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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Epic wins North Carolina tech award]]></title><link>http://www.joystiq.com/2008/11/17/epic-wins-north-carolina-tech-award/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/17/epic-wins-north-carolina-tech-award/</guid><comments>http://www.joystiq.com/2008/11/17/epic-wins-north-carolina-tech-award/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.developmag.com/news/30825/Epic-scoops-NCTA-award"><img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/ue3_logo_1_top.jpg"  alt="" /></a><br /></div>
Mark Rein and company will have another memento to share during the office barbeque as <a href="http://www.joystiq.com/tag/epic">Epic</a> has been recognized as the "Top Industry Driven Technology Company of the Year," at least on the Atlantic Seaboard. The accolade was given by the North Carolina Technology Association, or NCTA, as part of the organization's annual NCTA 21 awards ceremony, which applauds technology go-getters in the Tar Heel State. <br /><br />Other finalists for the award included Parata Systems, PeopleClick and Railinc, companies we imagine lost out due to their flagrant disregard for <a href="http://www.joystiq.com/tag/unreal-engine">rag doll physics</a> and <a href="http://www.joystiq.com/2008/08/18/on-eve-of-too-human-launch-epic-dispute-resurfaces/">courtroom shenanigans</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/17/epic-wins-north-carolina-tech-award/">Epic wins North Carolina tech award</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Nov 2008 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.developmag.com/news/30825/Epic-scoops-NCTA-award>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/17/epic-wins-north-carolina-tech-award/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1374636/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/17/epic-wins-north-carolina-tech-award/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>awards</category><category>epic</category><category>epic-games</category><category>epicgames</category><category>ncta</category><category>north-carolina</category><category>northcarolina</category><category>unreal</category><category>unreal-engine</category><category>unreal-engine-3</category><category>unrealengine3</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Mon, 17 Nov 2008 23:30:00 EST</pubDate></item><item><title><![CDATA[Grasshopper goes Unreal for EA horror franchise]]></title><link>http://www.joystiq.com/2008/10/06/grasshopper-goes-unreal-for-ea-horror-franchise/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/06/grasshopper-goes-unreal-for-ea-horror-franchise/</guid><comments>http://www.joystiq.com/2008/10/06/grasshopper-goes-unreal-for-ea-horror-franchise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><img vspace="4" hspace="4" border="1" align="right" class="imagepadding" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/suda-ea-51-unreal-225.jpg"  alt="" />It may seem like a stretch, but we're keeping a close eye on every scrap of information surrounding the <a href="http://www.joystiq.com/2008/08/14/ea-publishing-new-action-horror-franchise-from-suda51-shinji/">collaboration</a> with Goichi "Suda51" Suda and <em>Resident Evil </em>creator Shinji Mikami (as well as Tetsuya Mizuguchi's Q Entertainment). Publisher Electronic Arts has announced (via press release) that Suda51's studio Grasshopper Manufacture has licensed Epic's Unreal Engine 3 for the multiplatform horror franchise. We're curious what the use of UE3 means for the Wii version of the game, given <a href="http://www.joystiq.com/2007/03/08/mark-rein-says-no-unreal-engine-3-for-wii/">Epic's non-support</a> of the console.<br /><br />Unfortunately, what's lacking in the press release is any information about the game itself. Said Epic VP Jay Wilbur, "Grasshopper Manufacture is one of the     most daring and innovative studios in the world, and we can't wait to     see what they're able to do with Unreal Engine 3." Welcome to the club, buddy.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/06/grasshopper-goes-unreal-for-ea-horror-franchise/">Grasshopper goes Unreal for EA horror franchise</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Oct 2008 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/06/grasshopper-goes-unreal-for-ea-horror-franchise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1334780/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/06/grasshopper-goes-unreal-for-ea-horror-franchise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>electronic-arts</category><category>epic</category><category>epic-games</category><category>goichi-suda</category><category>grasshoper</category><category>PC</category><category>PS3</category><category>shinji-mikami</category><category>suda51</category><category>unreal</category><category>unreal-engine-3</category><category>unrealengine3</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Mon, 06 Oct 2008 22:30:00 EST</pubDate></item><item><title><![CDATA[Ignition selects Unreal Engine 3 for 'groundbreaking' FPS]]></title><link>http://www.joystiq.com/2008/07/07/ignition-selects-unreal-engine-3-for-groundbreaking-fps/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/07/ignition-selects-unreal-engine-3-for-groundbreaking-fps/</guid><comments>http://www.joystiq.com/2008/07/07/ignition-selects-unreal-engine-3-for-groundbreaking-fps/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gamesindustry.biz/articles/unreal-engine-3-licensed-by-ignition-entertainment-for-a--groundbreaking--new-fps"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/fresh_exciting_ignition.jpg" /></a><br /></div>
Yet another company has climbed on board the <a href="http://www.joystiq.com/tag/UnrealEngine/">Unreal Engine 3</a> bandwagon, as UK-headquartered <a href="http://www.joystiq.com/tag/ignition-entertainment">Ignition Entertainment</a> dropped word that it has licensed Epic's popular tech to help fuel what the company calls a "groundbreaking" new FPS.<br /><br />In development at Ignition's Florida studio, nothing is yet known of the project beyond that it will be based on an original, as-yet-undisclosed IP. Well, that's not entirely true, as the company does note that the game will be both "exciting" and "fresh," giving us hope that at long last someone will bring together two of our most fond loves, letting us shoot bad guys and raid the salad bar from the comfort of our living room.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/07/ignition-selects-unreal-engine-3-for-groundbreaking-fps/">Ignition selects Unreal Engine 3 for 'groundbreaking' FPS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 Jul 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/unreal-engine-3-licensed-by-ignition-entertainment-for-a--groundbreaking--new-fps>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/07/ignition-selects-unreal-engine-3-for-groundbreaking-fps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1247493/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/07/ignition-selects-unreal-engine-3-for-groundbreaking-fps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>ignition</category><category>ignition-entertainment</category><category>middleware</category><category>unreal-engine</category><category>unreal-engine-3</category><category>unrealengine</category><category>unrealengine3</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Mon, 07 Jul 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[Mirror's Edge reflects on Unreal Engine 3]]></title><link>http://www.joystiq.com/2008/05/07/mirrors-edge-reflects-on-unreal-engine-3/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/07/mirrors-edge-reflects-on-unreal-engine-3/</guid><comments>http://www.joystiq.com/2008/05/07/mirrors-edge-reflects-on-unreal-engine-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://www.joystiq.com/photos/mirrors-edge/667430/full/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/mirrors-edge-01-490.jpg" alt="" /></a><br /><em><small>click to embiggen<br /><br /></small></em></div>
Although they have an in-house engine for the <em>Battlefield </em>series (<a href="http://en.wikipedia.org/wiki/Frostbite_Engine">Frostbite</a>), EA DICE has gone with Epic's mega-popular Unreal Engine 3 for the Parkour-inspired <em>Mirror's Edge</em>. According to the development team (via Electronic Arts PR), the reason was that the <span style="font-style: italic;">Mirror's Edge</span> project began early on in Frostbite's development, so they decided to use the more-developed Unreal technology instead.<br /><br />DICE is also developing "a new lighting solution that truly makes Mirror's Edge stand-out visually." If you haven't had a chance to check out the trailer, <a href="http://www.joystiq.com/2008/05/06/see-killzone-2-mirrors-edge-in-playstation-day-footage/">do so now</a>. Full statement after the break.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/mirrors-edge/">Mirror's Edge</a></strong></p><a href="http://www.joystiq.com/photos/mirrors-edge/#1082056"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/edge2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mirrors-edge/#1082055"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/stormdrains2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mirrors-edge/#1082054"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/stormdrains1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mirrors-edge/#1082053"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/heat2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mirrors-edge/#1082052"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/flight2_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/05/07/mirrors-edge-reflects-on-unreal-engine-3/" rel="bookmark">Continue reading <em>Mirror's Edge reflects on Unreal Engine 3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/07/mirrors-edge-reflects-on-unreal-engine-3/">Mirror's Edge reflects on Unreal Engine 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 May 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/05/07/mirrors-edge-reflects-on-unreal-engine-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1189190/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/07/mirrors-edge-reflects-on-unreal-engine-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dice</category><category>ea-dice</category><category>epic</category><category>epic-games</category><category>mirrors-edge</category><category>unreal</category><category>unreal-engine-3</category><category>unrealengine3</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Wed, 07 May 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[More than 5 new EA titles to have Unreal Engine 3 under the hood]]></title><link>http://www.joystiq.com/2008/04/08/more-than-5-new-ea-titles-to-have-unreal-engine-3-under-the-hood/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/08/more-than-5-new-ea-titles-to-have-unreal-engine-3-under-the-hood/</guid><comments>http://www.joystiq.com/2008/04/08/more-than-5-new-ea-titles-to-have-unreal-engine-3-under-the-hood/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.businesswire.com/portal/site/google/?ndmViewId=news_view&amp;newsId=20080408005125&amp;newsLang=en"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/ea_unreal_hands.jpg" /></a><br /></div>
Electronic Arts likes what it has seen from <a href="http://www.joystiq.com/tag/unrealengine">Unreal Engine 3</a>, so much so that the company has extended its relationship with Epic, giving EA the rights to incorporate the popular middleware solution into more than five upcoming titles. <br /><br />As to what games this impacts EA won't say, only noting that each of the games are currently in development. The company first inked an agreement with Epic in 2006 to use the technology, which has since made its way into such recent titles as <a href="http://www.joystiq.com/tag/medalofhonorairborne/"><em>Medal of Honor Airborne</em></a> and last month's fist-pounding <a href="http://www.joystiq.com/tag/armyoftwo"><em>Army of Two</em></a>, proving once and for all that even great technology doesn't make the game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/08/more-than-5-new-ea-titles-to-have-unreal-engine-3-under-the-hood/">More than 5 new EA titles to have Unreal Engine 3 under the hood</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 Apr 2008 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.businesswire.com/portal/site/google/?ndmViewId=news_view&amp;newsId=20080408005125&amp;newsLang=en>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/08/more-than-5-new-ea-titles-to-have-unreal-engine-3-under-the-hood/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1161461/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/08/more-than-5-new-ea-titles-to-have-unreal-engine-3-under-the-hood/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>army-of-two</category><category>armyoftwo</category><category>ea</category><category>electronic-arts</category><category>electronicarts</category><category>epic</category><category>medal-of-honor-airborne</category><category>medalofhonorairborne</category><category>unreal-engine</category><category>unreal-engine-3</category><category>unrealengine</category><category>unrealengine3</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Tue, 08 Apr 2008 09:30:00 EST</pubDate></item><item><title><![CDATA[NCSoft licenses Unreal Engine 3 for two MMOs]]></title><link>http://www.joystiq.com/2008/03/25/ncsoft-licenses-unreal-engine-3-for-two-mmos/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/25/ncsoft-licenses-unreal-engine-3-for-two-mmos/</guid><comments>http://www.joystiq.com/2008/03/25/ncsoft-licenses-unreal-engine-3-for-two-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gamedaily.com/articles/news/ncsoft-licenses-unreal-engine-3/?biz=1"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/ncsoftlogoconsolegamesmovingtoitis.jpg" /></a><br /></div>
