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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[WWE 13 review: Gimme a hell yeah]]></title><link>http://www.joystiq.com/2012/11/05/wwe-13-review/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/05/wwe-13-review/</guid><comments>http://www.joystiq.com/2012/11/05/wwe-13-review/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/11/05/wwe-13-review/" target="_self"><img alt="WWE 13 review Gimme a hell yeah" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/wwe13-oldcena.jpg" /></a></div>Pro wrestling is all about details. Devoted fans know the nuances of some of the biggest moments in the business' history well, from the formation of the Brothers of Destruction to Stone Cold Steve Austin soaking Vince McMahon in beer. A video game that dives into the rich history of the WWE is forced to reconcile all the details of the entertainment product. <a href="http://www.joystiq.com/game/wwe-13"><em>WWE 13</em></a> often meets those expectations, but is not the best there is, was, or ever will be.<br /><br />Much like past games, <em>WWE 13</em> continues to push the illusion of wrestling, which is perfectly acceptable. It's a combat game with fighting mechanics, and some of those mechanics have been cleaned up since last year. One-button reversals now have an added indicator to tell you if your trigger finger is too fast or too slow (based on the small window to execute reversals, it often is). The "OMG" moments addition provide spectacular, albeit circumstantial events that can turn the tide of matches - things like trucking an opponent through the outside barrier by the crowd or heavier opponents actually causing the ring to collapse. Aside from these improvements, the in-ring action hasn't seen much change; players seem to transition a little more smoothly between moves, and most of the buggy, "jarring" animations in <a href="http://joystiq.com/game/wwe-12"><em>WWE 12</em></a> were cleaned up. Wrestling feels largely the same in this game, just a touch more fluid.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/wwe-13-10-4-12/">WWE '13 (10/4/12)</a></strong></p><a href="http://www.joystiq.com/photos/wwe-13-10-4-12/#5337037"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/wwe13-7408aj1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/wwe-13-10-4-12/#5337038"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/wwe13-7409antoniocesaro1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/wwe-13-10-4-12/#5337039"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/wwe13-7410antoniocesaro2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/wwe-13-10-4-12/#5337040"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/wwe13-7411brianpillman1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/wwe-13-10-4-12/#5337041"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/wwe13-7412cenatitle1_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/11/05/wwe-13-review/" rel="bookmark">Continue reading <em>WWE 13 review: Gimme a hell yeah</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/05/wwe-13-review/">WWE 13 review: Gimme a hell yeah</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Nov 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/05/wwe-13-review/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20371108/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/05/wwe-13-review/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>raw</category><category>smackdown</category><category>THQ</category><category>wcw</category><category>wii</category><category>WWE</category><category>wwe-13</category><category>xbox</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Mon, 05 Nov 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[WWE All-Stars review: Larger than life]]></title><link>http://www.joystiq.com/2011/03/30/wwe-all-stars-review/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/30/wwe-all-stars-review/</guid><comments>http://www.joystiq.com/2011/03/30/wwe-all-stars-review/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/03/30/wwe-all-stars-review/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/530js5knuckleandre2.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 298px; " /></a></div>
In the last decade, wrestling video games have done an exceptional job of recreating the dense rules, convoluted dramas and worn bodies that comprise the popular television enterprise that entertains the red meat-eating swath of America.<br />
<br />
It is a strange, slightly silly pursuit: creating a realistic replica of a fantasy. And yet, developers and publishers have, without asking why, fed us real-fake wrestling games, where punches whiff and luchadores disappointingly obey the laws of gravity.<br />
<br />
<a href="http://www.joystiq.com/game/wwe-all-stars"><em>WWE All-Stars</em></a>, the latest wrestling game from THQ, sounds, in name alone, like another addition to this long, dull line of reality-fantasy-simulators. It's not: Its wrestlers are brawny theme park caricatures; its drama is shallow and direct; and its rules are nonexistent.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/wwe-all-stars-1-19/">WWE All Stars (1/19/11)</a></strong></p><a href="http://www.joystiq.com/photos/wwe-all-stars-1-19/#3798585"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/js5knuckleandre2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/wwe-all-stars-1-19/#3798586"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/jsbigshowsheamus03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/wwe-all-stars-1-19/#3798587"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/jsbigshowsheamus05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/wwe-all-stars-1-19/#3798588"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/jsbigshowmove1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/wwe-all-stars-1-19/#3798589"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/jsbretmove1_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/03/30/wwe-all-stars-review/" rel="bookmark">Continue reading <em>WWE All-Stars review: Larger than life</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/30/wwe-all-stars-review/">WWE All-Stars review: Larger than life</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Mar 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/30/wwe-all-stars-review/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19897490/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/30/wwe-all-stars-review/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>THQ</category><category>WCW</category><category>wii</category><category>WWE</category><category>WWE-All-Stars</category><category>WWEAll-Stars</category><category>WWF</category><category>xbox</category><dc:creator><![CDATA[Chris Plante]]></dc:creator><pubDate>Wed, 30 Mar 2011 17:00:00 EST</pubDate></item></channel></rss>