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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Wii U WiiPad controller patent reveals magnetometer, flash memory]]></title><link>http://www.joystiq.com/2011/08/13/wii-u-wiipad-controller-patent-reveals-magnetometer-flash-memor/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/13/wii-u-wiipad-controller-patent-reveals-magnetometer-flash-memor/</guid><comments>http://www.joystiq.com/2011/08/13/wii-u-wiipad-controller-patent-reveals-magnetometer-flash-memor/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/13/wii-u-wiipad-controller-patent-reveals-magnetometer-flash-memor/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/wiiupatentdiagram.png" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
The <a href="http://www.joystiq.com/tag/wii-u">Wii U</a>'s tablet-esque controller may tout its touchscreen as its main selling point, but there's a lot more than meets the eye going into every one of <a href="http://www.joystiq.com/tag/Nintendo">Nintendo</a>'s resistive-screened revolutionaries. <a href="http://www.joystiq.com/2011/08/13/wii-u-wiipad-controller-patent-reveals-magnetometer-flash-memor/#continued">Patent diagrams</a> for the WiiPad's schematics list off plenty of components you'd expect (touch panel, touch panel controller, camera, etc), however eagle-eyed patent trolls have pointed out a few less common additions to the hardware, namely a magnetic sensor and flash memory.<br />
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The "magnetic sensor," more commonly referred to as a <a href="http://en.wikipedia.org/wiki/Magnetometer">magnetometer</a>, measures <strike>your proximity to Magneto</strike> disturbances in a device's magnetic field. Magnetometers have been used in smartphones to find true north for GPS and compass applications, however the technology can also lend itself to touch-less, camera-less gesture input.<br />
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Flash memory, while mentioned, is not listed in any specific quantity, which makes inferring its purpose somewhat difficult. The memory is listed separately from the onboard CPU's internal memory, however, so its applications will likely be user-oriented rather than processor-oriented. For now, all we can do is wait, imagine, and <em>dream</em>. How many Miis will we be able to fit on this thing? All of them? The future is so bright.<p><a href="http://www.joystiq.com/2011/08/13/wii-u-wiipad-controller-patent-reveals-magnetometer-flash-memor/" rel="bookmark">Continue reading <em>Wii U WiiPad controller patent reveals magnetometer, flash memory</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/13/wii-u-wiipad-controller-patent-reveals-magnetometer-flash-memor/">Wii U WiiPad controller patent reveals magnetometer, flash memory</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 13 Aug 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/13/wii-u-wiipad-controller-patent-reveals-magnetometer-flash-memor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20016483/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/13/wii-u-wiipad-controller-patent-reveals-magnetometer-flash-memor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>flash-memory</category><category>magnetometer</category><category>nintendo</category><category>patent</category><category>patents</category><category>tablet</category><category>touch-screen</category><category>touchscreen</category><category>wii</category><category>wii-u</category><category>wiipad</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 13 Aug 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[Kyocera Echo: a dual-screen Android gaming phone with two launch games]]></title><link>http://www.joystiq.com/2011/02/07/kyocera-echo-a-dual-screen-android-gaming-phone-with-two-launch/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/07/kyocera-echo-a-dual-screen-android-gaming-phone-with-two-launch/</guid><comments>http://www.joystiq.com/2011/02/07/kyocera-echo-a-dual-screen-android-gaming-phone-with-two-launch/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/02/07/kyocera-echo-a-dual-screen-android-gaming-phone-with-two-launch/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/kyoceraecho-spr.jpg" /></a></div>
Nintendo may not be making a smartphone, but if it did, it might look a bit like the <a href="http://www.echobykyocera.com/">Kyocera Echo</a>. Coming to Sprint later this year, it's being touted as the world's first "dual-touchscreen smartphone." At a preview event today, we got to see the phone running <em>The Sims 3</em>, optimized to take advantage of both screens. Unsurprisingly, it looked a lot like the DS version, albeit with higher-resolution graphics. The phone is set to launch with <em>one</em> other game, although a Sprint representative wouldn't reveal what it was.<br />
