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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Analog trigger squeezes its way onto PlayStation Motion Controller]]></title><link>http://www.joystiq.com/2009/08/28/analog-trigger-squeezes-its-way-onto-playstation-motion-controll/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/28/analog-trigger-squeezes-its-way-onto-playstation-motion-controll/</guid><comments>http://www.joystiq.com/2009/08/28/analog-trigger-squeezes-its-way-onto-playstation-motion-controll/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://blog.us.playstation.com/2009/08/28/exclusive-behind-the-scenes-with-scea-research-development-part-1/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/psmotionpsb.jpg" alt="" /></a><br /></div>
Sony's R&amp;D guru Richard Marks made a recent appearance on the <a href="http://blog.us.playstation.com/2009/08/28/exclusive-behind-the-scenes-with-scea-research-development-part-1/">PlayStation.Blog</a> to talk more about the <a href="http://www.joystiq.com/tag/playstation-motion-controller">PlayStation Motion Controller</a>. In a new seven minute video (after the break), Marks spent a bit more time going through the various technology demos first unveiled <a href="http://www.joystiq.com/2009/06/03/watch-the-playstation-motion-controller-in-action/">during E3</a>. While Sony commented that the ball-on-a-stick design was simply a prototype, the controller in Marks's hand doesn't appear to be very different (if at all) to what was shown earlier this year.<br /><br />In addition to reiterating claims of its <a href="http://www.joystiq.com/2009/07/21/playstation-motion-controller-accuracy-scarily-good/">accuracy</a> and the importance of <a href="http://www.joystiq.com/2009/06/24/analyst-playstation-motion-controller-better-for-core-gamers-th/">tactile buttons</a>, Marks mentioned a few details that you may not have known about the controller. Firstly, he talks about the controller's analog trigger: "It has this analog trigger which really is a great metaphor for squeezing and grabbing. So you can grab and you can put as much pressure as you want to grab something with, which is really great for picking things up or for giving you the ability to just interact with the scene in a way that's completely different than we've been able to do before."<br /><br />Next, he confirms that the controller will be able to rumble, much like Nintendo's Wii Remote. "It can give you some feedback about what's happening through rumble, which is very private and only you are getting." Private? We're not sure that's the <a href="http://www.gamegirladvance.com/archives/2002/10/26/sex_in_games_rezvibrator.html">best word</a> (note: link slightly NSFW) to use when describing force feedback.<p><a href="http://www.joystiq.com/2009/08/28/analog-trigger-squeezes-its-way-onto-playstation-motion-controll/" rel="bookmark">Continue reading <em>Analog trigger squeezes its way onto PlayStation Motion Controller</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/28/analog-trigger-squeezes-its-way-onto-playstation-motion-controll/">Analog trigger squeezes its way onto PlayStation Motion Controller</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 28 Aug 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2009/08/28/exclusive-behind-the-scenes-with-scea-research-development-part-1/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/28/analog-trigger-squeezes-its-way-onto-playstation-motion-controll/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19144265/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/28/analog-trigger-squeezes-its-way-onto-playstation-motion-controll/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>analog</category><category>playstation-motion-controller</category><category>richard-marks</category><category>rumble</category><category>trigger</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 28 Aug 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Trigger happy LED mod]]></title><link>http://www.joystiq.com/2007/04/29/trigger-happy-led-mod/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/29/trigger-happy-led-mod/</guid><comments>http://www.joystiq.com/2007/04/29/trigger-happy-led-mod/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/how-tos/" rel="tag">How-tos</a>, <a href="http://www.joystiq.com/category/controller/" rel="tag">Controller</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/homebrew/" rel="tag">Homebrew</a></p><a href="http://www.wiicade.com/forum/viewtopic.php?t=2223"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/trigger-led-nwf.jpg" align="right" vspace="4" border="1" /></a>Wii remote modders won't rest until they've installed fluorescent lighting on every button and pad, decorating the controller like some kind of rectangular christmas tree. Today's DIY project adds an <a href="http://www.joystiq.com/tag/led">LED</a> to the usually unseen B button behind the remote.
