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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The VC Advantage: Double Glitching]]></title><link>http://www.joystiq.com/2008/05/14/the-vc-advantage-double-glitching/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/14/the-vc-advantage-double-glitching/</guid><comments>http://www.joystiq.com/2008/05/14/the-vc-advantage-double-glitching/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/double051408.png" alt="" /><br /></div>
Dave was totally right in his VC Monday Madness video: I enjoy <a href="http://www.joystiq.com/2008/04/28/vc-monday-madness-video-wrap-up-4-28-08/"><em>Double Dragon</em></a><em> </em>glitches. The best-known glitch -- and the most useful -- is the <a href="http://www.siliconera.com/2008/05/02/how-to-master-billys-moves-in-double-dragon/">experience factory</a> found in the second level. It's easy to completely fill up your heart gauge and unlock every move simply by walking over to the pile of girders after the climbing fence, then going back across the fence, and back again. This will cause the Williams enemy who <em>was</em> standing in front of the girders to disappear, and you can punch the crap out of his ghost for as long as your timer allows. Later in the same level you can defeat the boss by running away from him. He disappears and the game counts it as victory. I'm also a fan of the glitch-bat, which occurs when you swing a weapon <em>just</em> as it's supposed to disappear, leaving a weird bar made up of other graphical elements from the game.<br /><br />But my <em>favorite</em> glitch in <em>Double Dragon</em> on the NES is at best useless and actually pretty likely to hurt you. At the end of the first area, you can climb up these -- gutters? Pipes? I don't know what they are. Really, they're just wall decoration. But you can walk <em>straight up that wall</em>. Walk up high enough and you'll come back up to the bottom of the screen. Walk downward and you'll die. Move left and you'll warp back to the ground. Try to jump or attack and you'll fall over. Sometimes one of the Linda enemies will try to follow you up the wall and will just end up in some flickery jiggle maneuver just off the ground.<br /><br />I pretty much can't get to this part of the game without messing with the wall for a while. I can't even explain why it's so amusing. I could only find one <a href="http://www.youtube.com/watch?v=k6CfyBepbFI">video</a> of this glitch in action (at around 2:50), but be warned -- it's one of those YouTube videos with audio of some guy mocking the game as he plays -- <em>the scourge of the retrogaming blogger.</em> <br /><br />
<div style="border-top: 1px solid; padding-top: 5px;"><a href="http://www.joystiq.com/category/the-vc-advantage/"><img vspace="4" hspace="4" border="0" align="left" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/dragonswipe051508.png" alt="" /></a><em><a href="http://www.joystiq.com/category/the-vc-advantage/">The VC Advantage</a> is a weekly look at the secrets inside games -- not just cheat codes, but assorted trivia and oddities. We aim to bring back the feeling of the hint columns from game magazines, except when we do something else.<br /></em></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/14/the-vc-advantage-double-glitching/">The VC Advantage: Double Glitching</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 May 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/05/14/the-vc-advantage-double-glitching/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1195610/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/14/the-vc-advantage-double-glitching/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>double-dragon</category><category>nes</category><category>technos</category><category>tradewest</category><category>vcadvantage</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 14 May 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: Merlin's Mystery Shop]]></title><link>http://www.joystiq.com/2008/04/23/the-vc-advantage-merlins-mystery-shop/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/23/the-vc-advantage-merlins-mystery-shop/</guid><comments>http://www.joystiq.com/2008/04/23/the-vc-advantage-merlins-mystery-shop/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/merlins042308.png" /><br /></div>
In <a href="http://www.joystiq.com/2008/04/21/vc-monday-madness-video-wrap-up-4-21-08/">River City</a>, the streets, parks, and even high schools are populated by gangs of identical-looking, identically dressed teens who spend the day protecting their turf from any interlopers by beating them savagely with chains and throwing garbage cans at them. And yet, despite their efforts, turf can change hands from gang to gang in a fraction of a second -- leave the Frat Boys' area, turn right back around, and it's now the Generic Dudes' property.<br /><br />Yet, to these violent, truant (except for the ones who inhabit River City High, but even they aren't in class or anything) teens, malls are sacred. A shopping center can stand between two gang warzones, and yet no Jock or Squid dares step foot into the Flatirons Mall. Shoppers walk through the center with impunity, unaware that the Internationals are just a few yards away, being kicked in the face by a guy who is standing on top of a fence and thus invincible.<br /><br />Chances are those stumpy thugs would be even <em>more</em> reverent of River City's shopping options if they knew about Merlin's Mystery Shop. Conveniently located in the middle of the wall in the Armstrong Thru-Way Tunnel, Merlin's Mystery Shop offers rare items that provide pretty great stat boosts. We've got those items and their effects listed after the break, so you'll know just <span style="font-style: italic;">which </span>items you'll have to beat up Benny and Clyde repeatedly to save up for.<p><a href="http://www.joystiq.com/2008/04/23/the-vc-advantage-merlins-mystery-shop/" rel="bookmark">Continue reading <em>The VC Advantage: Merlin's Mystery Shop</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/23/the-vc-advantage-merlins-mystery-shop/">The VC Advantage: Merlin's Mystery Shop</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Apr 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/04/23/the-vc-advantage-merlins-mystery-shop/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1174784/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/23/the-vc-advantage-merlins-mystery-shop/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aksys</category><category>river-city-ransom</category><category>technos</category><category>vcadvantage</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 23 Apr 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: A good old-fashioned code list]]></title><link>http://www.joystiq.com/2008/04/16/the-vc-advantage-a-good-old-fashioned-code-list/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/16/the-vc-advantage-a-good-old-fashioned-code-list/</guid><comments>http://www.joystiq.com/2008/04/16/the-vc-advantage-a-good-old-fashioned-code-list/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><div align="center"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/turrican041608.png" /><br /></div>
We've been <a href="http://www.joystiq.com/2008/03/19/the-vc-advantage-a-field-guide-to-psychological-hazards-in-spel/">diverging</a> lately into video game <a href="http://www.joystiq.com/2008/04/09/the-vc-advantage-mota-travel-guide/">history</a> and <a href="http://www.joystiq.com/2008/04/02/the-vc-advantage-the-meijin-advantage/">ephemera</a> in these VC Advantage columns, because those are usually a lot more interesting than just <em>plain old cheats,</em> while keeping in the spirit of extending the enjoyment of games through secrets. But sometimes it's nice to get back to the original stated purpose of presenting codes for Virtual Console games as if we were writing a column in an old gaming magazine.<br /><br /><a href="http://www.joystiq.com/2008/04/14/vc-monday-madness-video-wrap-up-4-14-08/"><em>Mega Turrican</em></a> seems like an excellent candidate for this treatment, because it is <em>hard as all get out.</em> While previous entries in the franchise involved huge, maze-like levels, <em>Mega Turrican</em> is basically <em>Contra </em>but faster (and with backgrounds that don't contrast enough with the enemies) -- a straightforward left-to-right run-and-gun. And that is almost universal code for <em>"punishingly hard game whose first level you will see about fifty thousand times.</em>"<br /><br />With that in mind, an invincibility cheat seems like a perfectly relevant and helpful thing to offer. It couldn't be easier to pull off, either: just pause the game and hit A, A, A, B, B, B, A, A, A. You don't even have to write this one down! You can also skip a level by hitting right, left, down, right, and then B while paused. And <em>now</em> you can pretend to be successful while playing <em>Mega Turrican!</em><br /><br />[Codes via <a href="http://www.gamefaqs.com/console/genesis/code/586312.html">GameFAQs</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/16/the-vc-advantage-a-good-old-fashioned-code-list/">The VC Advantage: A good old-fashioned code list</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Apr 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/04/16/the-vc-advantage-a-good-old-fashioned-code-list/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1169728/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/16/the-vc-advantage-a-good-old-fashioned-code-list/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>data-east</category><category>factor-5</category><category>mega-turrican</category><category>run-and-gun</category><category>shooting</category><category>turrican</category><category>vcadvantage</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 16 Apr 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: Planet Motavia Travel Guide]]></title><link>http://www.joystiq.com/2008/04/09/the-vc-advantage-mota-travel-guide/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/09/the-vc-advantage-mota-travel-guide/</guid><comments>http://www.joystiq.com/2008/04/09/the-vc-advantage-mota-travel-guide/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><div align="center"><a href="http://www.joystiq.com/photos/phantasy-star-ii-hint-book/743330/"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/ps2hintbook040908.jpg" /></a><br /></div>
People who bought <a href="http://www.joystiq.com/2008/02/18/vc-monday-madness-ninja-gaiden-iii-and-phantasy-star-ii/"><em>Phantasy Star II</em></a> upon its original Genesis release knew what they were getting into immediately upon opening the box. This <em>Phantasy Star II Hint Book</em> was the first warning that the game was <em>brutally</em> hard (well, that and the <em>Phantasy Star</em> name, which was equally foreboding for Master System gamers). The 110-page <em>Hint Book,</em> clad in ALARM YELLOW (actually kind of a subdued yellow) was players' official notice that <em>Phantasy Star II </em>was the kind of game that you needed a hint book for.<br /><br />We didn't have GameFAQs back then -- if a dungeon was complicated, we usually got lost; if a boss was challenging, we usually died. Sega's thoughtful inclusion of a hint book provided a nice alternative to assured failure: possible success -- with a side of <em>failure.</em><br /><br />We've excerpted the hint book for your perusal. Check it out if you just downloaded the Virtual Console version of <em>Phantasy Star II</em> and want help getting started, or if you'd just like to see the state-of-the-art in strategy guides circa 1990. If that's not enough (and it isn't), check <a href="http://www.phantasy-star.net/psii/psiihint-1.html">Phantasy-Star.net</a> for more transcribed information from the book!<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/09/the-vc-advantage-mota-travel-guide/">The VC Advantage: Planet Motavia Travel Guide</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 Apr 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/04/09/the-vc-advantage-mota-travel-guide/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1162887/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/09/the-vc-advantage-mota-travel-guide/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>genesis</category><category>hint-book</category><category>phantasy-star-ii</category><category>sega</category><category>strategy-guide</category><category>vcadvantage</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 09 Apr 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: The Meijin Advantage]]></title><link>http://www.joystiq.com/2008/04/02/the-vc-advantage-the-meijin-advantage/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/02/the-vc-advantage-the-meijin-advantage/</guid><comments>http://www.joystiq.com/2008/04/02/the-vc-advantage-the-meijin-advantage/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/4r7hJ01G1U8&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/4r7hJ01G1U8&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center><br />At last week's Hudson WiiWare event, two very awesome things were displayed: 1) Hudson's awesome WiiWare games, and 2) Hudson's spokesperson and mascot, <a href="http://en.wikipedia.org/wiki/Takahashi_Meijin">Takahashi Toshiyuki</a>, known to the world as Takahashi Meijin ("Famous Takahashi"). He's managed to carve out quite a career for himself based on his ability to jiggle his index finger sixteen times a second. <br /><br />He first came into the public eye for being awesome at <em>Star Soldier</em>, which, in the days of the <a href="http://hg101.classicgaming.gamespy.com/starsoldier/starsoldier.htm">Hudson Shooting Caravan</a> (a national, traveling shooter competition put on by Hudson), was a big deal. Hudson even began selling a device called the <a href="http://designcorner.blinkr.net/History_of_the_Button/2007/08/01/Shooting_Watch">Shooting Watch</a> that gauged your button presses per second. Beat 16 and you've beaten the Meijin! (You can <a href="http://www.joystiq.com/2007/08/09/not-for-carpal-tunnel-sufferers-shooting-watch-ds/">simulate the Shooting Watch experience</a> on the DS, or pick up a <a href="http://www.play-asia.com/paOS-13-71-93-49-en-15-shooting+watch-70-2nx0.html">miniature version</a> from Play-Asia).<br /><br />Why do we bring up Takahashi now? <a href="http://www.joystiq.com/2008/03/31/star-soldier-r-video-longer-than-the-game-itself/"><em>Star Soldier R</em></a> on WiiWare is based around the idea of the Shooting Caravan, with timed challenges designed to test your skill in a short period. Unlike previous Shooting Caravan games, you'll be able to compete from home, thanks to Wi-Fi leaderboards. With the competition opened up so, the next Takahashi Meijin could pop up any time now, from <em>anywhere.