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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[First early gameplay video for Wasteland 2 surfaces]]></title><link>http://www.joystiq.com/2013/02/10/first-early-gameplay-video-for-wasteland-2-surfaces/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/10/first-early-gameplay-video-for-wasteland-2-surfaces/</guid><comments>http://www.joystiq.com/2013/02/10/first-early-gameplay-video-for-wasteland-2-surfaces/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a class="hidden" href="http://www.joystiq.com/2013/02/10/first-early-gameplay-video-for-wasteland-2-surfaces/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/wasteland2shot.jpg" /></a><iframe width="530" height="298" src="http://www.youtube.com/embed/HvNbuOenVPw" frameborder="0" allowfullscreen></iframe></div><br /><a href="http://www.joystiq.com/game/wasteland-2"><em>Wasteland 2</em></a>, in development by inXile after the studio raised over <a href="http://www.joystiq.com/2012/04/17/wasteland-kickstarter-raises-over-3-million/">$3 million on Kickstarter</a> for the project in April 2012, recently got its first gameplay video. The <a href="https://www.kickstarter.com/projects/inxile/wasteland-2/posts/401940">update post</a> for the project lists off a number of elements not seen in this early trailer.<br /><br />Still, Development Director Chris Keenan's guide to the agricultural area of the game is a lengthy one, as he detailed topics such as the game's customizable UI and turn-based combat. Watch the full video above for a run-down on the game's progress.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/10/first-early-gameplay-video-for-wasteland-2-surfaces/">First early gameplay video for Wasteland 2 surfaces</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 10 Feb 2013 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/10/first-early-gameplay-video-for-wasteland-2-surfaces/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20455619/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/10/first-early-gameplay-video-for-wasteland-2-surfaces/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>inxile</category><category>inxile-entertainment</category><category>kickstarter</category><category>pc</category><category>trailer</category><category>video</category><category>wasteland</category><category>wasteland-2</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sun, 10 Feb 2013 13:30:00 EST</pubDate></item><item><title><![CDATA[Will work for Wasteland 2: inXile asks fans to create its Unity assets]]></title><link>http://www.joystiq.com/2012/12/06/will-work-for-wasteland-2-inxile-asks-fans-to-create-its-unity/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/06/will-work-for-wasteland-2-inxile-asks-fans-to-create-its-unity/</guid><comments>http://www.joystiq.com/2012/12/06/will-work-for-wasteland-2-inxile-asks-fans-to-create-its-unity/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/06/will-work-for-wasteland-2-inxile-asks-fans-to-create-its-unity/"><img alt="Wasteland 2 crowdsourcing experiment sees fans have a creative hand in assets" data-src-height="329" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/unity-turret.jpg" /></a></div><em><a href="http://www.joystiq.com/game/wasteland-2/">Wasteland 2</a></em> is hosting a crowdsourcing experiment that feels more like a straight-up art contest:  interested artists can create game assets in Unity, based on concept images, and inXile will review the entries. inXile will pay and credit artists to use any designs it likes in-game, with other creations that meet the requirements available for purchase in the Unity Asset Store.<br /><br />The <a href="http://wasteland.inxile-entertainment.com/unity">first batch of concept art</a> is live now, and artists have one week to create something beautiful and submit it to the Unity Asset Store. inXile has a special start-up artist pack available for free <a href="http://t.ymlp344.net/yqyarahwjyaoabwarauqeqs/click.php">here</a>. The concept art will update weekly until inXile has all the <strike>cheap labor</strike> assets it can handle.