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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[BattleBlock Theater to spotlight community-created levels]]></title><link>http://www.joystiq.com/2013/03/16/battleblock-theater-to-spotlight-community-created-levels/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/16/battleblock-theater-to-spotlight-community-created-levels/</guid><comments>http://www.joystiq.com/2013/03/16/battleblock-theater-to-spotlight-community-created-levels/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a class="hidden" href="http://www.joystiq.com/2013/03/16/battleblock-theater-to-spotlight-community-created-levels/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/battlebloktheaterbeta.jpg" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/MCOjyzmc9sc?wmode=opaque" width="530"></iframe></div><br />The Behemoth recently detailed its plans to feature community-created levels in its upcoming platformer, <em><a href="http://www.joystiq.com/game/battleblock-theater">BattleBlock Theater</a></em>. The game will include a "Furbottom's Features" section, which will spotlight hand-picked user-created levels in the solo, co-op and arena playlists. Players will have added incentive to play these levels, since strawberries in featured levels will be replaced with gems that can be spent in the <em>BattleBlock Theater</em> Gift Shop.<br /><br />We've embedded a trailer that shows off some of the levels created by <em>BattleBlock Theater</em>'s beta testers above. These levels may not be included in the full game, which is set to launch this Spring.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/16/battleblock-theater-to-spotlight-community-created-levels/">BattleBlock Theater to spotlight community-created levels</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 16 Mar 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/16/battleblock-theater-to-spotlight-community-created-levels/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20506895/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/16/battleblock-theater-to-spotlight-community-created-levels/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battleblock-theater</category><category>furbottoms-features</category><category>level-editor</category><category>microsoft</category><category>The-Behemoth</category><category>user-created-content</category><category>xbox</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sat, 16 Mar 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[Blizzard: StarCraft 2 'marketplace' still coming]]></title><link>http://www.joystiq.com/2011/03/17/blizzard-starcraft-2-marketplace-still-coming/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/17/blizzard-starcraft-2-marketplace-still-coming/</guid><comments>http://www.joystiq.com/2011/03/17/blizzard-starcraft-2-marketplace-still-coming/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/03/17/blizzard-starcraft-2-marketplace-still-coming/"><img alt="" border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/gamstarbattle530.jpg" vspace="0" /></a></center>
During BlizzCon 2009, Blizzard revealed <a href="http://www.joystiq.com/2009/08/25/blizzcon-2009-the-new-battle-net/">plans</a> to put a <a href="http://us.starcraft2.com/features/misc/battlenet.xml">shopping interface</a> inside <em>StarCraft 2</em>, which would allow players to purchase user-created maps, with revenue shared between Blizzard and the creator. The game came out in July 2010, sans marketplace, and that feature is still missing.<br />
<br />
During an interview with <a href="http://multiplayerblog.mtv.com/2011/03/17/starcraft-2-marketplace-still-coming-says-blizzard/">MTV Multiplayer</a>, Blizzard's Frank Pearce asserted that the feature is still on the way. "But it's not necessarily something we have a specific timeline for," he said, "which is unfortunate because one of the things that we've found is, especially from our learnings from <em>World of WarCraft</em>, is that these audiences that play these games are very, very passionate and want to experience lots and lots of content. With the <em>StarCraft 2</em> client and the <em>StarCraft 2</em> map editor and the Battle.net platform, it creates an opportunity for the community to serve itself with content, if the mechanisms are there."<br />
<br />
To be fair, if it <em>did</em> have a timeline, it would be a Blizzard timeline, and therefore could only be specific to the year. Approximately.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/17/blizzard-starcraft-2-marketplace-still-coming/">Blizzard: StarCraft 2 'marketplace' still coming</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Mar 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/17/blizzard-starcraft-2-marketplace-still-coming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19882966/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/17/blizzard-starcraft-2-marketplace-still-coming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>frank-pearce</category><category>marketplace</category><category>pc</category><category>starcraft-2</category><category>Starcraft-2-Wings-of-Liberty</category><category>UGC</category><category>user-created-content</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 17 Mar 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[Portal 2 getting user-created content 'on all platforms,' has two endings]]></title><link>http://www.joystiq.com/2011/01/24/portal-2-getting-user-created-content-on-all-platforms-has-tw/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/24/portal-2-getting-user-created-content-on-all-platforms-has-tw/</guid><comments>http://www.joystiq.com/2011/01/24/portal-2-getting-user-created-content-on-all-platforms-has-tw/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2011/01/24/portal-2-getting-user-created-content-on-all-platforms-has-tw/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/portalprotags530.jpg" /></a></div>
