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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA['Men's Room Mayhem' rated for Vita in Australia]]></title><link>http://www.joystiq.com/2013/04/12/mens-room-mayhem-rated-for-vita-in-australia/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/12/mens-room-mayhem-rated-for-vita-in-australia/</guid><comments>http://www.joystiq.com/2013/04/12/mens-room-mayhem-rated-for-vita-in-australia/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/04/12/mens-room-mayhem-rated-for-vita-in-australia/"><img alt="Men's Room Mayhem rated for Vita" data-src-height="350" data-src-width="325" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/sawfly.jpg" /></a></center>A Vita game called "Men's Room Mayhem" has been rated by the Classification Board in Australia. It's the work of developer <a href="http://www.sawflystudios.com/">Sawfly Studios</a>, a group of four former Sony Liverpool employees.<br /><br />Sawfly hasn't officially announced its game yet, but on the studio's website, art director Jon Eggelton said "We take a lot of inspiration from games like That Game Company's Journey, and Playdead's Limbo." Maybe Sawfly is working on two games? It's either that, or we're heading to a future in which something called "Men's Room Mayhem" surprises us with subtlety and beauty.<br /><br />We've asked publisher Ripstone just what this is, because there's no way we can read that title and <em>not</em> have questions. Ripstone confirmed its existence, but is still waiting to make an official announcement. "What I can say is it's a game about mens rooms and what goes on behind closed cubicle doors (but not in a dodgy way!)" the publisher told us.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/12/mens-room-mayhem-rated-for-vita-in-australia/">'Men's Room Mayhem' rated for Vita in Australia</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Apr 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/12/mens-room-mayhem-rated-for-vita-in-australia/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20538768/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/12/mens-room-mayhem-rated-for-vita-in-australia/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>australia</category><category>classification</category><category>mens-room-mayhem</category><category>playstation</category><category>playstation-vita</category><category>ripstone</category><category>sawfly-studios</category><category>vita</category><category>what</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 12 Apr 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[Metal Gear Rising DLC includes robot dog missions, Solid Snake as a sword]]></title><link>http://www.joystiq.com/2013/02/25/metal-gear-rising-dlc-includes-robot-dog-missions-solid-snake-a/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/25/metal-gear-rising-dlc-includes-robot-dog-missions-solid-snake-a/</guid><comments>http://www.joystiq.com/2013/02/25/metal-gear-rising-dlc-includes-robot-dog-missions-solid-snake-a/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/02/25/metal-gear-rising-dlc-includes-robot-dog-missions-solid-snake-a/"><img alt="New Metal Gear Rising Revengeance DLC is crazy" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/snaaaaaake.jpg" /></a></center><em><a href="http://joystiq.com/game/metal-gear-rising-revengeance">Metal Gear Rising Revengeance</a></em> was already pretty crazy, being a sci-fi character action game about a cyborg cutting people up into pieces, based on a military stealth game. New DLC announced by developer Platinum Games brings the insanity into uncomfortable new levels.<br /><br />For example, "VR19: Unarmed Combat Training" contains side-scrolling, unarmed brawling gameplay. That's part of 30 new VR missions, including one set in a dark room. These are the PS3-exclusive missions we'll be getting in North America.<br /><br />"Soul of the Snake" is a special wooden sword ... that speaks in Solid Snake's voice when used. "Passionate feelings are alive and well for the cardboard," according to the Google Translation of <a href="http://www.platinumgames.co.jp/mgr/blog/221/">Platinum's post</a>. We'd translate it more naturally, but that's too wonderful to change.<br /><br />The second announced DLC puts you in the shoes of enemy cyborg, and sneering jerk, Jetstream Sam. And the third DLC lets you play as LQ-84i ... the robot dog. Platinum didn't offer a timeframe for these, except for the DLC missions due in Japan in April, and noted that all the images were of content currently under development. All we know is that Platinum won't be accused of saving cut content from the main game for DLC, since we don't know where that "and now you're the Blood Wolf" chapter would have fit in.