Mo' MMO news now, with <em>Guild Wars</em> publisher <a href="http://www.joystiq.com/tag/NCSoft/">NCSoft</a> <a href="http://www.gamedaily.com/articles/news/ncsoft-licenses-unreal-engine-3/?biz=1">announcing</a> its licensing of Epic's <em><a href="http://www.joystiq.com/tag/unreal">Unreal Engine 3</a></em> for use in two upcoming, still unannounced massively multiplayer titles. The company previously incorporated <em>Unreal</em> technology into <em>Lineage II</em> and giant-mech shooter, <em>Exteel</em>. Much like the rest of us, it seems the folks at NCSoft simply can't resist a well structured rendering pipeline. <br /><br />"Unreal Engine 3 has a well structured rendering pipeline, and its graphical quality is superb thanks to advanced lighting and shadowing systems," said Young-muk Choi, lead programmer for NCsoft's Development Unit. "Tools within the Unreal Editor empower us to instantly produce and optimize our outputs, and we especially love how the engine enables designers to easily prototype concepts without the need for programming." Jay Wilbur, VP of Epic Games, returned the press release back patting by saying, "We expect to be completely wowed by what they do with our latest technology." <br /><br />So do we, Mr. Wilbur. In fact, it'll take a lot to wow the millions who've already been thoroughly <a href="http://www.joystiq.com/tag/wow">WoW</a>'ed.<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/25/ncsoft-licenses-unreal-engine-3-for-two-mmos/">NCSoft licenses Unreal Engine 3 for two MMOs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 25 Mar 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/articles/news/ncsoft-licenses-unreal-engine-3/?biz=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/25/ncsoft-licenses-unreal-engine-3-for-two-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1148692/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/25/ncsoft-licenses-unreal-engine-3-for-two-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Epic</category><category>Epic-Games</category><category>NCSoft</category><category>Unreal</category><category>Unreal-Engine-3</category><category>unrealengine3</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 25 Mar 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[2K invests heavily in Unreal Engine 3]]></title><link>http://www.joystiq.com/2008/02/12/2k-invests-heavy-into-unreal-engine-3/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/12/2k-invests-heavy-into-unreal-engine-3/</guid><comments>http://www.joystiq.com/2008/02/12/2k-invests-heavy-into-unreal-engine-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gamedaily.com/articles/news/2k-games-licenses-unreal-engine-3/19368/?biz="><img width="490" vspace="4" hspace="0" height="422" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/unrealtoaster490.jpg"  alt="" /></a><br /></div>
Despite the <a href="http://www.joystiq.com/2008/01/24/subpoenas-place-other-ue3-licensees-in-midst-of-epic-silicon-kn/">issues some developers may be having</a>, Epic keeps finding customers more than happy to stuff the engine maker's mattresses with hundreds of thousands (millions?) of dollars for an Unreal Engine 3 license. Epic's cash deluge continues today with 2K Games' <a href="http://www.gamedaily.com/articles/news/2k-games-licenses-unreal-engine-3/19368/?biz=">announcement</a> that it's entering into a licensing deal to use UE3 for various unannounced games.<br /><br />2K Games' president stated the company has been happy with UE3 because it "enables games to perform exceptionally well on both console and the PC" and that, with Epic's support, they plan to continue producing "world-class" titles. While there's no word on what these unannounced games may be, 2K is currently on a development bender with <a href="http://www.joystiq.com/2008/01/08/take-two-brings-mafia-dev-illusion-softworks-into-the-family/"><em>Mafia II</em></a>, <a href="http://www.joystiq.com/2007/12/10/2k-pulls-wraps-off-don-king-presents-prizefighter/"><em>Prizefighter</em></a>, some sort of <a href="http://www.joystiq.com/2008/01/08/rumor-bioshock-prequel-to-bring-the-fall-of-rapture/"><em>BioShock</em> follow-up</a>, the <a href="http://www.joystiq.com/2007/12/17/take-two-opens-2k-marin-former-bioshock-devs-reportedly-on-staf/">mysterious project at 2K Marin</a>, and a few others in production<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/12/2k-invests-heavy-into-unreal-engine-3/">2K invests heavily in Unreal Engine 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Feb 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/articles/news/2k-games-licenses-unreal-engine-3/19368/?biz=>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/12/2k-invests-heavy-into-unreal-engine-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1113128/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/12/2k-invests-heavy-into-unreal-engine-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>2kgames</category><category>ue3</category><category>unreal-engine-3</category><category>unrealengine3</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 12 Feb 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[American McGee announces next 'twisted tale' project after Grimm]]></title><link>http://www.joystiq.com/2008/02/04/american-mcgee-announces-next-twisted-tale-project-after-grimm/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/04/american-mcgee-announces-next-twisted-tale-project-after-grimm/</guid><comments>http://www.joystiq.com/2008/02/04/american-mcgee-announces-next-twisted-tale-project-after-grimm/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.americanmcgee.com/wordpress/2008/01/28/something-new-something-wicked/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/american_mcgee.jpg" alt="" /></a><br /></div>
We're not sure what it is about American McGee that makes him so fascinated about putting dark spins on Western tales. The former id Software developer and Electronic Arts' consultant found his niche in 2000 with <a href="http://www.joystiq.com/tag/Alice/"><em>Alice</em></a>, though since that release he's done little to make us believe that his name slapped on the front of a game's box carries any more weight than the UPC code on the back. <br /><br />His latest project is <a href="http://www.joystiq.com/tag/grimm/">a morose 24-episode take on the Brothers Grimm</a> in development at McGee's Shanghai studio Spicy Horse, a project that <a href="http://www.americanmcgee.com/wordpress/2008/01/28/something-new-something-wicked/">according to a blog post</a> by McGee is halfway completed. Excited, the developer has let the proverbial cat out of the equally proverbial bag by confirming work on another project. While details are light, McGee writes that the game will be built on Epic's <a href="http://www.joystiq.com/tag/unreal-engine-3/">UE3 engine</a>, and is a "big publisher, multi-platform, twisted tale project." This of course makes us think that McGee will once again be paying a visit to the children's section of the local library in search of inspiration. Might we suggest <em>Winnie the Pooh</em>, as nothing is quite as frighting as a vicious bear that's rumbly in his tumbly.<br /><br />   [via <a href="http://www.gamasutra.com/php-bin/news_index.php?story=17214">Gamasutra</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/04/american-mcgee-announces-next-twisted-tale-project-after-grimm/">American McGee announces next 'twisted tale' project after Grimm</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Feb 2008 10:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.americanmcgee.com/wordpress/2008/01/28/something-new-something-wicked/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/04/american-mcgee-announces-next-twisted-tale-project-after-grimm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1105717/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/04/american-mcgee-announces-next-twisted-tale-project-after-grimm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alice</category><category>american mcgee</category><category>AmericanMcgee</category><category>grimm</category><category>PC</category><category>ue3</category><category>unreal engine 3</category><category>UnrealEngine3</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Mon, 04 Feb 2008 10:25:00 EST</pubDate></item><item><title><![CDATA[Unreal Engine to power Warner Bros's Chadam web cartoon]]></title><link>http://www.joystiq.com/2007/09/13/unreal-engine-to-power-warner-bross-chadam-web-cartoon/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/13/unreal-engine-to-power-warner-bross-chadam-web-cartoon/</guid><comments>http://www.joystiq.com/2007/09/13/unreal-engine-to-power-warner-bross-chadam-web-cartoon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><div align="center"><a href="http://www.webwire.com/ViewPressRel.asp?aId=47380"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/chadam-by-pardee.jpg" alt="chadam" /></a></div>
This freakshow is getting its own internet 'toon: <em>Chadam</em>. That's <span style="font-style: italic;">his</span> name (and he should be recognizable to followers of Utah alt rockers The Used). The show is significant because its being created with Unreal Engine 3, simplifying the likely spinning off into game (and perhaps smoothing out that polygon dome). Producer extraordinaire Jason Hall (founder of <a href="http://www.joystiq.com/tag/Monolith/">Monolith</a>) is on board, taking a break from HDFILMS Inc, and will work closely with Chadam creator Alex Pardee to mold the 3D animation, with the end goal being to land the project on <em>real</em> TV. Warner Bros is the parent conglomerate behind the project and has frequently teamed with Hall, who once led its games division WBIE and dreamt up the concept for <em><a href="http://www.joystiq.com/tag/Condemned/">Condemned</a> </em>(both the game and <a target="_blank" href="http://www.joystiq.com/tag/condemned">movie</a>).<br /><br />Speaking of bugged-out dreams, <em>Chadam</em> will thrust viewers into the "hyper-stylized" world of Vulture, where the box-headed boy enjoys Neo-like status, able to manipulate the physical world with his mind, though apparently lacking in certain imaginative abilities. <em>(<span style="font-style: italic;">Dude, make yourself a new face</span>.)</em> The series will unfold as Chadam attempts to wish away the serial killer Viceroy, discovering the nature of self along the way.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/13/unreal-engine-to-power-warner-bross-chadam-web-cartoon/">Unreal Engine to power Warner Bros's Chadam web cartoon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Sep 2007 15:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.webwire.com/ViewPressRel.asp?aId=47380>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/13/unreal-engine-to-power-warner-bross-chadam-web-cartoon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/988848/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/13/unreal-engine-to-power-warner-bross-chadam-web-cartoon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>AlexPardee</category><category>Chadam</category><category>ChadamMihlberger</category><category>JasonHall</category><category>UnrealEngine3</category><category>WarnerBros</category><category>WBTVG</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 13 Sep 2007 15:29:00 EST</pubDate></item><item><title><![CDATA[Stranglehold slips again on PC, PS3]]></title><link>http://www.joystiq.com/2007/08/31/stranglehold-slips-again-on-pc-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/31/stranglehold-slips-again-on-pc-ps3/</guid><comments>http://www.joystiq.com/2007/08/31/stranglehold-slips-again-on-pc-ps3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.shacknews.com/onearticle.x/48737"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/stranglehold490.jpg" alt="" /></a><br /></div>
Guy with two guns epic <a href="http://www.joystiq.com/tag/stranglehold"><em>Stranglehold</em> </a>is still struggling to get a grip on the PS3 and PC, with both versions facing delays just as the Xbox 360 version sees completion. Inspector Tequila's seething vendetta against neatly stacked grocery stands begins on the Xbox 360 September 5th (September 14th in Europe), with the PC version now following on September 18th in the US and the 21st in Europe. <br /><br /><a href="http://www.shacknews.com/onearticle.x/48737">Shacknews</a> reports that the PS3 version of the bullet bonanza is now scheduled for release on September 25th, which translates to an imprecise "October" for Europe.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/31/stranglehold-slips-again-on-pc-ps3/">Stranglehold slips again on PC, PS3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 31 Aug 2007 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.shacknews.com/onearticle.x/48737>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/31/stranglehold-slips-again-on-pc-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/978568/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/31/stranglehold-slips-again-on-pc-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Delays</category><category>JohnWoo</category><category>Midway</category><category>PC</category><category>PS3</category><category>Stranglehold</category><category>UnrealEngine3</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 31 Aug 2007 15:00:00 EST</pubDate></item><item><title><![CDATA[Stranglehold slips to Sept. 5 on PC and Xbox 360]]></title><link>http://www.joystiq.com/2007/08/23/stranglehold-slips-to-september-5th-for-pc-and-xbox-360/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/23/stranglehold-slips-to-september-5th-for-pc-and-xbox-360/</guid><comments>http://www.joystiq.com/2007/08/23/stranglehold-slips-to-september-5th-for-pc-and-xbox-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/stranglehold490.jpg" /><br />Midway has confirmed to Joystiq that guy with two guns epic, <em><a href="http://www.joystiq.com/tag/Stranglehold/">Stranglehold</a></em>, has been delayed past its initial <a href="http://www.joystiq.com/2007/07/27/stranglehold-placed-on-xbox-360-and-pc-aug-27/">August 27th</a> release date on Xbox 360 and PC. John Woo's thoughtful study into the nature of <a href="http://www.joystiq.com/2007/06/23/todays-chowiest-video-john-woo-and-chow-yun-fat-in-stranglehol/">exploding watermelons</a> will now release on September 5th, with the PlayStation 3 version still following on September 17th. If you're clueless about <em>Stranglehold</em> or just have an urge to crush goons beneath suspiciously tethered neon signs, we'd recommend you have a look at the <a href="http://www.joystiq.com/2007/08/08/stranglehold-demo-slo-mo-dives-onto-live-also-there-are-doves/">demo</a> currently on the Xbox Live Marketplace.<br /><br />[Thanks, <a href="http://adultgamingenthusiasts.com/forums/thread/133338.aspx">Kyleia</a> and Justin]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/23/stranglehold-slips-to-september-5th-for-pc-and-xbox-360/">Stranglehold slips to Sept. 5 on PC and Xbox 360</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 23 Aug 2007 16:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/08/23/stranglehold-slips-to-september-5th-for-pc-and-xbox-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/972466/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/23/stranglehold-slips-to-september-5th-for-pc-and-xbox-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>JohnWoo</category><category>Midway</category><category>PC</category><category>PS3</category><category>Stranglehold</category><category>UnrealEngine3</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 23 Aug 2007 16:55:00 EST</pubDate></item><item><title><![CDATA[Wideload working on XBLA games]]></title><link>http://www.joystiq.com/2007/08/13/wideload-working-on-xbla-games/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/13/wideload-working-on-xbla-games/</guid><comments>http://www.joystiq.com/2007/08/13/wideload-working-on-xbla-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><div align="center"><a href="http://www.gamasutra.com/php-bin/news_index.php?story=15074"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/seropian-visage_425.jpg" /></a><br />