<p> </p>
<p>WiiCade forumer Loki has instructions and a photo tutorial on how to plant an LED under your own Wiimote's trigger. You can set the button to light up all the time or when the controller <a href="http://www.joystiq.com/search/?q=rumble">rumbles</a>, whichever your fancy. Check past the post break for video of the glowing mod.<br /><br />[Via <a href="http://digg.com/gaming_news/New_mod_makes_Wiimote_B_button_light_up_on_rumble">Digg</a>]</p><p><a href="http://www.joystiq.com/2007/04/29/trigger-happy-led-mod/" rel="bookmark">Continue reading <em>Trigger happy LED mod</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/29/trigger-happy-led-mod/">Trigger happy LED mod</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 29 Apr 2007 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.wiicade.com/forum/viewtopic.php?t=2223>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/29/trigger-happy-led-mod/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/884932/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/29/trigger-happy-led-mod/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>b</category><category>bbutton</category><category>button</category><category>buttons</category><category>controller</category><category>led</category><category>leds</category><category>mod</category><category>mods</category><category>nintendowii</category><category>remote</category><category>rumble</category><category>rumbles</category><category>trigger</category><category>wii</category><category>wiimote</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Sun, 29 Apr 2007 17:00:00 EST</pubDate></item><item><title><![CDATA[Atlus talks about Deep Labyrinth]]></title><link>http://www.joystiq.com/2006/07/09/atlus-talks-about-deep-labyrinth/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/09/atlus-talks-about-deep-labyrinth/</guid><comments>http://www.joystiq.com/2006/07/09/atlus-talks-about-deep-labyrinth/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://www.siliconera.com/2006/07/06/from-cell-phone-game-to-ds-title-the-story-of-deep-labyrinth/"><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.joystiq.com/media/2006/07/deep_labyrinth.jpg" /></a>With the recent surge of role-playing titles hitting the DS, Atlus' <em>Deep Labyrinth</em> has received some major attention due to its development team, Interactive Brains, recruiting some key talent from one of the greatest RPGs of all time <em>Chrono Trigger</em>. What's even more interesting is that the game was originally designed for cell phones.<br /> <br /> So while the game could've been brought to the PSP and enjoyed the added horsepower, the choice to go with the DS was easy. With the touchscreen capabilities and wild popularity the handheld has received so far, the game looks like it could be a big success on the platform. The game will feature two different scenarios for play, one brought over from the original cell phone title and the other being an all-new adventure created specifically for the DS.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/09/atlus-talks-about-deep-labyrinth/">Atlus talks about Deep Labyrinth</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 09 Jul 2006 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/2006/07/06/from-cell-phone-game-to-ds-title-the-story-of-deep-labyrinth/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/09/atlus-talks-about-deep-labyrinth/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/640445/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/09/atlus-talks-about-deep-labyrinth/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atlus</category><category>brains</category><category>chrono</category><category>deep</category><category>ds</category><category>interactive</category><category>labyrinth</category><category>lite</category><category>nintendo</category><category>trigger</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sun, 09 Jul 2006 12:00:00 EST</pubDate></item><item><title><![CDATA[PS3 pad loses DualShock name and vibration but picks up Wii-esque motion detection and wireless connectivity]]></title><link>http://www.joystiq.com/2006/05/09/ps3-pad-loses-dualshock-name-and-vibration-but-picks-up-wii-esqu/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/09/ps3-pad-loses-dualshock-name-and-vibration-but-picks-up-wii-esqu/</guid><comments>http://www.joystiq.com/2006/05/09/ps3-pad-loses-dualshock-name-and-vibration-but-picks-up-wii-esqu/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.pro-g.co.uk/news/09-05-2006-2756.html"><img width="425" vspace="4" hspace="4" height="226" border="0" align="middle" alt="Revised PS3 pad rear-view shot" src="http://www.joystiq.com/media/2006/05/Revised_PS3_pad_rear_view_shot.jpg" /></a><br />In <a href="http://www.joystiq.com/2006/05/05/you-knew-it-controller-redesign-next-week/">a shocking turn of events</a>, the PS3 controller has gone from banamerang to wireless DualShock 3, except without the DualShock name and vibration.