<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Zelda: Oracle of Ages, Oracle of Seasons to hit 3DS eShop in Japan [update: Western release confirmed!]]]></title><link>http://www.joystiq.com/2013/02/21/zelda-oracle-of-ages-oracle-of-seasons-to-hit-3ds-eshop-in-jap/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/21/zelda-oracle-of-ages-oracle-of-seasons-to-hit-3ds-eshop-in-jap/</guid><comments>http://www.joystiq.com/2013/02/21/zelda-oracle-of-ages-oracle-of-seasons-to-hit-3ds-eshop-in-jap/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/21/zelda-oracle-of-ages-oracle-of-seasons-to-hit-3ds-eshop-in-jap/"><img alt="Zelda Oracle of Ages, Oracle of Seasons to hit 3DS eShop in Japan" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/zelda.jpg" /></a></div><strong>Update</strong>: As eagled-eyed commenter TravenousMaximus spotted, Zelda series producer Eiji Anouma confirms the games are coming to other territories' Virtual Consoles. Posting on the Zelda Miiverse page, Anouma writes, "<em>The Legend of Zelda: Oracle of Seasons</em>/<em>Oracle of Ages</em> will be released for Virtual Console on Nintendo 3DS in Japan, but it'll be a little while longer till the're out in other territories. We''d like to ask for your patience until they're ready for release. Thank you!" <br /><br />So it was foretold: <em>The Legend of Zelda:</em> <em>Oracle of Ages</em> and <em>Oracle of Seasons </em>will come to the 3DS eShop in Japan. The Capcom-developed Game Boy Color games, hits with fans and critics alike in 2001, arrive individually on the Virtual Console February 27, priced &yen;600 each (around $6.50), and then in a combined pack next month at &yen;1000 (around $10.50)<br /><br />As the reveal came in this morning's <a href="http://www.joystiq.com/2013/02/21/watch-japans-nintendo-direct-for-third-party-3ds-games-right-he/">3DS-focused Direct broadcast for Japan</a>, there's no news as yet on the re-releases heading westwards.<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/21/zelda-oracle-of-ages-oracle-of-seasons-to-hit-3ds-eshop-in-jap/">Zelda: Oracle of Ages, Oracle of Seasons to hit 3DS eShop in Japan [update: Western release confirmed!]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Feb 2013 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/21/zelda-oracle-of-ages-oracle-of-seasons-to-hit-3ds-eshop-in-jap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20471260/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/21/zelda-oracle-of-ages-oracle-of-seasons-to-hit-3ds-eshop-in-jap/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>eShop</category><category>japan</category><category>nintendo</category><category>release-date</category><category>the-legend-of-zelda-oracle-of-ages</category><category>the-legend-of-zelda-oracle-of-seasons</category><category>virtual console</category><category>VirtualConsole</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Thu, 21 Feb 2013 07:00:00 EST</pubDate></item><item><title><![CDATA[Wii Post: Bruiser and Scratch, Sonic, Hockey Allstar Shootout]]></title><link>http://www.joystiq.com/2008/12/08/wii-post-bruiser-and-scratch-sonic-hockey-allstar-shootout/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/08/wii-post-bruiser-and-scratch-sonic-hockey-allstar-shootout/</guid><comments>http://www.joystiq.com/2008/12/08/wii-post-bruiser-and-scratch-sonic-hockey-allstar-shootout/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><div align="center"><a href="http://press.nintendo.com/articles.jsp?id=17050"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/itsscratchgame.jpg" /></a><br /></div>
We'd like to begin this new feature, this amalgam of new offerings on the Virtual Console and WiiWare by asking for your help: We <em>really</em> need a catchier title than "Wii Post." Sure, it's practical, but it's not exactly "sticky," to drop some marketing lingo on you. Leave a great new one as a comment on this post and you'll win momentary fame and the satisfaction of a job well done.<br /><br /><strong>WiiWare:</strong><br />
<ul>
    <li><em>Bruiser and Scratch</em> (Steel Penny Games, Inc., 1 player, 1,000 Wii Points): <em>Bruiser and Scratch </em>is a game about a dog and a cat who solve mysteries together. In addition to its irrefutably ridiculous premise (a dog and a cat working <em>together</em>?), <em>B&amp;S </em>also features the above image, which is literally a screenshot from the game.</li>
    <li><em>Hockey Allstar Shootout</em> (Big Blue Bubble Inc., 1-2 players, 500 Wii Points): You can't trust two-thirds of this game's title: This isn't actually a hockey game -- just a collection of player vs. goalie encounters -- and there are no allstars. So, with the WiiWare press release apparently penned by an unreliable narrarator, we're left with more questions than answers. Are there actual shootouts? Is it really 500 points? There's really no way to tell at this point.</li>
</ul>
<strong>Virtual Console:<br /></strong>
<ul>
    <li><em>Sonic The Hedgehog 2</em> (Sega Master System, 1 player, 500 Wii Points): Yeah, we know, we could have sworn this was already on Virtual Console too. [<strong>Update</strong>: Oh, that's right: <a href="http://www.joystiq.com/2007/06/11/virtual-console-adds-sonic-2-golden-axe-2-and-lode-runner-1/">It totally was</a>. <strong>Update 2: </strong>Yes, we know they're different games. We just wanted everyone to know they're not hallucinating.]<br /></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/08/wii-post-bruiser-and-scratch-sonic-hockey-allstar-shootout/">Wii Post: Bruiser and Scratch, Sonic, Hockey Allstar Shootout</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Dec 2008 09:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://press.nintendo.com/articles.jsp?id=17050>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/08/wii-post-bruiser-and-scratch-sonic-hockey-allstar-shootout/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1394313/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/08/wii-post-bruiser-and-scratch-sonic-hockey-allstar-shootout/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>virtualconsole</category><category>virtualconsolemonday</category><category>Wii</category><category>wiiware</category><category>wiiware-weekly</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 08 Dec 2008 09:15:00 EST</pubDate></item><item><title><![CDATA[Earthworm Jim swings onto Virtual Console]]></title><link>http://www.joystiq.com/2008/10/27/earthworm-jim-swings-onto-virtual-console/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/27/earthworm-jim-swings-onto-virtual-console/</guid><comments>http://www.joystiq.com/2008/10/27/earthworm-jim-swings-onto-virtual-console/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><div align="center"><a href="http://press.nintendo.com/articles.jsp?id=16677"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/earthwormjim.jpg" /></a><br /></div>
Of all of the beloved video game characters that have fallen by the wayside (or been forced there by a string of subpar games) Earthworm Jim is one we'd most like to see make a comeback. C'mon, game publishers, the guy practically oozes charm, just give him a gun and some things to shoot and you're three-fourths of the way there. <br /><br />For now though, we'll have to sate ourselves with the original <em>Earthworm Jim</em> (Sega Genesis, 1 player, 800 Wii Points) on Virtual Console, which we suppose will have to do, if only to square off once more with Bob the Killer Goldfish.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/27/earthworm-jim-swings-onto-virtual-console/">Earthworm Jim swings onto Virtual Console</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 27 Oct 2008 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://press.nintendo.com/articles.jsp?id=16677>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/27/earthworm-jim-swings-onto-virtual-console/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1353803/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/27/earthworm-jim-swings-onto-virtual-console/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>earthworm-jim</category><category>virtual-console</category><category>virtualconsole</category><category>virtualconsolemonday</category><category>Wii</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 27 Oct 2008 09:30:00 EST</pubDate></item><item><title><![CDATA[Top 5: Castlevania Games]]></title><link>http://www.joystiq.com/2008/10/20/top-5-castlevania-games/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/20/top-5-castlevania-games/</guid><comments>http://www.joystiq.com/2008/10/20/top-5-castlevania-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/top-five/" rel="tag">Top Five</a></p><div style="text-align: left;">
<div style="text-align: center;"> <a href="http://www.joystiq.com/category/top-five/"> <img hspace="4" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/ecclesia-art-boots-0-dsf.jpg" /> </a> </div>
<br /> <span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/nintendo/Top_5_Castlevania_Games'; </script> <script src="http://digg.com/api/diggthis.js"></script></span> This week marks the release of the highly anticipated <a href="http://www.joystiq.com/tag/order-of-ecclesia/"><em>Castlevania: Order of Ecclesia</em></a>. Poised to be more than the usual <a href="http://www.joystiq.com/tag/metroidvania/">Metroidvania</a>-romp, <em>Ecclesia</em>'s glyph system coupled with great diversity in environments and level layout (we're apparently not stuck inside the castle anymore) has all of us <a href="http://www.joystiq.com/bloggers/alisha-karabinus/">whip-enthusiasts</a> drooling with anticipation. To be honest, Konami could slap the word "Castlevania" on a box of assorted animal feces and we'd still pre-order. Here's the part where I'm supposed take a cheap shot at <a href="http://www.joystiq.com/tag/castlevania-judgment/"><em>Castlevania Judgment</em></a>, but admit it: no matter how many times we all spit on the brawler, we never seem to stop checking out <a href="http://www.joystiq.com/2008/10/13/tgs08-bouncing-beatdowns-in-castlevania-judgment/">movies</a> or <a href="http://www.joystiq.com/2008/07/16/pass-your-castlevaniastic-judgment-on-these-new-screens/">screenshots</a>. <em>Castlevania</em> has us whipped; pardon the hideous pun. <br /><br /> Assuming I haven't lost all credibility after the <a href="http://www.joystiq.com/2008/09/22/top-5-mega-man-games/"><em>Mega Man</em></a> list, here's another stab at ranking the best of a legendary franchise. Unlike <a href="http://www.joystiq.com/category/top-five/">most other Top 5's</a>, this list is <em>not</em> necessarily Nintendo-specific. Take a gander, and try to pretend that you don't know what number one is. <br /></div>
<br />
<div align="center"> </div>
<div class="buttontext">
<div align="center"><a href="http://www.joystiq.com/2008/10/20/top-5-5" id="ninbutton">NEXT &gt;&gt; </a></div>
</div>
<style type="text/css"> #ninbutton { 	border-style: solid; 	border-color: #000; 	border-width: 2px; 	background-color: #BBB; 	color: #000; 	text-decoration: none; 	width: 100px; 	text-align: center; 	padding: 2px 2px 2px 2px; 	margin: 2px 2px 2px 2px; } .buttontext { 	color: #000; 	text-decoration: none; 	font: bold 14pt Helvetica; } #ninbutton:hover { 	text-decoration: none; 	color: #BBB; 	background-color: #000; } </style> <center> </center><br />
<div style="border-top: 1px solid; padding-top: 5px;"><a href="http://www.joystiq.com/category/top-five/"><img hspace="4" border="1" align="left" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/top5_thumbnail_kd_20080702.jpg" alt="" /></a><em><a href="http://www.joystiq.com/category/top-five/">The Top 5</a> is a weekly feature that provides us with a forum to share our opinions on various aspects of the video game culture, and provides you with a forum to tell us how wrong we are. To further voice your opinions, submit a vote in the <a href="http://www.joystiq.com/category/wii-fanboy-poll/">Wii Fanboy Poll</a>, and take part in the daily discussions of <a href="http://www.joystiq.com/category/wii-warm-up/">Wii Warm Up</a>. <br /></em></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/20/top-5-castlevania-games/">Top 5: Castlevania Games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 20 Oct 2008 14:36:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/20/top-5-castlevania-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1345624/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/20/top-5-castlevania-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alucard</category><category>castlevania</category><category>castlevania-3</category><category>castlevania-dracula-x-chronicles</category><category>castlevania-iii</category><category>castlevania-judgment</category><category>castlevania-order-of-ecclesia</category><category>iga</category><category>igarashi</category><category>joystiqfeatures</category><category>koji-igarashi</category><category>order-of-ecclesia</category><category>rondo-of-blood</category><category>sotn</category><category>super-castlevania-iv</category><category>symphony-of-the-night</category><category>top-5</category><category>virtual-console</category><category>virtualconsole</category><category>wiiware</category><dc:creator><![CDATA[Kaes Delgrego]]></dc:creator><pubDate>Mon, 20 Oct 2008 14:36:00 EST</pubDate></item><item><title><![CDATA[Vectorman dodges balls on Virtual Console today]]></title><link>http://www.joystiq.com/2008/09/22/vectorman-dodges-balls-on-virtual-console-today/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/22/vectorman-dodges-balls-on-virtual-console-today/</guid><comments>http://www.joystiq.com/2008/09/22/vectorman-dodges-balls-on-virtual-console-today/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a></p><div align="center"><a href="http://press.nintendo.com/articles.jsp?id=16336"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/vector-ball-490.jpg" /></a></div>