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Running on a custom Kyocera-skinned version of Android 2.2, the Echo augments the growing "fragmentation" problem that Google's mobile OS faces. Games must use <a href="http://developer.sprint.com/site/global/develop/mobile_platforms/android/android.jsp">Sprint's SDK</a> to take advantage of both of the screens offered by the Echo. But, how many developers will flock to create games for a single device available on a single carrier? We're going to guess: not many. At least the phone will be able to play other Android games -- maybe even <a href="http://www.joystiq.com/2011/01/27/playstation-suite/">PlayStation Suite</a> games, if the specs are up to snuff.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/kyocera-echo/">Kyocera Echo</a></strong></p><a href="http://www.joystiq.com/photos/kyocera-echo/#3856129"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/jsimg2524_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/kyocera-echo/#3856136"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/jsimg2528_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/07/kyocera-echo-a-dual-screen-android-gaming-phone-with-two-launch/">Kyocera Echo: a dual-screen Android gaming phone with two launch games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 Feb 2011 20:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/07/kyocera-echo-a-dual-screen-android-gaming-phone-with-two-launch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19833834/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/07/kyocera-echo-a-dual-screen-android-gaming-phone-with-two-launch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>dual-screen</category><category>echo</category><category>kyocera</category><category>kyocera-echo</category><category>mobile</category><category>sprint</category><category>The-Sims-3</category><category>touch-screen</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 07 Feb 2011 20:20:00 EST</pubDate></item><item><title><![CDATA[Rumor: New PSP uses touch-sensitive controls on the back]]></title><link>http://www.joystiq.com/2010/08/19/rumor-new-psp-uses-touch-sensitive-controls-on-the-back/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/19/rumor-new-psp-uses-touch-sensitive-controls-on-the-back/</guid><comments>http://www.joystiq.com/2010/08/19/rumor-new-psp-uses-touch-sensitive-controls-on-the-back/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/19/rumor-new-psp-uses-touch-sensitive-controls-on-the-back/"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/gampsptouchable530.jpg" /></a></div>
Sony fans have been anxiously awaiting word on the company's next handheld -- one which might serve as an answer back to the <a href="http://www.joystiq.com/tag/3ds">Nintendo 3DS</a>. Earlier today, <a href="http://www.eurogamer.net/articles/2010-08-19-new-psp-has-touch-sensitive-controls">Eurogamer cited</a> a number of unnamed sources who gave a few hints as to what the next PSP might look like. Or, rather, what it will <em>feel</em> like, as the device's most notable reported feature is a touch-sensitive area on the back of the unit.<br />
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Sony Computer Entertainment CEO Kaz Hirai also gave a hint about the handheld's next iteration in <a href="http://www.mcvuk.com/news/40528/Hirai-rules-out-download-only-PSP2">an interview with MCV</a>. Though Hirai insisted the slow-selling PSP Go has been a success, he confirmed future iterations of the handheld won't be download-only. He explained, "there's always going to be requirement for a business with the size and scope of our magnitude to have a physical medium. Whether it a portable device or a home-based console." Eurogamer's sources mentioned the device is roughly the size of the PSP-3000, hypothetically leaving plenty of room for the return of a physical media slot. <br />
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These tipsters reported the device is still a long, long way from seeing the light of day, but that an unfinished version is currently being shopped around to developers. Even though the handheld is still just a faint, distant rumor, we still feel compelled to get in on the ground floor for coming up with a nickname, just in case it all pans out. How about this: <em>The Backrub</em>[TM]. That sounds inviting, doesn't it?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/19/rumor-new-psp-uses-touch-sensitive-controls-on-the-back/">Rumor: New PSP uses touch-sensitive controls on the back</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Aug 2010 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/19/rumor-new-psp-uses-touch-sensitive-controls-on-the-back/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19600232/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/19/rumor-new-psp-uses-touch-sensitive-controls-on-the-back/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>playstation</category><category>psp</category><category>sony</category><category>touch-screen</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 19 Aug 2010 11:45:00 EST</pubDate></item><item><title><![CDATA[Cooking Mama coming to arcades, looks pretty unsanitary]]></title><link>http://www.joystiq.com/2009/11/20/cooking-mama-coming-to-arcades-looks-pretty-unsanitary/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/20/cooking-mama-coming-to-arcades-looks-pretty-unsanitary/</guid><comments>http://www.joystiq.com/2009/11/20/cooking-mama-coming-to-arcades-looks-pretty-unsanitary/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.youtube.com/watch?v=FWrFirsb_-k&amp;feature=player_embedded"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/gam_cookingmamaarcade_580.jpg"  alt="" /></a></div>
