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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Ubisoft hopes to negate the need for DRM with support and content]]></title><link>http://www.joystiq.com/2012/03/25/ubisoft-hopes-to-negate-the-need-for-drm-with-support-and-conten/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/25/ubisoft-hopes-to-negate-the-need-for-drm-with-support-and-conten/</guid><comments>http://www.joystiq.com/2012/03/25/ubisoft-hopes-to-negate-the-need-for-drm-with-support-and-conten/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/25/ubisoft-hopes-to-negate-the-need-for-drm-with-support-and-conten/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/drivermptakedown_530x298.jpg" style="width: 530px; height: 298px; " /></a></div>The contentious DRM systems that often accompany Ubisoft's PC releases may be made obsolete, should the publisher's plans for enhanced post-launch/community support prove as effective as its hoping.<br /><br />The plan is to make pirating the least attractive consumer option by updating, supporting and providing "companion gaming" services for Ubisoft's PC releases, similar to how MMOs generally function. "As the rest of the game industry continues to evolve, the more you hear about cloud gaming, the more you hear about companion gaming, the less a pirated game should work in all of that environment," said Ubisoft VP of digital publishing Chris Early during an interview with <a href="http://www.eurogamer.net/articles/2012-03-23-ubisoft-wants-to-offer-pc-gamers-so-much-value-the-need-for-drm-goes-away">Eurogamer</a>. <br /><br />By providing a healthy regiment of ancillary content and post-launch support, Ubisoft's PC gaming ecosystem will be <em>so irresistible</em> that people will stop pirating, and once <em>that</em> happens the publisher will be able to relax its DRM standards. Now, eradicating the whole world of theft sounds like it'll take some time, but Early maintains that Ubisoft's DRM will be as convenient as possible in the meantime: "We want to find ways that don't inconvenience that player who is paying for it. We've had a variety of degrees of success as we wind our way down that path. Our plan, our hope is we stay on the less intrusive, less cumbersome side of that path as we go on."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/25/ubisoft-hopes-to-negate-the-need-for-drm-with-support-and-conten/">Ubisoft hopes to negate the need for DRM with support and content</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 25 Mar 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/25/ubisoft-hopes-to-negate-the-need-for-drm-with-support-and-conten/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20200547/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/25/ubisoft-hopes-to-negate-the-need-for-drm-with-support-and-conten/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Chris-Early</category><category>DRM</category><category>pc</category><category>piracy</category><category>Ubisoft</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sun, 25 Mar 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[Amazon: Buy one, get one on Ubisoft DRM-free PC downloads]]></title><link>http://www.joystiq.com/2012/03/16/amazon-buy-one-get-one-on-ubisoft-drm-free-pc-downloads/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/16/amazon-buy-one-get-one-on-ubisoft-drm-free-pc-downloads/</guid><comments>http://www.joystiq.com/2012/03/16/amazon-buy-one-get-one-on-ubisoft-drm-free-pc-downloads/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/16/amazon-buy-one-get-one-on-ubisoft-drm-free-pc-downloads/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/assassins-creed-123107-04_530x298.jpg" /></a></div>Got five bucks? Want a couple of kinda-old Ubisoft PC games? Well, if you fall within that very niche category of people, a current promotion over at Amazon may be relevant to your needs.<br /><br /><a href="http://www.joystiq.com/game/assassins-creed"><em>Assassin's Creed</em></a>, a few <em>Splinter Cell</em>s and <a href="http://www.joystiq.com/game/far-cry-2"><em>Far Cry 2</em></a> are just a few of the titles you can nab for half a sawbuck -- without that pesky <a href="http://www.joystiq.com/tag/Ubisoft,drm">Ubisoft DRM</a>. And, as astute headline reader types will tell you, if you buy one, you'll get one free of charge. The sale ends Saturday.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/16/amazon-buy-one-get-one-on-ubisoft-drm-free-pc-downloads/">Amazon: Buy one, get one on Ubisoft DRM-free PC downloads</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Mar 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/16/amazon-buy-one-get-one-on-ubisoft-drm-free-pc-downloads/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20194591/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/16/amazon-buy-one-get-one-on-ubisoft-drm-free-pc-downloads/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amazon</category><category>assassins-creed</category><category>drm</category><category>Far-Cry-2</category><category>FC2</category><category>Ghost-Recon-Advanced-Warfighter-2</category><category>pc</category><category>splinter-cell</category><category>Splinter-Cell-Chaos-Theory</category><category>Splinter-Cell-Double-Agent</category><category>ubisoft</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 16 Mar 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[Rayman Origins coming to PC March 29, retail versions DRM free]]></title><link>http://www.joystiq.com/2012/01/26/rayman-origins-coming-to-pc-march-29-retail-versions-drm-free/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/26/rayman-origins-coming-to-pc-march-29-retail-versions-drm-free/</guid><comments>http://www.joystiq.com/2012/01/26/rayman-origins-coming-to-pc-march-29-retail-versions-drm-free/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/01/26/rayman-origins-coming-to-pc-march-29-retail-versions-drm-free/"><img border="0" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/raymanpc126.jpg" vspace="4" /></a></center>With the announcement of release dates for 3DS and Vita, there are vanishingly few platforms left that won't have <a href="http://joystiq.com/game/rayman-origins"><em>Rayman Origins</em></a>. Now the PC joins the platforming party, with a release in both Europe and the United States on March 29. The PC version retains the 4-player co-op functionality of the console versions, and also retains its local-only restriction.<br /><br />Surprisingly, the retail release will have no <a href="https://twitter.com/#!/NateHawke/status/162581481074601984">DRM</a>. The download version, for "<a href="https://twitter.com/#!/RaymanGame/status/162594401070223360">all e-shops including Steam</a>," will use "<a href="https://twitter.com/#!/RaymanGame/status/162596931888091136">only an activation key</a>." Pre-orders of the digital <em>Origins</em> from the <a href="http://shop.ubi.com/store/ubina/en_US/pd/productID.245230300/Rayman_Origins.html">Ubishop</a> will also include a free copy of <em>Rayman 2</em>.<br /><br />[Thanks, <a href="http://centre-forums.net/">Mitchell</a>.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/26/rayman-origins-coming-to-pc-march-29-retail-versions-drm-free/">Rayman Origins coming to PC March 29, retail versions DRM free</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Jan 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/26/rayman-origins-coming-to-pc-march-29-retail-versions-drm-free/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20157693/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/26/rayman-origins-coming-to-pc-march-29-retail-versions-drm-free/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>drm</category><category>pc</category><category>q1-2012</category><category>rayman-origins</category><category>release-date</category><category>steam</category><category>ubishop</category><category>ubisoft</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 26 Jan 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[Anno 2070 DRM grudgingly altered as little as possible]]></title><link>http://www.joystiq.com/2012/01/23/anno-2070-drm-grudingly-altered-as-little-as-possible/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/23/anno-2070-drm-grudingly-altered-as-little-as-possible/</guid><comments>http://www.joystiq.com/2012/01/23/anno-2070-drm-grudingly-altered-as-little-as-possible/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/01/23/anno-2070-drm-grudingly-altered-as-little-as-possible/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/anno2070.040411-530px.jpg" vspace="4" /></a></div>It's hard to watch Ubisoft's <a href="http://www.joystiq.com/tag/ubisoft,@pc">abusive relationship</a> with PC gamers, but here's another example of the publisher delivering a box of chocolates to the hospital room. Economics and ecology simulator <em>Anno 2070</em> has some pretty strict DRM, allowing only three installs per copy, which is restrictive but not unusual for the publisher. The crazy part occurred when Guru3D discovered that changing graphics cards on the PC <a href="http://www.guru3d.com/news/why-guru3d-probably-never-will-review-ubisoft-titles-anymore/">counted as an installation</a>.<br /><br />The situation hit DEFCON "facepalm" when <a href="http://www.rockpapershotgun.com/2012/01/19/ubisoft-anno-2070-drm-works-as-intended/">Rock Paper Shotgun</a> followed up with the publisher to ask if the bug would be fixed, to which Ubisoft responded that the DRM was working as intended. The publisher continued, "On the rare occasion when a customer does need additional activations, Ubisoft customer service is available to quickly resolve the situation, and we encourage those customers to contact us directly so that we can ensure they are able to continue to enjoy their game."<br /><br /><em>Anno 2070</em> developer BlueByte has since gotten in contact with <a href="http://www.guru3d.com/news/ubisoft-changes-anno-2070-drm-after-guru3d-critique/">Guru3D</a> to say it has removed the graphics hardware from "the hash used to identify the PC." Customers who legally purchased the game can now switch graphics cards as many times as they want, putting them in parity with those who pirated the game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/23/anno-2070-drm-grudingly-altered-as-little-as-possible/">Anno 2070 DRM grudgingly altered as little as possible</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Jan 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/23/anno-2070-drm-grudingly-altered-as-little-as-possible/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20154325/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/23/anno-2070-drm-grudingly-altered-as-little-as-possible/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anno-2070</category><category>blue-byte</category><category>DRM</category><category>pc</category><category>related-designs</category><category>strategy</category><category>ubisoft</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 23 Jan 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Ghost Recon: Future Soldier on PC replaced by Ghost Recon Online]]></title><link>http://www.joystiq.com/2011/11/25/ghost-recon-future-soldier-on-pc-replaced-by-ghost-recon-online/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/25/ghost-recon-future-soldier-on-pc-replaced-by-ghost-recon-online/</guid><comments>http://www.joystiq.com/2011/11/25/ghost-recon-future-soldier-on-pc-replaced-by-ghost-recon-online/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/11/25/ghost-recon-future-soldier-on-pc-replaced-by-ghost-recon-online/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/grfsallscreenshotse302_530x298.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
<em>Ghost Recon: Future Soldier</em> is <em>not </em>coming to PC, Ubisoft has confirmed -- but never fear, because it <em>is</em> coming to PC. <em>Ghost Recon Online</em> will take the place of<em> Future Soldier </em>on PC, as "<em>Ghost Recon Online</em> is the PC equivalent," Ubisoft tells Eurogamer. In February 2010 Ubisoft <a href="http://www.joystiq.com/2010/02/09/tom-clancys-ghost-recon-future-soldier-to-be-present-holiday-2/">teased</a> a PC version of <em>Future Soldier</em> and began forums tagged "<a href="http://forums.ubi.com/eve/forums/a/frm/f/4571090338">PC</a>" for the game, but apparently those plans have transformed into <em>Ghost Recon Online</em>, a free-to-play, non-DRM, multiplayer title that Ubisoft believes will deter piracy.<br />
<br />
If released online, 95 percent of PC gamers would download <em>Future Soldier</em> illegally, <em>Ghost Recon Online</em> senior producer Sebastien Arnoult believes, and <em>Online </em>is a direct reaction to that assumption. "To the users that are traditionally playing the game by getting it through Pirate Bay, we said, 'Okay, go ahead guys. This is what you're asking for. We've listened to you -- we're giving you this experience. It's easy to download, there's no DRM that will pollute your experience,'" Arnoult tells PC Gamer.<br />
