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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Unleash 'The Power of Liking' in Infinity Blade 2's 'Vault of Tears' this Thursday (tissues not included)]]></title><link>http://www.joystiq.com/2012/05/21/unleash-the-power-of-liking-in-infinity-blade-2s-vault-of-te/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/21/unleash-the-power-of-liking-in-infinity-blade-2s-vault-of-te/</guid><comments>http://www.joystiq.com/2012/05/21/unleash-the-power-of-liking-in-infinity-blade-2s-vault-of-te/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/21/unleash-the-power-of-liking-in-infinity-blade-2s-vault-of-te/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/ib2headerimg530pxoversizedheightwhoops.jpg" /></a></div>It's not a new box set from The Cure, nor from Joy Division, nor from Him. It's not a Tears for Fears reference, nor is it access to Prince's 1980s clothing selections! Nope, <a href="http://www.joystiq.com/game/infinity-blade-2"><em>Infinity Blade 2</em></a>'s "Vault of Tears" is actually a massive (free) content update headed to Epic's latest iOS entry this Thursday.<br /><br />Several new enemies are being added, as well as "more than 50 new items" and rewards. Most bizarrely, the ability to "earn extra turns and invite their friends, family, and other non-Infinity Blade players to do in-game damage with the power of liking and re-tweeting battle calls." You read that right, folks: "the power of liking and re-tweeting battle calls." In the biz, we call that a "paradigm shift." Also, <em>awful</em>.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/infinity-blade-2-vault-of-tears/">Infinity Blade 2 (Vault of Tears)</a></strong></p><a href="http://www.joystiq.com/photos/infinity-blade-2-vault-of-tears/#5036957"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/ib2votboggiant_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infinity-blade-2-vault-of-tears/#5036958"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/ib2votcardboardhero_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infinity-blade-2-vault-of-tears/#5036959"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/ib2votclashmob_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infinity-blade-2-vault-of-tears/#5036960"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/ib2votgargap_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infinity-blade-2-vault-of-tears/#5036961"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/ib2votthestatue_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/05/21/unleash-the-power-of-liking-in-infinity-blade-2s-vault-of-te/" rel="bookmark">Continue reading <em>Unleash 'The Power of Liking' in Infinity Blade 2's 'Vault of Tears' this Thursday (tissues not included)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/21/unleash-the-power-of-liking-in-infinity-blade-2s-vault-of-te/">Unleash 'The Power of Liking' in Infinity Blade 2's 'Vault of Tears' this Thursday (tissues not included)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 May 2012 11:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/21/unleash-the-power-of-liking-in-infinity-blade-2s-vault-of-te/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20241709/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/21/unleash-the-power-of-liking-in-infinity-blade-2s-vault-of-te/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chair</category><category>chair-entertainment</category><category>epic</category><category>epic-games</category><category>facebook</category><category>infinity-blade-2</category><category>twitter</category><category>update</category><category>vault-of-tears</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 21 May 2012 11:50:00 EST</pubDate></item><item><title><![CDATA['Archer' may take a shot at a Pinball FX 2 table, it's all Twitter's fault]]></title><link>http://www.joystiq.com/2012/04/20/archer-may-takes-a-shot-at-a-pinball-fx-2-table-its-all-twit/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/20/archer-may-takes-a-shot-at-a-pinball-fx-2-table-its-all-twit/</guid><comments>http://www.joystiq.com/2012/04/20/archer-may-takes-a-shot-at-a-pinball-fx-2-table-its-all-twit/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/20/archer-takes-a-shot-at-a-pinball-fx-2-table-its-all-twitter/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/fxarcherwp1024x7681.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 398px; " /></a></div>So it went down like this: Someone <a href="https://twitter.com/#!/NealHolman/statuses/193412961455443968">tweeted</a> <em>Archer </em>production designer and art director Neil Holman the idea for an <em>Archer </em>table in Zen Studios' <a href="http://www.joystiq.com/game/pinball-fx-2"><em>Pinball FX 2</em></a>, Holman said he could send the idea up to FX if Zen was down, and Zen said, "<a href="https://twitter.com/#!/zen_studios/statuses/193414277951004673"><em>Yuuuuup</em></a>" (paraphrased). Holman since requested Zen's contact info and said he'll "put the wheels in motion."<br /><br />It looks to us like Twitter already got those gears turning, in a wonderfully public way. This is what happens when cool people work together: transparency and dead hookers. Uh, we mean, cartoon spy-drama pinball tables. Of course.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/20/archer-may-takes-a-shot-at-a-pinball-fx-2-table-its-all-twit/">'Archer' may take a shot at a Pinball FX 2 table, it's all Twitter's fault</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Apr 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/20/archer-may-takes-a-shot-at-a-pinball-fx-2-table-its-all-twit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20220909/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/20/archer-may-takes-a-shot-at-a-pinball-fx-2-table-its-all-twit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archer</category><category>microsoft</category><category>Neal-Holman</category><category>pinball-fx-2</category><category>table</category><category>twitter</category><category>xbox</category><category>Zen-Studios</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Fri, 20 Apr 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[Sons of Anarchy creator in talks for game, likely browser-based]]></title><link>http://www.joystiq.com/2012/02/27/sons-of-anarchy-creator-in-talks-for-game-likely-browser-based/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/27/sons-of-anarchy-creator-in-talks-for-game-likely-browser-based/</guid><comments>http://www.joystiq.com/2012/02/27/sons-of-anarchy-creator-in-talks-for-game-likely-browser-based/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/27/sons-of-anarchy-creator-in-talks-for-game-likely-browser-based/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/soaps030.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>Kurt Sutter, creator of <em>Sons of Anarchy</em> the television series, is looking to become Kurt Sutter, creator of <em>Sons of Anarchy</em> the video game. Sutter teased a possible <em>Sons of Anarchy</em> video game from a "major gaming company" in a tweet today, writing that he is "soon to be taking meetings" for the project to "figure out costs, platform and timing."<br /><br />Sutter clarified his realistic expectations a few minutes after the initial tweet, saying, "to do a quality platform-based game costs tens of millions and takes years. We're toying with the idea of a high-end browser-based game." We're not complaining one way or the other, as long as video game Jax looks <em>exactly </em>like Charlie Hunnam.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/27/sons-of-anarchy-creator-in-talks-for-game-likely-browser-based/">Sons of Anarchy creator in talks for game, likely browser-based</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 27 Feb 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/27/sons-of-anarchy-creator-in-talks-for-game-likely-browser-based/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20180746/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/27/sons-of-anarchy-creator-in-talks-for-game-likely-browser-based/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Kurt-Sutter</category><category>mac</category><category>pc</category><category>Sons-of-Anarchy</category><category>tweet</category><category>twitter</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 27 Feb 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[PSA: Twitter, Netflix, and Flickr now available for Vita]]></title><link>http://www.joystiq.com/2012/02/22/psa-twitter-netflix-and-flickr-now-available-for-vita/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/22/psa-twitter-netflix-and-flickr-now-available-for-vita/</guid><comments>http://www.joystiq.com/2012/02/22/psa-twitter-netflix-and-flickr-now-available-for-vita/#comments</comments><description><![CDATA[<center><!--[if IE]><object width="530" height="318" id="viddlerOuter-6331bf9f" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/6331bf9f/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=74755723&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-6331bf9f"><video id="viddlerVideo-6331bf9f" src="//www.viddler.com/file/6331bf9f/html5mobile?openURL=74755723" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/6331bf9f/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--> <object data="//www.viddler.com/simple/6331bf9f/" height="318" id="viddlerOuter-6331bf9f" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/6331bf9f/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=74755723&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-6331bf9f"><video controls="controls" height="298" id="viddlerVideo-6331bf9f" poster="//www.viddler.com/thumbnail/6331bf9f/" src="//www.viddler.com/file/6331bf9f/html5mobile?openURL=74755723" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/twitter222.jpg" style="display: none" vspace="4" /></center><br />The PlayStation Vita just got moderately more useful. A suite of apps is available today on the PlayStation Store including Flickr, Netflix, and "LiveTweet." That's the name of the Twitter app. No, we don't know why.<br /><br />If you're a new Vita owner, you can get them all right now through the PlayStation Store. If you're a prospective Vita owner just waiting to see how the Netflix app shook out, you can see for yourself in this walkthrough from <a href="http://www.engadget.com/2012/02/22/select-ps-vita-apps-hit-the-us-playstation-store-netflix-liv/">Engadget</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/22/psa-twitter-netflix-and-flickr-now-available-for-vita/">PSA: Twitter, Netflix, and Flickr now available for Vita</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 22 Feb 2012 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/22/psa-twitter-netflix-and-flickr-now-available-for-vita/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20177170/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/22/psa-twitter-netflix-and-flickr-now-available-for-vita/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>flickr</category><category>livetweet</category><category>netflix</category><category>playstation</category><category>playstation-vita</category><category>psa</category><category>psn</category><category>twitter</category><category>vita</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 22 Feb 2012 12:45:00 EST</pubDate></item><item><title><![CDATA[Super Meat Boy to be torn apart, rebuilt for touchscreen devices]]></title><link>http://www.joystiq.com/2012/02/09/super-meat-boy-to-be-torn-apart-rebuilt-for-touchscreen-devices/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/09/super-meat-boy-to-be-torn-apart-rebuilt-for-touchscreen-devices/</guid><comments>http://www.joystiq.com/2012/02/09/super-meat-boy-to-be-torn-apart-rebuilt-for-touchscreen-devices/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/09/super-meat-boy-to-be-torn-down-rebuilt-for-touchscreen-devices/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/supermeatboy92711.jpg" /></a></div><em><a href="http://www.joystiq.com/game/super-meat-boy">Super Meat Boy</a></em> has seen <a href="http://www.joystiq.com/2012/01/03/super-meat-boy-surpasses-1-million-sales/">success</a> on Xbox Live, PC and Mac, but as is often the case while playing <em>SMB</em>, Team Meat have decided <em>that's not good enough</em>. Edmund McMillen and Tommy Refenes of Team Meat announced via <a href="https://twitter.com/#!/SuperMeatBoy">Twitter</a> today that they're rebuilding <em>Super Meat Boy</em> from scratch for a potential launch on mobile touch devices.<br /><br />In a six-part tweetfest, Team Meat disclosed the following details: The touch title will be remade from scratch and won't play like <em>Super Meat Boy</em>; it will be a larger, more traditional game, unlike titles such as <em>Doodle Jump</em>; and they promised it won't use "shitty touch controls."<br /><br />"if you liked SMB im sure you will enjoy this (if its good enough to continue on :) ) we just had a few cool ideas and wanted a challange," one of Team Meat's tweets reads.<br /><br />Team Meat said that if the project fails and turns out to not be any fun, they'll scrap it and move on to the next idea, which we can only assume is a <em>Super Meat Boy</em> live-action point-and-click adventure title in 3D. Those adventure things are <a href="http://www.joystiq.com/tag/double-fine-adventure">all the rage</a> these days, we're told.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/09/super-meat-boy-to-be-torn-apart-rebuilt-for-touchscreen-devices/">Super Meat Boy to be torn apart, rebuilt for touchscreen devices</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 Feb 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/09/super-meat-boy-to-be-torn-apart-rebuilt-for-touchscreen-devices/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20168183/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/09/super-meat-boy-to-be-torn-apart-rebuilt-for-touchscreen-devices/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>edmund-mcmillen</category><category>mac</category><category>microsoft</category><category>mobile</category><category>pc</category><category>prototype</category><category>super-meat-boy</category><category>team-meat</category><category>tommy-refenes</category><category>touch</category><category>twitter</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 09 Feb 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Killzone PSN version 'delayed indefinitely' [update]]]></title><link>http://www.joystiq.com/2012/02/08/killzone-remake-shot-down-as-delayed-indefinitely/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/08/killzone-remake-shot-down-as-delayed-indefinitely/</guid><comments>http://www.joystiq.com/2012/02/08/killzone-remake-shot-down-as-delayed-indefinitely/#comments</comments><description><![CDATA[<a href="http://www.joystiq.com/2012/02/08/killzone-remake-shot-down-as-delayed-indefinitely/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/kzbox-1326322730.jpg" style="padding-right: 10px; float: left; " /></a>[<strong>Update:</strong> This post erroneously referred to this version of<em> Killzone</em> as a "remake" for PS3, but it was intended to refer to the PSN re-release of the PlayStation 2 game. We apologize for contributing to the 'ghastly confusion.]