<div align="left">With <em>Hail to the Chimp</em> <a href="http://www.joystiq.com/2007/07/16/joystiq-hands-on-hail-to-the-chimp/">coming along</a> quite nicely, <a href="http://www.joystiq.com/2007/02/15/joystiq-interviews-wideload-games-alex-seropian/">Alex Seropian</a> admits they are working on Xbox Live Arcade "games." Speaking with Gamasutra, Seropian says they have two teams now at Wideload Games. One is working on <em>HttC</em> and the other is on games for "digital distribution." When pressed, he <a href="http://www.gamasutra.com/php-bin/news_index.php?story=15074">admitted</a> they were for Live Arcade. Wideload Games seems be looking toward the future of digital distribution and learning the ins and outs of XBLA. <em>Hail to the Chimp</em>, despite being a retail product, plays like an arcade game. It's quite obvious how Xbox Marketplace could add to the coffers of Wideload if they sell extra battlegrounds and animals for the game. There's no word yet on what the actual XBLA games they are working on are.<br /><br />Seropian also talks about <em>Hail to the Chimp</em> using the Unreal Engine 3 and his experience with the <a href="http://www.joystiq.com/tag/UE3/">controversial engine</a>. He says it's a "great toolset, it's a great engine, and you have to be a little careful about what you want to do with it." He says the engine was designed to make Gears of War, so it's been a challenge getting it to work,  but that's it's been "really good" for them.</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/13/wideload-working-on-xbla-games/">Wideload working on XBLA games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 Aug 2007 14:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=15074>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/13/wideload-working-on-xbla-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/964075/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/13/wideload-working-on-xbla-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hailtothechimp</category><category>seropian</category><category>ue3</category><category>unrealengine3</category><category>wideload</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 13 Aug 2007 14:25:00 EST</pubDate></item><item><title><![CDATA[Silicon Knights' lawyer responds to Epic countersuit]]></title><link>http://www.joystiq.com/2007/08/10/silicon-knights-lawyer-responds-to-epic-countersuit/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/10/silicon-knights-lawyer-responds-to-epic-countersuit/</guid><comments>http://www.joystiq.com/2007/08/10/silicon-knights-lawyer-responds-to-epic-countersuit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><div align="center"><a href="http://biz.gamedaily.com/industry/feature/?id=17099"><img width="490" vspace="4" hspace="0" height="339" border="1" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/yougotserved.jpg" /></a><br /></div>
GameDaily BIZ has been following the back and forth between Epic and Silicon Knights regarding their <a href="http://www.joystiq.com/2007/08/09/mark-rein-speaks-on-silicon-knights-v-epic-suit/">dueling</a> <a href="http://www.joystiq.com/2007/07/19/silicon-knights-sues-epic-over-unreal-engine-3-inadequacies/">lawsuits</a> over the mess that is <a href="http://www.joystiq.com/tag/too%20human/"><span style="font-style: italic;">Too Human</span></a> and the "<a href="http://www.joystiq.com/2007/07/23/developers-talk-about-unreal-engine-3-lawsuit/">inadequacies</a>" of the Unreal Engine 3. Silicon Knights' lawyer has spoken out against Epic's claims that Silicon Nights stole their tech saying SK has now built a "better" engine. The nit-picky part becomes how much of that engine is based of the Unreal Engine 3 tech?<br /><br />Silicon Knights' attorney, Christopher T. Holland, of a law firm with way too many names, says they'll stand their ground. He says the counterclaim has no merit. Epic is asking for $650,000 in their counterclaim while SK wants "millions of dollars more." Holland also points out that the suit will have no effect on <em>Too Human</em> and that the compensation they are seeking is "based on substantial delay and damages that Epic caused." He goes on to say that the game will come out in a "timely fashion." You know, ignoring the whole two year delay.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/10/silicon-knights-lawyer-responds-to-epic-countersuit/">Silicon Knights' lawyer responds to Epic countersuit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Aug 2007 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://biz.gamedaily.com/industry/feature/?id=17099>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/10/silicon-knights-lawyer-responds-to-epic-countersuit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/961935/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/10/silicon-knights-lawyer-responds-to-epic-countersuit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>lawsuit</category><category>siliconknights</category><category>toohuman</category><category>ue3</category><category>unrealengine3</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 10 Aug 2007 12:30:00 EST</pubDate></item><item><title><![CDATA[Mark Rein speaks on Silicon Knights v. Epic suit]]></title><link>http://www.joystiq.com/2007/08/09/mark-rein-speaks-on-silicon-knights-v-epic-suit/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/09/mark-rein-speaks-on-silicon-knights-v-epic-suit/</guid><comments>http://www.joystiq.com/2007/08/09/mark-rein-speaks-on-silicon-knights-v-epic-suit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://biz.gamedaily.com/industry/feature/?id=17095"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/toohumansue2.jpg" alt="" /></a><br /></div>
Epic's Mark Rein is standing strong in the face of the <a href="http://www.joystiq.com/2007/07/19/silicon-knights-sues-epic-over-unreal-engine-3-inadequacies/">Silicon Knights suit</a> over the "inadequacies" of the Unreal Engine 3. In a <a href="http://biz.gamedaily.com/industry/feature/?id=17095">statement sent out today</a> he says they have "done nothing wrong" and that they are committed to fight against Silicon Knights' "unfounded allegations." Epic has now gone and filed a counterclaim in U.S. District Court saying that Silicon Knights "decided to misappropriate Epic's licensed technology" and that SK's lawsuit has no merit.<br /><br />There have been some developers who <a href="http://www.joystiq.com/2007/07/23/developers-talk-about-unreal-engine-3-lawsuit/">spoke out</a> regarding development issues with Epic's Unreal Engine 3. Sony even admitted their concerns by <a href="http://www.joystiq.com/2007/07/23/sony-says-theyre-giving-epic-more-ps3-support/">sending in their own engineers</a> to get the UE3 working on their "<a href="http://www.joystiq.com/2007/07/20/unreal-tournament-3-not-using-games-for-windows-live/">timed exclusive</a>" title <em>Unreal Tournament 3</em> for PS3. Whatever the issue with the engine, the latest bit in this saga revolves around Silicon Knights allegedly co-opting the UE3 tech as their own. Epic says in their suit, "Indeed, the plain language of the Silicon Knights' Complaint makes clear that Silicon Knights wants to take Epic's Licensed Technology, pay nothing for it, and use it any way it pleases." Epic wants "compensatory and punitive damages, the destruction of infringing goods, including infringing computer code, and attorney's fees and costs." This is only going to get bigger before it gets better.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/09/mark-rein-speaks-on-silicon-knights-v-epic-suit/">Mark Rein speaks on Silicon Knights v. Epic suit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 Aug 2007 13:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://biz.gamedaily.com/industry/feature/?id=17095>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/09/mark-rein-speaks-on-silicon-knights-v-epic-suit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/961707/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/09/mark-rein-speaks-on-silicon-knights-v-epic-suit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breakingnews</category><category>epic</category><category>lawsuit</category><category>siliconknights</category><category>TooHuman</category><category>UE3</category><category>unrealengine3</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 09 Aug 2007 13:59:00 EST</pubDate></item><item><title><![CDATA[Stranglehold placed on Xbox 360 and PC Aug. 27]]></title><link>http://www.joystiq.com/2007/07/27/stranglehold-placed-on-xbox-360-and-pc-aug-27/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/27/stranglehold-placed-on-xbox-360-and-pc-aug-27/</guid><comments>http://www.joystiq.com/2007/07/27/stranglehold-placed-on-xbox-360-and-pc-aug-27/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.gamespot.com/news/6175761.html?part=rss&amp;tag=gs_news&amp;subj=6175761"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/stranglehold_release_date.jpg" alt="" /></a><br /></div>
Guy plus two guns news now, with <a href="http://www.gamespot.com/news/6175761.html?part=rss&amp;tag=gs_news&amp;subj=6175761">Gamespot </a>conveying the long-awaited release date for Midway's bullet-time bonanza, <em><a href="http://www.joystiq.com/2007/07/13/joystiq-impressions-stranglehold/">Stranglehold</a>.</em> The destructive action title, labeled as the interactive sequel to John Woo's classic Hong Kong film, <em>Hard Boiled</em>, starts its commercial shootout on Xbox 360 and PC on August 27th. Slow-mo effects seem to be a little more pronounced in the PlayStation 3 version, however, as it's scheduled to arrive three weeks later on September 17th. <br /><br />One might speculate that <em>Stranglehold</em> is yet another title to be sucked into the increasingly epic <a href="http://www.joystiq.com/2007/07/23/developers-talk-about-unreal-engine-3-lawsuit/"><em>Unreal</em> situation</a>, though a three-week delay is certainly preferable to <a href="http://www.joystiq.com/2007/07/02/fatal-inertia-hits-xbox-360-in-september-delayed-indefinitely/">indefinite postponement</a> (and <a href="http://www.joystiq.com/2007/07/23/sony-says-theyre-giving-epic-more-ps3-support/">help</a> is on the way!). PS3 owners can take solace in the fact that an <a href="http://www.joystiq.com/2007/05/17/ps3s-stranglehold-coming-with-woos-hard-boiled-in-hd/">HD version</a> of <a href="http://www.imdb.com/title/tt0104684/"><em>Hard Boiled</em></a> awaits them on that special edition Blu-ray disc -- well, except for the ones that actually had to click on that IMDB link.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/27/stranglehold-placed-on-xbox-360-and-pc-aug-27/">Stranglehold placed on Xbox 360 and PC Aug. 27</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 Jul 2007 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/news/6175761.html?part=rss&amp;tag=gs_news&amp;subj=6175761>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/27/stranglehold-placed-on-xbox-360-and-pc-aug-27/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/952177/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/27/stranglehold-placed-on-xbox-360-and-pc-aug-27/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>JohnWoo</category><category>Midway</category><category>PC</category><category>PS3</category><category>Stranglehold</category><category>UnrealEngine3</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 27 Jul 2007 23:00:00 EST</pubDate></item><item><title><![CDATA[Developers talk about Unreal Engine 3 lawsuit]]></title><link>http://www.joystiq.com/2007/07/23/developers-talk-about-unreal-engine-3-lawsuit/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/23/developers-talk-about-unreal-engine-3-lawsuit/</guid><comments>http://www.joystiq.com/2007/07/23/developers-talk-about-unreal-engine-3-lawsuit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.shacknews.com/featuredarticle.x?id=468"><img width="225" vspace="4" hspace="4" height="322" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/someonetalked.jpg" /></a>Following the news of Silicon Knights suing Epic games for "<a href="http://www.joystiq.com/2007/07/19/silicon-knights-sues-epic-over-unreal-engine-3-inadequacies/">inadequacies</a>" with the Unreal Engine 3, ShackNews went ahead and <a href="http://www.shacknews.com/featuredarticle.x?id=468">talked</a> to some developers about the issue. Of course, most of the people who spoke against the engine and its licensor Epic (<em>Gears of War, Unreal Tournament 3</em>) did it anonymously -- except for the <em>Postal</em> developers, 'cause they just treat the world with one giant middle finger up in the air, although they did it so softly here with a simple: "It just wasn't the best relationship for us [with Epic]."