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/25/metal-gear-rising-dlc-includes-robot-dog-missions-solid-snake-a/">Metal Gear Rising DLC includes robot dog missions, Solid Snake as a sword</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Feb 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/25/metal-gear-rising-dlc-includes-robot-dog-missions-solid-snake-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20477062/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/25/metal-gear-rising-dlc-includes-robot-dog-missions-solid-snake-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>metal-gear-rising-revengeance</category><category>metal-gear-solid-rising</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>what</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 25 Feb 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[Santa Seaman's implications cannot be fully ascertained]]></title><link>http://www.joystiq.com/2012/06/23/santa-seamans-implications-cannot-be-full-ascertained/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/23/santa-seamans-implications-cannot-be-full-ascertained/</guid><comments>http://www.joystiq.com/2012/06/23/santa-seamans-implications-cannot-be-full-ascertained/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/23/santa-seamans-implications-cannot-be-full-ascertained/" target="_self"><img alt="Santa Seaman's implications cannot be full ascertained" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/santaseaman.png" style="margin: 4px; width: 530px; height: 350px; " /></a></div>Yup, that's a Santa <a href="http://en.wikipedia.org/wiki/Seaman_(video_game)">Seaman</a> all right, and we're just as desperately curious to find out why it exists as you are. The weird thing was <a href="https://twitter.com/YootSaito/status/216363020073439233">tweeted</a> by Seaman creator Yoot Saito, who also said that it was time to begin thinking about the end of the year, according to <a href="http://andriasang.com/con1mo/christmas_seaman/">Andriasang</a>'s translation.<br /><br />We have <em>so many questions</em>. Is Saito hinting at some kind of holiday announcement, or even better, some kind of holiday release? Do kids these days even remember Seaman? Is this related to that <a href="http://www.joystiq.com/2012/02/20/nikkei-seaman-finds-new-life-on-the-3ds/">Nikkei report</a>? Was this whole post just an excuse to publish that picture of Santa Seaman?<br /><br /><em><small>Answers, in order: We hope, probably not, maybe, and definitely.</small></em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/23/santa-seamans-implications-cannot-be-full-ascertained/">Santa Seaman's implications cannot be fully ascertained</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 23 Jun 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/23/santa-seamans-implications-cannot-be-full-ascertained/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20264779/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/23/santa-seamans-implications-cannot-be-full-ascertained/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Christmas-Seaman</category><category>Santa-Seaman</category><category>Seaman</category><category>what</category><category>Yoot-Saito</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 23 Jun 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Karaoke Joysound finds its way to North American Wiis this fall]]></title><link>http://www.joystiq.com/2012/06/01/karaoke-joysound-finds-its-way-to-north-american-wiis-this-fall/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/01/karaoke-joysound-finds-its-way-to-north-american-wiis-this-fall/</guid><comments>http://www.joystiq.com/2012/06/01/karaoke-joysound-finds-its-way-to-north-american-wiis-this-fall/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/06/01/karaoke-joysound-finds-its-way-to-north-american-wiis-this-fall/"><img alt="Joysound" height="297" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/joysound61.jpg" style="margin:4px" width="530" /></a></center>Konami has announced plans to release <em>Karaoke Joysound, f</em>our years after its <a href="http://www.joystiq.com/2008/08/28/karaoke-joysound-wii-dated-in-japan-where-it-will-probably-stay/">Japanese release</a>, on the Wii in North America. We're sure everyone else who remembers this old Hudson game is as shocked as we are.