A pseudo-classic Genesis sidescroller debuts on Virtual Console today, as well as an NES sports favorite ... but really, you're playing <a href="http://www.joystiq.com/2008/09/22/wiiware-adds-mega-man-9-and-an-utter-mystery/"><em>Mega Man 9</em></a> right now. We know. You're not even reading this, are you?<em><br /></em>
<ul>
    <li><em>Super Dodge Ball</em> (NES,    1-2 players, 500 Wii Points): Without adding too much innuendo, the gameplay is pretty self-explanatory. You dodge balls.</li>
    <li><em>Vectorman</em><sup><span></span></sup><em> </em>(Sega    Genesis, 1 player, 800 Wii Points): While he never became as popular as <em>Mega Man</em>, this robot fought without a torso, and best of all, could shoot upwards.<br /></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/22/vectorman-dodges-balls-on-virtual-console-today/">Vectorman dodges balls on Virtual Console today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Sep 2008 12:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://press.nintendo.com/articles.jsp?id=16336>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/22/vectorman-dodges-balls-on-virtual-console-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1320878/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/22/vectorman-dodges-balls-on-virtual-console-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>genesis</category><category>nes</category><category>sega-genesis</category><category>super-dodge-ball</category><category>vectorman</category><category>virtual-console</category><category>virtual-console-monday</category><category>virtualconsole</category><category>virtualconsolemonday</category><category>Wii</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Mon, 22 Sep 2008 12:10:00 EST</pubDate></item><item><title><![CDATA[Mega Man 2 jumps onto Virtual Console platform]]></title><link>http://www.joystiq.com/2008/09/15/mega-man-2-jumps-onto-virtual-console-platform/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/15/mega-man-2-jumps-onto-virtual-console-platform/</guid><comments>http://www.joystiq.com/2008/09/15/mega-man-2-jumps-onto-virtual-console-platform/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><center> <object width="490" height="397"><param name="movie" value="http://www.youtube.com/v/V-lVQmQ1ydQ&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/V-lVQmQ1ydQ&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="490" height="397"></embed></object> </center> <br />It's Monday morning, which, of course, means it's time to fill the Virtual Console E-Tank with surly robots, a mad scientist and mechanical vehicles galore - just what every gamer needs to start their week off right.<br />
<ul>
    <li><em>Mega Man 2</em> (NES, 1 player, 500 Wii Points): Capcom's diminutive Blue Bomber returns alongside an assortment of vehicles and weapons in order to battle the likes of an anthropomorphic Zippo lighter, no doubt in an effort to get back into shape for his upcoming <a href="http://www.joystiq.com/tag/mega-man-9">ninth attempt</a> at putting Dr. Wily in his place.</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/15/mega-man-2-jumps-onto-virtual-console-platform/">Mega Man 2 jumps onto Virtual Console platform</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Sep 2008 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://press.nintendo.com/articles.jsp?id=16263>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/15/mega-man-2-jumps-onto-virtual-console-platform/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1314377/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/15/mega-man-2-jumps-onto-virtual-console-platform/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mega-man</category><category>megaman</category><category>virtual-console</category><category>virtualconsole</category><category>virtualconsolemonday</category><category>Wii</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Mon, 15 Sep 2008 14:00:00 EST</pubDate></item><item><title><![CDATA[Virtual Console adds classic role-playing, tardy fighter]]></title><link>http://www.joystiq.com/2008/08/25/virtual-console-adds-classic-role-playing-tardy-fighter/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/25/virtual-console-adds-classic-role-playing-tardy-fighter/</guid><comments>http://www.joystiq.com/2008/08/25/virtual-console-adds-classic-role-playing-tardy-fighter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><center> <object width="490" height="397"><param name="movie" value="http://www.youtube.com/v/b_Dk4Ca5b-4&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/b_Dk4Ca5b-4&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="490" height="397"></embed></object> </center> <br />How nice of you to join us. Do you have <em>any </em>idea what time it is? We were <a href="http://www.joystiq.com/2008/08/01/samurai-shodown-ii-slices-into-virtual-console-next-week/">expecting you weeks ago</a>! Well, no matter, go and take your seat with the rest of the Virtual Console class so we can begin. <br />
<ul>
    <li><em>Samurai Shodown 2</em> (Neo Geo, 1-2 players, 900 Wii Points): SNK's 1994 follow up to <em>Samurai Shodown</em> finally slices and dices its way onto the Virtual Console this week, bringing back most of the original's weapon-wielding cast, as well as several newcomers vying for the opportunity to skewer anything that moves with a pointy blade and sharp Engrish wit.</li>
    <li><em>Ys Book I &amp; II</em> (TurboGrafx 16 CD-ROM, 1 player, 800 Wii Points): Nihon Falcom's enhanced remakes of the first two titles in the <a href="http://www.joystiq.com/tag/Ys/"><em>Ys</em></a> saga finally levels up for the US Virtual Console. Offering <a href="http://www.joystiq.com/tag/roguelike">roguelike</a>-style combat and music we still find ourselves humming at the dinner table, this is a download not to be missed by role-playing fans with eyes for the classics.<br /></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/25/virtual-console-adds-classic-role-playing-tardy-fighter/">Virtual Console adds classic role-playing, tardy fighter</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Aug 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://press.nintendo.com/articles.jsp?id=16091>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/25/virtual-console-adds-classic-role-playing-tardy-fighter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1294032/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/25/virtual-console-adds-classic-role-playing-tardy-fighter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>falcom</category><category>nintendo</category><category>samurai-shodown-2</category><category>snk</category><category>virtual-console</category><category>virtualconsole</category><category>virtualconsolemonday</category><category>Wii</category><category>ys</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Mon, 25 Aug 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[Mega Man bombs Virtual Console, golf too]]></title><link>http://www.joystiq.com/2008/08/18/mega-man-bombs-virtual-console-golf-too/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/18/mega-man-bombs-virtual-console-golf-too/</guid><comments>http://www.joystiq.com/2008/08/18/mega-man-bombs-virtual-console-golf-too/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a></p><center> <object width="490" height="397"><param name="movie" value="http://www.youtube.com/v/tVk7f2-cek8&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/tVk7f2-cek8&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="490" height="397"></embed></object> </center> <br />The <a href="http://www.joystiq.com/tag/virtual-console">Virtual Console</a> just got its weekly nostalgia injection, offering fans of all colors -- but mostly blue and green -- something else to download and play as we wonder where the weekend went and why exactly there is a receipt for a Magnet Beam on the kitchen table.<br />
<ul>
    <li><em>Mega Man</em> (NES, 1 player, 500 Wii Points): With the Blue Bomber set to <a href="http://www.joystiq.com/tag/mega-man-9">don pixelated pajamas next month</a>, his freshman adventure marks this week's most noteworthy addition to the Wii's window into the past. Assuming you haven't bought the original <em>Mega Man</em> in one of Capcom's many other compilations, Guts Man and company are waiting ever so patiently for you to drop by. </li>
    <li><em>Neo Turf Masters</em> (Neo Geo, 1-2 players, 900 Wii Points): This is 133 megs of hot golf action right here, straight from 1996 to your living room. You don't have even to admit to your friends that you like video game golf. We'll keep your dirty little secret.</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/18/mega-man-bombs-virtual-console-golf-too/">Mega Man bombs Virtual Console, golf too</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Aug 2008 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://press.nintendo.com/articles.jsp?id=16087>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/18/mega-man-bombs-virtual-console-golf-too/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1287418/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/18/mega-man-bombs-virtual-console-golf-too/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>golf</category><category>mega-man</category><category>megaman</category><category>neo-geo</category><category>neo-turf-masters</category><category>neogeo</category><category>neoturfmasters</category><category>nintendo</category><category>virtual-console</category><category>virtualconsole</category><category>virtualconsolemonday</category><category>Wii</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Mon, 18 Aug 2008 14:15:00 EST</pubDate></item><item><title><![CDATA[Top 5: Gaming in Japan]]></title><link>http://www.joystiq.com/2008/08/18/top-5-gaming-in-japan/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/18/top-5-gaming-in-japan/</guid><comments>http://www.joystiq.com/2008/08/18/top-5-gaming-in-japan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/top-five/" rel="tag">Top Five</a></p><div style="text-align: left;"> <div style="text-align: center;"> <a href="http://www.joystiq.com/category/top-five/"> <img hspace="4" vspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/top5_japan_kd_20080818.png" alt="" /> </a> </div> Musicians have Vienna. Catholics have the Vatican. And gamers have Japan. While many significant contributions to the world of gaming have come from outside the Land of the Rising Sun, Japan is the unassailable fountainhead of modern video gaming. It's the birth and workplace of gaming giants such as Hideo Kojima, Shinji Mikami, Yuji Naka, and probably <a href="http://en.wikipedia.org/wiki/Shigeru_Miyamoto">others</a>. To say that Japan is a place that hardcore gamers need to check out is an understatement at best. <br /><br /> Recently, I took a week to visit my brother who teaches English at a Japanese university near Nagoya. Hundreds of thousands of words could be used to describe the wonderful food, the beautiful temples, and the unique culture of the country. But being a life-long gamer, I paid special attention to the distinct connection between the country and the gaming scene we all know and love. For the <a href="http://www.joystiq.com/category/top-five/">Top 5</a>, I usually come up with a topic, then list the top five items for that topic in order. For this edition, it was truly difficult to narrow it down to only five. With that in mind, here's my best attempt at listing the Top 5 gaming elements of my time in Japan. <br /><br /> </div> <br /> <div align="center"> </div> <div class="buttontext"> <div align="center"><a id="ninbutton" href="http://www.joystiq.com/2008/08/18/5-japanese-vc/">NEXT &gt;&gt; </a></div> </div> <style type="text/css"> #ninbutton { 	border-style: solid; 	border-color: #000; 	border-width: 2px; 	background-color: #BBB; 	color: #000; 	text-decoration: none; 	width: 100px; 	text-align: center; 	padding: 2px 2px 2px 2px; 	margin: 2px 2px 2px 2px; } .buttontext { 	color: #000; 	text-decoration: none; 	font: bold 14pt Helvetica; } #ninbutton:hover { 	text-decoration: none; 	color: #BBB; 	background-color: #000; } </style> <center> </center><br /><br /> <div style="border-top: 1px solid; padding-top: 5px;"><a href="http://www.joystiq.com/category/top-five/"><img hspace="4" border="1" align="left" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/top5_thumbnail_kd_20080702.jpg" /></a><em><a href="http://www.joystiq.com/category/top-five/">The Top 5</a> is a weekly feature that provides us with a forum to share our opinions on various aspects of the video game culture, and provides you with a forum to tell us how wrong we are. To further voice your opinions, check out <a href="http://www.joystiq.com/category/what-are-you-playing/">What Are You Playing?