viewing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Sep 2011 23:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/14/torne-application-on-ps-vita-allows-for-remote-tv-recording-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20043321/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/14/torne-application-on-ps-vita-allows-for-remote-tv-recording-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>japan</category><category>playstation</category><category>playstation-vita</category><category>ps-vita</category><category>shuhei-yoshida</category><category>sony</category><category>tgs</category><category>tgs-2011</category><category>tokyo-game-show</category><category>tokyo-game-show-2011</category><category>torne</category><category>vita</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 14 Sep 2011 23:55:00 EST</pubDate></item><item><title><![CDATA[PlayStation Suite SDK arrives this November]]></title><link>http://www.joystiq.com/2011/09/14/playstation-suite-sdk-arrives-this-november/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/14/playstation-suite-sdk-arrives-this-november/</guid><comments>http://www.joystiq.com/2011/09/14/playstation-suite-sdk-arrives-this-november/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/14/playstation-suite-sdk-arrives-this-november/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/img3051pssuitewmed.jpg" /></a></div>
Ever since introducing the PlayStation Suite <a href="http://www.joystiq.com/2011/01/27/playstation-suite/">back in January</a>, Sony has been slowly meting out information on the cross-platform service. But Sony blew out the service this morning during the company's TGS 2011 keynote, revealing that the Suite's software development kit will become available for devs this coming November.<br />
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A brief demo of a basic sidescrolling shooter, named "Zero Gravity," was also shown, demonstrating the cross play between PlayStation Vita and the Xperia Play. Unfortunately, no price or exact date was given for access to the SDK, but Sony reps did demonstrate the ease of using the SDK for cross-platform development.<br />
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A simple animation was created using a Sony tablet, which was then pushed across a variety of Sony and Android platforms -- "No play, no life," it read. We tend to be more of the "no food/air, no life" crowd, but we'll accept Sony's statement for the sake of demonstration.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/14/playstation-suite-sdk-arrives-this-november/">PlayStation Suite SDK arrives this November</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Sep 2011 23:03:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/14/playstation-suite-sdk-arrives-this-november/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20043322/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/14/playstation-suite-sdk-arrives-this-november/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mobile</category><category>playstation</category><category>playstation-suite</category><category>playstation-suite-sdk</category><category>playstation-vita</category><category>ps-vita</category><category>sdk</category><category>sony</category><category>tgs</category><category>tgs-2011</category><category>tokyo-game-show</category><category>tokyo-game-show-2011</category><category>vita</category><category>xperia-play</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 14 Sep 2011 23:03:00 EST</pubDate></item><item><title><![CDATA[Square Enix head Yoichi Wada sees a gaming future in the clouds]]></title><link>http://www.joystiq.com/2011/09/14/square-enix-head-yoichi-wada-sees-a-gaming-future-in-the-clouds/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/14/square-enix-head-yoichi-wada-sees-a-gaming-future-in-the-clouds/</guid><comments>http://www.joystiq.com/2011/09/14/square-enix-head-yoichi-wada-sees-a-gaming-future-in-the-clouds/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/14/square-enix-head-yoichi-wada-sees-a-gaming-future-in-the-clouds/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/img2966wada.jpg" /></a></div>
Tokyo Game Show 2011 is officially on, with today's keynote, delivered by Square Enix prez Yoichi Wada, kicking things off. Despite Mr. Wada's position at the JRPG giant, he's here speaking as the chairman of the Computer Entertainment Software Association, which means he had some pretty high level content to get through in his speech. In fact, his keynote is named, "The Nature of the Industry Revolution of Games."<br />
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First and foremost, he's <em>all about</em> the cloud. No, not <em>that</em> Cloud, but the one that allows for remote gaming. "I think the cloud is a real revolution," Wada explained. In his eyes, he's got a variety of electronics with "huge processing power" -- processing power that could be harnessed for new gameplay experiences. "If you could concentrate such processing power on the cloud, then there's going to be a huge paradigm shift," he added.<br />
