Posts tagged ubisoft-reflections 
Driver San Francisco review: A beautiful dream
The Driver series has spent the majority of its twelve year lifespan in Grand Theft Auto's shadow. The original Driver may have hit consoles a full two years before Grand Theft Auto 3, but it was GTA that secured pole position in the minds of the public, and Driver has been struggling to keep up ...
Driver: San Francisco for Xbox 360 missing Uplay Passport [update]
Copies of Driver: San Francisco for Xbox 360 being sold by retailers do not include the Uplay Passport, a code required to access multiplayer beyond the 48-hour trial period. Driver is the first title by Ubisoft to require a Uplay Passport. Joystiq contacted Ubisoft late last week when we ...
Driver: San Francisco studio head defends Ubisoft DRM system
Martin Edmonson, head of Driver studio Ubisoft Reflections, really doesn't get down with piracy. "You have to do something," he told Eurogamer in a recent interview, when asked about Ubi's PC digital rights management strategy -- which requires an internet verification of some sort for many ...
Driver: San Francisco to be offered as full download on PSN
A full downloadable version of Driver: San Francisco will arrive on PSN alongside the retail version of the game, Ubisoft's Gareth Edmonson revealed during a Gamescom panel last week. That's right: In what's likely to be our favorite irony of the month, you don't have to actually drive anywhere ...
Ubisoft delays PC version of [insert game here] at 11th hour [update]
Ubisoft has informed Eurogamer that the PC Version of Driver: San Francisco will not launch in the European territory until September 30, nearly a month after its console debut. Ubisoft has yet to confirm a North American PC delay, and online and packaged retailers still show a September 6 ...
Driver: San Francisco delayed a week to September 6
Whoops, looks like Driver: San Francisco didn't run the red light and is now delayed one week. Originally expected to reach stores on August 30, the shift-y racer will now arrive September 6. Ubisoft has also released a new video explaining the game's multiplayer features -- an experience that ...
Driver: San Francisco's dev diary explores your good will
Rather than allowing players to jump from car to car all willy nilly-like, Driver: San Francisco instead depends on a metric called "good will" to mete out the Matrix 2-esque action. We can't wait to hear how this plays into the "dude in a coma" story conceit! ...
Driver San Francisco multiplayer preview: Repossessed
It's Wednesday, right in the middle of E3, and as I sit in the Joystiq conference room frantically tapping away at my keyboard, I hear my colleague Alexander gushing about Driver: San Francisco's multiplayer component. The following day he would publish a piece about the game's Tag mode and ...
Driver: San Francisco preview: Get smashed with friends
Of all the things I wasn't expecting at this year's E3, Driver: San Francisco's multiplayer turning out to be the "have you tried that yet?" game is definitely in the top three. The genius "shift" system brings a whole new dimension to driving games and delivers a "still in the race" feel, ...
Driver: San Francisco preview: Shifting perspectives
The biggest accomplishment in Driver: San Francisco appears to be the city itself, a huge expanse that not only covers the northern part of San Fran, but also Marin County, the East Bay and Treasure Island. Ubisoft Reflections creative director Martin Edmondson gave me a quick tour, showing me ...

