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Posts tagged ubisoft-annecy

Assassin's Creed competitive killing takes a break

The dense history of Assassin's Creed starts humbly in 2007, with polarizing reviews seeing more potential than anything else in the first game. Still, big sales paved the way for Assassin's Creed 2, which took the franchise into 15th century Italy and along an unbroken streak of bigger, annual...

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Assassin's Creed 3 will have new challenges and content every month

While Ubisoft has been quick to introduce Connor and focus on the single-player campaign in Assassin's Creed 3, not much has been said on the multiplayer side, a staple of the series since being introduced in Assassin's Creed: Brotherhood. Multiplayer developer Ubisoft Annecy says there will be a...

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Running through the snow with Assassin's Creed 3 creative lead Alex Hutchinson

Assassin's Creed 3 protagonist Connor introduces more than just unpronounceable names to the AC series. Ubisoft creative lead Alex Hutchinson cheerfully elucidates those additions in the latest gameplay walkthrough, above....

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Watch Connor face down a damn bear in Assassin's Creed 3

You'll be doing a lot of things with Assassin's Creed 3 protagonist Ratohnhaké:ton – like chasing down Redcoats and murdering them, running away from murderous Redcoats, sneaking up to silently murder Redcoats, and engaging in open battle with Redcoats. Beyond all that, however,...

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Building a Revolution: The four teams behind Assassin's Creed 3

Ubisoft Montreal is kind of a big deal. Since being established in 1997, the company's first North American studio has been home to some of the biggest franchises in Ubisoft's entire portfolio: Splinter Cell, multiple Prince of Persia reboots, and Assassin's Creed. Ever since Ubisoft Montreal's...

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Assassin's Creed 3: Rebuilding a series during the birth of a nation

Back in late 2009, creative director Alex Hutchinson and a handful of others started drawing up plans for what would become Assassin's Creed 3. In those two years, the team rethought core elements of the series: cities, combat, and the franchise's signature "free running" mechanic. Even the engine,...

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Assassin's Creed 3 multiplayer comes from old studio, new lead designer

Assassin's Creed 3 is getting the multiplayer treatment from Ubisoft Annecy, the studio responsible for multiplayer modes in Revelations and Brotherhood, an update on veteran designer Tim Browne's Twitter page reads. Browne's profile says "Lead Game Designer on Assassin's Creed III Multiplayer...

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Assassin's Creed: Revelations launch trailer (it's dubstep free!)

In which we learn that Assassin's Creed has not once offered a tutorial on surrender....

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Assassin's Creed Brotherhood: Designing the Considerate Kill

Before playing the upcoming Assassin's Creed: Revelations, Joystiq looks back at the creation of the franchise's first multiplayer installment, Brotherhood. "It was a very difficult game to design, and making it accessible was even harder. We were starting from scratch, with no...

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Joystiq Top 10 of 2010: Assassin's Creed: Brotherhood

Assassin's Creed: Brotherhood took the single-player mechanics of one of our top games for 2009, Assassin's Creed 2, and sharpened them to a fine point; but that's not why Brotherhood clambered so high on our best of 2010 tower. The sequel is here for blindsiding us with a panic-fueled, engrossing...

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