<br /><br />The statements pretty much cover the spread from good to bad. The most interesting anonymous source talks about several studios who had various levels of experience with the UE3. The key thing is that the source doesn't believe the problems were "intentionally malicious," but a product of Epic being stretched thin because of their own product development. Interestingly, this is given even more credence by <a href="http://www.joystiq.com/2007/07/23/sony-says-theyre-giving-epic-more-ps3-support/">Sony swooping in and lending support to Epic</a> in getting the UE3 working properly with PS3. The question is slowly turning into what did Epic deliver to these developers through their license? How much extra work did these developers have to put into the engine to get it functional? Obviously, Sony felt the need to help out. The Unreal Engine 3 tree is going to continue shaking and we're sure to see more stories fall out very soon. Hopefully, with developers who know what they're talking about and are willing to go on the record.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/23/developers-talk-about-unreal-engine-3-lawsuit/">Developers talk about Unreal Engine 3 lawsuit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Jul 2007 20:38:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.shacknews.com/featuredarticle.x?id=468>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/23/developers-talk-about-unreal-engine-3-lawsuit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/947446/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/23/developers-talk-about-unreal-engine-3-lawsuit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dyack</category><category>epic</category><category>lawsuit</category><category>rein</category><category>siliconknights</category><category>TooHuman</category><category>UE3</category><category>unreal engine 3</category><category>UnrealEngine3</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 23 Jul 2007 20:38:00 EST</pubDate></item><item><title><![CDATA[Phil Harrison pledges support to Epic and their Unreal Engine]]></title><link>http://www.joystiq.com/2007/07/23/phil-harrison-pledges-support-to-epic-and-their-unreal-engine/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/23/phil-harrison-pledges-support-to-epic-and-their-unreal-engine/</guid><comments>http://www.joystiq.com/2007/07/23/phil-harrison-pledges-support-to-epic-and-their-unreal-engine/#comments</comments><description><![CDATA[<center><a href="http://www.gameinformer.com/News/Story/200707/N07.0719.1908.25222.htm?Page=1"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/phil-1.jpg" alt="" /></a></center>Sony engineers are hard at work optimizing the Unreal Engine 3 for the PlayStation 3, reports Phil Harrison proudly. For those of you who don't know, the Unreal Engine 3 is the "big deal" graphics engine for this generation of systems (sans the Wii). News that the system is getting <em>optimized</em> for the PlayStation 3 is pretty handy, letting us know we can expect some excellent titles in the coming years, possibly exclusive due to said optimization.<br /><br />Phil also apologized to Epic indirectly, admitting that Sony did not support them as much as they could have in the beginning, but are taking steps, like those mentioned above, to rectify the situation. With the Unreal Engine 3, optimizing the use of the SPU's is the crucial task. Harrison explains the importance of that aspect: "The benefits that it yields to end developers, whether they're writing exclusive titles or multiplatform titles, is that the performance on PS3 goes up exponentially - and it will make for a much better game experience." Let's just hope that <a href="http://www.gamesindustry.biz/content_page.php?aid=26903">lawsuit between Epic and Silicon Knights</a> ends in a way that won't attack such lofty goals for massive damage.<br /><br />[via <a href="http://www.gamesindustry.biz/content_page.php?aid=26948">Games Industry</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/23/phil-harrison-pledges-support-to-epic-and-their-unreal-engine/">Phil Harrison pledges support to Epic and their Unreal Engine</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Jul 2007 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gameinformer.com/News/Story/200707/N07.0719.1908.25222.htm?Page=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/23/phil-harrison-pledges-support-to-epic-and-their-unreal-engine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/947012/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/23/phil-harrison-pledges-support-to-epic-and-their-unreal-engine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>philharrison</category><category>unrealengine3</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Mon, 23 Jul 2007 14:15:00 EST</pubDate></item><item><title><![CDATA[Square Enix's Last Remnant trailer debuts]]></title><link>http://www.joystiq.com/2007/07/05/square-enixs-last-remnant-trailer-debuts/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/05/square-enixs-last-remnant-trailer-debuts/</guid><comments>http://www.joystiq.com/2007/07/05/square-enixs-last-remnant-trailer-debuts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><div align="center"><a href="http://www.gamevideos.com/video/id/12749"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/last-remnant-trailer-pic-42.jpg"  alt="" /></a></div>
Square Enix has unveiled its "debut" trailer for <a href="http://www.joystiq.com/tag/lastremnant"><em>The Last Remnant</em></a>. The trailer is certainly pretty, powered by the Unreal Engine 3, and the gameplay (for better and worse) is eerily reminiscent of Koei's <a href="http://www.joystiq.com/tag/DynastyWarriors/" style="font-style: italic;">Dynasty Warriors</a><em> </em>series. <br /><br />The text serving as bookends to the one minute, 22 second trailer make a point to highlight that this is an RPG "for the world" that will see simultaneous release in North America and Japan (what about Europe?) on Xbox 360 and PlayStation 3. The actual date of that simultaneous release is unknown. Video embedded after the break.<p><a href="http://www.joystiq.com/2007/07/05/square-enixs-last-remnant-trailer-debuts/" rel="bookmark">Continue reading <em>Square Enix's Last Remnant trailer debuts</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/05/square-enixs-last-remnant-trailer-debuts/">Square Enix's Last Remnant trailer debuts</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Jul 2007 15:44:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamevideos.com/video/id/12749>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/05/square-enixs-last-remnant-trailer-debuts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/933870/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/05/square-enixs-last-remnant-trailer-debuts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>last remnant</category><category>LastRemnant</category><category>PS3</category><category>square enix</category><category>SquareEnix</category><category>unreal</category><category>unreal engine</category><category>unreal engine 3</category><category>UnrealEngine</category><category>UnrealEngine3</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Thu, 05 Jul 2007 15:44:00 EST</pubDate></item><item><title><![CDATA[Fatal Inertia hits Xbox 360 in September, 'delayed indefinitely' for PS3]]></title><link>http://www.joystiq.com/2007/07/02/fatal-inertia-hits-xbox-360-in-september-delayed-indefinitely/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/02/fatal-inertia-hits-xbox-360-in-september-delayed-indefinitely/</guid><comments>http://www.joystiq.com/2007/07/02/fatal-inertia-hits-xbox-360-in-september-delayed-indefinitely/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://koei.com/company/pressitem.cfm?id=74FCB3C8-A853-45DD-8C66CB9DD5ED9894"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/fatal_inertia_screen_01.jpg" /></a><br /></div>
Though the distinct lack of <a href="http://www.joystiq.com/search/?q=dynasty%20warriors">dynastically-inclined warriors</a> may convince you otherwise, futuristic racer <em>Fatal Inertia</em> is indeed a product of <a href="http://www.joystiq.com/tag/Koei/">Koei</a>. The first game from the company's Toronto-based studio has now been <a href="http://koei.com/company/pressitem.cfm?id=74FCB3C8-A853-45DD-8C66CB9DD5ED9894">assigned a release date</a> on half of its originally intended platforms, with the Xbox 360 version arriving on 11 September 2007. The PS3 version, unfortunately, received no such date and has been "delayed indefinitely."<br /><br />The game's <a href="http://www.joystiq.com/2007/01/18/koeis-fatal-inertia-bladestorm-to-miss-euro-ps3-launch/">unfortunate status</a>, as conveyed to Joystiq by a Koei representative, is as a result of developers awaiting completion of the game engine for the PS3 platform specifically. <em>Fatal Inertia </em>is built using Epic's <a href="http://www.joystiq.com/tag/unreal3">Unreal 3.0</a> engine, which debuted on Xbox 360 last year in testosterone vs. chainsaw epic, <em><a href="http://www.joystiq.com/tag/GearsofWar/">Gears of War</a></em>, and was more recently seen on PS3 with <em>Tom Clancy's Rainbow Six: Vegas</em>. Koei explained that the game had not been canceled outright, but offered that progress on the PS3 engine was "out of our hands." <br /><br />We next talked to <a href="http://www.joystiq.com/tag/Epic/">Epic</a>'s VP Mark Rein, who thought that the Unreal 3.0 engine was incomplete only in the sense that it's constantly being upgraded. "Unreal Engine 3.0 is running quite well on PS3 and people will have the chance to see that when we show <em><a href="http://www.joystiq.com/tag/UnrealTournament3/">Unreal Tournament 3</a></em> <a href="http://www.joystiq.com/tag/min-e3">next week</a>."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/02/fatal-inertia-hits-xbox-360-in-september-delayed-indefinitely/">Fatal Inertia hits Xbox 360 in September, 'delayed indefinitely' for PS3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Jul 2007 17:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://koei.com/company/pressitem.cfm?id=74FCB3C8-A853-45DD-8C66CB9DD5ED9894>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/02/fatal-inertia-hits-xbox-360-in-september-delayed-indefinitely/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/931615/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/02/fatal-inertia-hits-xbox-360-in-september-delayed-indefinitely/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Epic</category><category>Fatal Inertia</category><category>FatalInertia</category><category>Koei</category><category>PS3</category><category>racing</category><category>Unreal</category><category>Unreal 3</category><category>Unreal Engine 3</category><category>Unreal Tournament 3</category><category>Unreal3</category><category>UnrealEngine3</category><category>UnrealTournament3</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 02 Jul 2007 17:45:00 EST</pubDate></item><item><title><![CDATA[Crytek and Epic Games rev their engines]]></title><link>http://www.joystiq.com/2007/06/22/crytek-and-epic-games-rev-their-engines/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/22/crytek-and-epic-games-rev-their-engines/</guid><comments>http://www.joystiq.com/2007/06/22/crytek-and-epic-games-rev-their-engines/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=6049&amp;Itemid=2&amp;limit=1&amp;limitstart=0"><img vspace="4" hspace="4" border="1" align="right" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/unreal-vs-cryengine-pic.jpg" /></a>Epic Games has found a wide audience, from <a href="http://www.joystiq.com/tag/toohuman">Silicon Knights</a> to <a href="http://www.joystiq.com/tag/lastremnant">Square Enix</a>, with its <a href="http://www.joystiq.com/tag/Unreal/">Unreal</a> <a href="http://www.joystiq.com/tag/UnrealEngine">Engine</a> <a href="http://www.joystiq.com/tag/UnrealEngine3">3</a>; meanwhile Crytek is looking to find success by licensing out <a href="http://www.joystiq.com/tag/CryEngine/">CryEngine</a> <a href="http://www.joystiq.com/tag/CryEngine2/">2</a>. Both companies also release games highlighting the engines (<em>Unreal</em> <em>Tournament</em> and <em>Crysis</em>, respectively).<br /><br />Next Generation <a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=6049&amp;Itemid=2&amp;limit=1&amp;limitstart=0">has an article</a> where both Epic Games' Mark Rein and Crytek's Harald Seeley talk about the competitive field of game engines. According to the opening remarks, the article sees Crytek as one of the more promising competitors to the <em>Gears of War </em>developer. <br /><br />It's an interesting read, but we shouldn't forget one engine that just recently made its first unveiling: <a href="http://www.joystiq.com/2007/06/13/watch-the-id-tech-5-wwdc-demo-drown-in-its-shininess/">id Tech 5</a>. Creator John Carmack promised more information at <a href="http://www.joystiq.com/tag/e3">Min-E3</a>,  and we think there's a good chance the House of <em>Doom</em> will add some major heat to all game engines.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/22/crytek-and-epic-games-rev-their-engines/">Crytek and Epic Games rev their engines</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Jun 2007 13:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=6049&amp;Itemid=2&amp;limit=1&amp;limitstart=0>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/22/crytek-and-epic-games-rev-their-engines/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/924340/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/22/crytek-and-epic-games-rev-their-engines/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cry engine</category><category>cry engine 2</category><category>cry tek</category><category>CryEngine</category><category>CryEngine2</category><category>crysis</category><category>CryTek</category><category>epic</category><category>epic games</category><category>EpicGames</category><category>unreal</category><category>unreal engine</category><category>unreal engine 3</category><category>UnrealEngine</category><category>UnrealEngine3</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Fri, 22 Jun 2007 13:28:00 EST</pubDate></item><item><title><![CDATA[New details on Unreal Tournament 3]]></title><link>http://www.joystiq.com/2007/05/29/new-details-on-unreal-tournament-3/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/29/new-details-on-unreal-tournament-3/</guid><comments>http://www.joystiq.com/2007/05/29/new-details-on-unreal-tournament-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://news.teamxbox.com/xbox/13602/Epic-UT3-is-Gears-on-Crack-Cover-is-for-Wimps/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/ut3-hoverboards.jpg" /></a></div>