<br /><br /><em>Killzone the First</em> was scheduled to become a downloadable PSN game in late January, but has since been "delayed indefinitely," according to the official Killzone Twitter account.<br /><br />Killzone franchise creators Guerrilla Games are currently working on <a href="http://www.joystiq.com/2011/11/18/next-killzone-in-the-works-at-guerrilla-games-new-ip-still-in-d/">the next entry in the series</a>, as well as a still-unnamed "new IP."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/08/killzone-remake-shot-down-as-delayed-indefinitely/">Killzone PSN version 'delayed indefinitely' [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Feb 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/08/killzone-remake-shot-down-as-delayed-indefinitely/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20167385/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/08/killzone-remake-shot-down-as-delayed-indefinitely/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>canceled</category><category>guerrilla-games</category><category>hd-remake</category><category>Killzone</category><category>playstation</category><category>ps3</category><category>remake</category><category>twitter</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 08 Feb 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Schafer needs a millionaire to fund Psychonauts 2, Notch raises hand]]></title><link>http://www.joystiq.com/2012/02/07/schafer-needs-a-millionaire-to-fund-psychonauts-2-notch-raises/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/07/schafer-needs-a-millionaire-to-fund-psychonauts-2-notch-raises/</guid><comments>http://www.joystiq.com/2012/02/07/schafer-needs-a-millionaire-to-fund-psychonauts-2-notch-raises/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/07/schafer-needs-a-millionaire-to-fund-psychonauts-2-notch-raises/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/notch-psycho.png" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>Double Fine's Tim Schafer would love to make <em>Psychonauts 2</em>, he told <a href="http://www.digitalspy.com/gaming/news/a363781/psychonauts-2-pitched-several-times-says-tim-schafer.html">Digital Spy</a> -- he's pitched it to publishers a few times, but no one has ponied up for the project, and Schafer still needs a few million dollars to back it up. Enter: Notch.<br /><br />After learning of Schafer's problem, Markus "Notch" Persson, creator of <em><a href="http://www.joystiq.com/game/minecraft">Minecraft</a> </em>and resident <a href="http://www.joystiq.com/2011/04/06/minecraft-has-earned-over-33-million-notch-reveals/">indie millionaire</a>, tweeted at Schafer, "Let's make Psychonauts 2 happen," followed by ";D Also, I'm serious." This afternoon, the <a href="http://www.giantbomb.com/news/minecrafts-creator-offers-to-fund-psychonauts-2-updated/3967/">official word</a> from Double Fine is, "Tim and Markus are talking. Who knows what might happen?"<br /><br />Notch has followed up candidly, tweeting that he and Schafer are talking via email, hinting that they may talk more at GDC, and finishing with a <a href="https://twitter.com/#!/notch/status/167010017508200448">warning</a>: "Anyway, please don't get your hopes too high yet. Everything is extremely vague!"<br /><br />There it is, ladies and gentlemen. The potential multi-million-dollar business deal to create <em>Psychonauts 2</em>, started on Twitter and including a winky, open-mouthed-smiling emoticon. Ah, technology.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/07/schafer-needs-a-millionaire-to-fund-psychonauts-2-notch-raises/">Schafer needs a millionaire to fund Psychonauts 2, Notch raises hand</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Feb 2012 17:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/07/schafer-needs-a-millionaire-to-fund-psychonauts-2-notch-raises/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20166595/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/07/schafer-needs-a-millionaire-to-fund-psychonauts-2-notch-raises/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>double-fine</category><category>Markus-Persson</category><category>microsoft</category><category>millionaire</category><category>minecraft</category><category>notch</category><category>pc</category><category>playstation</category><category>ps3</category><category>Psychonauts</category><category>psychonauts-2</category><category>Tim-Schafer</category><category>twitter</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 07 Feb 2012 17:45:00 EST</pubDate></item><item><title><![CDATA[Harada 'considering' Tekken X Street Fighter on Vita]]></title><link>http://www.joystiq.com/2012/01/16/harada-considering-tekken-x-street-fighter-on-vita/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/16/harada-considering-tekken-x-street-fighter-on-vita/</guid><comments>http://www.joystiq.com/2012/01/16/harada-considering-tekken-x-street-fighter-on-vita/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/16/harada-considering-tekken-x-street-fighter-on-vita/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/harada530pxheaderimg13515.jpg" style="width: 530px; height: 293px; " /></a></div>
Namco producer Katsuhiro Harada is leading up production of <a href="http://www.joystiq.com/game/tekken-x-street-fighter"><em>Tekken X Street Fighter</em></a> -- he's the Yoshinori Ono of Namco, if you will. And like his Capcom counterpart, Harada has repeatedly taken to Twitter to answer fan questions about his current project, most recently telling one Twitter user that he's currently "considering" a Vita port of the title.<br />
<br />
He didn't mention much else, unfortunately, though he did take time to promote an upcoming community vote via the game's Facebook page, that'll allow fans to choose which characters end up in the upcoming fighter. One follower suggested both Final Fight's famed crossdresser, Poison, as well as <em>Street Fighter Alpha 3</em>'s Karin. We're gonna go out on a limb and ask Harada for Ryu and Eddy Gordo. Those guys never get any time in the spotlight!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/16/harada-considering-tekken-x-street-fighter-on-vita/">Harada 'considering' Tekken X Street Fighter on Vita</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Jan 2012 20:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/16/harada-considering-tekken-x-street-fighter-on-vita/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20149694/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/16/harada-considering-tekken-x-street-fighter-on-vita/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>katsuhiro-harada</category><category>namco</category><category>namco-bandai</category><category>playstation</category><category>playstation-vita</category><category>port</category><category>roster</category><category>street-fighter-x-tekken</category><category>twitter</category><category>vita</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 16 Jan 2012 20:45:00 EST</pubDate></item><item><title><![CDATA[Report: GAME outs new Need for Speed, reaffirms Medal of Honor sequel]]></title><link>http://www.joystiq.com/2012/01/12/report-game-outs-new-need-for-speed-reaffirms-medal-of-honor-s/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/12/report-game-outs-new-need-for-speed-reaffirms-medal-of-honor-s/</guid><comments>http://www.joystiq.com/2012/01/12/report-game-outs-new-need-for-speed-reaffirms-medal-of-honor-s/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/12/report-game-outs-new-need-for-speed-reaffirms-medal-of-honor-s/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/gameoutlet530pxheaderimg1512.jpg" /></a></div>
Someone at British brick-and-mortar franchise Game seems to have confirmed our expectant attitude towards EA's Need for Speed franchise. The British retail outlet's <a href="https://twitter.com/#!/gamedigital">Twitter account</a> documented a trip to EA for a presentation, and casually noted plans for a new Need for Speed ("Need for Speed 13!"), not to mention a word on the as-yet-unseen <a href="http://www.joystiq.com/game/medal-of-honor-2010"><em>Medal of Honor</em></a> sequel. As <a href="http://www.eurogamer.net/articles/2012-01-12-game-outs-new-medal-of-honour-need-for-speed-13">Eurogamer</a> reports, <a href="https://twitter.com/#!/Gamedigital/status/157409882373492736">the tweet</a> is no longer available, though other volleys from the account confirm the retailer's presence at an EA presentation.<br />
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EA has spoken about a <em>Medal of Honor</em> sequel <a href="http://www.joystiq.com/2011/02/18/medal-of-honor-2-danger-close/">in the past</a>, though this is the first we've heard of it in quite some time. It's said to be developed by EA's Danger Close studio, and we're not sure if Battlefield studio EA DICE will be once more tasked with handling the multiplayer component. Meanwhile, following the pattern of annual Need for Speed releases, it's likely that Burnout studio Criterion will be tasked with the <em>thirteenth</em> (!!) entry in the series.<br />
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We've reached out to EA for comment, but aren't expecting much more than some light under its breath cursing.<br />
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<strong>Update:</strong> In response to this report, an EA rep told Joystiq, "We do not comment on rumor or speculation."<br />
<br />
[Image credit: <a href="http://www.gamegroup.plc.uk/gmg_plc/media/library/imagelib/our_stores/">GAME</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/12/report-game-outs-new-need-for-speed-reaffirms-medal-of-honor-s/">Report: GAME outs new Need for Speed, reaffirms Medal of Honor sequel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Jan 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/12/report-game-outs-new-need-for-speed-reaffirms-medal-of-honor-s/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20147072/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/12/report-game-outs-new-need-for-speed-reaffirms-medal-of-honor-s/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>danger-close</category><category>danger-close-games</category><category>ea</category><category>electronic-arts</category><category>game</category><category>leak</category><category>microsoft</category><category>need-for-speed-13</category><category>pc</category><category>playstation</category><category>ps3</category><category>twitter</category><category>uk</category><category>united-kingdom</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 12 Jan 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Fake Miyamoto takes to Twitter and revitalizes Nintendo franchises in Flash]]></title><link>http://www.joystiq.com/2012/01/06/fake-miyamoto-takes-to-twitter-and-revitalizes-nintendo-franchis/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/06/fake-miyamoto-takes-to-twitter-and-revitalizes-nintendo-franchis/</guid><comments>http://www.joystiq.com/2012/01/06/fake-miyamoto-takes-to-twitter-and-revitalizes-nintendo-franchis/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/06/fake-miyamoto-takes-to-twitter-and-revitalizes-nintendo-franchis/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/fauxmarioflash530pxheaderimg.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; width: 530px; height: 381px; " /></a></div>
As if the saga of <a href="http://www.joystiq.com/tag/peter-molydeux/">Fake Peter Molyneux</a> weren't an exciting enough Twitter story, today we were introduced to Faux Shigeru Miyamoto, who creates amazing Flash games using classic Nintendo characters. Both Mario and Kirby are lampooned in Flash on the impersonator's Tumblr site, as well as the legendary creator himself of course. Presumably the <a href="http://www.joystiq.com/2011/12/08/nintendo-officially-denies-miyamotos-plan-to-step-down-within-n/">totally-not-retiring</a> <em>slash</em> <a href="http://www.joystiq.com/2011/12/07/report-shigeru-miyamoto-retiring-from-current-position-at-nin/">potentially retiring developer</a> isn't just pulling a fast one on us all, and we very much doubt these are prototypes for that <a href="http://www.joystiq.com/2012/01/06/miyamoto-working-on-an-unannounced-original-game/">original game he's making</a>.<br />
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Regardless, we suggest one thing before heading into any of the games on said site: turn your volume way, way down. Or up, if you're extremely hard of hearing, but otherwise, ya know, it's <em>super loud</em>. Deafeningly so.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/06/fake-miyamoto-takes-to-twitter-and-revitalizes-nintendo-franchis/">Fake Miyamoto takes to Twitter and revitalizes Nintendo franchises in Flash</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Jan 2012 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/06/fake-miyamoto-takes-to-twitter-and-revitalizes-nintendo-franchis/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20142150/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/06/fake-miyamoto-takes-to-twitter-and-revitalizes-nintendo-franchis/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fake-twitter-account</category><category>flash</category><category>kirby</category><category>mario</category><category>pc</category><category>shigeru-miyamoto</category><category>twitter</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 06 Jan 2012 15:15:00 EST</pubDate></item><item><title><![CDATA[S.T.A.L.K.E.R. 2 dev on closure reports: 'nothing is certain']]></title><link>http://www.joystiq.com/2011/12/13/s-t-a-l-k-e-r-2-dev-on-closure-reports-nothing-is-certain/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/13/s-t-a-l-k-e-r-2-dev-on-closure-reports-nothing-is-certain/</guid><comments>http://www.joystiq.com/2011/12/13/s-t-a-l-k-e-r-2-dev-on-closure-reports-nothing-is-certain/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/13/s-t-a-l-k-e-r-2-dev-on-closure-reports-nothing-is-certain/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/stalkerfire.jpg" style="width: 530px; height: 323px; " /></a></div>