<p><a href="http://www.joystiq.com/2012/12/06/will-work-for-wasteland-2-inxile-asks-fans-to-create-its-unity/" rel="bookmark">Continue reading <em>Will work for Wasteland 2: inXile asks fans to create its Unity assets</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/06/will-work-for-wasteland-2-inxile-asks-fans-to-create-its-unity/">Will work for Wasteland 2: inXile asks fans to create its Unity assets</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 06 Dec 2012 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/06/will-work-for-wasteland-2-inxile-asks-fans-to-create-its-unity/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20396141/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/06/will-work-for-wasteland-2-inxile-asks-fans-to-create-its-unity/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>artist</category><category>assets</category><category>inxile-entertainment</category><category>pc</category><category>unity</category><category>wasteland-2</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 06 Dec 2012 22:30:00 EST</pubDate></item><item><title><![CDATA[First Wasteland 2 screenshot is only the beginning of development]]></title><link>http://www.joystiq.com/2012/07/23/first-wasteland-2-screenshot-is-only-the-beginning-of-developmen/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/23/first-wasteland-2-screenshot-is-only-the-beginning-of-developmen/</guid><comments>http://www.joystiq.com/2012/07/23/first-wasteland-2-screenshot-is-only-the-beginning-of-developmen/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/07/23/first-wasteland-2-screenshot-is-only-the-beginning-of-developmen/"><img alt="0" data-src-height="334" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/wasteland2shot.jpg" style="margin: 0px; border-width: 0px; border-style: solid;" /></a></div><div> The screenshot above is your very first look at the Kickstarter-funded <a href="http://joystiq.com/game/wasteland-2"><em>Wasteland 2</em></a>, presenting some environment and character art from the game as it's being worked on. The project <a href="http://www.joystiq.com/2012/03/15/wasteland-2-kickstarter-exceeds-goal-and-is-still-going/">hit its goal of $900k</a> easily on the nearly ubiquitous crowdfunding service, and ended up with nearly $2.9 million.<br /> <br /> Over on the official blog, the developers say they're <a href="http://www.kickstarter.com/projects/inxile/wasteland-2/posts">releasing this early shot for feedback</a>, and that they're also almost done with the game's main site, which is where backers will be able to update their support if they'd like to do so. The props found above are largely part of Unity's own database of in-game items, customized for the <em>Wasteland</em> world. As the team members learn to use the Unity engine, they're hoping this is only the beginning of the way the game looks.<br /> <br /> Presumably, they'll will have some help: <a href="http://www.joystiq.com/2012/03/30/obsidian-will-help-with-wasteland-2-if-kickstarter-reaches-2-1/">Obsidian Entertainment promised to pitch in</a> if the Kickstarter reached at least $2.1 million. </div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/23/first-wasteland-2-screenshot-is-only-the-beginning-of-developmen/">First Wasteland 2 screenshot is only the beginning of development</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Jul 2012 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/23/first-wasteland-2-screenshot-is-only-the-beginning-of-developmen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20284414/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/23/first-wasteland-2-screenshot-is-only-the-beginning-of-developmen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>developers</category><category>development</category><category>funding</category><category>inxile</category><category>inxile-entertainment</category><category>kickstarter</category><category>obsidian-entertainment</category><category>pc</category><category>screenshot</category><category>wasteland</category><category>wasteland-2</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 23 Jul 2012 23:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland 2 will include the original Wasteland]]></title><link>http://www.joystiq.com/2012/07/10/wasteland-2-will-include-the-original-wasteland/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/10/wasteland-2-will-include-the-original-wasteland/</guid><comments>http://www.joystiq.com/2012/07/10/wasteland-2-will-include-the-original-wasteland/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/10/wasteland-2-will-include-the-original-wasteland/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/wasteland417.jpg" /></a></div>While we imagine most who are eager to play <a href="http://www.joystiq.com/game/wasteland-2"><em>Wasteland 2</em></a> have fond memories of playing the original RPG and might possibly still own it, InXile is still tossing it in free of charge with each copy of <em>Wasteland 2</em>. It is due in no small part to the aid of EA, the publisher of the original <em>Wasteland</em>.<br /><br />InXile's Brian Fargo says including the classic PC game was the biggest request during <a href="http://www.joystiq.com/2012/04/17/wasteland-kickstarter-raises-over-3-million/"><em>Wasteland 2</em>'s Kickstarter campaign</a>. "Fortunately EA has continued to support us on this project and has granted us the ability to bring the original to the players," Fargo said. "It is great to be able to make Wasteland available for those feeling nostalgic or who want to experience it for the first time. It certainly will not be a pre-requisite to understand <em>Wasteland 2</em>, but it adds some extra flavor if you did play the prequel."