Wasting little time, Ubisoft has staffed up the studio with a "core team of 12 developers," led by Blazing Angels: Secret Missions of WWII dev Vitalii Blazheiev. The studio is expected to eventually employ 50 people over the next 12 months, with more than 800 working for the company's numerous Eastern European studios by 2009. Clearly Ubisoft has found something special in the region that it can't ignore. Germknödel perhaps?
Ubisoft opens up new studio in Kiev
Wasting little time, Ubisoft has staffed up the studio with a "core team of 12 developers," led by Blazing Angels: Secret Missions of WWII dev Vitalii Blazheiev. The studio is expected to eventually employ 50 people over the next 12 months, with more than 800 working for the company's numerous Eastern European studios by 2009. Clearly Ubisoft has found something special in the region that it can't ignore. Germknödel perhaps?
Ubisoft reveals Tom Clancy's H.A.W.X.
Why, thank you, IGN! It seems the first thing Ubisoft is doing with the wholly-purchased Tom Clancy is to put the man inside a high-tech jet and send him into High-Altitude Warfare ... X! Developed by the company's Bucharest studio, Tom Clancy's H.A.W.X. places couch pilots in over 50 different planes equipped with an "Enhanced Reality System (ERS)," an optional means of alerting you to incoming missiles, tactical position and the activities of your AI squadron.
If you're wary of having robots for wingmen, you'll be pleased to note the game offers a 4-player co-op campaign and a 16-player Versus mode. Ubisoft hawks its airborne wares on Xbox 360, PlayStation 3 and PC this Fall.
[Thanks, netgem21]
Ubisoft shares boosted by 'Tom Clancy' purchase
The article also notes that Tom Clancy-based titles were responsible for 30 percent of Ubisoft's profit in the fiscal year ending March 2007. As part of the deal, Ubisoft has the rights to use Clancy's name and intellectual property for video games and related merchandising. After the reported Clancy MMO, here's hoping for a Tom Clancy party game where Jack Ryan takes on the Raving Rabbids.
Ubisoft buys up Tom Clancy rights, announces Clancy MMO

GameDaily reports that in a follow up conference call to the announcement, Ubisoft CEO Yves Guillemot stated the company is looking to make a Tom Clancy MMO. Guillemot also guessed the MMO would cost around $50 million to make. Yes, but will it have the prerequisite elves and dwarves in there to become a phenomenon?
Read -- Ubisoft Locks Up All Tom Clancy Rights, Plans for MMO
Read -- Newsweek talks to Pachter
Rainbow Six dev: 'We will never go back to Vegas'
Therien also noted that, although the single location worked well for the story of the previous two games, he's not sure if they'll return to that format for the next Rainbow Six installment. (Make no mistake, no one expects this to be the last Rainbow Six title.) The glamorous, time-paradoxical Rainbow Six: Vegas 2 is due out March 21.
Rainbow Six Vegas 2 cashes in March 21
Vegas 2 will feature numerous improvements over the first Nevada-centric Rainbow Six game, including an improved reward system, online co-op, sprinting, and destructible cover. We're assuming March 21 is a worldwide release for the game, although we will confirm with Ubisoft whether that date pertains to North America as well as Europe.
[Via X3F]
Rainbow Six Vegas 2 to feature 'more Vegas'
As the Tom Clancy franchises continue along the 'EA Sports trajectory,' Vegas 2 will see its most ambitious seasonal tweaks in the form of
Rainbow Six Vegas 2 is being developed for Xbox 360, PlayStation 3 and Games for Windows, and is currently scheduled for a March 2008 release.
New Rainbow Six Vegas 2 teaser now glam-free, time paradoxical
There is one pesky problem, and that is with time itself: if you notice the first shot of the helicopter it displays 6:52:12 and the chopper isn't close to the building. When the camera cuts back to the helicopter next to the building, time is again 6:52:12. There are two (and only two) logical conclusions: either we are to assume two helicopters, with shots from two separate buildings, or Vegas 2 has a time travel component. Hopefully Ubisoft will come clean on its temporal experiments sometime in the near-distant past-future.
[Via Megatonik]
Rainbow Six Vegas 2 teaser has glam, forgets gameplay footage
The original video was posted and later pulled by GameTrailers, only to be re-uploaded to the site via a user -- if the video is pulled again, you can also find a copy at DailyMotion (via Megatonik). Other facts: it's still in Las Vegas and that's the logo above. Did you want to know anything else? Don't be so greedy!
