Modern, competitive FPS spaces typically incorporate regenerating health, skill-boosting experience systems and loadouts, but Toxikk developer Reakktor isn't yearning for any of that. The studio's heart is stuck in the past, when fast-paced, even-playing-field arena FPS games were prominent. Rat...
Posted on Jan 26th 2015 11:00AM
Posted on Jan 26th 2015 10:00AM
Posted on Jan 23rd 2015 7:00PM