viva-pinata-2 posts (Subscribe to this feed)
Rare restructures, 'small number' of job losses possible
The economy's cold shadow has begun to loom over Rare, with the Banjo Kazooie developer telling GI.biz that it is undergoing restructuring that could leave a "small number" of employees cleaning out their desks. The effort is part of a broader move by studio-owner Microsoft to tighten its financial belt, an effort that has already left a number of key employees on the unemployment line so far.
According to studio manager Mark Betteridge, this retooling is needed in order to "speed development and better manage the scale required to create high quality games." Betteridge further notes that Rare has four separate unspecified titles "recently underway," though we wonder how many of these projects will be able to make it through the studio's newly-constricted pipeline.
According to studio manager Mark Betteridge, this retooling is needed in order to "speed development and better manage the scale required to create high quality games." Betteridge further notes that Rare has four separate unspecified titles "recently underway," though we wonder how many of these projects will be able to make it through the studio's newly-constricted pipeline.
Have a Jukebox for your Viva Pinata garden
Rare has a pretty neat promotion lined up for the holidays this year. First, the company is offering Viva Piñata: Trouble in Paradise players a new jukebox to decorate their in-game gardens. To grab the jukebox, simply scan the Piñata Vision Card found after the break. Of course, the jukebox isn't just for decoration. From now until December 10, Piñata Island will be conducting a poll to uncover the top 10 romance dance songs. Once the songs are decided, Rare will release one a day as special Piñata Vision Cards. Don't worry if a jukebox isn't your thing, as Rare will be releasing other special cards throughout December.
Metareview -- Viva Piñata: Trouble in Paradise
In the terrible glut expected this holiday season, it's good to see Microsoft and Rare bringing a piñata to the party. According to reviews, Viva Piñata: Trouble in Paradise doesn't seem to bring anything radically new to the fiesta, but it does make significant improvements to the formula introduced in the original. If you didn't like the original, it appears you can just move on. But, if you found the sweet candy fix of Viva Piñata addictive the first time, it looks like you'll be in for another treat.
- 1Up (A): "If you hated the original, Trouble in Paradise isn't going to change your opinion. If, however, you somehow missed out completely on the piñata party the first time around, I implore you to check it out now -- it's certainly much deeper and more addictive than its playful visuals would lead you to believe."
- Game Informer (83/100): "Keeping your piñatas happy can still be monotonous in task, but the expanded content and finely made multiplayer relieves some of the repetition that plagued the first game. Viva Piñata retains its child-like charm, but the content is layered with deep strategies and entertaining gameplay that can suck anyone's life away."
- GamePro (80/100): "There are also some minor additions that attempt to sweeten the pot but they don't add too much. The new trick stick, which allows you to teach pinata tricks, and a wide range of toys are fun to play with, though. There's also support for the Xbox Live Vision camera which allows you to scan in special pinata cards, but it's a gimmick at best. Still, despite some irritating design elements, Trouble in Paradise is a fun game that retains the charm of the first Viva Pinata."
- GameDaily (80/100): "Rare could've easily slapped a couple of minor changes into this game and given us an expansion pack. Instead, Viva Pinata: Trouble In Paradise offers enough to make it a worthy sequel. It'll be a little too cute for some, but others will see past the adorable exterior and find the delicious treats inside, just like a real pinata."
Viva Pinata 2 community website and UK treasure hunt [update]

Update: After a little digging, we've been informed that the piñata hunt is for the UK version of Xbox.com only. Of course, there's nothing stopping North American gamers from visiting the UK site...
We'd opt for the first choice, especially if you're at work. After all, people might suspect something if you drag your entire entertainment center into your cubicle.
Shipping this week: Oh no you didn't edition
As though Mercenaries 2 wasn't enough, we also have all of these:
- Viva Piñata: Trouble in Paradise
- Warhammer: Battle March
- Rapala Fishing Frenzy
- Infinite Undiscovery
- FaceBreaker
- NFL Head Coach 2009
Rare says no to Viva Piñata 2 DLC, yes to 'something new'

