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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Quantum Conundrum gets an extra Q]]></title><link>http://www.joystiq.com/2012/04/04/quantum-conundrum-gets-an-extra-q/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/04/quantum-conundrum-gets-an-extra-q/</guid><comments>http://www.joystiq.com/2012/04/04/quantum-conundrum-gets-an-extra-q/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/johndelancie599pxheaderimg.jpg" style="width: 530px; height: 389px; display:none" /> <!--[if IE]><object width="530" height="318" id="viddlerOuter-d1a86942" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/d1a86942/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=36952369&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-d1a86942"><video id="viddlerVideo-d1a86942" src="//www.viddler.com/file/d1a86942/html5mobile?openURL=36952369" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/d1a86942/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/d1a86942/" height="318" id="viddlerOuter-d1a86942" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/d1a86942/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=36952369&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-d1a86942"><video controls="controls" height="298" id="viddlerVideo-d1a86942" poster="//www.viddler.com/thumbnail/d1a86942/" src="//www.viddler.com/file/d1a86942/html5mobile?openURL=36952369" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div><br />Square Enix is moving away from the paltry world of dimension-based reveals, announcing actor John De Lancie as one of <a href="http://www.joystiq.com/game/quantum-conundrum"><em>Quantum Conundrum</em></a>'s main actors. De Lancie is, of course, known for his part as "Q" in the James Bond series, aiding Bond in his interstellar travels of exploration and diplomacy. Or he was a popular Star Trek character -- one of the two.<br /><br />Anyway, De Lancie is playing the part of Professor Fitz Quadrangle, advising the main character on gameplay and ushering story points forward (he is, after all, stuck in an alternate dimension, anxiously awaiting your help). De Lancie details his role and offers a taste of his voice work in the latest teaser, seen above.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/04/quantum-conundrum-gets-an-extra-q/">Quantum Conundrum gets an extra Q</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Apr 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/04/quantum-conundrum-gets-an-extra-q/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20208529/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/04/quantum-conundrum-gets-an-extra-q/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>airtight-games</category><category>gameplay</category><category>john-de-lancie</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>quantum-conundrum</category><category>square-enix</category><category>teaser</category><category>trailer</category><category>voice-acting</category><category>voiceover</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 04 Apr 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[How Tim Schafer ended up as a main voice in upcoming Kinect XBLA game Haunt]]></title><link>http://www.joystiq.com/2011/12/30/how-tim-schafer-ended-up-as-the-main-voice-in-upcoming-kinect-xb/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/30/how-tim-schafer-ended-up-as-the-main-voice-in-upcoming-kinect-xb/</guid><comments>http://www.joystiq.com/2011/12/30/how-tim-schafer-ended-up-as-the-main-voice-in-upcoming-kinect-xb/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/30/how-tim-schafer-ended-up-as-the-main-voice-in-upcoming-kinect-xb/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/timschaferheaderimg530px12421.jpg" /></a></div>
In <a href="http://www.joystiq.com/game/haunt"><em>Haunt</em></a>, <em>Parappa the Rapper</em> developer Nana-OnSha's upcoming Xbox Live Arcade game, players will use Kinect to direct a main NPC voiced by Tim Schafer around a spooky, and somewhat goofy, haunted house -- that much we knew. And in a recent interview with <a href="http://www.gamasutra.com/view/feature/6581/nanaonsha_changing_the_world_of_.php">Gamasutra</a>, executive producer Masaya Matsuura and producer Dewi Tanner revealed how the main character came to be voiced by the Double Fine head and <em>well-known goofy gentleman</em>.<br />
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"He's very, very interesting for it," Masaya said when asked about Schafer's participation. Apparently the main character's voice had already been recorded, but after hearing Schafer's speech at a GDC "Choice Awards" ceremony, the Nana-OnSha folks reconsidered. "We talked about 'maybe something is missed,' still," Matsuura said. "And one day you told me about how Tim would be a good voiceover actor," he added to Tanner.<br />
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Tanner said that Tim's time was understandably constrained, being the head of another game studio and all, but the team "managed to squeeze him in nonetheless ... a couple of afternoons and we were pretty much done." Tanner also pointed out that <em>Haunt</em> isn't exactly a serious endeavor, and Schafer's "pass&eacute; humor" was perfect for the role. The game is still absent a solid launch date, but it's probably safe to say it's gonna miss its previously scheduled 2011 release window. Tanner teased in the interview that, "We're just winding up the game right now; things are looking clean right now, so it should be a smooth submission." So, uh, soon-ish!<br />
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<strong>Update:</strong> This piece originally listed Tim Schafer as the main character in <em>Haunt</em>, rather than the main NPC. It also listed Masaya Matsuura as the creative lead, rather than executive producer. Our apologies!<br />