</a>, submit a vote in the <a href="http://www.joystiq.com/category/wii-fanboy-poll/">Wii Fanboy Poll</a>, and take part in the daily discussions of <a href="http://www.joystiq.com/category/wii-warm-up/">Wii Warm Up</a>. <br /></em></div> <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/18/top-5-gaming-in-japan/">Top 5: Gaming in Japan</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Aug 2008 12:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/08/18/top-5-gaming-in-japan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1286233/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/18/top-5-gaming-in-japan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade</category><category>imports</category><category>japan</category><category>joystiqfeatures</category><category>kyoto</category><category>mario-kart-arcade-gp</category><category>nintendo</category><category>nintendods</category><category>nintendowii</category><category>region-free</category><category>street-fighter-iv</category><category>top-5</category><category>virtualconsole</category><dc:creator><![CDATA[Kaes Delgrego]]></dc:creator><pubDate>Mon, 18 Aug 2008 12:50:00 EST</pubDate></item><item><title><![CDATA[Virtual Console breaks in Star Soldier spoof]]></title><link>http://www.joystiq.com/2008/08/11/virtual-console-breaks-in-star-soldier-spoof/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/11/virtual-console-breaks-in-star-soldier-spoof/</guid><comments>http://www.joystiq.com/2008/08/11/virtual-console-breaks-in-star-soldier-spoof/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a></p><center> <object width="490" height="397"><param name="movie" value="http://www.youtube.com/v/KZmSqMSUbdo&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/KZmSqMSUbdo&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="490" height="397"></embed></object> </center> <br />Break it to Make it! Did you hear? This week's Virtual Console update includes a video game adaptation of 80s dance flick, <a href="http://www.imdb.com/title/tt0086998/"><em>Breakin'</em></a>. Finally we can live out our closet fantasies of break dancing in the shoes of Kelly, Ozone and -- personal fave -- Turbo. Oh, wait, that's <em>not </em>what the game is about? Monday mornings are so cruel.<br />
<ul>
    <li><em>Break In</em> (TurboGrafx16, 1-4 players, 700 Wii Points): No, there's no fancy footwork here. Instead, Nintendo offers up this decidedly break dance-free game of pool. So, yeah, it's pool.</li>
    <li><em>Star Parodier</em> (TurboGrafx16 CD-ROM, 1 player, 900 Wii Points): Well, at least this is something to get excited over. A parody of Hudson shooter <em>Star Soldier</em>, here you'll be able to fly about and shoot down colorful bad guys as <em>Star Soldier</em>'s Paro Ceaser, iconic pyro Bomberman, or a giant flying PC Engine that shoots cards and discs at enemies. That <em>almost </em>makes up for this morning's dissapointment.</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/11/virtual-console-breaks-in-star-soldier-spoof/">Virtual Console breaks in Star Soldier spoof</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 11 Aug 2008 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://press.nintendo.com/articles.jsp?id=16019>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/11/virtual-console-breaks-in-star-soldier-spoof/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1280861/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/11/virtual-console-breaks-in-star-soldier-spoof/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>break-in</category><category>star-parodier</category><category>virtual-console</category><category>virtualconsole</category><category>virtualconsolemonday</category><category>Wii</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Mon, 11 Aug 2008 09:30:00 EST</pubDate></item><item><title><![CDATA[Virtual Console update adds speed and gore, lacks swords]]></title><link>http://www.joystiq.com/2008/08/04/virtual-console-update-adds-speed-and-gore-lacks-swords/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/04/virtual-console-update-adds-speed-and-gore-lacks-swords/</guid><comments>http://www.joystiq.com/2008/08/04/virtual-console-update-adds-speed-and-gore-lacks-swords/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><center> <object width="490" height="397"><param name="movie" value="http://www.youtube.com/v/wkp-GxSwfWQ&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/wkp-GxSwfWQ&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="490" height="397"></embed></object> </center> <br />
There's something about this week's update to the Wii's Virtual Console that just seems off. Maybe it's the odd partnering of a blue marsupial and a lumber-swinging madman, or perhaps it's the <a href="http://www.joystiq.com/2008/08/01/samurai-shodown-ii-slices-into-virtual-console-next-week/">noticeable absence of <em>Samurai Shodown II</em></a>, which SNK said last week would be among this morning's additions. While you work out some conspiracy theories, let's take a look at what new oldies <em>are </em>available.<br />
<ul>
    <li><em>Sonic the Hedgehog</em> (Sega Master System, 500 Wii Points): While Sega's 16-bit original has been available for download for a long while, <em>Sonic</em>'s 8-bit port changes things up with a handful of new stages, gameplay differences, and cruddier graphics.</li>
    <li><em>Splatterhouse 2 </em>(Sega Genesis, 800 Wii Points): There's many ways that we could spend our time waiting to slip on the Terror Mask and bash demons' brains out in Namco Bandai's <a href="http://www.joystiq.com/tag/splatterhouse/"><em>Splatterhouse</em> redux</a>, but really, what better way is there than to play through the arcade original's 16-bit sequel? The only right answer here is <em>none</em>.</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/04/virtual-console-update-adds-speed-and-gore-lacks-swords/">Virtual Console update adds speed and gore, lacks swords</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Aug 2008 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://press.nintendo.com/articles.jsp?id=15954>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/04/virtual-console-update-adds-speed-and-gore-lacks-swords/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1274511/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/04/virtual-console-update-adds-speed-and-gore-lacks-swords/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>genesis</category><category>master-system</category><category>mastersystem</category><category>sonic</category><category>splatterhouse</category><category>virtual-console</category><category>virtualconsole</category><category>virtualconsolemonday</category><category>Wii</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Mon, 04 Aug 2008 09:30:00 EST</pubDate></item><item><title><![CDATA[Samurai Shodown II slices into Virtual Console next week]]></title><link>http://www.joystiq.com/2008/08/01/samurai-shodown-ii-slices-into-virtual-console-next-week/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/01/samurai-shodown-ii-slices-into-virtual-console-next-week/</guid><comments>http://www.joystiq.com/2008/08/01/samurai-shodown-ii-slices-into-virtual-console-next-week/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><a href="http://www.mcvuk.com/press-releases/39150/SAMURAI-SHODOWN-II-Coming-to-Wiitrade-Virtual-Consoletrade"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/sam_show_2_right.jpg" class="imagepadding" /></a>It's usually not until we roll out of bed on <a href="http://www.joystiq.com/tag/virtualconsolemonday">Monday morning</a> that we find out what retro itch the Wii's <a href="http://www.joystiq.com/tag/virtual-console">Virtual Console</a> will scratch. However, SNK has let the sword out of the sheath a bit early, confirming that next week's retro throwback will include arcade favorite <em>Samurai Shodown II</em>. <br /><br />As great as SNK's 1994 2D fighter is, to say nothing about how much better it is <a href="http://www.joystiq.com/2008/06/16/virtual-console-gets-cut-in-a-samurai-shodown/">than the original</a>, it's starting to make less and less sense to pick up these Neo Geo titles piecemeal when SNK continues to bundle the games together at retail. It's hard to justify the digging through the couch for 900 Wii Points when we'll be able to pick up <em>Samurai Shodown Anthology</em>, which will include <em>Samurai Shodown</em> I-VI, on the Wii later this year for about $30.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/01/samurai-shodown-ii-slices-into-virtual-console-next-week/">Samurai Shodown II slices into Virtual Console next week</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Aug 2008 10:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mcvuk.com/press-releases/39150/SAMURAI-SHODOWN-II-Coming-to-Wiitrade-Virtual-Consoletrade>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/01/samurai-shodown-ii-slices-into-virtual-console-next-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1272745/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/01/samurai-shodown-ii-slices-into-virtual-console-next-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>nintendo</category><category>samurai-shodown</category><category>samurai-shodown-2</category><category>samurai-shodown-anthology</category><category>samurai-showdown-ii</category><category>snk</category><category>virtualconsole</category><category>Wii</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Fri, 01 Aug 2008 10:05:00 EST</pubDate></item><item><title><![CDATA[Virtual Console gets bad in Chase HQ, Art of Fighting 2]]></title><link>http://www.joystiq.com/2008/07/28/virtual-console-gets-bad-in-chase-hq-art-of-fighting-2/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/28/virtual-console-gets-bad-in-chase-hq-art-of-fighting-2/</guid><comments>http://www.joystiq.com/2008/07/28/virtual-console-gets-bad-in-chase-hq-art-of-fighting-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><center> <object width="490" height="397"><param name="movie" value="http://www.youtube.com/v/v3NFLSATAHo&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/v3NFLSATAHo&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="490" height="397"></embed></object> </center> As Nintendo continues ride out the '<a href="http://www.joystiq.com/2008/07/23/joystiq-interview-nintendo-spins-core-gamer-appeal/">ebbs and flows</a>' in its digital release schedule, we feel its our civic duty to warn you that today's Virtual Console offerings include references to drugs, alcohol, and tobacco. And bad guys, lots and lots of bad guys.<br />
<ul>
    <li><a href="http://www.youtube.com/watch?v=3PSfqb3UNrg"><em>Art of Fighting 2</em></a> (NeoGeo, 1-2 players, 900 Wii Points): The second in SNK's <em>Art of Fighting</em> triple threat sees chronic bad guy Geese Howard, years before antagonizing those <em>Fatal Fury</em> chaps, printing up fliers for a 'King of Fighters' tourney of his own. </li>
    <li><em>Chase H.Q. </em>(TurboGrafx16, 1 player, 600 Wii Points): In Taito's arcade racer, your car is your fist as you do your best <em>Miami Vice</em> impression behind the wheel of a Porsche 928 and run the criminal element out of town -- and into the highway barrier.</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/28/virtual-console-gets-bad-in-chase-hq-art-of-fighting-2/">Virtual Console gets bad in Chase HQ, Art of Fighting 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Jul 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/28/virtual-console-gets-bad-in-chase-hq-art-of-fighting-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1268508/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/28/virtual-console-gets-bad-in-chase-hq-art-of-fighting-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art-of-fighting</category><category>art-of-fighting-2</category><category>artoffighting</category><category>chaseh.q.</category><category>nintendo</category><category>snk</category><category>taito</category><category>virtual-console</category><category>virtualconsole</category><category>virtualconsolemonday</category><category>Wii</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Mon, 28 Jul 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[Gley Lancer, Super Fantasy Zone shoot up Virtual Console]]></title><link>http://www.joystiq.com/2008/07/21/gley-lancer-super-fantasy-zone-shoot-up-virtual-console/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/21/gley-lancer-super-fantasy-zone-shoot-up-virtual-console/</guid><comments>http://www.joystiq.com/2008/07/21/gley-lancer-super-fantasy-zone-shoot-up-virtual-console/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><center> <object width="490" height="397"><param name="movie" value="http://www.youtube.com/v/ggpPFf7FZKU&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/ggpPFf7FZKU&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="490" height="397"></embed></object> </center> As the haze begins to lift from last week's <a href="http://www.joystiq.com/tag/e3-2008">media circus</a>, we hope you're in the mood to play games from your favorite genre. As long as that includes obscure 16-bit shooters, as this week's <a href="http://www.joystiq.com/tag/virtualconsolemonday">Virtual Console</a> additions include a pair of Genesis-era side-scrolling shmups designed to keep you flying horizontally and mashing the fire button all night long.