<br /><br />Joysound uses a streaming library of over 1,000 songs, access to which can be rented for one or three days, or one month, at a time. Contents of the library have yet to be announced, and we don't know the cost. For reference, the Japanese version was 300 Wii Points for one day, 500 for three, and 1,000 ($10) for a month.<br /><br />The North American version ships this fall, and includes two microphones.<p><a href="http://www.joystiq.com/2012/06/01/karaoke-joysound-finds-its-way-to-north-american-wiis-this-fall/" rel="bookmark">Continue reading <em>Karaoke Joysound finds its way to North American Wiis this fall</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/01/karaoke-joysound-finds-its-way-to-north-american-wiis-this-fall/">Karaoke Joysound finds its way to North American Wiis this fall</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Jun 2012 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/01/karaoke-joysound-finds-its-way-to-north-american-wiis-this-fall/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20249848/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/01/karaoke-joysound-finds-its-way-to-north-american-wiis-this-fall/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fall-2012</category><category>joysound</category><category>karaoke-joysound</category><category>konami</category><category>nintendo</category><category>release-date</category><category>what</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 01 Jun 2012 21:30:00 EST</pubDate></item><item><title><![CDATA[All WiiWare demos return to the Wii Shop Channel]]></title><link>http://www.joystiq.com/2012/01/13/all-wiiware-demos-return-to-the-wii-shop-channel/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/13/all-wiiware-demos-return-to-the-wii-shop-channel/</guid><comments>http://www.joystiq.com/2012/01/13/all-wiiware-demos-return-to-the-wii-shop-channel/#comments</comments><description><![CDATA[<center>
	<iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/OzQYUjQMOTg" width="530"></iframe><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/screen-shot-2012-01-13-at-8.32.53-am.png" style="display: none" vspace="4" /></center>
<br />
In late 2009, Nintendo put <a href="http://www.joystiq.com/2009/11/16/nintendoware-weekly-wiiware-demos-pokemon-rumble-indiana-jone/">five demos</a> for WiiWare games on the Wii Shop Channel. Inexplicably, it was a limited-time deal and they all <a href="http://www.joystiq.com/2010/02/10/nintendo-wiiware-demo-program-was-always-limited-time-offer/">went away</a> on January 31. Then, in late 2010 (and also inexplicably) the program <a href="http://www.joystiq.com/2010/11/29/nintendoware-weekly-cave-story-cave-story/">returned</a>, and WiiWare demos started trickling in at the rate of one a week. These were also intended as limited-time offers, which continued not to make any damn sense.<br />
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Now, in the crowning moment of weirdness for the service, all 50 demos that were previously offered in North America are now available on the Wii Shop in a "demo" section found within the selection of WiiWare "genres," with no explanation at all. Of all the bizarre moves related to this service, this is the one we can most wholeheartedly support.<br />
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Go try some demos! <a href="http://joystiq.com/game/lilt-line"><em>Lilt Line</em></a>, <a href="http://joystiq.com/game/and-yet-it-moves"><em>And Yet It Moves</em></a>, <a href="http://joystiq.com/game/bit-trip-beat"><em>Bit.Trip Beat</em></a>, and more are there to sample. Use your downloads to send Nintendo the incredibly obvious message that people like demos.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/13/all-wiiware-demos-return-to-the-wii-shop-channel/">All WiiWare demos return to the Wii Shop Channel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Jan 2012 09:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/13/all-wiiware-demos-return-to-the-wii-shop-channel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20148119/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/13/all-wiiware-demos-return-to-the-wii-shop-channel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>demo</category><category>nintendo</category><category>what</category><category>wii</category><category>wiiware</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 13 Jan 2012 09:40:00 EST</pubDate></item><item><title><![CDATA[Capcom, Method Man, and Creed from The Office unite to bring you a Sour Patch Kids game]]></title><link>http://www.joystiq.com/2011/11/30/capcom-method-man-and-creed-from-the-office-unite-to-bring-you/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/30/capcom-method-man-and-creed-from-the-office-unite-to-bring-you/</guid><comments>http://www.joystiq.com/2011/11/30/capcom-method-man-and-creed-from-the-office-unite-to-bring-you/#comments</comments><description><![CDATA[<center>