</em><br /><br />Both <em><a href="http://www.joystiq.com/2006/11/28/super-star-soldier-now-available-on-virtual-console/">Super Star Soldier</a> </em>and <a href="http://en.wikipedia.org/wiki/Soldier_Blade"><em>Soldier Blade</em></a> on the Virtual Console feature timed "Caravan Modes," so you can start training your reflexes, and your index fingers, now. Or you could get a <a href="http://www.periborg.com/">Hori Periborg</a> Ore-Commander and become a<a href="http://www.youtube.com/watch?v=1B5bVmV8kqs"> Takahashoid cyborg</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/02/the-vc-advantage-the-meijin-advantage/">The VC Advantage: The Meijin Advantage</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 Apr 2008 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/04/02/the-vc-advantage-the-meijin-advantage/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1156402/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/02/the-vc-advantage-the-meijin-advantage/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>soldier-blade</category><category>star-soldier</category><category>takahashimeijin</category><category>vcadvantage</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 02 Apr 2008 22:30:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: Square's Knight]]></title><link>http://www.joystiq.com/2008/03/26/the-vc-advantage-squares-knight/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/26/the-vc-advantage-squares-knight/</guid><comments>http://www.joystiq.com/2008/03/26/the-vc-advantage-squares-knight/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/1Cb4SWDD758&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/1Cb4SWDD758&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center><br /><a href="http://www.joystiq.com/2008/03/14/esrb-lists-a-square-classic-for-the-virtual-console/"><em>King's Knight</em></a> is fairly bizarre, much like anything else Square did before, say, <em>Final Fantasy.</em> A medieval shooter is at the very least more original than Square's takes on <em>OutRun</em> and <em>Space Harrier.</em> What is most interesting to us is how related it seems to be to what eventually became <em>Final Fantasy.</em> <br /><br />We wanted to provide <em>just</em> the endgame sequence here, but we were limited to what YouTube would provide. If you'd like the <span style="font-style: italic;">ultimate</span> spoiler, you're free to watch the entire video (or, <span style="font-style: italic;">hey! Gameplay strategy: do exactly what this guy does</span>) but our interest is around the 17-minute mark, when the final boss fight is about to begin. By now, the four player characters -- the knight, the wizard, the monster, and the thief -- have united to form a party, moving in concert, and have all leveled up significantly. Each character has gained the ability to use powerful spells -- the knight's, shown here, is a Pegasus transformation that is <span style="font-style: italic;">extremely </span>similar to a summon. The final boss is a giant dragon who seems to have crawled up through the floor.<br /><br />We like to imagine <span style="font-style: italic;">King's Knight</span> as an evolutionary relative to <span style="font-style: italic;">Final Fantasy</span>, and think of what would have happened if Hironobu Sakaguchi had decided to continue down this path instead of lifting <span style="font-style: italic;">Dragon Quest's</span> gameplay wholesale. Would Square have turned into a hardcore shooter company? Would they be making games with flashy graphics, memorable characters, anime-like storylines, excessive cutscenes, baroque character leveling systems -- and blazing-fast arcade gameplay?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/26/the-vc-advantage-squares-knight/">The VC Advantage: Square's Knight</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 26 Mar 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/03/26/the-vc-advantage-squares-knight/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1149305/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/26/the-vc-advantage-squares-knight/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>kings-knight</category><category>nes</category><category>shmup</category><category>square</category><category>vcadvantage</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 26 Mar 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: A Field Guide to Psychological Hazards in Spelunker]]></title><link>http://www.joystiq.com/2008/03/19/the-vc-advantage-a-field-guide-to-psychological-hazards-in-spel/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/19/the-vc-advantage-a-field-guide-to-psychological-hazards-in-spel/</guid><comments>http://www.joystiq.com/2008/03/19/the-vc-advantage-a-field-guide-to-psychological-hazards-in-spel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><div align="center"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/spelunker031908.gif" alt="" /><br />
<div style="text-align: left;">Today's <a href="http://nintendowiifanboy.com/tag/vcadvantage">VC Advantage</a> breaks with the exploit coverage and veers -- however tenuously -- into strategy territory. Sort of. Talking about how the game works is a little bit like discussing <span style="font-style: italic;">how to play the game.</span> Right? Right?<br /><br /></div>
</div>
The title character of <a href="http://www.joystiq.com/2008/03/17/vc-monday-madness-super-r-type-and-spelunker/" style=""><em>Spelunker</em></a> is beset by obstacles and dangers in his quest to, well, spelunk (get used to the word "spelunker" and its variants). Bats, steam vents, and even ghosts put his life in danger as he searches for treasure. He also has to deal with high explosives, not to mention the danger of equipment failure. But the deadliest adversary in <em>Spelunker</em> is one that you can't avoid: <em>moderate heights.</em> If you fall any farther than the height of your own body, you'll die, blinking out of existence, and a surprisingly pleasant little "you died!" jingle plays that, despite its upbeat adorableness, still manages to be painfully annoying due to the magic of repetition.<br /><br />It seems incongruous for someone who has chosen such a dangerous vocation to have such a weak constitution when it comes to falls. We imagine spelunkers as rugged types who are used to braving inhospitable conditions in their zeal for cave exploration. Why would someone so tough not be able to survive a little tumble?<p><a href="http://www.joystiq.com/2008/03/19/the-vc-advantage-a-field-guide-to-psychological-hazards-in-spel/" rel="bookmark">Continue reading <em>The VC Advantage: A Field Guide to Psychological Hazards in Spelunker</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/19/the-vc-advantage-a-field-guide-to-psychological-hazards-in-spel/">The VC Advantage: A Field Guide to Psychological Hazards in Spelunker</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 19 Mar 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/03/19/the-vc-advantage-a-field-guide-to-psychological-hazards-in-spel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1143760/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/19/the-vc-advantage-a-field-guide-to-psychological-hazards-in-spel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>nes</category><category>spelunker</category><category>vcadvantage</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 19 Mar 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: Irritating Pause Noise Man]]></title><link>http://www.joystiq.com/2008/03/12/the-vc-advantage-irritating-pause-noise-man/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/12/the-vc-advantage-irritating-pause-noise-man/</guid><comments>http://www.joystiq.com/2008/03/12/the-vc-advantage-irritating-pause-noise-man/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/g_oj_9udEEk&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/g_oj_9udEEk&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center><br />This one goes out to all our PALs in Europe and Australia who have the option of downloading <em><a href="http://www.joystiq.com/2007/06/22/vc-friday-mega-warrior/">Mega Man</a>.</em> It's not like <em>Mega Man</em> is hard to acquire if you <em>don't</em> live in one of the regions on which it's VC-available. If you're in the U.S. and playing along at home, feel free to get out your <em>Mega Man</em> cartridge or <em>Mega Man Anniversary Collection </em>disc.<br /><br /><em>Mega Man</em> is the only game in the series with a pause option <em>other</em> than the menu screen, and it is this pause option that provides the game's best-known exploit. Simply put, if you pause the game while a projectile is connecting with an enemy, and then unpause, you'll score another hit. This works with any weapon, but is most effective with slower shots like the Thunder Beam. Using this method, you can beat any enemy in (effectively) one shot, and also make the game <em>very</em> boring and annoying! For some of us, "boring and annoying" is preferable to "freaking impossible."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/12/the-vc-advantage-irritating-pause-noise-man/">The VC Advantage: Irritating Pause Noise Man</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 12 Mar 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmhp.net/gamehints/MM1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/12/the-vc-advantage-irritating-pause-noise-man/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1138399/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/12/the-vc-advantage-irritating-pause-noise-man/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>mega-man</category><category>nes</category><category>pause</category><category>vcadvantage</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 12 Mar 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: A link to the past (of Zelda II)]]></title><link>http://www.joystiq.com/2008/03/05/the-vc-advantage-a-link-to-the-past-of-zelda-ii/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/05/the-vc-advantage-a-link-to-the-past-of-zelda-ii/</guid><comments>http://www.joystiq.com/2008/03/05/the-vc-advantage-a-link-to-the-past-of-zelda-ii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/zelda2030508.jpg" /><br /></div>
The Internet has made it easy to find cheats for games, but we miss the tips pages from game magazines, when the discovery of a new code could inspire you to go back to an old game. These codes aren't exactly new, but oldness is the essence of the Virtual Console! We're bringing back the classic codes every week on <a href="http://www.joystiq.com/tag/vcadvantage">The VC Advantage</a>.<br /><br /> We used to think that Nintendo's programming was above reproach, when, in reality, Nintendo's work -- even EAD's top-shelf games -- are just as riddled with bugs and glitches as anyone else's. And that's to our benefit, since without Nintendo's occasional gaffes, there'd be no Minus World, no secret <em>Metroid </em>maps, and no <a href="http://www.joystiq.com/2008/02/13/the-vc-advantage-a-chris-houlihan-to-the-past/">Chris Houlihan's Room</a> (or no way to get there, anyway). <br /><br />In the case of <a href="http://www.joystiq.com/2007/06/04/vc-monday-madness-link-leads-the-panic-on-funkotron/"><em>Zelda II</em></a>, you can use a weird glitch to give yourself an advantage early in the game, provided you can get through, uh, the early part of the game. First, <em>complete a palace level.</em> Pause the game, save, and quit while the experience points are tallying (using the in-game save system, not the Wii's). Open a game in another profile. The experience points will be added to <em>this</em> player's profile instead of the first. Completing any of the later palaces would send multiple levels' worth of points into a new game.<br /><br />As we mentioned, the catch is that you have to be able to complete palaces before you can benefit from this. The difficulty of the freaking palaces is what makes this glitch worth exploiting in the first place.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/05/the-vc-advantage-a-link-to-the-past-of-zelda-ii/">The VC Advantage: A link to the past (of Zelda II)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Mar 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/03/05/the-vc-advantage-a-link-to-the-past-of-zelda-ii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1130299/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/05/the-vc-advantage-a-link-to-the-past-of-zelda-ii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>i-am-error</category><category>nes</category><category>vcadvantage</category><category>zelda</category><category>zelda-2</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 05 Mar 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: Finding a way to spoil Kirby 64]]></title><link>http://www.joystiq.com/2008/02/27/the-vc-advantage-finding-a-way-to-spoil-kirby-64/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/27/the-vc-advantage-finding-a-way-to-spoil-kirby-64/</guid><comments>http://www.joystiq.com/2008/02/27/the-vc-advantage-finding-a-way-to-spoil-kirby-64/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/1vdlEH0yFbg&amp;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/1vdlEH0yFbg&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center><br />The Internet has made it easy to find cheats for games, but we miss the tips pages from game magazines, when the discovery of a new code could inspire you to go back to an old game. These codes aren't exactly new, but oldness is the essence of the Virtual Console! We're bringing back the classic codes every week on <a href="http://www.joystiq.com/tag/vcadvantage">The VC Advantage</a>.<br /><br />It can be hard work figuring out how to <em>totally ruin</em> surprises in games, as we like to do in the VC Advantage. Case in point: this week's highest-profile release, <a href="http://www.joystiq.com/2008/02/25/vc-monday-madness-video-wrap-up-2-25-08/"><em>Kirby 64: The Crystal Shards</em></a>, which is notable for being a good game on the Nintendo 64. <em>Kirby </em>games don't really have stories anyone cares about, and there aren't really any huge secrets to reveal. But there is <em>one</em> aspect of the game that invites experimentation and discovery and, thus, revealing Internet posts: the ability system.<br /><br />What makes <em>Kirby 64</em> great is that Kirby can inhale <em>two</em> abilities: if he inhales two of the same power, it's amplified, and two different powers creates a new power. It's really fun to go through the game mixing powers to see what kind of crazy stuff Kirby can do -- or you can just watch this video from YouTube user Cloud8745, which reveals every ability in sequence. Also it has some very excited narration.<br /><br />In case you're wondering (and you aren't!) our favorite ability in terms of utility is Bomb + Cutter, and our favorite in terms of hilarity is Fire + Electricity.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/27/the-vc-advantage-finding-a-way-to-spoil-kirby-64/">The VC Advantage: Finding a way to spoil Kirby 64</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Feb 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=1vdlEH0yFbg&amp;eurl=http://blogsmith.aol.com/content/posts/edit/1126034/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/27/the-vc-advantage-finding-a-way-to-spoil-kirby-64/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1126034/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/27/the-vc-advantage-finding-a-way-to-spoil-kirby-64/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>kirby</category><category>kirby-64</category><category>n64</category><category>vcadvantage</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 27 Feb 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: Phantasy Spoiler II]]></title><link>http://www.joystiq.com/2008/02/20/the-vc-advantage-phantasy-spoiler/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/20/the-vc-advantage-phantasy-spoiler/</guid><comments>http://www.joystiq.com/2008/02/20/the-vc-advantage-phantasy-spoiler/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/ps2title021808.jpg" alt="" /><br /></div>
