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Posts tagged vagabond-dog

Always Sometimes Monsters review: Being human

There aren't any monsters in Always Sometimes Monsters. No giant, scaly creatures with sharp claws and beady red eyes; no tentacled squid beasts; no fuzzy, purple and green dinosaurs. The game instead tackles figurative monsters in questions of morality, offering the player mundane choices in every...

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Always Sometimes Monsters is surprisingly almost human

Always Sometimes Monsters doesn't play, look, or read as particularly human. Vagabond Dog's story about traveling across the United States to win back your first love, built in GameMaker, is a heady brew of visual novels like Zero Escape: Virtue's Last Reward and SNES-era Squaresoft role-playing...

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Morality play Always Sometimes Monsters launches May 21

Alongside the above trailer, developer Vagabond Dog has revealed a May 21 release date for its pixelated adventure Always Sometimes Monsters. Don't let the familiarity of chunky pixels fool you, Always Sometimes Monsters isn't a sweet, saccharine affair. Vagabond Dog describes the game as an...

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Always Sometimes Monsters being shown at PAX, arrives in 2014

Playable at PAX Prime this weekend at Booth 871, Always Sometimes Monsters is a "story-driven experience focusing on relationships and emotional bonds rather than traditional RPG combat and adventuring." The game will let you decide your own fate on PC in spring 2014....

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