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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Scourge: Outbreak due in a 'couple' months on PSN, XBLA, Mac]]></title><link>http://www.joystiq.com/2012/08/06/scourge-outbreak-due-in-a-couple-of-months-time-on-psn-xbla/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/06/scourge-outbreak-due-in-a-couple-of-months-time-on-psn-xbla/</guid><comments>http://www.joystiq.com/2012/08/06/scourge-outbreak-due-in-a-couple-of-months-time-on-psn-xbla/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/08/06/scourge-outbreak-due-in-a-couple-of-months-time-on-psn-xbla/"><img alt="Scourge Outbreak on PSN in 'a couple months'" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/scourge86.jpg" style="margin:4px" /></a></center>A <a href="http://cms.aol.com/11/content/posts/edit/20294370/8/06/scourge-outbreak-infecting-psn-soon/">PlayStation Blog post</a> provides us more representative images from Tragnarion's upcoming downloadable shooter <em>Scourge: Outbreak</em>, showing what appears to be actual gameplay beyond the <a href="http://www.joystiq.com/2012/05/22/scourge-outbreak-spreads-to-psn-xbla-mac-this-summer/">environments and corpses</a> originally shown.<br /><br />Lead game designer Omar Salleh also provided additional detail about the unique storytelling mechanic, which presents a different aspect of the narrative through each playable character's flashbacks. "These memories are designed to fit together as a kind of jig-saw puzzle," he said, "so the best way to get the full picture is to discuss them with your buddies. Some show dubious details about yourself, while others cast doubt on your squad-mates. Who's the real enemy? What's going on? What did you see?"<br /><br /><em>Scourge: Outbreak</em> is due to launch "in a couple of months' time," as a PS3 download, as well as on XBLA and Mac.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/06/scourge-outbreak-due-in-a-couple-of-months-time-on-psn-xbla/">Scourge: Outbreak due in a 'couple' months on PSN, XBLA, Mac</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Aug 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/06/scourge-outbreak-due-in-a-couple-of-months-time-on-psn-xbla/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20294370/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/06/scourge-outbreak-due-in-a-couple-of-months-time-on-psn-xbla/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mac</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>scourge-outbreak</category><category>tragnarion</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 06 Aug 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Scourge Project 3rd-person shooting to Steam, XBLA]]></title><link>http://www.joystiq.com/2009/12/02/scourge-project-3rd-person-shooting-to-steam-xbla/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/02/scourge-project-3rd-person-shooting-to-steam-xbla/</guid><comments>http://www.joystiq.com/2009/12/02/scourge-project-3rd-person-shooting-to-steam-xbla/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/the-scourge-project/2497864/full/"><img width="580" vspace="0" hspace="0" height="350" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/screenshot06-580px-1259783386.jpg" alt="" /></a><br />
<em><small>click to enlarge</small></em></div>
Tragnarion Studios has <a href="http://www.gamespress.com/release.asp?c=t%0C%CBo%BD%01%B6j0%C0o%A0%DC">announced</a> that it will soon bring its third-person shooter, entitled <em>The Scourge Project</em> -- <a href="http://www.gamespot.com/pc/action/thescourgeproject/news.html?sid=6175550">first announced in 2007</a> -- to <a href="http://joystiq.com/tag/xbla">Xbox Live Arcade</a>, <a href="http://www.joystiq.com/tag/PSN/">PSN</a> and <a href="http://joystiq.com/tag/steam">Steam</a>. The game, powered by the <a href="http://joystiq.com/tag/unreal-engine">Unreal Engine</a>, promises "a unique focus on co-operative narrative and gameplay," in which each of the four playable characters will have a unique perspective on the story. From a more meat-and-potatoes standpoint, the game features five hours of gameplay over four levels, nine different weapons and co-op for up to four players (each with different special abilities). <em>The Scourge Project</em> also offers versus multiplayer for up to sixteen players and includes deathmatch, team deathmatch, capture the flag and "Frontier."<br />
<br />
The game certainly seems to be packing some graphical chops, especially compared to Tragnarion's previous project for the DS, a puzzler called <a href="http://www.joystiq.com/tag/doodle-hex"><em>Doodle Hex</em></a>. The game is expected to debut on Steam this month, while the XBLA version is scheduled to arrive in March 2010. The press release <em>does</em> mention a PSN version of the game, though it doesn't appear in the body of the text. We've contacted Tragnarion to see if the PSN listing was legitimate or made in error.<br />
<br />
Check out some screens in the gallery below and find more info on the <a href="http://www.thescourgeproject.com/main.html#/game">official <em>Scourge Project </em>site</a>.<br />
<br />
[Via <a href="http://news.bigdownload.com/2009/12/02/the-scourge-project-due-for-release-on-steam-in-december/">Big Download</a>]<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/the-scourge-project/">The Scourge Project</a></strong></p><a href="http://www.joystiq.com/photos/the-scourge-project/#2497859"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/screenshot01-1222009-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-scourge-project/#2497860"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/screenshot02-1222009-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-scourge-project/#2497861"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/screenshot03-1222009-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-scourge-project/#2497862"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/screenshot04-1222009-5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-scourge-project/#2497863"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/screenshot05-1222009-6_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/02/scourge-project-3rd-person-shooting-to-steam-xbla/">Scourge