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Posts tagged ubisoft-quebec

Marvel Avengers: Battle for Earth on Kinect and Wii U from Ubisoft

Ubisoft and Marvel are partnering on an Avengers game for ... Kinect and Wii U? It's an unlikely pairing – the controller-free format and the format with a giant controller and an extraneous screen; but for a franchise that pairs a half-naked monster man with an armored plutocrat, perhaps ...

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Building a Revolution: The four teams behind Assassin's Creed 3

Ubisoft Montreal is kind of a big deal. Since being established in 1997, the company's first North American studio has been home to some of the biggest franchises in Ubisoft's entire portfolio: Splinter Cell, multiple Prince of Persia reboots, and Assassin's Creed. Ever since Ubisoft Montreal's ...

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Assassin's Creed 3: Rebuilding a series during the birth of a nation

Back in late 2009, creative director Alex Hutchinson and a handful of others started drawing up plans for what would become Assassin's Creed 3. In those two years, the team rethought core elements of the series: cities, combat, and the franchise's signature "free running" mechanic. Even the engine, ...

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Ubisoft Quebec adds a Longtail studio

Ubisoft has reached a deal to absorb 48 members of Longtail Studios Quebec into its own Quebec City studio, reports French-language outlet Le Soleil (Google translation). The acquisition will also result in a reported 5–6 staff layoffs and effectively closes Longtail's Quebec branch, though ...

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Battle of Giants: Dinosaurs Strike announced for Wii

Stegosaurus. Tyrannosaurus Rex. Lava. Deathmatch. That's all you really need to know. Battle of Giants: Dinosaurs Strike (known as Combat of Giants outside North America) is headed to the Wii in November. You might want to wait for the planned 3DS version though, so you can have all that awesome in ...

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Prince of Persia Forgotten Sands launch trailer covers the bases

Here's the launch trailer for Prince of Persia: The Forgotten Sands. It's essentially a primer for anyone who has somehow missed the copious coverage of the game so far. Let's run down the bullet points, shall we? Platforming -- check! Puzzles -- got 'em! Combat -- yup. Elemental magic -- ...

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Don't forget to watch the PoP: Forgotten Sands intro

Pre-rendered game trailers may not do a very good job of preparing us for actual gameplay, but it's hard to beat good CG for setting the mood. Case in point: The intro trailer to Prince of Persia: The Forgotten Sands. We've got the Prince, a mysterious woman, a massive battle, daring leaps and one ...

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Prince of Persia: The Forgotten Sands trailer reminds us that Wii version exists

The Wii version of Prince of Persia: The Forgotten Sands is distinct from the other, HD consoles' version. In this new trailer, you can see some of the unique elements in play, including the ability to use the Wiimote pointer to place "sand rings" on solid objects, creating handholds for the Prince. ...

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Interview: Prince of Persia: The Forgotten Sands' Michael McIntyre

Positioned as a new sequel to fan favorite Prince of Persia: The Sands of Time, Ubisoft Montreal's Prince of Persia: The Forgotten Sands is a clear return to tradition. It diverges from 2008's cel-shaded scurrier in more ways than one: platforming is more difficult; the time rewind is back; and the ...

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