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Capcom just announced a Sour Patch Kids tie-in game for PSN, XBLA, and PC. You know, Sour Patch Kids. The candy.<br />
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<em>World Gone Sour</em> is the adventure of a lost Sour Patch Kid running and jumping its way from a movie theater's sticky, filthy floor, past the concession stand, and out into the world as it seeks its home in a candy lover's stomach. Yes, this is a game in which the goal -- the ideal situation -- is a person accidentally ingesting candy that's been on the floor of a movie theater. This is a game concept that Sour Patch marketing believed would increase the appeal of the candy. That's what is happening here.<br />
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But wait! Your $4.99 doesn't just get you a protracted, off-putting Sour Patch ad. <em>World Gone Sour</em> also includes that new Method Man jam, "World Gone Sour (The Lost Kids)," and Creed Bratton, whom you know as Creed from <em>The Office</em>, narrating your heroic journey.<br />
<br />
We suppose it's only appropriate that a licensed game based on candy would come from the developer of <em>Yo! Noid</em> and <em>The California Raisins</em>.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/world-gone-sour-xbla-psn-pc/">World Gone Sour (XBLA/PSN/PC)</a></strong></p><a href="http://www.joystiq.com/photos/world-gone-sour-xbla-psn-pc/#4645776"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/worldgonesouralternateselectscreen_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/world-gone-sour-xbla-psn-pc/#4645777"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/worldgonesourimage002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/world-gone-sour-xbla-psn-pc/#4645778"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/worldgonesourimage006_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/world-gone-sour-xbla-psn-pc/#4645779"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/worldgonesourimage007_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/world-gone-sour-xbla-psn-pc/#4645780"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/worldgonesourimage013_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/11/30/capcom-method-man-and-creed-from-the-office-unite-to-bring-you/" rel="bookmark">Continue reading <em>Capcom, Method Man, and Creed from The Office unite to bring you a Sour Patch Kids game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/30/capcom-method-man-and-creed-from-the-office-unite-to-bring-you/">Capcom, Method Man, and Creed from The Office unite to bring you a Sour Patch Kids game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Nov 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/30/capcom-method-man-and-creed-from-the-office-unite-to-bring-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20117667/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/30/capcom-method-man-and-creed-from-the-office-unite-to-bring-you/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>psn</category><category>sour-patch-kids</category><category>what</category><category>world-gone-sour</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 30 Nov 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[Dancing Eyes: the Namco Generations revival nobody asked for]]></title><link>http://www.joystiq.com/2011/06/17/dancing-eyes-the-namco-generations-revival-nobody-asked-for/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/17/dancing-eyes-the-namco-generations-revival-nobody-asked-for/</guid><comments>http://www.joystiq.com/2011/06/17/dancing-eyes-the-namco-generations-revival-nobody-asked-for/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/06/17/dancing-eyes-the-namco-generations-revival-nobody-asked-for/#continued"><img border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/dancingeyes617.jpg" vspace="0" /></a></center>
Namco's <a href="http://www.joystiq.com/2010/11/16/namco-generations-series-includes-galaga-legions-dx-aero-cros/">Generations series</a> started off with <em>Pac-Man Championship Edition DX</em>. <em>Pac-Man</em> seemed like a good starting point for the retro revival series. Then it expanded into <em>Galaga Legions DX</em>, and then <em><a href="http://www.joystiq.com/game/pac-man-and-galaga-dimensions">Pac-Man and Galaga Dimensions</a></em>. Things got a little weird when Namco announced that it would remake the semi-obscure running game <em>Metro-Cross</em> as <em><a href="http://www.joystiq.com/2010/11/16/namco-generations-series-includes-galaga-legions-dx-aero-cros/">Aero Cross</a></em>.<br />
