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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Dragon's Lair becomes even more linear on the DS]]></title><link>http://www.joystiq.com/2008/01/03/dragons-lair-becomes-even-more-linear-on-the-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/03/dragons-lair-becomes-even-more-linear-on-the-ds/</guid><comments>http://www.joystiq.com/2008/01/03/dragons-lair-becomes-even-more-linear-on-the-ds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><center><embed width="425" height="345" src="http://www.veoh.com/videodetails2.swf?player=videodetailsembedded&amp;type=v&amp;permalinkId=v1575094dXsAdcQ7&amp;id=anonymous" allowfullscreen="true" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"></embed></center><br /> United Coders sent out a press release aimed at soliciting publishers for the PSP version of <em>Dragon's Lair</em>, and revealed some details about the identical-in-gameplay DS version in so doing. Since we didn't know anything about the game other than that <em>it's Dragon's Lair</em>, we were happy to see some specifics.<br /><br />The Director's Cut mode adds the drawbridge sequence that didn't make it into the original arcade game, but has been found in most home releases since then. It also removes the score counter from the game and increases the number of lives. But more interestingly, the Director's Cut changes the level structure of the game into a more linear one. The original <em>Dragon's Lair</em> levels were presented in a <a href="http://www.dragons-lair-project.com/games/related/sequence.asp">semi-random order</a>, with each level selected from a small pool of potential choices. The Director's Cut follows a prescribed level order designed by Technical Producer Dave Hallock. There's also a scrolling display of your progress<br /><br />In the NeoGAF discussion thread, we also found a link to videos taken by a <a href="http://dragonslair.dualscreenradio.com/">beta tester</a> on the game. Some HUD elements have been added since the <a href="http://www.joystiq.com/2007/09/17/dragons-lair-ds-dares-to-display-video/">last video</a>. the Director's Cut is not shown, but the Arcade Mode footage looks fantastic, with the arcade-accurate LED score counter and everything. It is unknown whether the bizarre <a href="http://www.joystiq.com/2007/06/27/ds-dragons-lair-makes-a-daring-choice/">dual-screen view</a> option is still around.<br /><br />Check after the break for, oddly enough, the PSP press release.<br /><p><a href="http://www.joystiq.com/2008/01/03/dragons-lair-becomes-even-more-linear-on-the-ds/" rel="bookmark">Continue reading <em>Dragon's Lair becomes even more linear on the DS</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/03/dragons-lair-becomes-even-more-linear-on-the-ds/">Dragon's Lair becomes even more linear on the DS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Jan 2008 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/01/03/dragons-lair-becomes-even-more-linear-on-the-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1076298/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/03/dragons-lair-becomes-even-more-linear-on-the-ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dragons-lair</category><category>dragonslair</category><category>fmv</category><category>united-coders</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 03 Jan 2008 12:45:00 EST</pubDate></item><item><title><![CDATA[Dragon's Lair seeking publisher for PSP]]></title><link>http://www.joystiq.com/2008/01/03/dragons-lair-seeking-publisher-for-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/03/dragons-lair-seeking-publisher-for-psp/</guid><comments>http://www.joystiq.com/2008/01/03/dragons-lair-seeking-publisher-for-psp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/dlair425.jpg" /><br /></div>
Do you like walking down the beach during sunset? Do you enjoy long, romantic conversations? Also, do you happen to publish PSP games? Then, <a href="http://en.wikipedia.org/wiki/Dragon%27s_lair"><em>Dragon's Lair</em></a> is looking for you. According to the press release, United Coders is eager for a publisher to help them start a PSP version of the famed laserdisc video game of yore. "United Coders, developers of the Nintendo DS version of the game, are currently putting the final touches to the Nintendo DS version, and is currently seeking a publisher for a version of the game on the Sony PSP. In exchange for funding the development and intellectual property cost of <em>Dragon's Lair</em>(R) for Sony PSP, the publisher will be granted the global publishing rights for the format. United Coders expect to begin development of <em>Dragon's Lair</em>(R) for Sony PSP in February with a release date of Christmas 2008 on the platform."<br /><br />To get a better idea on the potential success of a <em>Dragon's Lair</em> game on our handheld, we ask you -- would you be interested in a PSP version of this game?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/03/dragons-lair-seeking-publisher-for-psp/">Dragon's Lair seeking publisher for PSP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Jan 2008 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/01/03/dragons-lair-seeking-publisher-for-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1076311/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/03/dragons-lair-seeking-publisher-for-psp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dragon's-lair</category><category>united-coders</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 03 Jan 2008 11:15:00 EST</pubDate></item></channel></rss>