<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Sony says they're giving Epic more PS3 support]]></title><link>http://www.joystiq.com/2007/07/23/sony-says-theyre-giving-epic-more-ps3-support/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/23/sony-says-theyre-giving-epic-more-ps3-support/</guid><comments>http://www.joystiq.com/2007/07/23/sony-says-theyre-giving-epic-more-ps3-support/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gameinformer.com/News/Story/200707/N07.0719.1908.25222.htm?Page=1"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/ut31.jpg" /></a><br /></div>
For those who haven't caught on yet, there seem to be some issues with the Unreal Engine 3 and the PS3, resulting in <a href="http://www.joystiq.com/tag/RainbowSixVegas/">delays</a> for some games and <strike>cancellations</strike> <a href="http://www.joystiq.com/2007/07/02/fatal-inertia-hits-xbox-360-in-september-delayed-indefinitely/">postponements</a> for others. Sony's Phil Harrison says in a Game Informer <a href="http://www.gameinformer.com/News/Story/200707/N07.0719.1908.25222.htm?Page=1">interview</a> they didn't do enough initially to support Epic in making the UE3 -- which runs the <a href="http://www.joystiq.com/2007/07/20/unreal-tournament-3-not-using-games-for-windows-live/">timed exclusive</a> <em>Unreal Tournament 3</em> -- run properly with the PlayStation 3. He says Epic "isn't a huge company" and that they've "parachuted in some our [their] SWAT team of super engineers to help them." Harrison says this will increase the performance of the engine on the PS3 and gamers will take notice.<br /><br />Although not a red flag for casual observers, when Sony announced during their press conference that they would be putting <a href="http://www.joystiq.com/2006/05/08/engadget-and-joystiqs-live-coverage-of-sonys-playstation-3-e3-ev/">more support</a> behind the Unreal Engine 3, it showed a passive acknowledgment of an issue. What that issue is -- well, that's up to the lawyers to decide at this point. The <a href="http://www.joystiq.com/2007/07/19/silicon-knights-sues-epic-over-unreal-engine-3-inadequacies/">lawsuit</a> by Silicon Knights against Epic showed that the UE3 problems weren't just PS3 based, but Xbox developers are having similar issues too. Microsoft currently has "no comment" on the situation. The UE3 <strike>problem</strike> issue is something nobody wants to talk about, but could be one deep rabbit hole.<br /><br />[Via <a href="http://www.gamesindustry.biz/content_page.php?aid=26948">GI.biz</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/23/sony-says-theyre-giving-epic-more-ps3-support/">Sony says they're giving Epic more PS3 support</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Jul 2007 10:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gameinformer.com/News/Story/200707/N07.0719.1908.25222.htm?Page=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/23/sony-says-theyre-giving-epic-more-ps3-support/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/946888/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/23/sony-says-theyre-giving-epic-more-ps3-support/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dyack</category><category>epic</category><category>harrison</category><category>rein</category><category>sony</category><category>too human</category><category>ut3</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 23 Jul 2007 10:27:00 EST</pubDate></item><item><title><![CDATA[Too Human update, new screen]]></title><link>http://www.joystiq.com/2007/06/14/too-human-update-new-screen/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/14/too-human-update-new-screen/</guid><comments>http://www.joystiq.com/2007/06/14/too-human-update-new-screen/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/too-human/" rel="tag">Too Human</a></p><a href="http://blogs.ign.com/silicon-knights/2007/06/14/57430/"><img width="415" vspace="4" hspace="4" height="233" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/too-human-tinypic-1.jpg"  alt="" /></a><br />Okay, first thing is first, the headline above is somewhat misleading. Indeed, there is a new entry on IGN's <em><a href="http://www.joystiq.com/tag/TooHuman/">Too Human</a></em> <a href="http://blogs.ign.com/silicon-knights/2007/06/14/57430/">blog</a>. This time, however, <a href="http://www.joystiq.com/tag/DennisDyack/">Dennis Dyack</a> of Silicon Knights steps back to let a cognitive psychologist write the entry. No, seriously, the latest entry was written by a psychologist discussing the Interacting with Immersive Worlds forum, a gathering of game designers and scholars. The purpose of the meeting was to discuss game design and theory. Rather than discuss, say, <em>Too Human</em>, the blog uses the birth of chemistry as an allegory for the game industry. Again, we're not joking. It's an interesting read, sure, but a <em>little</em> <em>Too Human</em> talk wouldn't have hurt. Still, we do get a screenshot, which you can see above (see it in hi-res <a href="http://media.xbox360.ign.com/media/748/748783/img_4622089.html">here</a>). Hit the "read" link for the full article.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/14/too-human-update-new-screen/">Too Human update, new screen</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Jun 2007 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.ign.com/silicon-knights/2007/06/14/57430/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/14/too-human-update-new-screen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/918500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/14/too-human-update-new-screen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mgs</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><category>silicon knights</category><category>SiliconKnights</category><category>too human</category><category>TooHuman</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 14 Jun 2007 18:30:00 EST</pubDate></item><item><title><![CDATA[Too Human offers up a color lesson]]></title><link>http://www.joystiq.com/2007/06/04/too-human-offers-up-a-color-lesson/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/04/too-human-offers-up-a-color-lesson/</guid><comments>http://www.joystiq.com/2007/06/04/too-human-offers-up-a-color-lesson/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/too-human/" rel="tag">Too Human</a></p><a href="http://blogs.ign.com/silicon-knights/2007/05/31/56306/"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/colorwheelftw.jpg" align="right" vspace="4" border="0" /></a>Over on Silicon Knights' IGN space, <em>Too Human</em>'s art director Carman Dix posted an interesting article on <a href="http://blogs.ign.com/silicon-knights/2007/05/31/56306/">how color is used</a> in their upcoming game. Dix talks about the role of color, what feelings are associated with each hue and how <em>Too Human</em>'s environments are colored to invoke the mood they wish. It's an interesting read for those of us who like getting inside the heads of the people who are involved in game development.<br /><br />So now that you're in the "know", you can analyze a few <em><a href="http://www.joystiq.com/2007/04/15/video-too-human-lives/">Too Human</a></em> <a href="http://www.joystiq.com/2007/04/18/too-human-blowout-continues-new-video/">videos</a> to see what emotions Silicon Knights was going for. Hint: Becoming hungry is not an option.