We hate to go all Howard Hughes on you guys, but we must admit: This touch-screen equipped <a href="http://www.youtube.com/watch?v=FWrFirsb_-k&amp;feature=player_embedded">arcade version of <em>Cooking Mama</em></a> fills every bone in our body with germophobic discomfort. That can partially be attributed to the fact that we've seen our fair share of filthy hands attached to the wrists of arcade dwellers. Then again, perhaps we just have a visceral, sickening reaction to seeing raw fish being prepared by the aforementioned unwashed digits. <em>Gyyeeeuuuuhhh</em>.<br />
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Check out some footage from the arcade port after the jump, then go ahead and cancel that reservation for Red Lobster. You won't be needing (or wanting) it any time soon.<br />
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[Via <a href="http://gonintendo.com/viewstory.php?id=105033">GoNintendo</a>]<p><a href="http://www.joystiq.com/2009/11/20/cooking-mama-coming-to-arcades-looks-pretty-unsanitary/" rel="bookmark">Continue reading <em>Cooking Mama coming to arcades, looks pretty unsanitary</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/20/cooking-mama-coming-to-arcades-looks-pretty-unsanitary/">Cooking Mama coming to arcades, looks pretty unsanitary</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Nov 2009 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=FWrFirsb_-k&amp;feature=player_embedded>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/20/cooking-mama-coming-to-arcades-looks-pretty-unsanitary/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19248349/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/20/cooking-mama-coming-to-arcades-looks-pretty-unsanitary/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade</category><category>cooking</category><category>cooking-mama</category><category>germs</category><category>taito</category><category>touch-screen</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 20 Nov 2009 19:30:00 EST</pubDate></item><item><title><![CDATA[DS Daily: Fan of the controls]]></title><link>http://www.joystiq.com/2008/10/14/ds-daily-fan-of-the-controls/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/14/ds-daily-fan-of-the-controls/</guid><comments>http://www.joystiq.com/2008/10/14/ds-daily-fan-of-the-controls/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds-daily/" rel="tag">DS Daily</a></p><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/ds_d-pad_up_close_sm.jpg"  alt="" />Which DS game (recent release or older title) do you think really has the right stuff in the controls department? Is it a matter of touch-screen controls or plain old use of the d-pad and buttons? Why do you feel it's a great control scheme? Is there an upcoming game you're excited for that looks like the controls are really spot-on? Lay it on us!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/14/ds-daily-fan-of-the-controls/">DS Daily: Fan of the controls</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Oct 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/14/ds-daily-fan-of-the-controls/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1341302/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/14/ds-daily-fan-of-the-controls/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>controls</category><category>d-pad</category><category>stylus</category><category>touch-screen</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 14 Oct 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[DS Daily: Dream feature]]></title><link>http://www.joystiq.com/2008/09/24/ds-daily-dream-feature/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/24/ds-daily-dream-feature/</guid><comments>http://www.joystiq.com/2008/09/24/ds-daily-dream-feature/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds-daily/" rel="tag">DS Daily</a></p><div align="center"><img hspace="4" border="0" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/shiatsu_massage_ds_lg2.jpg"  alt="" /><br /></div>
We often take the DS for granted. In such a small plastic shell, it houses many awesome components that come together and provide us with a gaming experience that has no equal. It's got an awesome touch-screen, a built-in microphone and with the aid of a little homebrew, it can be made to do things that we never thought a handheld could do. It's a great little system that we can't lavish with enough praise.<br /><br />But, if you had one wish, what kind of feature would you give the DS? A <em>third </em>screen? Wireless transmission through your Wii so you can play DS games on your TV? Leather trim? Lay it on us!