Though mod tools for <em><a href="http://www.joystiq.com/game/portal-2">Portal 2</a></em> will only arrive on PC ("there's a bunch of dependencies that require the Windows platform"), Valve's Chet Faliszek confirmed during a <a href="http://www.nowgamer.com/news/5030/portal-2-mod-levels-for-all-platforms">recent interview</a> that the fruits of those tools will make their way to "all platforms." Faliszek specifically noted that "the content that comes out is agnostic, and so we will be seeing that on all platforms." That said, the content may not be distributed the same way across all platforms. "Depending on the platform you're on, I should say, will depend on how we're delivering it," Faliszek said, also confirming that the PS3 version would get user-created content via Steam for PS3.<br />
<br />
In other <em>Portal 2</em> news, speaking with <a href="http://www.videogamer.com/news/portal_2_will_have_two_end_credit_sequences.html">VideoGamer</a>, Faliszek revealed that each of the game's two campaign modes (single-player and co-op) will have their own individual surprise rewards for completion. "Both sets of credits [will feature something special], because we've got two credits," he explained. "So we had to do something twice as amazing." Presumably, Mr. Coulton has been <a href="http://www.joystiq.com/2009/06/19/jonathan-coulton-not-yet-working-on-song-for-portal-2/">hard at work</a> on a hot new mix (<em>mixes</em>?) for GLaDOS. This time, we're holding out hope for a big dance number.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/24/portal-2-getting-user-created-content-on-all-platforms-has-tw/">Portal 2 getting user-created content 'on all platforms,' has two endings</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 Jan 2011 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/24/portal-2-getting-user-created-content-on-all-platforms-has-tw/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19813112/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/24/portal-2-getting-user-created-content-on-all-platforms-has-tw/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chet-faliszek</category><category>mac</category><category>microsoft</category><category>mod-tools</category><category>mods</category><category>pc</category><category>playstation</category><category>portal-2</category><category>ps3</category><category>steam</category><category>user-created-content</category><category>valve</category><category>valve-software</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 24 Jan 2011 14:45:00 EST</pubDate></item><item><title><![CDATA[Video: Skate 3 ramps up user-created content]]></title><link>http://www.joystiq.com/2010/03/24/video-skate-3-ramps-up-user-created-content/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/24/video-skate-3-ramps-up-user-created-content/</guid><comments>http://www.joystiq.com/2010/03/24/video-skate-3-ramps-up-user-created-content/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_63d427e0"><param name="movie" value="http://www.viddler.com/simple/63d427e0/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/63d427e0/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_63d427e0"></embed></object></center>If we told you that the user creation tools in <em><a href="http://www.joystiq.com/tag/skate-3">Skate 3</a></em> were robust, we'd be selling the game short. From the highly customizable skate parks (that can be shared online) to the revamped graphics creator, there's no doubt that the devs at Black Box have upped the ante on user creation in a significant way. <br />
<br />
While there's always the worry that the <em>Skate</em> franchise could start packing in a bit <em>too</em> much (the <em>Tony Hawk</em>-ization of <em>Skate</em>, if you will), it looks like the folks in charge of improving the annual franchise know to keep the game focused on skateboarding culture and real physics. We'll be checking out the game this weekend at <a href="http://www.joystiq.com/tag/pax-east">PAX East</a>, so look for a more thorough opinion soon (and feel free to tell us in the comments below what you want to know about the game).<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/skate-3/">Skate 3</a></strong></p><a href="http://www.joystiq.com/photos/skate-3/#2429105"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/skate3_1st_look_2-1152009-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/skate-3/#2429106"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/skate3_1st_look_4-1152009-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/skate-3/#2429107"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/skate3_1st_look_5-1152009-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/skate-3/#2429108"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/skate3_1st_look_6-1152009-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/skate-3/#2429109"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/skate3_1st_look_9-1152009-5_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/24/video-skate-3-ramps-up-user-created-content/">Video: Skate 3 ramps up user-created