A feature story in the latest Official Xbox Magazine has revealed some new details about <a href="http://www.joystiq.com/tag/Epic/">Epic Games'</a> upcoming <em><a href="http://www.joystiq.com/tag/unreal">Unreal</a> <a href="http://www.joystiq.com/tag/unrealtournament">Tournament</a> <a href="http://www.joystiq.com/tag/unrealtournament3">3</a></em> as well as some hype-tacular words by lead designer Steven Polge. Additions to the game include:<br />
<ul>
    <li>Four-player co-op and two-player split-screen in the single-player campaign</li>
    <li>18 vehicles and five types of turrets</li>
    <li>Hoverboards</li>
</ul>
Polge also made a few claims sure to be cited in any brouhaha concerning the shooter. Referencing the Great Keyboard &amp; Mouse vs. Controller <a href="http://www.joystiq.com/2007/02/23/shadowrun-keyboard-versus-controller-in-the-final-battle/">Debate</a>, the designer claimed that <em>UT3's</em> controls are so good that half of the staff prefer the Xbox 360 version. <br /><br />Also noted were the improvements in <em>Unreal Engine 3</em>, as exemplified by contrasting the game to previous Epic title <a href="http://www.joystiq.com/tag/gearsofwar"><em>Gears of War</em></a>. Polge said that <em>UT3 </em>is "<em>Gears</em> on crack. Cover is for wimps!" You hear that, gamers who bought his company's previous Xbox 360 title? You're a bunch of wimps! (Until <em>Gears of War 2</em> is announced, of course.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/29/new-details-on-unreal-tournament-3/">New details on Unreal Tournament 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 May 2007 21:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.teamxbox.com/xbox/13602/Epic-UT3-is-Gears-on-Crack-Cover-is-for-Wimps/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/29/new-details-on-unreal-tournament-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/906303/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/29/new-details-on-unreal-tournament-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>epic games</category><category>EpicGames</category><category>PC</category><category>PS3</category><category>unreal</category><category>unreal engine</category><category>unreal engine 3</category><category>unreal tournament</category><category>UnrealEngine</category><category>UnrealEngine3</category><category>UnrealTournament</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Tue, 29 May 2007 21:15:00 EST</pubDate></item><item><title><![CDATA[Capcom dragon punches Unreal Engine 3]]></title><link>http://www.joystiq.com/2007/02/27/capcom-dragon-punches-unreal-engine-3/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/27/capcom-dragon-punches-unreal-engine-3/</guid><comments>http://www.joystiq.com/2007/02/27/capcom-dragon-punches-unreal-engine-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=4824&amp;Itemid=2"><img width="425" vspace="4" hspace="0" height="212" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/capcom-unreal.jpg"  alt="" /></a><br />We're starting to think that Epic's Unreal Engine 3 is the core component of Skynet. As more and more developers sign on to use Unreal Engine 3, its network -- and its intelligence -- grows. Soon, when enough developers latch onto the <em>Gears of War</em> creating powerhouse, our world will be overrun with diabolical machines that wish for nothing but out destruction. The latest victim is Capcom, which has <a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=4824&amp;Itemid=2">licensed</a> the engine for an unannounced North American project. We'd love to imagine the possibilities of a fully rendered <a href="http://en.wikipedia.org/wiki/Ken_Masters">Ken Masters</a> in Unreal glory, but we're pretty sure that Capcom wouldn't hand over any <em>Street Fighter </em>development to the US. Could the project be a sequel to one of Capcom's hot 360 properties like <em><a href="http://www.joystiq.com/tag/deadrising">Dead Rising</a> </em>or <a href="http://www.joystiq.com/tag/lostplanet"><em>Lost Planet</em></a>? Only time will tell. Let's hope they get the game finished before the machines attain sentience.<br /><br />[Via <a href="http://www.xboxaddict.com/news/view.php?News_ID=7866">Xbox Addict</a>]<br /><br /><strong>See also</strong>:<br /><a href="http://www.joystiq.com/2007/02/23/activision-uses-unreal-engine-3-in-new-game/">Activision uses Unreal Engine 3 in new game</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/27/capcom-dragon-punches-unreal-engine-3/">Capcom dragon punches Unreal Engine 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Feb 2007 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=4824&amp;Itemid=2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/27/capcom-dragon-punches-unreal-engine-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/841690/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/27/capcom-dragon-punches-unreal-engine-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>epic</category><category>epic games</category><category>EpicGames</category><category>unreal engine</category><category>unreal engine 3</category><category>UnrealEngine</category><category>UnrealEngine3</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 27 Feb 2007 12:45:00 EST</pubDate></item><item><title><![CDATA[Activision uses Unreal Engine 3 in new game]]></title><link>http://www.joystiq.com/2007/02/23/activision-uses-unreal-engine-3-in-new-game/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/23/activision-uses-unreal-engine-3-in-new-game/</guid><comments>http://www.joystiq.com/2007/02/23/activision-uses-unreal-engine-3-in-new-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=4795&amp;Itemid=2"><img width="225" vspace="4" hspace="4" height="169" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/activision_logo.jpg" alt="" /></a>With the Xbox 360's number one game under their belt -- <a href="http://www.joystiq.com/2007/01/19/gears-of-war-sells-3-million-surprise/">3 million copies</a> and counting -- you'd think Epic Games would be satisfied. But no, not Epic. No, Epic has to have a much larger slice of the video game pie (mmm ... video game pie), licensing their Unreal Engine 3 to every company under the sun. The <a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=4795&amp;Itemid=2">latest victim</a> is Activision, who has licensed the engine for an as yet unannounced project. All that is known at the moment is that the game will be an action title. Said Mark Rein of the deal -- no doubt following peals of maniacal laughter -- "We've admired them for a long time and we're pleased that they've chosen to use Unreal Engine 3 and we're confident they're going to make a great game with it."<br /><br />What could be the game in question? Dare we dream that it might be a <em>good</em> remake of <a href="http://en.wikipedia.org/wiki/Pitfall%21"><em>Pitfall</em></a>?<br /><br />[Via <a href="http://www.evilavatar.com/forums/showthread.php?t=25919">Evil Avatar</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/23/activision-uses-unreal-engine-3-in-new-game/">Activision uses Unreal Engine 3 in new game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Feb 2007 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=4795&amp;Itemid=2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/23/activision-uses-unreal-engine-3-in-new-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/839373/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/23/activision-uses-unreal-engine-3-in-new-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>epic</category><category>epic games</category><category>EpicGames</category><category>unreal engine 3</category><category>UnrealEngine3</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 23 Feb 2007 17:00:00 EST</pubDate></item><item><title><![CDATA[Activision licenses Unreal Engine 3]]></title><link>http://www.joystiq.com/2007/02/23/activision-licenses-unreal-engine-3/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/23/activision-licenses-unreal-engine-3/</guid><comments>http://www.joystiq.com/2007/02/23/activision-licenses-unreal-engine-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://investor.activision.com/releasedetail.cfm?ReleaseID=230944"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/briefcaseexchange.jpg" alt="the hand-off" /></a>Activision today announced it has licensed Epic's <a href="http://www.joystiq.com/search/?q=Unreal+Engine+3" target="_blank">Unreal Engine 3</a> for an upcoming "action" title. The deal would seem to end -- or at least put on hold -- Activision's frequent use of id Software's game engines; though a partnership will continue to exist, as Activision remains the publisher of <a href="http://www.joystiq.com/search/?q=Quake+Wars" target="_blank"><em>Quake Wars</em></a>. No further details were disclosed, but the possibilities have our spider-sense tingling...<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/23/activision-licenses-unreal-engine-3/">Activision licenses Unreal Engine 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Feb 2007 14:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://investor.activision.com/releasedetail.cfm?ReleaseID=230944>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/23/activision-licenses-unreal-engine-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/839246/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/23/activision-licenses-unreal-engine-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activision</category><category>Epic</category><category>Unreal</category><category>UnrealEngine</category><category>UnrealEngine3</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 23 Feb 2007 14:56:00 EST</pubDate></item><item><title><![CDATA[Unreal Tournament III Trailer on Marketplace]]></title><link>http://www.joystiq.com/2007/02/21/unreal-tournament-iii-trailer-on-marketplace/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/21/unreal-tournament-iii-trailer-on-marketplace/</guid><comments>http://www.joystiq.com/2007/02/21/unreal-tournament-iii-trailer-on-marketplace/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/downloads/" rel="tag">Downloads</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a>, <a href="http://www.joystiq.com/category/video-1/" rel="tag">Videos</a></p><a href="http://www.majornelson.com/archive/2007/02/21/trailer-unreal-tournament-iii.aspx"><img width="425" vspace="4" hspace="0" height="283" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/ut2007.jpg" alt="" /></a><br />Major Nelson has let us know that there is an <em>Unreal Tournament III</em> trailer available on Marketplace. Although it is not available in Mexico or Asia. Perhaps it's a bit of payback for releasing <em>Crackdown</em> <a href="http://www.joystiq.com/2007/02/14/crackdown-for-sale-south-of-the-border/">early</a>. Still, the game features the Unreal 3 Engine, and is going to easily be on par with <em>Gears of War</em> in terms of visual fidelity. The trailer comes in two flavors, 720p or 480p and weigh in at 66 MB and 33 MB, respectively. So hop on Live, download the trailer and tell us what you think.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/21/unreal-tournament-iii-trailer-on-marketplace/">Unreal Tournament III Trailer on Marketplace</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Feb 2007 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.majornelson.com/archive/2007/02/21/trailer-unreal-tournament-iii.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/21/unreal-tournament-iii-trailer-on-marketplace/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/816379/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/21/unreal-tournament-iii-trailer-on-marketplace/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Epic</category><category>U T 3</category><category>U T I I I</category><category>Unreal Engine 3</category><category>Unreal Tournament 3</category><category>Unreal Tournament III</category><category>UnrealEngine3</category><category>UnrealTournament3</category><category>UnrealTournamentIii</category><category>UT III</category><category>UT3</category><category>UTIII</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Wed, 21 Feb 2007 14:00:00 EST</pubDate></item><item><title><![CDATA[Mortal Kombat 8 inspired by Gears of War, using Unreal Engine 3]]></title><link>http://www.joystiq.com/2007/02/05/mortal-kombat-8-inspired-by-gears-of-war-using-unreal-engine-3/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/05/mortal-kombat-8-inspired-by-gears-of-war-using-unreal-engine-3/</guid><comments>http://www.joystiq.com/2007/02/05/mortal-kombat-8-inspired-by-gears-of-war-using-unreal-engine-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><a href="http://www.gameinformer.com/News/Story/200701/N07.0126.1420.01117.htm?Page=2"><img vspace="4" hspace="4" border="0" align="right" alt="fatality" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/mkmarcusfenix.jpg" /></a>Speaking with <a target="_blank" href="http://www.gameinformer.com/News/Story/200701/N07.0126.1420.01117.htm?Page=2"><em>Game Informer</em></a>, Ed Boon described an opportunity to start anew with the next version of <em>Mortal Kombat</em>, the eighth in the series. Boon revealed that <em>MK8</em> will be built using Unreal Engine 3, inspired by Epic's recent engine showcase <a target="_blank" href="http://www.joystiq.com/search/?q=Gears+of+War"><em>Gears of War</em></a>. "To me, when I saw <em>Gears of War</em>, I was like, 'Holy shit! That's the look that we've been talking about.' Visually, that's what we want to do," explained Boon.<em> Visually</em>.<br /><em><br />MK8</em> is still a fighter at heart, and Boon and the team hope that by starting from scratch, <em>Mortal Kombat</em> can inspire the genre as it did more than a decade ago. "We're not going to have three fighting styles, we're not going to have the same punches and kicks and the same kind of control scheme. Everything is getting trashed. We're reinventing everything from the ground up," promised Boon. Don't expect any solid details for some time; Boon admitted that <em>MK8</em> is currently not in a playable state, supposing that its release won't come until the end of 2008.