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/04/too-human-offers-up-a-color-lesson/">Too Human offers up a color lesson</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Jun 2007 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.ign.com/silicon-knights/2007/05/31/56306/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/04/too-human-offers-up-a-color-lesson/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/910263/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/04/too-human-offers-up-a-color-lesson/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>color</category><category>silicon knights</category><category>SiliconKnights</category><category>too human</category><category>TooHuman</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Mon, 04 Jun 2007 14:45:00 EST</pubDate></item><item><title><![CDATA[Too Human blowout continues, new video]]></title><link>http://www.joystiq.com/2007/04/18/too-human-blowout-continues-new-video/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/18/too-human-blowout-continues-new-video/</guid><comments>http://www.joystiq.com/2007/04/18/too-human-blowout-continues-new-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/too-human/" rel="tag">Too Human</a></p><embed width="425" height="353" type="application/x-shockwave-flash" flashvars="object_ID=748783&amp;downloadURL=http://xbox360movies.ign.com/xbox360/video/article/781/781420/toohuman_nornscinema1_041707_flvlowwide.flv&amp;allownetworking=" all="" src="http://videomedia.ign.com/ev/ev.swf"></embed><br />IGN's massive <em>Too Human</em> blowout continues with an <a href="http://xbox360.ign.com/articles/781/781368p1.html">interview</a> with the developers at Silicon Knights. In case you haven't been keeping up, IGN has already featured a new <a href="http://www.joystiq.com/2007/04/15/video-too-human-lives/">video</a>, a retrospective, and a 5 page <a href="http://www.joystiq.com/2007/04/17/dyack-breaks-too-human-silence-talks-four-player-co-op/">hands on preview</a>. The most recent interview goes behind the scenes to learn what tweaks have been made to the game over its (very) long development cycle. The team discusses concerns that the game will be considered a <em>Devil May Cry</em> or <em>God of War</em> clone and what ultimately separates <em>Too Human</em>. Also discussed is the game's detailed combat system, the RPG elements, and the battle cries and Ruiners, which act as special class-based abilities. For example, you might heal your allies or summon a spirit to help you fight. Finally, the team discusses the item drop system and the game's hub world. Anyone familiar with <em>Diablo</em> and other dungeon crawlers will likely feel right at home (right down to 4-player online co-op). Hit the "read" link for the full interview. Be sure to check out the new video above before you go.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/18/too-human-blowout-continues-new-video/">Too Human blowout continues, new video</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Apr 2007 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/04/18/too-human-blowout-continues-new-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/876201/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/18/too-human-blowout-continues-new-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>silicon knights</category><category>SiliconKnights</category><category>too human</category><category>TooHuman</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 18 Apr 2007 17:30:00 EST</pubDate></item><item><title><![CDATA[Video: Too Human lives!]]></title><link>http://www.joystiq.com/2007/04/15/video-too-human-lives/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/15/video-too-human-lives/</guid><comments>http://www.joystiq.com/2007/04/15/video-too-human-lives/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/too-human/" rel="tag">Too Human</a></p><embed width="425" height="353" type="application/x-shockwave-flash" flashvars="article_ID=693580&amp;downloadURL=http://retromovies.ign.com/games/video/article/693/693580/ignweekly_episode43_flvlowwide.flv&amp;allownetworking=" all="" src="http://videomedia.ign.com/ev/ev.swf"></embed><br />Flying well below the watchful gaze of the internet for several months now, <a href="http://www.joystiq.com/tag/toohuman"><em>T</em><em>oo </em><em>Human</em></a> has risen once again. <a href="http://www.ign.com">IGN</a> has a massive video preview for the game, showing off many new and undiscussed elements. In particular, the preview goes into great detail concerning the RPG elements of <em>Too Human</em>. <a href="http://www.joystiq.com/2007/03/14/too-human-still-2007-dennis-dyack-rants/">Dennis Dyack</a> and the crew from Silicon Knights reveal details on the online co-op mode as well as the deep character customization system, which includes more than 20 customizable sets of armor (with more planned as DLC). In this sense, <em>Too Human</em> has a <em>Diablo</em>-like feeling to it, which certainly isn't a bad thing. Also discussed are the combat systerm (where melee attacks are based on right stick movements) and the dynamic camera system. Viewers will also get some insight on the Norse mythology on which the game is based. All in all, the preview is about nine minutes long. Give it a watch and tell us what you think.<br /><br />[Thanks, kabes]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/15/video-too-human-lives/">Video: Too Human lives!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 15 Apr 2007 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/04/15/video-too-human-lives/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/874664/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/15/video-too-human-lives/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>silicon knights</category><category>SiliconKnights</category><category>too human</category><category>TooHuman</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Sun, 15 Apr 2007 11:30:00 EST</pubDate></item><item><title><![CDATA[Too Human's Denis Dyack pokes fun at Penny Arcade game]]></title><link>http://www.joystiq.com/2007/03/23/too-humans-denis-dyack-pokes-fun-at-penny-arcade-game/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/23/too-humans-denis-dyack-pokes-fun-at-penny-arcade-game/</guid><comments>http://www.joystiq.com/2007/03/23/too-humans-denis-dyack-pokes-fun-at-penny-arcade-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://blogs.ign.com/silicon-knights/2007/03/22/50017/"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/too_human_penny_arcade_colg.jpg" /></a><br /></div>