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[Image credit: '<a href="http://www.flickr.com/photos/sklathill/">skwathill</a>']<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/30/how-tim-schafer-ended-up-as-the-main-voice-in-upcoming-kinect-xb/">How Tim Schafer ended up as a main voice in upcoming Kinect XBLA game Haunt</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Dec 2011 15:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/30/how-tim-schafer-ended-up-as-the-main-voice-in-upcoming-kinect-xb/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20137789/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/30/how-tim-schafer-ended-up-as-the-main-voice-in-upcoming-kinect-xb/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cameo</category><category>double-fine</category><category>haunt</category><category>microsoft</category><category>nana-on-sha</category><category>tim-schafer</category><category>voiceover</category><category>xbla</category><category>xbox</category><category>xbox-live-arcade</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 30 Dec 2011 15:40:00 EST</pubDate></item><item><title><![CDATA[Warren Spector explains why Epic Mickey got the silent treatment]]></title><link>http://www.joystiq.com/2010/06/15/warren-spector-explains-why-epic-mickey-got-the-silent-treatment/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/15/warren-spector-explains-why-epic-mickey-got-the-silent-treatment/</guid><comments>http://www.joystiq.com/2010/06/15/warren-spector-explains-why-epic-mickey-got-the-silent-treatment/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/skullislandepicmickey.jpg" alt="" /></div>
During an <a href="http://joystiq.com/e3">E3</a> chat today, we asked <a href="http://joystiq.com/tag/warren-spector">Warren Spector</a> why <a href="http://www.joystiq.com/game/epic-mickey"><em>Epic Mickey</em></a> lacked voiceovers. The characters do squeak and chitter, <em>Banjo Kazooie</em>-style, but none of the classic Disney voices are featured in the game. Why not?<br />
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"<em>There's something about that voice, you know?</em>" Spector said in his best high-pitched Mickey impersonation, before returning to his normal voice. "It's hard to accept <em>that</em> as a really big hero. I wanted people to accept this guy as a hero, and so I kind of made an early decision that we wouldn't have speech in the game."<br />
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Plus, one of the main characters in <em>Epic Mickey</em> is the long-forgotten <a href="http://en.wikipedia.org/wiki/Oswald_the_Lucky_Rabbit">Oswald the Lucky Rabbit</a>, who only appeared in Disney's silent cartoon era. "In a world where Oswald is the ruler," Spector told us, "it seemed appropriate that people don't talk."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/15/warren-spector-explains-why-epic-mickey-got-the-silent-treatment/">Warren Spector explains why Epic Mickey got the silent treatment</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Jun 2010 23:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/15/warren-spector-explains-why-epic-mickey-got-the-silent-treatment/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19518064/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/15/warren-spector-explains-why-epic-mickey-got-the-silent-treatment/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disney</category><category>disney-epic-mickey</category><category>e3-2010</category><category>epic-mickey</category><category>mickey-mouse</category><category>nintendo</category><category>voiceover</category><category>warren-spector</category><category>wii</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 15 Jun 2010 23:55:00 EST</pubDate></item><item><title><![CDATA[Interview: Audio Director Kristofor Mellroth on the sounds of Crackdown 2]]></title><link>http://www.joystiq.com/2010/05/14/interview-audio-director-kristofor-mellroth-on-the-sounds-of-cr/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/14/interview-audio-director-kristofor-mellroth-on-the-sounds-of-cr/</guid><comments>http://www.joystiq.com/2010/05/14/interview-audio-director-kristofor-mellroth-on-the-sounds-of-cr/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/sounddesigncrackdown2.jpg" /></div>
It's fair to say <a href="http://joystiq.com/tag/crackdown"><em>Crackdown</em></a> was a surprise -- even if you didn't buy it for the <a href="http://joystiq.com/tag/crackdown"><em>Halo 3</em></a> beta key, odds are that you downloaded the demo and found a pretty impressive pre-<a href="http://joystiq.com/tag/gta-iv"><em>GTA IV</em></a> open-world shooter. That seems like a blessing and a curse for Audio Director Kristofor Mellroth and the rest of the dev team at Ruffian Games working on the sequel: on the one hand, we have fond memories of the original game, but on the other, there are more great open-world games out there now. Will we go back to Pacific City now that we've got a choice?<br />