Continue reading Rainbow Six Vegas 2 teaser has glam, forgets gameplay footage
Haze delayed until 2008, brings Rainbow Six Vegas 2 with it
Thankfully devoid of increasingly insufferable train puns, a Gamasutra article details the delay mentioned within Ubisoft's favorable first-half financial results. Sales for le publisher rose by 52% to $372.86 million, with profits jumping up 12% to $44.8 million. You might consider the money already spent on Tom Clancy's Rainbow Six Vegas 2, expected to arrive in the same quarter as Haze. Not much is known about the sequel, save that it'll (probably) feature soldier-types shooting up evil, one-armed bandits.
Fellow Tom Clancy property, Splinter Cell: Conviction continues to be wishy-washy about a potential release date, as it's also been pushed back to Ubisoft's fiscal year 2008-2009.
Air Combat: new Tom Clancy franchise takes to the skies
We don't know much about the game at this point, though Ubisoft's managing director hints at the game's online focus, stating that the company is confident that Air Combat will be "an instant online multiplayer hit." Like other Tom Clancy games, Air Combat will be set in the near future, as players will fly a variety of jet fighters, complete with hi-tech piloting assistance to help players shoot down bad guys. In addition, as players get better at the game, Ubisoft notes that they'll be able to shed the assistance, no doubt offering more challenge for seasoned flyboys. I feel the need, the need for speed!
GRAW developer: PS3 not harder to code for than 360
Despite the steady hiss of internet pundits that suggests otherwise, Ubisoft's Ghost Recon Advanced Warfighter development team doesn't believe that it's harder to code games for the PlayStation 3 compared to the Xbox 360. Yann Le Tensorer, who co-created the graphics engine powering GRAW and the upcoming Beowulf, re-ckons that any uphill development battles are to blame on the learning curve associated with newer hardware. "It's wrong to say it's harder to code on the PlayStation 3, it's just something that needs to be learnt," he told GamesIndustry.Biz. He goes on to stun the less observant by pointing out that "it's just a different console." Le Tensorer isn't the first to comment on the hardware's perceived difficulty. In June, Team Ninja's Yosuke Hayashi engaged in less subtle commentary by simply telling complaining PS3 developers to "get out of the ring." The GRAW developer goes on to state, "Developers might says [sic] it's harder because it just takes time to understand the technology, we're still early in the lifecycle."
In other words, it is tougher to program for the system, but only while you're still learning the technological ropes. It seems a fair explanation for the publisher's poorly received Splinter Cell: Double Agent port and EA's lack of frames in Madden NFL 08 -- at least from a developer's point of view. Consumers may feel otherwise as they await the PS3 arrival of Ghost Recon Advanced Warfighter 2.
Bill Gates on the future of computer interaction
In a very rare joint interview with Apple co-founder Steve Jobs on stage at last week's D 2007, Microsoft founder Bill Gates told hosts Walter Mossberg and Kara Swisher, both of the Wallstreet Journal, of his vision for the future of interaction with technology, and therefore gaming, and inadvertently used the Nintendo Wii as a stepping stone."Imagine a game machine where you can just pick up a bat and swing it or the tennis racket," said Gates, to which Mossberg noted that one exists, referencing Wii Sports.
"No, no, that's not it," said Gates, "you can't pick up your tennis racket and swing it, ['Oh, I see what you mean,' said Mossberg] you can't sit there with your friends and do those natural things. That's a 3D positional device, this is video recognition, this is a camera seeing what's going on ... the camera will be ubiquitous."
Continue reading Bill Gates on the future of computer interaction
Über Ubisoft Ubidays video roundup
Ubisoft's Ubidays event in Paris spawned almost as many video trailers as it did announcements. Thanks to the wonders of embeddable streaming video, we're able to put them all in a single post for your viewing pleasure and/or displeasure, depending on the game.
Naruto: Rise of a Ninja (Xbox 360)
Loosely based on the 837,212 episodes of popular anime, Naruto, this cel-shaded action game seems to strongly encourage you to leap through trees, punch older men and generally behave like a ninja who's under the constant scrutiny of kids. No sudden decapitations like that other guy.
Tom Clancy's EndWar to be fully voice-controlled

Further impressions will likely arrive tomorrow, as EndWar is expected to be featured on the Ubidays show floor.


