My dad bought <em>Phantasy Star II</em> when it came out, and played it relentlessly. It wasn't until later that I picked up RPGs myself, but I loved watching and listening as he played along, consulting hintbooks and helping to draw maps. I <em>especially</em> loved listening to <em>Phantasy Star II</em>, whose MIDI music fit the brightly-colored sci-fi look of the game. When I saw this particular trick in a magazine, I was pretty excited about being able to help my dad do the impossible in the game. He had already passed the relevant section, as it turned out, so I never got to see it work. This little trick doesn't seem like such a big deal now, but it was a <em>major glitch </em>in 1990.<br /><br />Even though <em>Phantasy Star II</em> is totally old, and thus seemingly fair game for spoilers, be warned that this VC Advantage is entirely concerned with <em>the</em> major spoiler of <em>Phantasy Star II</em>. If you don't want the story to be ruined, don't read this. If you're all about gameplay only, or if this is the second time through for you, then come on in!<p><a href="http://www.joystiq.com/2008/02/20/the-vc-advantage-phantasy-spoiler/" rel="bookmark">Continue reading <em>The VC Advantage: Phantasy Spoiler II</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/20/the-vc-advantage-phantasy-spoiler/">The VC Advantage: Phantasy Spoiler II</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Feb 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/20/the-vc-advantage-phantasy-spoiler/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1114528/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/20/the-vc-advantage-phantasy-spoiler/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>genesis</category><category>phantasy-star-ii</category><category>rpg</category><category>vcadvantage</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 20 Feb 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: A Chris Houlihan to the Past]]></title><link>http://www.joystiq.com/2008/02/13/the-vc-advantage-a-chris-houlihan-to-the-past/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/13/the-vc-advantage-a-chris-houlihan-to-the-past/</guid><comments>http://www.joystiq.com/2008/02/13/the-vc-advantage-a-chris-houlihan-to-the-past/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><div align="center"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/houlihan0213082.png" alt="" /></div>
The Internet has made it easy to find cheats for games, but we miss the tips pages from game magazines, when the discovery of a new code could inspire you to go back to an old game. These codes aren't exactly new, but oldness is the essence of the Virtual Console! We're bringing back the classic codes every week on <a href="http://www.joystiq.com/tag/vcadvantage">The VC Advantage</a>.<br /><br />Is <em>your</em> name in a<em> <a href="http://www.joystiq.com/tag/Zelda/">Zelda</a></em><em> </em>game? It doesn't count if you're <a href="http://en.wikipedia.org/wiki/Zelda_Williams">Robin Williams's daughter</a> and you were named after the game. We are specifically referring to something in a <em>Zelda</em> game being named after you. If you answered "yes" to this question, it is almost entirely likely that you are Chris Houlihan. Hi, Chris! We like your room.<p><a href="http://www.joystiq.com/2008/02/13/the-vc-advantage-a-chris-houlihan-to-the-past/" rel="bookmark">Continue reading <em>The VC Advantage: A Chris Houlihan to the Past</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/13/the-vc-advantage-a-chris-houlihan-to-the-past/">The VC Advantage: A Chris Houlihan to the Past</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Feb 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://faqs.ign.com/articles/374/374271p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/13/the-vc-advantage-a-chris-houlihan-to-the-past/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1113255/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/13/the-vc-advantage-a-chris-houlihan-to-the-past/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chris-houlihan</category><category>link-to-the-past</category><category>snes</category><category>vcadvantage</category><category>zelda</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 13 Feb 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: Sonic and the Secret]]></title><link>http://www.joystiq.com/2008/02/06/the-vc-advantage-sonic-and-the-secret/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/06/the-vc-advantage-sonic-and-the-secret/</guid><comments>http://www.joystiq.com/2008/02/06/the-vc-advantage-sonic-and-the-secret/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/qe5DcNbehy8&amp;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/qe5DcNbehy8&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center><br />The Internet has made it easy to find cheats for games, but we miss the tips pages from game magazines, when the discovery of a new code could inspire you to go back to an old game. These codes aren't exactly new, but oldness is the essence of the Virtual Console! We're bringing back the classic codes every week on <a href="http://www.joystiq.com/tag/vcadvantage">The VC Advantage</a>.<br /><br />There is one major reason that the <em>Sonic the Hedgehog</em> series peaked on the <a href="http://www.joystiq.com/2008/02/05/first4figures-new-toys-feature-pre-attitude-sonic/">Genesis</a>. It's not Sonic's redesign or the <a href="http://www.joystiq.com/2007/10/19/friday-video-people-love-ryan-drummond/">voice actor controversy</a> found later. It's not the move from 2D to 3D. It's not the overloading of "friends" that weighed the series down with superfluous anthropomorphoid mascots. That stuff is all vaguely annoying, but it's not as big a loss as the debug mode.<br /><br /><em>Sonics 1-3</em> and <em>CD</em> all featured a mode accessible via controller combination that allowed you to turn Sonic into a scrolling cursor who could be moved around the screen unimpeded by objects, enemies, or game rules. In addition, Sonic could be turned into any sprite, which could then be dropped into the level at the press of a button.<p><a href="http://www.joystiq.com/2008/02/06/the-vc-advantage-sonic-and-the-secret/" rel="bookmark">Continue reading <em>The VC Advantage: Sonic and the Secret</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/06/the-vc-advantage-sonic-and-the-secret/">The VC Advantage: Sonic and the Secret</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Feb 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/06/the-vc-advantage-sonic-and-the-secret/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1107928/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/06/the-vc-advantage-sonic-and-the-secret/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>debug</category><category>genesis</category><category>sonic</category><category>vcadvantage</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 06 Feb 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: Street Spoiler II]]></title><link>http://www.joystiq.com/2008/01/30/the-vc-advantage-street-spoiler-ii/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/30/the-vc-advantage-street-spoiler-ii/</guid><comments>http://www.joystiq.com/2008/01/30/the-vc-advantage-street-spoiler-ii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/ZQHM9DOXqr8&amp;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/ZQHM9DOXqr8&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center><br />With all the hoo-ha over the new <em>Super Smash Bros. Brawl</em> <a href="http://www.joystiq.com/2008/01/29/super-smash-spoilers/">spoilers</a> (warning: spoiler link contains spoilers) I got nostalgic about <em>classic </em>fighting game spoilers. You know, as happens in this little corner of the website. I <em>love</em> fighting game spoilers. I love spoilers in general, preferring the buildup of anticipation to a "surprise" to the actual feeling of surprise, but fighting game spoilers are especially delightful, for the simple reason that nothing in a fighting game's storyline matters. Also, fighting game storylines are usually incredibly hilarious, whether this is intentional or not.<br /><em><br /><a href="http://www.joystiq.com/2008/01/16/the-vc-advantage-down-r-up-l-y-b/">Street Fighter II</a></em> is the canonical fighting game, and appropriately has <em>the</em> best goofy ending animations in the genre. If you haven't played this seventeen-year-old game, you should be warned: the above YouTube link contains <em>spoilers</em> that will <em>blow the whole game wide open.</em> If you are sensitive about such things, you should go through the game yourself to learn the motivations that drew eight people to fly around the world and punch each other in one-minute intervals. <br /><br />But if you live in 2008 and have already finished <em>Street Fighter II</em>, then revel in some ending videos with us! <em>Now it's time to celebrate in our appropriate fashion.</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/30/the-vc-advantage-street-spoiler-ii/">The VC Advantage: Street Spoiler II</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Jan 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=ZQHM9DOXqr8>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/30/the-vc-advantage-street-spoiler-ii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1102108/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/30/the-vc-advantage-street-spoiler-ii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>endings</category><category>fighting</category><category>spoilers</category><category>street-fighter-ii</category><category>vcadvantage</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 30 Jan 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: Continuous Fight]]></title><link>http://www.joystiq.com/2008/01/23/the-vc-advantage-continuous-fight/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/23/the-vc-advantage-continuous-fight/</guid><comments>http://www.joystiq.com/2008/01/23/the-vc-advantage-continuous-fight/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/dsLRfJQDJPQ&amp;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/dsLRfJQDJPQ&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center><br />The internet has made it easy to find cheats for games, but we miss the tips pages from game magazines, when the discovery of a new code could inspire you to go back to an old game. These codes aren't exactly new, but oldness is the essence of the Virtual Console! We're bringing back the classic codes every week on <a href="http://www.joystiq.com/tag/vcadvantage">The VC Advantage</a>.<br /><br />Much like every other brawler that followed, <a href="http://www.joystiq.com/2007/10/18/oh-my-shark/"><em>Final Fight</em>'</a>s bosses and large enemies (especially the Andore family) have total priority over all your player attacks. You can be mid-combo and those <em>bastards</em> just stop you cold and take you down -- which kind of defeats the purpose of combos. Luckily for expert <em>Final Fight</em> players (by which we mean people who are willing to exploit an unintentional glitch), Capcom provided the most boring of the three protagonists, Cody, with a failsafe, game-breaking advantage. Not that they meant to do so. Everyone probably already knows about this, but that's no reason not to celebrate it!<p><a href="http://www.joystiq.com/2008/01/23/the-vc-advantage-continuous-fight/" rel="bookmark">Continue reading <em>The VC Advantage: Continuous Fight</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/23/the-vc-advantage-continuous-fight/">The VC Advantage: Continuous Fight</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Jan 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=dsLRfJQDJPQ>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/23/the-vc-advantage-continuous-fight/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1094543/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/23/the-vc-advantage-continuous-fight/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>final-fight</category><category>glitch</category><category>snes</category><category>vcadvantage</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 23 Jan 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: Down, R, Up, L, Y, B]]></title><link>http://www.joystiq.com/2008/01/16/the-vc-advantage-down-r-up-l-y-b/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/16/the-vc-advantage-down-r-up-l-y-b/</guid><comments>http://www.joystiq.com/2008/01/16/the-vc-advantage-down-r-up-l-y-b/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><div align="center"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/ken011608.jpg" alt="" /><br />
<div style="text-align: left;">The internet has made it easy to find cheats for games, but we miss the tips pages from game magazines, when the discovery of a new code could inspire you to go back to an old game. These codes aren't exactly new, but oldness is the essence of the Virtual Console! We're bringing back the classic codes every week on <a href="http://www.joystiq.com/tag/vcadvantage">The VC Advantage</a>.<br /><br /></div>
</div>
Immediately following the release of <em>Street Fighter II</em> for the SNES, my dad was out delivering mail when he saw a blurb on some game magazine's cover about a secret <em>SF2</em> code. He cracked open the magazine (which was either on a magazine stand in a store he delivered to, or was part of a delivery to a residence -- either way, he didn't buy it and it was <em>slightly</em> rogue of him) and transcribed the code. When he got back to the post office after his route, he called me (which happened <em>quite</em> rarely from work) to tell me of his discovery. Expecting to unlock some aspect of <em>Champion Edition</em>, I found that "DRULYB" unlocked the ability to play as the same character in two-player games. Surprisingly, I didn't mind not being able to play as M. Bison.<p><a href="http://www.joystiq.com/2008/01/16/the-vc-advantage-down-r-up-l-y-b/" rel="bookmark">Continue reading <em>The VC Advantage: Down, R, Up, L, Y, B</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/16/the-vc-advantage-down-r-up-l-y-b/">The VC Advantage: Down, R, Up, L, Y, B</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Jan 2008 20:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/01/16/the-vc-advantage-down-r-up-l-y-b/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1088029/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/16/the-vc-advantage-down-r-up-l-y-b/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>sf2</category><category>snes</category><category>street-fighter-ii</category><category>vcadvantage</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 16 Jan 2008 20:45:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: Dear Mike]]></title><link>http://www.joystiq.com/2008/01/09/the-vc-advantage-dear-mike/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/09/the-vc-advantage-dear-mike/</guid><comments>http://www.joystiq.com/2008/01/09/the-vc-advantage-dear-mike/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><div align="center"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/tropicsletter010908.jpg" /><br />
<div align="left">The internet has made it easy to find cheats for games, but we miss the tips pages from game magazines, when the discovery of a new code could inspire you to go back to an old game. These codes aren't exactly new, but oldness is the essence of the Virtual Console! We're bringing back the classic codes every week on <a href="http://www.joystiq.com/tag/vcadvantage">The VC Advantage</a>.<br /><br /></div>
</div>