<br /><br />If you take a good look at the back of the new control pad (see the close-up above), you'll notice that the DualShock 2 brand name imprinted on the old controller has now been supplanted by a row of LED lights to show which input has been set, either wirelessly or via the wired USB recharge port. Sony's now the only name in-line for PS3 controllers either on the pad or in the press releases (see "the new PS3 controller").<p><a href="http://www.joystiq.com/2006/05/09/ps3-pad-loses-dualshock-name-and-vibration-but-picks-up-wii-esqu/" rel="bookmark">Continue reading <em>PS3 pad loses DualShock name and vibration but picks up Wii-esque motion detection and wireless connectivity</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/09/ps3-pad-loses-dualshock-name-and-vibration-but-picks-up-wii-esqu/">PS3 pad loses DualShock name and vibration but picks up Wii-esque motion detection and wireless connectivity</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 May 2006 00:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.pro-g.co.uk/news/09-05-2006-2756.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/09/ps3-pad-loses-dualshock-name-and-vibration-but-picks-up-wii-esqu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/616318/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/09/ps3-pad-loses-dualshock-name-and-vibration-but-picks-up-wii-esqu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>360</category><category>adapt</category><category>adapted</category><category>adapts</category><category>adopt</category><category>adopted</category><category>adopts</category><category>analog</category><category>banamerang</category><category>banana</category><category>batarang</category><category>batteries</category><category>battery</category><category>Bluetooth</category><category>boomerang</category><category>brand name</category><category>BrandName</category><category>bumper</category><category>case</category><category>casing</category><category>connect</category><category>connectivity</category><category>control pad</category><category>controller</category><category>controllers</category><category>ControlPad</category><category>court</category><category>detect</category><category>detecting</category><category>detection</category><category>Dual Shock</category><category>Dual Shock 2</category><category>Dual Shock 3</category><category>DualShock</category><category>DualShock 2</category><category>DualShock 3</category><category>DualShock2</category><category>DualShock3</category><category>force feedback</category><category>force-feedback</category><category>ForceFeedback</category><category>functionality</category><category>Guide</category><category>haptic</category><category>hardware</category><category>Immersion</category><category>in-line</category><category>incorporate</category><category>input</category><category>interface</category><category>lateral</category><category>lawsuit</category><category>LED</category><category>LED lights</category><category>LedLights</category><category>manufacturer</category><category>motion</category><category>name</category><category>new</category><category>Nintendo</category><category>old</category><category>pad</category><category>patent</category><category>pitch</category><category>PlayStation</category><category>PlayStation 2</category><category>Playstation2</category><category>port</category><category>predecessor</category><category>press release</category><category>press releases</category><category>PressRelease</category><category>PressReleases</category><category>PS2</category><category>recharge</category><category>Revolution</category><category>roll</category><category>rumble</category><category>sensing</category><category>shoulder</category><category>six-axis</category><category>Sony</category><category>support</category><category>trigger</category><category>USB</category><category>USB recharge port</category><category>UsbRechargePort</category><category>vibration</category><category>weigh</category><category>weighs</category><category>Wii</category><category>Wii-mote</category><category>Wiimote</category><category>wired</category><category>wireless</category><category>wirelessly</category><category>X-Y-Z</category><category>Xbox</category><category>Xbox 360</category><category>Xbox Live</category><category>Xbox360</category><category>XboxLive</category><category>yaw</category><dc:creator><![CDATA[Dan Choi]]></dc:creator><pubDate>Tue, 09 May 2006 00:58:00 EST</pubDate></item><item><title><![CDATA[Preview of new Guitar Hero II co-op mode]]></title><link>http://www.joystiq.com/2006/05/08/preview-of-new-guitar-hero-ii-co-op-mode/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/08/preview-of-new-guitar-hero-ii-co-op-mode/</guid><comments>http://www.joystiq.com/2006/05/08/preview-of-new-guitar-hero-ii-co-op-mode/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a>, <a href="http://www.joystiq.com/category/rhythm/" rel="tag">Rhythm</a></p><a href="http://ps2.ign.com/articles/705/705210p1.html"><img width="425" vspace="4" hspace="4" height="297" border="1" align="top" alt="Screenshot of new Guitar Hero II co-op mode" src="http://www.joystiq.com/media/2006/05/Guitar_Hero_II_co-op_mode_shot.jpg" /></a><br />In case you missed it on Friday, IGN posted a pre-E3 hands-on preview of <em>Guitar Hero II</em>'s new co-op mode. It's a departure from the first game's multiplayer mode in that the two players have to depend on each other a lot more to pass each song and thereby make beautiful music together.