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Posts tagged treehouse

The localization of Advance Wars: Days of Ruin

Gamasutra has an excellent interview up with Tim O'Leary, the man who heads Nintendo's North American localization team, and who helped prepare Advance Wars: Days of Ruin for the U.S. market. O'Leary reveals how feedback from western gamers was a major influence on the new direction taken by Days of...

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DS Fanboy interviews Treehouse's Rich Amtower

Today, DS Fanboy has a nice little treat for all of our readers. We sit down and speak with Rich Amtower, who works in Nintendo's Treehouse division. Responsible for adapting Japanese titles to the English, French and Spanish markets, you can imagine he's got quite the difficult job to do. That doe...

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Off the Grid plays with Icehouse

Every other week Scott Jon Siegel contributes Off the Grid, a column on gaming away from the television screen or monitor. Just so we're clear, Icehouse isn't a game. Well, technically that's not true. Icehouse was a game, designed by John Cooper of Looney Labs in the late 80s. Now, Looney Labs u...

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Super Paper Mario breaks 3rd dimension, fourth wall

MTV News sat back down with Nate Bihldorff, writer for Nintendo of America's Treehouse localization team, to talk about some of the more off-beat inclusions in Intelligent Systems' latest, Super Paper Mario, which he cowrote with Erik Peterson. The game not only breaks down the barrier between the...

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