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Sony says they're giving Epic more PS3 support
For those who haven't caught on yet, there seem to be some issues with the Unreal Engine 3 and the PS3, resulting in delays for some games and cancellations postponements for others. Sony's Phil Harrison says in a Game Informer interview they didn't do enough initially to support Epic in making the UE3 -- which runs the timed exclusive Unreal Tournament 3 -- run properly with the PlayStation 3. He says Epic "isn't a huge company" and that they've "parachuted in some our [their] SWAT team of super engineers to help them." Harrison says this will increase the performance of the engine on the PS3 and gamers will take notice.
Although not a red flag for casual observers, when Sony announced during their press conference that they would be putting more support behind the Unreal Engine 3, it showed a passive acknowledgment of an issue. What that issue is -- well, that's up to the lawyers to decide at this point. The lawsuit by Silicon Knights against Epic showed that the UE3 problems weren't just PS3 based, but Xbox developers are having similar issues too. Microsoft currently has "no comment" on the situation. The UE3problem issue is something nobody wants to talk about, but could be one deep rabbit hole.
[Via GI.biz]
Although not a red flag for casual observers, when Sony announced during their press conference that they would be putting more support behind the Unreal Engine 3, it showed a passive acknowledgment of an issue. What that issue is -- well, that's up to the lawyers to decide at this point. The lawsuit by Silicon Knights against Epic showed that the UE3 problems weren't just PS3 based, but Xbox developers are having similar issues too. Microsoft currently has "no comment" on the situation. The UE3
[Via GI.biz]
Too Human update, new screen

Okay, first thing is first, the headline above is somewhat misleading. Indeed, there is a new entry on IGN's Too Human blog. This time, however, Dennis Dyack of Silicon Knights steps back to let a cognitive psychologist write the entry. No, seriously, the latest entry was written by a psychologist discussing the Interacting with Immersive Worlds forum, a gathering of game designers and scholars. The purpose of the meeting was to discuss game design and theory. Rather than discuss, say, Too Human, the blog uses the birth of chemistry as an allegory for the game industry. Again, we're not joking. It's an interesting read, sure, but a little Too Human talk wouldn't have hurt. Still, we do get a screenshot, which you can see above (see it in hi-res here). Hit the "read" link for the full article.
Too Human offers up a color lesson
Over on Silicon Knights' IGN space, Too Human's art director Carman Dix posted an interesting article on how color is used in their upcoming game. Dix talks about the role of color, what feelings are associated with each hue and how Too Human's environments are colored to invoke the mood they wish. It's an interesting read for those of us who like getting inside the heads of the people who are involved in game development.So now that you're in the "know", you can analyze a few Too Human videos to see what emotions Silicon Knights was going for. Hint: Becoming hungry is not an option.
Too Human blowout continues, new video
IGN's massive Too Human blowout continues with an interview with the developers at Silicon Knights. In case you haven't been keeping up, IGN has already featured a new video, a retrospective, and a 5 page hands on preview. The most recent interview goes behind the scenes to learn what tweaks have been made to the game over its (very) long development cycle. The team discusses concerns that the game will be considered a Devil May Cry or God of War clone and what ultimately separates Too Human. Also discussed is the game's detailed combat system, the RPG elements, and the battle cries and Ruiners, which act as special class-based abilities. For example, you might heal your allies or summon a spirit to help you fight. Finally, the team discusses the item drop system and the game's hub world. Anyone familiar with Diablo and other dungeon crawlers will likely feel right at home (right down to 4-player online co-op). Hit the "read" link for the full interview. Be sure to check out the new video above before you go.
Video: Too Human lives!
Flying well below the watchful gaze of the internet for several months now, Too Human has risen once again. IGN has a massive video preview for the game, showing off many new and undiscussed elements. In particular, the preview goes into great detail concerning the RPG elements of Too Human. Dennis Dyack and the crew from Silicon Knights reveal details on the online co-op mode as well as the deep character customization system, which includes more than 20 customizable sets of armor (with more planned as DLC). In this sense, Too Human has a Diablo-like feeling to it, which certainly isn't a bad thing. Also discussed are the combat systerm (where melee attacks are based on right stick movements) and the dynamic camera system. Viewers will also get some insight on the Norse mythology on which the game is based. All in all, the preview is about nine minutes long. Give it a watch and tell us what you think.
[Thanks, kabes]
Too Human's Denis Dyack pokes fun at Penny Arcade game
Ever since Too Human got savaged by the press for sporting a decidedly wonky framerate at E3 2006, Silicon Knights frontman, Denis Dyack, has been somewhat frigid towards the issue of unfinished games and the media's ability to influence opinion based on early code. Not too long ago, the first part in the sci-fi action trilogy emerged from a "very cold place," hoping to set things back on track and get people to focus on all the good things that were, perhaps unfairly, overlooked in favor of counting the number of frames per second. The Penny Arcade duo has discussed (some would say dissed) the game several times in the past, most recently posting a comic literally illustrating the dangers of revealing premature products.
Dyack has continued the trend by posting his own modified Penny Arcade strip on his IGN blog, taking a jab at the generally unfavorable reaction to Gabe and Tycho's upcoming foray into interactivity. With the greener shoe now on the other end of the turning tables (or something along those lines), it becomes clear that presenting your unfinished game to the public is a tricky business indeed. Perhaps that's too serious a tone to end on considering Dyack's amusing contribution, but it's an interesting dilemma nonetheless.
How do you convey the big picture in a cursory glance? When do you show too much and when do you show too little?
[Thanks, Adam]
Dyack has continued the trend by posting his own modified Penny Arcade strip on his IGN blog, taking a jab at the generally unfavorable reaction to Gabe and Tycho's upcoming foray into interactivity. With the greener shoe now on the other end of the turning tables (or something along those lines), it becomes clear that presenting your unfinished game to the public is a tricky business indeed. Perhaps that's too serious a tone to end on considering Dyack's amusing contribution, but it's an interesting dilemma nonetheless.
How do you convey the big picture in a cursory glance? When do you show too much and when do you show too little?
[Thanks, Adam]
Too Human pre-preview impressions