Ever since <a href="http://www.joystiq.com/tag/toohuman"><em>Too Human</em></a> got savaged by the press for sporting a decidedly wonky framerate at E3 2006, Silicon Knights frontman, Denis Dyack, has been <a href="http://www.joystiq.com/2007/03/13/denis-dyack-shows-he-is-only-too-human/">somewhat frigid</a> towards the issue of unfinished games and the media's ability to influence opinion based on early code. Not too long ago, the first part in the sci-fi action trilogy emerged from a <a href="http://www.joystiq.com/2007/01/25/too-human-emerging-from-a-very-cold-place/">"very cold place,"</a> hoping to set things back on track and get people to focus on all the good things that were, perhaps unfairly, overlooked in favor of counting the number of frames per second. The <a href="http://www.penny-arcade.com">Penny Arcade</a> duo has discussed (some would say <em>dissed</em>) the game several times in the past, most recently <a href="http://www.penny-arcade.com/comic/2007/03/14"><a href="http://www.penny-arcade.com/comic/2007/03/14">posting a comic</a></a> literally illustrating the dangers of revealing premature products.<br /><br />Dyack has continued the trend by posting <a href="http://blogs.ign.com/silicon-knights/2007/03/22/50017/">his own modified Penny Arcade strip</a> on his IGN blog, taking a jab at the generally unfavorable reaction to <a href="http://www.joystiq.com/2007/03/16/first-penny-arcade-game-footage-exposed/">Gabe and Tycho's upcoming foray into interactivity</a>. With the greener shoe now on the other end of the turning tables (or something along those lines), it becomes clear that presenting your unfinished game to the public is a tricky business indeed. Perhaps that's too serious a tone to end on considering Dyack's amusing contribution, but it's an interesting dilemma nonetheless.<br /><br />How do you convey the big picture in a cursory glance? When do you show too much and when do you show too little?<br /><br />[Thanks, Adam]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/23/too-humans-denis-dyack-pokes-fun-at-penny-arcade-game/">Too Human's Denis Dyack pokes fun at Penny Arcade game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Mar 2007 19:44:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.ign.com/silicon-knights/2007/03/22/50017/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/23/too-humans-denis-dyack-pokes-fun-at-penny-arcade-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/859330/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/23/too-humans-denis-dyack-pokes-fun-at-penny-arcade-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Denis Dyack</category><category>DenisDyack</category><category>Gabe</category><category>Penny Arcade</category><category>PennyArcade</category><category>Silicon Knights</category><category>SiliconKnights</category><category>Too Human</category><category>TooHuman</category><category>Tycho</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 23 Mar 2007 19:44:00 EST</pubDate></item><item><title><![CDATA[Too Human pre-preview impressions]]></title><link>http://www.joystiq.com/2007/03/23/too-human-pre-preview-impressions/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/23/too-human-pre-preview-impressions/</guid><comments>http://www.joystiq.com/2007/03/23/too-human-pre-preview-impressions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/too-human/" rel="tag">Too Human</a></p><a href="http://blogs.ign.com/Matt-IGN/2007/03/22/50045/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/toohumanfirstest.jpg" align="top" vspace="4" border="0" /></a><br />Matt over at IGN got his hands on a new <a href="http://blogs.ign.com/Matt-IGN/2007/03/22/50045/"><em>Too Human</em> demo</a> up in Canada the other day and came away feeling pretty good. If you remember, <em>Too Human</em> was shown at E3 last year and was ripped apart due to its lack of solid gameplay, loose camera, and sub-par graphics. Matt just wanted to let everyone know that Silicon Knights wasn't happy with last year's showing and reworked a lot of the problems and are coming out with something they are proud of. Overall things are looking on the up and up for <em>Too Human</em> as Matt goes on to say that "<em>the game has inevitably evolved, and it's on the level you'd expect from the maker of Eternal Darkness</em>". Also, be sure to head on over to IGN next month when they'll be releasing a bunch of exclusive <em>Too Human</em> content and coverage. What do you think ... will it be good or will it be great?<br /><br />[Thanks, Matthew M.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/23/too-human-pre-preview-impressions/">Too Human pre-preview impressions</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Mar 2007 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.ign.com/Matt-IGN/2007/03/22/50045/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/23/too-human-pre-preview-impressions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/858921/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/23/too-human-pre-preview-impressions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>preview</category><category>Silicon Knights</category><category>SiliconKnights</category><category>too human</category><category>TooHuman</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Fri, 23 Mar 2007 11:00:00 EST</pubDate></item><item><title><![CDATA[Too Human still 2007, Dennis Dyack rants]]></title><link>http://www.joystiq.com/2007/03/14/too-human-still-2007-dennis-dyack-rants/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/14/too-human-still-2007-dennis-dyack-rants/</guid><comments>http://www.joystiq.com/2007/03/14/too-human-still-2007-dennis-dyack-rants/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.1up.com/do/newsStory?cId=3157968"><img width="425" vspace="4" hspace="4" height="244" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/toohuman.jpg"  alt="" /></a><br />Silicon Knights head, Denis Dyack, has been all over the intertubes lately. First he appeared on the Electronic Gaming Monthly <a href="http://www.1up.com/do/newsStory?cId=3157968">podcast</a> proclaiming that video game previews of unfinished products <a href="http://www.1up.com/do/newsStory?cId=3158015">should be abolished</a> altogether. No doubt Dyack is still <a href="http://www.joystiq.com/2007/01/25/too-human-peeks-out-reemerges-soon/">stinging</a> from <em>Too Human</em>'s unfortunate performance at last year's E3. Then Dyack <a href="http://www.joystiq.com/2007/03/13/denis-dyack-shows-he-is-only-too-human/">popped up</a> on NeoGAF to <a href="http://www.neogaf.com/forum/showpost.php?p=5774574&amp;postcount=118">say his piece</a> about a supposed delay in <em>Too Human</em>'s production schedule. Finally, <a href="http://www.1up.com/do/newsStory?cId=3157941">1UP</a> reports that Dyack made comments on the IGN forums alluding to an eventual 2007 release for the game.<br /><br />Frankly, with so many releases already arriving by the end of 2007 -- <a href="http://www.joystiq.com/tag/halo3"><em>Halo 3</em></a>, <a href="http://www.joystiq.com/tag/lostodyssey"><em>Lost Odyssey</em></a>, and <a href="http://www.joystiq.com/2007/03/01/grand-theft-auto-iv-trailer-coming-this-month/"><em>Grand Theft Auto IV</em></a> just to name a few -- we wouldn't mind too much if <em>Too Human</em> slipped into 2008. Then again, we're not exactly going to complain if it doesn't. Is anyone out there still salivating for <em>Too Human</em> or has it been overshadowed by the rest of 2007's impending releases?