Chances are, even if you've never played <a href="http://www.joystiq.com/2008/01/07/vc-monday-madness-video-wrap-up-1-7-08/"><em>StarTropics</em></a>, you have heard about its gimmick. The letter included in the box is by far the best-known aspect of the game. Nintendo may be able to get away with <em>changing the name of the basic weapon</em> in the Virtual Console release, but there was no way they could excise the letter and get that by us. As much fun as <em>playing the actual game</em> is (and it really is the nearest successor to <em>Zelda</em> on the NES), this addition made digging around in the box <em>even more fun</em>. <br /><br />In case you've been exiled on a remote island for the last seventeen years, we'll refrain from spoiling the game -- until after the break. Then <em>it's on.</em><p><a href="http://www.joystiq.com/2008/01/09/the-vc-advantage-dear-mike/" rel="bookmark">Continue reading <em>The VC Advantage: Dear Mike</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/09/the-vc-advantage-dear-mike/">The VC Advantage: Dear Mike</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 Jan 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/01/09/the-vc-advantage-dear-mike/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1079476/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/09/the-vc-advantage-dear-mike/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>letter</category><category>nes</category><category>startropics</category><category>vcadvantage</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 09 Jan 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: Bobble heads]]></title><link>http://www.joystiq.com/2008/01/02/the-vc-advantage-bobble-heads/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/02/the-vc-advantage-bobble-heads/</guid><comments>http://www.joystiq.com/2008/01/02/the-vc-advantage-bobble-heads/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><div align="center"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/bubblebobble10208.jpg" /><br /></div>
<em>Now it is the beginning of a fantastic story! </em>This week, one of the iconic classic game experiences made it to the Virtual Console in its NES incarnation. Bub and Bob are synonymous with video games and gamer culture, for two unsurprising reasons: 1) they're really damn cute, and 2) <a href="http://www.joystiq.com/2007/11/23/vc-friday-bobble-fighters/"><em>Bubble Bobble</em></a> is awesome. With that in mind, we thought we'd focus a bit on the cheating options available in the NES version of <em>Bubble Bobble.</em><br /><br />Now, <em>Bubble Bobble</em> is best experienced with two players, in which case progress isn't really as important as kickin' back and having a good time bubblin' up some baddies with your dino-pal. There's a whole host of level passwords for your single-player excursions, available <strike>where fine passwords are sold</strike> at <a href="http://www.gamefaqs.com/console/nes/code/563392.html">GameFAQs</a>. <br /><br />More interesting than the plain level passwords, however, are the "special" passwords, that give you options <em>beyond</em> starting at a certain level. DDFFI allows you to access a level select mode for the "normal" <em>Bubble Bobble</em> levels, and HEAGD does the same for the advanced <em>Super Bubble Bobble</em> levels. BACCF starts you off with 99 lives. If you complete <em>Super Bubble Bobble</em> mode, you'll get access to a sound test. Of course, by that time you'll be so freaking tired of the music, you won't want to go into a menu and listen to it again. The <a href="http://www.youtube.com/watch?v=Lce4BPrefbg">music</a>'s <em>totally</em> great when you haven't been playing the game for five hours, though.<br /><br />Should you decide <em>not</em> to employ the 99 lives code, then you and a friend can play cooperatively, or be huge jerks to each other, depending on your temperament. In two-player mode, when you die, you can pause the game and hit the Select button to steal a life from your friend.<br /><br />[Jamie's awesome shoes found <a href="http://www.joystiq.com/2007/04/23/bubble-bobble-shoes-pop-out-of-fans-imagination/">here</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/02/the-vc-advantage-bobble-heads/">The VC Advantage: Bobble heads</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 Jan 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/01/02/the-vc-advantage-bobble-heads/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1074914/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/02/the-vc-advantage-bobble-heads/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bubble-bobble</category><category>nes</category><category>taito</category><category>vcadvantage</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 02 Jan 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: A TurboPlay Holiday]]></title><link>http://www.joystiq.com/2007/12/26/the-vc-advantage-a-turboplay-holiday/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/26/the-vc-advantage-a-turboplay-holiday/</guid><comments>http://www.joystiq.com/2007/12/26/the-vc-advantage-a-turboplay-holiday/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><div style="text-align: center;"><a href="http://home.comcast.net/~turboplay-magazine-archives-tg16/TurboPlay_Collection_00.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/turboplaylogo122607.jpg" alt="" /></a><br /></div>
The internet has made it easy to find cheats for games, but we miss the tips pages from game magazines, when the discovery of a new code could inspire you to go back to an old game. These codes aren't exactly new, but oldness is the essence of the Virtual Console! We're bringing back the classic codes every week on <a href="http://www.joystiq.com/tag/vcadvantage">The VC Advantage</a>.<br /><br />The stated purpose of this column (see above) is to explore the nostalgia of video game magazines via their cheat columns. We've imitated those columns in style, but we've never done the most obvious thing when it comes to magazine nostalgia: link <em>actual old magazines.</em> When we happened upon this archive of <a href="http://en.wikipedia.org/wiki/TurboPlay"><em>TurboPlay</em></a> magazine, we knew we had to share it. <em>TurboPlay</em>, published by Larry Flynt Publications (who also published the cheat-focused <em>Tips &amp; Tricks</em>), was the longest-lasting TG16-specific magazine in the U.S., and featured a who's-who of game writers, including Andy Eddy, Chris Bieniek, and even <a href="http://en.wikipedia.org/wiki/Working_Designs">Working Designs</a>' Victor Ireland. (As a young pre-blogger, I had a subscription to TurboPlay, and also devoured all four issues of <a href="http://home.comcast.net/~turboplay-magazine-archives-tg16/DuoWorld_TurboForce_Collection_00.html"><em>TurboForce</em></a> and the three <a href="http://ryuker.carrotnetwork.com/2006/02/turboedge_volume_1_issue_1.html#more"><em>TurboEdge</em></a> newsletters from NEC. You probably could have guessed that.)<br /><br />We encourage you to browse the entire <em>TurboPlay</em> archives, as well as the other two magazines' brief collections, to see what the world was like when NEC was still involved with the TurboGrafx-16 (all of that stuff has since been handed off to their partner Hudson) and was goofily optimistic about the future of their ultimately doomed, yet still beloved, console. We've provided the entirety of <em>TurboPlay</em> issue 7's "Turbo Tips" columns for you after the break, so you can get a taste of retro-cheatery.<p><a href="http://www.joystiq.com/2007/12/26/the-vc-advantage-a-turboplay-holiday/" rel="bookmark">Continue reading <em>The VC Advantage: A TurboPlay Holiday</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/26/the-vc-advantage-a-turboplay-holiday/">The VC Advantage: A TurboPlay Holiday</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 26 Dec 2007 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://home.comcast.net/~turboplay-magazine-archives-tg16/TurboPlay_Collection_00.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/26/the-vc-advantage-a-turboplay-holiday/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1069743/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/26/the-vc-advantage-a-turboplay-holiday/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>magazine</category><category>turbografx-16</category><category>turboplay</category><category>vcadvantage</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 26 Dec 2007 11:15:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: The Wonder Mess]]></title><link>http://www.joystiq.com/2007/12/19/the-vc-advantage-the-wonder-mess/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/19/the-vc-advantage-the-wonder-mess/</guid><comments>http://www.joystiq.com/2007/12/19/the-vc-advantage-the-wonder-mess/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><div align="center"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/dragonscurse121807.png" alt="" /><br /></div>
The internet has made it easy to find cheats for games, but we miss the tips pages from game magazines, when the discovery of a new code could inspire you to go back to an old game. These codes aren't exactly new, but oldness is the essence of the Virtual Console! We're bringing back the classic codes every week on <a href="http://www.joystiq.com/tag/vcadvantage">The VC Advantage</a>.<br /><br />There are a lot of games in the <em>Wonder Boy</em> series, but it's not always apparent which games <em>are.</em> For example, there are <em>five</em> <em>Wonder Boy </em>games on the American Virtual Console, a number beaten only by the <em>Mario </em>series and matched by <em>Donkey Kong</em> (according to our quick count). Of those five games, only <em>one </em>has the words "Wonder" and "Boy" in the title. The rest are just similar-looking (or not-so similar) side-scrolling action games, some of which have some light RPG elements. Two of the games on the Virtual Console are <em>the same game.</em> To put it succinctly, it's a big mess -- and one that, thankfully, has been <a href="http://blog.wired.com/games/2007/11/virtual-conso-3.html">explained for us</a> already. We're just going to provide some codes for those of you who have dared to get into the series.<p><a href="http://www.joystiq.com/2007/12/19/the-vc-advantage-the-wonder-mess/" rel="bookmark">Continue reading <em>The VC Advantage: The Wonder Mess</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/19/the-vc-advantage-the-wonder-mess/">The VC Advantage: The Wonder Mess</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 19 Dec 2007 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/12/19/the-vc-advantage-the-wonder-mess/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1066193/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/19/the-vc-advantage-the-wonder-mess/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dragons-curse</category><category>monster-lair</category><category>vcadvantage</category><category>wonder-boy</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 19 Dec 2007 11:15:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: Treasurevania]]></title><link>http://www.joystiq.com/2007/12/12/the-vc-advantage-treasurevania/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/12/the-vc-advantage-treasurevania/</guid><comments>http://www.joystiq.com/2007/12/12/the-vc-advantage-treasurevania/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><div align="center"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/vania121207.jpg" alt="" /><br /></div>
The internet has made it easy to find cheats for games, but we miss the tips pages from game magazines, when the discovery of a new code could inspire you to go back to an old game. These codes aren't exactly new, but oldness is the essence of the Virtual Console! We're bringing back the classic codes every week on <a href="http://www.joystiq.com/tag/vcadvantage">The VC Advantage</a>.<br /><br /><em>Score</em> used to be important in video games. With the rise of <em>Guitar Hero</em> and the Xbox Live Achievement system, it's coming back, but it went out of style for a long time. High scores made a lot of sense in the arcade (which has also gone out of style) since other people played the machines and could thus compete to overtake your <a href="http://www.joystiq.com/2007/05/14/wii-warm-up-enter-initials/">three-letter tag</a> as that machine's leader. Home games adopted scoring for two reasons: first, in the older games, there was no other way to determine progression. After twenty minutes of <em>Asteroids</em>, without a score there'd be no evidence that you'd done any better than someone playing for thirty seconds. The game never changes, never reveals new content, and never <em>ends.</em> Score was a very simple way to allow you to progress. Of course, competitive sport-based games like <em>Pong</em> required scoring as a basic gameplay mechanic.<br /><br />Later (NES and beyond) games adopted scoring mostly as a holdover from classic arcade games. Games like <em>Super Mario Bros.</em> were more about experience than performance, and progress could be tracked by ... actual progress. You moved from place to place, and didn't need some arbitrary number to tell you how far along you were. Even the first <em>Mega Man </em>game had a score display.<br /><br />The first <em>Castlevania</em> arguably didn't need a score counter <em>at all.</em> <em>Not dying</em> was more than enough of an achievement to wear as a badge of honor. Besides, it already featured <em>another</em> counter in the game (hearts) that also incremented by picking up items. Later <em>Castlevania </em>games adopted experience points, which are exactly like points except that their accrual actually improves your avatar's abilities, but pre-<em>Symphony of the Night</em> games all awarded points for killing enemies and collecting items.<br /><br />Some of the items, in fact, did nothing <em>but</em> improve your score. <br /><p><a href="http://www.joystiq.com/2007/12/12/the-vc-advantage-treasurevania/" rel="bookmark">Continue reading <em>The VC Advantage: Treasurevania</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/12/the-vc-advantage-treasurevania/">The VC Advantage: Treasurevania</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 12 Dec 2007 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamefaqs.com/console/nes/file/578318/2976>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/12/the-vc-advantage-treasurevania/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1060470/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/12/the-vc-advantage-treasurevania/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castlevania</category><category>nes</category><category>score</category><category>vcadvantage</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 12 Dec 2007 20:00:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: Overdone]]></title><link>http://www.joystiq.com/2007/12/05/the-vc-advantage-overdone/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/05/the-vc-advantage-overdone/</guid><comments>http://www.joystiq.com/2007/12/05/the-vc-advantage-overdone/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/eternalchampions1205.jpg" />The internet has made it easy to find cheats for games, but we miss the tips pages from game magazines, when the discovery of a new code could inspire you to go back to an old game. These codes aren't exactly new, but oldness is the essence of the Virtual Console! We're bringing back the classic codes every week on <a href="http://www.joystiq.com/tag/vcadvantage">The VC Advantage</a>.