<br /><br /><em>Wasteland 2</em> is currently on track to launch sometime next year.<p><a href="http://www.joystiq.com/2012/07/10/wasteland-2-will-include-the-original-wasteland/" rel="bookmark">Continue reading <em>Wasteland 2 will include the original Wasteland</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/10/wasteland-2-will-include-the-original-wasteland/">Wasteland 2 will include the original Wasteland</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Jul 2012 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/10/wasteland-2-will-include-the-original-wasteland/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20275506/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/10/wasteland-2-will-include-the-original-wasteland/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>inxile-entertainment</category><category>linux</category><category>mac</category><category>osx</category><category>pc</category><category>rpg</category><category>wasteland</category><category>wasteland-2</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 10 Jul 2012 22:30:00 EST</pubDate></item><item><title><![CDATA[Wasteland 2 Kickstarter raises over $3 million]]></title><link>http://www.joystiq.com/2012/04/17/wasteland-kickstarter-raises-over-3-million/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/17/wasteland-kickstarter-raises-over-3-million/</guid><comments>http://www.joystiq.com/2012/04/17/wasteland-kickstarter-raises-over-3-million/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/04/17/wasteland-kickstarter-raises-over-3-million/"><img alt="Image" height="298" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/wasteland417.jpg" style="margin:4px" width="530" /></a></center>People are ready for a new <em>Wasteland</em>, it would seem. The <a href="http://www.joystiq.com/2012/03/30/obsidian-will-help-with-wasteland-2-if-kickstarter-reaches-2-1/">Kickstarter</a> for inXile Entertainment's <em>Wasteland 2</em> ended at $2,933,252, well over the $900,000 goal and $800,000 more than was <a href="http://www.joystiq.com/2012/03/30/obsidian-will-help-with-wasteland-2-if-kickstarter-reaches-2-1/">required</a> for Obsidian to join in on development.<br /><br />Oh, and then fans kicked in <em>another</em> $112,089 through <a href="http://wasteland.inxile-entertainment.com/pledge.php">PayPal</a>.<br /><br />Of course, some of that money will go to Amazon, PayPal, and Kickstarter fees, and producing and shipping prizes, a <a href="http://www.joystiq.com/2012/04/16/star-command-devs-transparent-about-where-kickstarter-funding-we/">lesson</a> all Kickstarter users should remember. After the game is finished, 5% of the profits from the final release will be put into other Kickstarter projects, as part of a <a href="http://www.kickingitforward.org/">"Kicking it Forward" initiative</a>. Perhaps the stimulation of the Kickstarter economy through this project will prevent the world from becoming a <em>Wasteland</em>-esque nightmare for another couple of weeks.<br /><br /><strong>Update:</strong> Corrected the amount going to "Kicking it Forward."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/17/wasteland-kickstarter-raises-over-3-million/">Wasteland 2 Kickstarter raises over $3 million</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Apr 2012 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/17/wasteland-kickstarter-raises-over-3-million/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20217532/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/17/wasteland-kickstarter-raises-over-3-million/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>inxile-entertainment</category><category>kickstarter</category><category>mac</category><category>pc</category><category>wasteland-2</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 17 Apr 2012 11:45:00 EST</pubDate></item><item><title><![CDATA[(Don't) Give me that old time RPG combat]]></title><link>http://www.joystiq.com/2012/03/30/dont-give-me-that-old-time-rpg-combat/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/30/dont-give-me-that-old-time-rpg-combat/</guid><comments>http://www.joystiq.com/2012/03/30/dont-give-me-that-old-time-rpg-combat/#comments</comments><description><![CDATA[<font color="#808080"><small>This is a <a href="http://joystiq.com/tag/rowan-kaiser">weekly column</a> focusing on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity.</small></font><hr /><div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/30/dont-give-me-that-old-time-rpg-combat/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/wasteland2header.