Project 3rd-person shooting to Steam, XBLA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 Dec 2009 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/the-scourge-project-third-person-shooter-from-spain-s-tragnarion-studios-to-launch-on-steam-next-month>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/02/scourge-project-3rd-person-shooting-to-steam-xbla/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19262438/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/02/scourge-project-3rd-person-shooting-to-steam-xbla/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Microsoft</category><category>steam</category><category>the-scourge-project</category><category>tragnarion</category><category>tragnarion-studios</category><category>unreal-engine</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 02 Dec 2009 19:30:00 EST</pubDate></item><item><title><![CDATA[Doodle Hex screens to tide us over]]></title><link>http://www.joystiq.com/2008/06/30/doodle-hex-screens-to-tide-us-over/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/30/doodle-hex-screens-to-tide-us-over/</guid><comments>http://www.joystiq.com/2008/06/30/doodle-hex-screens-to-tide-us-over/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/doodlehex0630front.jpg" />Tragnarion Studios' <a href="http://www.joystiq.com/2008/05/21/doodle-hex-trailer-lacks-doodling-hexing/"><em>Doodle Hex</em></a> was initially slated for a June 2008 release in the UK, but with so little June left in 2008 it's clear that the wait for the puzzler has been extended a bit. Further clues can be found on publisher Pinnacle Software's website. Well, not so much "further clues" as "definitive proof" -- the site lists a July 11 date.<br /><br />In lieu of <em>actually releasing the game</em>, the publisher released new screenshots of the versus puzzler. We think the <a href="http://www.joystiq.com/2008/04/02/doodle-hexs-vexing-video/">concept</a> of <em>Doodle Hex</em> -- drawing series of runes on the touch screen in rapid succession to send combos of attacks, status ailments, and other effects toward an opponent -- seems like it could make for an interestingly fast-paced game. Or a confusing mess of rune shapes we can't remember! One or the other.<br /><br /><br /><br />[Via press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/30/doodle-hex-screens-to-tide-us-over/">Doodle Hex screens to tide us over</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 30 Jun 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/06/30/doodle-hex-screens-to-tide-us-over/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1241060/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/30/doodle-hex-screens-to-tide-us-over/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>doodle-hex</category><category>pinnacle-software</category><category>puzzle</category><category>tragnarion</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 30 Jun 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Doodle Hex trailer lacks doodling, hexing]]></title><link>http://www.joystiq.com/2008/05/21/doodle-hex-trailer-lacks-doodling-hexing/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/21/doodle-hex-trailer-lacks-doodling-hexing/</guid><comments>http://www.joystiq.com/2008/05/21/doodle-hex-trailer-lacks-doodling-hexing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><center><embed width="425" height="337" align="middle" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" quality="high" allowfullscreen="true" allowscriptaccess="sameDomain" name="gtembed" swliveconnect="true" src="http://www.gametrailers.com/remote_wrap.php?mid=34274"></embed></center><br />To be honest, this <a href="http://www.joystiq.com/2008/04/02/doodle-hexs-vexing-video/"><em>Doodle Hex</em></a> trailer completely vexes us. For one, it's entirely devoid of gameplay footage. For us, when we check out a trailer for a game, we usually expect gameplay footage <em>from that game</em>. But, hey, maybe that's just us.<br /><br />Then again, it's a puzzle game. So we pretty much know the score.<br /><br /><br /><br />[Via <a href="http://gonintendo.com/?p=43698">Go Nintendo</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/21/doodle-hex-trailer-lacks-doodling-hexing/">Doodle Hex trailer lacks doodling, hexing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 May 2008 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/34274.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/21/doodle-hex-trailer-lacks-doodling-hexing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1201812/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/21/doodle-hex-trailer-lacks-doodling-hexing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>doodle-hex</category><category>pinnacle-software</category><category>puzzle</category><category>tragnarion</category><category>tragnarion-studios</category><category>tragnarionstudios</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 21 May 2008 23:00:00 EST</pubDate></item><item><title><![CDATA[Doodle Hex's vexing video]]></title><link>http://www.joystiq.com/2008/04/02/doodle-hexs-vexing-video/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/02/doodle-hexs-vexing-video/</guid><comments>http://www.joystiq.com/2008/04/02/doodle-hexs-vexing-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><center>
<div><object width="425" height="340"><param name="movie" value="http://www.dailymotion.com/swf/x4xrx4&amp;v3=1&amp;related=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.dailymotion.com/swf/x4xrx4&amp;v3=1&amp;related=1" type="application/x-shockwave-flash" width="425" height="340" allowFullScreen="true" allowScriptAccess="always"></embed></object></div>