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/14/too-human-still-2007-dennis-dyack-rants/">Too Human still 2007, Dennis Dyack rants</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Mar 2007 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3157968>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/14/too-human-still-2007-dennis-dyack-rants/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/852583/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/14/too-human-still-2007-dennis-dyack-rants/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dennis dyack</category><category>DennisDyack</category><category>silicon knights</category><category>SiliconKnights</category><category>too human</category><category>TooHuman</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 14 Mar 2007 14:15:00 EST</pubDate></item><item><title><![CDATA[Denis Dyack shows he is only 'Too Human']]></title><link>http://www.joystiq.com/2007/03/13/denis-dyack-shows-he-is-only-too-human/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/13/denis-dyack-shows-he-is-only-too-human/</guid><comments>http://www.joystiq.com/2007/03/13/denis-dyack-shows-he-is-only-too-human/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.neogaf.com/forum/showpost.php?p=5774574&amp;postcount=118"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/toohuman0310.jpg" /></a><em>Too Human</em> to outside observers is slowly becoming the <em>Duke Nukem Forever </em>of the Xbox 360. After making a -- oh, how to put it kindly -- <a href="http://www.joystiq.com/2006/06/14/why-games-will-always-suck/">laggy</a> presentation at the last E3, it went <a href="http://www.joystiq.com/2006/10/06/where-was-too-human-at-x06-dyack-explains/">MIA</a> for X06 and *poof* <em>Too Human </em>was gone.<br /><br />Now Silicon Knights president Denis Dyack has allegedly made a statement following a <a href="http://www.neogaf.com/forum/showthread.php?t=145801">heated</a> NeoGAF thread about another <em>Too Human</em> delay. Dyack says, "I am sorry to see not much has changed here on the GAF. There should be no question as to why many developers do not post here. Thanks to those who were positive and made some logical comments ... In time these comments will be bearers of fruit. Unfortunately for many here, they are going to be very bitter."<br /><br />At this point nobody has any idea when this game will come out. It could be Q4 2007 or sometime in 2008. Rumor has it that we'll get another chance to see <em>Too Human</em> at <a href="http://www.joystiq.com/2006/10/13/min-e3-takes-off-lands-in-santa-monica-hangar/">Min-E3</a>. As long as it doesn't chug at 25 frames per second, it'll be a vast improvement over last E3.<br /><br />[via <a href="http://www.computerandvideogames.com/article.php?id=159845">CVG</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/13/denis-dyack-shows-he-is-only-too-human/">Denis Dyack shows he is only 'Too Human'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Mar 2007 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.neogaf.com/forum/showpost.php?p=5774574&amp;postcount=118>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/13/denis-dyack-shows-he-is-only-too-human/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/852155/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/13/denis-dyack-shows-he-is-only-too-human/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>delays</category><category>denis dyack</category><category>DenisDyack</category><category>flipbook</category><category>stutter</category><category>too human</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 13 Mar 2007 23:00:00 EST</pubDate></item><item><title><![CDATA[Too Human emerging from a "very cold place"]]></title><link>http://www.joystiq.com/2007/01/25/too-human-emerging-from-a-very-cold-place/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/25/too-human-emerging-from-a-very-cold-place/</guid><comments>http://www.joystiq.com/2007/01/25/too-human-emerging-from-a-very-cold-place/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><a href="http://blogs.ign.com/BlogPage.aspx?blog=silicon-knights"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/toohumanscreen1-25-07.jpg" alt="impressed?" /></a><br />Silicon's Knights founder Denis Dyack crawls out from a dark hole to deliver a new <em>Too Human</em> screenshot (pictured) and a few promises. <em>Too Human</em> went AWOL after its sketchy E3 showing (<em>slide show, anyone?</em>), but Dyack vows the game has undergone some significant tuning. The evidence is in the image, he claims. <em>Hmmm ... maybe we're missing a cybernetic upgrade or something, but we're not able to judge frame rate, camera movement, and load times from a still shot. But oh yes, those are indeed some soft shadows...</em><br /><br /><a href="http://www.joystiq.com/2006/11/10/moore-too-human-crackdown-forza-2-shadowrun-by-end-of-june/" target="_blank">Microsoft is expecting</a> <em>Too Human</em> by July. The onus is on Silicon Knights to deliver. Is the pain from shame enough to drive this project beyond crushed expectations? We can't wait for this one to be dumped outta its ice bucket.<br /><br />[Via <a target="_blank" href="http://www.xbox360fanboy.com/2007/01/25/too-human-peeks-out-reemerges-soon/">Xbox 360 Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/25/too-human-emerging-from-a-very-cold-place/">Too Human emerging from a "very cold place"</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 Jan 2007 22:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.ign.com/BlogPage.aspx?blog=silicon-knights>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/25/too-human-emerging-from-a-very-cold-place/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/742631/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/25/too-human-emerging-from-a-very-cold-place/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>360</category><category>Denis Dyack</category><category>DenisDyack</category><category>E3</category><category>Silicon Kinghts</category><category>SiliconKinghts</category><category>Too Human</category><category>TooHuman</category><category>Xbox 360</category><category>Xbox-360</category><category>Xbox360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 25 Jan 2007 22:25:00 EST</pubDate></item><item><title><![CDATA[Too Human peeks out, reemerges soon]]></title><link>http://www.joystiq.com/2007/01/25/too-human-peeks-out-reemerges-soon/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/25/too-human-peeks-out-reemerges-soon/</guid><comments>http://www.joystiq.com/2007/01/25/too-human-peeks-out-reemerges-soon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/too-human/" rel="tag">Too Human</a></p><a href="http://blogs.ign.com/BlogPage.aspx?blog=silicon-knights"><img width="425" vspace="4" hspace="0" height="239" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/too-human-new1.jpg" alt="" /></a><br />On his latest <a href="http://blogs.ign.com/BlogPage.aspx?blog=silicon-knights">developer blog</a>, <a href="http://www.siliconknights.com/main.html">Silicon Knights</a>' Denis Dyack explains just what happened to <em>Too Human</em>, an action title about cybernetic gods. Savvy readers will know that <em>Too Human</em> <a href="http://www.joystiq.com/2006/10/06/where-was-too-human-at-x06-dyack-explains/">dropped</a> from the public radar after a highly criticized showing at E3 2006. Many publications were quick to point out the E3 demo's low framerate and less than perfect camera. All in all, Silicon Knights took quite a beating for an unfinished demo of an unfinished game. In his latest entry, Dyack explains the reasons they took an unfinished demo to E3 and the reasons for <em>Too Human</em>'s subsequent disappearance. Dyack explains that <em>Too Human</em> had to "go dark" after E3 in order to make the necessary improvements (many of them made as the result of E3 feedback). He promises that all of the E3 problems have been fixed and that "sweeping improvements" have been made all around. He concludes by offering a single <a href="http://xbox360media.ign.com/xbox360/image/article/758/758252/too-human-20070124032712967.jpg">screenshot</a> of the current build and letting us know that <em>Too Human</em> should re-emerge "soon."