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Mellroth is doing everything on his end to make sure that we do. From the music of the game (which features remixes from the likes of Bob Dylan and Creedence Clearwater Revival, as well as electronic beats by artists like Tokyo Black Star and Adam Freeland) to gunshots, explosions, and the ever-present tones of Michael McConnohie, he's put a lot of thought into what <a href="http://joystiq.com/tag/crackdown-2"><em>Crackdown 2</em></a> should sound like and why. Read on for an exclusive interview with the game's audio director.<p><a href="http://www.joystiq.com/2010/05/14/interview-audio-director-kristofor-mellroth-on-the-sounds-of-cr/" rel="bookmark">Continue reading <em>Interview: Audio Director Kristofor Mellroth on the sounds of Crackdown 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/14/interview-audio-director-kristofor-mellroth-on-the-sounds-of-cr/">Interview: Audio Director Kristofor Mellroth on the sounds of Crackdown 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 14 May 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/14/interview-audio-director-kristofor-mellroth-on-the-sounds-of-cr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19476907/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/14/interview-audio-director-kristofor-mellroth-on-the-sounds-of-cr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>bob-dylan</category><category>crackdown</category><category>crackdown-2</category><category>creedence-clearwater-revival</category><category>freaks</category><category>kristofor-mellroth</category><category>Microsoft</category><category>microsoft-game-studios</category><category>music</category><category>open-world</category><category>Riot-Act-2</category><category>ruffian-games</category><category>Sandbox</category><category>sound-design</category><category>sound-effects</category><category>voiceover</category><category>Xbox-360</category><category>zombies</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 14 May 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Sam Jackson and Don Cheadle rock the voiceover for Iron Man 2]]></title><link>http://www.joystiq.com/2010/05/05/sam-jackson-and-don-cheadle-rock-the-voiceover-for-iron-man-2/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/05/sam-jackson-and-don-cheadle-rock-the-voiceover-for-iron-man-2/</guid><comments>http://www.joystiq.com/2010/05/05/sam-jackson-and-don-cheadle-rock-the-voiceover-for-iron-man-2/#comments</comments><description><![CDATA[<div align="center"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_e0642d73"><param name="movie" value="http://www.viddler.com/simple/e0642d73/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/e0642d73/" width="580" height="346" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_e0642d73"></embed></object></div>
Putting Sam Jackson in the same room as a bunch of video game developers is just unfair -- the guy's awesome when he's fighting reptiles on aircraft, but when he's surrounded by engineers and programmers, he turns into a legend. Don Cheadle, too -- you get the feeling that his Academy Award-nominated dedication to the acting craft might be somewhat wasted on lines like, "Hey, you're Tony Stark, right?" and "War Machine out," but he's so talented that he throws himself into it anyway.<br />
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Also, we hear there's <a href="http://www.joystiq.com/tag/iron-man-2">a game of some kind</a> out now with these voices in it. But it's doubtful that playing the game <a href="http://www.joystiq.com/2009/08/19/impressions-iron-man-2/">could be any more fun</a> than watching these guys work.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/05/sam-jackson-and-don-cheadle-rock-the-voiceover-for-iron-man-2/">Sam Jackson and Don Cheadle rock the voiceover for Iron Man 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 May 2010 06:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/05/sam-jackson-and-don-cheadle-rock-the-voiceover-for-iron-man-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19464794/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/05/sam-jackson-and-don-cheadle-rock-the-voiceover-for-iron-man-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>academy-awards</category><category>don-cheadle</category><category>iron-man</category><category>iron-man-2</category><category>samuel-l-jackson</category><category>sega</category><category>sega-studios-san-francisco</category><category>tony-stark</category><category>voiceover</category><category>voices</category><category>war-machine</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 05 May 2010 06:30:00 EST</pubDate></item><item><title><![CDATA[Metro 2033 will also speak Russian]]></title><link>http://www.joystiq.com/2010/02/01/metro-2033-will-also-speak-russian/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/01/metro-2033-will-also-speak-russian/</guid><comments>http://www.joystiq.com/2010/02/01/metro-2033-will-also-speak-russian/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.facebook.com/Metro2033"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/49622metro20331-12-09online1sthandson08-1263480926-212010-580px.jpg" alt="" /></a></div>
According to its <a href="http://www.facebook.com/Metro2033">Facebook page</a>, <em>Metro 2033</em>, the upcoming post-apocalyptic FPS from 4a Games, will feature a full (optional) Russian voiceover track with equally optional English subtitles. Seeing as how <em><a href="http://www.joystiq.com/tag/metro-2033">Metro 2033</a></em> is <em>set in Russia</em>, this option could really add to the game's atmosphere, granted you don't mind reading subtitles -- or hey, maybe you even speak Russian. It's a shame other games developed by foreign studios and set in foreign countries so often neglect <em>authentic</em> language options when localized for North America. Yes, <em>Yakuza</em>, we're looking at you.<br />
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Since <em>Metro 2033</em> will offer a Russian language option, we think it only makes sense that this post does, too:<br />
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По данным <a href="http://www.facebook.com/Metro2033">Facebook</a> свою страницу, <em>Метро 2033</em>, предстоящий пост-апокалиптические FPS от 4A Games, будут представлены полные (не обязательно) русский закадровый трек с не менее Факультативный английскими субтитрами. Видя, как какой <a href="http://www.joystiq.com/tag/metro-2033"><em>Метро 2033</em></a> установлен в России, этот вариант может действительно добавить в атмосферу игры, допуская, что вы не возражаете чтения субтитров -- или Эй, вы, может быть, даже владеющие русским языком. Это позор, другие игры, разработанные иностранными студиями и установить в зарубежных странах часто пренебрегают таким подлинным параметры языка, когда локализована в Северной Америке. Да, <em>якудза</em>, мы смотрим на вас.<br />
