<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2015 AOL, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Destiny dev: DLC mistakes won't be repeated]]></title><link>http://www.joystiq.com/2015/01/26/destiny-dev-dlc-mistakes-wont-be-repeated/</link><guid isPermaLink="true">http://www.joystiq.com/2015/01/26/destiny-dev-dlc-mistakes-wont-be-repeated/</guid><comments>http://www.joystiq.com/2015/01/26/destiny-dev-dlc-mistakes-wont-be-repeated/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2015/01/26/destiny-dev-dlc-mistakes-wont-be-repeated/" target="_self"><img alt="" src="http://o.aolcdn.com/hss/storage/midas/bb912ca234ae2a76f6175bf1cf542170/201264184/crota_world_first.jpg" /></a></div>
<a href="http://www.joystiq.com/game/destiny"><em>Destiny</em></a> designer Luke Smith recently addressed concerns over Bungie's future updates for the game. Namely, Smith said "the mistakes [Bungie] made with the DLC1 reward economy will not be repeated," in a <a href="http://www.neogaf.com/forum/showpost.php?p=148984121&amp;postcount=3062">NeoGAF</a> thread, admitting the developer's previous attempts at expanding the first-person shooter with add-on content resulted in a few problems for players. Smith claims the developer will avoid mistakes such as "vendor gear invalidating the effort of [Vault of Glass] Raiders" and exotic gear upgrades resulting in a talent reset.<br />
<br />
"Our philosophy about rewards/loot continue to evolve as we see how players play and react," Smith wrote. He noted that item drop rates appear to be "much improved" in the Crota's End DLC compared to Vault of Glass, and that Bungie plans to "improve acquisition stories and frequency" as well as "lessen the grind and get players to the fun parts of their arsenal faster." It issued a hot fix for <em>Destiny</em> in <a href="http://www.joystiq.com/2014/12/17/destiny-hot-fix-tweaks-crotas-end-raid-drops/">December</a> to boost the drop rates for the Crota's End raid mission.

<div style="text-align: right;"><small>[Image: Activision]</small></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2015/01/26/destiny-dev-dlc-mistakes-wont-be-repeated/">Destiny dev: DLC mistakes won't be repeated</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Jan 2015 17:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2015/01/26/destiny-dev-dlc-mistakes-wont-be-repeated/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/21134836/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2015/01/26/destiny-dev-dlc-mistakes-wont-be-repeated/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>add-on</category><category>bungie</category><category>crotas-end</category><category>destiny</category><category>dlc</category><category>downloadable-content</category><category>drop-rates</category><category>first-person-shooter</category><category>fps</category><category>issues</category><category>luke-smith</category><category>microsoft</category><category>mistakes</category><category>playstation</category><category>problems</category><category>ps3</category><category>ps4</category><category>update</category><category>vault-of-glass</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Mon, 26 Jan 2015 17:30:00 EST</pubDate></item><item><title><![CDATA[Destiny's next patch to address Vault of Glass' buggy boss]]></title><link>http://www.joystiq.com/2014/10/19/destinys-next-patch-to-address-vault-of-glass-buggy-boss/</link><guid isPermaLink="true">http://www.joystiq.com/2014/10/19/destinys-next-patch-to-address-vault-of-glass-buggy-boss/</guid><comments>http://www.joystiq.com/2014/10/19/destinys-next-patch-to-address-vault-of-glass-buggy-boss/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/10/19/destinys-next-patch-to-address-vault-of-glass-buggy-boss/"><img data-credit="Activision" src="http://o.aolcdn.com/hss/storage/midas/efedcdee9c180cbaa3ace3ec598372e6/200945471/Vault.jpg" data-mep="515486" alt="" /></a></div>
If you've been running and re-running <a href="http://www.joystiq.com/game/destiny"><em>Destiny</em></a>'s Vault of Glass raid in hopes of obtaining exotic gear, you may have already learned about various tricks and exploits people are using to speed up their adventures. One of the most popular involves <a href="https://www.youtube.com/watch?v=h0nN8yw3o_c">knocking</a> the raid's final boss, Atheon, off a ledge, letting gravity do the dirty work of killing him.<br />
<br />
It's quick, efficient and relatively easy, but not exactly what Bungie had in mind for an epic final showdown. To that end, they're <a href="http://www.bungie.net/en/News/News?aid=12295">patching</a> the Atheon battle so that he can't be knocked off, while simultaneously changing how he targets players. Currently, Atheon will send the three players furthest from him through space and time to an alternate battlefield, where they'll stay until their teammates open a portal for them so they can return. Once the fix goes live, he'll target three players at random.<br />
<br />
Enjoy knocking a titan of terror off into the dark depths of the Vault of Glass while you can, Guardians; Atheon's fixes go live next week.