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/24/ds-daily-dream-feature/">DS Daily: Dream feature</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 Sep 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/24/ds-daily-dream-feature/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1322430/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/24/ds-daily-dream-feature/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dream-feature</category><category>dream-features</category><category>features</category><category>mic</category><category>screen</category><category>touch-screen</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 24 Sep 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[Chrono Trigger DS features optional SNES play mode]]></title><link>http://www.joystiq.com/2008/09/09/chrono-trigger-ds-features-optional-snes-play-mode/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/09/chrono-trigger-ds-features-optional-snes-play-mode/</guid><comments>http://www.joystiq.com/2008/09/09/chrono-trigger-ds-features-optional-snes-play-mode/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.siliconera.com/2008/09/09/chrono-trigger-ds-has-optional-snes-controls-heres-arrange-mode/"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/ct_snes_controls_sm.jpg" /></a>For fans of <a href="http://www.joystiq.com/2008/08/08/point-counterpoint-the-worth-of-chrono-trigger-ds/"><em>Chrono Trigger</em></a>, the <a href="http://www.joystiq.com/2008/07/02/chrono-trigger-new-ds-features-unveiled-in-u-s-this-year/">news that the game would be ported</a> to the DS was like finding an extra toy in your box of cereal. Or, actually, it was probably a bigger deal than that. Like, a <em>lot</em> bigger. But, what about those purists that don't like touch-screen controls changing up the game? <br /><br />Well, Square Enix will be including a single-screen mode, which you can see to the right of this text. The bottom screen will display health information for the enemies you're currently engaging, so it still plays a role in the game. Are touch-screen controls really that big of an issue, though?<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/09/chrono-trigger-ds-features-optional-snes-play-mode/">Chrono Trigger DS features optional SNES play mode</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Sep 2008 16:48:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/2008/09/09/chrono-trigger-ds-has-optional-snes-controls-heres-arrange-mode/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/09/chrono-trigger-ds-features-optional-snes-play-mode/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1309060/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/09/chrono-trigger-ds-features-optional-snes-play-mode/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chrono-trigger</category><category>chrono-trigger-ds</category><category>controls</category><category>rpg</category><category>square-enix</category><category>stylus</category><category>touch-screen</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 09 Sep 2008 16:48:00 EST</pubDate></item><item><title><![CDATA[Nintendo sued over touch-screen technology]]></title><link>http://www.joystiq.com/2008/07/08/nintendo-sued-over-touch-screen-technology/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/08/nintendo-sued-over-touch-screen-technology/</guid><comments>http://www.joystiq.com/2008/07/08/nintendo-sued-over-touch-screen-technology/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.gamepolitics.com/2008/07/07/nintendo-faces-patent-lawsuit-apparently-over-ds-touch-screen"><img hspace="4" border="0" align="right" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/martin-patent.jpg" /></a>Another day, <a href="http://www.joystiq.com/2008/01/11/nintendo-sued-over-alleged-copyright-infringement-wiimote-and/">another</a> <a href="http://www.joystiq.com/2007/06/20/lonestar-sues-nintendo-over-capacitor/">lawsuit</a> <a href="http://www.joystiq.com/2006/12/09/nintendo-sued-over-wiimote-design/">for</a> <a href="http://www.joystiq.com/2008/06/25/song-used-in-gamecube-commercial-spurs-lawsuit/">Nintendo</a>. Their wacky ideas have <em>probably</em> been done in some form or another over the years, and now everyone wants a profitable piece of the action. The latest candidate for a chunk of Nintendo's payroll is John R. Martin, who claims to have patented <a href="http://www.joystiq.com/tag/touch-screen/">touch-screen</a> and pointing gaming technology in 2005. One year after the DS was released. Despite being a bit late, the origins of the patent date back to 1995, so it's fair game for the courts now.<br /><br />This image was submitted with the patent filing, apparently showing a device "switchable between an amusement mode and a gaming or gambling mode." The whole touching thing can be found under "operating a touch screen on a CRT or ICD." But gambling? Looks like that diagram is for someone who hides stuff under the table to cheat at blackjack or roulette.