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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Diablo 3 beta bug opens three secret gates of Hell]]></title><link>http://www.joystiq.com/2012/03/13/diablo-3-beta-bug-opens-three-secret-gates-of-hell/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/13/diablo-3-beta-bug-opens-three-secret-gates-of-hell/</guid><comments>http://www.joystiq.com/2012/03/13/diablo-3-beta-bug-opens-three-secret-gates-of-hell/#comments</comments><description><![CDATA[<div style="text-align: center; "> <iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/roxSfL6IIJ0" width="530"></iframe> <a href="http://www.joystiq.com/2012/03/13/diablo-3-beta-bug-opens-three-secret-gates-of-hell/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/fields-of-misery.jpg" style="display:none; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div><br />The <a href="http://www.joystiq.com/game/diablo-iii"><em>Diablo 3</em></a> beta is well underway with hundreds of thousands of players delving into the dungeons of Sanctuary, and with so many deviants roaming the deadlands, there was bound to be some mischief. A bug in the beta granted access to three areas not yet intended for public play: the Festering Woods, Drowned Temple and Fields of Misery.<br /><br />The three bugged levels are mostly playable, featuring larger, more diverse beasts than in the released beta levels, including goatmen, violent trees, ghouls, spirits and more, <a href="http://diablo.incgamers.com/blog/comments/bonus-beta-areas-confirmed">incgamers</a> reports. Blizzard pulled the servers to lock the areas out again, according to <a href="http://www.ubergizmo.com/2012/03/diablo-3-beta-bug-grants-access-to-locked-content/">ubergizmo</a>, but not before a few players recorded their adventures -- watch one romp through the Fields of Misery above.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/13/diablo-3-beta-bug-opens-three-secret-gates-of-hell/">Diablo 3 beta bug opens three secret gates of Hell</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Mar 2012 15:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/13/diablo-3-beta-bug-opens-three-secret-gates-of-hell/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20192357/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/13/diablo-3-beta-bug-opens-three-secret-gates-of-hell/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>beta-bugs</category><category>Blizzard</category><category>bug</category><category>Diablo-3</category><category>Drowned-Temple</category><category>Festering-Woods</category><category>Fields-of-Misery</category><category>pc</category><category>secret</category><category>unlock</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 13 Mar 2012 15:20:00 EST</pubDate></item><item><title><![CDATA[Bad Company 2's Operation Hastings map unlocked for PS3 and Xbox 360 players]]></title><link>http://www.joystiq.com/2011/01/02/bad-company-2s-operation-hastings-map-unlocked-for-ps3-and-xbox/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/02/bad-company-2s-operation-hastings-map-unlocked-for-ps3-and-xbox/</guid><comments>http://www.joystiq.com/2011/01/02/bad-company-2s-operation-hastings-map-unlocked-for-ps3-and-xbox/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/vietnambadcompany2ul.jpg"  alt="" /></div>
Although PS3 and Xbox 360 players didn't <a href="http://www.battlefieldbadcompany2.com/vietnam/battleforhastings">quite measure up</a> to the challenge, DICE has unlocked the final map of the <em>Battlefield Vietnam</em> expansion, <em>Operation Hastings</em>, for everyone. PC players were able to get up to the requisite 69 million team actions in a <a href="http://www.joystiq.com/2010/12/30/bfbc2-vietnams-operation-hastings-unlocked-on-pc/">matter of days</a>, far outpacing console players (with 34 and 46 million actions, respectively). The sudden change of plans is apparently to "start this new year with a big of a bang as we ended it."<br />
<br />
Well, what are you waiting for? Time to start playing that map you all (sort of) worked for!<br />
<br />