content</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 Mar 2010 14:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/24/video-skate-3-ramps-up-user-created-content/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19412554/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/24/video-skate-3-ramps-up-user-created-content/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-box</category><category>customization</category><category>ea</category><category>Electronic-Arts</category><category>Microsoft</category><category>skate</category><category>skate-3</category><category>skateboarding</category><category>tony-hawk</category><category>trailer</category><category>user-created-content</category><category>video</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 24 Mar 2010 14:25:00 EST</pubDate></item><item><title><![CDATA[Review: WarioWare D.I.Y.]]></title><link>http://www.joystiq.com/2010/03/24/review-warioware-d-i-y/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/24/review-warioware-d-i-y/</guid><comments>http://www.joystiq.com/2010/03/24/review-warioware-d-i-y/#comments</comments><description><![CDATA[<center><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/wariowareheader323.jpg" /></center>Do you want a new <em>WarioWare</em> game, with the same kind of rapid-fire microgame play you've come to love since the first game? <em><a href="http://joystiq.com/tag/warioware-diy">WarioWare D.I.Y.</a></em> is that. If you want the world's easiest game design utility, <em>WarioWare D.I.Y.</em> is that. If you want the long-awaited Mario Paint sequel, <em>WarioWare D.I.Y.</em> is, surprisingly, pretty close. If you want a game about shaking up a bottle of root beer and using it as a firehose to extinguish a fire ... you'll have to make that one yourself.<br />
<br />
<em>WarioWare D.I.Y</em>. does for making games what the original <em>WarioWare</em> did for playing them. The series has always been about distilling the act of gameplay down to its simplest elements, so that a game can be learned and completed in five seconds or less. In this case, a simple, menu-driven interface, combined with the harsh time restrictions of the games, allows you to go from idea to full (but tiny) game in just minutes.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/warioware-diy-1-25-10/">WarioWare DIY</a></strong></p><a href="http://www.joystiq.com/photos/warioware-diy-1-25-10/#2647744"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/i22021_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/warioware-diy-1-25-10/#2647745"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/i22022_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/warioware-diy-1-25-10/#2647746"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/i22023_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/warioware-diy-1-25-10/#2647747"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/i22024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/warioware-diy-1-25-10/#2647748"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/i22025_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/03/24/review-warioware-d-i-y/" rel="bookmark">Continue reading <em>Review: WarioWare D.I.Y.</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/24/review-warioware-d-i-y/">Review: WarioWare D.I.Y.</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 Mar 2010 13:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/24/review-warioware-d-i-y/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19408360/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/24/review-warioware-d-i-y/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>intelligent-systems</category><category>microgames</category><category>Nintendo</category><category>user-created-content</category><category>warioware</category><category>warioware-diy</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 24 Mar 2010 13:25:00 EST</pubDate></item><item><title><![CDATA[Trials HD trailer displays disasters and triumphs of player-created content]]></title><link>http://www.joystiq.com/2010/03/21/trials-hd-trailer-displays-disasters-and-triumphs-of-player-crea/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/21/trials-hd-trailer-displays-disasters-and-triumphs-of-player-crea/</guid><comments>http://www.joystiq.com/2010/03/21/trials-hd-trailer-displays-disasters-and-triumphs-of-player-crea/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_ea62b565"><param name="movie" value="http://www.viddler.com/simple/ea62b565/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/ea62b565/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_ea62b565"></embed></object></center>Rather than play that silly old full-motion video arcade game with motorbikes -- you know, that one that only exists in the trailer above? -- the latest video from developer RedLynx encourages you to pick up <em><a href="http://www.joystiq.com/tag/trials-hd">Trials HD</a></em> instead and hop right in to the level creation tools. Beyond the initially jarring brutal crashes and eviscerations, the latter half of the clip displays the subtle elegance at players' disposal should they master the physics-based controls to the pixel-perfect precision the game asks of its users (we're especially impressed by the double front flip). And though we haven't seen any DLC for <em>Trials HD</em> since the last one <a href="http://xbox.joystiq.com/2009/12/15/trials-hd-dlc-detailed-new-trailer/">in late December</a>, it's good to see the developer supporting its game so long after release. But let's be honest here -- we'd could always use some more DLC.