<br /><br />Hopefully, "soon" means that the game will make an appearance at GDC before its expected <a href="http://www.joystiq.com/2006/11/10/moore-too-human-crackdown-forza-2-shadowrun-by-end-of-june/">June release date</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/25/too-human-peeks-out-reemerges-soon/">Too Human peeks out, reemerges soon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 Jan 2007 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.ign.com/BlogPage.aspx?blog=silicon-knights>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/25/too-human-peeks-out-reemerges-soon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/742440/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/25/too-human-peeks-out-reemerges-soon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>denis dyack</category><category>DenisDyack</category><category>silicon knights</category><category>SiliconKnights</category><category>too human</category><category>TooHuman</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 25 Jan 2007 13:30:00 EST</pubDate></item><item><title><![CDATA[Play what in 2007?]]></title><link>http://www.joystiq.com/2006/11/10/play-what-in-2007/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/10/play-what-in-2007/</guid><comments>http://www.joystiq.com/2006/11/10/play-what-in-2007/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://xbox.about.com/od/releasedates/a/2007360hypelist.htm"><img width="225" vspace="4" hspace="4" height="198" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/kid_praying.jpg" alt="" id="vimage_1" /></a>With the recent release of <em>Gears of War</em> you may be asking yourself, "man this <a href="http://www.joystiq.com/2006/11/07/metareview-gears-of-war/">game roxorz</a>, but what other games can I look forward to in 2007?" It's okay my friend we're here to enlighten you, because <a href="http://xbox.about.com/od/releasedates/a/2007360hypelist.htm">About.com</a> compiled a nice list of the most anticipated Xbox 360 games dropping in 2007. I'm already saving up for games like <em>BioShock</em>, <em>Lost</em> <em>Planet</em>, <em>Halo</em> <em>3</em> (duh), <em>Alan Wake</em>, <em>Too Human</em>, <em>Assassin's Creed</em>, and <em>Guitar Hero II</em>. I'm going to shed a tear ... <a href="http://xbox.about.com/od/releasedates/a/2007360hypelist.htm">just look</a> at what we'll be playing in 2007.<br /><br />[Via, <a href="http://digg.com/gaming_news/2007_Xbox_360_Game_Hype_List">Digg</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/10/play-what-in-2007/">Play what in 2007?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Nov 2006 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox.about.com/od/releasedates/a/2007360hypelist.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/10/play-what-in-2007/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/699668/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/10/play-what-in-2007/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2007</category><category>alan wake</category><category>AlanWake</category><category>assassins creed</category><category>AssassinsCreed</category><category>bioshock</category><category>gears of war</category><category>GearsOfWar</category><category>guitar hero</category><category>GuitarHero</category><category>halo 3</category><category>Halo3</category><category>too human</category><category>TooHuman</category><category>upcoming games</category><category>UpcomingGames</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Fri, 10 Nov 2006 19:00:00 EST</pubDate></item><item><title><![CDATA[Moore: Too Human, Crackdown, Forza 2, Shadowrun by end of June]]></title><link>http://www.joystiq.com/2006/11/10/moore-too-human-crackdown-forza-2-shadowrun-by-end-of-june/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/10/moore-too-human-crackdown-forza-2-shadowrun-by-end-of-june/</guid><comments>http://www.joystiq.com/2006/11/10/moore-too-human-crackdown-forza-2-shadowrun-by-end-of-june/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a></p><a href="http://www.mtv.com/news/articles/1545294/20061108/index.jhtml?rsspartner=rssMozilla#/news/articles/1545294/20061108/index.jhtml?rsspartner=rssMozilla"><img vspace="4" hspace="4" border="0" align="right" alt="promises, promises" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/pmoorewavinbox.jpg" /></a>Speaking with MTV's Stephen Totilo, Peter Moore promised that <em>Crackdown</em>, <em>Forza Motorsport 2</em>, <em>Shadowrun</em>, and <em>Too Human</em> would all see release by the end of June 2007. While <em>Shadowrun's</em> debut has always hinged on the <a target="_blank" href="http://www.joystiq.com/2006/11/09/microsoft-sticks-a-fork-in-vista-its-done/">availability</a> of Windows Vista (FASA's game is <a target="_blank" href="http://www.joystiq.com/2006/05/12/xbox-360-impressions-shadowrun/">cross-platform</a>), the other three titles were once expected to round out Xbox 360's exclusive holiday lineup this year. As it goes, <em>Gears of War</em> and <em>Viva Pi&ntilde;ata</em> will have to convince shoppers to pass on PlayStation 3 and Wii -- or shortages will.<br />
<br />
Still, with PS3 likely in short supply early next year, Microsoft has an opportunity to attract potential consumers with well-timed releases throughout the tail end of winter, leading into summer. But don't be surprised if a few of these exclusives continue to slip, landing alongside Master Chief in next year's holiday release batch.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/10/moore-too-human-crackdown-forza-2-shadowrun-by-end-of-june/">Moore: Too Human, Crackdown, Forza 2, Shadowrun by end of June</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Nov 2006 14:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mtv.com/news/articles/1545294/20061108/index.jhtml?rsspartner=rssMozilla#/news/articles/1545294/20061108/index.jhtml?rsspartner=rssMozilla>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/10/moore-too-human-crackdown-forza-2-shadowrun-by-end-of-june/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/699753/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/10/moore-too-human-crackdown-forza-2-shadowrun-by-end-of-june/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action-Sandbox</category><category>Crackdown</category><category>FASA Studio</category><category>FasaStudio</category><category>ForzaMotorsport2</category><category>Microsoft</category><category>PlayStation 3</category><category>Playstation3</category><category>PS3</category><category>Real Time Worlds</category><category>Realtime-Worlds</category><category>RealTimeWorlds</category><category>Riot-Act</category><category>Shadowrun</category><category>Silicon Knights</category><category>SiliconKnights</category><category>Too