[Thanks, Zach!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/02/bad-company-2s-operation-hastings-map-unlocked-for-ps3-and-xbox/">Bad Company 2's Operation Hastings map unlocked for PS3 and Xbox 360 players</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 02 Jan 2011 00:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/02/bad-company-2s-operation-hastings-map-unlocked-for-ps3-and-xbox/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19783401/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/02/bad-company-2s-operation-hastings-map-unlocked-for-ps3-and-xbox/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefield-bad-company-2</category><category>battlefield-bad-company-2-vietnam</category><category>dice</category><category>microsoft</category><category>operation-hastings</category><category>playstation</category><category>ps3</category><category>unlock</category><category>xbox</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sun, 02 Jan 2011 00:45:00 EST</pubDate></item><item><title><![CDATA[Unlock Guybrush Threepwood in Star Wars: The Force Unleashed 2]]></title><link>http://www.joystiq.com/2010/09/29/unlock-guybrush-threepwood-in-star-wars-the-force-unleashed-2/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/29/unlock-guybrush-threepwood-in-star-wars-the-force-unleashed-2/</guid><comments>http://www.joystiq.com/2010/09/29/unlock-guybrush-threepwood-in-star-wars-the-force-unleashed-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center; "><a href="http://www.joystiq.com/2010/09/29/unlock-guybrush-threepwood-in-star-wars-the-force-unleashed-2/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/guybrush-threepwood-force-unleashed-2-header-530px.jpg" /></a></div>
As a fun exercise for the afternoon, you could try coming up with a canon-friendly explanation as to how nigh-mighty pirate Guybrush Threepwood -- spindly physique and all -- could become an inhabitant of the Star Wars universe. A bizarre curse wrought by the dreaded LeChuck? A mysterious inter-dimensional rift inside a mystical reef? LucasArts wizards looking to include a neat, <a href="http://www.facebook.com/album.php?aid=226591&amp;id=287835847759&amp;l=c1746df595">unlockable model</a> in next month's action-packed sequel, <em><a href="http://www.joystiq.com/game/star-wars-the-force-unleashed-2">Star Wars: The Force Unleashed 2</a></em>?<br />
<br />
No matter the nature of your narrative, you'll have to make up the specifics for now. According to a winking LucasArts representative, "we're going to keep how it's unlocked a secret." We <em>suspect</em> "secret" is right -- as in, have a <em>Secret of Monkey Island</em> or <em>Monkey Island 2 </em>save file nearby. If it's not that, it's probably destroying one hundred flooring inspector droids.<br />
<br />
I couldn't help but ask <em>Monkey Island </em>designer (and <a href="http://www.joystiq.com/2010/09/27/ron-gilbert-reunites-with-tim-schafer-at-double-fine/">new Double Fine employee</a>) Ron Gilbert what he thought of Guybrush's journey across the universe. "'Hi, my name is Guybrush Threepwood and I want to be a Jedi.' That was the original opening line in Monkey Island but they made me change it to 'pirate' and I had replace all the Stormtroopers with buccaneers and the Millennium Falcon became a pirate ship. Nice to see it's come back full circle," Gilbert said via email.<br />
<br />
"I first heard about this last night and I wasn't sure what to think of it, but now that it's settled in, I think it's very cool. It says a lot about the strength of Monkey Island and Guybrush in that he can go toe-to-toe with Star Wars."<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/star-wars-the-force-unleashed-2-guybrush/">Star Wars: The Force Unleashed 2 (Guybrush)</a></strong></p><a href="http://www.joystiq.com/photos/star-wars-the-force-unleashed-2-guybrush/#3414586"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/guybrush-star-wars-force-unleashed-2-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/star-wars-the-force-unleashed-2-guybrush/#3414587"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/guybrush-star-wars-force-unleashed-2-02_thumbnail.jpg" alt="" title="" /></a></div><br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/29/unlock-guybrush-threepwood-in-star-wars-the-force-unleashed-2/">Unlock Guybrush Threepwood in Star Wars: The Force Unleashed 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 Sep 2010 15:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/29/unlock-guybrush-threepwood-in-star-wars-the-force-unleashed-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19653177/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/29/unlock-guybrush-threepwood-in-star-wars-the-force-unleashed-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>guybrush-threepwood</category><category>lucasarts</category><category>microsoft</category><category>mighty-pirate</category><category>monkey-island</category><category>playstation</category><category>ps3</category><category>star-wars-the-force-unleashed-2</category><category>unlock</category><category>xbox</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 