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As for when this "paradigm shift" will happen, Wada is less clear. According to his presentation, he expects a move in that direction anywhere between now and 2015. In the meantime, he believes we're only just now experiencing the first in several new waves of change in the game industry.<p><a href="http://www.joystiq.com/2011/09/14/square-enix-head-yoichi-wada-sees-a-gaming-future-in-the-clouds/" rel="bookmark">Continue reading <em>Square Enix head Yoichi Wada sees a gaming future in the clouds</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/14/square-enix-head-yoichi-wada-sees-a-gaming-future-in-the-clouds/">Square Enix head Yoichi Wada sees a gaming future in the clouds</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Sep 2011 22:33:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/14/square-enix-head-yoichi-wada-sees-a-gaming-future-in-the-clouds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20043278/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/14/square-enix-head-yoichi-wada-sees-a-gaming-future-in-the-clouds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ds</category><category>mac</category><category>microsoft</category><category>mobile</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>psp</category><category>sony</category><category>square-enix</category><category>tgs</category><category>tgs-2011</category><category>tokyo-game-show</category><category>tokyo-game-show-2011</category><category>wii</category><category>xbox</category><category>yoichi-wada</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 14 Sep 2011 22:33:00 EST</pubDate></item><item><title><![CDATA[Two new PlayStation 3 bundles (in blue and red) headed to Japan]]></title><link>http://www.joystiq.com/2011/09/14/two-new-playstation-3-bundles-in-blue-and-red-headed-to-japan/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/14/two-new-playstation-3-bundles-in-blue-and-red-headed-to-japan/</guid><comments>http://www.joystiq.com/2011/09/14/two-new-playstation-3-bundles-in-blue-and-red-headed-to-japan/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/14/two-new-playstation-3-bundles-in-blue-and-red-headed-to-japan/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/blueandredps3s530pxheaderimg.jpg" /></a></div>
Sony hasn't stopped trying to pique your interest in importing a flashy, Japan-exclusive PlayStation 3, announcing "Scarlet Red" and "Splash Blue" PS3s today during its Tokyo Game Show 2011 presser.<br />
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Hitting stores on November 17, the freshly colored PS3s will pack 320GB HDDs and an asking price of &yen;29980 ($389.85) They might not have fancy embellishments from popular RPGs, but they sure are purty.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/14/two-new-playstation-3-bundles-in-blue-and-red-headed-to-japan/">Two new PlayStation 3 bundles (in blue and red) headed to Japan</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Sep 2011 07:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/14/two-new-playstation-3-bundles-in-blue-and-red-headed-to-japan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20042300/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/14/two-new-playstation-3-bundles-in-blue-and-red-headed-to-japan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>320gb</category><category>320gb-hdd</category><category>playstation</category><category>ps3</category><category>tgs</category><category>tgs-2011</category><category>tokyo-game-show</category><category>tokyo-game-show-2011</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 14 Sep 2011 07:25:00 EST</pubDate></item><item><title><![CDATA[Seen@TGS: The PS Vita and the men who love it]]></title><link>http://www.joystiq.com/2011/09/14/seen-tgs-the-ps-vita-and-the-men-who-love-it/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/14/seen-tgs-the-ps-vita-and-the-men-who-love-it/</guid><comments>http://www.joystiq.com/2011/09/14/seen-tgs-the-ps-vita-and-the-men-who-love-it/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/14/seen-tgs-the-ps-vita-and-the-men-who-love-it/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/img2066.jpg" /></a></div>