<br /><br />Nintendo has denied the infringement, while Martin is pursuing another suit against <a href="http://www.joystiq.com/2008/06/05/iphone-and-ipod-touch-threaten-ds-dominance/">Apple</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/08/nintendo-sued-over-touch-screen-technology/">Nintendo sued over touch-screen technology</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 Jul 2008 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamepolitics.com/2008/07/07/nintendo-faces-patent-lawsuit-apparently-over-ds-touch-screen>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/08/nintendo-sued-over-touch-screen-technology/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1248575/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/08/nintendo-sued-over-touch-screen-technology/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gambling</category><category>greedy</category><category>lawsuit</category><category>patent</category><category>sued</category><category>touch-screen</category><dc:creator><![CDATA[Phil Larsen]]></dc:creator><pubDate>Tue, 08 Jul 2008 11:45:00 EST</pubDate></item><item><title><![CDATA[Nintendo helps make a better prison guard]]></title><link>http://www.joystiq.com/2008/06/24/nintendo-helps-make-a-better-prison-guard/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/24/nintendo-helps-make-a-better-prison-guard/</guid><comments>http://www.joystiq.com/2008/06/24/nintendo-helps-make-a-better-prison-guard/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.times-news.com/homepage/local_story_174003030.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/stylus_prison_guard_lg.jpg"  alt="" /></a><br /></div>
We can imagine what makes for a good prison guard: somebody who has seen the show <a href="http://www.imdb.com/title/tt0118421/"><em>Oz</em></a> and is skilled in the ways of the nightstick. What else could a wannabe prison guard need? Nintendo, apparently.<br /><br />At <span>North Branch Correctional Institution, prison Warden John A. Rowley mentioned that the state-of-the-art touch-screen system that the prison uses to control the population is, apparently, very similar to that of the DS. He commented that "</span><span>Nintendo was a great tool to train today's officers." We couldn't agree more, since the DS is not only a great handheld system for gaming, but also a cheap way to introduce folks to the interface of a touch-screen, not to mention how to effectively use a stylus.<br /><br />So, while the Warden comments that Nintendo helped train his guards, we think the system can go further. It can train grandparents on how to use a PDA (or you can <a href="http://www.joystiq.com/2008/05/22/homebrew-using-the-ds-as-a-pda/">turn it into one</a> for them), among other things. What a great little system!<br /></span><span /><br />[Via <a href="http://kotaku.com/5018868/games-help-prison-guards-guard-better">Kotaku</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/24/nintendo-helps-make-a-better-prison-guard/">Nintendo helps make a better prison guard</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Jun 2008 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.times-news.com/homepage/local_story_174003030.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/24/nintendo-helps-make-a-better-prison-guard/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1234886/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/24/nintendo-helps-make-a-better-prison-guard/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>homebrew</category><category>pda</category><category>prison</category><category>stylus</category><category>touch-screen</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 24 Jun 2008 12:30:00 EST</pubDate></item><item><title><![CDATA[DS Clone Wars project lead talks up the game]]></title><link>http://www.joystiq.com/2008/06/20/ds-clone-wars-project-lead-talks-up-the-game/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/20/ds-clone-wars-project-lead-talks-up-the-game/</guid><comments>http://www.joystiq.com/2008/06/20/ds-clone-wars-project-lead-talks-up-the-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://ds.ign.com/articles/882/882648p1.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/clone_wars_ds_ign_sm.jpg"  alt="" /></a>We don't have to tell you how promising upcoming <a href="http://www.joystiq.com/2008/06/19/star-wars-the-clone-wars-ds-is-not-a-wii-clone/"><em>Star Wars: The Clone Wars</em></a> game is. Drop-in anytime wireless co-op play? Awesome! Stylus-driven gameplay akin to <a href="http://www.joystiq.com/2008/04/26/pirate-gaiden-dragon-sword/"><em>Ninja Gaiden: Dragon Sword</em></a>? <em>Awesome</em>. We're excited.<br /><br />For the Padawans out there looking for more, know that the game's project lead, Feargus Carroll, recently spoke with IGN. He details the story, which has Count Dooku  joining force with the Nightsisters, whom are described as "Sith Witches with Force powers and Lightsaber skills." They have nasty things planned for the Jedi and it's up to the player to stop them with the six available characters, which are Obi-Wan Kenobi, Mace Windu, Anakin Skywalker, Ahsoka Tano, Plo Koon and Kit Fisto.<br /><br />Feargus also talks a bit about the stylus-driven controls, stating that just about everything will be controlled with the stylus. Movement, attacks, Force powers and just about anything else you can imagine is utilized through the stylus. It sounds ambitious, but <a href="http://www.joystiq.com/2008/04/07/ds-fanboy-review-ninja-gaiden-dragon-sword/">it's been pulled off once</a> already.<br /><br />All in all, we're excited for Lucasarts' DS entry. What say you?