<br />
[Via <a href="http://www.gameswire.net/news/metro-2033-to-feature-full-russian-voiceovers_640.html">Gameswire</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/01/metro-2033-will-also-speak-russian/">Metro 2033 will also speak Russian</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Feb 2010 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.facebook.com/Metro2033>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/01/metro-2033-will-also-speak-russian/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19340653/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/01/metro-2033-will-also-speak-russian/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>4a-games</category><category>langauge</category><category>metro-2033</category><category>Microsoft</category><category>russia</category><category>russian</category><category>thq</category><category>voiceover</category><category>Xbox-360</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Mon, 01 Feb 2010 18:30:00 EST</pubDate></item><item><title><![CDATA[VGA 2009: Claudia Black talks about our favorite subject, Claudia Black]]></title><link>http://www.joystiq.com/2009/12/20/vga-2009-claudia-black-talks-about-our-favorite-subject-claudi/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/20/vga-2009-claudia-black-talks-about-our-favorite-subject-claudi/</guid><comments>http://www.joystiq.com/2009/12/20/vga-2009-claudia-black-talks-about-our-favorite-subject-claudi/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/claudiablack2.jpg" alt="" /></div>
<small><em><font color="gray">This past Saturday brought us the <a href="http://www.joystiq.com/tag/vga-2009">Spike TV Video Game Awards</a> and - before experiencing the litany of world exclusives that awaited us inside - we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from the voice of Chloe from <em>Uncharted 2</em>, and star of <em>Farscape</em>, <em>Stargate</em>, and more, Claudia Black.</font></em></small>.<br />
<br />
<strong>So you've jumped genres from science fiction television shows to swashbuckling video games. How has that been?</strong><br />
<br />
Oh, I think it is all one in the same, isn't it? It is all part of the same genre. So I mean for me, it has been a very easy segue into this, and I think it has sort of corresponded at the same time with the industries starting to coalesce, too. You know, the film industry, which is sometimes considered, I think, to be a snobbish cousin of the gaming industry, is now really starting to take notice.<br />
<br />
<strong>I'm sure the smell of money is helping a bit.</strong><br />
<br />
Yeah. I mean I think it really came to the floor when <em>Van Helsing</em> the film was kind of like the launch pad for the game, and the game was sort of more relevant and important, in a way, than the movie.<br />
<br />
<strong>You've done a lot of video game voices, but was this the first time you did motion capture?</strong><br />
<br />
Yes, this was my first motion capture experience. I am a huge proponent of it because I think what impressed me about Naughty Dog's is that they respect and appreciate the magic that occurs over time between the performers. That you can have a great script, and you can have great voice actors in the booth, but you are never going to recreate that incredible alchemy that occurs with people in a room together. And they hired such amazing actors, you know, theater trained, very experienced actors to work together. And also, they were very specific and particular about whom they hired based on personalities because they wanted us to be a really tight knit family. And every single day it was fun. Every single day. And I know that games have become a very serious business, but they wanted the levity and the bonding to be the overriding essence on the set.<br />
<br />
<strong>What is next for you?</strong><br />
<br />
Well I just wrapped up a little independent film called Rain from Stars which is written and directed by Steven Wallace and French Stewart, a wonderful comedic actor, and Jeremy London, Brian Krause ... a really lovely cast. It's called <em>Rain from Stars</em>, and is like <em>12 Angry Men</em> meets <em>Saw</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/20/vga-2009-claudia-black-talks-about-our-favorite-subject-claudi/">VGA 2009: Claudia Black talks about our favorite subject, Claudia Black</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 20 Dec 2009 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/12/20/vga-2009-claudia-black-talks-about-our-favorite-subject-claudi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19287101/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/20/vga-2009-claudia-black-talks-about-our-favorite-subject-claudi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>acting</category><category>Chloe</category><category>Claudia-Black</category><category>interview</category><category>red-carpet</category><category>spike-vga-2009</category><category>uncharted</category><category>Uncharted-2</category><category>Uncharted-2-Among-Thieves</category><category>vga-2009</category><category>voiceover</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Sun, 20 Dec 2009 11:30:00 EST</pubDate></item><item><title><![CDATA[VGA 2009: Nolan North talks about Nolan North]]></title><link>http://www.joystiq.com/2009/12/18/vga-2009-nolan-north-talks-about-nolan-north/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/18/vga-2009-nolan-north-talks-about-nolan-north/</guid><comments>http://www.joystiq.com/2009/12/18/vga-2009-nolan-north-talks-about-nolan-north/#comments</comments><description><![CDATA[<div align="center"><strong><img hspace="0" height="326" width="580" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/nolannorthvga.jpg" alt="" /></strong></div>