<br /><br /><a href="http://www.joystiq.com/2007/12/03/vc-monday-madness-eternal-champions-zanac-and-the-dynastic-her/"><em>Eternal Champions</em></a> is one of the best Genesis-exclusive fighting games -- by default. We remember liking it a lot, but now that we look back on it, we realize that we were probably stupid and insane. Or just smitten with the ridiculous voiced taunts found in the game -- more time was spent with a friend trading "punk"s and "SIMPLETON"s than actually <em>competing.</em> Looking back, we see that it's pretty much everything wrong with EXTREME mid-90's comic books combined with <em>way </em>too much <em>Mortal Kombat </em>influence. Given enough time, we <em>may</em> be able to rediscover the classic fighter we thought it was, but right now we're just appalled with Sega and with our past selves.<br /><br />Check out this video featuring all of the game's "Overkill" stage kills, and be transported back to a time when this kind of stuff was not only <em>okay</em> to put in a video game, but somebody thought it was a <em>good idea</em> to do so. Back then, we were all so enamored with <em>Mortal Kombat</em> that no amount of over-the-top game violence was enough. Now, in a post-1993 world, it's somewhere between hilarious and horrifying. So much so that the video is featured after the break. <br /><br /><em>Champions </em>fans will notice that the video is actually the <a href="http://en.wikipedia.org/wiki/Eternal_Champions:_Challenge_from_the_Dark_Side">Sega CD version</a> of the game. There was no reason to deprive you of the few extra Overkills that come along with the update, we figured, along with the Sudden Deaths, which are ... some other kind of stage kill.. Also, we couldn't find a video of the Genesis version. But mostly the first one that makes us sound nice. Be warned, the content may be considered offensive -- but there's nothing we could do about that nu-metal soundtrack.<p><a href="http://www.joystiq.com/2007/12/05/the-vc-advantage-overdone/" rel="bookmark">Continue reading <em>The VC Advantage: Overdone</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/05/the-vc-advantage-overdone/">The VC Advantage: Overdone</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Dec 2007 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/12/05/the-vc-advantage-overdone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1055190/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/05/the-vc-advantage-overdone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eternal-champions</category><category>fighting</category><category>sega</category><category>vcadvantage</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 05 Dec 2007 20:00:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: Staircase of the Moon]]></title><link>http://www.joystiq.com/2007/11/28/the-vc-advantage-staircase-of-the-moon/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/28/the-vc-advantage-staircase-of-the-moon/</guid><comments>http://www.joystiq.com/2007/11/28/the-vc-advantage-staircase-of-the-moon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/hXtL7bR8SwM&amp;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/hXtL7bR8SwM&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center><br />The internet has made it easy to find cheats for games, but we miss the tips pages from game magazines, when the discovery of a new code could inspire you to go back to an old game. These codes aren't exactly new, but oldness is the essence of the Virtual Console! We're bringing back the classic codes every week on <a href="http://www.joystiq.com/tag/vcadvantage">The VC Advantage</a>.<br /><br /><a href="http://www.joystiq.com/2006/12/21/a-very-merry-virtual-console-christmas/"><em>Super Castlevania IV</em></a> afforded players more control than any previous <em>Castlevania.</em> You could whip in eight directions, and even let the whip dangle from your hand. You could swing from strategically-placed grappling points. For the first time, subweapons were given their own button. Until the PC Engine <em><a href="http://castlevania.classicgaming.gamespy.com/Games/rondo.html">Dracula X</a> </em>came along, <em>Super Castlevania IV</em> had the freest movement of any <em>Castlevania </em>game yet. This no doubt left an impression on frustrated players happy to <em>be able to whip up </em>for once, and contributes greatly to the continued enjoyment of <em>Castlevania IV</em> by many over the NES games.<br /><br />But the move that is most responsible for <em><a href="http://www.youtube.com/watch?v=xpC7-A4Ye-Y">Super Castlevania IV</a>'s</em> specialness, in our eyes, was not related to whipping. In fact, it was probably unintentional. By holding back while ascending or descending a staircase, you could make Simon face the direction opposite his movement, while the forward stair-climbing animation continued. In essence, Simon would moonwalk up the stairs. It's not technically a code, but it is somewhat of a secret that is accessed by pushing buttons in the game, so we feel it's close enough to a code for the VCA.<p><a href="http://www.joystiq.com/2007/11/28/the-vc-advantage-staircase-of-the-moon/" rel="bookmark">Continue reading <em>The VC Advantage: Staircase of the Moon</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/28/the-vc-advantage-staircase-of-the-moon/">The VC Advantage: Staircase of the Moon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Nov 2007 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/11/28/the-vc-advantage-staircase-of-the-moon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1049569/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/28/the-vc-advantage-staircase-of-the-moon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castlevania</category><category>konami</category><category>moonwalk</category><category>super-castlevania-iv</category><category>vcadvantage</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 28 Nov 2007 19:00:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: A Very Special Anniversary Edition]]></title><link>http://www.joystiq.com/2007/11/21/the-vc-advantage-a-very-special-anniversary-edition/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/21/the-vc-advantage-a-very-special-anniversary-edition/</guid><comments>http://www.joystiq.com/2007/11/21/the-vc-advantage-a-very-special-anniversary-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/kintamario111807.gif" alt="" />The internet has made it easy to find cheats for games, but we miss the tips pages from game magazines, when the discovery of a new code could inspire you to go back to an old game. These codes aren't exactly new, but oldness is the essence of the Virtual Console! We're bringing back the classic codes every week on <a href="http://www.joystiq.com/tag/vcadvantage">The VC Advantage</a>.<br /><br />It's <a href="http://www.joystiq.com/2007/11/07/the-vc-advantage-video-armageddon/">another</a> <a href="http://www.joystiq.com/tag/anniversary-week">special celebration</a> this week at Wii Fanboy, and we thought that we would do something <em>special</em> in this week's VC Advantage, involving one of the most iconic Virtual Console games -- in fact, one of the most iconic video games of all time. Even though <em><a href="http://www.joystiq.com/2007/04/30/hacked-super-mario-bros-is-better-than-littlebigplanet/">Super Mario Bros.</a> </em>didn't come out in the U.S. until <a href="http://www.joystiq.com/2006/12/21/a-very-merry-virtual-console-christmas/">Christmas</a>, it's the <em>canonical Nintendo game</em> and thus seems like a perfect candidate for the Wii anniversary week VCA.<br /><br />Two (more) caveats before we delve into our subject matter: first, we'd like to bring up the point that not all secrets are cheats, and not all are intentional. Some of the most interesting discoveries in video games were put in there totally by accident, or are the result of someone's imagination. Second, the images and subject matter of today's VCA are as <strong>not safe for work</strong> as unaltered <em>Super Mario Bros.</em> footage can be.<p><a href="http://www.joystiq.com/2007/11/21/the-vc-advantage-a-very-special-anniversary-edition/" rel="bookmark">Continue reading <em>The VC Advantage: A Very Special Anniversary Edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/21/the-vc-advantage-a-very-special-anniversary-edition/">The VC Advantage: A Very Special Anniversary Edition</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Nov 2007 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/11/21/the-vc-advantage-a-very-special-anniversary-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1042585/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/21/the-vc-advantage-a-very-special-anniversary-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hurr</category><category>kintamario</category><category>mario</category><category>nes</category><category>poop</category><category>super-mario-bros</category><category>supermariobros</category><category>unkomario</category><category>vcadvantage</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 21 Nov 2007 17:00:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: Puyo permutations]]></title><link>http://www.joystiq.com/2007/11/14/the-vc-advantage-puyo-permutations/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/14/the-vc-advantage-puyo-permutations/</guid><comments>http://www.joystiq.com/2007/11/14/the-vc-advantage-puyo-permutations/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/bean111407.jpg" /><br /></div>
The internet has made it easy to find cheats for games, but we miss the tips pages from game magazines, when the discovery of a new code could inspire you to go back to an old game. These codes aren't exactly new, but oldness is the essence of the Virtual Console! We're bringing back the classic codes every week on <a href="http://www.joystiq.com/tag/vcadvantage">The VC Advantage</a>.<br /><br /><em>Puyo Puyo</em>, Compile's series of falling-blob puzzle games, currently has two iterations on the American Virtual Console. Neither of these games contain the words "Puyo" or "Puyo" in their titles. But <em>Kirby's Avalanche</em> and <em>Dr. Robotnik's Mean Bean Machine</em> are <em>Puyo </em>through and through(yo). Which automatically means that they're cute and enjoyable <em>Tetris/Columns-</em>esque puzzle games. And (insert segue here) here are some codes for them.<br /><br /><strong><em>Dr. Robotnik's Mean Bean Machine </em>(GEN)</strong><br /><em>Skip to the final boss:</em> Yes, it's weird that a puzzle game like this has level passwords. It's even weirder for it to have bosses. Should you want to experience the weirdness for yourself, you can take advantage of the fact that level passwords are delightfully easy to share on the Internet -- much more so than, say, save files. To access the final boss, enter the following password: for easy mode, enter Yellow, Has, Blue, Blue. For normal, enter Purple, Yellow, Has, Clear. Hard: Has, Clear, Purple, Has. Hardest: Red, Red, Clear, Yellow.<br /><br /><strong><em>Kirby's Avalanche </em>(SNES)</strong><br /><em>Custom options menu:</em> Hold down all four face buttons on controller 2 during gameplay, then reset the game. Go into the options menu and more options will appear, including level select and a sound test. We cannot guarantee the utility of this code; in fact, it's a bit of a research interest for us. Does the soft reset of the Virtual Console work like a real reset? If this code works, it does!<br /><br />[Codes via <a href="http://www.gamefaqs.com/">GameFAQs</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/14/the-vc-advantage-puyo-permutations/">The VC Advantage: Puyo permutations</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Nov 2007 20:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/11/14/the-vc-advantage-puyo-permutations/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1039078/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/14/the-vc-advantage-puyo-permutations/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>kirbys-avalanche</category><category>mean-bean-machine</category><category>puyo-puyo</category><category>vcadvantage</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 14 Nov 2007 20:10:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: Video Armageddon]]></title><link>http://www.joystiq.com/2007/11/07/the-vc-advantage-video-armageddon/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/07/the-vc-advantage-video-armageddon/</guid><comments>http://www.joystiq.com/2007/11/07/the-vc-advantage-video-armageddon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><center><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/LobnWDEdm6o&amp;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/LobnWDEdm6o&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></center><br />The internet has made it easy to find cheats for games, but we miss the tips pages from game magazines, when the discovery of a new code could inspire you to go back to an old game. These codes aren't exactly new, but oldness is the essence of the Virtual Console! We're bringing back the classic codes every week on <a href="http://www.joystiq.com/tag/vcadvantage">The VC Advantage</a>.<br /><br />In honor of the <a href="http://www.joystiq.com/2007/11/04/super-mario-bros-3-alien-soldier-and-some-other-game-to-appea/">highest-profile Virtual Console release</a> in quite a while, we thought we'd do a special video presentation today. <em>Super Mario Bros. 3</em> has the "honor" of having one of its best secrets screamed about by Fred Savage and <a href="http://en.wikipedia.org/wiki/Rilo_Kiley">Rilo Kiley</a>'s Jenny Lewis in the climactic sequence of a <em>major motion picture.</em> One that, we admit, has temporarily relieved us of our feelings of nostalgia, and made us very glad that we no longer reside in the 1980's. <br /><br />We can't think of too many movies in which the <em>deus ex machina</em> is a hidden item in an NES game. Therefore, <em>The Wizard</em>, as painful as it can be to watch, is pretty much the Official Movie of the VC Advantage by default. Grab your popcorn and your Power Glove and settle in for (seven minutes of) <em>The Wizard!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/07/the-vc-advantage-video-armageddon/">The VC Advantage: Video Armageddon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Nov 2007 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/11/07/the-vc-advantage-video-armageddon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1032497/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/07/the-vc-advantage-video-armageddon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>nes</category><category>super-mario-bros-3</category><category>the-wizard</category><category>vcadvantage</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 07 Nov 2007 20:00:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: Spooky Halloween edition]]></title><link>http://www.joystiq.com/2007/10/31/the-vc-advantage-spooky-halloween-edition/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/31/the-vc-advantage-spooky-halloween-edition/</guid><comments>http://www.joystiq.com/2007/10/31/the-vc-advantage-spooky-halloween-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><div align="center"><em><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/splatter103107.png" alt="" /></em><br /></div>