It appears as though S.T.A.L.K.E.R. franchise dev GSC Game World may not be giving up, at least not yet, with an <a href="https://twitter.com/#!/gscstalker/status/146255840310071296">ambiguous Twitter message</a> from the company's official feed stating, "We will do our best to continue. However, at this point, nothing is certain."<br />
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Last last week when <a href="http://www.joystiq.com/2011/12/09/rumor-s-t-a-l-k-e-r-developer-gsc-shut-down/">reports of GSC's closure</a> were still fresh, the feed reportedly had a message which read, "No we have not closed GSC or cancelled," but it was said to be deleted soon after, according to <a href="http://www.next-gen.biz/news/stalker-dev-breaks-silence-closure-rumours">Edge</a>. A followup missive from the company <a href="https://twitter.com/#!/gscstalker/status/146279448768020480">notes</a> that the website "will continue, with the forum and tech support." Additionally, the GSC shop will apparently carry on "until the nearest planned items sell out."<br />
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While the company may not be entirely closed yet, these messages read like little more than the death rattle of a business on its last legs, sadly. Given the circumstances, it stands to reason that development of <a href="http://www.joystiq.com/game/stalker-2"><em>S.T.A.L.K.E.R. 2</em></a> has stopped, though its unclear what will happen to the IP. We wish the best for the approximately 45 employees said to be affected.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/13/s-t-a-l-k-e-r-2-dev-on-closure-reports-nothing-is-certain/">S.T.A.L.K.E.R. 2 dev on closure reports: 'nothing is certain'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Dec 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/13/s-t-a-l-k-e-r-2-dev-on-closure-reports-nothing-is-certain/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20127005/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/13/s-t-a-l-k-e-r-2-dev-on-closure-reports-nothing-is-certain/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>closure</category><category>gsc-gameworld</category><category>pc</category><category>shuttered</category><category>stalker-2</category><category>twitter</category><category>ukraine</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 13 Dec 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[Peter Molydeux (note: still not Peter Molyneux) returns to Twitter, challenges UK game industry]]></title><link>http://www.joystiq.com/2011/12/01/peter-molydeux-note-still-not-peter-molyneux-returns-to-twitt/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/01/peter-molydeux-note-still-not-peter-molyneux-returns-to-twitt/</guid><comments>http://www.joystiq.com/2011/12/01/peter-molydeux-note-still-not-peter-molyneux-returns-to-twitt/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/GPDCT4x24U4" width="530"></iframe><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/messagepetermolydeux.jpg" style="width: 530px; height: 286px; display:none" /></div>
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"Just stuck my fingers up @rockstar_north (aka pig factory) and walked out. Cog in a machine? Not anymore, now I'M the machine," the mysterious Peter "Molydeux" Twitter account proprietor and UK game developer exclaimed this morning on his second Twitter account, "<a href="http://twitter.com/dougiedeux">@dougiedeux</a>." As previous interviews have revealed, the man behind the fake -- and often hilarious -- Twitter account "@petermolydeux" is a game developer who's worked on a variety of high profile titles. It appears his latest work was with <a href="http://www.joystiq.com/game/grand-theft-auto-5"><em>Grand Theft Auto V</em></a> studio Rockstar North, based out of Edinburgh, Scotland. Is that high profile enough?<br />
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Anyway, after "Molydeux" was <a href="http://www.joystiq.com/2011/11/26/peter-molydeux-is-not-peter-molyneux-and-other-revelations/">banished from Twitter recently</a> -- a result of an unknown user or users "reporting" his faux account to the Twitter mothership, possibly confused with the <em>actual</em> <a href="http://www.joystiq.com/tag/peter-molyneux">Peter Molyneux</a> -- followers, friends, and media outlets voiced concern. Where would we be without his hilarious game design proposals every day? Nowhere, that's where!<br />
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Thankfully, Twitter reinstated the account as of today, with two messages from its operator thanking supporters and promoting his other account, "@dougiedeux." With that account, he plans on running an ongoing dev diary of his indie project, post-Rockstar North. That project? "Save the UK Games Industry from collapse." Good luck, mystery man!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/01/peter-molydeux-note-still-not-peter-molyneux-returns-to-twitt/">Peter Molydeux (note: still not Peter Molyneux) returns to Twitter, challenges UK game industry</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 Dec 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/01/peter-molydeux-note-still-not-peter-molyneux-returns-to-twitt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20118654/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/01/peter-molydeux-note-still-not-peter-molyneux-returns-to-twitt/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>indie</category><category>peter-molydeux</category><category>rockstar</category><category>rockstar-north</category><category>twitter</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 01 Dec 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Paper, Scissors, Stone registered by LucasArts and BioWare in Australia]]></title><link>http://www.joystiq.com/2011/11/30/paper-scissors-stone-registered-by-lucasarts-and-bioware-in-au/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/30/paper-scissors-stone-registered-by-lucasarts-and-bioware-in-au/</guid><comments>http://www.joystiq.com/2011/11/30/paper-scissors-stone-registered-by-lucasarts-and-bioware-in-au/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/11/30/paper-scissors-stone-registered-by-lucasarts-and-bioware-in-au/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/rockpaperscisscors.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
Ryan Langley is a level designer at Halfbrick Studios, so he's used to putting secret rewards in hard-to-find places, but in this case he found one. <a href="https://twitter.com/#!/Rlan2/status/142003381798567936">He discovered</a> that both LucasArts and BioWare have filed for a classification in the Australian government for a computer game called <em>Paper, Scissors, Stone</em>. Unfortunately, we have no idea what that is at all.<br />
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The classification does mention that it's related to "science fiction themes" and that the game will have "online content." When you combine that with the fact that both LucasArts and BioWare are listed on the mark (along with publisher EA), it's possible that, even despite the M rating for mature audiences, this could have something to do with the upcoming <a href="http://joystiq.com/game/the-old-republic"><em>The Old Republic</em></a> MMO. A standalone minigame of some kind? That's just a guess, but yes please on that.<br />
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At any rate, we'll probably hear about this one soon. In the meantime, you might want to start practicing your hand signals.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/30/paper-scissors-stone-registered-by-lucasarts-and-bioware-in-au/">Paper, Scissors, Stone registered by LucasArts and BioWare in Australia</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Nov 2011 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/30/paper-scissors-stone-registered-by-lucasarts-and-bioware-in-au/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20118123/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/30/paper-scissors-stone-registered-by-lucasarts-and-bioware-in-au/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>halfbrick-studios</category><category>ios</category><category>lucasarts</category><category>minigame</category><category>star-wars</category><category>Star-Wars-The-Old-Republic</category><category>The-Old-Republic</category><category>title</category><category>twitter</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 30 Nov 2011 21:30:00 EST</pubDate></item><item><title><![CDATA[Engadget takes a tour of the PlayStation Vita Twitter app]]></title><link>http://www.joystiq.com/2011/10/21/engadget-takes-a-tour-of-the-playstation-vita-twitter-app/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/21/engadget-takes-a-tour-of-the-playstation-vita-twitter-app/</guid><comments>http://www.joystiq.com/2011/10/21/engadget-takes-a-tour-of-the-playstation-vita-twitter-app/#comments</comments><description><![CDATA[<div style="text-align: center;">
<!--[if IE]><object width="530" height="339" id="viddlerOuter-594878ed" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/player/594878ed/0/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=f"><object id="viddlerInner-594878ed"><video id="viddlerVideo-594878ed" src="//www.viddler.com/file/594878ed/html5mobile/" type="video/mp4" width="530" height="299" poster="//www.viddler.com/thumbnail/594878ed/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!-->	<object data="//www.viddler.com/player/594878ed/0/" height="339" id="viddlerOuter-594878ed" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/player/594878ed/0/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=f" /><object id="viddlerInner-594878ed"><video controls="controls" height="299" id="viddlerVideo-594878ed" poster="//www.viddler.com/thumbnail/594878ed/" src="//www.viddler.com/file/594878ed/html5mobile/" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/530pxvitatwitter42141.jpg" style="width: 530px; height: 297px; display:none" /></div>
<br />
Having <a href="http://www.joystiq.com/tag/tgs-2011">spent some time</a> with <a href="http://www.engadget.com/2011/10/21/ps-vitas-built-in-twitter-app-shown-off-in-hong-kong-we-go-han/">Engadget's Richard Lai</a>, we can assure you that the charming, British accent heard in this video tour of the PlayStation Vita's Twitter app is just as disarming in person as it is through voiceover. As he soothingly details, the Vita app functions similarly to other iterations of the social network's mobile clients, offering touch support and scrolling, as well as geotagging, hashtags, and photo support.<br />
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It remains unclear whether the app will launch alongside the console in various territories, with a Sony rep telling Engadget that the Twitter client isn't finished just yet, and refusing to confirm a same-day launch. The company did, however, march out <a href="http://www.engadget.com/photos/ps-vita-launch-event-in-hong-kong/#4546328">this gentleman (in the middle)</a> and his <em>amazing haircut</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/21/engadget-takes-a-tour-of-the-playstation-vita-twitter-app/">Engadget takes a tour of the PlayStation Vita Twitter app</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 Oct 2011 14:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/21/engadget-takes-a-tour-of-the-playstation-vita-twitter-app/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20087311/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/21/engadget-takes-a-tour-of-the-playstation-vita-twitter-app/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>application</category><category>playstation</category><category>playstation-vita</category><category>twitter</category><category>vita</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 21 Oct 2011 14:10:00 EST</pubDate></item><item><title><![CDATA[Parody tweeter 'PeterMolydeux' once applied for work at Lionhead]]></title><link>http://www.joystiq.com/2011/10/13/parody-tweeter-petermolydeux-once-applied-for-work-at-lionhead/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/13/parody-tweeter-petermolydeux-once-applied-for-work-at-lionhead/</guid><comments>http://www.joystiq.com/2011/10/13/parody-tweeter-petermolydeux-once-applied-for-work-at-lionhead/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/10/13/parody-tweeter-petermolydeux-once-applied-for-work-at-lionhead/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/petermolydeux.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
You <em>are</em> following <a href="http://twitter.com/#!/petermolydeux">@petermolydeux</a> on Twitter, right? The always pondering parody of <a href="http://www.joystiq.com/2008/09/15/joystiq-interview-peter-molyneux-on-fable-2-too-human-and-lio/">the eminent game developer</a> (that imagines things like a "racing game where you only have 2 speeds," or "a creature who can only eat bullets for survival") is one of our favorite characters on the service -- and it only allows 140, remember? <a href="http://www.kotaku.com.au/2011/10/peter-molydeux-the-games-industrys-refreshing-breath-of-twitter-air/">Kotaku AU</a> has a lengthy interview with the anonymous Tweeter in question, and though we didn't get the question of who he actually is answered, we get a lot of other interesting information.<br />
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Apparently, the person behind the account is a real game developer, doesn't always agree with Molydeux's snobby dislike of popular titles, and has recently moved out into pitching his crazy game ideas with full videos and documents rather than just his tweets. Interviewer Katie Williams' <a href="http://alivetinyworld.wordpress.com/2011/10/12/peter-molydeux-interview-part-deux/">website</a> has a few more tidbits from the interview, including the fact that Peter Molydeux once applied to Lionhead Studios. He didn't get the job.<br />