<br />
Um, thanks?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/25/ghost-recon-future-soldier-on-pc-replaced-by-ghost-recon-online/">Ghost Recon: Future Soldier on PC replaced by Ghost Recon Online</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 25 Nov 2011 17:13:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/25/ghost-recon-future-soldier-on-pc-replaced-by-ghost-recon-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20114495/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/25/ghost-recon-future-soldier-on-pc-replaced-by-ghost-recon-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DRM</category><category>free-to-play</category><category>Ghost-Recon-Future-Soldier</category><category>Ghost-Recon-Online</category><category>pc</category><category>piracy</category><category>pirate-bay</category><category>Ubisoft</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Fri, 25 Nov 2011 17:13:00 EST</pubDate></item><item><title><![CDATA[No 'always-on' DRM for Assassin's Creed: Revelations]]></title><link>http://www.joystiq.com/2011/11/10/no-always-on-drm-for-assassins-creed-revelations/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/10/no-always-on-drm-for-assassins-creed-revelations/</guid><comments>http://www.joystiq.com/2011/11/10/no-always-on-drm-for-assassins-creed-revelations/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/11/10/no-always-on-drm-for-assassins-creed-revelations/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/acrspsc13hdeziostealthinsnow_530x298.jpg" style="width: 530px; height: 298px;" /></a></div>
Ubisoft's always on-again, off-again relationship with its restrictive DRM policies is "off-again" for <em>Assassin's Creed: Revelations</em>. <a href="http://www.rockpapershotgun.com/2011/11/10/oh-but-some-good-ass-rev-news-drm/">Rock Paper Shotgun</a> reports word from the publisher that it will activate an initial check the first time the game boots up -- and then players are good to go with offline play.<br />
<br />
The publisher gave the <em>Assassin's Creed</em> series a break from its always-on DRM <a href="http://www.joystiq.com/2010/02/19/ubisoft-explains-assassins-creed-2-pc-drm-restrictions/">after the first sequel</a>, with last year's <a href="http://www.joystiq.com/2011/02/22/ac-brotherhood-murders-always-on-drm-stalks-pc-on-march-22/"><em>Brotherhood</em> spared the inconvenience</a>. Meanwhile, other Ubisoft products, like <em><a href="http://www.joystiq.com/2011/07/27/pc-version-of-driver-san-francisco-needs-permanent-internet-con/">Driver: San Francisco</a></em> and <em><a href="http://www.joystiq.com/2011/09/09/psa-from-dust-patch-now-available-on-pc-removes-ubi-drm/">From Dust</a></em>, have been burdened with the internet-required protection at launch.<br />
<br />
Well, at least one thing remains consistent in the social contract between Ubisoft and PC players: there's no sign of the publisher halting its <a href="http://www.joystiq.com/2011/09/29/assassins-creed-revelations-delayed-until-december-on-pc/">predictable staggering</a> of console and PC launches.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/10/no-always-on-drm-for-assassins-creed-revelations/">No 'always-on' DRM for Assassin's Creed: Revelations</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 Nov 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/10/no-always-on-drm-for-assassins-creed-revelations/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20103617/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/10/no-always-on-drm-for-assassins-creed-revelations/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>always-on-drm</category><category>assassins-creed-revelations</category><category>DRM</category><category>pc</category><category>Ubisoft</category><category>Ubisoft-Montreal</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 10 Nov 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[S.T.A.L.K.E.R. 2 could have always-on DRM, but it's out of love [update]]]></title><link>http://www.joystiq.com/2011/10/08/s-t-a-l-k-e-r-2-will-have-always-on-drm-but-its-out-of-love/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/08/s-t-a-l-k-e-r-2-will-have-always-on-drm-but-its-out-of-love/</guid><comments>http://www.joystiq.com/2011/10/08/s-t-a-l-k-e-r-2-will-have-always-on-drm-but-its-out-of-love/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<em><a href="http://www.joystiq.com/2011/10/08/s-t-a-l-k-e-r-2-will-have-always-on-drm-but-its-out-of-love/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/stalkerfire.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></em></div>
<a href="http://www.joystiq.com/game/stalker-2"><em>S.T.A.L.K.E.R. 2</em></a> will use always-on DRM as "protection from piracy," GSC Game World head Sergey Grigorovich said. A permanent internet connection will be required to load information, codes and quests, much like previous DRM systems from <a href="http://www.joystiq.com/2011/07/30/ubisoft-says-always-on-drm-is-a-success-fans-are-confused/">Ubisoft</a>.<br />
<br />
"Software piracy is an issue for us; we try to fight it, but within reason," Grigorovich said. "If people can not afford a licensed version, it is to our advantage if they download a pirated copy and then want to buy a license. In Ukraine, there are different products that people love so much that they buy a license in principle. We want to create just such a product."<br />
<br />
Studios know fans don't enjoy always-on DRM, and their insistence on using it must mean it works in some capacity. We don't think it's the way to create "products that people love so much," but it's definitely great at making fans suspicious and bitter.<br />
<br />
<strong>[Update]</strong> GSC has clarified its intentions via <a href="http://twitter.com/#!/gscstalker/status/123028034835062784">Twitter</a>: "DRM was only mentioned as a possibility, not a choice." GSC also issued a statement to <a href="http://www.rockpapershotgun.com/2011/10/09/gsc-respond-on-stalker-2-drm-issue/">Rock, Paper, Shotgun</a>: "The idea of implementing DRM came in as a possible anti-piracy solution. You know the severe level of commercial piracy we have here in ex-USSR region. This said however, there is no firm decision to go for DRM with <em>S.T.A.L.K.E.R. 2</em> as of now. Be assured, we do realize how uncomfortable this solution is for the players, so we'll continue looking for most effective, yet acceptable for all, way of protecting the game by the time of its release."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/08/s-t-a-l-k-e-r-2-will-have-always-on-drm-but-its-out-of-love/">S.T.A.L.K.E.R. 2 could have always-on DRM, but it's out of love [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 08 Oct 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/08/s-t-a-l-k-e-r-2-will-have-always-on-drm-but-its-out-of-love/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20077015/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/08/s-t-a-l-k-e-r-2-will-have-always-on-drm-but-its-out-of-love/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DRM</category><category>GSC-Game-World</category><category>stalker-2</category><category>Ubisoft</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sat, 08 Oct 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[PSA: From Dust patch now available on PC, removes Ubi DRM]]></title><link>http://www.joystiq.com/2011/09/09/psa-from-dust-patch-now-available-on-pc-removes-ubi-drm/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/09/psa-from-dust-patch-now-available-on-pc-removes-ubi-drm/</guid><comments>http://www.joystiq.com/2011/09/09/psa-from-dust-patch-now-available-on-pc-removes-ubi-drm/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/fron.dust.093010-530px.png" /></div>
Once again, Ubisoft has <a href="http://www.joystiq.com/2011/01/05/ubisoft-relaxes-its-always-on-internet-pc-game-drm/">acquiesced to consumers' demands</a>, with a DRM-removing patch for <em><a href="http://www.joystiq.com/game/from-dust">From Dust</a></em> now available via Steam. The patch quite literally does nothing else, as the Steam notes describe in extreme specificity that the "Title can be played in offline mode (no connection to the Internet is required after installing the patch)," and that the "Save file is moved from the Uplay/Ubisoft server to the local machine."<br />
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Reports confirm that the patch does, in fact, allow for offline play, presumably leaning on Valve's Steam service for DRM in place of Ubisoft's own, highly controversial version. Now if only Ubisoft could patch its studio heads to stop <a href="http://www.joystiq.com/2011/09/02/driver-san-francisco-studio-head-defends-ubisoft-drm-system/">defending the damn thing</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/09/psa-from-dust-patch-now-available-on-pc-removes-ubi-drm/">PSA: From Dust patch now available on PC, removes Ubi DRM</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Sep 2011 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/09/psa-from-dust-patch-now-available-on-pc-removes-ubi-drm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20038698/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/09/psa-from-dust-patch-now-available-on-pc-removes-ubi-drm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>drm</category><category>eric-chahi</category><category>from-dust</category><category>patch</category><category>pc</category><category>project-dust</category><category>psa</category><category>steam</category><category>ubisoft</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 09 Sep 2011 10:30:00 EST</pubDate></item><item><title><![CDATA[Driver: San Francisco studio head defends Ubisoft DRM system]]></title><link>http://www.joystiq.com/2011/09/02/driver-san-francisco-studio-head-defends-ubisoft-drm-system/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/02/driver-san-francisco-studio-head-defends-ubisoft-drm-system/</guid><comments>http://www.joystiq.com/2011/09/02/driver-san-francisco-studio-head-defends-ubisoft-drm-system/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/drivermptakedown_530x298.jpg" style="width: 530px; height: 298px; display:none" /> <!--[if IE]><object width="530" height="298" id="viddlerOuter-d216f327" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/d216f327/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0"><object id="viddlerInner-d216f327"><video id="viddlerVideo-d216f327" src="//www.viddler.com/file/d216f327/html5mobile/" type="video/mp4" width="530" height="278" poster="//www.viddler.com/thumbnail/d216f327/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/d216f327/" height="298" id="viddlerOuter-d216f327" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/d216f327/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0" /><object id="viddlerInner-d216f327"><video controls="controls" height="278" id="viddlerVideo-d216f327" poster="//www.viddler.com/thumbnail/d216f327/" src="//www.viddler.com/file/d216f327/html5mobile/" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div>
<br />
Martin Edmonson, head of <a href="http://www.joystiq.com/game/driver-san-francisco"><em>Driver</em></a> studio Ubisoft Reflections, <em>really</em> doesn't get down with piracy. "You have to do something," he told <a href="http://www.eurogamer.net/articles/2011-09-01-driver-dev-defends-ubi-drm-online-pass">Eurogamer</a> in a recent interview, when asked about Ubi's PC digital rights management strategy -- which requires an internet verification of some sort for many games to be accessed, <a href="http://www.joystiq.com/2011/07/27/pc-version-of-driver-san-francisco-needs-permanent-internet-con/">including <em>Driver: San Francisco</em></a>. "PC piracy is at the most incredible rates," he argued. "The game cost a huge amount of money to develop, and it has to be, quite rightly -- quite morally correctly -- protected."<br />
<br />