The internet has made it easy to find cheats for games, but we miss the tips pages from game magazines, when the discovery of a new code could inspire you to go back to an old game. These codes aren't exactly new, but oldness is the essence of the Virtual Console! We're bringing back the classic codes every week on <a href="http://www.joystiq.com/tag/vcadvantage">The VC Advantage</a>.<br /><br />Today is the perfect day to look at some of the spookier games on the Virtual Console, and then help you face your fears and take them on. It would certainly have been a good day to talk about <em>Ghosts 'n Goblins</em> games, as well, but ... we already did that. Uh, as part of our Halloween special, here's <a href="http://www.joystiq.com/2007/08/29/the-vc-advantage-take-a-key-for-coming-in/">a link to that old VC Advantage</a>! It's ... uh, <em>back from the dead!<br /><br /></em>Luckily, awkward backlinks aren't the only thing we can present for our Halloween edition of The VC Advantage. There are still some gruesome games we have yet to cover! <br /><br />And that means that it's now totally scary time! Turn out all the lights and stuff! We're making weird "oooooo" spooky noises, but you can't hear it, because we'll have written this hours ago by the time you're reading it, and also we're not in the same room as you!<br /><br /><strong><em>Splatterhouse </em>(TG16)</strong><br /><em>Hard mode:</em> What's scarier than a game in which the main character dies, over and over and over again, forced to relive the same horrific period of a few seconds before he's ripped apart <em>yet again</em> by disgusting, nightmarish monsters? Probably a lot of stuff. Dentistry comes to mind. Loneliness. But what's scarier <em>in the context of video game alterations caused by input of preprogrammed button sequences?</em> Probably still some stuff. To access hard mode, hold Select at the title screen until the word HARD appears. <br /><br /><strong><em>Castlevania </em>(NES)<br /></strong><em>Hard mode: </em>Yes, it's another hard mode, but this one seems pretty notable. We had no idea that <em>Castlevania</em> even had one of these, and we doubt anyone else ever would have were it not for cheat devices and ROM hacking-- because you access <em>Castlevania</em>'s hard mode by completing the game, and that is impossible. Of all the games to put a hard mode in. Also we heard that if you finish the hard mode, Koji Igarashi will ride a Medusa head to your house and give you a million dollars. And nobody will ever know if that's true.<strong><br /></strong><strong><em><br />Kid Chameleon </em>(GEN)</strong><br /><em>Level skip: Kid Chameleon </em>isn't really that scary, but it <em>is</em> about dressing up in costumes. And <em>that</em> is the true meaning of Halloween (also, <em>candy</em>, which is delicious, when eaten.) To skip straight to the last boss, find some blogs above the flag in the Blue Lake Woods level and jump to the last one. Then press down, right, jump, and special.<br /><br />[Codes via <a href="http://www.gamefaqs.com/">GameFAQs</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/31/the-vc-advantage-spooky-halloween-edition/">The VC Advantage: Spooky Halloween edition</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 31 Oct 2007 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/10/31/the-vc-advantage-spooky-halloween-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1026280/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/31/the-vc-advantage-spooky-halloween-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castlevania</category><category>halloween</category><category>kid-chameleon</category><category>kidchameleon</category><category>splatterhouse</category><category>vcadvantage</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 31 Oct 2007 19:00:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: Ax Battler]]></title><link>http://www.joystiq.com/2007/10/24/the-vc-advantage-ax-battler/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/24/the-vc-advantage-ax-battler/</guid><comments>http://www.joystiq.com/2007/10/24/the-vc-advantage-ax-battler/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/goldenaxe102407.gif" alt="" /><br /></div>
<div align="left">The Internet has made it easy to find cheats for games, but we miss the tips pages from game magazines, when the discovery of a new code could inspire you to go back to an old game. These codes aren't exactly new, but oldness is the essence of the Virtual Console! We're bringing back the classic codes every week on <a href="http://www.joystiq.com/tag/vcadvantage">The VC Advantage</a>.<br /></div>
<br /><em>Golden Axe </em>has some weird inconsistencies regarding names. First, the name <em>Golden Axe</em> implies that there would be some kind of <em>golden axe</em> in the game. But the axe-wielding character's axe is <em>silver.</em> And, more confusingly, the axe-carrying warrior is <em>not</em> the guy named "Ax Battler"-- he uses a sword. <br /><br />We don't care if people don't like the <em>Golden Axe</em> games anymore. We still love playing them. We love riding chicken monsters as a huge cat-guy. We love the "bleah" sound all the enemies make when they die in <em>Golden Axe II</em>. <br /><em><strong><br />Golden Axe </strong></em><strong>(GEN)</strong><br /><em>More Continues</em>: At the character selection screen, hold down-left, A, and C. Release all the buttons and press Start. You'll have nine continues, which should help make up for all the jerks hitting you in the back while you're in the middle of a combo. Also the jerks running and jumping into you when you're trying to ride the chicken monster. The hard part is releasing the buttons at the appropriate time to choose your character (Gilius Thunderhead, of course) since holding down-left causes you to cycle through characters.<br /><br /><em><strong>Golden Axe II </strong></em><strong>(GEN)</strong><br /><em>Tons of magic: </em>This glitch requires a little bit of inconvenience, but it's totally worth it. When the boss music starts to play in one of the first four levels, hold the A button and don't release it until the screen turns black. During the bonus stage, don't press any buttons at all. When the next stage starts, you'll have 255 magic points. If you try to use more than your character's maximum in one spell, you'll freeze the game. <br /><br /><em><strong>Altered Beast </strong></em><strong>(GEN)</strong><br /><em>Beast select: </em>There don't seem to be any cheats for the once Japan-and-Sega Channel-exclusive <em>Golden Axe III</em>, so we decided to sub in another Genesis game that features anthropomorphic monster guys. This code will let you play as any of the game's beasts, including the rolling bear guy! At the title screen, hold all three buttons, then press Start. You'll be taken to a menu in which you can choose the beast transformation for each of the game's five stages!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/24/the-vc-advantage-ax-battler/">The VC Advantage: Ax Battler</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 Oct 2007 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/10/24/the-vc-advantage-ax-battler/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1020582/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/24/the-vc-advantage-ax-battler/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>altered-beast</category><category>genesis</category><category>golden-axe</category><category>sega</category><category>vcadvantage</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 24 Oct 2007 19:00:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: One ship]]></title><link>http://www.joystiq.com/2007/10/17/the-vc-advantage-one-ship/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/17/the-vc-advantage-one-ship/</guid><comments>http://www.joystiq.com/2007/10/17/the-vc-advantage-one-ship/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/gate101707.gif" alt="" /><br /></div>
The Internet has made it easy to find cheats for games, but we miss the tips pages from game magazines, when the discovery of a new code could inspire you to go back to an old game. These codes aren't exactly new, but oldness is the essence of the Virtual Console! We're bringing back the classic codes every week on <a href="http://www.joystiq.com/tag/vcadvantage">The VC Advantage</a>.<br /><br />Everyone likes shooters, except for people who don't. And even they might, if they played the right one! We like them anyway, and <em>guess who picks the games for the column</em>? That's right, <strike>a groundhog looking at his shadow</strike> <strike>a random number generator</strike> us. Besides, shooters are really hard, and it's nice to have <em>some</em> kind of advantage. Here are some codes for a very small sample of the VC's many shooters.<br /><em><strong><br />Gate of Thunder </strong></em><strong>(TG16 CD)</strong><br /><em>Stage Select</em>: Whenever we see the name <em>Gate of Thunder</em>, all we can think about is the KISS song "God of Thunder." So instead of cleverly trying to work it in to the text here, we're just going to <a href="http://www.youtube.com/watch?v=ByCIsHtFAj0">link to it</a>, and then tell you how to select stages in <em>Gate of Thunder</em>. Sometimes the direct approach is the best approach. To access the stage select, press I, II, II, I, select, I, II, I, II, select, select, run.<br /><br /><em><strong>Xevious </strong></em><strong>(NES)</strong><br /><em>Skip the Fortress:</em> We've kind of avoided playing <a href="http://hg101.classicgaming.gamespy.com/xevious/xevious.htm"><em>Xevious</em></a> in the last few years, since our only contact with the game was the annoying <a href="http://www.thelogbook.com/pdfmedia/1984/xevious-7800/">Atari 7800 version</a>. Luckily, the NES version is less annoying and totally worth looking into-- if nothing else, as one of the first vertical shooters. It's possible to skip the Andor Genesis fortress by pausing the game <em>right before</em> getting to it, then unpausing it. We miss pause-glitch cheats! <br /><br /><em><strong> R-Type</strong> </em><strong>(TG16)</strong> <br /><em>More continues: </em>Today, we're going to help you learn two surprising things about <em>R-Type</em>. First: you can give yourself more credits by holding select and jamming on the I button at the title screen. <a href="http://blog.dessgeega.com/?p=99">Here's the second thing</a>.<br /><br />[Codes via <a href="http://www.gamefaqs.com/">GameFAQs</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/17/the-vc-advantage-one-ship/">The VC Advantage: One ship</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Oct 2007 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/10/17/the-vc-advantage-one-ship/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1015002/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/17/the-vc-advantage-one-ship/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gate-of-thunder</category><category>shmup</category><category>star-soldier</category><category>starsoldier</category><category>vcadvantage</category><category>xevious</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 17 Oct 2007 20:00:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: Art of Unlocking]]></title><link>http://www.joystiq.com/2007/10/10/the-vc-advantage-art-of-unlocking/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/10/the-vc-advantage-art-of-unlocking/</guid><comments>http://www.joystiq.com/2007/10/10/the-vc-advantage-art-of-unlocking/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/mrkarate101007.png" /><br /></div>
The Internet has made it easy to find cheats for games, but we miss the tips pages from game magazines, when the discovery of a new code could inspire you to go back to an old game. These codes aren't exactly new, but oldness is the essence of the Virtual Console! We're bringing back the classic codes every week on <a href="http://www.joystiq.com/tag/vcadvantage">The VC Advantage</a>.<br /><br />We planned to do a blowout of Neo Geo cheats in celebration of the <a href="http://www.joystiq.com/2007/10/08/vc-monday-madness-all-hail-the-neogeo/">all-Neo Monday</a>, but <em>forces</em> conspired against us. First, there just <em>aren't</em> that many codes for the Neo Geo games released this week. That's the biggest problem. Second, Neo games <a href="http://www.joystiq.com/2007/10/08/vc-monday-madness-video-wrap-up-10-8-07/">may not even display properly</a> on your TV, meaning that a lot of people may not even be able to play them, much less play them using advanced cheaterly techniques.<br /><br />So, instead of a <em>blowout</em>, you get ... two unlockable characters in <em>Art of Fighting.<br /><br />Unlock Mr. Karate: </em>Do you want Mr. Karate? <em> </em>Then when you reach him in the single-player mode, <em>lose. </em>(Which, against SNK bosses, is the default state.) Start a two-player game and Mr. Karate will be available.<br /><br /><em>Unlock Mr. Big: </em>It's true*. You can play <em>Art of Fighting</em> with the band responsible for the hit ballad <a href="http://www.youtube.com/watch?v=5QD5n98R_nk">"To Be With You"</a>. They all move in unison. It's a little weird. You access Mr. Big in the same way you play with Mr. Karate: by losing to him, then starting a two-player game.<br /><br />*By "true", we mean "not true".<br /><br />[Codes via <a href="http://www.gamefaqs.com/">GameFAQs</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/10/the-vc-advantage-art-of-unlocking/">The VC Advantage: Art of Unlocking</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 10 Oct 2007 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/10/10/the-vc-advantage-art-of-unlocking/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1009600/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/10/the-vc-advantage-art-of-unlocking/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art-of-fighting</category><category>mr-karate</category><category>neo-geo</category><category>neogeo</category><category>vcadvantage</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 10 Oct 2007 21:00:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: Shout at the Devil]]></title><link>http://www.joystiq.com/2007/10/03/the-vc-advantage-shout-at-the-devil/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/03/the-vc-advantage-shout-at-the-devil/</guid><comments>http://www.joystiq.com/2007/10/03/the-vc-advantage-shout-at-the-devil/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><div align="center"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/crush100307.jpg" alt="" /><br /></div>