Matt over at IGN got his hands on a new Too Human demo up in Canada the other day and came away feeling pretty good. If you remember, Too Human was shown at E3 last year and was ripped apart due to its lack of solid gameplay, loose camera, and sub-par graphics. Matt just wanted to let everyone know that Silicon Knights wasn't happy with last year's showing and reworked a lot of the problems and are coming out with something they are proud of. Overall things are looking on the up and up for Too Human as Matt goes on to say that "the game has inevitably evolved, and it's on the level you'd expect from the maker of Eternal Darkness". Also, be sure to head on over to IGN next month when they'll be releasing a bunch of exclusive Too Human content and coverage. What do you think ... will it be good or will it be great?
[Thanks, Matthew M.]
Too Human still 2007, Dennis Dyack rants

Silicon Knights head, Denis Dyack, has been all over the intertubes lately. First he appeared on the Electronic Gaming Monthly podcast proclaiming that video game previews of unfinished products should be abolished altogether. No doubt Dyack is still stinging from Too Human's unfortunate performance at last year's E3. Then Dyack popped up on NeoGAF to say his piece about a supposed delay in Too Human's production schedule. Finally, 1UP reports that Dyack made comments on the IGN forums alluding to an eventual 2007 release for the game.
Frankly, with so many releases already arriving by the end of 2007 -- Halo 3, Lost Odyssey, and Grand Theft Auto IV just to name a few -- we wouldn't mind too much if Too Human slipped into 2008. Then again, we're not exactly going to complain if it doesn't. Is anyone out there still salivating for Too Human or has it been overshadowed by the rest of 2007's impending releases?
Denis Dyack shows he is only 'Too Human'
Too Human to outside observers is slowly becoming the Duke Nukem Forever of the Xbox 360. After making a -- oh, how to put it kindly -- laggy presentation at the last E3, it went MIA for X06 and *poof* Too Human was gone.Now Silicon Knights president Denis Dyack has allegedly made a statement following a heated NeoGAF thread about another Too Human delay. Dyack says, "I am sorry to see not much has changed here on the GAF. There should be no question as to why many developers do not post here. Thanks to those who were positive and made some logical comments ... In time these comments will be bearers of fruit. Unfortunately for many here, they are going to be very bitter."
At this point nobody has any idea when this game will come out. It could be Q4 2007 or sometime in 2008. Rumor has it that we'll get another chance to see Too Human at Min-E3. As long as it doesn't chug at 25 frames per second, it'll be a vast improvement over last E3.
[via CVG]
Too Human emerging from a "very cold place"