29 Sep 2010 15:20:00 EST</pubDate></item><item><title><![CDATA[Hey, cheaters, this is how you unlock every song in Guitar Hero: World Tour]]></title><link>http://www.joystiq.com/2008/10/29/hey-cheaters-this-is-how-you-unlock-every-song-in-guitar-hero/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/29/hey-cheaters-this-is-how-you-unlock-every-song-in-guitar-hero/</guid><comments>http://www.joystiq.com/2008/10/29/hey-cheaters-this-is-how-you-unlock-every-song-in-guitar-hero/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/cheats/" rel="tag">Cheats</a></p><div align="center"><a href="http://multiplayerblog.mtv.com/2008/10/27/unlock-guitar-hero-songs/"><img hspace="4" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/ghwt_logo_whbg_lg.jpg" /></a><br /></div>
Have you been plugging away at <a href="http://www.joystiq.com/2008/10/27/guitar-hero-world-tour-a-hit-on-wii/"><em>Guitar Hero: World Tour</em></a>, only to still be lacking those last few songs to complete your set list? Are you the type of person that <a href="http://www.joystiq.com/2008/07/14/deepnote-guitar-hero-robot-will-rock-your-face-off/">enjoys cutting corners</a> and finds diligence to be nothing more than a nine-lettered word? Well, we've got something for you: the code to unlock every song in <em>World Tour</em>.<br /><br />We're not going to leave it on the front page for everyone to see, however. We've tucked the code past the break, away from those of you who want to earn your songs and not hit a specific button sequence in order to unlock them. Enjoy.<br /><br /><p><a href="http://www.joystiq.com/2008/10/29/hey-cheaters-this-is-how-you-unlock-every-song-in-guitar-hero/" rel="bookmark">Continue reading <em>Hey, cheaters, this is how you unlock every song in Guitar Hero: World Tour</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/29/hey-cheaters-this-is-how-you-unlock-every-song-in-guitar-hero/">Hey, cheaters, this is how you unlock every song in Guitar Hero: World Tour</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 Oct 2008 13:36:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://multiplayerblog.mtv.com/2008/10/27/unlock-guitar-hero-songs/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/29/hey-cheaters-this-is-how-you-unlock-every-song-in-guitar-hero/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1356300/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/29/hey-cheaters-this-is-how-you-unlock-every-song-in-guitar-hero/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cheat-code</category><category>code</category><category>guitar-hero</category><category>guitar-hero-world-tour</category><category>music</category><category>rhythm</category><category>unlock</category><category>world-tour</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 29 Oct 2008 13:36:00 EST</pubDate></item><item><title><![CDATA[Battlefield: Bad Company demo dropping June 5]]></title><link>http://www.joystiq.com/2008/05/09/battlefield-bad-company-demo-dropping-june-5/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/09/battlefield-bad-company-demo-dropping-june-5/</guid><comments>http://www.joystiq.com/2008/05/09/battlefield-bad-company-demo-dropping-june-5/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/badcompanydemo415.jpg" /><br />
Anyone who wasn't lucky enough to experience the closed beta of the <a href="http://www.joystiq.com/2008/03/24/ea-confirms-bad-company-weapon-purchases/">slightly controversial</a> EA first-person comedy-shooter (not kidding), <em><a href="http://www.joystiq.com/tag/Battlefield-Bad-Company/">Battlefield: Bad Company</a></em>, will soon have their chance. Today <a href="http://www.ea.com">EA</a> announced that a demo for the <a href="http://www.dice.se/">DICE </a>developed title will hit the Xbox Live Marketplace and PSN on June 5. The single and multiplayer demo promises to showcase what was in the beta as well as the wacky characters found in the campaign mode. Gamers who decide to pre-order the title from <a href="http://www.battlefield.com/badcompany/">select retailers</a> will be treated an early download of the demo beginning May 29.<br />
<br />