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 300px; " /></a></div>The <a href="http://www.joystiq.com/2012/03/15/wasteland-2-kickstarter-exceeds-goal-and-is-still-going/">Kickstarter success of <em>Wasteland 2</em></a> may be one of the most important developments in Western role-playing games in years. It could re-open the doors to bringing back party-based, less cinematic role-playing games of the sort that have been largely gone <a href="http://www.joystiq.com/2012/03/12/the-year-role-playing-games-broke/">since the mid-1990s</a>. The trick, however, will be in using a style of combat that assures both quality and popularity for <em>Wasteland 2</em>. Because if it simply follows in the footsteps of the original <em>Wasteland</em>, it may have problems on both of those fronts.<br /><br />The original<em> Wasteland</em> was released in 1988, towards the start of a transitional era for role-playing games, both technologically and creatively. The core mechanic of role-playing games of the era -- combat -- started to shift, and lose some of its importance.<p><a href="http://www.joystiq.com/2012/03/30/dont-give-me-that-old-time-rpg-combat/" rel="bookmark">Continue reading <em>(Don't) Give me that old time RPG combat</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/30/dont-give-me-that-old-time-rpg-combat/">(Don't) Give me that old time RPG combat</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Mar 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/30/dont-give-me-that-old-time-rpg-combat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20205425/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/30/dont-give-me-that-old-time-rpg-combat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>pc</category><category>rowan-kaiser</category><category>wasteland</category><category>wasteland-2</category><dc:creator><![CDATA[Rowan Kaiser]]></dc:creator><pubDate>Fri, 30 Mar 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[Obsidian will help with Wasteland 2 if Kickstarter reaches $2.1 million]]></title><link>http://www.joystiq.com/2012/03/30/obsidian-will-help-with-wasteland-2-if-kickstarter-reaches-2-1/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/30/obsidian-will-help-with-wasteland-2-if-kickstarter-reaches-2-1/</guid><comments>http://www.joystiq.com/2012/03/30/obsidian-will-help-with-wasteland-2-if-kickstarter-reaches-2-1/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/03/30/obsidian-will-help-with-wasteland-2-if-kickstarter-reaches-2-1/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/wasteland2530-2.jpg" vspace="4" /></a></div>Brian Fargo's <a href="http://www.joystiq.com/2012/03/13/you-can-now-help-fund-wasteland-2/"><em>Wasteland 2 </em>Kickstarter</a>, having already surpassed <a href="http://www.joystiq.com/2012/03/24/wasteland-2-kickstarter-passes-1-5-million-game-coming-to-os-x/">two funding goals</a>, has laid out a third one that will ensnare Obsidian Chief Creative Officer Chris Avellone if passed. With 17 days of funding left to go and $1.7 million already pledged, Fargo's company inXile wants to hit $2.1 million on Kickstarter, after which Avellone will agree to work directly with the design team on the project.<br /><br />Fargo and Avellone's relationship goes back to the better days of publisher Interplay, where the pair worked on titles like <em>Fallout</em> 1 and 2, and <em>Planescape: Torment</em>.<br /><br />"Wasteland is one of my favorite RPGs of all time, and when Brian asked if I wanted to work on the sequel, I jumped at the chance," said Avellone. "While I've worked on <em>Fallout 2</em> and <em>Fallout: New Vegas</em>, getting the chance to work on the spiritual predecessor to the Fallout franchise is a honor."<br /><br />Developer Obsidian will also lend a hand in the game's creation, providing "experience they have in the development of RPG games and tools to inXile."<br /><br />Fargo stated, "Obsidian has an incredible library of story, dialog and design tools that they have used to create hits like <em>Neverwinter Nights 2, Star Wars: Knights of the Old Republic II</em>, and of course, <em>Fallout: New Vegas</em>. Regardless of the tech we use to develop the game, experience with these tools will help us efficiently design the game without wasting time and resources on the tools needed for development."<br /><br />If you're looking to support the dream, you know <a href="http://www.kickstarter.com/projects/inxile/wasteland-2">where to go</a>.