That said, the final decision on which Ubi titles get the infamous DRM goes to the publisher, not the studio. "DRM is not a decision taken by us as a developer at all. It's a purely a publisher decision. The publisher has every right to protect their investment," Edmonson explained. And while we see his point, we can't help but continue to wonder why paying customers are being punished with restrictive DRM after paying for their games.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/02/driver-san-francisco-studio-head-defends-ubisoft-drm-system/">Driver: San Francisco studio head defends Ubisoft DRM system</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Sep 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/02/driver-san-francisco-studio-head-defends-ubisoft-drm-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20033614/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/02/driver-san-francisco-studio-head-defends-ubisoft-drm-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>digital-rights-management</category><category>driver-san-francisco</category><category>drm</category><category>martin-edmonson</category><category>pc</category><category>ubisoft</category><category>ubisoft-reflections</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 02 Sep 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[From Dust PC online authentication to be patched out]]></title><link>http://www.joystiq.com/2011/08/23/from-dust-pc-online-authentication-to-be-patched-out/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/23/from-dust-pc-online-authentication-to-be-patched-out/</guid><comments>http://www.joystiq.com/2011/08/23/from-dust-pc-online-authentication-to-be-patched-out/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/23/ubi-pulling-drm-from-from-dust/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/fron.dust.093010-530px.png" style="width: 530px; height: 298px; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
The latest move in Ubisoft's spiteful relationship with PC players will see the company lessen its <a href="http://www.joystiq.com/2011/08/18/from-dust-pc-players-erupt-in-anger-over-port/">controversial DRM measures</a> from the PC version of <em>From Dust</em>. The publisher stated on official forums that it's currently working on a patch, which should be available in two weeks, that will remove the need for needy online authentication.<br />
<br />
"This development time is required as we are working to ensure that those who have already started the game, and who's progress is currently saved on our servers, will receive and save their game information locally," the <a href="http://forums.ubi.com/eve/forums/a/tpc/f/9751064939/m/1511052349">statement</a> reads. "Once the patch is ready, players who already have the game will automatically receive the update on their next login and subsequent game sessions will be 100% offline."<br />
<br />
The problems with <em>From Dust</em> on PC don't end with DRM, with users reporting plenty of bugs and technical issues, which Ubisoft didn't directly address in its statement. It's hard to watch PC players being treated <a href="http://www.joystiq.com/2011/07/30/ubisoft-says-always-on-drm-is-a-success-fans-are-confused/">like this</a> by Ubisoft -- we're available for comforting bro hugs, guys.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/23/from-dust-pc-online-authentication-to-be-patched-out/">From Dust PC online authentication to be patched out</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 23 Aug 2011 09:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/23/from-dust-pc-online-authentication-to-be-patched-out/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20024477/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/23/from-dust-pc-online-authentication-to-be-patched-out/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DRM</category><category>from-dust</category><category>patch</category><category>pc</category><category>project-dust</category><category>Ubisoft</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 23 Aug 2011 09:40:00 EST</pubDate></item><item><title><![CDATA[From Dust PC players erupt in anger over port]]></title><link>http://www.joystiq.com/2011/08/18/from-dust-pc-players-erupt-in-anger-over-port/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/18/from-dust-pc-players-erupt-in-anger-over-port/</guid><comments>http://www.joystiq.com/2011/08/18/from-dust-pc-players-erupt-in-anger-over-port/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/08/18/from-dust-pc-players-erupt-in-anger-over-port/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/from-dust-screen-gcinterview-530px.jpg" style="width: 530px; height: 298px; border-width: 0px; border-style: solid;" /></a></div>
We try to be as even-handed as possible here at Joystiq, but we're going to give you the blunt version: If you were thinking of picking up the <a href="http://www.joystiq.com/game/from-dust"><em>From Dust</em></a> port on PC, you should hold off ... at least for now.<br />
<br />
While the game <a href="http://www.joystiq.com/2011/08/04/ubisoft-from-dust-pc-will-not-require-constant-internet-connect/">doesn't force you to be constantly online</a> to play, Ubisoft has seen fit to require a connection every time you launch the title, which isn't much better. <a href="http://www.rockpapershotgun.com/2011/08/18/from-dust-does-need-online-badly-ported/">Rock, Paper, Shotgun</a> reports that paying players will find a capped frame rate, limited resolutions for the windowed mode, no anti-aliasing and plenty of bugs. What may be a mere annoyance for console gamers is, of course, the digital equivalent of a plague of frogs on PC.<br />
<br />
We here at Joystiq are currently formulating a fix for the problems. True to the spirit of the game, we recommend players dump a pile of sand on their computer, and then a bunch of lava, and then reload their last save.<br />
<br />
Note: <em>Technically</em> speaking, we are not computer technicians.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/18/from-dust-pc-players-erupt-in-anger-over-port/">From Dust PC players erupt in anger over port</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Aug 2011 09:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/18/from-dust-pc-players-erupt-in-anger-over-port/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20020827/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/18/from-dust-pc-players-erupt-in-anger-over-port/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>drm</category><category>from-dust</category><category>pc</category><category>steam</category><category>ubisoft</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 18 Aug 2011 09:55:00 EST</pubDate></item><item><title><![CDATA[Ubisoft: From Dust PC will not require constant internet connection]]></title><link>http://www.joystiq.com/2011/08/04/ubisoft-from-dust-pc-will-not-require-constant-internet-connect/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/04/ubisoft-from-dust-pc-will-not-require-constant-internet-connect/</guid><comments>http://www.joystiq.com/2011/08/04/ubisoft-from-dust-pc-will-not-require-constant-internet-connect/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/04/ubisoft-from-dust-pc-will-not-require-constant-internet-connect/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/fromdust818.jpg" style="width: 530px; height: 298px; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
You can expect Ubisoft's PC DRM scheme to remain in the news for as long as it requires a consistent online connection to play, and for as long as its implementation remains <a href="http://www.joystiq.com/2011/01/05/ubisoft-relaxes-its-always-on-internet-pc-game-drm/">inconsistent</a>. The upcoming PC version of <a href="http://www.joystiq.com/2011/07/27/pc-version-of-driver-san-francisco-needs-permanent-internet-con/"><em>Driver: San Francisco</em></a> will require an importunate online link if you want to keep going, but world-shaper <em>From Dust</em> will not.<br />
<br />
Speaking to Joystiq, a Ubisoft representative confirmed that the PC version of <em>From Dust</em>, which should be out on <a href="http://www.joystiq.com/2011/07/25/from-dust-pc-launch-delayed-one-month-available-aug-17/">August 17</a>, won't have the DRM cranked to maximum level. "Constant internet connection won't be necessary when playing From Dust's campaign and challenge mode on the PC."<br />
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You'll note the specific language there, which may refer to a potential <a href="http://www.joystiq.com/2010/09/30/sales-will-dictate-if-from-dust-gets-multiplayer-level-editor/">multiplayer mode</a> that was mentioned by <em>From Dust</em> designer Eric Chahi last year. For now, though, we're happy to report that you can keep playing god, even if your connection to our modern deity has faltered.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/04/ubisoft-from-dust-pc-will-not-require-constant-internet-connect/">Ubisoft: From Dust PC will not require constant internet connection</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Aug 2011 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/04/ubisoft-from-dust-pc-will-not-require-constant-internet-connect/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20009714/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/04/ubisoft-from-dust-pc-will-not-require-constant-internet-connect/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>drm</category><category>from-dust</category><category>pc</category><category>project-dust</category><category>ubisoft</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 04 Aug 2011 21:30:00 EST</pubDate></item><item><title><![CDATA[From Dust PC gets Ubisoft DRM, Steam pre-purchase bonus]]></title><link>http://www.joystiq.com/2011/07/30/from-dust-pc-gets-ubisoft-drm-steam-pre-purchase-bonus/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/30/from-dust-pc-gets-ubisoft-drm-steam-pre-purchase-bonus/</guid><comments>http://www.joystiq.com/2011/07/30/from-dust-pc-gets-ubisoft-drm-steam-pre-purchase-bonus/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/07/30/from-dust-pc-gets-ubisoft-drm-steam-pre-purchase-bonus/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/ubisoftfromdustgoof.png" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
For being such wildly different games, <a href="http://www.joystiq.com/game/from-dust"><em>From Dust</em></a> and <a href="http://www.joystiq.com/game/driver-san-francisco"><em>Driver: San Francisco</em></a> sure have a lot in common. They were both recently <a href="http://www.joystiq.com/2011/07/25/from-dust-pc-launch-delayed-one-month-available-aug-17/">delayed</a>, for <a href="http://www.joystiq.com/2011/07/28/driver-san-francisco-delayed-a-week-to-september-6/">example</a>, and now news has hit that <em>From Dust</em> will follow <a href="http://www.joystiq.com/2011/07/27/pc-version-of-driver-san-francisco-needs-permanent-internet-con/"><em>Driver</em>'s lead</a> by making use of Ubisoft's ubiquitous "Ubisoft Online Service" digital rights management platform.<br />
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Unlike <em>Driver</em>, however, no announcement was made regarding <em>From Dust</em>'s DRMyness; Steam's now-live <a href="http://store.steampowered.com/app/33460/">pre-purchase page</a> unceremoniously broke the news to the PC gaming community. The controversial DRM platform requires a permanent internet connection in order to play any game it governs, and while the company has loosened restrictions on high-profile games <a href="http://www.joystiq.com/2011/01/05/ubisoft-relaxes-its-always-on-internet-pc-game-drm/">in the past</a>, it's unclear whether or not history will repeat itself. For now, take solace in knowing that your pre-purchase will net you a "Mask of the Shaman" item for <em>Team Fortress 2</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/30/from-dust-pc-gets-ubisoft-drm-steam-pre-purchase-bonus/">From Dust PC gets Ubisoft DRM, Steam pre-purchase bonus</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 30 Jul 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/30/from-dust-pc-gets-ubisoft-drm-steam-pre-purchase-bonus/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20005184/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/30/from-dust-pc-gets-ubisoft-drm-steam-pre-purchase-bonus/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>driver-san-francisco</category><category>DRM</category><category>from-dust</category><category>pc</category><category>Pre-Order</category><category>pre-order-bonus</category><category>project-dust</category><category>Steam</category><category>Team-Fortress-2</category><category>Ubisoft</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 30 Jul 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Ubisoft says always-on DRM is 'a success,' fans are confused]]></title><link>http://www.joystiq.com/2011/07/30/ubisoft-says-always-on-drm-is-a-success-fans-are-confused/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/30/ubisoft-says-always-on-drm-is-a-success-fans-are-confused/</guid><comments>http://www.joystiq.com/2011/07/30/ubisoft-says-always-on-drm-is-a-success-fans-are-confused/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/07/30/ubisoft-says-always-on-drm-is-a-success-fans-are-confused/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/drmver.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; height: 232px; width: 529px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