For those <a href="http://www.joystiq.com/2008/04/21/how-to-earn-the-five-controversial-bad-company-weapons/">at home keeping score</a> you'll remember pre-ordering and playing the demo will give gamers access to two of the five controversial weapons found in the beta. Pre-ordering gives gamers access to the QBU88 Sniper Rifle while downloading and playing the demo nets players the UZI Submachine Gun.<br />
<br />
<em>Battlefield: Bad Company</em> ships on June 25.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/09/battlefield-bad-company-demo-dropping-june-5/">Battlefield: Bad Company demo dropping June 5</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 May 2008 23:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/05/09/battlefield-bad-company-demo-dropping-june-5/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1191729/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/09/battlefield-bad-company-demo-dropping-june-5/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2008-releases</category><category>battlefield</category><category>battlefield-bad-comp...</category><category>Battlefield-Bad-Company</category><category>demo</category><category>dice</category><category>ea</category><category>electronic-arts</category><category>unlock</category><category>weapons</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Fri, 09 May 2008 23:20:00 EST</pubDate></item><item><title><![CDATA[Wii Warm Up: Smash 'achievements']]></title><link>http://www.joystiq.com/2008/03/22/wii-warm-up-smash-achievements/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/22/wii-warm-up-smash-achievements/</guid><comments>http://www.joystiq.com/2008/03/22/wii-warm-up-smash-achievements/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii-warm-up/" rel="tag">Wii Warm Up</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/unlock_cs_0321.jpg" alt="" /></div>
Whether or not you've gotten the chance to play <em>Smash Bros. Brawl</em>, you've probably heard about the game's <strike>achievements</strike> <a href="http://www.joystiq.com/2008/01/14/dojo-update-challenges/">challenges and rewards</a>. This system is somewhat similar to earning achievements in Xbox games, although not quite. <br /><br />We really like how <em>Brawl</em> handles challenges, but what do <em>you </em>think? Do the challenges add any depth to the game? And, how do they stack up when compared to achievements on Xbox titles?<br /><br />Also, if you <em>do</em> own the game, have you used any golden hammers yet to unlock any rewards? If so, on what challenges?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/22/wii-warm-up-smash-achievements/">Wii Warm Up: Smash 'achievements'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 22 Mar 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/03/22/wii-warm-up-smash-achievements/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1146449/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/22/wii-warm-up-smash-achievements/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>brawl</category><category>challenges</category><category>golden-hammer</category><category>rewards</category><category>smash-bros-brawl</category><category>ssbb</category><category>unlock</category><category>xbox</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Sat, 22 Mar 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[22 unlockable characters confirmed for Castle Crashers]]></title><link>http://www.joystiq.com/2008/03/19/22-unlockable-characters-confirmed-for-castle-crashers/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/19/22-unlockable-characters-confirmed-for-castle-crashers/</guid><comments>http://www.joystiq.com/2008/03/19/22-unlockable-characters-confirmed-for-castle-crashers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://devblog.thebehemoth.com/?p=34"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/castle_crashers_unlock_select.jpg" alt="" /></a><br /></div>