</center><br /> <br /> We fully approve of <a href="http://www.gametrailers.com/player/31592.html">video tutorials</a> for puzzle games. It's often a lot easier to<em> show</em> us the new mechanic of a puzzler than it is to <em>describe</em> which blocks you arrange in what formation, etc. Unfortunately, the tutorial for <a href="http://www.joystiq.com/2008/03/06/doodle-hex-casts-first-screenshots/"><em>Doodle Hex</em></a> is no help at all. It starts off well, introducing all of the onscreen elements -- but then it skips the part about <em>what those onscreen elements do</em> or <em>how to use them</em> or <em>what's going on. </em>We feel <em>more</em> confused now after seeing the rapid-fire combat than we did before watching this "tutorial."<br /> <br />At least we can enjoy the announcer, who delivers his lines with hilariously false, sarcastic enthusiasm. "You draw magical symbols known as <em>runes!</em> That's ... <em>so great!</em> I am <em>completely </em>enjoying this job."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/02/doodle-hexs-vexing-video/">Doodle Hex's vexing video</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 Apr 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/32465.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/02/doodle-hexs-vexing-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1155428/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/02/doodle-hexs-vexing-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>doodle-hex</category><category>pinnacle-software</category><category>puzzle</category><category>tragnarion</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 02 Apr 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[Doodle Hex casts itself onto the Wii]]></title><link>http://www.joystiq.com/2008/03/18/doodle-hex-casts-itself-onto-the-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/18/doodle-hex-casts-itself-onto-the-wii/</guid><comments>http://www.joystiq.com/2008/03/18/doodle-hex-casts-itself-onto-the-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/doodle_cs_0318.jpg" /><br /></div>
Tragnarion Studios just got approved by Nintendo as an official licensed Wii developer, so what are their plans? If you answered, "They're going to Disney World," you'd be wrong, but we appreciate the sentiment.<br /><br />You may or may not have heard of the Spanish developer's DS game that's in the works, <a href="http://www.joystiq.com/2007/08/17/doodle-hex-piques-interest-despite-name/"><span style="font-style: italic;">Doodle Hex</span></a>, which will be coming to our favorite touchscreen handheld this May. The game's name is pretty self explanatory -- you cast magic and hexes on people by drawing them with a stylus. But Tragnarion thinks that the drawing gameplay would go well with a Wiimote, too. With the studio's newly acquired license, the Spanish developer therefore hopes to bring the <span style="font-style: italic;">Doodle Hex</span> saga to the Wii. We're assuming they would make a new game in the series rather than remake <a href="http://www.joystiq.com/2008/03/06/doodle-hex-casts-first-screenshots/">the DS game</a>, but details weren't specified.<br /><br />Tragnarion also said they they've been planning some innovative projects that fully utilize the Wii's capabilities, but whether they mean new IPs or more <span style="font-style: italic;">Doodle Hex</span> remains to be seen.<br /><br />[Via GamesPress press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/18/doodle-hex-casts-itself-onto-the-wii/">Doodle Hex casts itself onto the Wii</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Mar 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/03/18/doodle-hex-casts-itself-onto-the-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1143040/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/18/doodle-hex-casts-itself-onto-the-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>doodle-hex</category><category>fighting</category><category>magic</category><category>puzzle</category><category>spells</category><category>tragnarion</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Tue, 18 Mar 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Doodle Hex casts first screenshots]]></title><link>http://www.joystiq.com/2008/03/06/doodle-hex-casts-first-screenshots/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/06/doodle-hex-casts-first-screenshots/</guid><comments>http://www.joystiq.com/2008/03/06/doodle-hex-casts-first-screenshots/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/doodle-hex-main-99.jpg" />And it's about time, as well. We last heard about Tragnarion's spell-casting title way back in August 2007, if you can recall such a time, before the game seemingly disappeared in its own puff of smoke.<br /><br />It's back now, however, along with a publisher (Pinnacle Software) and the first half-dozen screenshots. As described <a href="http://www.joystiq.com/2007/08/17/doodle-hex-piques-interest-despite-name/">previously</a>, the touchscreen is to be used for scribbling out your hexes (and contains all sorts of gauges and meters that we don't fully understand yet), while the top screen is reserved for the game's hand-drawn art. We like that pig, but some of the other examples look <a href="http://www.joystiq.com/photos/doodle-hex/685533/"><em>kinda janky</em></a>.<br /><br />The gallery below has the first six screens, each super-imposed onto a DS. It's almost like the game itself is in your hands! Or not.<br /> <br /><br />[Via press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/06/doodle-hex-casts-first-screenshots/">Doodle Hex casts first screenshots</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 06 Mar 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/03/06/doodle-hex-casts-first-screenshots/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1133269/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/06/doodle-hex-casts-first-screenshots/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>doodle-hex</category><category>doodlehex</category><category>fighting</category><category>magic</category><category>puzzle</category><category>spells</category><category>tragnarion</category><category>tragnarionstudios</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Thu, 06 Mar 2008 15:00:00 EST</pubDate></item></channel></rss>