Silicon's Knights founder Denis Dyack crawls out from a dark hole to deliver a new Too Human screenshot (pictured) and a few promises. Too Human went AWOL after its sketchy E3 showing (slide show, anyone?), but Dyack vows the game has undergone some significant tuning. The evidence is in the image, he claims. Hmmm ... maybe we're missing a cybernetic upgrade or something, but we're not able to judge frame rate, camera movement, and load times from a still shot. But oh yes, those are indeed some soft shadows...
Microsoft is expecting Too Human by July. The onus is on Silicon Knights to deliver. Is the pain from shame enough to drive this project beyond crushed expectations? We can't wait for this one to be dumped outta its ice bucket.
[Via Xbox 360 Fanboy]
Too Human peeks out, reemerges soon

On his latest developer blog, Silicon Knights' Denis Dyack explains just what happened to Too Human, an action title about cybernetic gods. Savvy readers will know that Too Human dropped from the public radar after a highly criticized showing at E3 2006. Many publications were quick to point out the E3 demo's low framerate and less than perfect camera. All in all, Silicon Knights took quite a beating for an unfinished demo of an unfinished game. In his latest entry, Dyack explains the reasons they took an unfinished demo to E3 and the reasons for Too Human's subsequent disappearance. Dyack explains that Too Human had to "go dark" after E3 in order to make the necessary improvements (many of them made as the result of E3 feedback). He promises that all of the E3 problems have been fixed and that "sweeping improvements" have been made all around. He concludes by offering a single screenshot of the current build and letting us know that Too Human should re-emerge "soon."
Hopefully, "soon" means that the game will make an appearance at GDC before its expected June release date.
Play what in 2007?
With the recent release of Gears of War you may be asking yourself, "man this game roxorz, but what other games can I look forward to in 2007?" It's okay my friend we're here to enlighten you, because About.com compiled a nice list of the most anticipated Xbox 360 games dropping in 2007. I'm already saving up for games like BioShock, Lost Planet, Halo 3 (duh), Alan Wake, Too Human, Assassin's Creed, and Guitar Hero II. I'm going to shed a tear ... just look at what we'll be playing in 2007.[Via, Digg]
Moore: Too Human, Crackdown, Forza 2, Shadowrun by end of June
Speaking with MTV's Stephen Totilo, Peter Moore promised that Crackdown, Forza Motorsport 2, Shadowrun, and Too Human would all see release by the end of June 2007. While Shadowrun's debut has always hinged on the availability of Windows Vista (FASA's game is cross-platform), the other three titles were once expected to round out Xbox 360's exclusive holiday lineup this year. As it goes, Gears of War and Viva Piñata will have to convince shoppers to pass on PlayStation 3 and Wii -- or shortages will.Still, with PS3 likely in short supply early next year, Microsoft has an opportunity to attract potential consumers with well-timed releases throughout the tail end of winter, leading into summer. But don't be surprised if a few of these exclusives continue to slip, landing alongside Master Chief in next year's holiday release batch.
Where was Too Human at X06? Dyack explains
Eclipsed by a plethora of announcements at X06, Too Human's absence went without much of a fuss. In a recent post on developer Silicon Knights' blog, President Denis Dyack explained that the decision was "made immediately after E3. We made the decision to next show the game when we are ready and we knew that X06 would not be the right time."Leaving Too Human MIA from X06 was likely the best decision after their less-than-stellar slide show presentation at E3. Dyack asserts that the game is "shaping up to be our best game to date." and concludes that "there will be a preview of the game in the future ..."
As we understand it, future tense spans a rather wide time period, giving Silicon Knights the right to show Too Human sometime in 2046 without breaking its promise. We would've preferred Dyack given the most-reassuring-yet-more-confusing future perfect subjunctive tense: "We will have had shown a preview of the game in the future."
[via Pro-G]
See Also:
TGS: Gears of War, WRU?!
TGS: Killzone 2, WRU?!
Silicon Knights debunks Too Human rumor, still using Unreal Engine 3, duh
Denis Dyack, president of Silicon Knights, has debunked a rumor that his studio has given up on Unreal Engine 3 in favor of a homegrown engine for Too Human, writing in a statement released by Microsoft, "Silicon Knights continues to build Too Human using the Unreal Engine 3 ... Rumors of Too Human experiencing production challenges that will cause massive delays are false."Curiously, just yesterday, Microsoft issued its standard response to the rumor: "Microsoft does not comment on rumors and speculation." It's unclear why Dyack and Microsoft have decided it was necessary to address this rumor, as there was little evidence to validate it in the first place. Too Human is tentatively scheduled for a Q2 2007 release on Xbox 360.