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/trials-hd-xbla/">Trials HD (XBLA)</a></strong></p><a href="http://www.joystiq.com/photos/trials-hd-xbla/#2056104"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/trialshdscreen-6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/trials-hd-xbla/#2056102"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/trialshdscreen-5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/trials-hd-xbla/#2056101"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/trialshdscreen-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/trials-hd-xbla/#2056100"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/trialshdscreen-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/trials-hd-xbla/#2056099"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/trialshdscreen-2_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/21/trials-hd-trailer-displays-disasters-and-triumphs-of-player-crea/">Trials HD trailer displays disasters and triumphs of player-created content</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 21 Mar 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/21/trials-hd-trailer-displays-disasters-and-triumphs-of-player-crea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19407751/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/21/trials-hd-trailer-displays-disasters-and-triumphs-of-player-crea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crashes</category><category>digital-distribution</category><category>Microsoft</category><category>redlynx</category><category>trailer</category><category>trials</category><category>trials-hd</category><category>user-created-content</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sun, 21 Mar 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[LittleBigPlanet reaches two million user created levels]]></title><link>http://www.joystiq.com/2010/03/01/littlebigplanet-reaches-two-million-user-created-levels/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/01/littlebigplanet-reaches-two-million-user-created-levels/</guid><comments>http://www.joystiq.com/2010/03/01/littlebigplanet-reaches-two-million-user-created-levels/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://blog.us.playstation.com/2010/02/littlebigplanet-sack-it-to-me-the-zomg-two-million-levels-edition/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/gamlittlebigplanet3d580.jpg" alt="" /></a></div>
<span style="float: right; margin-left: 10px; margin-top: 7px;"><script> digg_url = 'http://digg.com/playstation/LittleBigPlanet_Reaches_2_Million_User_Created_Levels'; </script> <script src=" http://digg.com/api/diggthis.js"></script></span>You may not be checking <em><a href="http://www.joystiq.com/tag/littlebigplanet">LittleBigPlanet</a> </em>for new levels as obsessively as you once were, but that doesn't mean that junior designers aren't still out there trying to perfect <em>Super Mario Bros</em>. 1-1 or trying to <a href="http://griffinriffs.wordpress.com/2010/02/10/the-extreme-sisyphus-challenge/">recreate the myth of Sisyphus</a>. The game's community has just reached another big milestone: Two million available levels. It took them nine months to get the first million in late July of 2009, meaning that development isn't slowing down. In fact, it would appear to be speeding up.<br />
<br />
It's inspired us to dust off our <em>LittleBigPlanet </em>disc and ... <a href="http://www.joystiq.com/2010/03/01/sony-dont-use-your-ps3-until-internal-clock-bug-fixed/">oh, wait</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/01/littlebigplanet-reaches-two-million-user-created-levels/">LittleBigPlanet reaches two million user created levels</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Mar 2010 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2010/02/littlebigplanet-sack-it-to-me-the-zomg-two-million-levels-edition/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/01/littlebigplanet-reaches-two-million-user-created-levels/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19378114/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/01/littlebigplanet-reaches-two-million-user-created-levels/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>littlebigplanet</category><category>media-molecule</category><category>scea</category><category>sony</category><category>Sony-Computer-Entertainment-America</category><category>user-created-content</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 01 Mar 2010 17:30:00 EST</pubDate></item><item><title><![CDATA[Rumor: Gran Turismo 5 to feature track editor]]></title><link>http://www.joystiq.com/2009/11/02/rumor-gran-turismo-5-to-feature-track-editor/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/02/rumor-gran-turismo-5-to-feature-track-editor/</guid><comments>http://www.joystiq.com/2009/11/02/rumor-gran-turismo-5-to-feature-track-editor/#comments</comments><description><![CDATA[<center><a href="http://www.eurogamer.net/articles/sony-quiet-on-gran-turismo-5-track-editor"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/excitebike1102.png" alt="" /></a></center>The site <a href="http://e4g.info/1886/gran-turismo-5-track-editor-confirmed-by-polyphony-digital.html">E4G</a> reports that <em><a href="http://www.joystiq.com/tag/gran-turismo-5">Gran Turismo 5</a> </em>will include a <em>very</em> exciting option: The ability to create your own tracks or edit the existing tracks. <a href="http://www.eurogamer.net/articles/sony-quiet-on-gran-turismo-5-track-editor">Eurogamer</a> checked in with Sony to confirm this new feature, and, while Sony refused to confirm the news, the company <em>also</em> refused to <em>deny</em> it, in a carefully worded statement that makes the news suddenly seem more plausible: "We haven't confirmed this and aren't offering any other comment at this time," Sony told Eurogamer.