<br /><br />While Boon hinted at the possibility of <em>MK8</em> on PlayStation 3, Xbox 360, and Wii, it should be noted that Epic's Mark Rein recently told <a href="http://www.wired.com/news/culture/games/0,72616-0.html?tw=rss.index" target="_blank">Wired</a> that "it's not in [Epic's] plans to bring Unreal Engine 3 to the Wii. It's really designed for next-gen, high-definition." <em>Oh snap!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/05/mortal-kombat-8-inspired-by-gears-of-war-using-unreal-engine-3/">Mortal Kombat 8 inspired by Gears of War, using Unreal Engine 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Feb 2007 23:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gameinformer.com/News/Story/200701/N07.0126.1420.01117.htm?Page=2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/05/mortal-kombat-8-inspired-by-gears-of-war-using-unreal-engine-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/748828/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/05/mortal-kombat-8-inspired-by-gears-of-war-using-unreal-engine-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>360</category><category>Ed Boon</category><category>EdBoon</category><category>Epic</category><category>Gears of War</category><category>GearsOfWar</category><category>Midway</category><category>Mortal Kombat</category><category>Mortal Kombat 8</category><category>MortalKombat</category><category>MortalKombat8</category><category>PS3</category><category>Unreal Engine 3</category><category>UnrealEngine3</category><category>Wii</category><category>Xbox 360</category><category>Xbox-360</category><category>Xbox360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Mon, 05 Feb 2007 23:25:00 EST</pubDate></item><item><title><![CDATA[Unreal Tournament 2007 = Unreal Tournament 3... also multiplatform]]></title><link>http://www.joystiq.com/2007/01/26/unreal-tournament-2007-unreal-tournament-3-also-multiplatfo/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/26/unreal-tournament-2007-unreal-tournament-3-also-multiplatfo/</guid><comments>http://www.joystiq.com/2007/01/26/unreal-tournament-2007-unreal-tournament-3-also-multiplatfo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://computerandvideogames.com/article.php?id=156231"><img vspace="4" hspace="12" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/unreal-tournament-2007-screenshot3.jpg"  alt="" /></a>So, what's this talk about <em>Unreal Tournament 2007</em> going to the 360 and PC? That's completely untrue. Why? Because that's not going to be the game's title anymore -- even though the game is actually the fourth <em>UT</em>, it's going to be dubbed <em>Unreal Tournament 3</em>. Why would Epic Games instigate such a confusing name change? You have about ten seconds to make the connection or... well... we'll tell you.<br /><br />Still thinking? Well, here's a hint: replace "tournament" with "engine" and you'll find your answer staring you in the face. That's right, they're changing the name to coincide with their incredibly popular, even in Japan, engine dubbed the Unreal Engine 3. So, we can assume <em>UT3</em> is going to be one of the "showcase" titles for the engine. Honestly, the engine doesn't need any more showcasing. We know it's great. Now, if you say <em>Unreal Tournament 3</em> is going to be multiplatform, you're right. We'll all enjoy it, so is that a problem?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/26/unreal-tournament-2007-unreal-tournament-3-also-multiplatfo/">Unreal Tournament 2007 = Unreal Tournament 3... also multiplatform</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 26 Jan 2007 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://computerandvideogames.com/article.php?id=156231>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/26/unreal-tournament-2007-unreal-tournament-3-also-multiplatfo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/742900/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/26/unreal-tournament-2007-unreal-tournament-3-also-multiplatfo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Epic Games</category><category>EpicGames</category><category>Microsoft</category><category>PC</category><category>Playstation 3</category><category>Playstation3</category><category>PS3</category><category>Sony</category><category>Unreal Engine 3</category><category>Unreal Tournament 2007</category><category>Unreal Tournament 3</category><category>UnrealEngine3</category><category>UnrealTournament2007</category><category>UnrealTournament3</category><category>XBox 360</category><category>Xbox360</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Fri, 26 Jan 2007 11:30:00 EST</pubDate></item><item><title><![CDATA[Square-Enix enters into license with Unreal Engine 3]]></title><link>http://www.joystiq.com/2007/01/25/square-enix-enters-into-license-with-unreal-engine-3/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/25/square-enix-enters-into-license-with-unreal-engine-3/</guid><comments>http://www.joystiq.com/2007/01/25/square-enix-enters-into-license-with-unreal-engine-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><a href="http://www.joystiq.com/2007/01/25/square-enix-licenses-unreal-engine-3/"><img vspace="4" hspace="12" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/iyg_igloo.jpg"  alt="" /></a>You know you've created an amazing engine/toolset in the West when Japanese bigshots like Square-Enix want to "expedite [their] game development process significantly." These words come from Taku Murata, general manager of R&amp;D at Square-Enix, who also said that the licensing with Epic Games' Unreal Engine 3 will allow "extra time and resources to be spent on game design and mechanics by establishing an effective technology platform." <br /><br />Hooray, so maybe this is why there are rumors of <em>Final Fantasy XIII</em> being <a href="http://www.joystiq.com/2007/01/22/final-fantasy-xiii-details-deep-intimate-details/">released before the end of 2007</a>, as well as a <a href="http://www.joystiq.com/2007/01/19/playable-final-fantasy-xiii-demo-coming-in-third-quarter-of-2007/">demo of the game</a>? It's worth a guess... depends how you interpret: "Since this is the 20th anniversary of <em>Final Fantasy</em>, we have a surprise we'd like to keep for our fans until the end of the year."<br /><br />[via <a href="http://www.joystiq.com/2007/01/25/square-enix-licenses-unreal-engine-3/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/25/square-enix-enters-into-license-with-unreal-engine-3/">Square-Enix enters into license with Unreal Engine 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 Jan 2007 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2007/01/25/square-enix-licenses-unreal-engine-3/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/25/square-enix-enters-into-license-with-unreal-engine-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/742500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/25/square-enix-enters-into-license-with-unreal-engine-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Epic Games</category><category>EpicGames</category><category>Playstation 3</category><category>Playstation3</category><category>PS3</category><category>Sony</category><category>Square-Enix</category><category>Unreal Engine 3</category><category>UnrealEngine3</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Thu, 25 Jan 2007 15:15:00 EST</pubDate></item><item><title><![CDATA[Epic dismisses NVIDIA evidence, Gears not on PC (yet)]]></title><link>http://www.joystiq.com/2007/01/10/epic-dismisses-nvidia-evidence-gears-not-on-pc-yet/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/10/epic-dismisses-nvidia-evidence-gears-not-on-pc-yet/</guid><comments>http://www.joystiq.com/2007/01/10/epic-dismisses-nvidia-evidence-gears-not-on-pc-yet/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://utforums.epicgames.com/showpost.php?p=24747566&amp;postcount=2"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/gearsdom.jpg" alt="dom curious" /></a>Epic's Mark Rein has responded to the <em>Gears of War</em> <a href="http://www.joystiq.com/2007/01/07/nvidia-drivers-leak-potential-pc-gears-of-war/" target="_blank">reference</a> in NVIDIA's ForceWare driver, stating frankly that there's no "new information" to report on the possibility of a PC port. The NVIDIA connection was simply a result of Epic providing some <em>Gears</em> content to NVIDIA in order to tweak the performance of Unreal Engine 3 on the company's graphics chips. Further, Rein chided, "You know console games are developed on PCs, right?"<br /><br />Despite shooting down this latest rumor, Rein avoids outright denying that a version of <em>Gears</em> will eventually land on a Windows platform; because chances are it will.<br /><br />See also: <a target="_blank" href="http://www.joystiq.com/2006/11/17/rumor-gears-of-war-pc-bound/">Rumor: Gears of War PC-bound?</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/10/epic-dismisses-nvidia-evidence-gears-not-on-pc-yet/">Epic dismisses NVIDIA evidence, Gears not on PC (yet)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 10 Jan 2007 13:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://utforums.epicgames.com/showpost.php?p=24747566&amp;postcount=2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/10/epic-dismisses-nvidia-evidence-gears-not-on-pc-yet/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/733358/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/10/epic-dismisses-nvidia-evidence-gears-not-on-pc-yet/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Epic</category><category>Gears of War</category><category>GearsOfWar</category><category>NVIDIA</category><category>PC</category><category>Port</category><category>Unreal Engine 3</category><category>UnrealEngine3</category><category>Windows</category><category>Xbox-360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 10 Jan 2007 13:40:00 EST</pubDate></item><item><title><![CDATA[Metareview - Rainbow Six Vegas (Xbox 360)]]></title><link>http://www.joystiq.com/2006/11/24/metareview-rainbow-six-vegas-xbox-360/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/24/metareview-rainbow-six-vegas-xbox-360/</guid><comments>http://www.joystiq.com/2006/11/24/metareview-rainbow-six-vegas-xbox-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a>, <a href="http://www.joystiq.com/category/metareviews/" rel="tag">Metareviews</a></p><a href="http://www.metacritic.com/games/platforms/xbox360/tomclancysrainbowsixvegas"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/rsixvegasx360bx.jpg" id="vimage_1" alt="Rainbow Six Vegas" /></a><em>Rainbow Six Vegas</em>: the <em>other</em> Unreal Engine 3 shooter.<em><br /><br />Vegas</em> will no doubt live in <em>Gears' </em>shadow this holiday, but series' followers know that <em>Rainbow Six</em> offers its own brand of 'thoughtful' combat. Indeed, it's the team-based multiplayer that will propel Vegas up the Xbox Live popularity chart. <em>Rainbow Six</em> is back.<br />
<ul>
    <li><a target="_blank" href="http://www.gameinformer.com/NR/exeres/54743029-89AE-4907-84B5-BA4D74B9A011.htm">Game Informer</a> (<strong>95/100</strong>) - "While the single-player mode is great, the multiplayer may be the best thing to come to Xbox Live since <em>Halo 2</em> ... the best addition in the game, though, is without a doubt the four-player co-op. You and three of your friends can now experience the entire single-player campaign together as one Rainbow Six squad. Note to game developers: Every first-person shooter should feature this mode from this day forward."</li>
    <li><a target="_blank" href="http://www.gamesradar.com/us/xbox360/game/reviews/article.jsp?articleId=2006112212436882057&amp;sectionId=1000">Games Radar</a> (<strong>90/100</strong>) - "Deathmatch-style modes do exist and are definitely entertaining, but it's team play -- much like in the single player campaign -- that will keep you coming back ... the game's greatest feat is adding strategy to the first person shooter and getting the player -- whether working alone or with others -- to occasionally stop, forget about the gun and just think."</li>
    <li><a target="_blank" href="http://www.1up.com/do/reviewPage?cId=3155414">1UP</a> (<strong>85/100</strong>) - "There can be no doubt that the reception of <em>Rainbow Six Vegas</em> will be somewhat tainted by the release of <em>Gears of War</em>. While the two games are very different stylistically, they share some fundamental gameplay mechanics, and both suffer from the same problem: namely, bland-but-competent online gameplay."</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/24/metareview-rainbow-six-vegas-xbox-360/">Metareview - Rainbow Six Vegas (Xbox 360)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 Nov 2006 21:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metacritic.com/games/platforms/xbox360/tomclancysrainbowsixvegas>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/24/metareview-rainbow-six-vegas-xbox-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/707148/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/24/metareview-rainbow-six-vegas-xbox-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>multiplayer</category><category>Rainbow Six Vegas</category><category>RainbowSixVegas</category><category>Tom Clancy</category><category>TomClancy</category><category>Ubisoft</category><category>Unreal Engine 3</category><category>UnrealEngine3</category><category>Xbox Live</category><category>Xbox-360</category><category>XboxLive</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 24 Nov 2006 21:55:00 EST</pubDate></item><item><title><![CDATA[Video: Huxley has a lot to prove]]></title><link>http://www.joystiq.com/2006/11/10/video-huxley-has-a-lot-to-prove/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/10/video-huxley-has-a-lot-to-prove/</guid><comments>http://www.joystiq.com/2006/11/10/video-huxley-has-a-lot-to-prove/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><a href="http://www.xboxyde.com/stream_3327_en.html"><img width="425" vspace="4" hspace="4" height="319" border="1" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/huxley.jpg" /></a><br />Let's make one thing clear: I've been <a href="http://www.8bitninja.com/2006/05/04/new-huxley-tidbits/">pimping</a> <em>Huxley</em> since before I began working for 360 Fanboy. The idea of a massively multiplayer first person shooter is almost too delicious to contemplate. In the intervening months, with the release of several AAA 360 titles, <em>Huxley</em> has been all but forgotten. As fate would have it, a new video of the game popped up on the net today, and Xboxyde was kind enough to create a <a href="http://www.xboxyde.com/stream_3327_en.html">streaming version</a> of it, as is their wont. Call me jaded, but the video is uninspiring. It's just a generic montage of blasting things with a <em>tiny</em> bit of the actual MMO aspect of the game thrown in. Considering the main selling point of <em>Huxley</em> is its MMO nature, you'd think they'd make more use of it in a promotional video. But, I digress. Check out the video and make your own judgments. Does it look like it can stand up against the likes of <em>Gears</em>, <em>COD3</em>, or <em>Vegas</em>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/10/video-huxley-has-a-lot-to-prove/">Video: Huxley has a lot to prove</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Nov 2006 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xboxyde.com/stream_3327_en.