Human</category><category>TooHuman</category><category>Xbox-360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 10 Nov 2006 14:25:00 EST</pubDate></item><item><title><![CDATA[Where was Too Human at X06? Dyack explains]]></title><link>http://www.joystiq.com/2006/10/06/where-was-too-human-at-x06-dyack-explains/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/06/where-was-too-human-at-x06-dyack-explains/</guid><comments>http://www.joystiq.com/2006/10/06/where-was-too-human-at-x06-dyack-explains/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><a href="http://blogs.ign.com/silicon-knights/2006/10/05/32700/"><img vspace="16" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/too-human-square.jpg" alt="" /></a>Eclipsed by a <a href="http://www.joystiq.com/2006/09/27/peter-jackson-and-fran-walsh-to-make-new-halo-game-original-ip/">plethora</a> <a href="http://www.joystiq.com/2006/09/27/ms-announces-halo-wars-a-new-rts/">of</a> <a href="http://www.joystiq.com/2006/09/27/splinter-cell-bioshock-gta-iv-episodes-are-console-exclusive-f/">announcements</a> at X06, <em>Too Human's</em> absence went without much of a fuss. In a recent post on developer Silicon Knights' blog, President Denis Dyack explained that the decision was "made immediately after E3. We made the decision to next show the game when we are ready and we knew that X06 would not be the right time."<br /><br />  Leaving <em>Too Human</em> MIA from X06 was likely the best decision after their less-than-stellar slide show presentation at E3. Dyack asserts that the game is "shaping up to be our best game to date." and concludes that "there will be a preview of the game in the future ..."<br /><br />  As we understand it, future tense spans a rather wide time period, giving Silicon Knights the right to show <em>Too Human</em> sometime in 2046 without breaking its promise. We would've preferred Dyack given the most-reassuring-yet-more-confusing future perfect subjunctive tense: "<em>We will have had shown a preview of the game in the future</em>."<br /><br />[via <a href="http://www.pro-g.co.uk/news/06-10-2006-3769.html">Pro-G</a>]<br /><br /><strong>See Also:</strong><br /><a href="http://www.joystiq.com/2006/09/23/tgs-gears-of-war-wru/" class="l">TGS: Gears of War, WRU?!</a><br /><a href="http://www.joystiq.com/2006/09/23/tgs-killzone-2-wru/" class="l">TGS: Killzone 2, WRU?!</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/06/where-was-too-human-at-x06-dyack-explains/">Where was Too Human at X06? Dyack explains</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Oct 2006 13:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.ign.com/silicon-knights/2006/10/05/32700/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/06/where-was-too-human-at-x06-dyack-explains/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/680723/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/06/where-was-too-human-at-x06-dyack-explains/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>denis dyack</category><category>DenisDyack</category><category>nord</category><category>silicon knigh</category><category>silicon knights</category><category>SiliconKnigh</category><category>too human</category><category>TooHuman</category><category>w r u</category><category>WRU</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Fri, 06 Oct 2006 13:02:00 EST</pubDate></item><item><title><![CDATA[Silicon Knights debunks Too Human rumor, still using Unreal Engine 3, duh]]></title><link>http://www.joystiq.com/2006/08/15/microsoft-debunks-too-human-rumor-silicon-knights-still-using-u/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/15/microsoft-debunks-too-human-rumor-silicon-knights-still-using-u/</guid><comments>http://www.joystiq.com/2006/08/15/microsoft-debunks-too-human-rumor-silicon-knights-still-using-u/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=3636&amp;Itemid=2"><img vspace="4" hspace="4" border="1" align="right" alt="Too Human" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/toohumanpose.jpg" /></a>Denis Dyack, president of Silicon Knights, has debunked a <a target="_blank" href="http://www.joystiq.com/2006/08/14/rumor-too-human-dumps-unreal-engine-3/">rumor</a> that his studio has given up on Unreal Engine 3 in favor of a homegrown engine for <em>Too Human</em>, writing in a statement released by Microsoft, "Silicon Knights continues to build <em>Too Human</em> using the Unreal Engine 3 ... Rumors of <em>Too Human</em> experiencing production challenges that will cause massive delays are false."<br /><br />Curiously, just yesterday, Microsoft issued its standard response to the rumor: "Microsoft does not comment on rumors and speculation." It's unclear why Dyack and Microsoft have decided it was necessary to address this rumor, as there was little evidence to validate it in the first place. <em>Too Human</em> is tentatively scheduled for a Q2 2007 release on Xbox 360.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/15/microsoft-debunks-too-human-rumor-silicon-knights-still-using-u/">Silicon Knights debunks Too Human rumor, still using Unreal Engine 3, duh</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Aug 2006 16:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=3636&amp;Itemid=2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/15/microsoft-debunks-too-human-rumor-silicon-knights-still-using-u/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/654805/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/15/microsoft-debunks-too-human-rumor-silicon-knights-still-using-u/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Epic</category><category>Silicon Knights</category><category>SiliconKnights</category><category>Too Human</category><category>TooHuman</category><category>Unreal Engine 3</category><category>UnrealEngine3</category><category>Xbox-360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 15 Aug 2006 16:55:00 EST</pubDate></item><item><title><![CDATA[Gears of War still TBD, Too Human could slip to 2007]]></title><link>http://www.joystiq.com/2006/07/18/gears-of-war-still-tbd-too-human-could-slip-to-2007/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/18/gears-of-war-still-tbd-too-human-could-slip-to-2007/</guid><comments>http://www.joystiq.com/2006/07/18/gears-of-war-still-tbd-too-human-could-slip-to-2007/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://news.teamxbox.com/xbox/11371/Xboxcom-Gears-of-Wars-New-Release-Date-isTBD/#"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/gow_toohuman.jpg" id="vimage_1" alt="Heavy Hitters" /></a>Two of Microsoft's most important titles planned for 2006 are still without public release dates. Last Friday, Xbox.com temporarily posted an October 2 release date for <em>Gears of War</em> -- the same date used by several online retailers. This date was later revoked, replaced with "TBD." Similarly, <em>Too Human's</em> release date had been listed as "TBD 2006," but has since been revised to just "TBD."<br /><br />While 'Emergence Day' -- that's slang for '<em>Gears of War </em>release date' -- will most certainly hit in 2006, chances are, <em>Too Human</em> will slip into 2007. <em>Too Human's</em> E3 build was incredibly rough, and there's no sense in rushing a final version before the year's out, especially since you run the risk of releasing in <em>Gears'</em> shadow -- not to mention the other guys' console launches.