<div style="text-align: right;"><small>[Image: Activision]</small></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/10/19/destinys-next-patch-to-address-vault-of-glass-buggy-boss/">Destiny's next patch to address Vault of Glass' buggy boss</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 19 Oct 2014 19:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/10/19/destinys-next-patch-to-address-vault-of-glass-buggy-boss/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20980649/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/10/19/destinys-next-patch-to-address-vault-of-glass-buggy-boss/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>bungie</category><category>destiny</category><category>microsoft</category><category>patch</category><category>playstation</category><category>ps3</category><category>ps4</category><category>raid</category><category>vault-of-glass</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[S. Prell]]></dc:creator><pubDate>Sun, 19 Oct 2014 19:30:00 EST</pubDate></item><item><title><![CDATA[Destiny's Vault of Glass already cleared]]></title><link>http://www.joystiq.com/2014/09/17/someone-already-cleared-destinys-vault-of-glass/</link><guid isPermaLink="true">http://www.joystiq.com/2014/09/17/someone-already-cleared-destinys-vault-of-glass/</guid><comments>http://www.joystiq.com/2014/09/17/someone-already-cleared-destinys-vault-of-glass/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/09/17/someone-already-cleared-destinys-vault-of-glass"><img data-credit="Activision-Blizzard" data-mep="458651" src="http://o.aolcdn.com/hss/storage/midas/3e928ab3222cb5c50c06dcbca4e1778e/200770399/complete.jpg" alt="" /></a></div>
The Primeguard clan of <a href="http://www.joystiq.com/game/destiny"><em>Destiny</em></a> guardians were the first to break through the <a href="http://www.joystiq.com/2014/09/16/psa-destinys-vault-of-glass-open-for-raiding/">Vault of Glass</a>, some 11 hours after the raid launched yesterday. The six-person team posted proof of their exploits on Twitter, and soon after <a href="https://twitter.com/Bungie/status/511972115776425984">Bungie</a> acknowledged them as first to finish the mission, while coyly suggesting they now do it on the harder difficulty.<br />
<br />
Bungie posted Primeguard's Vault of Glass stats, and they show the marathon mission was tough going for the team. As <a href="http://destinydb.com/news/posts/15-primeguard-clears-the-vault-of-glass-raid">DestinyDB</a> elaborates, the sextet of three Titans, two Hunters and a Warlock, all across level 26 to 28, died a staggering 1,606 times in total with a combined kill-death ratio of 3.59. The team's average lifespan? Just 2 minutes and 22 seconds.<br />
<p><a href="http://www.joystiq.com/2014/09/17/someone-already-cleared-destinys-vault-of-glass/" rel="bookmark">Continue reading <em>Destiny's Vault of Glass already cleared</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/09/17/someone-already-cleared-destinys-vault-of-glass/">Destiny's Vault of Glass already cleared</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Sep 2014 09:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/09/17/someone-already-cleared-destinys-vault-of-glass/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20963591/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/09/17/someone-already-cleared-destinys-vault-of-glass/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activision</category><category>Activision-Blizzard</category><category>bungie</category><category>destiny</category><category>microsoft</category><category>playstation</category><category>ps4</category><category>vault-of-glass</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Wed, 17 Sep 2014 09:00:00 EST</pubDate></item></channel></rss>