<br /> <br /> We contacted SCEA but have yet to hear back, so this rumor is going to have to <em>remain</em> a rumor. Hopefully we'll find out before the game comes out, although Sony <em>also </em>has yet to announce the release date beyond a possible "<a href="http://www.joystiq.com/2009/09/28/gran-turismo-5-international-release-likely-early-2010/">early 2010</a>." Okay, we'll simplify the whole thing: <em>Gran Turismo 5</em> is an unconfirmed rumor.<br /> <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/gran-turismo-5-ps3/">Gran Turismo 5</a></strong></p><a href="http://www.joystiq.com/photos/gran-turismo-5-ps3/#2436595"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/g37_001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gran-turismo-5-ps3/#2359041"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/2009-09-23_07-25-38_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gran-turismo-5-ps3/#2436596"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/tt_005_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gran-turismo-5-ps3/#2359042"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/2009-09-23_08-36-36_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gran-turismo-5-ps3/#2436597"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/tt_004_sm_thumbnail.jpg" alt="" title="" /></a></div><br />
<div style="text-align: right;">[Original image <a href="http://www.vgmuseum.com">credit</a>]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/02/rumor-gran-turismo-5-to-feature-track-editor/">Rumor: Gran Turismo 5 to feature track editor</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Nov 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/sony-quiet-on-gran-turismo-5-track-editor>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/02/rumor-gran-turismo-5-to-feature-track-editor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19219834/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/02/rumor-gran-turismo-5-to-feature-track-editor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>editor</category><category>gran-turismo</category><category>gran-turismo-5</category><category>polyphony-digital</category><category>rumor</category><category>user-created-content</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 02 Nov 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Spore Galactic Adventures now has over 100k user-created levels]]></title><link>http://www.joystiq.com/2009/08/01/spore-galactic-adventures-now-has-over-100k-user-created-levels/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/01/spore-galactic-adventures-now-has-over-100k-user-created-levels/</guid><comments>http://www.joystiq.com/2009/08/01/spore-galactic-adventures-now-has-over-100k-user-created-levels/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/spore-galactic-adventures-pc/1310413/full/"><img vspace="0" hspace="0" border="1" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/sporega580pximg.jpg" /></a></div>
<div style="text-align: center;"><small>(<em>click to Galaxy-size</em>)</small></div>
<br />
After <a href="http://www.joystiq.com/tag/spore-galactic-adventures"><em>Spore Galactic Adventures</em></a> launched in late June, we expected a similar torrent of user-created content that arrived with the original game's release. Though not quite the same in terms of <a href="http://www.joystiq.com/2009/05/04/over-100-million-creatures-made-in-spore/">exponential upward curves</a>, the expansion has just surpassed the 100,000 mark of user-created adventures.<br />
<br />
For those of you who haven't been spending countless hours with the <a href="http://www.joystiq.com/2009/06/19/robot-chickens-downloadable-spore-adventures-are-totally-tastef/">Robot Chicken-created DLC</a>, there's clearly plenty of other stuff to keep you occupied. EA Maxis suggests you check out "The Silent Beacon," "Valley of a Thousand Deaths" and "The Fog," but we know better. How about the only <a href="http://www.youtube.com/watch?v=ubm5pcVGIxk">good version of Sonic</a> in twenty years? Sold!<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/spore-galactic-adventures-pc/">Spore Galactic Adventures (PC)</a></strong></p><a href="http://www.joystiq.com/photos/spore-galactic-adventures-pc/#1310413"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/spore-ga-plasma_beam_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spore-galactic-adventures-pc/#1310412"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/spore-ga-mission_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spore-galactic-adventures-pc/#1310411"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/spore-ga-maze_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spore-galactic-adventures-pc/#1310410"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/spore-ga-hero_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spore-galactic-adventures-pc/#1310409"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/spore-ga-ep1parts_thumbnail.jpg" alt="" title="" /></a></div><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/01/spore-galactic-adventures-now-has-over-100k-user-created-levels/">Spore