<br /><br />While the old multiplayer option will still be around in the sequel, the new mode mixes distinct lead guitar and bass or rhythm parts where each player affects the other in various ways, whether by failing if either performance slips (as in <em>DDR</em>), sharing the same Rock Meter (with mistakes from either player resetting the score multiplier), and needing to both go vertical at the same time to activate the shared Star Power. Thankfully, different difficulty levels can be assigned to each player.<br /><br />The Joystiq team out in L.A. will probably find <span style="font-style: italic;">something</span> to do until they get their sweaty paws on a guitar controller or two on the E3 show floor (maybe one of those wacky press conferences will help pass the time), but we're sure the wait to try the latest build of this rockin' series will be worth it. The seven songs available at E3 are listed below.<br /><br />[Thanks, murph]<p><a href="http://www.joystiq.com/2006/05/08/preview-of-new-guitar-hero-ii-co-op-mode/" rel="bookmark">Continue reading <em>Preview of new Guitar Hero II co-op mode</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/08/preview-of-new-guitar-hero-ii-co-op-mode/">Preview of new Guitar Hero II co-op mode</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 May 2006 15:21:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps2.ign.com/articles/705/705210p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/08/preview-of-new-guitar-hero-ii-co-op-mode/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/616109/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/08/preview-of-new-guitar-hero-ii-co-op-mode/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activate</category><category>bass</category><category>bass guitar</category><category>BassGuitar</category><category>co-op</category><category>co-op mode</category><category>Co-opMode</category><category>controller</category><category>cooperative</category><category>cooperative mode</category><category>CooperativeMode</category><category>DDR</category><category>depend</category><category>difficulty</category><category>difficulty level</category><category>difficulty levels</category><category>DifficultyLevel</category><category>DifficultyLevels</category><category>E3</category><category>e32006</category><category>fail</category><category>fails</category><category>guitar</category><category>guitar controller</category><category>Guitar Hero</category><category>Guitar Hero 2</category><category>Guitar Hero II</category><category>guitar peripheral</category><category>GuitarController</category><category>GuitarHero</category><category>GuitarHero2</category><category>GuitarHeroIi</category><category>GuitarPeripheral</category><category>hands-on</category><category>L.A.</category><category>LA</category><category>lead</category><category>lead guitar</category><category>LeadGuitar</category><category>level</category><category>levels</category><category>Los Angeles</category><category>LosAngeles</category><category>mode</category><category>multiplayer</category><category>multiplier</category><category>music</category><category>new mode</category><category>NewMode</category><category>option</category><category>pass</category><category>passes</category><category>performance</category><category>peripheral</category><category>player</category><category>players</category><category>preview</category><category>PS2</category><category>rhythm guitar</category><category>RhythmGuitar</category><category>Rock</category><category>Rock Meter</category><category>rockin</category><category>rockin'</category><category>RockMeter</category><category>sequel</category><category>share</category><category>shared</category><category>show</category><category>show floor</category><category>ShowFloor</category><category>slips</category><category>song</category><category>songs</category><category>Star Power</category><category>Star Power Meter</category><category>StarPower</category><category>StarPowerMeter</category><category>trigger</category><dc:creator><![CDATA[Dan Choi]]></dc:creator><pubDate>Mon, 08 May 2006 15:21:00 EST</pubDate></item></channel></rss>