<ul>
    <li><em>Super Fantasy Zone</em> (Genesis, 1 player, 900 Wii Points): The lesser-known follow up to Sega's Master System original, this shooter will have you scrolling sideways as you shoot down bad guys and collect cold coins in ultra-colorful fashion.</li>
    <li><a href="http://www.youtube.com/watch?v=nT-nQAxOd2M"><em>Gley Lancer</em></a> (Genesis, 1 player, 900 Wii Points): It's the year 2025, the Earth is at odds with an alien race, and the hope for humanity rests on the shoulders of a 16-year old girl named Lucia. Just be home before midnight, young lady.</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/21/gley-lancer-super-fantasy-zone-shoot-up-virtual-console/">Gley Lancer, Super Fantasy Zone shoot up Virtual Console</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 Jul 2008 12:11:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://press.nintendo.com/articles.jsp?id=15891>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/21/gley-lancer-super-fantasy-zone-shoot-up-virtual-console/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1262086/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/21/gley-lancer-super-fantasy-zone-shoot-up-virtual-console/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gley-lancer</category><category>super-fantasy-zone</category><category>virtual-console</category><category>virtualconsole</category><category>virtualconsolemonday</category><category>Wii</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Mon, 21 Jul 2008 12:11:00 EST</pubDate></item><item><title><![CDATA[Space race: Nintendo working on Wii storage 'solution']]></title><link>http://www.joystiq.com/2008/06/18/space-race-nintendo-working-on-wii-storage-solution/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/18/space-race-nintendo-working-on-wii-storage-solution/</guid><comments>http://www.joystiq.com/2008/06/18/space-race-nintendo-working-on-wii-storage-solution/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><div align="center"><a href="http://www.gamesindustry.biz/articles/fischer-nintendo-working-on-solution-to-wii-storage-issue"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/wiifull490.jpg" /></a></div>
Nintendo Europe senior marketing director Laurent Fischer has pulled an about-face. His <a href="http://www.joystiq.com/2008/06/11/wii-storage-for-geeks-and-otaku-says-nintendo-marketing-direc/">comments last week</a> hurt the feelings of "geeky" Wii owners seeking more space for their WiiWare and Virtual Console downloads. Fischer <a href="http://www.gamesindustry.biz/articles/fischer-nintendo-working-on-solution-to-wii-storage-issue">now tells GamesIndustry.biz</a> that the console maker is "perfectly aware of the issue" and is "working on a solution" that won't involve any add-on hardware (i.e. a hard disk or USB device).<br /><br />Not being privvy to every last internal working of the Wii, we can only speculate that Nintendo is concocting a method - perhaps via a firmware update - for allowing downloaded games to be played directly from an SD card (much like we'd hoped for when the console first went on sale). There <em>may</em> be a chance this "solution" gets revealed at E3, depending on just how long Nintendo's tech heads (dare we say <em>geeks</em>?) have been working on it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/18/space-race-nintendo-working-on-wii-storage-solution/">Space race: Nintendo working on Wii storage 'solution'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Jun 2008 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/fischer-nintendo-working-on-solution-to-wii-storage-issue>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/18/space-race-nintendo-working-on-wii-storage-solution/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1228592/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/18/space-race-nintendo-working-on-wii-storage-solution/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>nintendo</category><category>virtualconsole</category><category>Wii</category><category>wiiware</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Wed, 18 Jun 2008 05:00:00 EST</pubDate></item><item><title><![CDATA[Virtual Console gets cut in a Samurai Shodown]]></title><link>http://www.joystiq.com/2008/06/16/virtual-console-gets-cut-in-a-samurai-shodown/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/16/virtual-console-gets-cut-in-a-samurai-shodown/</guid><comments>http://www.joystiq.com/2008/06/16/virtual-console-gets-cut-in-a-samurai-shodown/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><center> <object width="490" height="409"><param name="movie" value="http://www.youtube.com/v/trWjRdkbWl8&amp;hl=en"></param><embed src="http://www.youtube.com/v/trWjRdkbWl8&amp;hl=en" type="application/x-shockwave-flash" width="490" height="409"></embed></object> </center> <br />The latest update to the Wii's Virtual Console gives those of you with Wii arcade sticks on your shelf a sense of purpose, as well as an excuse to dust them off for a bit of classic arcade fighting, Neo Geo-style.<br />
<ul>
    <li><em>Samurai Shodown</em> (Neo Geo, 1-2 players, 900 Wii Points): Once all the rage in arcade parlors when first released in 1993, this first in the still-ongoing fighting game series lets players duke it out using 12 different weapon (and sometimes animal)-wielding fighters. While a bit archaic by today's standards, the game still beats the pants off many contemporary fighters. Plus where else can you see a kabuki performer throw down against a green hunchback doing his best Freddy Krueger impression?</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/16/virtual-console-gets-cut-in-a-samurai-shodown/">Virtual Console gets cut in a Samurai Shodown</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Jun 2008 09:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/06/16/virtual-console-gets-cut-in-a-samurai-shodown/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1226487/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/16/virtual-console-gets-cut-in-a-samurai-shodown/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>samurai-shodown</category><category>virtual-console</category><category>virtualconsole</category><category>virtualconsolemonday</category><category>Wii</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Mon, 16 Jun 2008 09:15:00 EST</pubDate></item><item><title><![CDATA[Double Dragon punches its way onto Virtual Console]]></title><link>http://www.joystiq.com/2008/04/28/double-dragon-punches-its-way-on-to-virtual-console/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/28/double-dragon-punches-its-way-on-to-virtual-console/</guid><comments>http://www.joystiq.com/2008/04/28/double-dragon-punches-its-way-on-to-virtual-console/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><center><object width="490" height="400"><param name="movie" value="http://www.youtube.com/v/wJQ9-zBq8Ow&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/wJQ9-zBq8Ow&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="490" height="400"></embed></object></center>We can't even pretend that we're really excited about this week's Virtual Console release, <em>Double Dragon</em>, or that we didn't play it <a href="http://www.joystiq.com/2007/05/08/double-dragon-on-xbla-this-wednesday-rushn-attack-on-the-way/">a year ago</a> in a sexy high-res remake on XBLA for the exact same price (500 points/$5). We love us some side-scrolling and punching, but even we have limits.<br /><br />But maybe you've never heard of the legend of Billy Lee and his decision to risk his kidnapped girlfriend's safety in order to keep his karate secrets to himself. If so, feel free to buy away, if only to more fully appreciate the roots of the beat-em-up genre.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/28/double-dragon-punches-its-way-on-to-virtual-console/">Double Dragon punches its way onto Virtual Console</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Apr 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/04/28/double-dragon-punches-its-way-on-to-virtual-console/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1179341/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/28/double-dragon-punches-its-way-on-to-virtual-console/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>double-dragon</category><category>doubledragon</category><category>virtualconsole</category><category>virtualconsolemonday</category><category>Wii</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 28 Apr 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[Revolutionary: Wii can has hard drive?]]></title><link>http://www.joystiq.com/2008/04/23/revolutionary-wii-can-has-hard-drive/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/23/revolutionary-wii-can-has-hard-drive/</guid><comments>http://www.joystiq.com/2008/04/23/revolutionary-wii-can-has-hard-drive/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a>, <a href="http://www.joystiq.com/category/tech-stuff/" rel="tag">Tech stuff</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/wiiware/" rel="tag">WiiWare</a>, <a href="http://www.joystiq.com/category/revolutionary/" rel="tag">Revolutionary</a></p><p align="center"><a href="http://www.joystiq.com/tag/revolutionary"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/revolutionary.png" /></a></p>
<p><em>Every other week, Mike Sylvester brings you <a href="http://www.joystiq.com/tag/revolutionary/">REVOLUTIONARY</a>, a look at the wide world of Wii possibilities. </em></p>
<p> <span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/nintendo/Revolutionary_Wii_can_has_hard_drive'; </script> <script src="http://digg.com/api/diggthis.js"></script></span> If you're smitten with the Virtual Console, one thing we're sure you aren't in love with is having to <a href="http://www.joystiq.com/2007/11/11/wii-warm-up-swapping-them-out/">swap</a> games between an SD card and your Wii's <a href="http://www.joystiq.com/2008/04/06/wii-warm-up-storage-space/">internal memory</a>, or even worse -- deleting games to be <a href="http://www.joystiq.com/2007/10/27/nintendo-finds-hard-drive-unnecessary/">re-downloaded</a> later. WiiWare is on its way and it's hard to imagine <em><a href="http://www.joystiq.com/2008/02/26/my-trailer-as-a-king/">My Life as a King</a></em> demeaning itself to share its estate with less noble games. And certainly not with it bringing <a href="http://www.joystiq.com/2008/03/25/wiiware-launched-impressions-rounded-up/">microtransactions</a> to the royal ball. And wouldn't it be dandy if some of our multiplatform ports had somewhere to store that <a href="http://www.joystiq.com/2008/04/03/wii-warm-up-lets-talk-rock-band-again/#comments">downloadable content</a> that everyone is raving about on <a href="http://playstation.joystiq.com/2008/03/20/rock-band-patch-adds-in-game-store/">other</a> consoles? </p>
<p>We <strike>want</strike> <strong>need</strong> more storage, and some of you have gathered to <a href="http://www.petitiononline.com/mod_perl/signed.cgin2i3n4t">plead</a> with Nintendo to sell a Wii Hard Drive. It appears that your cries just fall on deaf ears because they seem hardly driven to provide one. In this edition of Revolutionary, we'll examine why Wii can't have a hard drive.</p><p><a href="http://www.joystiq.com/2008/04/23/revolutionary-wii-can-has-hard-drive/" rel="bookmark">Continue reading <em>Revolutionary: Wii can has hard drive?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/23/revolutionary-wii-can-has-hard-drive/">Revolutionary: Wii can has hard drive?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Apr 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/04/23/revolutionary-wii-can-has-hard-drive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1173308/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/23/revolutionary-wii-can-has-hard-drive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hard drive</category><category>hard drives</category><category>harddrive</category><category>HardDrives</category><category>hardware</category><category>joystiqfeatures</category><category>peripherals</category><category>revolutionary</category><category>virtual console</category><category>virtualconsole</category><category>wii ware</category><category>wiiware</category><dc:creator><![CDATA[Mike Sylvester]]></dc:creator><pubDate>Wed, 23 Apr 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Earthworm Jim, Clayfighter coming to Virtual Console]]></title><link>http://www.joystiq.com/2008/04/21/earthworm-jim-clayfighter-coming-to-virtual-console/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/21/earthworm-jim-clayfighter-coming-to-virtual-console/</guid><comments>http://www.joystiq.com/2008/04/21/earthworm-jim-clayfighter-coming-to-virtual-console/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><div align="center"><a href="http://biz.yahoo.com/prnews/080421/clm116.html?.v=55"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/earthwormjimcomingtovc.jpg"  alt="" /></a><br /></div>
Four classic Interplay Sega Genesis games are <a href="http://biz.yahoo.com/prnews/080421/clm116.html?.v=55">en route to the Wii's Virtual Console</a>. Dave Perry's classic platformers <em>Earthworm Jim</em> and <em>Earthworm Jim 2</em> will both be gracing the download service, along with the campy claymation action of <em>Clayfighter</em>, and the gross-out humor of <em>Boogerman</em>.<br /><br />According to the press release, all four titles will be the Sega Genesis versions of the games, despite having appeared on both Genesis and SNES. No word yet on when these titles we be released (but we're guessing it'll be on a <a href="http://www.joystiq.com/tag/virtualconsolemonday">Monday</a>).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/21/earthworm-jim-clayfighter-coming-to-virtual-console/">Earthworm Jim, Clayfighter coming to Virtual Console</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 Apr 2008 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://biz.yahoo.com/prnews/080421/clm116.html?.v=55>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/21/earthworm-jim-clayfighter-coming-to-virtual-console/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1173580/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/21/earthworm-jim-clayfighter-coming-to-virtual-console/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>clayfighter</category><category>earthworm-jim</category><category>interplay</category><category>shiny</category><category>vc</category><category>virtual-console</category><category>virtualconsole</category><category>Wii</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Mon, 21 Apr 2008 20:30:00 EST</pubDate></item><item><title><![CDATA[Phantasy Star III pays a River City Ransom on Virtual Console]]></title><link>http://www.joystiq.com/2008/04/21/phantasy-star-iii-pays-a-river-city-ransom-on-virtual-console/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/21/phantasy-star-iii-pays-a-river-city-ransom-on-virtual-console/</guid><comments>http://www.joystiq.com/2008/04/21/phantasy-star-iii-pays-a-river-city-ransom-on-virtual-console/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><div align="center"><a href="http://press.nintendo.com/articles.jsp?id=15009"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/rivercityransomonvconemore.jpg" alt="" /></a></div>