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/20/ds-clone-wars-project-lead-talks-up-the-game/">DS Clone Wars project lead talks up the game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Jun 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ds.ign.com/articles/882/882648p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/20/ds-clone-wars-project-lead-talks-up-the-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1230792/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/20/ds-clone-wars-project-lead-talks-up-the-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>clone-wars</category><category>jedi-alliance</category><category>lucasarts</category><category>star-wars</category><category>star-wars-clone-wars</category><category>stylus</category><category>touch-screen</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 20 Jun 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Introducing unique baseball title Major DS]]></title><link>http://www.joystiq.com/2008/05/23/introducing-unique-baseball-title-major-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/23/introducing-unique-baseball-title-major-ds/</guid><comments>http://www.joystiq.com/2008/05/23/introducing-unique-baseball-title-major-ds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/UjOoSa0xpcA&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/UjOoSa0xpcA&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center><br /><a href="http://www.joystiq.com/tag/tomy">Tomy</a>, who you're more likely to know for <a href="http://www.joystiq.com/2008/05/15/tomy-passes-over-naruto-rpg-2-localization-in-favor-or-naruto-rp/">their involvement with </a><em><a href="javascript:void(0);/*1211514582682*/">Naruto</a> </em>than a sports title, is releasing a pretty sweet baseball game in Japan this July. It's called <em>Major DS</em> and, aside from just being a baseball title (enough for this <a href="http://www.philadelphiaphillies.com">sports fan</a>), it has great appeal in its unique control scheme. As you can witness in the video above, pitching and batting is handled by utilizing the stylus on the touch-screen. It looks like <em><a href="http://www.joystiq.com/2008/05/09/2k-and-konami-reveal-mlb-power-pros-2008/">MLB Power Pros</a> </em>is getting a run for its money soon ...<br /><br />Any sports fans think Tomy is on to something here with <em>Major DS</em>? We're wondering how import-friendly it is, ourselves.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/23/introducing-unique-baseball-title-major-ds/">Introducing unique baseball title Major DS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 May 2008 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/2008/05/22/tomy-steps-up-to-bat-with-major-ds/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/23/introducing-unique-baseball-title-major-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1203462/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/23/introducing-unique-baseball-title-major-ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>baseball</category><category>major</category><category>major-ds</category><category>stylus</category><category>tomy</category><category>touch-screen</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 23 May 2008 09:30:00 EST</pubDate></item><item><title><![CDATA[Are you a bad enough dude to replace your DS Lite's screen?]]></title><link>http://www.joystiq.com/2008/04/09/are-you-a-bad-enough-dude-to-replace-your-ds-lites-screen/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/09/are-you-a-bad-enough-dude-to-replace-your-ds-lites-screen/</guid><comments>http://www.joystiq.com/2008/04/09/are-you-a-bad-enough-dude-to-replace-your-ds-lites-screen/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/how-tos/" rel="tag">How-tos</a>, <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a></p><div align="center"><a href="http://forums.selectbutton.net/viewtopic.php?t=13008"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/screen040908.jpg"  alt="" /></a></div>
Having problems with the touchscreen on your DS Lite? Are you also a crazy person? If so, you may want to attempt to replace the touchscreen yourself using an aftermarket screen. To help future DS repairers (or perhaps just to document a successful replacement), selectbutton forum member Sushi K has created an illustrated guide to the process.<br /><br />Since we have some experience replacing screen covers on handhelds, we'll offer one warning. Unless you live in one of the clean rooms used to manufacture computer chips (and you don't, because it wouldn't be clean with people living in there!) you are going to get dust under your screen. This is a certainty unless you are profoundly lucky. Still, if you can't get Nintendo to fix your DS, a speck or two of dust is a small price to pay for a working touchscreen, although there's always the potential cost of <em>completely wrecking </em>your system.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/09/are-you-a-bad-enough-dude-to-replace-your-ds-lites-screen/">Are you a bad enough dude to replace your DS Lite's screen?