During Sony's TGS 2011 presser, a handful of company heads were trotted out to speak about their love for Sony's upcoming handheld, the PS Vita. And when the presser ended, they all got together for group pictures. We snapped some photos of the gentlemen, their smiles, and the Vita they so love.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/14/seen-tgs-the-ps-vita-and-the-men-who-love-it/">Seen@TGS: The PS Vita and the men who love it</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Sep 2011 02:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/14/seen-tgs-the-ps-vita-and-the-men-who-love-it/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20042251/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/14/seen-tgs-the-ps-vita-and-the-men-who-love-it/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>playstation</category><category>ps3</category><category>psp</category><category>sony</category><category>tgs</category><category>tgs-2011</category><category>tokyo-game-show</category><category>tokyo-game-show-2011</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 14 Sep 2011 02:02:00 EST</pubDate></item><item><title><![CDATA[Vita launches in Japan on December 17th [Updated, launch price, pre-order info]]]></title><link>http://www.joystiq.com/2011/09/14/vita-launches-in-japan-on-december-17th/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/14/vita-launches-in-japan-on-december-17th/</guid><comments>http://www.joystiq.com/2011/09/14/vita-launches-in-japan-on-december-17th/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/img1946.jpg" style="width: 530px; height: 353px; " /></div>
While North American audiences won't be getting their mitts on Sony's sleek new handheld until sometime next year, Japanese audiences don't have much longer to wait. Sony's next system launches in its home territory on December 17th. Pre-orders for Japanese customers are available starting October 15th.<br />
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Japanese gamers have a few different options when picking up a Vita. For the 3G-equipped model (with service courtesy of Japanese telco DoCoMo), MSRP is &yen;29,980 (roughly $389.80 USD). For the Wi-Fi only model, it'll be a more modest &yen;24,980, or $324.80 USD.<br />
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Be sure to check out our <a href="http://www.joystiq.com/2011/09/14/sonys-tgs-2011-press-conference-live-from-tokyo/">liveblog</a> for up-to-the-minute information live from Sony's TGS press conference.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/14/vita-launches-in-japan-on-december-17th/">Vita launches in Japan on December 17th [Updated, launch price, pre-order info]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Sep 2011 01:36:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/14/vita-launches-in-japan-on-december-17th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20042225/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/14/vita-launches-in-japan-on-december-17th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>playstation</category><category>playstation-vita</category><category>psp</category><category>q4-2011</category><category>release-date</category><category>sony</category><category>tgs</category><category>tgs-2011</category><category>tokyo-game-show</category><category>tokyo-game-show-2011</category><category>vita</category><dc:creator><![CDATA[Arthur Gies]]></dc:creator><pubDate>Wed, 14 Sep 2011 01:36:00 EST</pubDate></item><item><title><![CDATA[Sony's TGS 2011 press conference, live from Tokyo]]></title><link>http://www.joystiq.com/2011/09/14/sonys-tgs-2011-press-conference-live-from-tokyo/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/14/sonys-tgs-2011-press-conference-live-from-tokyo/</guid><comments>http://www.joystiq.com/2011/09/14/sonys-tgs-2011-press-conference-live-from-tokyo/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/img1919.jpg" vspace="4" /></div>
After a harrowing flight and about fifty trains across the Tokyo metropolitan area, we've arrived at Sony's Tokyo Game Show 2011 press conference and we're ready to kick off the livebloggening. As Mr. Samuel Jackson might say, "Hold onto your butts." Any minute now ...<p><a href="http://www.joystiq.com/2011/09/14/sonys-tgs-2011-press-conference-live-from-tokyo/" rel="bookmark">Continue reading <em>Sony's TGS 2011 press conference, live from Tokyo</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/14/sonys-tgs-2011-press-conference-live-from-tokyo/">Sony's TGS 2011 press conference, live from Tokyo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Sep 2011 01:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/14/sonys-tgs-2011-press-conference-live-from-tokyo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20042218/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/14/sonys-tgs-2011-press-conference-live-from-tokyo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>playstation</category><category>ps3</category><category>psp</category><category>scej</category><category>sony</category><category>sony-computer-entertainment</category><category>sony-computer-entertainment-japan</category><category>tgs</category><category>tgs-2011</category><category>tokyo-game-show</category><category>tokyo-game-show-2011</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 14 Sep 2011 01:25:00 EST</pubDate></item><item><title><![CDATA[Square Enix announces Final Fantasy 10 remake for PS Vita - and PS3]]></title><link>http://www.joystiq.com/2011/09/14/square-enix-announces-final-fantasy-10-remake-for-ps-vita-and/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/14/square-enix-announces-final-fantasy-10-remake-for-ps-vita-and/</guid><comments>http://www.joystiq.com/2011/09/14/square-enix-announces-final-fantasy-10-remake-for-ps-vita-and/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/img2015.jpg" style="width: 530px; height: 353px; " /></div>