<br />
The series' slow turn into weirdness just accelerated into a powerslide with the next announcement: a PS3 remake of the virtually unknown 1996 arcade game <em>Dancing Eyes</em>. It's a sort of 3D <em>Qix</em> game about a monkey cutting rectangular routes around idols' clothing. The new version will feature PlayStation Move compatibility, so you can guide that pervert monkey with motion.<br />
<br />
After the break, you'll find a trailer showing some gameplay and a very sad monkey. Dancing Eyes currently has a "TBA" release date in Japan; we wouldn't be surprised if this were the one Namco Generations game <em>not</em> to be announced elsewhere.<p><a href="http://www.joystiq.com/2011/06/17/dancing-eyes-the-namco-generations-revival-nobody-asked-for/" rel="bookmark">Continue reading <em>Dancing Eyes: the Namco Generations revival nobody asked for</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/17/dancing-eyes-the-namco-generations-revival-nobody-asked-for/">Dancing Eyes: the Namco Generations revival nobody asked for</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 Jun 2011 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/17/dancing-eyes-the-namco-generations-revival-nobody-asked-for/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19969703/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/17/dancing-eyes-the-namco-generations-revival-nobody-asked-for/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade</category><category>dancing-eyes</category><category>japan</category><category>namco-generations</category><category>playstation</category><category>ps3</category><category>psn</category><category>what</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 17 Jun 2011 09:45:00 EST</pubDate></item><item><title><![CDATA[Report: Pac-Man reality series in development]]></title><link>http://www.joystiq.com/2011/01/13/report-pac-man-reality-series-in-development/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/13/report-pac-man-reality-series-in-development/</guid><comments>http://www.joystiq.com/2011/01/13/report-pac-man-reality-series-in-development/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/01/13/report-pac-man-reality-series-in-development/"><img width="530" vspace="4" hspace="0" height="329" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/pacparty615.jpg" /></a></div>
Certainly, this must be one of the signs of our inevitable doom. According to <a href="http://www.deadline.com/2011/01/pac-man-reality-series-in-the-works/">Deadline Hollywood</a>, Merv Griffin Entertainment is planning video game-themed reality series where contestants compete in a series of loosely game-related challenges for a chance to win a job as a video game tester. Just kidding! Unfortunately, that just makes <em>too much sense</em>. No, the company supposedly plans on adapting <a href="http://www.joystiq.com/tag/pac-man"><em>Pac-Man</em></a> as a reality series. Wait, what?<br />
<br />
"The idea we have is to take what <em>Pac-Man</em> is and bring it to life, to bring what is essentially the world's biggest game of tag to television," Merv Griffin's Roy Bank told Deadline, presumably while wiping some brownie crumbs off his face. The pitch, inspired by ABC's <em>Wipeout</em>, comes in time for the mascot's 30th anniversary. At least there's <em>some</em> reason behind this madness.<br />
<br />
We can only assume that the end result will look <em>exactly</em> like this fan-made <a href="http://www.joystiq.com/2006/06/01/pac-man-the-movie-not-coming-to-any-theaters-near-you/">movie adaptation</a>. And if <em>Pac-Man: The Reality Series</em> manages to find an audience, who knows what other game franchises we'll see adapted for the TV screen? <a href="http://www.joystiq.com/tag/cho-aniki"><em>Cho Aniki</em></a>, perhaps?