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He also hints that there may be another parody character on the way: an indie game dev who's "just been fired from a big-name developer, and is declaring war on them by aiming to create the greatest indie game of all time, all within one year." Considering that one of Molydeux's kooky game ideas is being <a href="http://www.newgrounds.com/portal/view/580867">made into a real game</a>, we'd love to hear what that new guy has in store for us.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/13/parody-tweeter-petermolydeux-once-applied-for-work-at-lionhead/">Parody tweeter 'PeterMolydeux' once applied for work at Lionhead</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Oct 2011 20:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/13/parody-tweeter-petermolydeux-once-applied-for-work-at-lionhead/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20080417/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/13/parody-tweeter-petermolydeux-once-applied-for-work-at-lionhead/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game-developer</category><category>lionhead-studios</category><category>microsoft</category><category>parody</category><category>pc</category><category>petermolydeux</category><category>twitter</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 13 Oct 2011 20:45:00 EST</pubDate></item><item><title><![CDATA[Giveaway: Check Facebook and Twitter for free Leedmees codes]]></title><link>http://www.joystiq.com/2011/09/09/giveaway-check-facebook-and-twitter-for-free-leedmees-codes/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/09/giveaway-check-facebook-and-twitter-for-free-leedmees-codes/</guid><comments>http://www.joystiq.com/2011/09/09/giveaway-check-facebook-and-twitter-for-free-leedmees-codes/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.facebook.com/joystiq"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/leedmeescontest.jpg" vspace="4" /></a></div>
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We at Joystiq are fans of <em><a href="http://www.joystiq.com/game/leedmees">Leedmees</a></em>, the XBLA game for Kinect where you and a friend can guide creatures to safety using your body to form bridges and paths. So we're looking to share the love and giveaway a bunch of keys to our <a href="http://www.facebook.com/joystiq">Facebook</a> and <a href="http://twitter.com/#!/joystiq">Twitter</a> followers. Keep an eye on the Joystiq feed(s) today for a chance to pick up a key and get your own free copy of Leedmees.<br />
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Good luck, and a special thanks to Konami for providing the keys.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/leedmees-9-9-11/">Leedmees (9/9/11)</a></strong></p><a href="http://www.joystiq.com/photos/leedmees-9-9-11/#4432135"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/leedmeesscreenshot01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/leedmees-9-9-11/#4432136"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/leedmeesscreenshot02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/leedmees-9-9-11/#4432137"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/leedmeesscreenshot03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/leedmees-9-9-11/#4432138"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/leedmeesscreenshot04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/leedmees-9-9-11/#4432139"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/leedmeesscreenshot05_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/09/giveaway-check-facebook-and-twitter-for-free-leedmees-codes/">Giveaway: Check Facebook and Twitter for free Leedmees codes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Sep 2011 15:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/09/giveaway-check-facebook-and-twitter-for-free-leedmees-codes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20039119/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/09/giveaway-check-facebook-and-twitter-for-free-leedmees-codes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>facebook</category><category>konami</category><category>leedmees</category><category>microsoft</category><category>twitter</category><category>xbox</category><dc:creator><![CDATA[Steven Wong]]></dc:creator><pubDate>Fri, 09 Sep 2011 15:50:00 EST</pubDate></item><item><title><![CDATA[Kevin Butler quits Sony via Twitter, Sony says to 'keep following his tweets']]></title><link>http://www.joystiq.com/2011/08/26/kevin-butler-quits-sony-via-twitter-sony-says-to-keep-followin/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/26/kevin-butler-quits-sony-via-twitter-sony-says-to-keep-followin/</guid><comments>http://www.joystiq.com/2011/08/26/kevin-butler-quits-sony-via-twitter-sony-says-to-keep-followin/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/26/kevin-butler-quits-sony-via-twitter-sony-says-to-keep-followin/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/kevinbutlertweet.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 529px; height: 196px; " /></a></div>
Kevin Butler would be a wonderful Sony VP if he actually existed, and we would be upset to hear of his resignation if it were real. This makes us very emotionally confused about Sony's latest marketing ploy, which has <a href="http://twitter.com/#!/TheKevinButler">@TheKevinButler</a> tweeting that he's quit Sony to be president of the family flooring business. How do we react when a fake person fake-quits his fake position at a real company? We're not sure, but so far we've been eating a lot of chocolate and manically watching Desperate Housewives.<br />
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@TheKevinButler posted two tweets today about the job switch and his profile now reads, "President, Economy Flooring. I'm a man of the people and the people need help. Carpets worn? Hardwoods warped? Linoleum non-linear? Rest Easy, KB's here to help." As legit as this may seem, Sony has hinted at a Twitter-tease, telling <a href="http://www.industrygamers.com/news/sonys-kevin-butler-still-promoting-playstation/">Industry Gamers</a> to "stay tuned. We'll have more info on KB's new upstart career shortly. In the meantime, keep following his tweets."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/26/kevin-butler-quits-sony-via-twitter-sony-says-to-keep-followin/">Kevin Butler quits Sony via Twitter, Sony says to 'keep following his tweets'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 26 Aug 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/26/kevin-butler-quits-sony-via-twitter-sony-says-to-keep-followin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20028113/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/26/kevin-butler-quits-sony-via-twitter-sony-says-to-keep-followin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>flooring-company</category><category>kevin-butler</category><category>playstation</category><category>ps3</category><category>psp</category><category>sony</category><category>twitter</category><category>VP</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Fri, 26 Aug 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[PlayStation Vita gets social with Facebook, Twitter, Skype, and Foursquare apps]]></title><link>http://www.joystiq.com/2011/08/16/playstation-vita-gets-social-with-facebook-twitter-skype-and/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/16/playstation-vita-gets-social-with-facebook-twitter-skype-and/</guid><comments>http://www.joystiq.com/2011/08/16/playstation-vita-gets-social-with-facebook-twitter-skype-and/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/08/16/playstation-vita-gets-social-with-facebook-twitter-skype-and/"><img alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/ps-vita-530.jpg" vspace="0" /></a></center>
During its GamesCom press conference, Sony revealed a suite of social media stuff that will be downloadable for the PlayStation Vita, joining the Vita-exclusive apps like <a href="http://www.joystiq.com/2011/07/26/playstation-vitas-near-livearea-and-other-social-features-outl/">Near</a> and <a href="http://www.joystiq.com/2011/06/06/playstation-vita-features-chat-communication-via-party/">Party</a>. If you want to let people know what's going on in your life (like, say, "I just played a Vita game" or "I'm about to play a Vita game") you'll be able to do so in Foursquare, Skype, Twitter, or Facebook. Skype was previously <a href="http://www.joystiq.com/2011/06/17/report-skype-logo-on-slide-in-brazilian-playstation-vita-presen/">hinted at</a> in a Brazilian Sony presentation.<br />
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All four apps will be available for free download from the PlayStation Store. The announcement didn't make it clear as to whether any of them would be available at launch, but we're guessing no -- if the apps were ready at launch, they'd probably be pre-loaded on the device.<p><a href="http://www.joystiq.com/2011/08/16/playstation-vita-gets-social-with-facebook-twitter-skype-and/" rel="bookmark">Continue reading <em>PlayStation Vita gets social with Facebook, Twitter, Skype, and Foursquare apps</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/16/playstation-vita-gets-social-with-facebook-twitter-skype-and/">PlayStation Vita gets social with Facebook, Twitter, Skype, and Foursquare apps</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Aug 2011 16:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/16/playstation-vita-gets-social-with-facebook-twitter-skype-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20019263/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/16/playstation-vita-gets-social-with-facebook-twitter-skype-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>facebook</category><category>foursquare</category><category>gamescom-2011</category><category>playstation</category><category>playstation-vita</category><category>skype</category><category>sony</category><category>twitter</category><category>vita</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 16 Aug 2011 16:50:00 EST</pubDate></item><item><title><![CDATA[Report: LulzSec hacking group releases thousands of account logins, includes Xbox Live and Facebook [update]]]></title><link>http://www.joystiq.com/2011/06/17/report-lulzsec-hacking-group-releases-xbox-live-facebook-login/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/17/report-lulzsec-hacking-group-releases-xbox-live-facebook-login/</guid><comments>http://www.joystiq.com/2011/06/17/report-lulzsec-hacking-group-releases-xbox-live-facebook-login/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/06/17/report-lulzsec-hacking-group-releases-xbox-live-facebook-login/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/xbllogowlulzdude530pxheaderimg.jpg" /></a></div>
Adding to the list of game-related companies it has attacked, <a href="http://www.joystiq.com/tag/lulzsec">LulzSec</a> yesterday claimed to have stolen and leaked the login and password information for approximately 62,000 "internet accounts," reports the <a href="http://www.cbc.ca/news/canada/prince-edward-island/story/2011/06/17/pei-lulzsec-personal-internet-accounts-584.html">CBC</a>. The stolen info is said to comprise logins/passwords from Facebook, Twitter, "dating sites," PayPal and, notoriously, Xbox Live. It is also claimed that the majority of accounts are from the United states, though several other countries are named in the report.<br />
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The account database info is still currently available through the LulzSec website (though we'd suggest not visiting) -- various folks on Twitter responding to the group claim to have done a variety of things with the information, from having a large pack of condoms delivered to an elderly woman, to one person saying they bilked a PayPal account for &pound;250 ($404).<br />
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Earlier this week, the group <a href="http://www.joystiq.com/2011/06/14/lulzsec-attacks-escapist-magazine-eve-online-and-minecraft/">attacked and successfully took down</a> a handful of game industry websites, including <em>EVE Online</em>, <em>Minecraft</em> and The Escapist. All three sites quickly recovered and have been online since. Microsoft has yet to respond to request for comment on yesterday evening's alleged breach.<br />
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<strong>Update:</strong> Microsoft has released a statement, which states that Xbox Live was not compromised to the best of Microsoft's knowledge, and the logins/passwords were released at random, with people encouraged to try said information on services like Xbox Live (among others). "This group appears to have posted a list of thousands of potential email addresses and passwords, and encouraged users to try them across various online sites like Xbox Live in the event one of the users happens to use the same password and email address combination. At this time we do not have any evidence Xbox Live has been compromised. However we take the security of our service seriously and work on an ongoing basis to improve it against evolving threats."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/17/report-lulzsec-hacking-group-releases-xbox-live-facebook-login/">Report: LulzSec hacking group releases thousands of account logins, includes Xbox Live and Facebook [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 Jun 2011 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/17/report-lulzsec-hacking-group-releases-xbox-live-facebook-login/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19970278/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/17/report-lulzsec-hacking-group-releases-xbox-live-facebook-login/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>account-info</category><category>breach</category><category>facebook</category><category>hackers</category><category>lulzsec</category><category>microsoft</category><category>paypal</category><category>report</category><category>twitter</category><category>xbox</category><category>xbox-live</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 17 Jun 2011 19:15:00 EST</pubDate></item><item><title><![CDATA[Insomniac revealing new IP at EA press conference]]></title><link>http://www.joystiq.com/2011/06/05/insomniac-revealing-new-ip-at-ea-press-conference/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/05/insomniac-revealing-new-ip-at-ea-press-conference/</guid><comments>http://www.joystiq.com/2011/06/05/insomniac-revealing-new-ip-at-ea-press-conference/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/insomniaclogohires580.jpg" width="530" /></div>
