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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Virtual prostitutes make real cash]]></title><link>http://www.joystiq.com/2006/04/10/virtual-prostitutes-make-real-cash/</link><guid isPermaLink="true">http://www.joystiq.com/2006/04/10/virtual-prostitutes-make-real-cash/</guid><comments>http://www.joystiq.com/2006/04/10/virtual-prostitutes-make-real-cash/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><a href="http://cgw.1up.com/do/feature?cId=3149323&amp;did=4"><img vspace="4" hspace="4" border="1" align="top"src="http://www.joystiq.com/media/2006/04/100406-slescorts.jpg" alt="" /></a><br />Sex sells in <ahref="http://www.joystiq.com/2006/03/28/second-life-secures-11-million-in-funding/"><em>Second Life</em></a>, as itdoes in real life, and this article by <em>Computer Gaming World</em> delves into the story of prostitution withinLinden Labs' virtual world. While <em>Second Life </em>prides itself on being driven by user-created content, includinguser-driven entertainments at nightclubs and gaming plazas, it's no secret that cybersex is amongst the entertainmentson offer for the discerning punter.<br /><br />According to the article, escorts can earn up to L$10,000 a week from afew hours' work -- approximately $30, although the exchange rate fluctuates. It's not something that a brand-newcharacter would be able to pull off, though; an expensive wardrobe of realistic avatar clothing, skins and animationsis an asset, as are gender verification and a location in which to practice. The industry supporting the sale of theseitems, and arrranging escort encounters, seems more profitable than actual on-the-street work.<br /><br />Does thisrender sex-based MMOs redundant? No; there's room in the market for more than the offerings from <em>Second Life</em>residents. But as the recent <a href="http://www.1up.com/do/newsStory?cId=3149254">suspension</a> of <ahref="http://www.joystiq.com/2005/10/06/erotic-mmog-targets-randy-girls-and-boys/"><em>Spend the Night</em></a> shows,creating an erotic MMOs isn't plain sailing; <em>Second Life</em>'s exploration of the genre, with or withoutendorsement from its creators, is a useful first for any developers that wish to follow.<br /><br />[via <ahref="http://games.slashdot.org">/.</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/04/10/virtual-prostitutes-make-real-cash/">Virtual prostitutes make real cash</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 Apr 2006 13:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://cgw.1up.com/do/feature?cId=3149323&amp;did=4>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/10/virtual-prostitutes-make-real-cash/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/607238/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/10/virtual-prostitutes-make-real-cash/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1up</category><category>call girls</category><category>CallGirls</category><category>cybersex</category><category>cyberspace</category><category>escorts</category><category>metaverse</category><category>prostitution</category><category>second life</category><category>SecondLife</category><category>sex</category><category>sl</category><category>slashdot</category><category>virtual sex</category><category>virtual world</category><category>VirtualSex</category><category>VirtualWorld</category><dc:creator><![CDATA[Jennie Lees]]></dc:creator><pubDate>Mon, 10 Apr 2006 13:57:00 EST</pubDate></item><item><title><![CDATA[Second Life becomes a marketing case study]]></title><link>http://www.joystiq.com/2006/03/21/second-life-becomes-a-marketing-case-study/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/21/second-life-becomes-a-marketing-case-study/</guid><comments>http://www.joystiq.com/2006/03/21/second-life-becomes-a-marketing-case-study/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><p><a href="http://www.contentbiz.com/print.cfm?contentid=3210"><img vspace="4" hspace="4" border="1" align="right"alt="" src="http://www.joystiq.com/media/2006/03/second_life_logo.jpg" /></a>Linden Lab's popular virtual world<em>Second Life</em> serves as a case study for this week's Marketing Sherpa.  </p>
<p>Though people often make fun ofcompanies that lose money on every sale but make it up in volume, that's essentially what Linden Labs has managed to doby giving away free subscriptions and counting on customers to upgrade over the long run to paid subscriptions.  </p>
<p>The secrets to success: (1) making basic membership free; (2) <a href="https://secondlife.com/join/">a greatlysimplified registration page</a>, according to Second Life's VP of Marketing David Fleck. <br /></p>
<p>The elephant inthe room that wasn't mentioned in the case write-up: (3) Hot Virtual Sex with Furry Humanoids. Lots of it.<br /></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/03/21/second-life-becomes-a-marketing-case-study/">Second Life becomes a marketing case study</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 Mar 2006 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.contentbiz.com/print.cfm?contentid=3210>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/21/second-life-becomes-a-marketing-case-study/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/601212/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/21/second-life-becomes-a-marketing-case-study/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>linden lab</category><category>Mac</category><category>PC</category><category>second life</category><category>SecondLife</category><category>teledildonics</category><category>virtual sex</category><dc:creator><![CDATA[Vladimir Cole]]></dc:creator><pubDate>Tue, 21 Mar 2006 01:00:00 EST</pubDate></item></channel></rss>
