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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Hitman: Absolution 'Contracts' can't cross platforms, but community can work around it]]></title><link>http://www.joystiq.com/2012/08/20/hitman-absolution-contracts-cant-cross-platforms-but-commun/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/20/hitman-absolution-contracts-cant-cross-platforms-but-commun/</guid><comments>http://www.joystiq.com/2012/08/20/hitman-absolution-contracts-cant-cross-platforms-but-commun/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/08/20/hitman-absolution-contracts-cant-cross-platforms-but-commun/"><img alt="Hitman Absolution features asynchronous multiplayer 'Contracts' mode" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/hitman814.jpg" style="margin:4px" /></a></center>Due to "political" issues, <em>Hitman: Absolution</em>'s "contracts" won't be transferable across platforms for developer IO Interactive to feature, but there is a way for the community to do it. The <a href="http://www.joystiq.com/2012/08/14/hitman-absolution-contracts-mode/">recently revealed</a> <a href="http://www.joystiq.com/2012/08/16/hitman-absolution-contracts-mode-written-out-in-video-form/">contracts mode</a> is a major part of <em>Absolution</em>'s package - receiving co-billing on the title screen with the campaign - but we wanted to know if IO could help promote prominent challenges accomplished by the community on one platform for another.<br /><br />"We'll have to deal with something within the political rules that allow us to do that," Torben Ellert, game designer on <em>Hitman: Absolution</em> told us. "We're interested in featuring community contracts so that we avoid that whole wasp's nest."<br /><br />The way to do that will be for the community to decode the file numbers of contracts after the game's launch. Contract IDs begin with a two-digit number, determining their platform (currently 03- PC, 05- Xbox, 07- PS3), with the following set of digits expressing rules of the scenario.<br /><br />"[Contracts] was built in a way for people to asynchronously share things," said Ellert. "The trick is you have to do it yourself. You have to be able to pull it off yourself."<br /><br /><strong>Update:</strong> To stress, codes can't simply be swapped across platforms. Players on separate platforms will need to complete the aspects of a contract to make it live on that platform. The contract ID simply gives the blueprints for a scenario's rules.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/hitman-absolution-gamescom-2012/">Hitman: Absolution (Gamescom 2012)</a></strong></p><a href="http://www.joystiq.com/photos/hitman-absolution-gamescom-2012/#5207557"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/hitman8141_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hitman-absolution-gamescom-2012/#5207558"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/hitman8142_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hitman-absolution-gamescom-2012/#5207559"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/hitman8143_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hitman-absolution-gamescom-2012/#5207560"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/hitman8144_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/20/hitman-absolution-contracts-cant-cross-platforms-but-commun/">Hitman: Absolution 'Contracts' can't cross platforms, but community can work around it</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 20 Aug 2012 15:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/20/hitman-absolution-contracts-cant-cross-platforms-but-commun/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20302922/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/20/hitman-absolution-contracts-cant-cross-platforms-but-commun/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamescom-2012</category><category>hitman-5</category><category>hitman-absolution</category><category>io-interactive</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Square-Enix</category><category>torben-ellert</category><category>torture</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 20 Aug 2012 15:05:00 EST</pubDate></item></channel></rss>