Ubisoft <a href="http://www.reddit.com/r/gaming/comments/j2ont/it_was_right_there_in_the_logo_all_along/">riled the masses</a> with <a href="http://www.joystiq.com/2011/07/27/pc-version-of-driver-san-francisco-needs-permanent-internet-con/">news</a> that <a href="http://www.joystiq.com/game/driver-san-francisco"><em>Driver: San Francisco</em></a> will have always-on DRM, requiring that players be constantly connected to the internet for the game to function. Ubisoft has used constant DRM in previous titles, such as <a href="http://www.joystiq.com/game/assassins-creed-2"><em>Assassin's Creed 2</em></a> and <a href="http://www.joystiq.com/game/tom-clancys-splinter-cell-conviction"><em>Splinter Cell: Conviction</em></a>, arguing it combats piracy. Players argue DRM is an unfair, frustrating hassle, and Ubisoft is now counter-arguing this point, with the announcement that always-on DRM has been "a success."<br />
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Ubisoft said it has seen "a clear reduction in piracy of our titles which required a persistent online connection, and from that point of view the requirement is a success," speaking with <a href="http://www.pcgamer.com/2011/07/28/ubisoft-our-drm-is-a-success/">PC Gamer</a>. Ubisoft has also successfully angered many fans, who say its DRM policies only hurt those who pay for the game, and citing previous DRM titles that have been <a href="http://www.joystiq.com/2010/03/04/ubisoft-updates-pc-drm-denies-rumored-cracks/">cracked, pirated and hacked</a> anyway.<br />
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Ubisoft has <a href="http://www.joystiq.com/2011/01/05/ubisoft-relaxes-its-always-on-internet-pc-game-drm/">previously removed</a> DRM from its titles, but this year the restriction is making a comeback -- and we'll get to decide if it's on the level of <a href="http://www.youtube.com/watch?v=U1yXdulORKk">Justin Timberlake</a> or <a href="http://www.thesmokinggun.com/mugshots/celebrity/b-list/vanilla-ice-08">Vanilla Ice</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/30/ubisoft-says-always-on-drm-is-a-success-fans-are-confused/">Ubisoft says always-on DRM is 'a success,' fans are confused</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 30 Jul 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/30/ubisoft-says-always-on-drm-is-a-success-fans-are-confused/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20005143/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/30/ubisoft-says-always-on-drm-is-a-success-fans-are-confused/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Assassins-Creed-2</category><category>Assassins-Creed-ii</category><category>driver-san-francisco</category><category>DRM</category><category>ds</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>splinter-cell-conviction</category><category>Ubisoft</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sat, 30 Jul 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[PC version of Driver: San Francisco needs permanent internet connection]]></title><link>http://www.joystiq.com/2011/07/27/pc-version-of-driver-san-francisco-needs-permanent-internet-con/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/27/pc-version-of-driver-san-francisco-needs-permanent-internet-con/</guid><comments>http://www.joystiq.com/2011/07/27/pc-version-of-driver-san-francisco-needs-permanent-internet-con/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/07/27/pc-version-of-driver-san-francisco-needs-permanent-internet-con/"><img alt="" border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/dsfdrvsfs009shelbygt500chaseportarealogo_530x298.jpg" vspace="0" /></a></center>
No matter how quickly and adeptly you control your vehicle in the PC version of <a href="http://joystiq.com/game/driver-san-francisco"><em>Driver: San Francisco</em></a>, there's one thing you won't be able to get away from: the internet. In a brief <a href="http://twitter.com/#!/DriverGame/status/95905062156632064">missive</a> on the <em>Driver</em> Twitter account, an Ubisoft rep confirmed that the "PC version requires permanent internet connection." Ubisoft previously used this DRM scheme for high-profile games, but has since <a href="http://www.joystiq.com/2011/01/05/ubisoft-relaxes-its-always-on-internet-pc-game-drm/">loosened</a> the restriction for many releases. Not this one!<br />
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The console versions have a different online scheme: they'll be the first Ubisoft releases to use the "<a href="http://www.joystiq.com/2011/07/15/ubisoft-announces-uplay-passport-online-pass-for-driver-sf-f/">Uplay Passport</a>," a one-time-use code included with new copies that unlocks multiplayer access.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/27/pc-version-of-driver-san-francisco-needs-permanent-internet-con/">PC version of Driver: San Francisco needs permanent internet connection</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Jul 2011 10:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/27/pc-version-of-driver-san-francisco-needs-permanent-internet-con/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20001899/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/27/pc-version-of-driver-san-francisco-needs-permanent-internet-con/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>driver-san-francisco</category><category>drm</category><category>pc</category><category>reflections-interactive</category><category>ubisoft</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 27 Jul 2011 10:10:00 EST</pubDate></item><item><title><![CDATA[AC: Brotherhood murders always-on DRM, stalks PC on March 22]]></title><link>http://www.joystiq.com/2011/02/22/ac-brotherhood-murders-always-on-drm-stalks-pc-on-march-22/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/22/ac-brotherhood-murders-always-on-drm-stalks-pc-on-march-22/</guid><comments>http://www.joystiq.com/2011/02/22/ac-brotherhood-murders-always-on-drm-stalks-pc-on-march-22/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/02/22/ac-brotherhood-murders-always-on-drm-stalks-pc-on-march-22/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/acbpcsp02brotherhoodfromhorseback_530x298.jpg" /></a></div>
Ubisoft has confirmed with Joystiq that the PC version of <a href="http://www.joystiq.com/game/assassins-creed-brotherhood"><em>Assassin's Creed Brotherhood</em></a> will be playable in offline single-player mode after an initial login, quelling fears that <em>Brotherhood</em> would employ <a href="http://www.joystiq.com/2010/02/19/ubisoft-explains-assassins-creed-2-pc-drm-restrictions/">the same restrictive DRM</a> as <em>Assassin's Creed 2</em>. Additionally, the PC version of <em>Brotherhood </em>will arrive on March 22 (a few days later than the <a href="http://www.joystiq.com/2011/02/16/assassins-creed-brotherhood-hits-pc-march-17-steam-pre-orders/">previously suggested</a> date). You may want to use those few extra days to sharpen your cutlery and brush up on your Italiano -- or, like, go to the Olive Garden for dinner or something. <br />
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Ubisoft has also detailed the technical specifications (posted after the break) required to play <em>Brotherhood</em> on a PC, as well as two retail versions of the PC release: a standard edition for $50, which includes <a href="http://www.joystiq.com/2010/11/24/assassins-creed-brotherhood-dlc/">the two</a> <a href="http://www.joystiq.com/2011/01/18/assassins-creed-brotherhood-animus-project-update-2-0-coming/">multiplayer updates</a> and the <a href="http://www.joystiq.com/2011/02/17/assassins-creed-brotherhood-getting-the-da-vinci-disappearanc/">Da Vinci Disappearance DLC</a>; and a digital-only "Deluxe Edition" for $60 that adds two extra multiplayer characters, two single-player maps, an extra skin and "additional multimedia content."<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/assassins-creed-brotherhood-pc/">Assassin's Creed: Brotherhood (PC)</a></strong></p><a href="http://www.joystiq.com/photos/assassins-creed-brotherhood-pc/#3908567"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/acbpcsp01freeclimbenvironment_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/assassins-creed-brotherhood-pc/#3908568"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/acbpcsp02brotherhoodfromhorseback_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/assassins-creed-brotherhood-pc/#3908572"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/acbpcsp03crossbow_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/assassins-creed-brotherhood-pc/#3908573"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/acbpcsp04leonardo_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/assassins-creed-brotherhood-pc/#3908575"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/acbpcsp05spearcombat_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/02/22/ac-brotherhood-murders-always-on-drm-stalks-pc-on-march-22/" rel="bookmark">Continue reading <em>AC: Brotherhood murders always-on DRM, stalks PC on March 22</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/22/ac-brotherhood-murders-always-on-drm-stalks-pc-on-march-22/">AC: Brotherhood murders always-on DRM, stalks PC on March 22</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Feb 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/22/ac-brotherhood-murders-always-on-drm-stalks-pc-on-march-22/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19854633/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/22/ac-brotherhood-murders-always-on-drm-stalks-pc-on-march-22/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed</category><category>Assassins-Creed-Brotherhood</category><category>da-vinci-disappearance</category><category>digital-deluxe-edition</category><category>drm</category><category>pc</category><category>q1-2011</category><category>release-date</category><category>special-edition</category><category>system-requirements</category><category>ubisoft</category><category>ubisoft-montreal</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 22 Feb 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Ubisoft relaxes its 'always on' internet PC game DRM]]></title><link>http://www.joystiq.com/2011/01/05/ubisoft-relaxes-its-always-on-internet-pc-game-drm/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/05/ubisoft-relaxes-its-always-on-internet-pc-game-drm/</guid><comments>http://www.joystiq.com/2011/01/05/ubisoft-relaxes-its-always-on-internet-pc-game-drm/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/01/05/ubisoft-relaxes-its-always-on-internet-pc-game-drm/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/scc530pxheaderimgfreeatlastedited.jpg" alt="" /></a></div>
Despite <a href="http://www.joystiq.com/2010/04/16/splinter-cell-dev-defends-ubisofts-always-on-drm/">publicly sticking by</a> its internet connection-required DRM security, Ubisoft recently and quietly patched out the connection requirement, affecting "a few" of its PC titles, including both <em><a href="http://www.joystiq.com/game/tom-clancys-splinter-cell-conviction">Splinter Cell: Conviction</a></em> and <em><a href="http://www.joystiq.com/game/assassins-creed-2">Assassin's Creed 2</a></em>. The publisher confirmed as much with Joystiq this morning, noting that the removal is on a "case-by-case" basis and, perhaps in a bid to save face, added that "from the beginning we said that we might choose to patch out games at some point." <br />
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Forthcoming Ubisoft PC titles could still contain the highly restrictive DRM, but given that <em>RUSE</em> released this past summer with <a href="http://www.joystiq.com/2010/08/12/ruse-wont-use-ubisofts-controversial-drm/">only Valve's DRM</a> in place, Ubisoft may continue to spare its future PC releases from the grip of its <a href="http://www.joystiq.com/2010/03/08/ubisofts-pc-drm-verification-was-out-because-servers-were-atta/">hated</a>, <a href="http://www.joystiq.com/2010/04/22/ubisoft-always-on-drm-hated-hacked-circle-of-life-continues/">hacked</a> and <a href="http://www.joystiq.com/2010/02/19/ubisoft-explains-assassins-creed-2-pc-drm-restrictions/">restrictive</a> <em>solution</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/05/ubisoft-relaxes-its-always-on-internet-pc-game-drm/">Ubisoft relaxes its 'always on' internet PC game DRM</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Jan 2011 12:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/05/ubisoft-relaxes-its-always-on-internet-pc-game-drm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19787792/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/05/ubisoft-relaxes-its-always-on-internet-pc-game-drm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>drm</category><category>patch</category><category>pc</category><category>splinter-cell-conviction</category><category>ubisoft</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 05 Jan 2011 12:55:00 EST</pubDate></item><item><title><![CDATA[RUSE won't use Ubisoft's controversial DRM]]></title><link>http://www.joystiq.com/2010/08/12/ruse-wont-use-ubisofts-controversial-drm/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/12/ruse-wont-use-ubisofts-controversial-drm/</guid><comments>http://www.joystiq.com/2010/08/12/ruse-wont-use-ubisofts-controversial-drm/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/12/ruse-wont-use-ubisofts-controversial-drm/"><img border="1" vspace="0" hspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/ruse530pxheaderimgsteamextended.jpg" /></a></div>