The Internet has made it easy to find cheats for games, but we miss the tips pages from game magazines, when the discovery of a new code could inspire you to go back to an old game. These codes aren't exactly new, but oldness is the essence of the Virtual Console! We're bringing back the classic codes every week on <a href="http://www.joystiq.com/tag/vcadvantage">The VC Advantage</a>.<br /><br />This week's theme is simple: it's <em><a href="http://www.joystiq.com/2007/07/23/vc-monday-madness-video-wrap-up-7-23-07/">Devil's Crush</a>.</em> That's more than enough to sustain its very own VC Advantage, because <em>Devil's Crush </em>is amazing. As far as we're concerned, it's more than enough to sustain its own <em>site. </em> It's definitely our favorite VC download so far (barring new developments like <a href="http://www.joystiq.com/2007/10/01/vc-monday-madness-video-wrap-up-10-1-07/"><em>Sin and Punishment</em></a>). So we thought we would look at some ways to enhance your enjoyment of this absolute masterpiece even further. <br /><br /><em>Sound Test</em>: Sound tests in games are usually no big deal, but <em>Devil's Crush's</em> theme song is so mind-blowingly <em>rokken</em> that we'd be happy to just leave it on for a few hours and turn the TV off. Naxat Soft has anticipated this desire, making the main theme number 01 in their list of sounds. To access the Sound Test, pause the game and then hit select to bring up the high score list. Press up, right, down, left, and then I, and the first high score will be replaced by the sound test.<p><a href="http://www.joystiq.com/2007/10/03/the-vc-advantage-shout-at-the-devil/" rel="bookmark">Continue reading <em>The VC Advantage: Shout at the Devil</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/03/the-vc-advantage-shout-at-the-devil/">The VC Advantage: Shout at the Devil</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Oct 2007 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.atari7800.com/turbo/tricknology/devils_crush.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/03/the-vc-advantage-shout-at-the-devil/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1003939/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/03/the-vc-advantage-shout-at-the-devil/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>devils-crush</category><category>devilscrush</category><category>vcadvantage</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 03 Oct 2007 18:00:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: Grass skirts and skateboards-- a winning combination]]></title><link>http://www.joystiq.com/2007/09/26/the-vc-advantage-grass-skirts-and-skateboards-a-winning-combi/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/26/the-vc-advantage-grass-skirts-and-skateboards-a-winning-combi/</guid><comments>http://www.joystiq.com/2007/09/26/the-vc-advantage-grass-skirts-and-skateboards-a-winning-combi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><div align="center"><em><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/adventureisland092607.jpg" /></em><br /></div>
The Internet has made it easy to find cheats for games, but we miss the tips pages from game magazines, when the discovery of a new code could inspire you to go back to an old game. These codes aren't exactly new, but oldness is the essence of the Virtual Console! We're bringing back the classic codes every week on <a href="http://www.joystiq.com/tag/vcadvantage">The VC Advantage</a>.<br /><br />Hudson's <em>Adventure Island</em> series stars a real-life Hudson executive called <a href="http://www.joystiq.com/2007/02/20/hudson-interviews-the-real-life-master-higgins/">Takahashi Meijin</a>, who is known as "16shot" for his famous ability to <a href="http://www.joystiq.com/2007/08/09/not-for-carpal-tunnel-sufferers-shooting-watch-ds/">push buttons 16 times a second</a>. In the game, he's a chubby kid in a grass skirt who finds weapons and stuff in enormous eggs. <em>Just like in real life.</em> (The game made a little more sense when it was called <a href="http://en.wikipedia.org/wiki/Wonder_Boy_%28Arcade%29"><em>Wonder Boy</em></a> and starred someone who didn't have a real job). What is it with Hudson and putting real people in their games? <br /><br />Takahashi Meijin may be able to jam on some buttons, but you can influence his fake life with cheat codes. Advantage: <em>you.</em><br /><br /><em><strong>Adventure Island</strong></em><strong> (NES): <br /></strong><em>Continue:</em> Close to the "G" sign at the end of stage 1, jump up and down to make an egg appear, which contains the Hudson Bee. You can then continue your game by holding any direction and pressing start.<br /><br /><em><strong>New Adventure Island</strong></em><strong> (TG16): </strong><br /><em>Level Select:</em> <em>New Adventure Island</em> is only new now in comparison with the original NES game. Given that it came out in 1992, it's a pretty <em>Old Adventure Island</em> itself. Press left, left, I, right, right, II, up, down, up, down at the title screen to select levels in this (much better, actually) semi-remake.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/26/the-vc-advantage-grass-skirts-and-skateboards-a-winning-combi/">The VC Advantage: Grass skirts and skateboards-- a winning combination</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 26 Sep 2007 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/09/26/the-vc-advantage-grass-skirts-and-skateboards-a-winning-combi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/998456/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/26/the-vc-advantage-grass-skirts-and-skateboards-a-winning-combi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure-island</category><category>adventureisland</category><category>hudson</category><category>vcadvantage</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 26 Sep 2007 17:00:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: Kinda like a pirate]]></title><link>http://www.joystiq.com/2007/09/19/the-vc-advantage-kinda-like-a-pirate/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/19/the-vc-advantage-kinda-like-a-pirate/</guid><comments>http://www.joystiq.com/2007/09/19/the-vc-advantage-kinda-like-a-pirate/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/bonanza091907.gif" alt="" /><br /></div>
The internet has made it easy to find cheats for games, but we miss the tips pages from game magazines, when the discovery of a new code could inspire you to go back to an old game. These codes aren't exactly new, but oldness is the essence of the Virtual Console! We're bringing back the classic codes every week on <a href="http://www.joystiq.com/tag/vcadvantage">The VC Advantage</a>.<br /><br />There is a notable lack of pirate-themed games on the Virtual Console. It's not that there aren't enough swashbuckling games on supported systems-- there's everything from the good (<em>Uncharted Waters</em>) to <em>Sk&uuml;ljagger </em><a href="http://www.youtube.com/watch?v=8aNSb4n7S4g">(</a><em><a href="javascript:void(0);/*1190233031125*/">Sk&uuml;ljagger</a>). </em><br /><br />It makes it hard for us to do our job, which is writing a thematically-appropriate VC Advantage on Talk Like a Pirate Day. So, in the absence of real high-seas adventure, here are cheats for a couple of vaguely pirate-esque games. Just go with it.<br /><br /><em><strong>Bonanza Bros. </strong></em><strong>(GEN):<br /></strong><em>Invincibility Glitch: Bonanza Bros.</em> is a game about two burglars-- the <em>pirates of the land.</em> In order to flout even the <em>game's </em>laws and take advantage of a glitch, just step on a rake <em>right before </em>you're about to be hit by a bullet. You'll turn invincible until your next item pickup.<br /><em><strong><br />Super Metroid</strong></em><strong> (SNES): <br /></strong><em>Refill Energy Tanks:</em> Everybody knows about this one already, and it's not much of a <em>cheat</em>, but more of a secret. But <em>Super Metroid </em>is rife with Space Pirates-- <em>the pirates of space</em>-- and thus fits perfectly in today's VC Advantage. <br /><br />To refill your energy tanks, you can use the "Crystal Flash" technique, which requires at least 10 Missiles, 10 Super Missiles, and 11 Power Bombs. It also requires that you have less than 49 Energy. Select Power Bombs and activate the Morph Ball. Hold L, R, Shoot, and down. You'll detonate a whole bunch of stuff and regain energy.<br /><br />[Codes via <a href="http://www.gamefaqs.com/">GameFAQs</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/19/the-vc-advantage-kinda-like-a-pirate/">The VC Advantage: Kinda like a pirate</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 19 Sep 2007 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/09/19/the-vc-advantage-kinda-like-a-pirate/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/993332/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/19/the-vc-advantage-kinda-like-a-pirate/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bonanza-bros</category><category>bonanzabros</category><category>super-metroid</category><category>supermetroid</category><category>vcadvantage</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 19 Sep 2007 18:00:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: Dungeon Exploiter]]></title><link>http://www.joystiq.com/2007/09/12/the-vc-advantage-dungeon-exploiter/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/12/the-vc-advantage-dungeon-exploiter/</guid><comments>http://www.joystiq.com/2007/09/12/the-vc-advantage-dungeon-exploiter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/dungeonexp0912072.gif" alt="" /><br />
<div align="left">The Internet has made it easy to find cheats for games, but we miss the tips pages from game magazines, when the discovery of a new code could inspire you to go back to an old game. These codes aren't exactly new, but oldness is the essence of the Virtual Console! We're bringing back the classic codes every week on <a href="http://www.joystiq.com/tag/vcadvantage">The VC Advantage</a>.<br /></div>
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<br />We were inspired to talk about some Turbografx-16 games <em>again </em>this week when we remembered one of our favorite secrets ever: the secret <a href="http://vc-pce.com/usa/e/title/dungeon.html"><em>Dungeon Explorer</em></a> ending. We aren't sure if we ever finished the game the <em>real</em> way; the secret ending is so much funnier and more awesome than any "straight" ending could be. We don't want to spoil it for you, because you should experience it for yourself. <br /><br />But we couldn't do the whole post about <em>Dungeon Explorer </em>(well, we <em>could</em>), so we decided to throw some codes for a couple more role-playing-esque Turbografx-16 games in, specifically, the <em>Neutopia </em>games, which you were under strict orders from Dave <a href="http://www.joystiq.com/2007/08/20/vc-monday-madness-video-wrap-up-8-20-07/">not</a> to <a href="http://www.joystiq.com/2007/09/10/vc-monday-madness-video-wrap-up-9-10-07/">download</a>.<br /><br /><em><strong></strong></em><strong></strong><p><a href="http://www.joystiq.com/2007/09/12/the-vc-advantage-dungeon-exploiter/" rel="bookmark">Continue reading <em>The VC Advantage: Dungeon Exploiter</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/12/the-vc-advantage-dungeon-exploiter/">The VC Advantage: Dungeon Exploiter</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 12 Sep 2007 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/09/12/the-vc-advantage-dungeon-exploiter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/987773/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/12/the-vc-advantage-dungeon-exploiter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dungeon-explorer</category><category>neutopia</category><category>vcadvantage</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 12 Sep 2007 17:30:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: Pithecanthropus cheaterurus]]></title><link>http://www.joystiq.com/2007/09/05/the-vc-advantage-pithecanthropus-cheaterurus/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/05/the-vc-advantage-pithecanthropus-cheaterurus/</guid><comments>http://www.joystiq.com/2007/09/05/the-vc-advantage-pithecanthropus-cheaterurus/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><div align="center"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/bonk090507.png" /><br /></div>
The Internet has made it easy to find cheats for games, but we miss the tips pages from game magazines, when the discovery of a new code could inspire you to go back to an old game. These codes aren't exactly new, but oldness is the essence of the Virtual Console! We're bringing back the classic codes every week on <a href="http://www.joystiq.com/tag/vcadvantage">The VC Advantage</a>.<br /><br />The <em>Bonk</em> series isn't especially hard. In fact, in the tradition of other mascot platformers, the games are designed to be playable by pretty much anyone (with the exception of <em>Air Zonk, </em>which, like any shooter, is pretty challenging). But that's no reason not to use these codes and mess around with the games. Some of the codes even make the game more difficult. Any excuse to talk about the <em>Bonk </em>series is a worthwhile one, anyway. More of you should be playing these games.<br /><br /><em><strong>Bonk's Revenge</strong></em><strong> (TG16): <br /></strong><em>Bonus Level Select:</em> At the difficulty menu, hold button II, then press Run. You can play any of the bonus levels from this menu. Of course, the whole game is like one big bonus level, and if you'd played it, you'd know that. Oh, and now we're crying.<br /><br /><em><strong>Bonk III: Bonk's Big Adventure </strong></em><strong>(TG16): <br /> </strong><em>Cheat Mode</em>: <em>Bonk III</em> has a pretty extensive cheat mode that allows you to start at any level (even the bonus levels), change the height of your jumps and even the speed of the game. To access the cheat mode, highlight "QUIT" in the start menu, then hold down and left on the control pad, hold buttons I and II, and press RUN. You may have to press Select a few times to move the cursor back down to QUIT before pressing Run.<br /><br /><em><strong>Air Zonk </strong></em><strong>(TG16):<br /></strong><em>Expert Mode:</em> On the "Configuration" screen, hold right and press Select to access the Expert Mode. The difficulty settings are all labeled with flavors: sweet, spicy, bitter; we don't know what flavor would correspond to Expert Mode, except for maybe the taste of blood. Oh, but that's kind of gross and extreme for a kid-friendly game. Let's say "Yucky Mode."<br /><br />[Codes via <a href="http://www.gamefaqs.com/">GameFAQs</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/05/the-vc-advantage-pithecanthropus-cheaterurus/">The VC Advantage: Pithecanthropus cheaterurus</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Sep 2007 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/09/05/the-vc-advantage-pithecanthropus-cheaterurus/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/981782/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/05/the-vc-advantage-pithecanthropus-cheaterurus/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>vcadvantage</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 05 Sep 2007 18:00:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: Take a key for coming in!]]></title><link>http://www.joystiq.com/2007/08/29/the-vc-advantage-take-a-key-for-coming-in/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/29/the-vc-advantage-take-a-key-for-coming-in/</guid><comments>http://www.joystiq.com/2007/08/29/the-vc-advantage-take-a-key-for-coming-in/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/gg082907.jpg" />The Internet has made it easy to find cheats for games, but we miss the tips pages from game magazines, when the discovery of a new code could inspire you to go back to an old game. These codes aren't exactly new, but oldness is the essence of the Virtual Console! We're bringing back the classic codes every week on <a href="http://www.joystiq.com/tag/vcadvantage">The VC Advantage</a>.<br /><br />The <em>Ghouls 'n Ghosts</em> games are famous for being extraordinarily difficult. They punish you with dastardly enemy placement and unavoidable attacks in the middle of jump arcs, providing a need for memorization unseen in modern gaming, outside of the shmup genre. Nobody has ever completed a <em>Ghouls 'n Ghosts</em> game, and leading scientists estimate that it will be over four million years before humanity develops a Red Arremer-sensing lobe in the brain, leaving us ill-equipped until then to aim javelins at flying demons.<br /><br />Don't be fooled by Internet bravado. Anyone claiming to have completed one of these games is lying, in an attempt to overcompensate for the fact that they break into embarrassing crying fits thirty seconds into the first level. With those poor souls (pretty much everybody) in mind, here are codes for the two available <em>Ghouls 'n Ghosts</em> games on the VC.<br /><br /><strong><em><br /></em></strong><p><a href="http://www.joystiq.com/2007/08/29/the-vc-advantage-take-a-key-for-coming-in/" rel="bookmark">Continue reading <em>The VC Advantage: Take a key for coming in!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/29/the-vc-advantage-take-a-key-for-coming-in/">The VC Advantage: Take a key for coming in!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 Aug 2007 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/08/29/the-vc-advantage-take-a-key-for-coming-in/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/977018/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/29/the-vc-advantage-take-a-key-for-coming-in/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>ghoulsandghosts</category><category>superghoulsandghosts</category><category>vcadvantage</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 29 Aug 2007 18:00:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: Totally sweet]]></title><link>http://www.joystiq.com/2007/08/22/the-vc-advantage-totally-sweet/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/22/the-vc-advantage-totally-sweet/</guid><comments>http://www.joystiq.com/2007/08/22/the-vc-advantage-totally-sweet/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><div align="center"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/shinobi082207.jpg" /><br /></div>