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/13/report-pac-man-reality-series-in-development/">Report: Pac-Man reality series in development</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Jan 2011 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/13/report-pac-man-reality-series-in-development/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19800759/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/13/report-pac-man-reality-series-in-development/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>merv-griffin</category><category>namco-bandai</category><category>pac-man</category><category>reality-tv</category><category>what</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 13 Jan 2011 22:30:00 EST</pubDate></item><item><title><![CDATA[XtendPlay extends your Xbox 360 or PS3 controller, vertically]]></title><link>http://www.joystiq.com/2010/12/02/xtendplay-extends-your-xbox-360-or-ps3-controller-vertically/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/02/xtendplay-extends-your-xbox-360-or-ps3-controller-vertically/</guid><comments>http://www.joystiq.com/2010/12/02/xtendplay-extends-your-xbox-360-or-ps3-controller-vertically/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/12/02/xtendplay-extends-your-xbox-360-or-ps3-controller-vertically/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/xtendplay122.jpg" alt="" /></a></center>Your Xbox or PS3 controller is <em>okay</em> the way it is ... but it could be so much more boogie board-shaped. The XtendPlay attachment adds a big block of foam to the bottom of your controller, apparently to both make your grip on your controller more comfortable and allow you to rest the whole thing in your lap more easily. Or something. <br />
<br />
Creator Xwerx likens the development to the invention of the baseball glove. "So the question we put to you is: why are you still bare-handing your controller?" "<a href="http://www.joystiq.com/2010/10/17/the-guy-with-the-half-million-gamerscore/">Stallion83</a>," who has over 500,000 Gamerscore, <a href="http://www.xwerxonline.com/blogs/news/2336762-the-best-gamer-in-the-world">likes the device</a> (or likes his endorsement deal), and he knows a thing or two about holding a controller for way too long.<br />
<br />
The $20 ... things ... ship "in 2 weeks," according to the website, and are available for pre-order now. Still not convinced? Check out a trailer after the break. You really need to see this in motion.<p><a href="http://www.joystiq.com/2010/12/02/xtendplay-extends-your-xbox-360-or-ps3-controller-vertically/" rel="bookmark">Continue reading <em>XtendPlay extends your Xbox 360 or PS3 controller, vertically</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/02/xtendplay-extends-your-xbox-360-or-ps3-controller-vertically/">XtendPlay extends your Xbox 360 or PS3 controller, vertically</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Dec 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/02/xtendplay-extends-your-xbox-360-or-ps3-controller-vertically/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19741949/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/02/xtendplay-extends-your-xbox-360-or-ps3-controller-vertically/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessories</category><category>controller</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>what</category><category>xbox</category><category>xtendplay</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 02 Dec 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[Silly Bandz for DS seems like a stretch]]></title><link>http://www.joystiq.com/2010/10/26/silly-bandz-for-ds-seems-like-a-stretch/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/26/silly-bandz-for-ds-seems-like-a-stretch/</guid><comments>http://www.joystiq.com/2010/10/26/silly-bandz-for-ds-seems-like-a-stretch/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/10/26/silly-bandz-for-ds-seems-like-a-stretch/"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/sillybandz1025.jpg" /></a></center>Zoo Games has announced a DS game based on ... some rubber bands. This December, Zoo will release<em> Silly Bandz</em>, the official game of <a href="http://www.sillybandz.com/">those rubber bands</a> in the shape of animals and <a href="http://retail.sillybrandzglobal.com/product/sillybandz-justin-bieber">Justin Bieber</a>.<br />
<br />
<em>Silly Bandz</em> tasks players with freeing Bandz from capture by launching other Silly Bandz at the structures in which they are trapped. Screenshots found on <a href="http://www.amazon.com/Silly-Bandz-Nintendo-DS/dp/B003XDJEHQ/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1288035881&amp;sr=1-1">Amazon</a> show an <a href="http://www.joystiq.com/game/angry-birds"><em>Angry Birds</em></a>-esque experience: a side-scrolling game where players knock over colored block-structures and ... is that a giant magnet?<br />
<br />