That landfill of crappy Virtual Console titles has just been given a swift kick-punch of revitalization. Not only that, but we've got a second helping of <span style="font-style: italic;">Phantasy Star </span>for you to digest. <br />
<ul>
    <li><span style="font-style: italic;"><a href="http://www.joystiq.com/2008/04/18/river-city-ransom-on-vc-next-week/">River City Ransom</a> </span>(NES,1-2 players, 500 Wii Points): Save your girlfriend from such heinous foes as "The Generic Dudes" and "The Frat Guys." This beat-em-up was obviously ahead of its time in poignant social commentary and butt-kicking awesomeness.</li>
    <li><span style="font-style: italic;">Phantasy Star III</span> <span style="font-style: italic;">Generations of Doom</span> (Sega Genesis, 1 player, 800 Wii Points): Having already given us <span style="font-style: italic;">Phantasy Star II</span>, Sega decided to move forward and continue the series, while still forgetting to back up and bring the original <span style="font-style: italic;">Phantasy Star </span>to Virtual Console. It's pretty much exactly like <span style="font-style: italic;">River City Ransom </span>in that way that it's nothing like <span style="font-style: italic;">RCR.</span></li>
</ul>
Videos of the titles after the break.<p><a href="http://www.joystiq.com/2008/04/21/phantasy-star-iii-pays-a-river-city-ransom-on-virtual-console/" rel="bookmark">Continue reading <em>Phantasy Star III pays a River City Ransom on Virtual Console</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/21/phantasy-star-iii-pays-a-river-city-ransom-on-virtual-console/">Phantasy Star III pays a River City Ransom on Virtual Console</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 Apr 2008 08:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://press.nintendo.com/articles.jsp?id=15009>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/21/phantasy-star-iii-pays-a-river-city-ransom-on-virtual-console/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1173080/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/21/phantasy-star-iii-pays-a-river-city-ransom-on-virtual-console/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>nintendo</category><category>phantasy-star</category><category>phantasy-star-3</category><category>phantasy-star-iii</category><category>river-city-ransom</category><category>virtual-console</category><category>virtualconsole</category><category>virtualconsolemonday</category><category>Wii</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Mon, 21 Apr 2008 08:45:00 EST</pubDate></item><item><title><![CDATA[Mega Turrican enters Fantasy Zone on Virtual Console]]></title><link>http://www.joystiq.com/2008/04/14/mega-turrican-enters-fantasy-zone-on-virtual-console/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/14/mega-turrican-enters-fantasy-zone-on-virtual-console/</guid><comments>http://www.joystiq.com/2008/04/14/mega-turrican-enters-fantasy-zone-on-virtual-console/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><center><object width="490" height="409"><param name="movie" value="http://www.youtube.com/v/1fQdYo4LSbY&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/1fQdYo4LSbY&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="490" height="409"></embed></object></center>This week, Nintendo reckons we're all in the mood to engage in some "<span>perilous, heart-pumping adventures" on <a href="http://www.joystiq.com/tag/virtualconsolemonday">Virtual Console</a>. That suits us just fine, as moments when we're <em>not</em> in that sort of mood are few and far between. Why bother getting out of bed if you don't intend to blast some robots to smithereens?<br /></span>
<ul>
    <li><em>Mega Turrican</em> (Genesis, 1 player, 800 Wii Points): Leap into an assault suit with one Bren McGuire, a man tasked with foiling the nefarious "Machine." Kick-ass side-scrolling shooter, or layered commentary on industrial action? Either way, it has a terrific soundtrack.<br /></li>
    <li><a href="http://youtube.com/watch?v=SyqrEydoemU"><em>Fantasy Zone</em></a> (Master System, 1-2 players, 500 Wii Points): Pilot the Opa-Opa spaceship and lay siege to a remarkably gaudy environment, taking care to upgrade your ship and destroy any sinister blocks of wood. </li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/14/mega-turrican-enters-fantasy-zone-on-virtual-console/">Mega Turrican enters Fantasy Zone on Virtual Console</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 Apr 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://press.nintendo.com/articles.jsp?id=14913>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/14/mega-turrican-enters-fantasy-zone-on-virtual-console/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1166388/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/14/mega-turrican-enters-fantasy-zone-on-virtual-console/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Fantasy-Zone</category><category>Mega-Turrican</category><category>Sega</category><category>Turrican</category><category>Virtual-Console</category><category>VirtualConsole</category><category>VirtualConsoleMonday</category><category>Wii</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 14 Apr 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Bases Loaded with Yoshi's Cookie on Virtual Console]]></title><link>http://www.joystiq.com/2008/04/07/bases-loaded-with-yoshis-cookie-on-virtual-console/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/07/bases-loaded-with-yoshis-cookie-on-virtual-console/</guid><comments>http://www.joystiq.com/2008/04/07/bases-loaded-with-yoshis-cookie-on-virtual-console/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a></p><center><object width="490" height="409"><param name="movie" value="http://www.youtube.com/v/ygofWR2A3ZA&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/ygofWR2A3ZA&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="490" height="409"></embed></object></center>Do you remember when the Wii's <a href="http://www.joystiq.com/tag/virtualconsolemonday">Virtual Console</a> service was more classic library and less classless landfill? This week's dump sees players scrounging for a sports title and shelling out dough for a cookie-themed puzzler.<br />
<ul>
    <li><a href="http://youtube.com/watch?v=D-zOdmjzOMc"><em>Yoshi's Cookie</em></a> (NES, 1-2 players, 500 Wii Points): Help Mario align matching types of baked goods in this puzzle game with a cruel reward -- successful maneuvers make the cookies <em>disappear</em>!</li>
    <li><em>Bases Loaded</em> (NES, 1-2 players, 500 Wii Points): Swing away with "<span>one of the most popular baseball games on the NES." So, yeah. It's baseball. Do you really need an elucidating paragraph on that? (Oh, <a href="http://en.wikipedia.org/wiki/Bases_Loaded_%28video_game%29">alright</a>.)</span></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/07/bases-loaded-with-yoshis-cookie-on-virtual-console/">Bases Loaded with Yoshi's Cookie on Virtual Console</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 Apr 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://press.nintendo.com/articles.jsp?id=14881>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/07/bases-loaded-with-yoshis-cookie-on-virtual-console/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1160320/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/07/bases-loaded-with-yoshis-cookie-on-virtual-console/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Baseball</category><category>Bases-Loaded</category><category>Virtual-Console</category><category>VirtualConsole</category><category>VirtualConsoleMonday</category><category>Wii</category><category>Yoshis-Cookie</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 07 Apr 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[Wonder Boy, Cruis'n USA speed onto Virtual Console]]></title><link>http://www.joystiq.com/2008/03/31/wonder-boy-cruisn-usa-speed-onto-virtual-console/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/31/wonder-boy-cruisn-usa-speed-onto-virtual-console/</guid><comments>http://www.joystiq.com/2008/03/31/wonder-boy-cruisn-usa-speed-onto-virtual-console/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><center><object width="490" height="420"><param name="movie" value="http://www.youtube.com/v/DrO94RhByu4&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/DrO94RhByu4&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="490" height="420"></embed></object></center>Okay, we've figured it out! The tenuous link between today's <a href="http://www.joystiq.com/tag/virtualconsolemonday">Virtual Console releases</a> is none other than the ability to travel through exotic locales at high speed, be it on a skateboard rolling through lush jungles or an offensively colored car hurtling through, er, Iowa.<br />
<ul>
    <li><em>Cruis'n USA</em> (Nintendo 64, 1-2 players, 1000 Wii Points): Hop into your virtually indestructible vehicle and commence your <em>cruise</em> through the N64's best approximation of the USA. We're not sure how you manage to survive the nightmarish elevator music nor the sudden, neck-snapping stop at the finish line, but at least you can look forward to a digitized woman waggling a trophy in your face.<br /></li>
    <li><a href="http://youtube.com/watch?v=J323JguGX9s"><em>Wonder Boy</em></a> (Master System, 1-2 players, 500 Wii Points): You, Tom-Tom. Girlfriend, Tanya. Must save Tanya. Fling hammers. Murder snails. Ride skateboard. Wonder why girlfriend has such modern name.</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/31/wonder-boy-cruisn-usa-speed-onto-virtual-console/">Wonder Boy, Cruis'n USA speed onto Virtual Console</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 31 Mar 2008 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://press.nintendo.com/articles.jsp?id=14848>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/31/wonder-boy-cruisn-usa-speed-onto-virtual-console/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1153307/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/31/wonder-boy-cruisn-usa-speed-onto-virtual-console/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Cruisn-USA</category><category>Virtual-Console</category><category>VirtualConsole</category><category>VirtualConsoleMonday</category><category>Wii</category><category>Wonder-Boy</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 31 Mar 2008 11:15:00 EST</pubDate></item><item><title><![CDATA[Wonder Boy, Fantasy Zone coming to North American VC]]></title><link>http://www.joystiq.com/2008/03/25/wonder-boy-fantasy-zone-coming-to-north-american-vc/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/25/wonder-boy-fantasy-zone-coming-to-north-american-vc/</guid><comments>http://www.joystiq.com/2008/03/25/wonder-boy-fantasy-zone-coming-to-north-american-vc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/fantasyzonecart.jpg" class="imagepadding" />The wait will soon be over for us norms to find out what all <a href="http://www.joystiq.com/2008/01/25/sega-master-system-games-coming-to-virtual-console/">the eight-tenths kids</a> who owned Sega Master Systems were up to in the late 80s. Sega announced today that two games for the system are on their way to the Virtual Console: <em>Wonder Boy</em> and <em>Fantasy Zone</em>. They'll be arriving "soon" for 400 points a piece.<br /><br />After those drop, we'll still be on the lookout for other SMS favorite like <em>Alex Kidd </em>and ... hmm. Wait, we'll think of something. Well, there's ... no, no, that was terrible. OK, we give. Are there any you guys and gals want?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/25/wonder-boy-fantasy-zone-coming-to-north-american-vc/">Wonder Boy, Fantasy Zone coming to North American VC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 25 Mar 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/03/25/wonder-boy-fantasy-zone-coming-to-north-american-vc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1148756/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/25/wonder-boy-fantasy-zone-coming-to-north-american-vc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>master-system</category><category>sega</category><category>vc</category><category>virtual-console</category><category>virtualconsole</category><category>Wii</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 25 Mar 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[King's Knight and Powerball roll onto Virtual Console]]></title><link>http://www.joystiq.com/2008/03/24/kings-knight-and-powerball-roll-onto-virtual-console/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/24/kings-knight-and-powerball-roll-onto-virtual-console/</guid><comments>http://www.joystiq.com/2008/03/24/kings-knight-and-powerball-roll-onto-virtual-console/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><center><object width="490" height="409"><param name="movie" value="http://www.youtube.com/v/tfHgtHkDpV8&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/tfHgtHkDpV8&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="490" height="409"></embed></object></center>Make no mistake, today's pair of Virtual Console titles has nothing to do with either chess or the lottery. We can, however, celebrate the second Square Enix title to come to the North American Virtual Console, and it's a lot closer to an RPG than <a href="http://www.joystiq.com/2007/05/28/actraiser-kid-chameleon-on-the-virtual-console/">the last one</a>.<br />
<ul>
    <li><em>King's Knight </em>(NES, 1 player, 500 Wii points): A crazed hybrid between vertical-scrolling shooter and RPG, this game was one of the first examples of destructible environments -- you can pretty much destroy everything in your path. You know the drill: choose your character, level up, kill a dragon, save the princess.<br /></li>