Ubisoft's <a href="http://www.joystiq.com/game/ruse"><em>RUSE</em></a> will not use the publisher's controversial "<a href="http://www.joystiq.com/tag/ubisoft,%20drm">always on</a>" DRM when the game attempts to make its <a href="http://www.joystiq.com/2010/07/30/ruse-september-7-release-date/">latest release date</a> in September. Instead, the PC version of <em>RUSE</em> will use Valve's Steamworks API to, as the publisher puts it, "offer the best community experience to players." The game will require an initial online activation, but the single-player game should be playable offline thereafter. <br />
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Following up with Ubisoft, the company tells Joystiq that it will "continue to use the Ubisoft protection system for most PC games." We'll have to wait and see if the publisher stands by its DRM policies for future high-profile PC titles, or if its commentary is just a, well, <em>you know</em>.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ruse/">R.U.S.E.</a></strong></p><a href="http://www.joystiq.com/photos/ruse/#2071658"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/ruse_all_artwork_id_card_vonrichter.psd-1024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ruse/#2071657"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/ruse_all_sketch_american_hq-1024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ruse/#2071656"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/ruse_all_screenshot_airfight_02-copy-1024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ruse/#2071655"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/ruse_all_logo_final-1024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ruse/#2071654"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/ruse_all_screenshot_zoom_in_20-copy-1024_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/12/ruse-wont-use-ubisofts-controversial-drm/">RUSE won't use Ubisoft's controversial DRM</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Aug 2010 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/12/ruse-wont-use-ubisofts-controversial-drm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19590944/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/12/ruse-wont-use-ubisofts-controversial-drm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DRM</category><category>pc</category><category>RTS</category><category>RUSE</category><category>Steamworks</category><category>Ubisoft</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 12 Aug 2010 13:30:00 EST</pubDate></item><item><title><![CDATA[Ubisoft 'always on' DRM hated, hacked - circle of life continues]]></title><link>http://www.joystiq.com/2010/04/22/ubisoft-always-on-drm-hated-hacked-circle-of-life-continues/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/22/ubisoft-always-on-drm-hated-hacked-circle-of-life-continues/</guid><comments>http://www.joystiq.com/2010/04/22/ubisoft-always-on-drm-hated-hacked-circle-of-life-continues/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/skidrowac2hacked.jpg" /></div>
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Ah, the circle of life. Here's how it works: Game developers claim they've created some sort of unbreakable DRM that will lock pirates out, and then the pirates break their way in, leading to even more repressive forms of DRM. The snake has eaten its own tail once again, as Ubisoft's "Online Services Network" - also known as <a href="http://www.joystiq.com/2010/04/16/splinter-cell-dev-defends-ubisofts-always-on-drm/">the obnoxious "always on" DRM</a> that's already caused problems <a href="http://www.joystiq.com/2010/03/07/ubisoft-drm-authentification-server-is-down-assassins-creed-2/">for paying customers</a> - has <a href="http://news.cnet.com/8301-27076_3-20003120-248.html">reportedly been hacked</a>. The hack, by a group named Skid Row allows users to circumvent the DRM entirely and play the affected games without connecting to Ubisoft's authentication servers.<br />
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In <a href="http://pre.scenedb.org/getnfo.php?name=Assassins.Creed.II-SKIDROW">a statement attached to the crack's release</a>, Skid Row proclaims that their crack "can't be compared" to other ways of hacking the games (which include having the software check in with an unofficial server), and that Ubisoft should "next time focus on the game and not on the DRM. It was probably horrible for all legit users. We just make their lifes [sic] easier."<br />
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This crack is specifically for <a href="http://joystiq.com/tag/assassins-creed-2"><em>Assassin's Creed II</em></a> but if the method works, it could theoretically be tweaked to include all of the games protected in this manner, including the upcoming <a href="http://joystiq.com/tag/splinter-cell-conviction"><em>Splinter Cell: Conviction</em></a>. And thus, the circle, the circle of life continues on.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/22/ubisoft-always-on-drm-hated-hacked-circle-of-life-continues/">Ubisoft 'always on' DRM hated, hacked - circle of life continues</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Apr 2010 20:14:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.cnet.com/8301-27076_3-20003120-248.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/22/ubisoft-always-on-drm-hated-hacked-circle-of-life-continues/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19451003/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/22/ubisoft-always-on-drm-hated-hacked-circle-of-life-continues/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>always-on</category><category>assassins-creed-2</category><category>authentication-server</category><category>cracked</category><category>crackers</category><category>drm</category><category>hacked</category><category>hackers</category><category>online-services-network</category><category>skid-row</category><category>splinter-cell-conviction</category><category>ubisoft</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 22 Apr 2010 20:14:00 EST</pubDate></item><item><title><![CDATA[Splinter Cell dev defends Ubisoft's 'always on' DRM]]></title><link>http://www.joystiq.com/2010/04/16/splinter-cell-dev-defends-ubisofts-always-on-drm/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/16/splinter-cell-dev-defends-ubisofts-always-on-drm/</guid><comments>http://www.joystiq.com/2010/04/16/splinter-cell-dev-defends-ubisofts-always-on-drm/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.vg247.com/2010/04/16/ubisoft-drm-software-vital-to-our-business-says-conviction-creative-lead/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/convicted.jpg" /></a></div>
Though public opinion is almost unanimously against <a href="http://www.joystiq.com/tag/ubisoft, drm">Ubisoft's current DRM</a> solution, which forces players to have a constant internet connection in order to play the PC versions of the company's games, <a href="http://www.joystiq.com/tag/splinter-cell-conviction"><em>Splinter Cell: Conviction</em></a> creative director Max B&eacute;land recently voiced his support for the anti-piracy protocols. "We consider that protecting our PC games is vital to our business and will allow us to continue investing in the development of creative and innovative games on the PC platform," B&eacute;land explained <a href="http://www.vg247.com/2010/04/16/ubisoft-drm-software-vital-to-our-business-says-conviction-creative-lead/">in an interview with VG247</a>.<br />
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To B&eacute;land's credit, Ubisoft's new DRM<em> </em>scheme -- which <em>Conviction</em> will implement when its PC iteration hits store shelves April 27 -- has proven very effective at "protecting" the company's PC games. Seriously, we hear they're hard to get into. Like, <a href="http://www.joystiq.com/2010/04/07/settlers-7-still-plagued-with-drm-problems-two-weeks-after-launc/">really hard</a>. <a href="http://www.joystiq.com/2010/03/07/ubisoft-drm-authentification-server-is-down-assassins-creed-2/"><em>Really, really hard</em></a>.<br />
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[Via <a href="http://news.bigdownload.com/2010/04/16/ubisoft-continues-to-defend-always-on-pc-drm-set-up/">Big Download</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/16/splinter-cell-dev-defends-ubisofts-always-on-drm/">Splinter Cell dev defends Ubisoft's 'always on' DRM</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Apr 2010 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.vg247.com/2010/04/16/ubisoft-drm-software-vital-to-our-business-says-conviction-creative-lead/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/16/splinter-cell-dev-defends-ubisofts-always-on-drm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19443290/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/16/splinter-cell-dev-defends-ubisofts-always-on-drm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>drm</category><category>max-beland</category><category>maxime-beland</category><category>piracy</category><category>protection</category><category>Splinter-Cell</category><category>splinter-cell-conviction</category><category>ubisoft</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 16 Apr 2010 19:30:00 EST</pubDate></item><item><title><![CDATA[Settlers 7 still plagued by DRM problems two weeks after launch]]></title><link>http://www.joystiq.com/2010/04/07/settlers-7-still-plagued-with-drm-problems-two-weeks-after-launc/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/07/settlers-7-still-plagued-with-drm-problems-two-weeks-after-launc/</guid><comments>http://www.joystiq.com/2010/04/07/settlers-7-still-plagued-with-drm-problems-two-weeks-after-launc/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.eurogamer.net/articles/ubisoft-settlers-drm-problems-not-completely-resolved"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/gamsettlers7drm580.jpg" /></a></div>
We love the anticipation that builds up in the weeks leading up to the launch of a new game in one of our favorite franchises. That's why we think Ubisoft has stumbled upon a really clever marketing technique with its real-time strategy PC title, <a href="http://www.joystiq.com/tag/settlers-7"><em>Settlers 7</em></a>, which many users (about 50 pages worth on <a href="http://forums.ubi.com/eve/forums/a/tpc/f/6061083365/m/9121044648/p/1">this forum thread</a>) are still unable to access two weeks after the game launched due to problems with Ubisoft's <a href="http://www.joystiq.com/2010/04/01/server-error-preventing-australians-from-playing-the-settlers-7/">DRM authentication servers</a>.<br />
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A Ubisoft rep <a href="http://www.eurogamer.net/articles/ubisoft-settlers-drm-problems-not-completely-resolved">commented on the issues to Eurogamer</a>, explaining, "our technical teams have made progress but we are not yet able to say that the issue is completely resolved." Hey guys, take your time. Just keep letting that anticipation build up in your player base. Once they're finally able to play, we're sure they'll thank you for the extended expectancy.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/07/settlers-7-still-plagued-with-drm-problems-two-weeks-after-launc/">Settlers 7 still plagued by DRM problems two weeks after launch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Apr 2010 14:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/ubisoft-settlers-drm-problems-not-completely-resolved>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/07/settlers-7-still-plagued-with-drm-problems-two-weeks-after-launc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19429951/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/07/settlers-7-still-plagued-with-drm-problems-two-weeks-after-launc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>authentication</category><category>blue-byte</category><category>drm</category><category>real-time-strategy</category><category>settlers-7</category><category>strategy</category><category>ubisoft</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 07 Apr 2010 14:20:00 EST</pubDate></item><item><title><![CDATA[Splinter Cell PC delay attributed to polish, not DRM]]></title><link>http://www.joystiq.com/2010/04/02/splinter-cell-pc-delay-attributed-to-polish-not-drm/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/02/splinter-cell-pc-delay-attributed-to-polish-not-drm/</guid><comments>http://www.joystiq.com/2010/04/02/splinter-cell-pc-delay-attributed-to-polish-not-drm/#comments</comments><description><![CDATA[<center><a href="http://www.eurogamer.net/articles/pc-conviction-delay-not-drm-related"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/conviction4210.jpg" alt="" /></a></center>The PC version of <a href="http://joystiq.com/tag/splinter-cell-conviction"><em>Splinter Cell: Conviction</em></a> will arrive on <a href="http://www.joystiq.com/2010/03/19/splinter-cell-conviction-pc-sneaks-out-two-weeks-after-360-vers/">April 27</a>, two weeks after the Xbox 360 version. You might have assumed that the extra time was required to implement Ubisoft's <a href="http://www.joystiq.com/2010/03/07/ubisoft-drm-authentification-server-is-down-assassins-creed-2/">over</a> <a href="http://www.joystiq.com/2010/04/01/server-error-preventing-australians-from-playing-the-settlers-7/">protective</a> DRM, which requires a constant internet connection to play a game, but according to Ubisoft, that's not the case. <br />