<p><a href="http://www.joystiq.com/2012/03/30/obsidian-will-help-with-wasteland-2-if-kickstarter-reaches-2-1/" rel="bookmark">Continue reading <em>Obsidian will help with Wasteland 2 if Kickstarter reaches $2.1 million</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/30/obsidian-will-help-with-wasteland-2-if-kickstarter-reaches-2-1/">Obsidian will help with Wasteland 2 if Kickstarter reaches $2.1 million</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Mar 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/30/obsidian-will-help-with-wasteland-2-if-kickstarter-reaches-2-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20205158/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/30/obsidian-will-help-with-wasteland-2-if-kickstarter-reaches-2-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Brian-Fargo</category><category>chris-avellone</category><category>inxile-entertainment</category><category>mac</category><category>obsidian</category><category>Obsidian-Entertainment</category><category>pc</category><category>wasteland-2</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 30 Mar 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Double Fine's Kickstarter kick-started funding for video games]]></title><link>http://www.joystiq.com/2012/03/29/double-fines-kickstarter-kick-started-funding-for-video-games/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/29/double-fines-kickstarter-kick-started-funding-for-video-games/</guid><comments>http://www.joystiq.com/2012/03/29/double-fines-kickstarter-kick-started-funding-for-video-games/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/29/double-fines-kickstarter-kick-started-funding-for-video-games/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/dfpledgesperweeklogo.medium.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 286px; " /></a></div>Double Fine raised almost $3.4 million in its <a href="http://www.joystiq.com/tag/double-fine-adventure/">Kickstarter campaign</a>, shattering records and publisher's hearts worldwide, but with all that attention on a single project it seemed impossible for any others to get a penny of funding. Not true, Kickstarter says, and it has the stats to back it up (<em>Back that stat up</em>).<br /><br />Double Fine Adventure catalyzed the entire video games category on Kickstarter: The month before Double Fine's project, video games averaged 629 pledges per week; after its launch, video games received an average of 9,755 pledges per week, <em>excluding</em> those to Double Fine, Kickstarter says.<br /><br />Similarly, in the first two years on Kickstarter, the video games category raised $1,776,372 in total. In the six weeks after Double Fine, it generated $2,890,704 without Double Fine's contribution, $6,227,075 with it. Before Double Fine, only one video games project had exceeded $100,000; now nine have.<br /><br />Double Fine brought 61,692 first-time backers to Kickstarter, and they have gone on to pledge almost $400,000 to <a href="http://www.joystiq.com/game/wasteland-2">Wasteland 2</a>, another successful, million-dollar project. Kickstarter offers a more detailed run-down of these surprising statistics <a href="http://www.kickstarter.com/blog">right here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/29/double-fines-kickstarter-kick-started-funding-for-video-games/">Double Fine's Kickstarter kick-started funding for video games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Mar 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/29/double-fines-kickstarter-kick-started-funding-for-video-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20204402/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/29/double-fines-kickstarter-kick-started-funding-for-video-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>crowd-sourced</category><category>Double-Fine-Adventure</category><category>funding</category><category>ios</category><category>ipad</category><category>iphone</category><category>kickstarter</category><category>mac</category><category>microsoft</category><category>mobile</category><category>pc</category><category>playstation</category><category>ps3</category><category>wasteland-2</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 29 Mar 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland 2 Kickstarter passes $1.5 million, game coming to OS X and Linux]]></title><link>http://www.joystiq.com/2012/03/24/wasteland-2-kickstarter-passes-1-5-million-game-coming-to-os-x/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/24/wasteland-2-kickstarter-passes-1-5-million-game-coming-to-os-x/</guid><comments>http://www.joystiq.com/2012/03/24/wasteland-2-kickstarter-passes-1-5-million-game-coming-to-os-x/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/24/wasteland-2-kickstarter-passes-1-5-million-game-coming-to-os-x/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/wasteland2art530px.jpg" vspace="4" /></a></div>When Brian Fargo revealed <a href="http://www.joystiq.com/2012/03/13/you-can-now-help-fund-wasteland-2/">his Kickstarter project to fund <em>Wasteland 2</em></a>, he laid out some goals. One of those tiers was $1.5 million, which at the time seemed kind of ridiculous. It has since been pledged by backers, meaning <em>Wasteland 2</em> will also be available on Mac OS X and Linux at launch.