<div align="left">The Internet has made it easy to find cheats for games, but we miss the tips pages from game magazines, when the discovery of a new code could inspire you to go back to an old game. These codes aren't exactly new, but oldness is the essence of the Virtual Console! We're bringing back the classic codes every week on <a href="http://www.joystiq.com/tag/vcadvantage">The VC Advantage</a>.<br /><br />Everyone loves ninja, except for <a href="http://en.wikipedia.org/wiki/Teenage_Mutant_Hero_Turtles#.22Hero.22_Turtles">1980's Europe</a>. It's hard not to be taken with their style of dress, their pre-Bond gadgetry and, most of all, their silent ruthlessness. But gamers have grown up with a different kind of ninja: the kind who walks around a (usually futuristic) city in broad daylight wearing a dark mask and uniform, displaying blatant disregard for stealth in his battle against giant robots or ghosts or <em><a href="http://www.joystiq.com/2007/05/28/13-minute-ninja-gaiden-speedrun-we-are-all-inadequate/">freaking birds</a>.</em><br /><br /></div>
Much like real-life ninja used anonymity and darkness to flout <em>bushido</em>, we enjoy using codes to violate the established laws of our favorite ninja games. This week's VCA features a selection of codes from the Virtual Console's already ninja-rich library.<br />
<div align="left"><br /><strong><em>Teenage Mutant Ninja Turtles </em>(NES)</strong>:<br /><em>Share Boomerangs between turtles: </em>It takes some serious <em>Turtles</em> devotion or NES nostalgia to convince yourself to play this game for more than five minutes, so we think it's a good idea to give you a little help. Short of a <em>Make the Game Stop</em> code that involves turning off your system, there's not <em>too </em>much that can be done, but there is at least a glitch that allows you to use the same set of boomerangs with multiple turtles. It's easy, too: just throw the boomerangs, switch turtles, and catch them.<br /><br /><em><strong>Ninja Spirit</strong></em><strong> (TG16): </strong><br /><em>Level Select:</em> This is only appropriate for appreciating each level of the sumptuous <em>Ninja Spirit</em> as an individual work of art. <em>We'll know</em> if you use the level select code to fast-track through the game. We'll know and we'll tell IREM. And they'll cry. Press II, I, II, II, I, II, hold Select and press Run to access the level select menu.<br /><br /><strong><em>Shinobi III: Return of the Ninja Master </em>(GEN): </strong><br /><em>Unlimited Shurikens:</em> This code, also seen in <em>Revenge of Shinobi,</em> is one of the most iconic and satisfying cheats in any game, because it's <em>so </em>simple to input and remember, and it is immediately visually recognizable. In the options menu, if you set the number of shuriken to 00 and leave the cursor there, after a few seconds the "00" will morph into the symbol for infinity. Neat! <br /><br />[Codes via <a href="http://www.gamefaqs.com/">GameFAQs</a>]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/22/the-vc-advantage-totally-sweet/">The VC Advantage: Totally sweet</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 22 Aug 2007 18:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/08/22/the-vc-advantage-totally-sweet/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/970588/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/22/the-vc-advantage-totally-sweet/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>legendofthemysticalninja</category><category>ninja</category><category>ninjaspirit</category><category>shinobiiii</category><category>tmnt</category><category>vcadvantage</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 22 Aug 2007 18:45:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: NAR's Revenge]]></title><link>http://www.joystiq.com/2007/08/15/the-vc-advantage-nars-revenge/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/15/the-vc-advantage-nars-revenge/</guid><comments>http://www.joystiq.com/2007/08/15/the-vc-advantage-nars-revenge/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/justinbailey081507.png" alt="" /><br /></div>
The Internet has made it easy to find cheats for games, but we miss the tips pages from game magazines, when the discovery of a new code could inspire you to go back to an old game. These codes aren't exactly new, but oldness is the essence of the Virtual Console! We're bringing back the classic codes every week on <a href="http://www.joystiq.com/tag/vcadvantage">The VC Advantage</a>.<br /><br />Until recently, the famous "JUSTIN BAILEY" password (JUSTIN BAILEY followed by a line of dashes) was assumed to be a deliberate cheat code, designed by the programmers of the American version of <em>Metroid </em>(the Japanese version was a Disk System game and thus didn't need passwords)<em>.</em> However, this has turned out not to be true. It's just a random code that happened to work. The Metroid Database verified this by examining the code in their <a href="http://mdb.classicgaming.gamespy.com/fanapps.htm">Metroid Password Generator</a>, and finding that the effects are a function of the individual symbols used-- that it works like any other <a href="http://www.joystiq.com/2007/08/13/vc-monday-madness-meeeeeeeeeeetroid/"><em>Metroid</em></a> password rather than as a cheat code. It just <span style="font-style: italic;">happens</span> to have the cool effects it does.<br /><br /><br /><span style="font-style: italic;"></span><p><a href="http://www.joystiq.com/2007/08/15/the-vc-advantage-nars-revenge/" rel="bookmark">Continue reading <em>The VC Advantage: NAR's Revenge</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/15/the-vc-advantage-nars-revenge/">The VC Advantage: NAR's Revenge</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Aug 2007 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/08/15/the-vc-advantage-nars-revenge/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/965657/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/15/the-vc-advantage-nars-revenge/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>justinbailey</category><category>metroid</category><category>narpassword</category><category>vcadvantage</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 15 Aug 2007 17:15:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: Getting it out of the way]]></title><link>http://www.joystiq.com/2007/08/08/vc-advantage-getting-it-out-of-the-way/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/08/vc-advantage-getting-it-out-of-the-way/</guid><comments>http://www.joystiq.com/2007/08/08/vc-advantage-getting-it-out-of-the-way/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/konami080807.jpg" alt="" />The internet has made it easy to find cheats for games, but we miss the tips pages from game magazines, when the discovery of a new code could inspire you to go back to an old game. These codes aren't exactly new, but oldness is the essence of the Virtual Console! We're bringing back the classic codes every week on <a href="http://www.joystiq.com/tag/vcadvantage">The VC Advantage</a>.<br /><br />It would be impossible to write a weekly column about classic game codes and leave out the most famous code of all. It's the first code anyone thinks of when they hear about game cheats, and it's become an enduring symbol of classic video games. You know this code by heart; you may even have a t-shirt bearing its pattern. That's right, we could only be talking about one famous cheat code.<br /><br />The A, B, B, A continue code from <em>Ikari Warriors II: Victory Road.</em> Oh, or the <a href="http://www.joystiq.com/tag/Konami/">Konami</a> code. That one's pretty good too. <br /><br />There are actually only two games available on the American Virtual Console that use the Konami code, and they're both <em>Gradius </em>games.<br /><br /><strong><em>Gradius </em>(NES)</strong>: Pressing up, up, down, down, left, right, left, right, B, A, then Start while paused gives you a load of powerups. All of them, in fact, but Speed Up and Double. <br /><br /><strong><em>Gradius III </em>(SNES)</strong>: <em>Gradius III</em> is significantly trickier about the code. Entering up, up, down, down, left, right, left, rightB, A, Start will give you all the powerups and then kill you. You must use the L and R shoulder buttons instead of left and right on the directional pad. <br /><br /><strong><em>Legend of the Mystical Ninja</em> (SNES) </strong>refers to the code in Zone IV, when a character informs you that "if you use the code 'Up Up Down Down L R L R B A', nothing will happen." He is correct.<br /><br />The Japanese VC has a few more <em>Gradii</em> on which the code works.<br /><br /><strong><em>Gradius </em>(PC Engine)</strong>: Pressing up, up, down, down, left, right, left, right, II, I works just like it does in NES <em>Gradius.<br /><br /></em><strong><em>Gradius II </em>(PC Engine)</strong>: Entering up, up, down, down, left, right, left, right, II, I at the title screen enables all powerups, as usual. <br /><br /><strong><em>Gradius II</em> (Famicom)</strong>: The code has two uses in this game: entering up, up, down, down, left, right, left, right, B, A, then Start at the title screen grants you thirty lives, like in the beloved and missed <em>Contra.</em> Entering the code while paused enables powerups like in other <em>Gradius</em> games.<br /><br />There are <em>plenty</em> of <a href="http://www.1up.com/do/feature?cId=3108751">other games</a> that use this legendary button sequence, but right now on the VC it's the <em>Gradius</em> code. What's your favorite Konami-code-carrying game?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/08/vc-advantage-getting-it-out-of-the-way/">The VC Advantage: Getting it out of the way</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Aug 2007 18:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/08/08/vc-advantage-getting-it-out-of-the-way/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/960563/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/08/vc-advantage-getting-it-out-of-the-way/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gradius</category><category>gradiusii</category><category>legendofthemysticalninja</category><category>vcadvantage</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 08 Aug 2007 18:45:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: Buried Treasure]]></title><link>http://www.joystiq.com/2007/08/01/the-vc-advantage-buried-treasure/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/01/the-vc-advantage-buried-treasure/</guid><comments>http://www.joystiq.com/2007/08/01/the-vc-advantage-buried-treasure/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><div align="center"><strong><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/lode080107.png" /></strong><br /></div>
The internet has made it easy to find cheats for games, but we miss the tips pages from game magazines, when the discovery of a new code could inspire you to go back to an old game. These codes aren't exactly new, but oldness is the essence of the Virtual Console! We're bringing back the classic codes every week on <a href="http://www.joystiq.com/tag/vcadvantage">The VC Advantage</a>.<br /><br /><strong><em>Battle Lode Runner </em>(TG16)<br /></strong><em>Level Skip:</em> The best way to deal with a level that's too hard is, of course, to move on to a harder level! For that matter, why bother playing the game at all? Just skip ahead to the good part: the part where you exit the level and feel triumphant. If there's anything that puzzle games are about, it's instant gratification with no work whatsoever. Pause, then hit Select 24 times, then exit the level. <em>Finding a code on the Internet</em> is just as much of a puzzle as the actual game, right? Right?<br /><br />Like many codes, timing is important for this level skip. You must make sure that someone enters the room immediately after you enter this code, so they can see you successfully complete the level.<br /><strong><br /></strong><strong><em>Gunstar Heroes </em>(GEN)<br /></strong><em>Hidden Move: </em>Perform a half-circle motion on the controller (back to down to forward) and then hit B to do a slide move. This may alter your normal <em>Gunstar Heroes </em>strategy somewhat, as the precision required to input this move disrupts the normal "hit all the buttons on the controller as fast as you can before hyperventilating" method of playing such frenetic action games.<br /><strong><br /></strong><strong><em>Dynamite Headdy </em>(GEN)<br /></strong><em>Hard Mode:</em> Unlockable hard modes are the anti-cheat. You enter codes to discover them, but, naturally, they don't make the games any easier. Of course, poor Headdy's life is already one tortuous hardship after another. How would you feel if you were constantly under attack, your only defense to rip off <em>your own head</em> and lob it at your attackers? You wouldn't feel anything, actually, but <em>Headdy does</em>, and that's his sad lot in life. So, in a way, this Hard Mode is merciful to Headdy, as it grants him a restful death after only one hit. As the player, you may feel different emotions toward Headdy's repeated demise, but how could you understand? Your head's securely attached and non-modular. To access the Hard Mode, press Start at the title screen, then press C, A, left, right, B. Press and hold start through the opening scene.<br /><br />[Codes via <a href="http://www.gamefaqs.com/">GameFAQs</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/01/the-vc-advantage-buried-treasure/">The VC Advantage: Buried Treasure</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Aug 2007 16:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/08/01/the-vc-advantage-buried-treasure/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/955061/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/01/the-vc-advantage-buried-treasure/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battleloderunner</category><category>dynamiteheaddy</category><category>gunstarheroes</category><category>vcadvantage</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 01 Aug 2007 16:40:00 EST</pubDate></item></channel></rss>