You'll need more than your fingers and toes when counting up the number of playable characters in The Behemoth's upcoming (and <a href="http://www.joystiq.com/2006/07/20/castle-crashers-an-xbla-original-from-the-behemoth/">long awaited</a>) XBLA opus <a href="http://www.joystiq.com/tag/CastleCrashers/"><em>Castle Crashers</em></a>, as the devs have confirmed that the game's roster will pack in "about" twenty-two unlockable slots. <br /><br />How exactly characters will be unlocked remains, much like the game's <a href="http://www.joystiq.com/2007/03/09/castle-crashers-likely-due-2008-receiving-more-content/">eventual release date</a>, a mystery, with Behemoth blogger Emil <a href="http://devblog.thebehemoth.com/?p=34">teasing</a> only that characters will be added "by various different means." However, given that since it was first announced some two years ago the heavily-stylized side scroller has remained near the top of a short list of titles we cannot wait to sink our thumbs into, it's just shy of hyperbole to say that we'd do anything <em>Castle Crashers</em> asked of us anyway. <br /><br />[Via <a href="http://www.xbox360fanboy.com/2008/03/18/castle-crashers-will-have-22-unlockable-characters/">Xbox 360 Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/19/22-unlockable-characters-confirmed-for-castle-crashers/">22 unlockable characters confirmed for Castle Crashers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 19 Mar 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://devblog.thebehemoth.com/?p=34>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/19/22-unlockable-characters-confirmed-for-castle-crashers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1143884/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/19/22-unlockable-characters-confirmed-for-castle-crashers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castle-crashers</category><category>castlecrashers</category><category>side-scroller</category><category>sidescroller</category><category>the-behemoth</category><category>thebehemoth</category><category>unlock</category><category>xbla</category><category>Xbox-360</category><category>xbox-live-arcade</category><category>xboxlive</category><category>xboxlivearcade</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Wed, 19 Mar 2008 18:30:00 EST</pubDate></item><item><title><![CDATA[Hard mode unlockable in BioShock demo]]></title><link>http://www.joystiq.com/2007/08/15/hard-mode-unlockable-in-bioshock-demo/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/15/hard-mode-unlockable-in-bioshock-demo/</guid><comments>http://www.joystiq.com/2007/08/15/hard-mode-unlockable-in-bioshock-demo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.xbox360fanboy.com/2007/08/14/how-to-unlock-hard-mode-in-bioshock-demo/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/unlocked.jpg"  alt="" /></a>When we first saw that the Hard difficulty in the <a href="http://www.joystiq.com/2007/08/12/bioshock-demo-now-available-on-xbox-live/"><em>BioShock</em> demo</a> was not initially available, we figured it would require a quick playthrough to unlock, a la <a href="http://www.joystiq.com/2007/06/04/play-ninja-gaiden-sigma-demo-earn-essence-in-retail-release/"><em>Ninja Gaiden Sigma</em></a>. No dice -- beat the demo and the hard mode still sits there behind its grayed-out curtain, taunting you with the implicit judgment that you haven't played enough first-person shooters to handle it.<br /><br />Fear not -- <a href="http://www.xbox360fanboy.com/2007/08/14/how-to-unlock-hard-mode-in-bioshock-demo/">unlocking that hard mode</a> isn't as hard as you think. Apparently, if you go into your Gamertag profile and set your default difficulty to "hard," the mode will start out highlighted and selectable when you go into the demo. We've included some video of the simple trick after the break for those of you who are a little slow on the uptake.<br /><br />Not a groundbreaking discovery, by any means, but it is a nice way to squeeze some more fun out of that demo before the street date. That is, assuming you haven't <a href="http://www.joystiq.com/2007/08/15/some-toys-r-us-stores-selling-bioshock-early/">picked up the game already</a>.<p><a href="http://www.joystiq.com/2007/08/15/hard-mode-unlockable-in-bioshock-demo/" rel="bookmark">Continue reading <em>Hard mode unlockable in BioShock demo</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/15/hard-mode-unlockable-in-bioshock-demo/">Hard mode unlockable in BioShock demo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Aug 2007 11:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xbox360fanboy.com/2007/08/14/how-to-unlock-hard-mode-in-bioshock-demo/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/15/hard-mode-unlockable-in-bioshock-demo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/965791/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/15/hard-mode-unlockable-in-bioshock-demo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioshock</category><category>hard</category><category>unlock</category><category>Xbox-360</category><category>xbox360</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Wed, 