Of course, the actual game content doesn't matter at all, because it ships with a set of twelve video game-themed Silly Bandz -- and the office supplies are the real selling point here. In July, Zoo <a href="http://sillybandz.com/blog/index.php/tag/zoo-games-and-silly-bandz/">announced</a> that this game would be released on iPhone as well (without free Bandz, of course), but that version has yet to be dated.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/26/silly-bandz-for-ds-seems-like-a-stretch/">Silly Bandz for DS seems like a stretch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Oct 2010 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/26/silly-bandz-for-ds-seems-like-a-stretch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19688150/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/26/silly-bandz-for-ds-seems-like-a-stretch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>casual</category><category>ds</category><category>nintendo</category><category>silly-bandz</category><category>what</category><category>zoo-games</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 26 Oct 2010 05:00:00 EST</pubDate></item><item><title><![CDATA[Confused Joystiq writer immortalized in Art Academy promotion]]></title><link>http://www.joystiq.com/2010/10/20/confused-joystiq-writer-immortalized-in-art-academy-promotion/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/20/confused-joystiq-writer-immortalized-in-art-academy-promotion/</guid><comments>http://www.joystiq.com/2010/10/20/confused-joystiq-writer-immortalized-in-art-academy-promotion/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/10/20/confused-joystiq-writer-immortalized-in-art-academy-promotion/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/artacademyjc1019.jpg" alt="" /></a></center>The review copy of <em>Art Academy</em> sent to me by Nintendo included a bit of example art saved in its gallery. Specifically, this portrait.<p><a href="http://www.joystiq.com/2010/10/20/confused-joystiq-writer-immortalized-in-art-academy-promotion/" rel="bookmark">Continue reading <em>Confused Joystiq writer immortalized in Art Academy promotion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/20/confused-joystiq-writer-immortalized-in-art-academy-promotion/">Confused Joystiq writer immortalized in Art Academy promotion</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Oct 2010 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/20/confused-joystiq-writer-immortalized-in-art-academy-promotion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19680715/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/20/confused-joystiq-writer-immortalized-in-art-academy-promotion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art-academy</category><category>ds</category><category>headstrong-games</category><category>nintendo</category><category>what</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 20 Oct 2010 01:00:00 EST</pubDate></item><item><title><![CDATA[Yakuza: Of The End designed to bring shooter fans to Yakuza]]></title><link>http://www.joystiq.com/2010/09/17/yakuza-of-the-end-designed-to-bring-shooter-fans-to-yakuza/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/17/yakuza-of-the-end-designed-to-bring-shooter-fans-to-yakuza/</guid><comments>http://www.joystiq.com/2010/09/17/yakuza-of-the-end-designed-to-bring-shooter-fans-to-yakuza/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><center><a href="http://www.joystiq.com/2010/09/17/yakuza-of-the-end-designed-to-bring-shooter-fans-to-yakuza/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/yakuzaote91710.jpg" alt="" /></a></center> <em><a href="http://www.joystiq.com/game/yakuza-5">Yakuza: Of The End</a></em> was ... unexpected. Not in that it's another <em>Yakuza</em> sequel -- we can pretty much count on those being at least annual -- but in that it's a zombie shooting game. Why would Sega take a series built around realistic criminal organizations, known for its accurate (if fictionalized) representation of Tokyo, and fill its latest entry with zombies? Where do people even find all those guns in Japan?<br />
<br />
At TGS, we asked producer Masayoshi Kikuchi about this seemingly inexplicable decision. "We want to essentially use the <em>Yakuza</em> universe to try our hand at different genres of games," he said. "In that effort, one of the games that hasn't been released [outside of Japan] yet, but that we've done, is a samurai-based game called <a href="http://www.joystiq.com/game/yakuza-kenzan"><em>Kenzan</em></a>. That is our foray into utilizing the mythology and universe of <em>Yakuza</em> to branch out into different gameplay. The other one, obviously, is <em>Of The End</em>."<br />
<br />