When Insomniac <a href="http://www.joystiq.com/2010/05/25/insomniac-games-joins-ea-partners-for-new-ps3-and-xbox-360-game/">revealed plans</a> to develop a multiplatform original IP with EA Partners last year, the company <a href="http://www.joystiq.com/2010/05/25/interview-insomniac-games-ted-price-on-going-multiplatform-ea/">discussed some of its plans</a>, but kept us mostly in the dark. It seems that the covers will be ripped asunder tomorrow during EA's E3 press conference, as Insomniac noted on its official Twitter feed.<br />
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"In case you missed it -- we are announcing our new universe and multiplatform game at EA's press conference," the feed announced yesterday. And in case you've already forgotten after reading our <em>detailed list</em> of <a href="http://www.joystiq.com/2011/06/04/e3-2011-the-big-schedule/">E3 2011's biggest events</a>, the EA presser starts tomorrow at 3:30ET/12:30PT.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/05/insomniac-revealing-new-ip-at-ea-press-conference/">Insomniac revealing new IP at EA press conference</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 05 Jun 2011 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/05/insomniac-revealing-new-ip-at-ea-press-conference/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19958748/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/05/insomniac-revealing-new-ip-at-ea-press-conference/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2011</category><category>ea</category><category>ea-partners</category><category>electronic-arts</category><category>insomniac</category><category>insomniac-games</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>twitter</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sun, 05 Jun 2011 22:00:00 EST</pubDate></item><item><title><![CDATA[Latest Assassin's Creed teaser hints at Istanbul setting [update]]]></title><link>http://www.joystiq.com/2011/05/04/latest-assassins-creed-teaser-hints-at-istanbul-setting/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/04/latest-assassins-creed-teaser-hints-at-istanbul-setting/</guid><comments>http://www.joystiq.com/2011/05/04/latest-assassins-creed-teaser-hints-at-istanbul-setting/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/05/04/latest-assassins-creed-teaser-hints-at-istanbul-setting/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/acteaserheaderimg530pxtughrahagiasofia.jpg" /></a></div>
We'll be honest -- the latest teaser posted on Facebook for the forthcoming <a href="http://www.joystiq.com/tag/ac-reveal"><em>Assassin's Creed</em> game reveal</a> was outright baffling to us. Despite containing major clues like the very clear image you see above (an <a href="http://en.wikipedia.org/wiki/Tughra">Ottoman Tughra</a>) and a string of numbers flashed twice ("24061459"), not to mention the friggin' <a href="http://en.wikipedia.org/wiki/Hagia_Sofia">Hagia Sofia</a> (it's <em>kinda</em> famous), we somehow didn't put together that the teaser was <em>very seriously</em> hinting at an Istanbul setting for the next game. Thankfully, Turkish gaming site <a href="http://www.oyungezer.com.tr/haberler/1-yeni-oyunlar/5205-assassins-creed%20-revelations-istanbulda-gececek">Oyungezer</a> has plenty of insight to offer.<br />
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The string of numbers? That's a stand-in for "June 24, 1459," or for you Auditore family historians, <a href="http://assassinscreed.wikia.com/wiki/Ezio_Auditore_da_Firenze">Ezio's date of birth</a>. And the Ottoman Tughra? Turns out that's an official seal or signature for a sultan, used to sign official documents and for money printing, among other things. It's like Prince's symbol, basically, except it originates with the Ottoman Empire rather than an egomaniacal musician.<br />
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Anyway, between the major landmark (Hagia Sofia) and the Tughra, we're guessing the big reveal will somehow center on Istanbul, potentially in the mid-1400s. As for when we'll find out, your guess is as good as ours -- the meter towards the next teaser is at 20 percent as of now, with no indication of how many unveilings are left in Ubisoft's plan.<br />
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<strong>Update:</strong> The fifth teaser has now gone live, and it features a man who looks suspiciously like <em>Assassin's Creed 1</em>'s main character, Altair. It also features a two-headed eagle -- a symbol quite popular in the Byzantine Empire -- and the number string "11011165," which is presumably a placeholder for January 11, 1165. What happened on the eleventh day of January, 1165, you ask? That's a good question. Other than some unexciting interactions with Russia, not much was happening in Constantinople/Istanbul that day. Perhaps the next teaser will clue us in!<br />
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[Thanks <a href="http://www.oyungezer.com.tr/haberler/1-yeni-oyunlar/5205-assassins-creed -revelations-istanbulda-gececek">Sinan</a>!]<p><a href="http://www.joystiq.com/2011/05/04/latest-assassins-creed-teaser-hints-at-istanbul-setting/" rel="bookmark">Continue reading <em>Latest Assassin's Creed teaser hints at Istanbul setting [update]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/04/latest-assassins-creed-teaser-hints-at-istanbul-setting/">Latest Assassin's Creed teaser hints at Istanbul setting [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 May 2011 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/04/latest-assassins-creed-teaser-hints-at-istanbul-setting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19931442/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/04/latest-assassins-creed-teaser-hints-at-istanbul-setting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac-reveal</category><category>assassins-creed</category><category>assassins-creed-revelations</category><category>facebook</category><category>hagia-sofia</category><category>istanbul</category><category>microsoft</category><category>ottoman-empire</category><category>ottoman-tughra</category><category>pc</category><category>playstation</category><category>ps3</category><category>tughra</category><category>twitter</category><category>ubisoft</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 04 May 2011 10:30:00 EST</pubDate></item><item><title><![CDATA[Assassin's Creed reveal campaign reactivated, third teaser clip appears]]></title><link>http://www.joystiq.com/2011/05/02/assassins-creed-reveal-campaign-reactivated-third-teaser-clip/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/02/assassins-creed-reveal-campaign-reactivated-third-teaser-clip/</guid><comments>http://www.joystiq.com/2011/05/02/assassins-creed-reveal-campaign-reactivated-third-teaser-clip/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/05/02/assassins-creed-reveal-campaign-reactivated-third-teaser-clip/#continued"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/acrevealheaderimgplaybtn530px2412412.jpg" /></a></div>
You remember that crazy <a href="http://www.joystiq.com/2011/04/29/ubisoft-calls-on-the-community-to-reveal-next-assassins-creed-g/"><em>Assassin's Creed</em> teaser</a> site that Ubisoft briefly launched late last week before pulling it down and pretending nothing happened? Turns out the French publisher is interested in promoting its next <em>AC</em> game after all, as the <a href="http://www.facebook.com/assassinscreed?sk=app_150031305061905">Facebook posting</a> has reappeared and a trio of teaser videos are now available (found after the break).<br />
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The latest of the videos shows what appears to be the first <em>Assassin's Creed'</em>s main protagonist, Altair, though the only portion unobscured with distortion is -- <em>naturally</em> -- his hidden blade. Some vaguely <em>Assassin's Creed 1</em>-looking buildings can also be seen in the upper left corner, potentially hinting at a return to the Middle Eastern setting for the next game in the series.<br />
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Folks interested in helping speed the reveal process for the next game can choose from a variety of social media-tied means to assist, though the progress bar for the reveal is reflecting just a four percent completion as of right now. While we're really interested in finding out what the next <em>AC</em> game is, we'd never outright suggest spamming your Facebook/Twitter for game reveal countdowns. We'll just say this: Do what you think is <em>right</em>.<p><a href="http://www.joystiq.com/2011/05/02/assassins-creed-reveal-campaign-reactivated-third-teaser-clip/" rel="bookmark">Continue reading <em>Assassin's Creed reveal campaign reactivated, third teaser clip appears</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/02/assassins-creed-reveal-campaign-reactivated-third-teaser-clip/">Assassin's Creed reveal campaign reactivated, third teaser clip appears</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 May 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/02/assassins-creed-reveal-campaign-reactivated-third-teaser-clip/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19929416/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/02/assassins-creed-reveal-campaign-reactivated-third-teaser-clip/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac-reveal</category><category>altair</category><category>assassins-creed</category><category>assassins-creed-revelations</category><category>facebook</category><category>social-media</category><category>teaser</category><category>twitter</category><category>ubisoft</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 02 May 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[Magicka devs say work on PvP starts after Vietnam]]></title><link>http://www.joystiq.com/2011/03/20/magicka-devs-say-pvp-works-starts-after-vietnam/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/20/magicka-devs-say-pvp-works-starts-after-vietnam/</guid><comments>http://www.joystiq.com/2011/03/20/magicka-devs-say-pvp-works-starts-after-vietnam/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/magickaceop.jpg" /></div>
Arrowhead already created the funniest premise for an expansion this year with <a href="http://www.joystiq.com/tag/magicka-vietnam"><em>Magicka: Vietnam</em></a>, and it seems the developer has already decided how it will follow up that triumph: Player-vs-player combat.<br />
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A pair of messages on the game's official Twitter page read, "How about an achievement for defeating a developer/paradox? A good way to vent your frustration - yes? Wait, we need PvP for that ... we better build it right after<a class="twitter-hashtag" href="http://twitter.com/#!/search?q=%23MagickaVietnam" rel="nofollow" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; color: rgb(47, 194, 239); text-decoration: none; " title="#MagickaVietnam">#MagickaVietnam</a> then."<br />
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<a href="http://www.joystiq.com/2011/02/23/magicka-to-get-pvp-in-the-future-arrowhead-ceo-explains/">We knew PvP was in the works</a>, but it's nice to have something approximating a timetable for official support. Here's hoping we'll be accidentally setting ourselves on fire -- in an ill-fated attempt to set <em>you</em> on fire -- soon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/20/magicka-devs-say-pvp-works-starts-after-vietnam/">Magicka devs say work on PvP starts after Vietnam</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 20 Mar 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/20/magicka-devs-say-pvp-works-starts-after-vietnam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19885409/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/20/magicka-devs-say-pvp-works-starts-after-vietnam/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arrowhead-game-studios</category><category>dlc</category><category>magicka</category><category>paradox</category><category>pc</category><category>pvp</category><category>twitter</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Sun, 20 Mar 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[Steam adds Screenshot Manager, allows taking and sharing screenshots]]></title><link>http://www.joystiq.com/2011/02/24/steam-adds-screenshot-manager-allows-taking-and-sharing-screens/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/24/steam-adds-screenshot-manager-allows-taking-and-sharing-screens/</guid><comments>http://www.joystiq.com/2011/02/24/steam-adds-screenshot-manager-allows-taking-and-sharing-screens/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/02/24/steam-adds-screenshot-manager-allows-taking-and-sharing-screens/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/torchlightscreenshot.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
Steam has added a screenshot-sharing feature to its service, detailed <a href="http://store.steampowered.com/news/5047/">over on the official blog</a>. In any Steam game with the Steam overlay running, you can hit a hotkey (default F12) to snap a screenshot, and then save and publish them off to your Steam Community profile, or save them on social networks like Facebook and Twitter.<br />
<br />
Once taken, you can access "Screenshots" under the "View" menu in Steam, and the app even lets you access them directly on your hard drive via a "Show on Disk" button. It's a very groovy way to integrate something that not all games make clear. Now, how long until we can capture video like this?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/24/steam-adds-screenshot-manager-allows-taking-and-sharing-screens/">Steam adds Screenshot Manager, allows taking and sharing screenshots</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Feb 2011 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/24/steam-adds-screenshot-manager-allows-taking-and-sharing-screens/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19858437/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/24/steam-adds-screenshot-manager-allows-taking-and-sharing-screens/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>facebook</category><category>pc</category><category>screenshots</category><category>sharing</category><category>Steam</category><category>twitter</category><category>Valve</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 24 Feb 2011 22:00:00 EST</pubDate></item><item><title><![CDATA[Kevin Butler account accidentally retweets PS3 exploit]]></title><link>http://www.joystiq.com/2011/02/10/kevin-butler-account-accidentally-retweets-ps3-exploit/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/10/kevin-butler-account-accidentally-retweets-ps3-exploit/</guid><comments>http://www.joystiq.com/2011/02/10/kevin-butler-account-accidentally-retweets-ps3-exploit/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/02/10/kevin-butler-account-accidentally-retweets-ps3-exploit/"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/kevinbutlertweetps3key.jpg" /></a></div>
