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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Bioware aims to reinvent Ultima with Ultima Forever]]></title><link>http://www.joystiq.com/2012/07/23/bioware-aims-to-reinvent-ultima-with-ultima-forever/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/23/bioware-aims-to-reinvent-ultima-with-ultima-forever/</guid><comments>http://www.joystiq.com/2012/07/23/bioware-aims-to-reinvent-ultima-with-ultima-forever/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/07/20/bioware-aims-to-reinvent-ultima-with-ultima-forever/"><img alt="Ultima Forever interview" data-src-height="370" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/ultimaforever.jpg" style="margin:4px" /></a></div><a href="http://joystiq.com/game/ultima-forever"><em>Ultima Forever</em></a>'s announcement came as a surprise earlier this month: Bioware has apparently been working with Richard Garriott's old <em>Ultima 4</em> property to create a new entry in EA's growing collection of free-to-play titles. But despite the big announcement, <em>Ultima Forever</em> has been steeped in mystery, leading to <a href="http://www.joystiq.com/2012/07/13/can-ultima-forever-be-a-worthy-entry-in-the-legendary-series/">plenty of guessing and speculation</a> about what it's going to be like.<br /><br />So we cornered the game's lead designer, Kate Flack, to try and get some answers. She couldn't tell Joystiq everything yet ("We're in alpha at the moment," she said, "and we'll be leading towards closed beta soon"), but read on for a few more insights into what <em>Ultima Forever</em> will be, ultimately.<p><a href="http://www.joystiq.com/2012/07/23/bioware-aims-to-reinvent-ultima-with-ultima-forever/" rel="bookmark">Continue reading <em>Bioware aims to reinvent Ultima with Ultima Forever</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/23/bioware-aims-to-reinvent-ultima-with-ultima-forever/">Bioware aims to reinvent Ultima with Ultima Forever</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Jul 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/23/bioware-aims-to-reinvent-ultima-with-ultima-forever/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20282865/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/23/bioware-aims-to-reinvent-ultima-with-ultima-forever/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>ea</category><category>free-to-play</category><category>pc</category><category>quest-for-the-avatar</category><category>ultima-4</category><category>ultima-4-quest-of-the-avatar</category><category>ultima-iv</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 23 Jul 2012 17:00:00 EST</pubDate></item></channel></rss>