    <li><em><a href="http://youtube.com/watch?v=V9RSvUmKr8g">Powerball</a> </em>(Sega Genesis, 1-2 players, 800 Wii points): This bastard child of rugby and football born eons into the future, <em>Powerball</em> has you smack the snot out of the opposing team as you vie for the chance to run the powerball into your neon-lit goal for points.</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/24/kings-knight-and-powerball-roll-onto-virtual-console/">King's Knight and Powerball roll onto Virtual Console</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 Mar 2008 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/03/24/kings-knight-and-powerball-roll-onto-virtual-console/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1147348/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/24/kings-knight-and-powerball-roll-onto-virtual-console/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>genesis</category><category>namco</category><category>nes</category><category>nintendo</category><category>square-enix</category><category>squareenix</category><category>virtual-console</category><category>virtualconsole</category><category>virtualconsolemonday</category><category>Wii</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Mon, 24 Mar 2008 08:30:00 EST</pubDate></item><item><title><![CDATA[Virtual Console Monday: Super Turrican stands alone]]></title><link>http://www.joystiq.com/2008/03/03/virtual-console-monday-super-turrican-stands-alone/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/03/virtual-console-monday-super-turrican-stands-alone/</guid><comments>http://www.joystiq.com/2008/03/03/virtual-console-monday-super-turrican-stands-alone/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><object width="490" height="409"><param name="movie" value="http://www.youtube.com/v/U2uvcOGbwMU"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/U2uvcOGbwMU" type="application/x-shockwave-flash" wmode="transparent" width="490" height="409"></embed></object></div>
Keeping expectations in check is the key to having a wholly satisfying life, so we probably shouldn't have grown accustomed to the <a href="http://www.joystiq.com/2007/12/31/bubble-bobble-top-hunter-light-crusader-come-to-virtual-consol/">three</a>-<a href="http://www.joystiq.com/2007/11/26/double-dribble-vegas-stakes-ecco-jr-come-to-virtual-console/">game</a> <a href="http://www.joystiq.com/2007/11/19/wrecking-crew-sonic-3d-blast-super-air-zonk-on-virtual-console/">cornucopia</a> that once characterized  <a href="http://www.joystiq.com/tag/virtualconsolemonday">Nintendo's weekly Virtual Console release schedule</a>. Now that the standard has dropped to <a href="http://www.joystiq.com/2008/02/25/kirby-64-psychosis-roll-scroll-onto-virtual-console/">two</a>-<a href="http://www.joystiq.com/2008/02/18/ninja-gaiden-iii-phantasy-star-ii-added-to-virtual-console/">per</a>-<a href="http://www.joystiq.com/2008/02/11/lords-of-thunder-harvest-moon-crop-up-on-virtual-console/">week</a> and, occasionally (as today), <a href="http://www.joystiq.com/2008/01/28/1080-degrees-now-boarding-virtual-console/">one solitary game</a>, we can't help but pine for the old days a bit. But it's our fault, really, for getting our nostalgia-fueled hopes up in the first place. This week's sole release is barely worth a bulleted list, but we'll use one anyway to describe:<br />
<ul>
    <li><em>Super Turrican</em> (Super NES, 1 player 800 Wii Shop Points) - Developed by Factor 5 (of Rogue Squadron fame), the 1993 side-scrolling, run-and-gun sequel to 1990's <span style="font-style: italic;">Turrican</span> has a decidedly old-school, <span style="font-style: italic;">Contra</span> vibe to it. Those who want to get a feel for the gameplay without shelling out the Wii Shop Points should check out  <a href="http://turrican.gamevoice.de/hurrican_site/"><span style="font-style: italic;">Hurrican</span></a>, a more-than-satisfactory freeware clone.<br /></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/03/virtual-console-monday-super-turrican-stands-alone/">Virtual Console Monday: Super Turrican stands alone</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Mar 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/03/03/virtual-console-monday-super-turrican-stands-alone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1130094/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/03/virtual-console-monday-super-turrican-stands-alone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Factor 5</category><category>Factor5</category><category>shmup</category><category>shootemup</category><category>super-turrican</category><category>turrican</category><category>VC</category><category>Virtual Console</category><category>VirtualConsole</category><category>virtualconsolemonday</category><category>Wii</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Mon, 03 Mar 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[Master System games arrive on Japanese Virtual Console]]></title><link>http://www.joystiq.com/2008/02/26/master-system-games-arrive-on-japanese-virtual-console/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/26/master-system-games-arrive-on-japanese-virtual-console/</guid><comments>http://www.joystiq.com/2008/02/26/master-system-games-arrive-on-japanese-virtual-console/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><a href="http://www.nintendowiifanboy.com/2008/02/26/vc-tuesday-the-master-system-arrives/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/alexkidd.jpg"  alt="" /></a>The day Japanese Wii owners have been waiting for for, er, <a href="http://www.joystiq.com/2008/01/25/sega-master-system-games-coming-to-virtual-console/">roughly a month</a> is finally here. Today's marks the <a href="http://www.nintendowiifanboy.com/2008/02/26/vc-tuesday-the-master-system-arrives/">release</a> of the Sega Master System's <em>Fist of the North Star</em> on the Japanese Virtual Console.<br /><br />The event marks the potential expansion of the Virtual Console library to a brave new world of <a href="http://en.wikipedia.org/wiki/List_of_Sega_Master_System_games">Master System hits</a> such as ... um ... hmmm. Well, the <em>Alex Kidd</em> games were pretty cool, we guess. And hey, <em>Mortal Kombat</em> made it to the system ... although the Genesis version would probably be preferable. Well ... it's still cool anyway. Trust us.<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/26/master-system-games-arrive-on-japanese-virtual-console/">Master System games arrive on Japanese Virtual Console</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Feb 2008 11:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendowiifanboy.com/2008/02/26/vc-tuesday-the-master-system-arrives/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/26/master-system-games-arrive-on-japanese-virtual-console/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1124905/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/26/master-system-games-arrive-on-japanese-virtual-console/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>master system</category><category>master-system</category><category>MasterSystem</category><category>sega</category><category>sega-master-system</category><category>Virtual Console</category><category>Virtual-Console</category><category>VirtualConsole</category><category>Wii</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Tue, 26 Feb 2008 11:55:00 EST</pubDate></item><item><title><![CDATA[Nintendo sells 10M Virtual Console games, still emphasizes retail channel]]></title><link>http://www.joystiq.com/2008/02/06/nintendo-sells-10m-virtual-console-games-still-emphasizes-retai/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/06/nintendo-sells-10m-virtual-console-games-still-emphasizes-retai/</guid><comments>http://www.joystiq.com/2008/02/06/nintendo-sells-10m-virtual-console-games-still-emphasizes-retai/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://uk.gamespot.com/news/6185358.html"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/virtualconsole10millionw00t.jpg" alt="" /></a><br /></div>
Sales figures for Nintendo's <a href="http://www.joystiq.com/tag/virtualconsole">Virtual Console</a> service on the Wii have been hard to come by, but a recent interview with president Satoru Iwata has revealed that the Virtual Console has surpassed <a href="http://uk.gamespot.com/news/6185358.html">10 million games sold</a> as of December. Even assuming that the majority of sales were at $5 USD (the lowest price point), Nintendo would have still earned over $50 million USD on old, re-released titles alone.<br /><br />Though Iwata states this as proof of the value of digital distribution, he also reiterates the importance of the retail channel, claiming that boxed games will still be a strong part of the market for the next three-to-five years. <br /><br />Iwata also admits that the retail chain is not nearly as profitable for Nintendo, with low profit margins on boxed titles, and short shelf life as two of the main contributing problems. In spite of these difficulties, Iwata remains confident on the value of brick-and-mortar retail. With <a href="http://www.joystiq.com/tag/wiiware">WiiWare</a> due out sometime this year, however, it'll be interesting to see if he begins to change his tune.<br /><br />[Via <a href="http://www.gamesindustry.biz/content_page.php?aid=32779">GamesIndustry.biz</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/06/nintendo-sells-10m-virtual-console-games-still-emphasizes-retai/">Nintendo sells 10M Virtual Console games, still emphasizes retail channel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Feb 2008 09:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://uk.gamespot.com/news/6185358.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/06/nintendo-sells-10m-virtual-console-games-still-emphasizes-retai/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1108097/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/06/nintendo-sells-10m-virtual-console-games-still-emphasizes-retai/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>nintendo</category><category>virtual-console</category><category>virtualconsole</category><category>Wii</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Wed, 06 Feb 2008 09:58:00 EST</pubDate></item><item><title><![CDATA[Calculating the Virtual Console's savings rate]]></title><link>http://www.joystiq.com/2008/01/31/calculating-the-virtual-consoles-savings-rate/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/31/calculating-the-virtual-consoles-savings-rate/</guid><comments>http://www.joystiq.com/2008/01/31/calculating-the-virtual-consoles-savings-rate/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.vintagecomputing.com/index.php/archives/416"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/pileofmoney.jpg" /></a>Obviously, owning games on the <a href="http://www.joystiq.com/tag/VirtualConsole/">Wii Virtual Console</a> is a lot more convenient than having dozens of cartridges for a variety of classic systems laying around the house. But does it make fiscal sense as well as organizational sense? To find out, the folks at <a href="http://www.vintagecomputing.com/index.php/archives/416">Vintage Computing &amp; Gaming</a> compared the price of current Virtual Console selections to the going rate for the same classic carts on eBay.<br /><br />The results, unsurprisingly, showed an average savings of about 50 percent over the eBay price across the VC library. Sure, you're paying a few extra dollars for ultra-common clunkers like <em>Double Dribble</em>, but you're saving nearly $200 on ultra-rare games like <em>Bonk 3: Bonk's Big Adventure</em>. In fact, Turbo-Grafx fans can save roughly 75% buying their library on the Wii rather than eBay.<br /><br />Of course, as VC&amp;G points out, games bought for the Virtual Console have functionally zero resale value, so those interested in collectability should shell out the extra money. Those interested in actually playing the games, however ...<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/31/calculating-the-virtual-consoles-savings-rate/">Calculating the Virtual Console's savings rate</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 Jan 2008 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.vintagecomputing.com/index.php/archives/416>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/31/calculating-the-virtual-consoles-savings-rate/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1102957/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/31/calculating-the-virtual-consoles-savings-rate/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classic</category><category>collectable</category><category>downloads</category><category>eBay</category><category>Genesis</category><category>NES</category><category>SNES</category><category>Turbo-Grafx</category><category>Virtual Console</category><category>virtual-console</category><category>VirtualConsole</category><category>Wii</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Thu, 31 Jan 2008 14:00:00 EST</pubDate></item><item><title><![CDATA[1080 degrees now boarding Virtual Console]]></title><link>http://www.joystiq.com/2008/01/28/1080-degrees-now-boarding-virtual-console/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/28/1080-degrees-now-boarding-virtual-console/</guid><comments>http://www.joystiq.com/2008/01/28/1080-degrees-now-boarding-virtual-console/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a></p><center><object width="490" height="420"><param name="movie" value="http://www.youtube.com/v/ASe_L97lh90&amp;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/ASe_L97lh90&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="490" height="420"></embed></object></center>Those expecting an avalanche of new arrivals on the Wii's <a href="http://www.joystiq.com/tag/virtualconsolemonday">Virtual Console</a> need not be entirely disappointed, as this week's solitary title was buried in praise when it released in 1998.  Snow surprise then to welcome the Nintendo 64's <em>1080&deg; Snowboarding</em> to the download service. <br /><br />Yes, we did just write "snow surprise." <br />
<ul>