<small><em><font color="gray">This past Saturday brought us the <a href="http://www.joystiq.com/tag/Spike-VGA-2009">Spike TV Video Game Awards</a> and - before experiencing the litany of world exclusives that awaited us inside - we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from <a href="http://www.joystiq.com/tag/nolan-north">Nolan North</a>.</font></em></small><br />
<br />
<strong>You're quickly becoming one of the recognizable stars of video game voiceover acting. How did that happen?</strong><br />
<br />
You know ... I don't really know how that happened. I was lucky to land a lot of good roles in good games that became really popular ... <a href="http://www.joystiq.com/tag/assassins-creed"><em>Assassin's Creed</em></a>, <a href="http://www.joystiq.com/tag/uncharted"><em>Uncharted</em></a>, <a href="http://www.joystiq.com/tag/prince-of-persia"><em>Prince of Persia</em></a>, and they became really popular so fast and my name just happened to be attached to them. And you know, with the success of <em>Uncharted</em> -- the first one and then the second ... I don't know. It's just a phenomenon that I'm just lucky to be a part of.<br />
<strong><br />
Claudia Black told us that the motion capture sessions were the real key to making the relationship between Nathan and Chloe seem real. What do you think?<br />
</strong><br />
Absolutely. A lot of times we're just in a booth behind a microphone, unshaven and just ready to go ... and alone, more than anything. I mean, working with all of these actors, it's like doing theater somewhere. As a matter of fact, it's like what we used to call Black Box Theater back in college. There really wasn't much of a set ... we were just out there doing our thing, but the interaction was there and I think that's what translated so well to a video game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/18/vga-2009-nolan-north-talks-about-nolan-north/">VGA 2009: Nolan North talks about Nolan North</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 Dec 2009 14:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/12/18/vga-2009-nolan-north-talks-about-nolan-north/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19280765/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/18/vga-2009-nolan-north-talks-about-nolan-north/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>acting</category><category>Assassins-Creed</category><category>interview</category><category>Nolan-North</category><category>Prince-Of-Persia</category><category>red-carpet</category><category>Spike-VGA-2009</category><category>Uncharted</category><category>VGA-2009</category><category>Voiceover</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Fri, 18 Dec 2009 14:20:00 EST</pubDate></item><item><title><![CDATA[Infinity Ward spells out Modern Warfare 2 voice cast]]></title><link>http://www.joystiq.com/2009/08/21/infinity-ward-spells-out-modern-warfare-2-voice-cast/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/21/infinity-ward-spells-out-modern-warfare-2-voice-cast/</guid><comments>http://www.joystiq.com/2009/08/21/infinity-ward-spells-out-modern-warfare-2-voice-cast/#comments</comments><description><![CDATA[<div align="center"><a href="http://twitter.com/fourzerotwo/status/3431627070"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/mw2082109.jpg" /></a><br /></div>
Another <a href="http://www.joystiq.com/2009/08/21/final-fantasy-xiiis-english-voiceovers-are-complete/">voice work announcement from Twitter</a> now, as Infinity Ward's Robert Bowling (aka FourZeroTwo) has <a href="http://twitter.com/fourzerotwo/status/3431627070">confirmed</a> that the cast of <em>veteran</em> voice actors has completed recording its grunts and grumbles for <a href="http://www.joystiq.com/tag/delays,@breaking/">what seems to be</a> the only game coming out this holiday, <a href="http://www.joystiq.com/tag/modern-warfare-2"><em>Modern Warfare 2</em></a>. Roll credits:<br />
<ul>
    <li><a href="http://www.imdb.com/name/nm0001608/">Barry Pepper</a> (Alex Mercer in <a href="http://www.joystiq.com/tag/prototype"><em>Prototype</em></a> and an amazing sniper back in WWII)<br /></li>
    <li><a href="http://www.imdb.com/name/nm0571727/">Kevin McKidd</a> (Dr. Hunt on <em>Grey's Anatomy</em> and <u>not</u> something on the McDonald's menu)<br /></li>
    <li><a href="http://www.imdb.com/name/nm0265492/">Craig Fairbass</a> (Gaz in <em>COD4</em> -- recently <a href="http://www.youtube.com/watch?v=TPQJ1HF2y5I">thrown off a mountain in <em>Cliffhanger</em></a>)<br /></li>
    <li><a href="http://www.imdb.com/name/nm0202966/">Keith David</a> (Voice of Goliath in <em>Gargoyles</em> and host of sex parties in <em>Requiem for a Dream</em>)<br /></li>
    <li><a href="http://www.imdb.com/name/nm0607703/">Glenn Morshower</a> (Played an agent in <em>24</em> and moonlights as a Jim Gaffigan lookalike)<br /></li>
</ul>