15 Aug 2007 11:02:00 EST</pubDate></item><item><title><![CDATA[Wiimote door unlocker]]></title><link>http://www.joystiq.com/2007/04/26/wiimote-door-unlocker/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/26/wiimote-door-unlocker/</guid><comments>http://www.joystiq.com/2007/04/26/wiimote-door-unlocker/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/how-tos/" rel="tag">How-tos</a>, <a href="http://www.joystiq.com/category/mods/" rel="tag">Mods</a>, <a href="http://www.joystiq.com/category/controller/" rel="tag">Controller</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><a href="http://hackedgadgets.com/2007/04/25/wiimote-door-unlocker/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/wiimote-door-nwf.jpg"  alt="" /></a>Years from now, we'll laugh at how we once depended on dated technology like keys and key cards. We'll mime the motions of manually unlocking a door while our friends guffaw at the absurdity of our adolescence. We'll all shake our heads at the joke our lives used to be.<br /><br />We have a long way to go before we can telepathically open doors, travel to distant star systems on a whim, or make out with holographic hussies in a holodeck, but a group of Japanese tinkerers have started taking the steps to get us there. Setting up a lock motor with a PC that accepts <a href="http://www.joystiq.com/search/?q=bluetooth">bluetooth</a> commands, they've <a href="http://www.joystiq.com/category/how-tos/">jury-rigged </a>a door to unlock when it picks up motion from a Wii remote. Futuristic!<br /><br />We can't imagine this as being very secure, so don't plan on guarding your important documents or <a href="http://www.joystiq.com/tag/pokemon">Pokemon</a> cards with one of these <a href="http://www.joystiq.com/tag/diy">DIY</a> locks. Check past the jump for video of the setup in action.<br /><br />[Via <a href="http://www.engadget.com/2007/04/26/wiimote-hacked-to-make-opening-doors-look-silly/">Engadget</a>]<p><a href="http://www.joystiq.com/2007/04/26/wiimote-door-unlocker/" rel="bookmark">Continue reading <em>Wiimote door unlocker</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/26/wiimote-door-unlocker/">Wiimote door unlocker</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Apr 2007 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://hackedgadgets.com/2007/04/25/wiimote-door-unlocker/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/26/wiimote-door-unlocker/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/882841/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/26/wiimote-door-unlocker/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bluetooth</category><category>door</category><category>freebsd</category><category>nintendo</category><category>nintendowii</category><category>remote</category><category>unlock</category><category>unlocker</category><category>wii</category><category>wiimote</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Thu, 26 Apr 2007 13:15:00 EST</pubDate></item><item><title><![CDATA[Is Guitar Hero breakin' the law? Breakin' the law?]]></title><link>http://www.joystiq.com/2007/04/05/is-guitar-hero-breakin-the-law/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/05/is-guitar-hero-breakin-the-law/</guid><comments>http://www.joystiq.com/2007/04/05/is-guitar-hero-breakin-the-law/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/rhythm/" rel="tag">Rhythm</a></p><a href="http://www.gamestooge.com/2007/04/04/editorial-unlocking-content/"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/freebird-1.jpg" alt="" /></a>If <a href="http://www.gamestooge.com/">Game Stooge</a> had its way, <a href="http://www.joystiq.com/2007/04/03/former-redoctane-employees-legally-lose-their-rhythm/">these guys</a> wouldn't be the only ones with <em>Guitar Hero-</em>related legal woes. It may be a little hard to swallow, but a <a href="http://www.gamestooge.com/2007/04/04/editorial-unlocking-content/">recent editorial</a> on the site makes the assertion that having to unlock songs in the game before you can play them is an illegal practice -- "quite illegal".<br /><br />The piece insists that the reward for mastering hot licks should not be the rest of the game, but bonuses like the achievements system of Xbox 360. Although Game Stooge doesn't say so, it's an argument that could be extrapolated to most games, which often require completing one stage before playing the next. <br /><br />It's here that the plot sort of gets lost, when Game Stooge suggests that advertising more features than are immediately available is actually illegal. The idea is almost kind of cute, like your mom suing you for not honoring the "Good for 10,000 World-Class Backrubs" coupon you made her when you were seven.