    <li><a href="http://en.wikipedia.org/wiki/1080_Snowboarding"><em>1080&deg; Snowboarding</em></a> (N64, 1-2 Players, 1000 Wii Points): Though the game's title once tricked us into thinking we'd be racing down the lava-covered slopes of an active volcano, we thaw the errors of our ways once we picked up on the persistent presence of ice and a constant need to perform tricks. It's been one of our favorites ever since, even though things went downhill since <a href="http://en.wikipedia.org/wiki/1080%C2%B0_Avalanche">2003's Gamecube sequel</a>. </li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/28/1080-degrees-now-boarding-virtual-console/">1080 degrees now boarding Virtual Console</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Jan 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://press.nintendo.com/articles.jsp?id=14522>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/28/1080-degrees-now-boarding-virtual-console/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1098965/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/28/1080-degrees-now-boarding-virtual-console/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1080-snowboarding</category><category>snowboarding</category><category>VC</category><category>Virtual-Console</category><category>VirtualConsole</category><category>VirtualConsoleMonday</category><category>Wii</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 28 Jan 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[Star Tropics, King of Fighters '94 arrive on Virtual Console]]></title><link>http://www.joystiq.com/2008/01/07/star-tropics-king-of-fighters-94-arrive-on-virtual-console/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/07/star-tropics-king-of-fighters-94-arrive-on-virtual-console/</guid><comments>http://www.joystiq.com/2008/01/07/star-tropics-king-of-fighters-94-arrive-on-virtual-console/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><center><object width="490" height="420"><param name="movie" value="http://www.youtube.com/v/_G_AHWPwJ7w&amp;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/_G_AHWPwJ7w&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="490" height="420"></embed></object></center>Those are the only <a href="http://press.nintendo.com/articles.jsp?id=14375">two titles</a> you'll get this week, though we can't imagine anybody being displeased by the one-two punch of an intriguing island adventure and a 14-year old battle <em>royal</em>. Well, perhaps we <em>could</em> imagine someone turning his or her nose up to that, but only because said person doesn't enjoy being punched, a sensation that all too frequently accompanies the Wii's <a href="http://www.joystiq.com/tag/virtualconsolemonday">Virtual Console additions</a>.<br />
<ul>
    <li><em>Star Tropics</em> (NES, 1 player, 500 Wii Points): Recoil in horror as you learn... that your... dear uncle... Dr. Jones... has been kidnapped! Obey flabby, shirtless men, embark on an epic island quest and question whether being constantly labeled as an "ace pitcher" is some sort of sexual advance! Also, murder a large snake by shoving a yo-yo down its throat! <br /></li>
    <li><a href="http://youtube.com/watch?v=GGnom7BsrrY"><em>The King of Fighters '94</em></a> (NEOGEO, 1-2 players, 900 Wii Points): <em>KOF</em> up the money and SNK's Super Bogard Bros. is yours. The first edition in a long line of three-on-three team pummeling games, this may be worth some fisticuffs if you've not been swayed by the 89 sequels since. </li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/07/star-tropics-king-of-fighters-94-arrive-on-virtual-console/">Star Tropics, King of Fighters '94 arrive on Virtual Console</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 Jan 2008 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://press.nintendo.com/articles.jsp?id=14375>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/07/star-tropics-king-of-fighters-94-arrive-on-virtual-console/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1079606/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/07/star-tropics-king-of-fighters-94-arrive-on-virtual-console/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>King-of-fighters</category><category>Star-tropics</category><category>VC</category><category>Virtual-Console</category><category>VirtualConsole</category><category>VirtualConsoleMonday</category><category>Wii</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 07 Jan 2008 09:30:00 EST</pubDate></item><item><title><![CDATA[Blades of Steel, Donkey Kong Country 3 and Rolling Thunder 2 land on Virtual Console]]></title><link>http://www.joystiq.com/2007/12/24/blades-of-steel-donkey-kong-country-3-and-rolling-thunder-2-lan/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/24/blades-of-steel-donkey-kong-country-3-and-rolling-thunder-2-lan/</guid><comments>http://www.joystiq.com/2007/12/24/blades-of-steel-donkey-kong-country-3-and-rolling-thunder-2-lan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><center><object width="490" height="404"><param name="movie" value="http://www.youtube.com/v/czxeXQ-s6hc&amp;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/czxeXQ-s6hc&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="490" height="404"></embed></object></center>You already know that Ho-Ho's bringing a <a href="http://www.joystiq.com/2007/12/24/new-games-this-week-santa-hates-you-edition/">steaming pile of nothing</a> to your favorite gaming retailer, but Nintendo's trying to make up for it with three new holiday releases on the Virtual Console. (And they're good, too!) Let's check it out.<br /><br /><a href="http://www.youtube.com/watch?v=J0TWOWjpEnI"><em>Blades of Steel</em></a> (NES, 1-2 players, 500 Wii Points): What, are you joking? It's <em>Blades of Steel</em>. Though maybe not the <em>greatest</em> hockey game ever made, it's at least the raddest. There are two team colors, there's fighting, what more could you need?<br /><br /><a href="http://www.youtube.com/watch?v=V6UpVGClnx4"><em>Rolling Thunder 2</em></a> (Genesis, 1-2 players, 800 Wii Points): <em>Rolling Thunder 2</em> is sort of like a prettier <em>N.A.R.C.</em>, except with a sexy lady cop. Except it has much better graphics and soundtrack. And there are no drugs. And no one explodes. OK, so it's nothing like <em>N.A.R.C. </em>besides the fact that they're both side-scrolling shooters. But at least it looks like a lot of fun.<br /><br /><a href="http://www.youtube.com/watch?v=fM-lJRhMCzI"><em>Donkey Kong Country 3: Dixie Kong's Double Trouble</em></a> (Super NES, 1-2 players, 800 Wii Points): "Hey Phil, we need to make another <em>DKC</em> game. What Kongs do we have left?"<br /> "Well, there's Falco Kong, the Euro rocker with the heart of gold."<br /> "I'm pretty sure you just made him up."<br /> "OK ... how about Dixie and that creepy baby?"<br />"Sold!"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/24/blades-of-steel-donkey-kong-country-3-and-rolling-thunder-2-lan/">Blades of Steel, Donkey Kong Country 3 and Rolling Thunder 2 land on Virtual Console</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 Dec 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://press.nintendo.com/articles.jsp?id=14295>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/24/blades-of-steel-donkey-kong-country-3-and-rolling-thunder-2-lan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1070165/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/24/blades-of-steel-donkey-kong-country-3-and-rolling-thunder-2-lan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blades-of-steel</category><category>donkey-kong</category><category>rolling-thunder</category><category>virtualconsole</category><category>virtualconsolemonday</category><category>Wii</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 24 Dec 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[Cybernator, Alien Storm, Monster Lair coming to Virtual Console today]]></title><link>http://www.joystiq.com/2007/12/17/cybernator-alien-storm-monster-lair-coming-to-virtual-console/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/17/cybernator-alien-storm-monster-lair-coming-to-virtual-console/</guid><comments>http://www.joystiq.com/2007/12/17/cybernator-alien-storm-monster-lair-coming-to-virtual-console/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><center><object width="490" height="404"><param name="movie" value="http://www.youtube.com/v/Dm3iag7aCu4&amp;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/Dm3iag7aCu4&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="490" height="404"></embed></object></center>For years, the human psyche has been plagued by three basic fears: Monsters, aliens and robots. If there were four of them, they would be the four food groups of fear. This week, they're all converging on the Virtual Console, so you may want to start your begging for mercy right now.<br />
<ul>
    <li>Cybernator (SNES, 1 player, 800 Wii Points): As near as we can tell, <em>Cybernator</em> is a 2D giant robot game, except the robot is dude-sized, which kind of defeats the purpose. Also: In Japan, this game is known as <em>Assault Suits Valken</em>, which is a much, much better title. </li>
</ul>
<ul>
    <li><a href="http://www.youtube.com/watch?v=HGpzTOUQ5_w">Monster Lair</a> (TurboGrafx16 CD-ROM, 1-2 players, 800 Wii Points): <em>Monster Lair</em> is the third game in the <em>Wonder Boy</em> series, even though you likely won't find that written anywhere when you go to buy it. You may remember that we got <em>The Dynastic Hero </em>a <a href="http://www.joystiq.com/tag/virtualconsolemonday">couple of weeks ago</a>, which is the fifth game in that same series. (We knew all this off the top of our heads, by the way. Don't even act like we checked Wikipedia.)</li>
</ul>
<ul>
    <li><a href="http://www.youtube.com/watch?v=f7p0bkDLdb4">Alien Storm</a> (Sega Genesis, 1-2 players, 800 Wii Points): There are some things you grow less afraid of as you grow older, and then there are things you can only truly fear when you're an adult. The monsters in <em>Alien Storm</em> are just such creatures. Click that link, see if we're kidding. Those creatures are awful. They're like big hulking piles of face meat and scream lumps. Also: This is a game.</li>
</ul>
<ul> </ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/17/cybernator-alien-storm-monster-lair-coming-to-virtual-console/">Cybernator, Alien Storm, Monster Lair coming to Virtual Console today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Dec 2007 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://press.nintendo.com/articles.jsp?id=14264>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/17/cybernator-alien-storm-monster-lair-coming-to-virtual-console/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1064654/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/17/cybernator-alien-storm-monster-lair-coming-to-virtual-console/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>nintendowii</category><category>vc</category><category>virtual-console</category><category>virtualconsole</category><category>virtualconsolemonday</category><category>wii</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 17 Dec 2007 09:45:00 EST</pubDate></item><item><title><![CDATA[Wii getting gifting feature today]]></title><link>http://www.joystiq.com/2007/12/10/wii-getting-gifting-feature-today/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/10/wii-getting-gifting-feature-today/</guid><comments>http://www.joystiq.com/2007/12/10/wii-getting-gifting-feature-today/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><div align="center"><a href="http://press.nintendo.com/articles.jsp?id=14220"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/magicianlordgift.jpg"  alt="" /></a><br /></div>
While Nintendo was <a href="http://press.nintendo.com/articles.jsp?id=14220">busy talking</a> about the new releases on the Virtual Console, they also let it slip that the new <a href="http://www.joystiq.com/2007/10/26/nintendo-wii-virtual-console-gift-giving-service/">gifting feature</a> was coming to U.S. Wiis later today. Come to think of it though, isn't taking the time to enter your buddy's Friend Code the real gift? We'd probably just go buy a fruitcake or something before we'd spend three hours doing data entry.<br /><br />That said, if you've already made the friend code commitment, you can simply enter the Wii Shop Channel, select what game to buy and send it off to a pal, rather than keep it for your greedy self. It's the gift that says "I like you, but not enough to turn off my video game console, put on pants and go to a store."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/10/wii-getting-gifting-feature-today/">Wii getting gifting feature today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 Dec 2007 09:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://press.nintendo.com/articles.jsp?id=14220>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/10/wii-getting-gifting-feature-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1058939/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/10/wii-getting-gifting-feature-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>nintendo</category><category>vc</category><category>virtualconsole</category><category>wii</category><category>wiishopchannel</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 10 Dec 2007 09:20:00 EST</pubDate></item><item><title><![CDATA[Virtual Console graced by Pokemon Snap, Ghosts'n Goblins, Baseball Stars 2]]></title><link>http://www.joystiq.com/2007/12/10/virtual-console-graced-by-pokemon-snap-ghostsn-goblins-baseba/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/10/virtual-console-graced-by-pokemon-snap-ghostsn-goblins-baseba/</guid><comments>http://www.joystiq.com/2007/12/10/virtual-console-graced-by-pokemon-snap-ghostsn-goblins-baseba/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><center><object width="490" height="404"><param name="movie" value="http://www.youtube.com/v/3UzggV3l9FI&amp;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/3UzggV3l9FI&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="490" height="404"></embed></object></center>You've realized that they're just <a href="http://www.joystiq.com/tag/virtualconsolemonday">picking them at random now</a>, haven't you? Unless the theme this week is "Games With Vowels in the Title," we honestly don't know what the unifier could be. It's OK though, Nintendo, we're more concerned about the games than the themes.<br /><br /><em>Pok&eacute;mon Snap</em> (Nintendo 64, 1 player, 1,000 Wii Points): We've long been morally opposed to the whole Pokemon craze. We just can't condone beating animals senseless, locking them in prisons that are 1/10 their size and then forcing them to repeat the cycle of violence. We guess we're OK with <em>Pokemon</em> <em>Snap</em> though, which asks only that you take pictures of the little critters. Also, remember that this version has <a href="http://www.joystiq.com/2007/11/30/pokemon-snap-gets-wii-functionality-on-virtual-console/">new Wii features</a>.<br /><br /><a href="http://www.youtube.com/watch?v=YT71Eqy8bnQ"><em>Baseball Stars 2</em></a> (NEOGEO, 1-2 players, 900 Wii Points): We're not familiar with <em>Baseball Stars 2</em>, but everything we've read about the game appears to be pretty positive. We only wish the Wii functionality could have trickled down here for all the big-screen TV-smashing action that we crave.