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"The reason that has been given for the delay is that the extra time was need to polish and debug the game," a Ubisoft rep told <a href="http://www.eurogamer.net/articles/pc-conviction-delay-not-drm-related">Eurogamer</a>. "The slip has not been linked to the DRM." While the DRM isn't the reason you'll be waiting to play the PC version of <em>Splinter Cell: Conviction</em> for most of April, it could very well be the reason you <em>won't</em> be able to play the game once it's been released.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/02/splinter-cell-pc-delay-attributed-to-polish-not-drm/">Splinter Cell PC delay attributed to polish, not DRM</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Apr 2010 09:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/pc-conviction-delay-not-drm-related>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/02/splinter-cell-pc-delay-attributed-to-polish-not-drm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19424310/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/02/splinter-cell-pc-delay-attributed-to-polish-not-drm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>delays</category><category>drm</category><category>splinter-cell</category><category>splinter-cell-conviction</category><category>ubisoft</category><category>ubisoft-montreal</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 02 Apr 2010 09:59:00 EST</pubDate></item><item><title><![CDATA[Server error preventing Australians from playing The Settlers 7]]></title><link>http://www.joystiq.com/2010/04/01/server-error-preventing-australians-from-playing-the-settlers-7/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/01/server-error-preventing-australians-from-playing-the-settlers-7/</guid><comments>http://www.joystiq.com/2010/04/01/server-error-preventing-australians-from-playing-the-settlers-7/#comments</comments><description><![CDATA[<center><a href="http://forums.ubi.com/eve/forums/a/tpc/f/6061083365/m/9121044648/p/1"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/settlers41.jpg" /></a></center>Ubisoft's PC game <a href="http://www.joystiq.com/2010/03/01/splinter-cell-conviction-future-ubisoft-pc-games-to-use-intern/">DRM</a> has done an excellent job of keeping people from playing its games. Sadly, the people barred from the games are the ones who actually purchase them. The latest issue to pop up involves the Australian release of <a href="http://www.joystiq.com/tag/the-settlers-7/">The Settlers 7</a>. Players are reporting that the game pops up a "Server not available" message after the initial loading screen, preventing the game from even starting.<br />
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The culprit this time isn't exactly the always-on nature of the DRM: it's an issue with authenticating multiplayer profiles ... which, unfortunately, is done before the single-player game can start. Ubisoft released a new patch today, but apparently it's still not fixing the <a href="http://forums.ubi.com/eve/forums/a/tpc/f/6061083365/m/9121044648?r=8591097748#8591097748">issue</a>. However, users have reported that Ubisoft can resolve the issue if <a href="http://forums.ubi.com/eve/forums/a/tpc/f/6061083365/m/9121044648?r=5381091748#5381091748">called</a>. If you want to play <em>Settlers 7</em> today, you may have to settle for talking to tech support about it.<br />
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[Via <a href="http://www.gamepolitics.com/2010/03/31/more-woes-ubi-settlers-7">GamePolitics</a>]<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/01/server-error-preventing-australians-from-playing-the-settlers-7/">Server error preventing Australians from playing The Settlers 7</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 Apr 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.ubi.com/eve/forums/a/tpc/f/6061083365/m/9121044648/p/1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/01/server-error-preventing-australians-from-playing-the-settlers-7/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19423026/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/01/server-error-preventing-australians-from-playing-the-settlers-7/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>australia</category><category>Blue-Byte-Software</category><category>drm</category><category>strategy</category><category>The-Settlers</category><category>The-Settlers-7-Paths-to-a-Kingdom</category><category>ubisoft</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 01 Apr 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Ubisoft compensating PC gamers for DRM server outage]]></title><link>http://www.joystiq.com/2010/03/26/ubisoft-compensating-pc-gamers-for-drm-server-outage/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/26/ubisoft-compensating-pc-gamers-for-drm-server-outage/</guid><comments>http://www.joystiq.com/2010/03/26/ubisoft-compensating-pc-gamers-for-drm-server-outage/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/6901014248/p/3"><img hspace="0" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/ubisoftpcgamecomp.jpg" alt="" /></a></div>
Ubisoft is trying to make amends to legitimate PC gamers that were blocked out of recent DRM-enabled titles due to a recent <a href="http://www.joystiq.com/2010/03/08/ubisofts-pc-drm-verification-was-out-because-servers-were-atta/">server outage</a>. Hackers, angry at Ubisoft's draconian <a href="http://www.joystiq.com/tag/ubisoft,drm">DRM protocol</a>, which requires a persistent internet connection, even for single player games -- knocked out the publisher's authentication servers, preventing owners of games like <em>Assassin's Creed II</em> from being able to play at all.<br />
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While Ubisoft has <a href="http://www.joystiq.com/2010/03/04/ubisoft-updates-pc-drm-denies-rumored-cracks/">modified</a> its DRM protocol, it doesn't seem the publisher has any plans to discontinue using it any time soon. In light of the recent outage, the publisher has started to send letters offering gamers either a free game or DLC, depending on the product originally purchased. A <a href="http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/6901014248/p/3">support forum</a> for <em>Assassin's Creed II</em> appears to confirm that those affected by the outage may receive an offer to upgrade the standard edition to the "Black Edition," which includes additional areas not found in the original. Those that already have the Black Edition will be able to receive either <em>HAWX</em>, <em>Heroes Over Europe</em>, <em>EndWar</em>, or <em>Prince of Persia</em>.<br />
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Certainly, this is the right move for the publisher to take, offering a virtual olive branch for a policy that has only generated negative press thus far. However, the Ubisoft forums are alight with those that have yet to receive any compensatory offer. We're reaching out to Ubisoft to find out more details of this offer, and will update if we hear a response.<br />
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[Thanks, Rockr90! Via <a href="http://exophase.com/industry/ubisoft-makes-amends-for-drm-outages-14530.htm">Exophase</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/26/ubisoft-compensating-pc-gamers-for-drm-server-outage/">Ubisoft compensating PC gamers for DRM server outage</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 26 Mar 2010 15:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/6901014248/p/3>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/26/ubisoft-compensating-pc-gamers-for-drm-server-outage/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19415956/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/26/ubisoft-compensating-pc-gamers-for-drm-server-outage/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed</category><category>assassins-creed-2</category><category>compensation</category><category>drm</category><category>ubisoft</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 26 Mar 2010 15:10:00 EST</pubDate></item><item><title><![CDATA[Report: Silent Hunter 5 recalled in Germany]]></title><link>http://www.joystiq.com/2010/03/12/report-silent-hunter-5-recalled-in-germany/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/12/report-silent-hunter-5-recalled-in-germany/</guid><comments>http://www.joystiq.com/2010/03/12/report-silent-hunter-5-recalled-in-germany/#comments</comments><description><![CDATA[<center><a href="http://www.computerbase.de/news/software/spiele/simulation/2010/maerz/ubisoft_silent_hunter_5_ce/"><img vspace="0" hspace="0" border="1" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/silenthunter312.jpg" /></a></center>Ubisoft has issued a recall for Collectors Edition copies of the submarine sim <a href="http://silent-hunter.us.ubi.com/silent-hunter-5/"><em>Silent Hunter 5: Battle of the Atlantic</em></a>, According to a report from the German site <a href="http://www.computerbase.de/news/software/spiele/simulation/2010/maerz/ubisoft_silent_hunter_5_ce/">ComputerBase</a>. Apparently, some offending World War II-related symbols (we're guessing swastikas) were left in some of the bonus content, which violates <a href="http://www.joystiq.com/2009/09/23/rumor-activision-pulls-wolfenstein-in-germany-over-swastika-use/">German law</a>. This only affects the Collectors Edition.<br />
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The ComputerBase post briefly mentions the <a href="http://www.joystiq.com/2010/03/01/splinter-cell-conviction-future-ubisoft-pc-games-to-use-intern/">Ubisoft DRM</a> that has been so <a href="http://www.joystiq.com/2010/03/08/ubisofts-pc-drm-verification-was-out-because-servers-were-atta/">problematic</a> for players of <em>Assassin's Creed 2</em> and this game, confirming that the same scheme is in use there. It must not be as bad in Germany, because someone was able to play long enough to see a swastika.<br />
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[Via <a href="http://www.bluesnews.com/s/108253/silent-hunter-5-ce-german-recall">Blue's News</a>, <a href="http://www.edge-online.com/news/silent-hunter-5-recalled-in-germany-%E2%80%93-report">Edge</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/12/report-silent-hunter-5-recalled-in-germany/">Report: Silent Hunter 5 recalled in Germany</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Mar 2010 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerbase.de/news/software/spiele/simulation/2010/maerz/ubisoft_silent_hunter_5_ce/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/12/report-silent-hunter-5-recalled-in-germany/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19396383/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/12/report-silent-hunter-5-recalled-in-germany/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>drm</category><category>recall</category><category>silent-hunter</category><category>silent-hunter-5</category><category>simulation</category><category>submarine</category><category>ubisoft</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 12 Mar 2010 09:30:00 EST</pubDate></item><item><title><![CDATA[Ubisoft's PC DRM verification was out because 'servers were attacked']]></title><link>http://www.joystiq.com/2010/03/08/ubisofts-pc-drm-verification-was-out-because-servers-were-atta/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/08/ubisofts-pc-drm-verification-was-out-because-servers-were-atta/</guid><comments>http://www.joystiq.com/2010/03/08/ubisofts-pc-drm-verification-was-out-because-servers-were-atta/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://twitter.com/Ubisoft"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/hackersheaderimg580px.jpg" /></a></div>