Fairbass is almost definitely going to return as the voice of Gaz, but the others actors have yet to be matched to the game's characters. Best guesses?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/21/infinity-ward-spells-out-modern-warfare-2-voice-cast/">Infinity Ward spells out Modern Warfare 2 voice cast</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 Aug 2009 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://twitter.com/fourzerotwo/status/3431627070>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/21/infinity-ward-spells-out-modern-warfare-2-voice-cast/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19136630/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/21/infinity-ward-spells-out-modern-warfare-2-voice-cast/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>barry-pepper</category><category>call-of-duty</category><category>call-of-duty-modern-warfare-2</category><category>craig-fairbass</category><category>glenn-morshower</category><category>infinity-ward</category><category>keith-david</category><category>kevin-mckidd</category><category>Microsoft</category><category>modern-warfare-2</category><category>voice-actors</category><category>voiceover</category><category>voices</category><category>Xbox-360</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 21 Aug 2009 14:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XIII's English voiceovers are complete]]></title><link>http://www.joystiq.com/2009/08/21/final-fantasy-xiiis-english-voiceovers-are-complete/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/21/final-fantasy-xiiis-english-voiceovers-are-complete/</guid><comments>http://www.joystiq.com/2009/08/21/final-fantasy-xiiis-english-voiceovers-are-complete/#comments</comments><description><![CDATA[<div align="center"><a href="http://twitter.com/SquareEnixKlee/status/3446304979"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/ffxiii082109.jpg" /></a><br /></div>
Klee Kuo, one of Square Enix's marketing Moogles, just <a href="http://twitter.com/SquareEnixKlee/status/3446304979">dropped word</a> that the English voice work for <a href="http://www.joystiq.com/tag/final-fantasy-xii"><em>Final Fantasy XIII</em></a> is complete. Kuo also made sure to say how impressed he was with the new Summons (<span class="status-body"><span class="entry-content">marketing, ho!)</span></span> and the fact that it'll incorporate a "<span class="status-body"><span class="entry-content">unique level up system in <em>FFXIII</em> like Sphere Grid in <em>FFX</em> and License Board in <em>FFXII</em>."<br /><br />So, Squenix, now that you have the voice work out of the way, can you get us that demo? <a href="http://www.joystiq.com/2009/08/20/english-final-fantasy-xiii-demo-will-be-brand-new-downloadable/">Please</a>?<br /></span></span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/21/final-fantasy-xiiis-english-voiceovers-are-complete/">Final Fantasy XIII's English voiceovers are complete</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 Aug 2009 11:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://twitter.com/SquareEnixKlee/status/3446304979>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/21/final-fantasy-xiiis-english-voiceovers-are-complete/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19136571/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/21/final-fantasy-xiiis-english-voiceovers-are-complete/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>english</category><category>final-fantasy-xiii</category><category>jrpg</category><category>Microsoft</category><category>rpg</category><category>square-enix</category><category>voiceover</category><category>voicework</category><category>Xbox-360</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 21 Aug 2009 11:28:00 EST</pubDate></item><item><title><![CDATA[Heavy Rain features 10 voiced languages, subtitles in 6 more [update]]]></title><link>http://www.joystiq.com/2009/08/20/heavy-rain-features-13-voiced-languages-subtitles-in-5-more/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/20/heavy-rain-features-13-voiced-languages-subtitles-in-5-more/</guid><comments>http://www.joystiq.com/2009/08/20/heavy-rain-features-13-voiced-languages-subtitles-in-5-more/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" height="257" border="0" align="top" width="580" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/davidcagepascal580.jpg" alt="" /></div>
<em>Heavy Rain</em> will be fully voice acted in 10 languages, with subtitles available for all spoken languages, plus six <em>more </em>languages. These details were disclosed during a presentation at <a href="http://joystiq.com/tag/gamescom-2009">GamesCom</a> this afternoon, when Quantic Dream founder David Cage introduced Pascal Langdale (pictured right), the actor playing the English-speaking version of <a href="http://joystiq.com/tag/heavy-rain"><em>Heavy Rain's</em></a> Ethan Mars, and discussed the extensive voice work necessary for the game's many branching scenes.<br />
<br />
Knowing a single Blu-ray disc can store language data in bulk, we were curious about how many language options would be available in the game. As it turns out, if Cage had brought in all of Mars' voices, the room would have gotten pretty tight. Check out the confirmed list of languages after the break. (We're still waiting for official confirmation on a couple -- the Quantic Dream team couldn't name them all off the top of their heads.)<br />
<br />
<span style="font-weight: bold;">Update</span>: <span style="font-style: italic;">Heavy Rain</span>'s associate producer and localization manager, Romain Castillos, has given us the official list of languages and subtitles.