<br /><br /><em>Wasteland 2</em> has <a href="http://www.joystiq.com/2012/03/15/wasteland-2-kickstarter-exceeds-goal-and-is-still-going/">well exceeded its original goal</a> of raising $900,000 on Kickstarter, and there are still 24 days to go. We don't expect it'll beat <a href="http://www.joystiq.com/2012/03/13/double-fine-adventure-kickstarter-concludes-with-3-335-265-amas/">Double Fine's current record-level of pledges</a>, but we're certainly ready to be surprised again.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/24/wasteland-2-kickstarter-passes-1-5-million-game-coming-to-os-x/">Wasteland 2 Kickstarter passes $1.5 million, game coming to OS X and Linux</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 24 Mar 2012 01:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/24/wasteland-2-kickstarter-passes-1-5-million-game-coming-to-os-x/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20200005/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/24/wasteland-2-kickstarter-passes-1-5-million-game-coming-to-os-x/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>inxile-entertainment</category><category>kickstarter</category><category>linux</category><category>mac</category><category>mac-osx</category><category>osx</category><category>pc</category><category>wasteland</category><category>wasteland-2</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sat, 24 Mar 2012 01:30:00 EST</pubDate></item><item><title><![CDATA[Wasteland 2 Kickstarter exceeds goal (and is still going)]]></title><link>http://www.joystiq.com/2012/03/15/wasteland-2-kickstarter-exceeds-goal-and-is-still-going/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/15/wasteland-2-kickstarter-exceeds-goal-and-is-still-going/</guid><comments>http://www.joystiq.com/2012/03/15/wasteland-2-kickstarter-exceeds-goal-and-is-still-going/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/15/wasteland-2-kickstarter-exceeds-goal-and-is-still-going/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/wasteland2headerimg530px51351.jpg" /></a></div>That <em>Wasteland</em> sequel <a href="http://www.joystiq.com/2012/03/13/you-can-now-help-fund-wasteland-2/">you've been waiting for</a> is about to go into production, as the game's Kickstarter crested its goal of $900K while we slept last night. The Kickstarter has started to pick up some momentum, it seems, as the total currently sits at just over $967K, with another 32 days to go.<br /><br />As stated on the project's site, the goal is actually to raise $1 million, but inXile head Brian Fargo had agreed to put $100K of his own scratch on the line -- it's looking like that won't be necessary any more. Which isn't to say there aren't plans should the team raise even more money. If they reach $1.25 million, the extra dough will go to "making the world bigger, adding more maps, more divergent stories and even more music."<br /><br />If the fundraiser reaches $1.5 million, that depth goes further, with, "more adventures to play, more challenges to deal with, and a greater level of complexity to the entire storyline. We'll add more environments, story elements, and characters to make the rich world come alive even more." Oh, also, it'll come to OS X. So, hey, how about we get things to $1.5 million so your buds at Joystiq can play the game on their writing machines? That'd be just capital.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/15/wasteland-2-kickstarter-exceeds-goal-and-is-still-going/">Wasteland 2 Kickstarter exceeds goal (and is still going)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Mar 2012 10:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/15/wasteland-2-kickstarter-exceeds-goal-and-is-still-going/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20193880/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/15/wasteland-2-kickstarter-exceeds-goal-and-is-still-going/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brian-fargo</category><category>funded</category><category>inxile</category><category>inxile-entertainment</category><category>kickstarter</category><category>mac</category><category>pc</category><category>wasteland</category><category>wasteland-2</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 15 Mar 2012 10:40:00 EST</pubDate></item><item><title><![CDATA[You can now help fund Wasteland 2]]></title><link>http://www.joystiq.com/2012/03/13/you-can-now-help-fund-wasteland-2/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/13/you-can-now-help-fund-wasteland-2/</guid><comments>http://www.joystiq.com/2012/03/13/you-can-now-help-fund-wasteland-2/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/13/you-can-now-help-fund-wasteland-2/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/screen-shot-2012-03-13-at-4.55.56-pm_530x150.