Ubisoft today offered up a bit of an explanation to those of you on PCs yesterday who were desperately trying to play the publisher's games with the cumbersome new DRM (<em><a href="http://www.joystiq.com/tag/assassins-creed-2">Assassin's Creed 2</a></em> and <em><a href="http://www.joystiq.com/tag/silent-hunter-5">Silent Hunter 5</a></em>), only to find yourselves unable to authenticate said DRM <a href="http://www.joystiq.com/2010/03/07/ubisoft-drm-authentification-server-is-down-assassins-creed-2/">because of the outage</a>. Apparently it was (gasp!) ... hackers! "Servers were attacked which limited service from 2:30PM to 9:00PM Paris time [8:30AM to 3:00PM ET]," the company announced via <a href="http://twitter.com/Ubisoft/status/10166866294">Twitter</a>. <br />
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It also noted that most folks were unaffected by the outage, saying "95% of players were not affected, but a small group of players attempting to open a game session did receive denial of service errors." Needless to say, the company of course apologized to anyone who wasn't able to play its games yesterday. We would once again like to point out that this situation would never have occurred if such a poor DRM system weren't in place to begin with.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/08/ubisofts-pc-drm-verification-was-out-because-servers-were-atta/">Ubisoft's PC DRM verification was out because 'servers were attacked'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Mar 2010 13:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://twitter.com/Ubisoft>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/08/ubisofts-pc-drm-verification-was-out-because-servers-were-atta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19387769/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/08/ubisofts-pc-drm-verification-was-out-because-servers-were-atta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed-2</category><category>digital-rights-management</category><category>drm</category><category>hackers</category><category>silent-hunter-5</category><category>twitter</category><category>ubisoft</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 08 Mar 2010 13:40:00 EST</pubDate></item><item><title><![CDATA[Ubisoft DRM authentification server is down, Assassin's Creed 2 unplayable]]></title><link>http://www.joystiq.com/2010/03/07/ubisoft-drm-authentification-server-is-down-assassins-creed-2/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/07/ubisoft-drm-authentification-server-is-down-assassins-creed-2/</guid><comments>http://www.joystiq.com/2010/03/07/ubisoft-drm-authentification-server-is-down-assassins-creed-2/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://forums.ubi.com/eve/forums/a/tpc/f/4721051016/m/7481010838/p/1"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/ac2s008-1024blur.jpg" alt="" /></a></div>
Earlier today, our tips inbox and <a href="http://forums.ubi.com/eve/forums/a/tpc/f/4721051016/m/7481010838/p/1">the official <em>Assassin</em><em>'s Creed 2</em> forum</a> were set ablaze by incensed owners of the PC version of the aforementioned Italian revenge epic. According to numerous reports from prospective players of the game, <a href="http://www.joystiq.com/tag/ubisoft,drm">Ubisoft's DRM authentification</a> servers have crashed, forcing some players to suffer lengthy login periods when booting up <a href="http://www.joystiq.com/tag/assassins-creed-2"><em>Assassin's Creed 2</em></a>, and locking some folks out of the game entirely.<br />
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A <a href="http://forums.ubi.com/eve/forums/a/tpc/f/4721051016/m/7481010838?r=6531081838#6531081838">Ubisoft representative responded</a> to a particularly rage-filled forum thread, stating "clearly the extended downtime and lengthy login issues are unacceptable, particularly as I've been told these servers are constantly monitored." The representative added "I'll do what I can to get more information on what the issue is here first thing tomorrow and push for a resolution and assurance this won't happen in the future." We've got a really great suggestion for how to make such an assurance: Find a less <em>abominable</em> DRM policy.<br />
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[Thanks, Marc!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/07/ubisoft-drm-authentification-server-is-down-assassins-creed-2/">Ubisoft DRM authentification server is down, Assassin's Creed 2 unplayable</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 07 Mar 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.ubi.com/eve/forums/a/tpc/f/4721051016/m/7481010838/p/1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/07/ubisoft-drm-authentification-server-is-down-assassins-creed-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19386810/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/07/ubisoft-drm-authentification-server-is-down-assassins-creed-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed-2</category><category>bug</category><category>crash</category><category>drm</category><category>error</category><category>login</category><category>server</category><category>ubisoft</category><category>ubisoft-montreal</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 07 Mar 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Ubisoft updates PC DRM, denies rumored cracks]]></title><link>http://www.joystiq.com/2010/03/04/ubisoft-updates-pc-drm-denies-rumored-cracks/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/04/ubisoft-updates-pc-drm-denies-rumored-cracks/</guid><comments>http://www.joystiq.com/2010/03/04/ubisoft-updates-pc-drm-denies-rumored-cracks/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.ubi.com/US/Games/Info.aspx?pId=7731&amp;tab=download&amp;dcId=63"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/ac2s008-1024blur.jpg" /></a></div>
Ubisoft's <a href="http://www.joystiq.com/tag/ubisoft,drm">new DRM</a> program for PC games has garnered a lot of attention from the games media, thanks to its controversial mandate for a persistent internet connection. While most PC gamers likely have access to an online connection, there are concerns that a service outage -- either locally or at Ubisoft -- could lock players out of their games altogether. Even worse, players <a href="http://www.joystiq.com/2010/02/19/ubisoft-explains-assassins-creed-2-pc-drm-restrictions/">may lose progress</a> in a game, if a connection drops before reaching a checkpoint.<br />
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It appears the publisher has addressed the latter problem, <a href="http://www.ubi.com/US/Games/Info.aspx?pId=7731&amp;tab=download&amp;dcId=63">updating</a> its DRM protocol for <em>Assassin's Creed II</em> with the ability to resume the game from the exact moment an internet connection was lost. Although the DRM remains draconian, it shows that Ubisoft is willing to respond to at least <em>one</em> of the many criticisms it has received.<br />
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It's easy to side against the French publisher, but it's also impossible ignore the PC community's continued efforts to dismantle every effort of publishers to make the platform profitable. Pirated copies of various PC games from Ubisoft are apparently making the rounds online, sparking <a href="http://kotaku.com/5485179/rumor-ubisofts-new-drm-scheme-already-torpedoed-by-pirates">allegations</a> that the DRM has already been defeated. A Ubisoft spokesperson responded to <a href="http://www.edge-online.com/news/ubisoft-no-drm-crack">Edge</a>, stating, "this rumor is false and while a pirated version may seem to be complete at start up, any gamer who downloads and plays a cracked version will find that their version is not complete." Still, it seems pirates will continue to up their efforts against publishers -- resulting in a <a href="http://www.penny-arcade.com/comic/2010/2/19/">vicious cycle</a> that only harms <em>legitimate</em> gamers.<br />
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<a href="http://www.edge-online.com/news/ubisoft-no-drm-crack">Source</a> - Ubisoft: No DRM Crack [Edge]<br />
<a href="http://www.ubi.com/US/Games/Info.aspx?pId=7731&amp;tab=download&amp;dcId=63">Source</a> - Ubisoft - Assassin's Creed II, via <a href="http://www.vg247.com/2010/03/04/ubi-updates-pc-drm-to-start-from-exact-point-of-connection-loss/">VG247</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/04/ubisoft-updates-pc-drm-denies-rumored-cracks/">Ubisoft updates PC DRM, denies rumored cracks</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Mar 2010 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/04/ubisoft-updates-pc-drm-denies-rumored-cracks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19383319/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/04/ubisoft-updates-pc-drm-denies-rumored-cracks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed-2</category><category>drm</category><category>piracy</category><category>silent-hunter-5</category><category>ubisoft</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 04 Mar 2010 13:30:00 EST</pubDate></item><item><title><![CDATA[Splinter Cell: Conviction, future Ubisoft PC games to use internet-based DRM]]></title><link>http://www.joystiq.com/2010/03/01/splinter-cell-conviction-future-ubisoft-pc-games-to-use-intern/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/01/splinter-cell-conviction-future-ubisoft-pc-games-to-use-intern/</guid><comments>http://www.joystiq.com/2010/03/01/splinter-cell-conviction-future-ubisoft-pc-games-to-use-intern/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://news.softpedia.com/news/Splinter-Cell-Conviction-Confirmed-to-Have-New-Ubisoft-DRM-135814.shtml"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/ac2s008-1024blur.jpg" /><br />
</a></div>
<em><a href="http://news.softpedia.com/news/Splinter-Cell-Conviction-Confirmed-to-Have-New-Ubisoft-DRM-135814.shtml"> Assassin's Creed 2</a></em> has yet to even arrive on PC, but ever since PC Gamer got <a href="http://www.joystiq.com/2010/02/17/ubisoft-drm-doesnt-sound-like-such-a-good-idea-anymore/">an early hands-on</a> with the final retail version, Ubisoft's ... somewhat cumbersome (to be <em>very</em> polite) internet-based DRM has caused a bit of a worry for some gamers. As it would seem, regardless of consumer complaint, the publisher is allegedly moving ahead with plans to implement the anti-piracy software in many of its upcoming titles. <br />
<a href="http://news.softpedia.com/news/Splinter-Cell-Conviction-Confirmed-to-Have-New-Ubisoft-DRM-135814.shtml"><br />
Softpedia</a> reports that an Ubi rep (speaking with PC Gamer) has confirmed <em><a href="http://www.joystiq.com/tag/splinter-cell-conviction">Splinter Cell: Conviction</a></em>, <em><a href="http://www.joystiq.com/tag/prince-of-persia-the-forgotten-sands">Prince of Persia: The Forgotten Sands</a></em>, <em>Silent Hunter 5: Battle of the Atlantic</em>, and the recently announced <em><a href="http://www.joystiq.com/tag/ghost-recon-future-soldier">Ghost Recon: Future Soldier</a></em> to employ the DRM tools. The publisher also specifically pointed out that different titles handle the loss of data differently -- for instance, <em>AC2</em> depends on checkpoints and <em><a href="http://www.joystiq.com/tag/the-settlers-7">The Settlers 7</a></em> saves wherever you last were -- though PC Gamer supposedly pressed for an answer to the question on all our minds: Will every PC game from Ubisoft in the future have this DRM?<br />
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Cryptically, the publisher replied, "It's hard for us to say, yes, from now until the day that we all die all of our games are going to include this but most will." While we can appreciate the efforts of publishers to diminish piracy of their games, we can't help but wonder what the logic is in seemingly frustrating your already dwindling <em>legitimate</em> consumer base with measures targeting the folks who probably wouldn't purchase games anyway.<br />
<br />
[Via <a href="http://www.shacknews.com/onearticle.x/62545">Shacknews</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/01/splinter-cell-conviction-future-ubisoft-pc-games-to-use-intern/">Splinter Cell: Conviction, future Ubisoft PC games to use internet-based DRM</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Mar 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.softpedia.com/news/Splinter-Cell-Conviction-Confirmed-to-Have-New-Ubisoft-DRM-135814.shtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/01/splinter-cell-conviction-future-ubisoft-pc-games-to-use-intern/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19377849/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/01/splinter-cell-conviction-future-ubisoft-pc-games-to-use-intern/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>digital-distribution</category><category>digital-rights-management</category><category>drm</category><category>piracy</category><category>splinter-cell-conviction</category><category>ubisoft</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 01 Mar 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Ubisoft explains Assassin's Creed 2 PC DRM restrictions]]></title><link>http://www.joystiq.com/2010/02/19/ubisoft-explains-assassins-creed-2-pc-drm-restrictions/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/19/ubisoft-explains-assassins-creed-2-pc-drm-restrictions/</guid><comments>http://www.joystiq.com/2010/02/19/ubisoft-explains-assassins-creed-2-pc-drm-restrictions/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://arstechnica.com/gaming/news/2010/02/ubisoft-details-drm.ars"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/ac2s008-1024blur.jpg" /></a></div>