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/heavy-rain-gamescom-2009/">Heavy Rain (GamesCom 2009)</a></strong></p><a href="http://www.joystiq.com/photos/heavy-rain-gamescom-2009/#2216540"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/heavy-rain-gamescom-05_thumbnail.jpg" alt="heavy-rain-gamescom-05" title="heavy-rain-gamescom-05" /></a><a href="http://www.joystiq.com/photos/heavy-rain-gamescom-2009/#2216541"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/heavy-rain-gamescom-06_thumbnail.jpg" alt="heavy-rain-gamescom-06" title="heavy-rain-gamescom-06" /></a><a href="http://www.joystiq.com/photos/heavy-rain-gamescom-2009/#2216542"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/heavy-rain-gamescom-07_thumbnail.jpg" alt="heavy-rain-gamescom-07" title="heavy-rain-gamescom-07" /></a><a href="http://www.joystiq.com/photos/heavy-rain-gamescom-2009/#2216543"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/heavy-rain-gamescom-08_thumbnail.jpg" alt="heavy-rain-gamescom-08" title="heavy-rain-gamescom-08" /></a><a href="http://www.joystiq.com/photos/heavy-rain-gamescom-2009/#2216544"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/heavy-rain-gamescom-09_thumbnail.jpg" alt="heavy-rain-gamescom-09" title="heavy-rain-gamescom-09" /></a></div><p><a href="http://www.joystiq.com/2009/08/20/heavy-rain-features-13-voiced-languages-subtitles-in-5-more/" rel="bookmark">Continue reading <em>Heavy Rain features 10 voiced languages, subtitles in 6 more [update]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/20/heavy-rain-features-13-voiced-languages-subtitles-in-5-more/">Heavy Rain features 10 voiced languages, subtitles in 6 more [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 Aug 2009 14:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/08/20/heavy-rain-features-13-voiced-languages-subtitles-in-5-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19135346/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/20/heavy-rain-features-13-voiced-languages-subtitles-in-5-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>actor</category><category>david-cage</category><category>gamescom</category><category>gamescom-2009</category><category>heavy-rain</category><category>Interactive-Drama</category><category>pascal-langdale</category><category>Quantic-Dream</category><category>SCE</category><category>SCEA</category><category>Sony</category><category>Sony-Computer-Entertainment</category><category>Sony-Computer-Entertainment-America</category><category>voice-acting</category><category>voiceover</category><category>voiceovers</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 20 Aug 2009 14:31:00 EST</pubDate></item><item><title><![CDATA[AGDC08: The Screen Actors Guild wants you to hear its game voice(s)]]></title><link>http://www.joystiq.com/2008/09/17/agdc08-the-screen-actors-guild-wants-you-to-hear-their-game-voi/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/17/agdc08-the-screen-actors-guild-wants-you-to-hear-their-game-voi/</guid><comments>http://www.joystiq.com/2008/09/17/agdc08-the-screen-actors-guild-wants-you-to-hear-their-game-voi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.sag.org/content/new-media"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/sag-vg-vo.jpg" /></a><br /></div>
We've seen the Screen Actor's Guild booth at a lot of gaming and interactive events recently, from SXSW to GDC in San Francisco, so we finally decided to stop by and see what they're doing there. Normally, when you think about video game development, SAG isn't the first thing that springs to mind. It turns out that they have contracts that will allow developers with every type of budget to work with their stable of professional actors. <br /><br />So, rather than having Bob from Accounting (sorry, Bob) record the lines of Beelzebub the Destroyer for your new MMO, you can hire someone who can really sound like something from the depths of hell. We sat down with actors <a href="http://sobolov.com/">David Sobolov</a> and <a href="http://www.imdb.com/name/nm0686257/">David Anthony Pizzuto</a> and director of new media for SAG, <a href="http://www.sag.org/content/new-media">Mark Friedlander</a>, to find out what why SAG has been appearing at gaming events. Plus, the guys do some of their many voices. Check out the highlights, see a video of a typical day in the booth, and listen to the audio of the interview after the break.<p><a href="http://www.joystiq.com/2008/09/17/agdc08-the-screen-actors-guild-wants-you-to-hear-their-game-voi/" rel="bookmark">Continue reading <em>AGDC08: The Screen Actors Guild wants you to hear its game voice(s)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/17/agdc08-the-screen-actors-guild-wants-you-to-hear-their-game-voi/">AGDC08: The Screen Actors Guild wants you to hear its game voice(s)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Sep 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.sag.org/content/new-media>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/17/agdc08-the-screen-actors-guild-wants-you-to-hear-their-game-voi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1316463/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/17/agdc08-the-screen-actors-guild-wants-you-to-hear-their-game-voi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agdc</category><category>agdc-08</category><category>agdc-2008</category><category>agdc08</category><category>agdc2008</category><category>audio</category><category>Austin</category><category>GDC</category><category>SAG</category><category>Screen-Actors-Guild</category><category>voice</category><category>voiceover</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Wed, 17 Sep 2008 18:30:00 EST</pubDate></item><item><title><![CDATA[Halo 4: Typo, Halo Wars, or real deal? [Update 1]]]></title><link>http://www.joystiq.com/2007/02/19/halo-4-typo-halo-wars-or-real-deal/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/19/halo-4-typo-halo-wars-or-real-deal/</guid><comments>http://www.joystiq.com/2007/02/19/halo-4-typo-halo-wars-or-real-deal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;item=220081945101"><img width="225" vspace="4" hspace="4" height="155" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/halo3logo.jpg" alt="" /></a><font color="red">Update</font>: The auction has been <a href="http://cgi.ebay.com/Cameo-in-HALO-3-Donated-by-Bungie-for-Hollywood-Arts_W0QQitemZ220084238625QQihZ012QQcategoryZ187QQssPageNameZWDVWQQrdZ1QQcmdZViewItem">listed</a> at a new location, and no longer extends past <em>Halo 3</em>. Frankie has <a href="http://www.bungie.net/News/Story.aspx?cid=9572">confirmed</a> that the whole "<em>Halo 4</em>" thing was a sad excuse for a joke.