Posts tagged vlambeer 
Nuclear Throne owners to receive giftable copy in January
The gift-giving season will last until at least January 1, the day that developer Vlambeer intends to give one free copy of Nuclear Throne to "every single person that has ever bought [it]," according to Vlambeer's Rami Ismail. As Nuclear Throne's community has gotten "too damn good at this video ...
Minimalistic Tennnes is a team sport at $20
Jan Willem Nijman, one half of the Nuclear Throne development duo Vlambeer, is now selling local multiplayer game Tennnes as a stand-alone download on his site. Originally part of NYU Game Center's No Quarter exhibition in 2012, the game is now available for a minimum cost of $20. The price may see...
Opening the valve: Steam Curators rule the front page
Ask a hundred independent developers what impacts their sales most and you'll likely get a hundred different answers, but among the more popular ones will be the topic of discoverability, the ways in which prospective buyers are able to find lesser-known video games. Platforms like the App Store an...
Nuclear Throne update adds titular seat, final boss battle
After 33 weekly updates, Vlambeer's self-described "action roguelike-like" Nuclear Throne now contains an actual nuclear throne. According to the developer, the throne can be found at the game's climax, after players have battled their way from a lowly campfire, through the wilds, into the P...
You can now buy Nuclear Throne straight from Twitch
Developer Vlambeer is offering the option to purchase its latest game, Nuclear Throne, through Twitch, a first for the video game broadcast company. Purchasing Nuclear Throne through Twitch gives players access to the game via Steam Early Access, specialty Vlambeer emoticons, and a subscription ...
Vlambeer mutates Nuclear Throne with co-op live from PAX East
From the show floor at PAX East 2014, Vlambeer has unleashed an update that adds co-operative multiplayer to Nuclear Throne. The game is currently available via Steam Early Access for $12.99. "We launched it about an hour ago, I'm uploading it from the show right now. We're updating the website ...
'Awful,' 'intimidating,' 'complicated': Indie devs on the guilt of success
It's said that money can't buy happiness. In fact, for some indie game developers, an influx of money can mean just the opposite. In a New Yorker feature, developers like Rami Ismail of Vlambeer (Ridiculous Fishing, Luftrausers), Edmund McMillen of Team Meat (Super Meat Boy) and Davey Wreden of Gal...
Luftrausers dev responds to criticisms over Nazi-esque imagery
Luftrausers from Vlambeer is full of fiction. Its name is a made up word, and the game takes place in an alternate history, set some 10 to 15 years after World War II. The game's imagery, however, from its maniacal scientists and sharp-dressed military officers to its skull-emblazoned logo, are evo...
Joystiq Weekly: GDC 2014, Infamous, Metal Gear Solid and more
Welcome to Joystiq Weekly, a "too long; didn't read" of each week's biggest stories, reviews and original content. Each category's top story is introduced with a reactionary gif, because moving pictures aren't just for The Daily Prophet. We saw many great games and met with many great people dur...
Luftrausers took nearly three years to make, profitable in just three days
Lufrausers sales outstripped the game's budget within days, making its two-and-a-half year development cycle a swiftly profitable one for developer Vlambeer. Let's not forget, it's been a bit of a journey for Luftrausers: The arcade shooter was yet another Vlambeer game to be opportunistically c...