The title says it all. As one of the few well-received bits of news during this morning's Sony TGS press conference, Square Enix announced that it will bring the PS2 hit, <em>Final Fantasy X</em>, to the Vita and its big brother in remastered form. Details on exactly what this means were scarce, but we imagine it'll look prettier and prettier-er on the Vita and PS3, respectively.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/14/square-enix-announces-final-fantasy-10-remake-for-ps-vita-and/">Square Enix announces Final Fantasy 10 remake for PS Vita - and PS3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Sep 2011 01:03:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/14/square-enix-announces-final-fantasy-10-remake-for-ps-vita-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20042237/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/14/square-enix-announces-final-fantasy-10-remake-for-ps-vita-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>final-fantasy</category><category>final-fantasy-x</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>sony</category><category>square-enix</category><category>tgs</category><category>tgs-2011</category><category>tokyo-game-show</category><category>tokyo-game-show-2011</category><category>vita</category><dc:creator><![CDATA[Arthur Gies]]></dc:creator><pubDate>Wed, 14 Sep 2011 01:03:00 EST</pubDate></item><item><title><![CDATA[Toro and Kuro join Street Fighter X Tekken on PS Vita]]></title><link>http://www.joystiq.com/2011/09/14/toro-and-kuro-join-street-fighter-x-tekken-on-ps-vita/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/14/toro-and-kuro-join-street-fighter-x-tekken-on-ps-vita/</guid><comments>http://www.joystiq.com/2011/09/14/toro-and-kuro-join-street-fighter-x-tekken-on-ps-vita/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/img2005_530x298.jpg" style="width: 530px; height: 297px;" /></div>
Perhaps not as fitting an announcement as <a href="http://www.joystiq.com/2011/06/06/street-fighter-x-tekken-coming-to-vita-with-infamouss-cole-mcg/">Cole McGrath duking it out</a> in <em>Street Fighter X Tekken</em> on the PlayStation Vita, Sony has announced the inclusion of another mascot -- one who's too cute to have its face punched, we might add. Toro, a cartoon character popular in Japan (also known as <a href="http://en.wikipedia.org/wiki/Toro_%28cartoon_character%29">Sony Cat</a>) has been confirmed for the lineup during Sony's pre-TGS briefing. Kuro, his neighbor in the toons, will also be playable.<br />
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Keep an eye on <a href="http://www.joystiq.com/2011/09/14/sonys-tgs-2011-press-conference-live-from-tokyo/">our liveblog</a> for up-to-the-minute coverage!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/14/toro-and-kuro-join-street-fighter-x-tekken-on-ps-vita/">Toro and Kuro join Street Fighter X Tekken on PS Vita</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Sep 2011 00:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/14/toro-and-kuro-join-street-fighter-x-tekken-on-ps-vita/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20042234/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/14/toro-and-kuro-join-street-fighter-x-tekken-on-ps-vita/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>kuro</category><category>playstation</category><category>playstation-vita</category><category>ps-vita</category><category>sony</category><category>sony-cat</category><category>street-fighter-x-tekken</category><category>tgs</category><category>tgs-2011</category><category>tokyo-game-show</category><category>tokyo-game-show-2011</category><category>toro</category><category>vita</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 14 Sep 2011 00:59:00 EST</pubDate></item><item><title><![CDATA[Launch line-up for Japanese Vita launch leaks [Update: UMvC3 confirmed, more]]]></title><link>http://www.joystiq.com/2011/09/14/sony-launch-line-up-for-japanese-vita-launch-leaks/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/14/sony-launch-line-up-for-japanese-vita-launch-leaks/</guid><comments>http://www.joystiq.com/2011/09/14/sony-launch-line-up-for-japanese-vita-launch-leaks/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img alt="" src="http://p.twimg.com/AZRdm7mCEAACVv2.jpg" style="width: 530px; height: 289px; " /></div>
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Sure, you're probably excited (or moderately curious) to see what Sony has in store for its TGS press conference that starts in ... oh, about five minutes or so. We wouldn't want to dampen any of that excitement, but someone made an oopsie and left a slide from Sony's presentation on the screen long enough for some enterprising individual to take a picture and, well, you see where this is going.<br />