Oh, <a href="http://joystiq.com/tag/kevin-butler">Kevin Butler</a>. You seemed so perfect -- exactly the kind of PR icon that Sony needed, always saying and doing exactly the right thing for the company's image. You were always so in the know, always on top of the public pulse. Until Tuesday night, that is, when <a href="https://twitter.com/#!/thekevinbutler/">the Kevin Butler account on Twitter</a> replied to what it thought was a random series of letters and numbers <a href="http://www.engadget.com/2011/02/09/ps3-jailbreak-code-retweeted-by-sonys-kevin-butler-no-punchl/">with a <em>Battleship</em> joke</a>. Unfortunately, that code turned out to be the key once used to hack the PS3 through a USB dongle. In essence, the great KB helped to spread exactly the sort of information his company's been <a href="http://www.joystiq.com/2011/02/05/sony-looking-to-expand-jailbreak-lawsuit-to-more-defendants/">fighting to keep secret</a> in court.<br />
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Of course, the tweet was quickly deleted. It wasn't that severe a leak anyway, since Sony's already fixed the exploit that it used and that key <a href="http://twitter.com/#!/Digital_Foundry/status/35267687189839872">isn't the one being contested</a> in the ongoing lawsuit. The real damage here is to KB's <em>reputation</em>. After deleting the tweet, whichever PR person runs the account quickly dived into a relatively harmless attempt to start a "#gamingis" trend. What, no snarky comeback or humorous braggadocio, KB? And here we thought he was the Vice President of Knowing What's Up.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/10/kevin-butler-account-accidentally-retweets-ps3-exploit/">Kevin Butler account accidentally retweets PS3 exploit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 Feb 2011 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/10/kevin-butler-account-accidentally-retweets-ps3-exploit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19837613/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/10/kevin-butler-account-accidentally-retweets-ps3-exploit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hacks</category><category>kevin-butler</category><category>playstation</category><category>playstation-3</category><category>pr</category><category>ps3</category><category>sony</category><category>twitter</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 10 Feb 2011 03:00:00 EST</pubDate></item><item><title><![CDATA[Nintendo denies use of Mario theme in Justin Bieber movie]]></title><link>http://www.joystiq.com/2011/01/21/nintendo-denies-use-of-mario-theme-in-justin-bieber-movie/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/21/nintendo-denies-use-of-mario-theme-in-justin-bieber-movie/</guid><comments>http://www.joystiq.com/2011/01/21/nintendo-denies-use-of-mario-theme-in-justin-bieber-movie/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/01/21/nintendo-denies-use-of-mario-theme-in-justin-bieber-movie/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/biiiebs.jpg" /></a></div>
According to a <a href="http://twitter.com/#!/jonmchu/status/26408114655858688">tweet from director John Chu</a>, Nintendo prohibited a 15-second clip of the <em>Super Mario Bros.</em> theme song from being used in an upcoming film adaptation of pop prince Justin Bieber's life, <strike><em>Crank 3</em></strike> <em>Never Say Never</em>. Chu seemed frustrated, but we understand why a company like Nintendo has to be so careful about how its flagship property is used. Also, our condolences to Justin Bieber, whom Nintendo apparently ranks just slightly below <a href="http://www.videogamemm.com/thehorde/main.php?g2_itemId=10569">shampoo</a>, <a href="http://www.youtube.com/watch?v=i6jMwrXm3lo">cereal</a>, <a href="http://www.amazon.com/gp/product/B000XXXZYW?ie=UTF8&amp;tag=streitseemlikeag&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B000XXXZYW">slippers</a>, <a href="http://www.amazon.com/Super-Mario-Pull-String-Pinata-Supplies/dp/B001TD3Q3U/ref=sr_1_6?s=hpc&amp;ie=UTF8&amp;qid=1295630819&amp;sr=1-6">pi&ntilde;atas</a>, and, of course, <a href="http://www.youtube.com/watch?v=wtMZKYnLg5c"><em>this</em></a>. Sleep well, buddy.<br />
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Hey, maybe Chu should have just used it without asking. ... <a href="http://www.youtube.com/watch?v=-NsiouaBhBk">What's that, Captain Lou?</a> ... Oh, OK, never mind.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/21/nintendo-denies-use-of-mario-theme-in-justin-bieber-movie/">Nintendo denies use of Mario theme in Justin Bieber movie</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 Jan 2011 17:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/21/nintendo-denies-use-of-mario-theme-in-justin-bieber-movie/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19810249/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/21/nintendo-denies-use-of-mario-theme-in-justin-bieber-movie/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>john-chu</category><category>justin-bieber</category><category>licensing</category><category>movies</category><category>never-say-never</category><category>nintendo</category><category>super-mario-bros</category><category>twitter</category><category>wii</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Fri, 21 Jan 2011 17:10:00 EST</pubDate></item><item><title><![CDATA[Twitter caption contest launched for Half-Minute Hero sequel]]></title><link>http://www.joystiq.com/2010/12/31/twitter-caption-contest-launched-for-half-minute-hero-sequel/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/31/twitter-caption-contest-launched-for-half-minute-hero-sequel/</guid><comments>http://www.joystiq.com/2010/12/31/twitter-caption-contest-launched-for-half-minute-hero-sequel/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/12/31/twitter-caption-contest-launched-for-half-minute-hero-sequel/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/hero30second1231.jpg" /></a></center>As practice for the kind of quick thinking required to play <em><a href="http://joystiq.com/game/hero-30-second">Hero 30 Second</a></em> ... and to promote <em>Hero 30 Second</em> (mostly that last one), Japanese publisher Marvelous has launched a Twitter caption contest. Participants are asked to come up with clever captions for a selected screenshot in 100 characters or less.<br />
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Of course, given the nature of the game, participants are also limited to 30 seconds. After you've come up with your impromptu masterpiece, it'll go on the "<a href="http://twitter30.jp/">Twitter30</a>" website and your own Twitter feed. As 1UP notes, it's technically a Japanese contest, but there's likely someone at Marvelous who will be able to read and appreciate your frantic attempts at humor.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/31/twitter-caption-contest-launched-for-half-minute-hero-sequel/">Twitter caption contest launched for Half-Minute Hero sequel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 31 Dec 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/31/twitter-caption-contest-launched-for-half-minute-hero-sequel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19782671/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/31/twitter-caption-contest-launched-for-half-minute-hero-sequel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>contest</category><category>hero-30-second</category><category>japan</category><category>marvelous</category><category>playstation</category><category>psp</category><category>sony</category><category>twitter</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 31 Dec 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[Cheap Ass Gamer holding Child's Play donation drive]]></title><link>http://www.joystiq.com/2010/12/02/cheap-ass-gamer-holding-childs-play-donation-drive/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/02/cheap-ass-gamer-holding-childs-play-donation-drive/</guid><comments>http://www.joystiq.com/2010/12/02/cheap-ass-gamer-holding-childs-play-donation-drive/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/02/cheap-ass-gamer-holding-childs-play-donation-drive/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/gamchildsplaylogo530-1291326908.jpg" /></a></div>
Our buds, bros, chums and cohorts over at <a href="http://www.cheapassgamer.com/">Cheap Ass Gamer</a> are hosting a pretty clever donation drive for Child's Play 2010 (alongside its annual <a href="http://www.cheapassgamer.com/forums/showthread.php?t=278463">charity drive</a>, of course) -- for every new follower the bargain-wise site obtains on Twitter, its generous creators will give a quarter to to buy some games for sick kids in hospitals across the country .<br />
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To take part in the drive, sign in on the <a href="http://www.cheapassgamer.com/forums/childsplay.php?referral=Joystiq">promotion's official page</a>, click the link to follow CAG on Twitter, and then (optionally) Tweet the message provided to you to share it with your followers. Not only will CAG donate a quarter for each of your followers who participates, but you'll also move up the leaderboards based on how much cash your endorsement rakes in (UK residents can also participate and will be automatically redirected). And if there's one thing we love, it is earning ranks on leaderboards. By which, of course, we mean "charity!" We love charity so, so much. <em>Way</em> more than we love bolstering our e-peen.<br />
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Extra charitable folks who want a chance to win a couple thousand dollars in prizes can also <a href="http://www.cheapassgamer.com/forums/showthread.php?t=278463">enter a raffle</a> the site is holding -- for every $5 you donate via <a href="http://cag.chipin.com/childs-play-charity-10">CAG's PayPal</a> to Child's Play, you get one entry for the raffle. Did we mention thousands of dollars in prizes?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/02/cheap-ass-gamer-holding-childs-play-donation-drive/">Cheap Ass Gamer holding Child's Play donation drive</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Dec 2010 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/02/cheap-ass-gamer-holding-childs-play-donation-drive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19742433/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/02/cheap-ass-gamer-holding-childs-play-donation-drive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>charity</category><category>cheap-ass-gamer</category><category>childs-play</category><category>childs-play-2010</category><category>raffle</category><category>twitter</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 02 Dec 2010 23:30:00 EST</pubDate></item><item><title><![CDATA[PSA: DJ Hero 2 update for DJ Hero 1 DLC compatibility now available]]></title><link>http://www.joystiq.com/2010/11/11/psa-dj-hero-2-update-for-dj-hero-1-dlc-compatibility-now-availa/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/11/psa-dj-hero-2-update-for-dj-hero-1-dlc-compatibility-now-availa/</guid><comments>http://www.joystiq.com/2010/11/11/psa-dj-hero-2-update-for-dj-hero-1-dlc-compatibility-now-availa/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/11/psa-dj-hero-2-update-for-dj-hero-1-dlc-compatibility-now-availa/"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/djh2deadmau5headerimg530px221.jpg" /></a></div>
The <a href="http://www.joystiq.com/2010/10/13/dj-hero-2-dlc-packs-coming-in-nov-plus-original-dlc-compatibil/">promised</a> free "Compatibility Pack" for the Xbox 360 and PlayStation 3 versions of <em><a href="http://www.joystiq.com/game/dj-hero-2">DJ Hero 2</a></em> have arrived on their respective digital stores, giving owners the ability to import <em>DJ Hero 1</em>'s DLC into the sequel. The game's <a href="http://twitter.com/#!/DJHero">official Twitter representation</a> announced as much today, clarifying that "some <em>DJ Hero 2</em> functionality is not supported in this update," specifically listing "freestyle cross-fading, freestyle scratching, and vocals" as the main culprits.<br />
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Finally, you can once again <a href="http://www.joystiq.com/2010/03/10/eminem-and-jay-z-all-mixed-up-in-new-dj-hero-dlc/">lose yourself</a> in the music, the moment, you own it, you better never let it go ... <em>sorry!</em> Got a little carried away for a moment there.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/11/psa-dj-hero-2-update-for-dj-hero-1-dlc-compatibility-now-availa/">PSA: DJ Hero 2 update for DJ Hero 1 DLC compatibility now available</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Nov 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/11/psa-dj-hero-2-update-for-dj-hero-1-dlc-compatibility-now-availa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19711709/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/11/psa-dj-hero-2-update-for-dj-hero-1-dlc-compatibility-now-availa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>compatibility-pack</category><category>DJ-Hero-2</category><category>dlc</category><category>freestyle-games</category><category>microsoft</category><category>patch</category><category>playstation</category><category>ps3</category><category>psa</category><category>twitter</category><category>update</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 11 Nov 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[Team Meat considering retail for Super Meat Boy on Wii]]></title><link>http://www.joystiq.com/2010/11/03/team-meat-considering-retail-for-super-meat-boy-on-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/03/team-meat-considering-retail-for-super-meat-boy-on-wii/</guid><comments>http://www.joystiq.com/2010/11/03/team-meat-considering-retail-for-super-meat-boy-on-wii/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/03/team-meat-considering-retail-for-super-meat-boy-on-wii/"><img border="1" vspace="0" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/meatscreen.jpg" alt="" /></a></div>