<br /><br /><em><a href="http://www.youtube.com/watch?v=aLTQRJXzwP0">Ghosts'n Goblins</a></em> (NES, 1-2 players, 500 Wii Points): <em>Ghosts'n Goblins</em> is the kind of difficult that other difficult games tell their children about to scare them into behaving. It's a classic, sure, but it's also enough to make you put your fist through a wall. We're sure it's fun if you're really good at it but let's be honest ... you aren't, are you?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/10/virtual-console-graced-by-pokemon-snap-ghostsn-goblins-baseba/">Virtual Console graced by Pokemon Snap, Ghosts'n Goblins, Baseball Stars 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 Dec 2007 08:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://press.nintendo.com/articles.jsp?id=14220>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/10/virtual-console-graced-by-pokemon-snap-ghostsn-goblins-baseba/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1058914/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/10/virtual-console-graced-by-pokemon-snap-ghostsn-goblins-baseba/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>nintendowii</category><category>vc</category><category>virtualconsole</category><category>virtualconsolemonday</category><category>wii</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 10 Dec 2007 08:50:00 EST</pubDate></item><item><title><![CDATA[Virtually give a Virtual Console gift with video]]></title><link>http://www.joystiq.com/2007/12/07/virtually-give-a-virtual-console-gift-with-video/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/07/virtually-give-a-virtual-console-gift-with-video/</guid><comments>http://www.joystiq.com/2007/12/07/virtually-give-a-virtual-console-gift-with-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="400">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=28647"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=28647" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="400"></embed> </object></center>Sick of browsing the "Knitting supplies and Burt Lancaster movies" section of your local department store, trying to find a Christmas for your grandma? Allow us to suggest the perfect holiday gift: <em>Ninja JaJaMaru-kun</em>. Or <em>Double Dribble</em>. Or any of the dozens of other games on the Virtual Console, which you'll be <a href="http://www.joystiq.com/2007/10/26/nintendo-wii-virtual-console-gift-giving-service/">able to gift</a> to friends (and super-hip grandmas) <a href="http://www.nintendowiifanboy.com/2007/12/06/japanese-wii-owners-can-give-the-gift-of-vc-on-the-11th/">beginning Dec. 11</a> ... as long as you live in Japan. The video above walks you through the process so you can see just how easy holiday shopping will soon be for our friends in the Land of the Rising Fun.<br /><br />Sadly, we don't know when we'll be able to use this feature, (it's supposed to be coming this month) so we'll have to make do with the third-hand joy of watching a virtual Japanese person give a virtual gift to his virtual Japanese friend. Hopefully we'll hear a U.S. date soon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/07/virtually-give-a-virtual-console-gift-with-video/">Virtually give a Virtual Console gift with video</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 07 Dec 2007 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendowiifanboy.com/2007/12/06/japanese-wii-owners-can-give-the-gift-of-vc-on-the-11th/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/07/virtually-give-a-virtual-console-gift-with-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1057449/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/07/virtually-give-a-virtual-console-gift-with-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>holidaze</category><category>nintendowii</category><category>vc</category><category>virtualconsole</category><category>wii</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Fri, 07 Dec 2007 12:15:00 EST</pubDate></item><item><title><![CDATA[Pokémon Snap gets Wii functionality on Virtual Console]]></title><link>http://www.joystiq.com/2007/11/30/pokemon-snap-gets-wii-functionality-on-virtual-console/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/30/pokemon-snap-gets-wii-functionality-on-virtual-console/</guid><comments>http://www.joystiq.com/2007/11/30/pokemon-snap-gets-wii-functionality-on-virtual-console/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><div align="center"><a href="http://www.dengekionline.com/data/news/2007/11/30/8b40d7cd78316bb7bca309b4e780fb7c.html"><img vspace="4" hspace="0" border="0"  src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/pokemonsnapwiivcaddedfunc.jpg" alt="" /></a><br /></div>
Next Tuesday, Japanese Wii owners will be able to download the underrated N64 title <em>Pok&eacute;mon Snap</em> on the Wii's <a href="http://www.joystiq.com/tag/virtualconsole">Virtual Console</a>. Unique to this release, however, will be <a href="http://www.computerandvideogames.com/article.php?id=176673">newly added Wii functionality</a>, setting an interesting precedent for future VC releases.<br /><br /><a href="http://www.dengekionline.com/data/news/2007/11/30/8b40d7cd78316bb7bca309b4e780fb7c.html">Dengeki Online</a> reports that photographs taken in-game can be posted to the Wii Message Board, and sent along to friends using the Wii's internet connection. While this isn't a terribly interesting use of the Wii functionality, it does show that <a href="http://www.joystiq.com/tag/nintendo">Nintendo</a> is willing to add new features to Virtual Console titles. No word yet on when <em>Pok&eacute;mon Snap</em> will be making its debut in other regions, but could other upcoming VC titles be receiving similar treatment?<br /><br />[Via <a href="http://www.computerandvideogames.com/article.php?id=176673">CVG</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/30/pokemon-snap-gets-wii-functionality-on-virtual-console/">Pokémon Snap gets Wii functionality on Virtual Console</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Nov 2007 11:33:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.dengekionline.com/data/news/2007/11/30/8b40d7cd78316bb7bca309b4e780fb7c.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/30/pokemon-snap-gets-wii-functionality-on-virtual-console/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1051627/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/30/pokemon-snap-gets-wii-functionality-on-virtual-console/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>japan</category><category>n64</category><category>nintendo</category><category>nintendo-64</category><category>nintendo64</category><category>pokemon</category><category>pokemon-snap</category><category>pokemonsnap</category><category>virtual-console</category><category>virtualconsole</category><category>wii</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Fri, 30 Nov 2007 11:33:00 EST</pubDate></item><item><title><![CDATA[Nintendo estimates $33 million earned from Virtual Console]]></title><link>http://www.joystiq.com/2007/11/28/nintendo-estimates-33-million-earned-from-virtual-console/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/28/nintendo-estimates-33-million-earned-from-virtual-console/</guid><comments>http://www.joystiq.com/2007/11/28/nintendo-estimates-33-million-earned-from-virtual-console/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://wii.ign.com/articles/838/838286p1.html"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/awesome_pile_o_money.jpg" /></a>Fielding questions at a Tokyo press conference held by Nintendo and NTT regarding an internet service collaboration, Nintendo executive Shinji Hatano provided some rather vague commentary on the success of Wii's <a href="http://www.joystiq.comtag/virtualconsolemonday">Virtual Console</a>. According to <a href="http://wii.ign.com/articles/838/838286p1.html">IGN</a>'s Anoop Gantayat, the executive noted a previously mentioned figure of 7.8 million downloads across the service, with purchases generating 3.5 billion yen -- or approximately $32.33 million.<br /><br />Perhaps there was a hint of sarcasm then, when Hatano followed up with, "We're currently unsure if this is a lot or low. They're not bad figures." Really? Earning over <em>thirty million dollars</em> from games you approved years ago seems like it's a reasonable payoff for minimal effort, doubly so when said (overpriced) games include <em><a href="http://www.joystiq.com/2007/11/26/double-dribble-vegas-stakes-ecco-jr-come-to-virtual-console/">Double Dribble</a></em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/28/nintendo-estimates-33-million-earned-from-virtual-console/">Nintendo estimates $33 million earned from Virtual Console</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Nov 2007 17:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wii.ign.com/articles/838/838286p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/28/nintendo-estimates-33-million-earned-from-virtual-console/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1050120/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/28/nintendo-estimates-33-million-earned-from-virtual-console/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Numbers</category><category>VC</category><category>Virtual-Console</category><category>VirtualConsole</category><category>Wii</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 28 Nov 2007 17:45:00 EST</pubDate></item><item><title><![CDATA[Overline gives Wii owners "The Shaft"]]></title><link>http://www.joystiq.com/2007/11/14/overline-gives-wii-owners-the-shaft/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/14/overline-gives-wii-owners-the-shaft/</guid><comments>http://www.joystiq.com/2007/11/14/overline-gives-wii-owners-the-shaft/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><div align="center"><a href="http://www.wiishaft.com/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/wiishaft.jpg" /></a><br /></div>
<br />Punny headlines aside, <a href="http://www.wiishaft.com/">The Shaft</a> provides <a href="http://www.joystiq.com/tag/classic+controller/">yet another way</a> to control all those Virtual Console downloads clogging up your Wii menu. The wired, 6" x 11" arcade-style stick from previously unheard-of Overline Gaming merges the proud tradition and size of arcade fighting sticks with the svelte, plastic styling of the Wii. It sports analog control for Nintendo 64 games as well as digital "resting points" in the eight primary directions for older-school gaming. Pre-orders are currently being taken for white, pink and black version for mid-December shipment -- $39.95 for one or $69.95 for two.<br /><br />[Via <a href="http://www.engadget.com/2007/11/12/wii-shaft-the-arcade-style-joystick-for-virtual-console-titles/">Engadget</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/14/overline-gives-wii-owners-the-shaft/">Overline gives Wii owners "The Shaft"</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Nov 2007 13:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.wiishaft.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/14/overline-gives-wii-owners-the-shaft/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1039757/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/14/overline-gives-wii-owners-the-shaft/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade</category><category>classic</category><category>overline</category><category>overline-gaming</category><category>shaft</category><category>virtual console</category><category>VirtualConsole</category><category>Wii</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Wed, 14 Nov 2007 13:56:00 EST</pubDate></item><item><title><![CDATA[Number of weekly VC games to increase?]]></title><link>http://www.joystiq.com/2007/11/09/number-of-weekly-vc-games-to-increase/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/09/number-of-weekly-vc-games-to-increase/</guid><comments>http://www.joystiq.com/2007/11/09/number-of-weekly-vc-games-to-increase/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a></p><div align="center"><a href="http://blog.wired.com/games/2007/11/nintendo-200-vi.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/vcslide.jpg" /></a><br /></div>
<br />Reggie's recent address in New York failed to tell us much that we didn't already know, though it <em>did</em> throw up the slide you see above, indicating that Nintendo is promising us 200 <a href="http://www.joystiq.com/tag/VirtualConsole/">Virtual Console</a> games in the US by the end of this year. We can probably all agree that the world would be a better place if <a href="http://en.wikipedia.org/wiki/Pilotwings_64"><em>Pilotwings 64</em></a> and <a href="http://www.joystiq.com/2007/10/23/vc-tuesday-best-week-ever/"><em>River City Ransom</em></a> were included in that number.<br /><br />But we digress. See, the folks over at Game|Life did the math, and discovered that would mean Nintendo has only eight Mondays left in 2007 to deliver 34 games. Average that out, and you get 4.25 games a week. Currently, of course, we only get three titles every Monday. So, is this a genuine miscalculation on Ninty's part, naughty marketing hyperbole, or will we really be seeing more retro goodness than normal pumped down our tubes in the coming weeks?<br /><br />Either way, Nintendo, we are now <em>absolutely </em>holding you to this. 200 by December 31st or you're ripped from our BFF collage. And we <em>do not make such threats lightly</em>.<br /><br />[Via <a href="http://www.thetanooki.com/2007/11/07/nintendo-200-virtual-console-games-before-08/">The Tanooki</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/09/number-of-weekly-vc-games-to-increase/">Number of weekly VC games to increase?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Nov 2007 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.wired.com/games/2007/11/nintendo-200-vi.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/09/number-of-weekly-vc-games-to-increase/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1033897/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/09/number-of-weekly-vc-games-to-increase/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>pilotwings</category><category>Retro</category><category>river-city-ransom</category><category>vc</category><category>Virtual-Console</category><category>VirtualConsole</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Fri, 09 Nov 2007 09:45:00 EST</pubDate></item></channel></rss>