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Posts tagged visceral

Visceral on the believability of Dead Space's Isaac Clarke

In its continuing series on profiling character design in games, IndustryGamers has posted a chat with Visceral creative director Wright Bagwell on Dead Space 2 protagonist, Isaac Clarke. According to Bagwell, it was very important from the beginning that Dead Space's main character was a "normal...

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Visceral Games hears disabled gamer, adding customizable controls to Dead Space 2

Spooky cathedrals, fun technology and lots of slimy necromorphs to dismember at will -- is there anything else you could possibly want in Dead Space 2? Well, Gareth Garratt, a gamer living with cerebral palsy, would like to see customizable controls implemented in the game. Garratt is trying to...

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Dog destroys Dead Space 2 disc, Visceral replaces with signed copy

There are lots of ways to get your favorite video game signed by the developers. You could win a contest, corner the developers at a conference and, of course, stalk them. Now, thanks to a Dead Space fan named Ashley, there's another method -- have your dog destroy the disc. Whilst playing her...

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Visceral: 'A lot of discussion' over live-action Dead Space film

Though there are plenty of jollies to be had from the uber-gory Dead Space Aftermath animated feature, we've got a powerful desire in our heart-of-hearts to lay eyes upon a live-action film set in the Dead Space universe. We're not the only ones. In a recent interview with BBC News, Visceral Games...

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Dead Space 2 preview: The reeducation of Isaac Clarke

We've heard Isaac Clarke's voice, and it's deeper than you'd expect. It's also got an edge of fear that simply didn't manifest as he stomped through the Ishimura, saving the day with nary a whisper or whimper. If you're worried that a talkative Isaac Clarke might ruin Dead Space 2, though, you...

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Next Command and Conquer in production under Visceral label

Next time out, the Command & Conquer franchise will be more Visceral. Although the game, according to EA's Visceral Games label GM Nick Earl, is still "pretty far out," it will be part of the publisher's strategy to expand the Visceral studio as a brand. Earl detailed the multi-studio Visceral...

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Visceral Games' Zach Mumbach on Visceral's development culture, autonomy within EA

Though we were shocked to hear it, the folks working on the Dead Space franchise at Visceral Games are apparently the same folks who developed Dante's Inferno. The seeming disparity in development ideals can be chocked up to two things, according to associate producer Zach Mumbach: different...

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Watch our Dead Space 2 multiplayer preview

Some folks are playing the Dead Space 2 multiplayer beta on PS3 this very instant. Clearly, you're not one of them. Maybe you've just got it on pause. Or maybe you didn't get into the beta .... or have been simply too lazy to input the code to download it. Maybe you don't even own a PS3. Whatever...

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Dead Space 2 producer reflects on the changes and challenges of the sequel

First on the agenda for my meeting with Dead Space 2 executive producer Steve Papoutsis at Comic-Con was an earnest request: better tutorials, please. After all, I had played through the entire first game without realizing that I could press a button to use a medkit -- that I didn't have to open up...

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Dead Space 2 launches on January 25, 2011

Deftly avoiding the commercial kill zone of the holidays, Dead Space 2 is putting its foot down in the early 2011 window -- which, if it's anything like 2010, will eventually be stuffed with feet anyway. Horribly severed feet. Launching on January 25, 2011 in North America (and January 28th in...

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