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The full list of Sony's Vita lineup at TGS is after the break.<p><a href="http://www.joystiq.com/2011/09/14/sony-launch-line-up-for-japanese-vita-launch-leaks/" rel="bookmark">Continue reading <em>Launch line-up for Japanese Vita launch leaks [Update: UMvC3 confirmed, more]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/14/sony-launch-line-up-for-japanese-vita-launch-leaks/">Launch line-up for Japanese Vita launch leaks [Update: UMvC3 confirmed, more]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Sep 2011 00:17:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/14/sony-launch-line-up-for-japanese-vita-launch-leaks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20042222/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/14/sony-launch-line-up-for-japanese-vita-launch-leaks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>playstation</category><category>playstation-vita</category><category>sony</category><category>tgs</category><category>tgs-2011</category><category>tokyo-game-show</category><category>tokyo-game-show-2011</category><category>ultimate-marvel-vs-capcom-3</category><category>vita</category><dc:creator><![CDATA[Arthur Gies]]></dc:creator><pubDate>Wed, 14 Sep 2011 00:17:00 EST</pubDate></item><item><title><![CDATA[Mario Tennis swings to 3DS in 2012]]></title><link>http://www.joystiq.com/2011/09/13/mario-tennis-swings-to-3ds-in-2012/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/13/mario-tennis-swings-to-3ds-in-2012/</guid><comments>http://www.joystiq.com/2011/09/13/mario-tennis-swings-to-3ds-in-2012/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2011/09/13/mario-tennis-swings-to-3ds-in-2012/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/mariotennisheadrimg530px.jpg" style="display: none; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 216px; " /></a> <!--[if IE]><object width="530" height="318" id="viddlerOuter-f10f8d22" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/f10f8d22/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0"><object id="viddlerInner-f10f8d22"><video id="viddlerVideo-f10f8d22" src="//www.viddler.com/file/f10f8d22/html5mobile/" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/f10f8d22/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/f10f8d22/" height="318" id="viddlerOuter-f10f8d22" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/f10f8d22/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0" /><object id="viddlerInner-f10f8d22"><video controls="controls" height="298" id="viddlerVideo-f10f8d22" poster="//www.viddler.com/thumbnail/f10f8d22/" src="//www.viddler.com/file/f10f8d22/html5mobile/" tabindex="0" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div><br />If Nintendo's pre-TGS press conference didn't feel like a show stopper to you, maybe you should know that the company plans on launching a brand new Mario Tennis game for the 3DS in 2012. Alright, calm down, we know how tingly you get at the mere thought of playing a game with Waluigi, but we've yet to see his crooked face appear in any of the media released.<br /><br />We've gathered all the available screens into a gallery below so you can see for yourself. It seems that <em>Mario Tennis 3DS</em> won't employ the now <a href="http://www.joystiq.com/2011/09/13/nintendo-3ds-bizarre-circle-pad-attachment-coming-to-japan-dece/">official</a> (and still officially bizarre) "Slidepad," though time could change that, of course.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/mario-tennis-3ds/">Mario Tennis 3DS</a></strong></p><a href="http://www.joystiq.com/photos/mario-tennis-3ds/#4439004"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/imgss01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mario-tennis-3ds/#4439006"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/imgss02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mario-tennis-3ds/#4439007"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/imgss03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mario-tennis-3ds/#4439008"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/imgss04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mario-tennis-3ds/#4439010"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/imgss05_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/13/mario-tennis-swings-to-3ds-in-2012/">Mario Tennis swings to 3DS in 2012</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Sep 2011 05:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/13/mario-tennis-swings-to-3ds-in-2012/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20041244/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/13/mario-tennis-swings-to-3ds-in-2012/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>mario-tennis-3ds</category><category>mario-tennis-open</category><category>nintendo</category><category>tgs</category><category>tgs-2011</category><category>tokyo-game-show</category><category>tokyo-game-show-2011</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 13 Sep 2011 05:40:00 EST</pubDate></item></channel></rss>