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 Apr 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.selectbutton.net/viewtopic.php?t=13008>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/09/are-you-a-bad-enough-dude-to-replace-your-ds-lites-screen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1162724/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/09/are-you-a-bad-enough-dude-to-replace-your-ds-lites-screen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>repair</category><category>touch-screen</category><category>touchscreen</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 09 Apr 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[DS Fanboy Review: Ninja Gaiden Dragon Sword]]></title><link>http://www.joystiq.com/2008/04/07/ds-fanboy-review-ninja-gaiden-dragon-sword/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/07/ds-fanboy-review-ninja-gaiden-dragon-sword/</guid><comments>http://www.joystiq.com/2008/04/07/ds-fanboy-review-ninja-gaiden-dragon-sword/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/photos/ninja-gaiden-dragon-sword/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/real_ultimate_jpeg.jpg" /></a><br /></div>
<div align="center"><em>Click for more screens from Ninja Gaiden: Dragon Sword</em></div>
<br />As you can imagine, many were worried when Itagaki showed off the DS entry in his beloved <em>Ninja Gaiden</em> series. Would the groundbreaking new control scheme set the bar for action games on the system or would it be an unresponsive and unrefined mess, causing you to contemplate <em>throwing your DS against the wall</em>? Well, I'm happy to report that none of these fears ever pan out in <em>Ninja Gaiden: Dragon Sword</em>, which is a pretty great game overall.<br /><br />It turns out, the game is pretty much everything we hoped it would be: a benchmark for how to do an action game on the DS and how other developers can create a great DS entry in their own respective franchises.<br /><br /><p><a href="http://www.joystiq.com/2008/04/07/ds-fanboy-review-ninja-gaiden-dragon-sword/" rel="bookmark">Continue reading <em>DS Fanboy Review: Ninja Gaiden Dragon Sword</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/07/ds-fanboy-review-ninja-gaiden-dragon-sword/">DS Fanboy Review: Ninja Gaiden Dragon Sword</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 Apr 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://joystiqfeatures/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/07/ds-fanboy-review-ninja-gaiden-dragon-sword/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1159931/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/07/ds-fanboy-review-ninja-gaiden-dragon-sword/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d</category><category>action</category><category>dragon-sword</category><category>itagaki</category><category>ninja-gaiden</category><category>ninja-gaiden-dr</category><category>team-ninja</category><category>tecmo</category><category>tomonobu-itagak</category><category>tomonobuitagaki</category><category>touch-screen</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 07 Apr 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[DS Daily: Franchise reboot]]></title><link>http://www.joystiq.com/2008/03/11/ds-daily-franchise-reboot/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/11/ds-daily-franchise-reboot/</guid><comments>http://www.joystiq.com/2008/03/11/ds-daily-franchise-reboot/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds-daily/" rel="tag">DS Daily</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/reboot_show_sm.jpg" />We were looking over <a href="http://www.joystiq.com/2008/03/10/metareview-ninja-gaiden-dragon-sword/">the reviews that have come in</a> so far for <em>Ninja Gaiden: Dragon Sword</em> and we were thinking about how that franchise rebooted itself on the DS. Now, it didn't really <em>need</em> a reboot, nor is it 100% a reboot in the normal way we think of reboots, but it did take an established franchise and retool it for another platform. Now, whether it was a good retooling or a bad retooling remains to be seen.<br /><br />But, we were wondering what other established franchises could use a reboot in this manner? What about a <em>Crazy Taxi</em> game on the DS that has you controlling an interactive steering wheel on the touch-screen or only turning with the shoulder buttons? What about a <em>Sims</em> game that allows you to control them only by barking commands through the microphone? How about a <em>Space Channel 5</em> game redone with <em>Ouendan</em> controls? <br /><br />What can you come up with?