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 150px; " /></a></div>Fans of classic PC games (with a post-apocalyptic setting) can help fund a sequel to <em>Wasteland</em> starting today. Just as inXile head Brian Fargo <a href="http://www.joystiq.com/2012/02/16/inxile-plans-to-launch-kickstarter-drive-for-wasteland-reboot/">promised</a>, a Kickstarter page for<em> Wasteland 2</em> is now live. The goal is $900,000 -- as of writing this post, $380,897 had been raised.<br /><br /><em>Wasteland 2</em> will be a DRM-free PC title. "It'll finally be the game worthy to be a Wasteland sequel, as challenging and rewarding as the original, with all added capacity and dazzle of games today," the Kickstarter page says. Many of the original designers are returning for the sequel, and Fallout composer Mark Morgan will create the tunes. Jason Anderson, co-creator of Fallout, will handle <em>Wasteland 2</em>'s story.<br /><br />Fans will be able to offer input during the development of <em>Wasteland 2</em> through the forums. And of course there are the usual Kickstarter benefits, ranging from the soundtrack to various special boxed copies of <em>Wasteland 2</em> and a collectible coin and cloth map. <em>Wasteland 2</em> is slated to launch in October of 2013.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/13/you-can-now-help-fund-wasteland-2/">You can now help fund Wasteland 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Mar 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/13/you-can-now-help-fund-wasteland-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20192367/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/13/you-can-now-help-fund-wasteland-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>inxile-entertainment</category><category>kickstarter</category><category>pc</category><category>rpg</category><category>wasteland</category><category>wasteland-2</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 13 Mar 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[inXile plans to launch Kickstarter drive for Wasteland reboot]]></title><link>http://www.joystiq.com/2012/02/16/inxile-plans-to-launch-kickstarter-drive-for-wasteland-reboot/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/16/inxile-plans-to-launch-kickstarter-drive-for-wasteland-reboot/</guid><comments>http://www.joystiq.com/2012/02/16/inxile-plans-to-launch-kickstarter-drive-for-wasteland-reboot/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/16/inxile-plans-to-launch-kickstarter-drive-for-wasteland-reboot/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/wasteland_530x328.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>Developers must have <a href="http://www.joystiq.com/tag/kickstarter">Kickstarter</a> fever right now. After one of the most successful campaigns ever with <a href="http://www.joystiq.com/2012/02/09/double-fine-breaks-kickstarter-funding-record/">Double Fine</a>, inXile Entertainment has announced intentions to start its own Kickstarter fundraiser.<br /><br />The <a href="http://www.joystiq.com/game/hunted-the-demons-forge"><em>Hunted: The Demon's Forge</em></a> developer wants to use Kickstarter to fund a reboot of <a href="http://en.wikipedia.org/wiki/Wasteland_(video_game)"><em>Wasteland</em></a>, CEO Brian Fargo told <a href="http://pc.ign.com/articles/121/1218794p1.html">IGN</a>. Fargo, who recently acquired the rights to the classic PC RPG, is one of the creators -- apparently fans have been bugging him for a new game since they saw Double Fine achieve success. Soon after, Fargo was having meetings and mapping out a production schedule.<br /><br />The idea is only 48 hours old at this point, but Fargo is on board. He likes the Kickstarter model since it would eradicate publisher influence on the project, but warns that a reboot would likely need a million dollars.<br /><br />Fargo hopes to launch the Kickstarter campaign sometime next month.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/16/inxile-plans-to-launch-kickstarter-drive-for-wasteland-reboot/">inXile plans to launch Kickstarter drive for Wasteland reboot</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 16 Feb 2012 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/16/inxile-plans-to-launch-kickstarter-drive-for-wasteland-reboot/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20173779/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/16/inxile-plans-to-launch-kickstarter-drive-for-wasteland-reboot/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brian-fargo</category><category>inxile-entertainment</category><category>kickstarter</category><category>pc</category><category>rpg</category><category>wasteland</category><category>wasteland-2</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 16 Feb 2012 21:30:00 EST</pubDate></item></channel></rss>