<br /><br />But before Game Stooge proves that there's nothing more rock 'n' roll than an understanding of the legal system gleaned from <em><a href="http://www.joystiq.com/search/?q=phoenix+wright">Phoenix Wright</a>, </em>does the editorial have a point? If you buy a game, should you be able to do whatever you want with it from the word "go"? Or should you, like a young <a href="http://en.wikipedia.org/wiki/Stevie_Ray_Vaughn">Stevie Ray Vaughn</a>, have to play until your calluses fall off and then glue them back on?<br /><br />[<font color="red">Update</font>: The Law of the Game, new kid on the sparsely populated legal video game blog block, <a href="http://lawofthegame.blogspot.com/2007/04/deceptive-advertising-not-quite.html">tackles the GameStooge editorial</a>, with real-sounding legal terminology. You go, Matlock!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/05/is-guitar-hero-breakin-the-law/">Is Guitar Hero breakin' the law? Breakin' the law?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Apr 2007 15:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamestooge.com/2007/04/04/editorial-unlocking-content/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/05/is-guitar-hero-breakin-the-law/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/867482/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/05/is-guitar-hero-breakin-the-law/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>gamestooge</category><category>guitarhero</category><category>phoenixwright</category><category>unlock</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 05 Apr 2007 15:26:00 EST</pubDate></item><item><title><![CDATA[Unlock all of MGS:PO's unique characters]]></title><link>http://www.joystiq.com/2006/12/17/unlock-all-of-mgs-pos-unique-characters/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/17/unlock-all-of-mgs-pos-unique-characters/</guid><comments>http://www.joystiq.com/2006/12/17/unlock-all-of-mgs-pos-unique-characters/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/cheats/" rel="tag">Cheats</a>, <a href="http://www.joystiq.com/category/metal-gear-portable-ops/" rel="tag">Metal Gear: Portable Ops</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/nunlock.jpg" />While <a href="http://www.joystiq.com/2006/12/17/metal-gear-solids-gps-demonstration/">driving around</a> using the GPS system will get you some characters, the coolest ones have to be earned through the game. Or... through these cheats. A forum member from <a href="http://mgcn.com/bbs/">MGCN</a> called SHADOW.EXE has uncovered passwords for what could be every unique character in the game. Check it out:<br /><br />HUNTER-N is NULL<br />LQ.N2 is PYTHON<br />JUNKER is CUNNINGHAM<br />ERBE is GENE<br />PK +ESP is URSULA (can't be got with ELISA at the same time)<br />THE-L is ELISA (can't be got with URSULA at the same time)<br />E.APPLE is EVA<br />PM-EMS is PARAMEDIC<br />DARPA-1 is SIGHT<br />R.R.R. is OCELOT<br />1+2-3 is ZERO<br />SATURNV is SOKOLOV<br />IVN =RV is RAIKOV<br />T.F-ACID is TELIKO<br />MGA2VE is VENUS<br />! TRAUMER is GAKO<br /><br />[Via <a href="http://boards.1up.com/zd/board/message?board.id=sonypsp&amp;message.id=62439">1UP</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/17/unlock-all-of-mgs-pos-unique-characters/">Unlock all of MGS:PO's unique characters</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 17 Dec 2006 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://boards.1up.com/zd/board/message?board.id=sonypsp&amp;message.id=62439>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/17/unlock-all-of-mgs-pos-unique-characters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/720398/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/17/unlock-all-of-mgs-pos-unique-characters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>character</category><category>cheat</category><category>cheats</category><category>metal gear solid</category><category>MetalGearSolid</category><category>mgs</category><category>portable ops</category><category>PortableOps</category><category>unlock</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sun, 17 Dec 2006 19:00:00 EST</pubDate></item></channel></rss>