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/11/ds-daily-franchise-reboot/">DS Daily: Franchise reboot</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Mar 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/03/11/ds-daily-franchise-reboot/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1136433/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/11/ds-daily-franchise-reboot/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>controls</category><category>franchise</category><category>mic</category><category>microphone</category><category>reboot</category><category>stylus</category><category>touch-screen</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 11 Mar 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[And the Emmy goes to ... well, Nintendo, of course]]></title><link>http://www.joystiq.com/2008/01/08/and-the-emmy-goes-to-well-nintendo-of-course/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/08/and-the-emmy-goes-to-well-nintendo-of-course/</guid><comments>http://www.joystiq.com/2008/01/08/and-the-emmy-goes-to-well-nintendo-of-course/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://press.nintendo.com/articles.jsp?id=14400"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/emmy_cs_0108.jpg" /></a>Cue the bright lights, red carpet, shrimp cocktail platters and Reggie in a little black dress. Okay, so maybe it didn't actually go down that way, but Nintendo still won an Emmy yesterday for "excellence in engineering creativity" at the Technological &amp; Engineering Emmy Awards. The award was given to Nintendo because of the innovation seen in the company's latest systems, the DS <a href="http://www.joystiq.com/2008/01/08/nintendo-wins-another-emmy/">and the Wii</a>. In the case of the DS, it was the handheld's dual-screen display and touch-screen controls that won the hearts of the National Academy of Television Arts &amp; Sciences.<br /><br />While the Academy might have been a little late to recognize this innovation (the DS has been around for three years, after all), it's better late than never. We suppose it could have been worse, considering that Nintendo only won an award for creating the D-pad <a href="http://www.joystiq.com/2007/01/09/oops-sony-declares-sixaxis-emmy-emmys-say-uh-uh/">last year</a>. At any rate, well done Nintendo, and keep that innovation coming.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/08/and-the-emmy-goes-to-well-nintendo-of-course/">And the Emmy goes to ... well, Nintendo, of course</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 Jan 2008 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://press.nintendo.com/articles.jsp?id=14400>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/08/and-the-emmy-goes-to-well-nintendo-of-course/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1081085/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/08/and-the-emmy-goes-to-well-nintendo-of-course/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>award</category><category>d-pad</category><category>dual-screen</category><category>emmy</category><category>touch-screen</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Tue, 08 Jan 2008 14:15:00 EST</pubDate></item><item><title><![CDATA[Man loves DS so much, tries to turn a Game Boy Color into one]]></title><link>http://www.joystiq.com/2007/12/17/man-loves-ds-so-much-tries-to-turn-a-game-boy-color-into-one/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/17/man-loves-ds-so-much-tries-to-turn-a-game-boy-color-into-one/</guid><comments>http://www.joystiq.com/2007/12/17/man-loves-ds-so-much-tries-to-turn-a-game-boy-color-into-one/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/gba/" rel="tag">GBA</a></p><div align="center"><a href="http://mash-mods.com/products/Mash-Mods%20Prototypes/gbctouch"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/gb_color_touch_lg.jpg" /></a><br /></div>
We can understand. The DS is the best invention since <a href="http://en.wikipedia.org/wiki/Antiseptics">antiseptics</a>, in our eyes, completely revolutionizing our life and bringing peace to the world. It's a device that could probably travel back in time, get into the ring with the great<a href="http://en.wikipedia.org/wiki/Muhammad_Ali"> Muhammad Ali</a> and knock him out in two rounds (the DS would spend the first round dancing circles around Ali, humiliating him before going in for the kill in the second round). The DS is our own personal <a href="http://www.youtube.com/watch?v=imqZf1laMUw">super hero</a>.<br /><br />So, we can appreciate this mod that puts a touch-screen into a Game Boy Color. But, you may wonder how the controls actually work. See, different areas of the touch-screen are mapped to corresponding buttons, with a majority of the screen being assigned to the d-pad. It's not as exact to the DS, but it's close enough for us.<br /><br />[Thanks, deadpixels!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/17/man-loves-ds-so-much-tries-to-turn-a-game-boy-color-into-one/">Man loves DS so much, tries to turn a Game Boy Color into one</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Dec 2007 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://mash-mods.com/products/Mash-Mods%20Prototypes/gbctouch>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/17/man-loves-ds-so-much-tries-to-turn-a-game-boy-color-into-one/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1064671/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/17/man-loves-ds-so-much-tries-to-turn-a-game-boy-color-into-one/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game-boy</category><category>game-boy-color</category><category>mods</category><category>touch-screen</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 17 Dec 2007 13:30:00 EST</pubDate></item></channel></rss>