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/10/video-huxley-has-a-lot-to-prove/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/699972/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/10/video-huxley-has-a-lot-to-prove/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>digital reality</category><category>DigitalReality</category><category>huxley</category><category>unreal engine 3</category><category>UnrealEngine3</category><category>webzen</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 10 Nov 2006 17:30:00 EST</pubDate></item><item><title><![CDATA[Unreal Engine 3 gets Digimasked]]></title><link>http://www.joystiq.com/2006/11/04/unreal-engine-3-gets-digimasked/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/04/unreal-engine-3-gets-digimasked/</guid><comments>http://www.joystiq.com/2006/11/04/unreal-engine-3-gets-digimasked/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/gears-of-war/" rel="tag">Gears of War</a></p><a href="http://news.teamxbox.com/xbox/12162/Digimask-Joins-the-UE3-Integrated-Partners-Program/"><img id="vimage_1" height="146" alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/unrealengine.jpg" width="225" align="right" vspace="4" border="0" /></a>The creative genius' behind <a href="http://www.joystiq.com/category/gears-of-war/"><em>Gears of War</em></a> have a little program they call Unreal Engine 3, have you heard? Well it looks like Digimask and their face mapping software is officially a part of the Unreal Engine. Digimask is the same company that incorporated face mapping technology using the <a href="http://www.xbox.com/en-US/hardware/x/xboxlivevision/default.htm">Xbox Live Vision</a> camera into<em> World Series of Poker: Tournament of Champions</em> and <em>Rainbow Six Vegas</em>. You just can't help but to speculate whether or not our beloved Gears of War (which utilizes the Unreal Engine) will incorporate the new face mapping technology through a future auto update. Though the more I think about it, I highly doubt we'll see this happen because that would totally mess up the feng shui Cliffy B has painstakingly worked to achieve in Gears. We can always hope that we'll see some Digimask face mapping in the uber-hyped, Xbox 360 exclusive, Unreal Engine based game: Jazz the Jackrabbit 4.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/04/unreal-engine-3-gets-digimasked/">Unreal Engine 3 gets Digimasked</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 04 Nov 2006 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.teamxbox.com/xbox/12162/Digimask-Joins-the-UE3-Integrated-Partners-Program/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/04/unreal-engine-3-gets-digimasked/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/696266/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/04/unreal-engine-3-gets-digimasked/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>CliffyB</category><category>Digimask</category><category>Epic</category><category>face mapping</category><category>FaceMapping</category><category>Gears of War</category><category>GearsOfWar</category><category>Unreal Engine</category><category>Unreal Engine 3</category><category>UnrealEngine</category><category>UnrealEngine3</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Sat, 04 Nov 2006 13:00:00 EST</pubDate></item><item><title><![CDATA[Unreal Engine 3 prepares to Roboblitz XBLA]]></title><link>http://www.joystiq.com/2006/09/10/unreal-engine-3-prepares-to-roboblitz-xbla/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/10/unreal-engine-3-prepares-to-roboblitz-xbla/</guid><comments>http://www.joystiq.com/2006/09/10/unreal-engine-3-prepares-to-roboblitz-xbla/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a></p><object width="425" height="350">
<param value="http://www.youtube.com/v/ncnu3n_1ics" name="movie" /><embed width="425" height="350" type="application/x-shockwave-flash" src="http://www.youtube.com/v/ncnu3n_1ics"></embed></object> <br />Time to take another look at the trailer for <em>Roboblitz </em>from<em> </em>indie developer Naked Sky, the first Xbox Live Arcade game to sport Unreal Engine 3. Mike from <a href="http://thrillskilla.wordpress.com/2006/09/10/roboblitz-is-close-to-being-finished/">K1lla's Xbox Domain</a> spotted a forum <a href="http://www.roboblitz.com/forum/topic.php?tid=36">post</a> from one of the devs that says:<br /><br /><em>The game is super close to complete. Design and art wise, we're pertty much locked, now we're just making sure the game is bug free and fully optimized. An exact release date...still don't have one. But considering the state of the game, it can't be much longer. Believe me, we want the game out asap! The only thing we know for sure is that it'll be 1200 MS points, and the PC version will include (TBA) bonus content. SOOOON!!<br /></em><br />The best part is it actually looks like it's worth 1200 MS Points.<br /><em><br /></em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/10/unreal-engine-3-prepares-to-roboblitz-xbla/">Unreal Engine 3 prepares to Roboblitz XBLA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 10 Sep 2006 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.roboblitz.com/forum/topic.php?tid=36>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/10/unreal-engine-3-prepares-to-roboblitz-xbla/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/666614/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/10/unreal-engine-3-prepares-to-roboblitz-xbla/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade</category><category>indie</category><category>naked sky</category><category>NakedSky</category><category>unreal engine 3</category><category>UnrealEngine3</category><category>xbla</category><dc:creator><![CDATA[Ken Weeks]]></dc:creator><pubDate>Sun, 10 Sep 2006 15:00:00 EST</pubDate></item><item><title><![CDATA[Money guy says next MoH uses Unreal engine]]></title><link>http://www.joystiq.com/2006/08/22/money-guy-says-moh-next-game-to-use-unreal-engine/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/22/money-guy-says-moh-next-game-to-use-unreal-engine/</guid><comments>http://www.joystiq.com/2006/08/22/money-guy-says-moh-next-game-to-use-unreal-engine/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://money.cnn.com/2006/08/22/commentary/column_gaming/index.htm"><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/moh_airborne.jpg" /></a>For those unable to decipher perplexing acronyms, the game in question would be <em>Medal of Honor: Airborne</em>, EA's next and next-<em>gen</em> entry in the extremely popular <em>kill the nazis</em> genre. By ways of CNN's <a href="http://money.cnn.com/2006/08/22/commentary/column_gaming/index.htm">Game Over</a> column, analyst P.J. McNealy has asserted that 2007's <em>Medal of Honor</em> would be the first game to benefit from EA's <a href="http://www.joystiq.com/2006/08/21/ea-adopts-epics-unreal-engine-for-select-next-gen-titles/">adoption of Unreal Engine 3</a>, with an unannounced title, <em>Dead Space,</em> to follow after. The latter game is likely not based on the office block that developed <em>Rise of the Imperfects</em>.<br /><br />The rest of the column ponders the fate of RenderWare, the widely used middleware engine that EA obtained along with <a href="http://www.gamesindustry.biz/news.php?aid=3879">their purchase of Criterion</a> just over two years ago. Apart from the obvious benefit of having <em>Burnout</em> in the stable, EA initially stated that they intended to use an updated version of the engine for next-gen products, none of which have so far managed to materialize (<em>Burnout Revenge</em> for the Xbox 360 was mostly a port, after all). While it's conceivable that RenderWare has since been surpassed by Epic's technology, Mark Rein gives a far more reasonable explanation (yes, really) in an interview with <a href="http://firingsquad.com/news/newsarticle.asp?searchid=11816">FiringSquad</a>.<br /><br />He suggests that "it comes down to smart resource management" and that EA is merely picking the best engine for the job. Unreal Engine 3 would presumably save them time and money for specific games and could be used in conjunction with their in-house tools. Apparently, you can never have too many engines at your disposal. Perhaps a good question to ask would be: how important is the graphics engine to you? Are you more likely to play a game knowing that it uses <em>Source</em> or <em>Unreal</em>, or is the visual end result the only thing that matters (besides that gameplay thing)?<br /><br /><a href="http://money.cnn.com/2006/08/22/commentary/column_gaming/index.htm">Read</a> - EA's Engine Acquisition examined<br /><a href="http://firingsquad.com/news/newsarticle.asp?searchid=11816">Read</a> - Mark Rein on EA's adoption of Unreal<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/22/money-guy-says-moh-next-game-to-use-unreal-engine/">Money guy says next MoH uses Unreal engine</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Aug 2006 20:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/08/22/money-guy-says-moh-next-game-to-use-unreal-engine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/657713/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/22/money-guy-says-moh-next-game-to-use-unreal-engine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Criterion</category><category>EA</category><category>Electronic-Arts</category><category>Gears of War</category><category>GearsOfWar</category><category>Medal of Honor</category><category>MedalOfHonor</category><category>MoH</category><category>PS3</category><category>RenderWare</category><category>Unreal</category><category>Unreal Engine 3</category><category>Unreal Tournament</category><category>UnrealEngine3</category><category>UnrealTournament</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 22 Aug 2006 20:25:00 EST</pubDate></item><item><title><![CDATA[Silicon Knights debunks Too Human rumor, still using Unreal Engine 3, duh]]></title><link>http://www.joystiq.com/2006/08/15/microsoft-debunks-too-human-rumor-silicon-knights-still-using-u/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/15/microsoft-debunks-too-human-rumor-silicon-knights-still-using-u/</guid><comments>http://www.joystiq.com/2006/08/15/microsoft-debunks-too-human-rumor-silicon-knights-still-using-u/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=3636&amp;Itemid=2"><img vspace="4" hspace="4" border="1" align="right" alt="Too Human" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/toohumanpose.jpg" /></a>Denis Dyack, president of Silicon Knights, has debunked a <a target="_blank" href="http://www.joystiq.com/2006/08/14/rumor-too-human-dumps-unreal-engine-3/">rumor</a> that his studio has given up on Unreal Engine 3 in favor of a homegrown engine for <em>Too Human</em>, writing in a statement released by Microsoft, "Silicon Knights continues to build <em>Too Human</em> using the Unreal Engine 3 ... Rumors of <em>Too Human</em> experiencing production challenges that will cause massive delays are false."<br /><br />Curiously, just yesterday, Microsoft issued its standard response to the rumor: "Microsoft does not comment on rumors and speculation." It's unclear why Dyack and Microsoft have decided it was necessary to address this rumor, as there was little evidence to validate it in the first place. <em>Too Human</em> is tentatively scheduled for a Q2 2007 release on Xbox 360.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/15/microsoft-debunks-too-human-rumor-silicon-knights-still-using-u/">Silicon Knights debunks Too Human rumor, still using Unreal Engine 3, duh</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Aug 2006 16:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=3636&amp;Itemid=2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/15/microsoft-debunks-too-human-rumor-silicon-knights-still-using-u/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/654805/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/15/microsoft-debunks-too-human-rumor-silicon-knights-still-using-u/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Epic</category><category>Silicon Knights</category><category>SiliconKnights</category><category>Too Human</category><category>TooHuman</category><category>Unreal Engine 3</category><category>UnrealEngine3</category><category>Xbox-360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 15 Aug 2006 16:55:00 EST</pubDate></item><item><title><![CDATA[Slaying Dinosaurs in Turok, totally Unreal]]></title><link>http://www.joystiq.com/2006/08/11/slaying-dinosaurs-in-turok-totally-unreal/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/11/slaying-dinosaurs-in-turok-totally-unreal/</guid><comments>http://www.joystiq.com/2006/08/11/slaying-dinosaurs-in-turok-totally-unreal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/downloads/" rel="tag">Downloads</a></p><a href="http://www.xboxyde.com/news_3285_en.html"><img width="425" vspace="4" hspace="4" height="239" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/turok.jpg" id="vimage_1" alt="" /></a><br />Xboxyde got a handful of <a href="http://www.xboxyde.com/news_3285_en.html">screenshots</a> for the upcoming next gen <em>Turok</em>. The game is running on Unreal Engine 3 (then again, what isn't?) and looks awfully nice. The game pits players against humans, dinosaurs, and -- if previous iterations are anything to go by -- robot dinosaurs. The game supposedly mixes up <em>GOW</em> style cover and some intense melee combat as well. The game isn't coming out until 2007, so I guess we'll just have to wait and see.