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Posts tagged uplay

Ubisoft's Chris Early on Assassin's Creed: Project Legacy and other 'companion games'

Ubisoft's VP of digital games, Chris Early, delivered a talk last week at SXSW Interactive on the rising phenomenon of "companion games"; small, downloadable or web games that use the same IP as and link in some way to a larger retail product. These games include Dragon Age Legends and Ubisoft's...

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Assassin's Creed: Brotherhood bonus mission free to European Uplay users [update]

Launched last year with Assassin's Creed 2, Ubisoft's Uplay has served as an in-game rewards system on top of Xbox Live's Achievements and PlayStation Network's Trophies, letting those who sign up for it unlock bonus items using accrued points across supported games. Recently, these same folks got...

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JoyStats: 40% of players finished Assassin's Creed 2 campaign

During a recent press event, Assassin's Creed: Brotherhood mission director Gaelec Simard disclosed to Joystiq that 40 percent of Assassin's Creed 2 players finished the game -- "which is huge," he added. The figure is up roughly 5 percent from the estimated 35 percent completion percentage of AC1...

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Assassin's Creed 2 first Ubisoft title to incorporate 'Uplay' service

With the launch of Assassin's Creed 2 today, Ubisoft has officially lifted the veil on its Achievement/Trophy-like "Uplay" program. First revealed at E3 (though minimally detailed), Ubisoft claims it to be an "online destination where gamers are at the center of a connected gaming universe,"...

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Ubisoft aims to 'quickly' soar to a 10% market share

During the BMO Capital Markets Digital Entertainment Conference, Ubisoft CEO Yves Guillemot told attendees his company aims to capture a 10 percent market share in the flooded games industry. According to Guillemot (via GamesIndustry.biz), Ubisoft currently stands at "around 6 percent," but the...

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Uplay brings 'confluence' to Ubisoft titles

Ubisoft has just revealed a web-based service called Uplay, set to come out by the end of the year, that will enable people playing their games to connect up and share media, make purchases, and download game information, all through a standardized cross-game interface. It will premiere in their...

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