<br /><br />As for <em>Gears of War</em>, October sounds about right. Judging from the E3 build, the game is certainly on track for that date. Plus, it would be wise to release <em>Gears</em> in advance of PlayStation 3 -- and Wii too. No game is going to stand up to the wave of hype that will flood our senses when those consoles drop. But, release <em>Gears</em> a month before the PS3 launch, get us hooked -- get us a bit distracted -- and you might capture some brand loyalty -- a lil' mindshare -- and generate enough word of mouth to convince holiday shoppers that Xbox 360 is, not just the only console readily available, but the console with a killer-app to boot.<br /><br /><a href="http://news.teamxbox.com/xbox/11371/Xboxcom-Gears-of-Wars-New-Release-Date-isTBD/#" target="_blank">Read</a> - "Xbox.com: Gears of War's New Release Date is...TBD"<br /><a target="_blank" href="http://1up.com/do/newsStory?cId=3152261">Read</a> - "Too Human Release Date MIA"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/18/gears-of-war-still-tbd-too-human-could-slip-to-2007/">Gears of War still TBD, Too Human could slip to 2007</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Jul 2006 16:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/07/18/gears-of-war-still-tbd-too-human-could-slip-to-2007/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/644259/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/18/gears-of-war-still-tbd-too-human-could-slip-to-2007/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Epic Games</category><category>EpicGames</category><category>Gears of War</category><category>GearsOfWar</category><category>holiday</category><category>PlayStation 3</category><category>Playstation3</category><category>PS3</category><category>Silicon Nigjts</category><category>SiliconNigjts</category><category>Too Human</category><category>TooHuman</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 18 Jul 2006 16:25:00 EST</pubDate></item><item><title><![CDATA[Eternal Darkness 2? "Absolutely yes."]]></title><link>http://www.joystiq.com/2006/07/09/eternal-darkness-2-absolutely-yes/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/09/eternal-darkness-2-absolutely-yes/</guid><comments>http://www.joystiq.com/2006/07/09/eternal-darkness-2-absolutely-yes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://blogs.ign.com/silicon-knights/2006/07/06/24044/#comments"><img id="vimage_1" height="348" alt="" hspace="4" src="http://www.joystiq.com/media/2006/07/eternal_1.jpg" width="425" vspace="4" border="1" /></a><br />On his IGN <a href="http://blogs.ign.com/silicon-knights/2006/07/06/24044/#comments">blog</a>, Dennis Dyack -- the man behind the upcoming <em><a href="http://www.joystiq.com/2006/06/01/dyack-responds-to-too-human-feedback/">Too Human</a></em> trilogy --&nbsp;reveals that Silicon Knights has plans for sequels to <em>Eternal Darkness</em>:
<p><em>"I am most often asked if we have sequels in mind for</em> Eternal Darkness<em>. The answer is absolutely yes. Although this may not be obvious to those outside of Silicon Knights, anyone inside the guild understands that there is really no other answer."</em></p>
<p>For those who may be unfamiliar with <em>Eternal Darkness</em>, it's still one of the best games available for Nintendo's Gamecube. A survival horror title in the vein of H.P. Lovecraft, the game provides plenty of psychological scares and an involving story. One of Eternal Darkness' most interesting features is the "insanity meter." The more monsters&nbsp;players see, the crazier&nbsp;the character gets, and will eventually start hallucinating. The great thing about these illusions is that they would often <a href="http://en.wikipedia.org/wiki/Fourth_wall">break the fourth wall</a>. For instance, you might enter a room filled with zombies when the game would give you a fake "please reconnect your controller" message. Good stuff.</p>
<p>Considering Silicon Knights' lucrative trilogy deal with <em>Too Human</em>, we can only hope that any <em>Eternal Darkness</em> sequels will hit the 360 as well.</p>
[Via <a href="http://xbox360.gamedaily.com/news/?id=10914">GameDaily</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/09/eternal-darkness-2-absolutely-yes/">Eternal Darkness 2? "Absolutely yes."</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 09 Jul 2006 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.ign.com/silicon-knights/2006/07/06/24044/#comments>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/09/eternal-darkness-2-absolutely-yes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/640838/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/09/eternal-darkness-2-absolutely-yes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dennis dyack</category><category>DennisDyack</category><category>eternal darkness</category><category>eternal darkness 2</category><category>EternalDarkness</category><category>EternalDarkness2</category><category>silicon knights</category><category>SiliconKnights</category><category>too human</category><category>too human trilogy</category><category>TooHuman</category><category>TooHumanTrilogy</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Sun, 09 Jul 2006 12:30:00 EST</pubDate></item><item><title><![CDATA[Dyack responds to Too Human feedback]]></title><link>http://www.joystiq.com/2006/06/01/dyack-responds-to-too-human-feedback/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/01/dyack-responds-to-too-human-feedback/</guid><comments>http://www.joystiq.com/2006/06/01/dyack-responds-to-too-human-feedback/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/too-human/" rel="tag">Too Human</a></p><a href="http://www.1up.com/do/previewPage?cId=3151120"><img vspace="4" hspace="4" border="1" align="right" src="http://www.joystiq.com/media/2006/06/dyack.jpg" alt="" /></a>If you followed the 360 coverage from E3 at all, then you probably have some concerns over what we and other members of the press thought about Silicon Knights' <em>Too Human</em>. What we were shown was an early build that chugged along with framerate afflictions which gave off the vibe that it was way too soon to be playing the title.<br /> <br /> However, you've got to keep in mind that <em>Too Human</em> is still in development, and as such, it still has some tweaking to go through. We knew this when we played it. Nailing down the framerate seems to be one of the last legs of the development cycle, so the showing at E3 didn't necessarily leave a bad taste in the mouth. Even so, 1UP decided to ask Denis Dyack what they thought about the show and the feedback that they received.<br /> <br /> During the interview, Dyack guaranteed that gamers will not have an issue with the framerate and that no such problems will arise like they did at E3. He even went as far to say that there won't be any concerns in co-op or multiplayer either. Check out the rest of the interview for his other responses.