Galactic Adventures now has over 100k user-created levels</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 01 Aug 2009 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/08/01/spore-galactic-adventures-now-has-over-100k-user-created-levels/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19116499/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/01/spore-galactic-adventures-now-has-over-100k-user-created-levels/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>ea-maxis</category><category>Electronic-Arts</category><category>galactic-adventures</category><category>maxis</category><category>pc</category><category>spore</category><category>spore-galactic-adventures</category><category>user-created-content</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 01 Aug 2009 23:00:00 EST</pubDate></item><item><title><![CDATA[LittleBigPlanet hits one million user-created levels]]></title><link>http://www.joystiq.com/2009/07/22/littlebigplanet-hits-one-million-user-created-levels/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/22/littlebigplanet-hits-one-million-user-created-levels/</guid><comments>http://www.joystiq.com/2009/07/22/littlebigplanet-hits-one-million-user-created-levels/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="352" id="viddler"><param name="movie" value="http://www.viddler.com/simple_on_site/8a46fc7b" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple_on_site/8a46fc7b" width="580" height="352" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler" ></embed></object></center>Awww, little Sackboy, you've come so far! Running, jumping and, um, grabbing your way through over one million user-created <a href="http://johttp://www.joystiq.com/tag/littlebigplanet"><em>LittleBigPlanet</em></a> levels in under a year -- why that's like, 20 million miles! In fact, according to the <a href="http://blog.us.playstation.com/2009/07/22/littlebigplanet-community-reaches-one-million-creations/">PlayStation Blog</a>'s calculations, that's about one new level being published every 21 seconds since the game released.<br /><br />In celebration of the game's benchmark achievement, the game's developer, Media Molecule, has created the video you see above -- basically, a montage of various user-created levels, though we're more inclined to point you to <a href="http://playstation.joystiq.com/2009/02/27/littlebigcontra-collaboration-is-remarkable/">LittleBigContra</a> if you're really looking to be impressed. Furthermore, the post teases an August 18 reveal of "something interesting" from Media Molecule. Could it be <a href="http://playstation.joystiq.com/2009/07/08/media-molecule-new-levels-for-littlebigplanet-are-a-high-priori/">more downloadable levels</a> for the game? A new game entirely? A <em>brand new</em> car? We'll just have to wait until the 18th of August to see.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/22/littlebigplanet-hits-one-million-user-created-levels/">LittleBigPlanet hits one million user-created levels</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 22 Jul 2009 13:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2009/07/22/littlebigplanet-community-reaches-one-million-creations/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/22/littlebigplanet-hits-one-million-user-created-levels/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19106521/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/22/littlebigplanet-hits-one-million-user-created-levels/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>littlebigplanet</category><category>media-molecule</category><category>playstation-blog</category><category>sackboy</category><category>sony</category><category>user-created-content</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 22 Jul 2009 13:50:00 EST</pubDate></item><item><title><![CDATA[Scribblenauts gets more awesome with level creation, sharing]]></title><link>http://www.joystiq.com/2009/05/24/scribblenauts-gets-more-awesome-with-level-creation-sharing/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/24/scribblenauts-gets-more-awesome-with-level-creation-sharing/</guid><comments>http://www.joystiq.com/2009/05/24/scribblenauts-gets-more-awesome-with-level-creation-sharing/#comments</comments><description><![CDATA[<a href="http://kotaku.com/5265732/scribblenauts-has-a-little-bit-of-lbp"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/scribblenauts022009004.jpg" alt="" /></a>We already know that developer 5th Cell's ambitious DS project <em><a href="http://www.joystiq.com/tag/Scribblenauts">Scribblenauts</a></em> will keep us <a href="http://nintendo.joystiq.com/2009/01/07/actually-finishing-scribblenauts-might-be-a-problem/">distracted</a> with its purported ability to let us <a href="http://nintendo.joystiq.com/2008/12/19/scribblenauts-passes-the-totilo-test/">conjure up <em>anything</em></a> simply by writing its name on the screen. What we didn't know is that the game will also let us confound others by letting us edit and share levels. Seriously, is there <em>anything</em> this cute little game can't do? <br />
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In <em>Scribblenauts</em>, players will be able to create and share custom obstacle course-style levels with other players, as well as dictate how objects in these levels behave. We might create a whale who loves honey, or a rainbow that attracts flies. Or, as <a href="http://kotaku.com/5265732/scribblenauts-has-a-little-bit-of-lbp">Kotaku's</a> Totilo puts it, things could get weird when <em>Scribblenauts</em> pencils in <a href="http://gonintendo.com/?p=83605">all of our free time</a> <a href="http://nintendo.joystiq.com/2009/05/01/scribblenauts-coming-this-fall-thanks-to-warner-bros/">this fall</a>. <br />