Sure, we appreciate the fact that Team Meat's <em>Super Meat Boy</em> was conveniently downloaded onto our Xbox 360, but that doesn't do much to satisfy our unending urge to lovingly squeeze the game box ever so tightly. At the moment, there's nothing we can do about this (and <em>no,</em> not any old game box would do) -- but this may change. <a href="http://twitter.com/SuperMeatBoy/status/29428878832">Tweeting</a> from the <em>Super Meat Boy</em> account, the game's devs publicly wondered, "If we decided to try to find a publisher and do a boxed version for $20 (with extras) but come out later on the Wii, would you hold out?" <br />
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It seems that the tweet was at least partially in reaction to <a href="http://www.joystiq.com/2010/11/01/super-meat-boy-wont-make-nov-on-wiiware-pc-still-on-track/">the game's WiiWare delay</a>, said to be due to size constraints. One thing the folks at Team Meat certainly won't be doing? Splitting the game into chapters for digital release. "No split. It isn't as easy as 'cut it into parts.' The logistics of that are insane. That would push it out farther than a retail release," the devs also <a href="http://twitter.com/SuperMeatBoy/status/29482967189">tweeted</a>.<br />
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"We will figure this WiiWare issue out soon," Team Meat <a href="http://twitter.com/SuperMeatBoy/status/29429381941">assured</a>. "Should have official updates in a few weeks." Until then, well, we'll be playing ... <em>Super Meat Boy</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/03/team-meat-considering-retail-for-super-meat-boy-on-wii/">Team Meat considering retail for Super Meat Boy on Wii</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Nov 2010 16:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/03/team-meat-considering-retail-for-super-meat-boy-on-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19701124/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/03/team-meat-considering-retail-for-super-meat-boy-on-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>delays</category><category>digital-distribution</category><category>edmund-mcmillen</category><category>nintendo</category><category>retail</category><category>super-meat-boy</category><category>team-meat</category><category>twitter</category><category>wii</category><category>wiiware</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 03 Nov 2010 16:35:00 EST</pubDate></item><item><title><![CDATA[Chibi-Robo creator tweeting for a Moon sequel]]></title><link>http://www.joystiq.com/2010/10/13/chibi-robo-creator-tweeting-for-a-moon-sequel/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/13/chibi-robo-creator-tweeting-for-a-moon-sequel/</guid><comments>http://www.joystiq.com/2010/10/13/chibi-robo-creator-tweeting-for-a-moon-sequel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><center><a href="http://www.joystiq.com/2010/10/13/chibi-robo-creator-tweeting-for-a-moon-sequel/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/moon1013.jpg" /></a></center>Kenichi Nishi, founder of <em>Chibi-Robo</em> developer Skip, as well as LOL developer Route24, is gauging interest in a sequel to his 1997 PlayStation RPG <em>Moon: A Remix RPG Adventure</em> via <a href="http://twitter.com/#!/Route24">Twitter</a>. If you're not familiar with Moon, it's an inventive RPG about a child sucked into the world of a (fictional) RPG, also called <em>Moon.</em> After playing through the game in his real life, he must then follow in the path of an insane, level-hungry "Hero" in the game's world, and help bring peace to the souls of the monsters murdered for XP. Read this <a href="http://www.neogaf.com/forum/showthread.php?t=376513">NeoGAF thread</a> and this <a href="http://www.hardcoregaming101.net/lovedelic/lovedelic.htm">HG101 article</a> for more detail. <br />
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Showing your support for the sequel (and, likely, helping Nishi find a publishing partner to fund its development) couldn't be easier: simply include the #moon2 hashtag in your tweets. In the event that Moon 2 does get made, Nishi has already said he "<a href="http:// http://twitter.com/#!/Route24/status/27239751616">hopes</a>" to bring it to the west as well.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/13/chibi-robo-creator-tweeting-for-a-moon-sequel/">Chibi-Robo creator tweeting for a Moon sequel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Oct 2010 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/13/chibi-robo-creator-tweeting-for-a-moon-sequel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19672228/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/13/chibi-robo-creator-tweeting-for-a-moon-sequel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>kenichi-nishi</category><category>moon</category><category>moon-remix-rpg-adventure</category><category>route24</category><category>skip</category><category>twitter</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 13 Oct 2010 11:45:00 EST</pubDate></item><item><title><![CDATA[Warriors of Rock first Guitar Hero game to integrate Twitter and Facebook on Wii]]></title><link>http://www.joystiq.com/2010/09/12/warriors-of-rock-first-guitar-hero-game-to-integrate-twitter-and/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/12/warriors-of-rock-first-guitar-hero-game-to-integrate-twitter-and/</guid><comments>http://www.joystiq.com/2010/09/12/warriors-of-rock-first-guitar-hero-game-to-integrate-twitter-and/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/twitter2112.jpg" /></div>
Facebook and Twitter integration is far from the most exciting advancement made in gaming this generation. But, it's a feature that Wii has yet been privy too. That changes with the upcoming <em>Guitar Hero: Warriors of Rock</em>. Speaking to <a href="http://www.nintendojo.com/news/warriors-of-rock-first-wii-game-to-support-facebook-twitter">Nintendojo</a>, Vicarious Visions producer Joe Fisher proclaimed that "we are the first Wii title to support social networking sites, with Facebook and Twitter."<br />
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Elaborating further, he says that you'll be able to broadcast various in-game accomplishments. Making up for Nintendo's lack of a unified achievement system, the developer has decided to create its own, which connects with the social networking sites. "We've also incorporated a Wii award system, so when you do specific challenges in the game, you get credited for an award. You can share those with your online friends as well." Considering the <a href="http://www.joystiq.com/2010/07/29/preview-guitar-hero-warriors-of-rock/">arcade focus</a> of the upcoming game, we're certain hardcore <em>Guitar Hero</em> fans will appreciate being able to share bragging rights on the Wii as well.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/12/warriors-of-rock-first-guitar-hero-game-to-integrate-twitter-and/">Warriors of Rock first Guitar Hero game to integrate Twitter and Facebook on Wii</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 12 Sep 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/12/warriors-of-rock-first-guitar-hero-game-to-integrate-twitter-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19630060/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/12/warriors-of-rock-first-guitar-hero-game-to-integrate-twitter-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>facebook</category><category>guitar-hero-warriors-of-rock</category><category>nintendo</category><category>twitter</category><category>vicarious-visions</category><category>wii</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sun, 12 Sep 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[A year of gaming tweets condensed into one image]]></title><link>http://www.joystiq.com/2010/07/28/a-year-of-gaming-tweets-condensed-into-one-image/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/28/a-year-of-gaming-tweets-condensed-into-one-image/</guid><comments>http://www.joystiq.com/2010/07/28/a-year-of-gaming-tweets-condensed-into-one-image/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/07/27/a-year-of-gaming-tweets-condensed-into-one-image/"><img width="530" vspace="0" align="middle" hspace="0" height="349" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/year-o-tweets-small.jpg" alt="" /></a></div>
The image you see above represents an entire year of gaming tweets. It was generated by the Aggregame service, which offers a real-time feed of game-related messages from Twitter, and shows the 150 most used words, collected from more than 28 million individual tweets from July 2009 to July 2010. As you can see, most gamers overwhelmingly tweet and <em>re-tweet </em>about the three major consoles.<br />
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As for individual games, <a href="http://www.joystiq.com/game/modern-warfare-2"><em>Modern Warfare 2</em></a> and <a href="http://joystiq.com/game/halo-reach"><em>Halo</em></a> most frequently appeared among 140 characters or less, though <em>World of Warcraft</em>, <em>Uncharted</em>, <em>The Sims</em> and Mario seem to have enjoyed their share of shoutouts. Check out a high-res version of the chart at <a href="http://blog.aggregame.com/2010/07/1-year-of-gaming-tweets-infographic.html">Aggregame</a>, or simply click past the break to see <em>the saddest thing ever</em>.<p><a href="http://www.joystiq.com/2010/07/28/a-year-of-gaming-tweets-condensed-into-one-image/" rel="bookmark">Continue reading <em>A year of gaming tweets condensed into one image</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/28/a-year-of-gaming-tweets-condensed-into-one-image/">A year of gaming tweets condensed into one image</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Jul 2010 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/28/a-year-of-gaming-tweets-condensed-into-one-image/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19570898/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/28/a-year-of-gaming-tweets-condensed-into-one-image/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ds</category><category>mac</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>psp</category><category>sony</category><category>twitter</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 28 Jul 2010 05:00:00 EST</pubDate></item><item><title><![CDATA[Namco Bandai surveying for future PSOne Classics releases]]></title><link>http://www.joystiq.com/2010/07/14/namco-bandai-surveying-for-future-psone-classics-releases/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/14/namco-bandai-surveying-for-future-psone-classics-releases/</guid><comments>http://www.joystiq.com/2010/07/14/namco-bandai-surveying-for-future-psone-classics-releases/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/07/14/namco-bandai-surveying-for-future-psone-classics-releases/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/gamtalesofdestinycombat530.jpg" alt="" /></a></div>
Following the lead of techno-savvy game companies like <a href="http://www.joystiq.com/2010/04/16/square-enix-japan-using-twitter-to-find-fan-favorite-psone-class/">Square Enix</a>, Namco Bandai <a href="http://twitter.com/nbgi_webmaster/statuses/18401015706">recently Tweeted a query</a> to its fans and followers, asking which of its classic games people would want to see on the PSOne Classics storefront. You can let your voice be heard by sending your 140-character suggestion to @<a title="バンダイナムコゲームス公式ウェブマスター" hreflang="ja" class="tweet-url screen-name" href="http://twitter.com/nbgi_webmaster">nbgi_webmaster</a>.<br />
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Now, we know most of you are going to start dropping the titles of your favorite Namco titles, ala <em>Tekken</em> or <em>Tales of Destiny</em>. However, don't sleep on Bandai's PSOne offerings -- a list which includes hits like <em>Digimon World</em>, <em>Digimon World 2</em>, <em>Digimon World 3</em> and <em>Digimon Rumble Arena</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/14/namco-bandai-surveying-for-future-psone-classics-releases/">Namco Bandai surveying for future PSOne Classics releases</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Jul 2010 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/14/namco-bandai-surveying-for-future-psone-classics-releases/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19552456/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/14/namco-bandai-surveying-for-future-psone-classics-releases/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>namco-bandai</category><category>playstation</category><category>playstation-store</category><category>ps3</category><category>psn</category><category>psone-classics</category><category>twitter</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 14 Jul 2010 04:00:00 EST</pubDate></item><item><title><![CDATA[Virtua Fighter 5: Final Showdown arcade machine is Twitter-enabled]]></title><link>http://www.joystiq.com/2010/06/26/virtua-fighter-5-final-showdown-arcade-machine-is-twitter-enabl/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/26/virtua-fighter-5-final-showdown-arcade-machine-is-twitter-enabl/</guid><comments>http://www.joystiq.com/2010/06/26/virtua-fighter-5-final-showdown-arcade-machine-is-twitter-enabl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/06/25/virtua-fighter-5-final-showdown-arcade-machine-is-twitter-enabl/"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/gamvf5finalshowdown530.jpg" alt="" /></a></div>
<a href="http://www.virtuafighter.jp/dk_67.html">Sega recently announced</a> a surprising feature for the <a href="http://www.joystiq.com/game/virtual-fighter-5"><em>Virtua Fighter 5: Final Showdown</em></a> arcade installations which will soon populate Japanese arcades. According to <a href="http://www.versuscity.net/2010/06/25/vf5-final-showdown-to-support-twitter/">Versus City's translation</a> of the announcement, players will be able to link their VF.net profiles to their Twitter accounts, which will allow the <em>Final Showdown</em> machines to automatically Tweet their accomplishments. Players will also be able to search for their recent adversaries on VF.net, and begin following their linked Twitter account.<br />