<br /><br />We <a href="http://www.joystiq.com/2007/02/19/hollywood-arts-ebaying-halo-3-cameo/">told you</a> that there is an <a href="http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;item=220081945101">auction</a> on eBay for a cameo in <em>Halo 3</em> as a voice over and it comes in at a pricey $1,000 USD as the opening bid. While that's cool and all, the thing that has been grabbing all the attention is that if the winner doesn't do the recording by May 15th, 2007, "this package will have to [be] redeemed for <em>Halo 4</em>." This caused a stir and made people wonder if it was confirmation of a continuation of the story that was slated to conclude in Halo 3, or if they meant <em>Halo Wars</em>, or if it was a ploy to generate hits for the auction. Our friends over at the 'stiq <a href="http://www.joystiq.com/2007/02/19/halo-3-voice-over-auction-with-halo-4-redemption/">confirmed</a> that the wording came straight from Bungie, but it didn't clear up their intent. Now, though, if you look at the auction page, there is a rewritten description beneath the original. It states that "if you miss this deadline, this opportunity becomes applicable <em>to a future Bungie project</em>." So, that makes a lot more sense, and hopefully someone (with deep pockets) will start bidding on this item, since it's for charity and all. <br /><br />[Via <a href="http://www.joystiq.com/2007/02/19/halo-3-voice-over-auction-with-halo-4-redemption/">Joystiq</a>. Thanks dpcough]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/19/halo-4-typo-halo-wars-or-real-deal/">Halo 4: Typo, Halo Wars, or real deal? [Update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Feb 2007 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;item=220081945101>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/19/halo-4-typo-halo-wars-or-real-deal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/800668/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/19/halo-4-typo-halo-wars-or-real-deal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bungie</category><category>eBay Auction</category><category>EbayAuction</category><category>Halo 3</category><category>Halo 4</category><category>Halo3</category><category>Halo4</category><category>Hollywood Arts</category><category>HollywoodArts</category><category>Voiceover</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Mon, 19 Feb 2007 14:00:00 EST</pubDate></item><item><title><![CDATA[Halo 3 voice-over auction with Halo 4 redemption? [update 1]]]></title><link>http://www.joystiq.com/2007/02/19/halo-3-voice-over-auction-with-halo-4-redemption/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/19/halo-3-voice-over-auction-with-halo-4-redemption/</guid><comments>http://www.joystiq.com/2007/02/19/halo-3-voice-over-auction-with-halo-4-redemption/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><a href="http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;item=220081945101"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/halo-movie.jpg" alt="" /></a>An auction for charity points to signs of <em>Halo 4</em>. The eBay <a href="http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;item=220081945101">auction</a> is a chance to have a voice-over cameo in the upcoming <em>Halo 3</em>. The bidding started at $1000 and the money goes directly to support Hollywood Arts, which reaches out to homeless youth in Los Angeles through the arts, including video games.<br /><br />We've confirmed the voice-over donation and copy printed in the auction came directly from Bungie and says, "Voiceover [sic] will be recorded at Blindlight Studios in Hollywood, CA before May 15, 2007 or this package will have to [be] redeemed for <em>Halo 4</em>. Winner is responsible for transportation and accommodations to and from Hollywood, CA." <br /><br />Executive Director of Hollywood Arts, Dylan Kendall, is excited by the auction and for the generosity shown by Bungie and many other companies. She says <a href="http://en.wikipedia.org/wiki/Tommy_Tallarico">Tommy Tallarico</a> assisted in helping get the auction items. Although we've confirmed that the <em>Halo 4</em> line was written by Bungie, it could also just mean <a href="http://www.joystiq.com/2006/09/27/ms-announces-halo-wars-a-new-rts/"><em>Halo Wars</em></a>. So, Bungie really helped out Hollywood Arts big time. They wrote auction text that would get millions to view the page by just mentioning <em>Halo 4 </em>-- now that's how you hype charity! <br /><br />[Update 1: Fixed information after speaking with <a href="http://www.hollywood-arts.org/index.php">Hollywood Arts'</a> Executive Director Dylan Kendall]<br /><br />[Thanks Master x 24]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/19/halo-3-voice-over-auction-with-halo-4-redemption/">Halo 3 voice-over auction with Halo 4 redemption? [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Feb 2007 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;item=220081945101>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/19/halo-3-voice-over-auction-with-halo-4-redemption/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/800527/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/19/halo-3-voice-over-auction-with-halo-4-redemption/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bungie</category><category>cameo</category><category>dylan kendall</category><category>DylanKendall</category><category>halo 3</category><category>halo 4</category><category>Halo3</category><category>hollywood arts</category><category>microsoft</category><category>voiceover</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 19 Feb 2007 10:45:00 EST</pubDate></item></channel></rss>