Earlier this week, PC Gamer got its hands on a retail copy of Ubisoft's <a href="http://www.joystiq.com/2010/01/25/assassins-creed-2-pc-specs-date-revealed/"><em>Assassin's Creed 2</em> for PC</a>, only to discover that its digital rights management was a bit ... shall we say, "<a href="http://www.joystiq.com/2010/02/17/ubisoft-drm-doesnt-sound-like-such-a-good-idea-anymore/">restrictive</a>?" Aside from the initial online registration procedure, the game allegedly requires a persistent connection to the online game server in order to continue stabbing fools. In practice, this means if you were to lose the connection during play, you'd lose your progress and, if and when the connection was re-established, you'd be kicked backed to the last checkpoint -- not exactly diggable management, right?<br />
<br />
<a href="http://arstechnica.com/gaming/news/2010/02/ubisoft-details-drm.ars">Ars Technica</a> followed up with Ubisoft on the DRM issue (that also affects <em>The Settlers 7</em>), which said, "As long as you do not quit the game, the game will continue to try to reconnect for an unlimited time ... once the game is able to reconnect, you will immediately be returned to your game ... <em>AC2</em> reconnects you at the last checkpoint ... There are many checkpoints so you're back to the point where you got disconnected in no time." <br />
<br />
Ubisoft also assured that the required internet connection speed is supposedly minimal. "Our online services platform will require a maximum of 50kbps of available bandwidth, so even with the slowest connection, gameplay won't be affected," an Ubisoft representative told Ars. That said, it seems that gamers lacking an online connection (or, say, those on a plane or in the armed forces, as Ars points out) may be out of luck if they're hoping to play <em>Assassin's Creed 2</em> on PC.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/19/ubisoft-explains-assassins-creed-2-pc-drm-restrictions/">Ubisoft explains Assassin's Creed 2 PC DRM restrictions</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 19 Feb 2010 11:03:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://arstechnica.com/gaming/news/2010/02/ubisoft-details-drm.ars>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/19/ubisoft-explains-assassins-creed-2-pc-drm-restrictions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19365290/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/19/ubisoft-explains-assassins-creed-2-pc-drm-restrictions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed</category><category>assassins-creed-2</category><category>drm</category><category>online</category><category>ubisoft</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 19 Feb 2010 11:03:00 EST</pubDate></item><item><title><![CDATA[Ubisoft PC DRM doesn't sound like such a good idea anymore]]></title><link>http://www.joystiq.com/2010/02/17/ubisoft-drm-doesnt-sound-like-such-a-good-idea-anymore/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/17/ubisoft-drm-doesnt-sound-like-such-a-good-idea-anymore/</guid><comments>http://www.joystiq.com/2010/02/17/ubisoft-drm-doesnt-sound-like-such-a-good-idea-anymore/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.computerandvideogames.com/article.php?id=235290&amp;site=pcg"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/ac2glitch_120409.jpg" alt="" /></a></div>
In <a href="http://www.joystiq.com/2010/01/27/ubisoft-to-introduce-new-online-enabled-drm-for-pc-games/">January</a>, Ubisoft revealed plans to streamline its DRM policy across all PC titles, making players log in to Ubisoft servers to authenticate before playing. Although it sounded dubious at first, Ubisoft's Brent Wilkinson <a href="http://www.joystiq.com/2010/01/27/ubisoft-to-introduce-new-online-enabled-drm-for-pc-games/">assuaged our fears</a>, explaining the new process would allow gamers to play on any computer and continue a game's progress through a cloud-based save system.<br />
<br />
According to <a href="http://www.computerandvideogames.com/article.php?id=235290&amp;site=pcg">PC Gamer</a>, tests of upcoming Ubisoft PC titles <a href="http://www.joystiq.com/tag/Assassins-Creed-2/"><em>Assassin's Creed 2</em></a> and <em>Settlers VII</em> proved how flawed the system actually is. If, for whatever reason, your connection experiences an issue (be it router reboot or a momentary pause in connectivity) the software will immediately boot you to the main menu of the game. Oh, and all that progress you made after a previous save or checkpoint? That's gone.<br />
<br />
But that isn't the worst part. If Ubisoft's "Master Servers" encounter any errors, then all players with working connections logged in to the servers will not be able to play their games until the servers are back online, and lose all unsaved progress if this scenario occurs during gameplay.<br />
<br />
There is something to be said about protecting your property from rampant PC piracy, but when draconian concepts such as Ubisoft's new DRM policy are in place, the publisher seemingly punishes the players who <em>do</em> support its wares. The cloud concept is great, but not at the expense of saving every thirty seconds out of fear that a server on the other side of the world might decide to act up.<br />
<br />
[Via <a href="http://www.rockpapershotgun.com/2010/02/17/you-maniacs/">Rock, Paper, Shotgun</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/17/ubisoft-drm-doesnt-sound-like-such-a-good-idea-anymore/">Ubisoft PC DRM doesn't sound like such a good idea anymore</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Feb 2010 16:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=235290&amp;site=pcg>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/17/ubisoft-drm-doesnt-sound-like-such-a-good-idea-anymore/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19362411/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/17/ubisoft-drm-doesnt-sound-like-such-a-good-idea-anymore/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed-2</category><category>digital-rights-management</category><category>drm</category><category>piracy</category><category>settlers-7</category><category>ubisoft</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Wed, 17 Feb 2010 16:45:00 EST</pubDate></item><item><title><![CDATA[Ubisoft to introduce new online-enabled DRM for PC games]]></title><link>http://www.joystiq.com/2010/01/27/ubisoft-to-introduce-new-online-enabled-drm-for-pc-games/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/27/ubisoft-to-introduce-new-online-enabled-drm-for-pc-games/</guid><comments>http://www.joystiq.com/2010/01/27/ubisoft-to-introduce-new-online-enabled-drm-for-pc-games/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/aolfloppyomg.jpg" /></div>
<div style="text-align: right;"><small>image source: <a href="http://www.comedycentral.com/tosh.0/2009/08/06/aowol/">Comedy Central</a></small></div>
PC gamers have long been vocal about <a href="http://www.joystiq.com/2006/03/12/starforce-makes-gaming-hard-and-it-kills-kittens/">intrusive DRM programs</a> hidden in their games. With illegal game downloads <a href="http://www.joystiq.com/2009/12/29/report-modern-warfare-2-was-the-most-pirated-game-of-2009/">in the millions</a>, publishers are desperately trying to find new solutions in the war against piracy. Ubisoft's upcoming <em>The Settlers 7</em> will introduce a new DRM model for the company, one that doesn't require disc authentication and allows multiple installations across multiple systems. "If you own a hundred PCs, you can install your games on a hundred PCs," Ubisoft's Brent Wilkinson told <a href="http://pc.gamespy.com/pc/the-settlers-7-paths-to-a-kingdom/1063391p1.html">GameSpy</a>.<br />
<br />
Central to Ubisoft's new DRM plan is its online integration. Like select Steam games, Ubisoft will require players to log-in with a Ubi.com account in order to play, even for single-player games. As a plus, the online connectivity allows saves to be stored on Ubisoft's servers, meaning players can resume a game from any computer they own. Wilkinson dismissed concerns that some players may not have a ready internet connection: "We think most people are going to be fine with it. Most people are always connected to an Internet connection."<br />
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But just in case you aren't, may we suggest <a href="http://free.aol.com/thenewaol/plan_choice.adp">AOL dial-up</a>? It's the future, we swear!<br />
<br />
[Via <a href="http://news.bigdownload.com/2010/01/26/ubisoft-to-tie-in-future-pc-games-to-ubi-com-online-accounts/">BigDownload</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/27/ubisoft-to-introduce-new-online-enabled-drm-for-pc-games/">Ubisoft to introduce new online-enabled DRM for PC games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Jan 2010 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://pc.gamespy.com/pc/the-settlers-7-paths-to-a-kingdom/1063391p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/27/ubisoft-to-introduce-new-online-enabled-drm-for-pc-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19332325/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/27/ubisoft-to-introduce-new-online-enabled-drm-for-pc-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>drm</category><category>The-Settlers</category><category>the-settlers-7</category><category>The-Settlers-7-Paths-to-a-Kingdom</category><category>ubisoft</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 27 Jan 2010 03:00:00 EST</pubDate></item><item><title><![CDATA[Far Cry 2 bundled with Spore DRM]]></title><link>http://www.joystiq.com/2008/10/15/far-cry-2-bundled-with-spore-drm/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/15/far-cry-2-bundled-with-spore-drm/</guid><comments>http://www.joystiq.com/2008/10/15/far-cry-2-bundled-with-spore-drm/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a></p><div align="center"><a href="http://forums.ubi.com/eve/forums/a/tpc/f/1521068375/m/3981062496?r=2931023496#2931023496"><img vspace="4" hspace="0" border="0" alt="far cry 2" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/far.crt.2.drm.jpg" /></a></div>
Time for <a href="http://www.joystiq.com/2008/10/15/ea-spores-particularly-aggressive-drm-unnoticed-by-most/">0.2 percent</a> of you to form an "online PR cabal" again? Perhaps. Ubisoft forum manager "bukowski113" has <a href="http://forums.ubi.com/eve/forums/a/tpc/f/1521068375/m/3981062496?r=2931023496#2931023496">posted</a> details about the <em>Far Cry 2</em> DRM, which happens to be the same SecuROM technology tied to <a href="http://www.joystiq.com/tag/spore"><em>Spore</em></a> and other EA PC (and sometimes Mac) titles. According to bukowski113:
<ul>
    <li>Purchasers have up to 5 activations on 3 separate PCs</li>
    <li>Uninstalling <em><a href="http://www.joystiq.com/tag/far-cry-2">Far Cry 2</a> </em>"refunds" an activation; this process is known as "revoke" (as long as you properly uninstall the game, you'll be able to re-install it an unlimited number of times on the 3 machines)<br /></li>
    <li>A computer can be upgraded an unlimited number of times (using "revoke")</li>
    <li>Ubisoft is willing to provide additional activations, if necessary<br /></li>
    <li>"Ubisoft is committed to the long-term support of our games: you'll always be able to play <em>Far Cry 2</em>"</li>
</ul>
Welcome to "the future of DRM," people. Get comfy.<br /><br />[Via <a href="http://www.shacknews.com/onearticle.x/55340">Shacknews</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/15/far-cry-2-bundled-with-spore-drm/">Far Cry 2 bundled with Spore DRM</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Oct 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.ubi.com/eve/forums/a/tpc/f/1521068375/m/3981062496?r=2931023496#2931023496>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/15/far-cry-2-bundled-with-spore-drm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1343017/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/15/far-cry-2-bundled-with-spore-drm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>drm</category><category>far-cry-2</category><category>PC</category><category>securom</category><category>ubisoft</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 15 Oct 2008 12:00:00 EST</pubDate></item></channel></rss>