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The game's director, Daiichi Katagiri, gave a few examples of updates which the machine will generate, including "DK's Lau has put together a 10 game win streak at Club Sega Shinjuku #VF5FS" and "DK's Lau has earned the "Dragon Wing" item from a Basic Capsule (Rare) #VF5FS." We think this feature could really turn the American arcade industry around, though we're not crazy about the idea of broadcasting messages such as "I just sprained my ankle and humiliated myself in public again #DDRSuperNova2."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/26/virtua-fighter-5-final-showdown-arcade-machine-is-twitter-enabl/">Virtua Fighter 5: Final Showdown arcade machine is Twitter-enabled</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 26 Jun 2010 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/26/virtua-fighter-5-final-showdown-arcade-machine-is-twitter-enabl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19532310/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/26/virtua-fighter-5-final-showdown-arcade-machine-is-twitter-enabl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade</category><category>fighting</category><category>sega</category><category>Twitter</category><category>Virtua-Fighter-5</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 26 Jun 2010 19:30:00 EST</pubDate></item><item><title><![CDATA[Jaffe's got a filmmaking Sweet Tooth for PSN]]></title><link>http://www.joystiq.com/2010/06/24/jaffes-got-a-filmmaking-sweet-tooth-for-psn/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/24/jaffes-got-a-filmmaking-sweet-tooth-for-psn/</guid><comments>http://www.joystiq.com/2010/06/24/jaffes-got-a-filmmaking-sweet-tooth-for-psn/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center; "><a href="http://twitter.com/davidscottjaffe"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/tmsweettoothmotorcycleheaderimg530px.jpg" /></a></div>
We've been fooled before by <em><a href="http://www.joystiq.com/game/twisted-metal-2011">Twisted Metal</a></em> creator David Jaffe and <a href="http://twitter.com/davidscottjaffe">his Twitter account</a>, so we'll treat his recent statements expressing interest in making a Sweet Tooth-based, "low-budget slasher movie," with with the same trepidation we reserve for buying ice cream from an evil clown. That said, his phrasing is pretty straightforward: "I want us to make an honest to goodness, low-budget slasher movie and sell it on PSN exclusive. Peeps saying we are making a PSN Sweet Tooth GAME got it wrong."<br />
<br />
He later clarified that the "Sweet Tooth PSN thing" he wants to do "is a MOVIE on PSN, like THE TESTER in terms of exclusive PSN programming ... not a game." Perhaps his brief involvement with ... <a href="http://www.joystiq.com/tag/the-tester">The Tester</a> gave him a taste of <em>almost-television</em> stardom that he just can't let go? Or maybe it's just his love for low-budget slash flicks. We're not totally sure, but you can bet we've reached out for comment from the man himself.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/24/jaffes-got-a-filmmaking-sweet-tooth-for-psn/">Jaffe's got a filmmaking Sweet Tooth for PSN</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Jun 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/24/jaffes-got-a-filmmaking-sweet-tooth-for-psn/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19529985/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/24/jaffes-got-a-filmmaking-sweet-tooth-for-psn/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>david-jaffe</category><category>movie</category><category>playstation</category><category>ps3</category><category>psn</category><category>twisted-metal</category><category>twisted-metal-2011</category><category>Twitter</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 24 Jun 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Pac-Man Reborn explores Pac evolution on mobile and Twitter]]></title><link>http://www.joystiq.com/2010/05/20/pac-man-reborn-explores-pac-evolution-on-mobile-and-twitter/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/20/pac-man-reborn-explores-pac-evolution-on-mobile-and-twitter/</guid><comments>http://www.joystiq.com/2010/05/20/pac-man-reborn-explores-pac-evolution-on-mobile-and-twitter/#comments</comments><description><![CDATA[<center><a href="http://headlines.yahoo.co.jp/hl?a=20100520-00000019-isd-game"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/pacmanreborn520.jpg" alt="" /></a></center>Namco Bandai teased the "<a href="http://www.joystiq.com/2010/05/05/pac-mans-next-evolution-to-amaze-us-at-e3/">next evolution</a>" of <em>Pac-Man</em> earlier this month; now we think we have a pretty good idea of what game the publisher was talking about, if not exactly how the game works. The Japanese side of the company has <a href="http://headlines.yahoo.co.jp/hl?a=20100520-00000019-isd-game">announced</a><em> Pac-Man Reborn</em>, a mobile game based on the idea of building and evolving the ultimate Pac creature. <br />
<br />
Players create their own Pac-Man thing in different colors, using parts like antlers and kebabs, then pit them against their friends, with the winner spawning a new Pac-Man thing. And somehow, this crazy mobile / iPhone game will interact with Twitter.<br />
<br />
We expect to find out more about this game -- like how to play it and what Namco is talking about -- during the E3 Pac-Man party. A beta will be released in Japan tomorrow, marking the 30th anniversary of the original game.<br />
<br />
[Via <a href="http://www.siliconera.com/2010/05/20/pac-man-reborn-coming-to-cell-phones-and-twitter/">Siliconera</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/20/pac-man-reborn-explores-pac-evolution-on-mobile-and-twitter/">Pac-Man Reborn explores Pac evolution on mobile and Twitter</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 May 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://headlines.yahoo.co.jp/hl?a=20100520-00000019-isd-game>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/20/pac-man-reborn-explores-pac-evolution-on-mobile-and-twitter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19485728/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/20/pac-man-reborn-explores-pac-evolution-on-mobile-and-twitter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Apple</category><category>iPod</category><category>mobile</category><category>namco</category><category>namco-bandai</category><category>pac-man</category><category>pac-man-reborn</category><category>social-games</category><category>twitter</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 20 May 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on: Blur (single player)]]></title><link>http://www.joystiq.com/2010/05/10/hands-on-blur-single-player/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/10/hands-on-blur-single-player/</guid><comments>http://www.joystiq.com/2010/05/10/hands-on-blur-single-player/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/blur-single-player/full/#2969962"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/blurhandsonheader.jpg" /></a><br />
<small><em>click to enlarge</em></small></div>
<div style="text-align: left;"><br />
Bizarre Creations is known for its racing expertise, honed in the great <a href="http://www.joystiq.com/tag/project-gotham-racing"><em>Project Gotham Racing</em></a> series, and their latest title, <a href="http://joystiq.com/tag/blur"><em>Blur</em></a>, is no exception. The arcade sensibilities of Bizarre's own <a href="http://joystiq.com/tag/geometry-wars"><em>Geometry Wars</em></a> and the underrated (I said it!) <a href="http://joystiq.com/tag/the-club"><em>The Club</em></a> add a few new colors to the mix, but the driving is as solid as ever -- as you'll know if you've been <a href="http://www.joystiq.com/2010/03/08/blur-multiplayer-beta-hands-on-preview/">playing the multiplayer beta</a>.</div>
<br />
The real key to <em>Blur</em>, though, is the <a href="http://www.joystiq.com/2010/03/03/blur-issues-twitter-challenges-between-friends-across-platforms/">much-discussed social features</a>. Bizarre has more or less perfected console racing over all of its past iterations, and so when we were invited to Activision HQ last week to check out <em>Blur</em>'s single-player components, the focus wasn't so much on the <em>how</em> of racing, but the <em>why</em>.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/blur-single-player/">Blur (single-player)</a></strong></p><a href="http://www.joystiq.com/photos/blur-single-player/#2969962"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/blurscreenbatch03069_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/blur-single-player/#2969964"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/screen000027_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/blur-single-player/#2969965"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/screen000062_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/blur-single-player/#2969967"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/screen000064_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/blur-single-player/#2969968"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/1blurscreens061-copy_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/05/10/hands-on-blur-single-player/" rel="bookmark">Continue reading <em>Hands-on: Blur (single player)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/10/hands-on-blur-single-player/">Hands-on: Blur (single player)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 May 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/10/hands-on-blur-single-player/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19469547/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/10/hands-on-blur-single-player/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>bizarre-creations</category><category>blur</category><category>community-events</category><category>hands-on</category><category>Microsoft</category><category>modern-warfare-2</category><category>multiplayer</category><category>racing</category><category>share</category><category>single-player</category><category>social-networking</category><category>twitter</category><category>Xbox-360</category><category>xbox-live</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 10 May 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Get your name or handle in Crysis 2 as graffiti]]></title><link>http://www.joystiq.com/2010/05/01/get-your-name-or-handle-in-crysis-2-as-graffiti/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/01/get-your-name-or-handle-in-crysis-2-as-graffiti/</guid><comments>http://www.joystiq.com/2010/05/01/get-your-name-or-handle-in-crysis-2-as-graffiti/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/crysis204302010580.jpg" alt="" /></div>
Look, we get it. You found a <em>primo</em> slab of stone that's just <em>aching</em> to have your name emblazoned all over it in big, funky letters. There's just one problem: it's illegal. <br />
<br />
So how about slapping your name or handle onto a virtual wall? That's what Crytek is offering 50 lucky winners in its latest game, <a href="http://www.joystiq.com/tag/crysis-2/"><em>Crysis 2</em></a>. It's a Twitter-based contest, so you'll need to follow <a href="http://twitter.com/crysis">@Crysis</a> and fire off the appropriate tweet below, given your region:
<ul>
    <li>UK: Hey @Crysis, I want you to put my name in the game! http://crys.is #Crysis2contestUK</li>
    <li>US/Canada: Hey @Crysis, I want you to put my name in the game! http://crys.is #Crysis2contestNA</li>
    <li>Germany: Hey @Crysis, Ich mochte meinen Namen im Spiel sehen! http://crys.is #Crysis2contestDE</li>
</ul>
Act quickly, because the contest concludes on May 3. Oh how we can't wait to see all of the "Pothead McSmokesweeds" and "XxBlazingMad420zxXs" when we're running through a dilapidated New York city!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/01/get-your-name-or-handle-in-crysis-2-as-graffiti/">Get your name or handle in Crysis 2 as graffiti</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 01 May 2010 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/01/get-your-name-or-handle-in-crysis-2-as-graffiti/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19460910/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/01/get-your-name-or-handle-in-crysis-2-as-graffiti/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crysis</category><category>crysis-2</category><category>crytek</category><category>giveaway</category><category>graffiti</category><category>Microsoft</category><category>new-york-city</category><category>promotion</category><category>twitter</category><category>Xbox-360</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sat, 01 May 2010 03:00:00 EST</pubDate></item><item><title><![CDATA[Tony Hawk: Shred confirmed by Activision]]></title><link>http://www.joystiq.com/2010/04/22/tony-hawk-shred/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/22/tony-hawk-shred/</guid><comments>http://www.joystiq.com/2010/04/22/tony-hawk-shred/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/thride01222010dph.jpg" /></div>
Thanks to a since-deleted Tweet from the skateboarding mogul himself, the name <em>Tony Hawk: Shred</em> has been making the rounds as the rumored title for the next game in the venerable skating series. Now, Activision's made it official, telling us, "We can confirm we've given a name to the next Tony Hawk game - <em>Tony Hawk: SHRED</em>, and more details will be revealed in the coming months."<br />
<br />
What we don't know is if <em>TH:S</em> is the peripheral-based follow-up to last year's <em>Tony Hawk: Ride</em> that Activision <strike>threatened</strike> <a href="http://www.joystiq.com/2010/02/10/tony-hawk-2010-game/">promised in February</a>. It seems like a natural evolution, right? "Hey Steve, you seem to be <em>riding</em> that skateboard pretty well, but aren't you ready to <em>do </em>more than<em> ride</em>? Would you, perhaps, be prepared to <em>shred</em>?"<br />
<br />
(Also, as our own Ludwig Kietzmann points out, <em>Tony Hawk: Shrek</em> would probably make a lot more money.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/22/tony-hawk-shred/">Tony Hawk: Shred confirmed by Activision</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Apr 2010 12:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/22/tony-hawk-shred/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19450457/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/22/tony-hawk-shred/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>peripherals</category><category>robomodo</category><category>tony-hawk</category><category>tony-hawk-ride</category><category>tony-hawk-shred</category><category>tweet</category><category>twitter</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 22 Apr 2010 12:55:00 EST</pubDate></item></channel></rss>