<br /><br />Anyone willing to place their confidence in this ailing franchise?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/11/slaying-dinosaurs-in-turok-totally-unreal/">Slaying Dinosaurs in Turok, totally Unreal</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 Aug 2006 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xboxyde.com/news_3285_en.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/11/slaying-dinosaurs-in-turok-totally-unreal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/653298/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/11/slaying-dinosaurs-in-turok-totally-unreal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>buena vista</category><category>BuenaVista</category><category>turok</category><category>unreal</category><category>unreal engine 3</category><category>UnrealEngine3</category><category>xboxyde</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 11 Aug 2006 12:30:00 EST</pubDate></item><item><title><![CDATA[SOE cops Unreal Engine 3 license]]></title><link>http://www.joystiq.com/2006/07/21/soe-cops-unreal-engine-3-license/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/21/soe-cops-unreal-engine-3-license/</guid><comments>http://www.joystiq.com/2006/07/21/soe-cops-unreal-engine-3-license/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://digitalbattle.com/2006/07/21/sony-licenses-unreal-engine-3-for-ps3/"><img vspace="4" hspace="4" border="1" align="right" alt="Unreal Engine 3" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/unrealengine3-sample.jpg" /></a>Sony Online Entertainment is poised to begin developing content with Unreal Engine 3 after announcing a new licensing agreement with Epic Games. SOE will use the technology for both PlayStation 3 and PC titles, including an <a target="_blank" href="http://www.joystiq.com/2006/02/24/jim-lee-takes-the-creative-reins-of-dc-mmo/">upcoming MMO</a> based on the DC (comics) universe. According to DigitalBattle.com, there are more than 50 projects in development that utilize Epic's coveted Unreal technology.<br /><br />[Thanks, Soren]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/21/soe-cops-unreal-engine-3-license/">SOE cops Unreal Engine 3 license</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 Jul 2006 11:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://digitalbattle.com/2006/07/21/sony-licenses-unreal-engine-3-for-ps3/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/21/soe-cops-unreal-engine-3-license/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/645496/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/21/soe-cops-unreal-engine-3-license/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Epic Games</category><category>EpicGames</category><category>PC</category><category>PS3</category><category>Unreal Engine 3</category><category>UnrealEngine3</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 21 Jul 2006 11:55:00 EST</pubDate></item><item><title><![CDATA[Sony Online snags license for Unreal Engine 3]]></title><link>http://www.joystiq.com/2006/07/20/sony-online-snags-license-for-unreal-engine-3/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/20/sony-online-snags-license-for-unreal-engine-3/</guid><comments>http://www.joystiq.com/2006/07/20/sony-online-snags-license-for-unreal-engine-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://ps3.ign.com/articles/719/719917p1.html"><img vspace="4" hspace="12" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/john_smedley2004.jpg" id="vimage_1" alt="" /></a>Some good news from <a href="http://ps3.ign.com/articles/719/719917p1.html">IGN </a>today. Epic's Unreal Engine 3, the most talked about graphics engine for next-gen consoles, has been licensed by Sony Online Entertainment. Sony Online has already released statements about using the engine for their future titles, including an unnamed MMO based on the DC Comics universe. This may be a good substitute for the <a href="http://www.joystiq.com/2006/07/20/ps3s-mmo-endless-saga-truly-becomes-endless/">voided Endless Saga</a>. Although the MMO isn't limited to PS3, it's still at least one coming to the PS3.<br /><br />SOE president John Smedley had this to say about the license aquisition: "The combination of a top-notch graphics engine and a robust set of design tools will enable our teams to deliver incredible and innovative game content for next-generation consoles and the PC." Hooray! Right? Well, until we actually can play this engine ourselves to judge its hyped awesomeness, let's just assume this is a good thing.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/20/sony-online-snags-license-for-unreal-engine-3/">Sony Online snags license for Unreal Engine 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 Jul 2006 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps3.ign.com/articles/719/719917p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/20/sony-online-snags-license-for-unreal-engine-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/645209/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/20/sony-online-snags-license-for-unreal-engine-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Playstation 3</category><category>Playstation3</category><category>PS3</category><category>Sony Online Entertainment</category><category>SonyOnlineEntertainment</category><category>Unreal Engine 3</category><category>UnrealEngine3</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Thu, 20 Jul 2006 18:30:00 EST</pubDate></item><item><title><![CDATA[Heard@GDC: no Unreal Engine 3 on Revolution]]></title><link>http://www.joystiq.com/2006/03/28/heard-gdc-no-unreal-engine-3-on-revolution/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/28/heard-gdc-no-unreal-engine-3-on-revolution/</guid><comments>http://www.joystiq.com/2006/03/28/heard-gdc-no-unreal-engine-3-on-revolution/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><img width="225" vspace="4" hspace="4" height="179" border="1" align="right" alt=""src="http://www.joystiq.com/media/2006/03/GDC_unreal_on_revolution.jpg" />During a Q&amp;A session following a <ahref="http://www.joystiq.com/2006/03/27/epic-shows-off-ue3-and-friends-at-gdc/">demonstration</a> of their new UnrealEngine 3, Epic Games' Mark Rein said, "It won't be easy to take something HD res here to the Revolution,"continuing we probably "won't be seeing Unreal Engine 3 on the Revolution." <br /><br />Although he was clearto say that he has not seen the final hardware for the Revolution, Rein said the existing Unreal Engine 2 would providemore than enough muscle to take full advantage of the Revolution's hardware since it won't require HD resolution. <br/><br />Naturally, <span>nothing's</span> been announced, so despite the fact this came from Epic's VP, consider itunconfirmed. Any geeks in the house care to pontificate on whether or not <span>UE</span>3<em> is in fact </em>worth itfor Revolution developers?<br /><strong><br />See also:</strong><br /><ahref="http://www.joystiq.com/2006/01/28/revolution-can-handle-unreal-engine-3/">Revolution can handle Unreal Engine3</a><br /><ahref="http://revolution.joystiq.com/2005/11/11/mark-rein-to-consider-unreal-engine-3-for-revolution/">Mark Rein toconsider Unreal Engine 3 for Revolution</a><br /><ahref="http://www.joystiq.com/2005/11/09/nintendo-responds-to-epics-revolution-disdain/">Nintendo responds to Epic'sRevolution disdain</a><br /><a href="http://www.joystiq.com/2005/10/26/epic-vp-rips-on-revolution-concept/">Epic VPrips on Revolution concept</a><br /><em><br />(UPDATE: To prevent further confusion, I'll attempt to clarify what Ithink Mr. Rein was saying. The process of porting <span>UE</span>3 games running in HD from platforms like PC, Xbox360, or PS3 to the Revolution "won't be easy" and therefore, he suspects, won't be done. He elaborated thatlicensing Unreal Engine 3 for a Revolution game would probably be overkill, since Unreal Engine 2 is already capable ofmaxing out what they perceive the system to be capable of. <br /><br />That being said, what about the streamlinedscripting and animation tools bundled into Unreal Engine 3's Kismet? Wouldn't some developers gladly pay the increasedlicensing fees to work in a refined development environment that, according to Epic, could cut their development costs.Furthermore, some developers, like Midway, have purchased studio-wide licenses to develop all their next-gen titles with<span>UE</span>3, presumably their Revolution titles as well.<br /><br />I think <span>mocax</span> <ahref="http://www.joystiq.com/2006/03/28/heard-gdc-no-unreal-engine-3-on-revolution/#c1341905">got it right</a>,"Epic's writes software graphics/game engines. Nintendo makes a machine that allows developers to deviate fromEpic's core business. Any self-respecting profit-oriented corporation will twitch at Nintendo's disruption." Isuspect we will see <span>UE</span>3 on some Revolution titles, but the idea is antithetical to Nintendo's statedideology and thereby threatening to a company that makes their money selling eye candy.</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/03/28/heard-gdc-no-unreal-engine-3-on-revolution/">Heard@GDC: no Unreal Engine 3 on Revolution</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Mar 2006 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/03/28/heard-gdc-no-unreal-engine-3-on-revolution/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/603253/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/28/heard-gdc-no-unreal-engine-3-on-revolution/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Epic Games</category><category>EpicGames</category><category>GDC</category><category>Mark Rein</category><category>MarkRein</category><category>Unreal Engine 3</category><category>UnrealEngine3</category><category>Wii</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Tue, 28 Mar 2006 01:00:00 EST</pubDate></item><item><title><![CDATA[Unreal Engine 3 and other PS3 tech demos from GDC floor]]></title><link>http://www.joystiq.com/2006/03/23/unreal-engine-3-and-other-ps3-tech-demos-from-gdc-floor/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/23/unreal-engine-3-and-other-ps3-tech-demos-from-gdc-floor/</guid><comments>http://www.joystiq.com/2006/03/23/unreal-engine-3-and-other-ps3-tech-demos-from-gdc-floor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><a href="http://www.1up.com/do/newsStory?cId=3148958"><img width="225" vspace="4" hspace="4" height="167" border="1"align="right" alt="GDC tech demo with lots of duckies"src="http://www.joystiq.com/media/2006/03/GDC_tech_demo_with_duckies.jpg" /></a>Sony may have prevented pics of <em>Godof War 2</em>, <em>MotorStorm</em>, and <em>Resistance: Fall of Man</em> from being taken during Phil Harrison's keynotespeech yesterday, but they did let folks take video footage of the other PS3 tech demos on the GDC floor.<br /><br />Sohere you have not only the "Lots of Ducks" tech demo all the way from last year's E3 presentation, but you'vealso got a user-manipulated look at Unreal Engine 3 (which will purportedly power <em>Unreal Tournament 2007</em> on PS3next year), a performance-analysis app that flips a face around, and the underwater fish demo also seen during Phil'saddress.<br /><br />Of course, there's only so much nudging around of heavy barrels with the Unreal engine that you cantake without wondering what juicy <em>UT</em> tidbits will turn up at E3 2006. What's nice, though, is if you're sickand tired of seeing more rubber duckies in Sony's bathtub, you can watch for them in that fishy underwater videoresting at the bottom of the sea. Wow, those ducks went down... permanently! Just remember that these technical demosare not representative of final playable games. (Darn.)<br /><br /><strong>See also:</strong><br />
<ul>
    <li><ahref="http://www.joystiq.com/2006/03/22/gdc-the-ps3-keynote-blow-by-blow/">GDC: The PS3 keynote blow by blow</a> [Chrisgets his "wrist slapped"]</li>
    <li><ahref="http://www.joystiq.com/2006/03/07/an-in-depth-look-at-unreal-tournament-2007/">An in-depth look at <em>UnrealTournament 2007</em></a></li>
    <li><ahref="http://www.joystiq.com/2006/03/22/sony-confirms-god-of-war-2-worldwide-q1-2007/">Sony confirms <em>God of War2</em> worldwide Q1 2007</a><em><br /></em></li>
    <li><ahref="http://www.engadget.com/2005/05/16/engadget-amp-joystiqs-live-coverage-of-sonys-playstation-3/">Engadget &amp;Joystiq's live coverage of Sony's PlayStation 3 launch</a></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/03/23/unreal-engine-3-and-other-ps3-tech-demos-from-gdc-floor/">Unreal Engine 3 and other PS3 tech demos from GDC floor</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 23 Mar 2006 09:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3148958>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/23/unreal-engine-3-and-other-ps3-tech-demos-from-gdc-floor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/602036/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/23/unreal-engine-3-and-other-ps3-tech-demos-from-gdc-floor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bathtub</category><category>E3</category><category>GDC</category><category>GDC floor</category><category>GdcFloor</category><category>God of War 2</category><category>GodOfWar2</category><category>heavy barrels</category><category>HeavyBarrels</category><category>Lots of Ducks</category><category>LotsOfDucks</category><category>MotorStorm</category><category>performance analysis</category><category>PerformanceAnalysis</category><category>Phil Harrison</category><category>PhilHarrison</category><category>PS3</category><category>Resistance: Fall of Man</category><category>Resistance:FallOfMan</category><category>rubber duckies</category><category>RubberDuckies</category><category>tech demo</category><category>TechDemo</category><category>underwater fish</category><category>UnderwaterFish</category><category>Unreal Engine 3</category><category>Unreal Tournament 2007</category><category>UnrealEngine3</category><category>UnrealTournament2007</category><category>video footage</category><category>VideoFootage</category><dc:creator><![CDATA[Dan Choi]]></dc:creator><pubDate>Thu, 23 Mar 2006 09:57:00 EST</pubDate></item></channel></rss>