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[Via <a href="http://gonintendo.com/?p=83535">GoNintendo</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/24/scribblenauts-gets-more-awesome-with-level-creation-sharing/">Scribblenauts gets more awesome with level creation, sharing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 24 May 2009 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://kotaku.com/5265732/scribblenauts-has-a-little-bit-of-lbp>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/24/scribblenauts-gets-more-awesome-with-level-creation-sharing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1555051/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/24/scribblenauts-gets-more-awesome-with-level-creation-sharing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>5th-cell</category><category>DS</category><category>Nintendo</category><category>platformer</category><category>Puzzle</category><category>Scribblenauts</category><category>user-created-content</category><category>Warner-Bros-Interactive-Entertainment</category><category>WBIE</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Sun, 24 May 2009 14:30:00 EST</pubDate></item><item><title><![CDATA[DS Daily: Made of win]]></title><link>http://www.joystiq.com/2008/11/01/ds-daily-made-of-win/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/01/ds-daily-made-of-win/</guid><comments>http://www.joystiq.com/2008/11/01/ds-daily-made-of-win/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds-daily/" rel="tag">DS Daily</a></p><div align="center"><img hspace="4" vspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/ore1101.gif"  alt="" /><br /></div>
The announcement of some actual DSiWare games was pretty welcome, sure, but the <em>real</em> winner out of <a href="http://www.joystiq.com/2008/10/31/new-art-style-warioware-on-dsiware-shop-starting-december-plus/">Iwata's financial briefing</a> is <em>Made in Ore</em>, which is sort of a programming suite for <a href="http://www.joystiq.com/tag/WarioWare/">WarioWare</a> games. We can't wait to start designing our own bite-sized games and playing them on the DS and Wii. <br /><br />Do you think the microgame style of <em>WarioWare</em> is too limiting for player-created games? Will it be frustrating to be restricted to the typical <em>WarioWare</em> format? Or do you think the limitation is going to help spur creativity?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/01/ds-daily-made-of-win/">DS Daily: Made of win</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 01 Nov 2008 10:33:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/11/01/ds-daily-made-of-win/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1359174/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/01/ds-daily-made-of-win/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>made-in-ore</category><category>microgames</category><category>minigames</category><category>user-created-content</category><category>warioware</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sat, 01 Nov 2008 10:33:00 EST</pubDate></item><item><title><![CDATA[User-created content is the heart of Band Brothers DX]]></title><link>http://www.joystiq.com/2008/06/04/user-created-content-is-the-heart-of-band-brothers-dx/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/04/user-created-content-is-the-heart-of-band-brothers-dx/</guid><comments>http://www.joystiq.com/2008/06/04/user-created-content-is-the-heart-of-band-brothers-dx/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><div align="center"><a href="http://www.siliconera.com/2008/06/04/user-created-content-as-the-core-of-band-brothers-dx/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/band_brothers_dx_guitar_lg.jpg" /></a><br /></div>
Gamers in Japan will likely be delighted to hear this bit of news. <a href="http://www.joystiq.com/2008/04/09/band-brothers-dx-now-with-100-downloadable-jams/"><em>Band Brothers DX</em></a> will allow players to share content they created in the game, namely compositions. By uploading them online, other games may then access and download the tracks. Pretty neat, eh? We think so.<br /><br />Of course, this only works for folks in Japan, meaning that we're <a href="http://www.joystiq.com/2008/05/28/jam-with-the-screens-of-band-brothers-dx/"><em>incredibly jealous</em></a>. We hope, nay, <em>need</em> this game to be localized. So, Nintendo, get on it!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/04/user-created-content-is-the-heart-of-band-brothers-dx/">User-created content is the heart of Band Brothers DX</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Jun 2008 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/2008/06/04/user-created-content-as-the-core-of-band-brothers-dx/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/04/user-created-content-is-the-heart-of-band-brothers-dx/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1215234/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/04/user-created-content-is-the-heart-of-band-brothers-dx/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>band-brothers-dx</category><category>music</category><category>rhythm</category><category>user-created-content</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 04 Jun 2008 12:30:00 EST</pubDate></item></channel></rss>