Be sure to hit the source link to read the whole chat. It covers plenty of nitty-gritty details in VP2.
[Via Joystiq]
Rare: No plans for Viva Piñata DLC, working on 'something new'
Worried that game dev Rare lost its knack for shooting stuff, taking a prolonged three-game detour through kiddie-town? First Viva Piñata, now Viva Piñata: Trouble in Paradise and Banjo Kazooie: Nuts & Bolts, but what of the Goldeneyes and the Perfect Darks and the Conkers? In a (lengthy!) Q&A with Rare's Justin Cook, Trouble in Paradise's lead designer, says the team doesn't have "any plans for DLC" and "are taking a break from VP for a while to make something new."
Of course, Mr. Cook doesn't elaborate on what that "something new" may be, but it would appear we can safely cross "Viva Pinata DLC" off the list of anything else possible in the world. The rest of the three-page interview is chockablock with details on the new game so, if you're really curious about those new pinata races, hit up that Source link.
Of course, Mr. Cook doesn't elaborate on what that "something new" may be, but it would appear we can safely cross "Viva Pinata DLC" off the list of anything else possible in the world. The rest of the three-page interview is chockablock with details on the new game so, if you're really curious about those new pinata races, hit up that Source link.
Video: Making of the Viva Piñata BelieVe videos
Some of you may have had your fill of the Viva Piñata: Trouble in Paradise BelieVe video series, which is sorta understandable. But, being the hardcore Viva Piñata fanboys that we are, we can never have enough. That's why when we came across the latest BelieVe video, we had no doubt in our minds that we wanted to share it. Though, in all actuality, it isn't a new video, it's more of a "making of" behind the scenes look at how the videos were created. Simply put, to create a Viva Piñata BelieVe video all you need is a few BK toys, some chicken wire, newspaper, boxes, styrofoam and a healthy dose of creativity. And it's that creativity bit that gets us every time.
Viva Piñata 2 demo in certification, releasing soon
In an interview with Eurogamer, Viva Piñata: Trouble in Paradise lead programmer Will Bryan confirmed details regarding a Trouble in Paradise demo releasing to the Xbox Live Marketplace saying that it will release "as soon as possible."According to Bryan, the demo is finished and is currently in the hands of Microsoft's certification team. Then, once it's approved by cert, it will be released to the Xbox Live masses. As far as demo specifics go, we're being told that it'll include 25 minutes of gameplay from the core game including a few Live features and the "Just For Fun" game mode. Sadly, the demo will not include any co-op support, local or Live, so we'll just have to imagine playing with three other piñata gardeners. Imagination FTW!
Gallery: Viva Pinata: Trouble in Paradise
Viva Piñata 2's four player co-op isn't gimped!

Just like local co-op, four player online co-op will allow players to join the "host" in their garden and only their garden. Meaning that everyone who enters the a garden will only make changes or do damage to the host's garden while having no effect on their game saves. All four players will have the ability to interact with the garden and have access to normal player tools. Simply put, there's no co-op gimpage! Not only will players be able to visit and play in eachother's gardens, but everyone can partake in 2D top down races, competitions and win monthly leaderboard prizes. It's like the online Viva Piñata experience we've always wanted! Also, we've been told to expect much more Trouble in Paradise info (including more co-op specifics) to be released during Leipzig, so keep your eyes peeled.
To recap: Trouble in Paradise will sport local AND four player Xbox Live co-op where players can interact with and edit the host's garden with access to all normal in-game tools. Yup, we like!
Gallery: Viva Pinata: Trouble in Paradise
Video: Trapping piñatas in Viva Piñata 2
Brand new Viva Piñata: Trouble in Paradise media released earlier today showing off some gameplay and how much the game looks, plays and feels just like the original Viva Pinata. Not that that is a bad thing, really, it's just an observation. Though, we can't help but say it mirrors its predecessor in every way, but is more refined, perfected and feature-rich. In other words, it's what Viva Piñata should have been, four player online co-op and all. Give the videos (one embedded after the break) a watch, take in all the piñata love and see how to trap pinatas. Yup, in Viva 2 you can box up those piñatas who are unlucky enough to be attracted to your garden by a vegetable. How devilish!
Viva Piñata: Trouble in Paradise parties with four player online co-op
If those pesky Achievements for the game are to be believed, Viva Piñata: Trouble in Paradise will support four player online co-op. 360sync.com lists all the "bleep bloops" for the upcoming candy-filled animal simulator and one 10-point achievement, named "Full House," comes with with the description: Play 4 Player Online Co-op for 1 hour.
We're still not exactly sure what co-op entails, as there also Achievements listed for playing two player co-op, both online and off, for one hour. We should get more details soon before VP: TiP starts getting whacked at retail on Sept. 2.
[Via X3F]
We're still not exactly sure what co-op entails, as there also Achievements listed for playing two player co-op, both online and off, for one hour. We should get more details soon before VP: TiP starts getting whacked at retail on Sept. 2.
[Via X3F]
Viva Piñata: Trouble in Paradise, now sporting 4 player ONLINE co-op

E308: Viva Piñata: Trouble in Paradise screens
We kinda feel bad. When Viva Piñata came up during the Microsoft Press Conference we pretty much skipped over it to report on the new hawtness but we wanted to publicly say that we're excited for the game. If you're put of by the art style of the game -- or just think you're too 1337 to play it -- you might want to take a look at Viva Piñata: Trouble In Paradise. Adding more content to its original vision, Viva Piñata: Trouble In Paradise is a definitive version of sorts. Sporting addictive and fun gameplay and a ton of extras we recommend you take a look at Viva Piñata: TiP when it lands in stores this September. We've added the latest images in the gallery below for your viewing pleasure.
Viva Piñata sequel busts open in early September
All you Nerds worried about wasting Mounds of time waiting for Viva Piñata: Trouble in Paradise should stop being such Airheads. The anticipated sequel will be Star-bursting onto the scene on Sept. 2 in North and Latin America and Sept. 5 in Europe and the UK. That leaves plenty of Paydays for you Smarties to save up the $59.99 you need to buy it. That's not a Whopper of a price ... much less than the 100 Grands it would take to travel to ... Whatchamacallit ... Mars.
You see, piñatas are filled with candy ...
[Via X3F]
You see, piñatas are filled with candy ...
[Via X3F]


