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/01/dyack-responds-to-too-human-feedback/">Dyack responds to Too Human feedback</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 Jun 2006 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/previewPage?cId=3151120>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/01/dyack-responds-to-too-human-feedback/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/623992/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/01/dyack-responds-to-too-human-feedback/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>360</category><category>dyack</category><category>e3</category><category>microsoft</category><category>silicon knights</category><category>too human</category><category>xbox</category><dc:creator><![CDATA[Adams Briscoe]]></dc:creator><pubDate>Thu, 01 Jun 2006 12:30:00 EST</pubDate></item><item><title><![CDATA[First impression: Too Human for Xbox 360]]></title><link>http://www.joystiq.com/2006/05/09/first-impression-too-human-for-xbox-360/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/09/first-impression-too-human-for-xbox-360/</guid><comments>http://www.joystiq.com/2006/05/09/first-impression-too-human-for-xbox-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><img vspace="4" hspace="4" border="1" src="http://www.joystiq.com/media/2006/05/toohuman.jpg" alt="" /><br />At the Microsoft reception today after their event, the press was given an opportunity to get their hands on some Xbox 360 titles before the show floor opens up. I managed to score some hands-on time with Silicon Knights' <em>Too Human</em>, and so far it looks pretty good.<br /><p><a href="http://www.joystiq.com/2006/05/09/first-impression-too-human-for-xbox-360/" rel="bookmark">Continue reading <em>First impression: Too Human for Xbox 360</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/09/first-impression-too-human-for-xbox-360/">First impression: Too Human for Xbox 360</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 May 2006 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/05/09/first-impression-too-human-for-xbox-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/616649/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/09/first-impression-too-human-for-xbox-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>E3</category><category>E32006</category><category>Hands-on</category><category>Silicon Knights</category><category>SiliconKnights</category><category>Too Human</category><category>TooHuman</category><category>Xbox</category><category>Xbox 360</category><category>Xbox-360</category><category>Xbox360</category><dc:creator><![CDATA[Adams Briscoe]]></dc:creator><pubDate>Tue, 09 May 2006 22:00:00 EST</pubDate></item><item><title><![CDATA[Silicon Knights talk Too Human art &amp; sound]]></title><link>http://www.joystiq.com/2006/04/27/silicon-knights-talk-too-human-art-and-sound/</link><guid isPermaLink="true">http://www.joystiq.com/2006/04/27/silicon-knights-talk-too-human-art-and-sound/</guid><comments>http://www.joystiq.com/2006/04/27/silicon-knights-talk-too-human-art-and-sound/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><a href="http://www.bytesector.com/data/bs-article.asp?ID=639"><img vspace="4" hspace="4" border="1" align="right"alt="Too Human" src="http://www.joystiq.com/media/2006/04/too-human_art.jpg" /></a>Bytesector recently visited theSilicon Knights offices, chatting with several key members of the <em>Too Human</em> development team. Bytesectorpicked the brains of Carmen Dix (art director) and Steve Henifin (sound director), scoring some interestingbehind-the-scenes tidbits and opening a window into the development process of one of the Xbox 360's most anticipatedtitles.<br /><br />Above all, the interviews draw on the advantage of developing a game's many elements in-house, asthis connects disparate departments by the simple fact that they are down the hall from each other. Unfortunately, <atarget="_blank"href="http://www.joystiq.com/2006/03/09/next-gen-developers-turn-to-outsourcing-immediate-future-is-ble/">the currenttrend</a> in game development is heading in the opposite direction.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/04/27/silicon-knights-talk-too-human-art-and-sound/">Silicon Knights talk Too Human art &amp; sound</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 27 Apr 2006 17:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.bytesector.com/data/bs-article.asp?ID=639>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/27/silicon-knights-talk-too-human-art-and-sound/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/612630/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/27/silicon-knights-talk-too-human-art-and-sound/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Art Director</category><category>ArtDirector</category><category>Silicon Knights</category><category>SiliconKnights</category><category>Sound Director</category><category>SoundDirector</category><category>Too Human</category><category>TooHuman</category><category>Xbox-360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 27 Apr 2006 17:25:00 EST</pubDate></item><item><title><![CDATA[High-res Too Human magazine scans reappear]]></title><link>http://www.joystiq.com/2006/04/17/high-res-too-human-magazine-scans-reappear/</link><guid isPermaLink="true">http://www.joystiq.com/2006/04/17/high-res-too-human-magazine-scans-reappear/</guid><comments>http://www.joystiq.com/2006/04/17/high-res-too-human-magazine-scans-reappear/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/too-human/" rel="tag">Too Human</a></p><a href="http://www.gamescathedral.de/gamescat/modules.php?name=News&amp;file=article&amp;sid=5326"><img width="425"vspace="4" hspace="4" height="161" border="1" align="middle"src="http://www.joystiq.com/media/2006/04/EGM_toohuman_coverscan.jpg" alt="" /></a><br />Those scans from this May'sEGM featuring tons of <em>Too Human</em> coverage that we <ahref="http://www.joystiq.com/2006/04/09/too-human-gets-cover-treatment-in-mays-egm/">posted about</a> last week,and had already been taken down, have (unsurprisingly) cropped up elsewhere on the internets. <br /><br />If you didn'tthink <em>Too Human</em> was ambitious before, prepare to read a compelling argument otherwise. If you're familiar withSilicon Knights' Denis Dyack, you already know his interests are varied; <em>Too Human </em>ranges from Norsemythology, Nietzsche, and Shakespeare to <em>God of War</em>, <em>Metroid</em>, <em>Zelda, </em>and <em>Phantasy StarOnline</em>.<br /><br />[Via <a href="http://www.joystiq.com/2006/04/12/new-too-human-scans-surface/#c1394450">LeGaronne</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/04/17/high-res-too-human-magazine-scans-reappear/">High-res Too Human magazine scans reappear</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Apr 2006 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamescathedral.de/gamescat/modules.php?name=News&amp;file=article&amp;sid=5326>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/17/high-res-too-human-magazine-scans-reappear/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/608966/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/17/high-res-too-human-magazine-scans-reappear/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Denis Dyack</category><category>DenisDyack</category><category>EGM</category><category>Silicon Knights</category><category>SiliconKnights</category><category>Too Human</category><category>TooHuman</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Mon, 17 Apr 2006 10:00:00 EST</pubDate></item></channel></rss>