"For us, it's a way to hopefully attract more fans to the <em>Yakuza</em> franchise by widening the gameplay styles that we create," Kikuchi added. In other words, <em>Of The End</em> hopes to attract people who love zombie shooters, and who might then discover there are other <em>Yakuza</em> games; albeit ones about punching street punks and running orphanages. But what about the people who already love <em>Yakuza?</em> Are they to simply stare at this spinoff in disbelief?<br />
<br />
"From my point of view," Kikuchi told us, "I feel that -- if you have 100 Yakuza fans, it's not going to be the case where all 100 of them will be receptive to the new direction. But however, we feel that by making something that is very enjoyable, we will be able to capture as many of the existing fan base who enjoy the games we create."<br />
<br />
[Pictured: <em>Yakuza: Of The End</em> TGS booth models]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/17/yakuza-of-the-end-designed-to-bring-shooter-fans-to-yakuza/">Yakuza: Of The End designed to bring shooter fans to Yakuza</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 Sep 2010 12:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/17/yakuza-of-the-end-designed-to-bring-shooter-fans-to-yakuza/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19637916/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/17/yakuza-of-the-end-designed-to-bring-shooter-fans-to-yakuza/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>masayoshi-kikuchi</category><category>playstation</category><category>ps3</category><category>ryu-ga-gotoku-of-the-end</category><category>sega</category><category>tgs-2010</category><category>what</category><category>yakuza</category><category>yakuza-5</category><category>yakuza-of-the-end</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 17 Sep 2010 12:20:00 EST</pubDate></item><item><title><![CDATA[Duke Nukem Forever coming '2011' on Xbox 360, PS3 &amp; PC, courtesy of Gearbox]]></title><link>http://www.joystiq.com/2010/09/03/duke-nukem-forever-being-completed-by-gearbox-expected-next-yea/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/03/duke-nukem-forever-being-completed-by-gearbox-expected-next-yea/</guid><comments>http://www.joystiq.com/2010/09/03/duke-nukem-forever-being-completed-by-gearbox-expected-next-yea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/03/duke-nukem-forever-being-completed-by-gearbox-expected-next-yea/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/duke-nukem-mock-kurt-miller.jpg" alt="" /></a></div>
It's finally, really, actually ... maybe going to happen at this point. The <a href="http://www.joystiq.com/2010/08/11/rumor-duke-nukem-forever-being-completed-by-gearbox/">rumors</a> are true: Gearbox Software and 2K Games have taken on the Herculean task of completing and <em>releasing</em> 3D Realms' unfinished <em>Duke Nukem Forever</em>. The project was officially unveiled today at PAX during a <a href="http://www.ustream.tv/2kgameslive">livestreamed</a> presentation at the 2K Games booth and announced for Xbox 360, PS3 and PC. "It's coming out in 2011," Gearbox president Randy Pitchford said during the presentation. (Of course, we're skeptical about <em>any</em> release date associated with this particular title.)<br />
<br />
Gearbox began finishing <a href="http://www.joystiq.com/game/duke-nukem-forever"><em>Duke Nukem Forever</em></a> in late 2009, according to <a href="http://blogs.wsj.com/speakeasy/2010/09/03/controversial-long-awaited-duke-nukem-forever-will-finally-be-released/">The Wall Street Journal</a>. "Clearly the game hadn't been finished at 3D Realms but a lot of content had been created," Pitchford told WSJ.<br />
<br />
"We're in the polishing phase now. This is a game where we can not make a promise we can not fulfill," Pitchford added. "We need to get past the shock and awe, and then we can go to all the retailers and first parties and work out a launch plan."<br />
<br />
<em>Duke Nukem Forever </em>is a sequel to <em>Duke Nukem 3D</em> and will feature both a single-player campaign and multiplayer. "Aliens come and say they're going to be our friends, and Duke knows this isn't going to work out," Pitchford revealed of the plot. "Duke once again is in the pivotal spot and it's up to him to save the world."<br />
<br />
[Image credit: <a href="http://www.3dartistonline.com/show_image.php?imageID=629">Kurt Miller</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/03/duke-nukem-forever-being-completed-by-gearbox-expected-next-yea/">Duke Nukem Forever coming '2011' on Xbox 360, PS3 &amp; PC, courtesy of Gearbox</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 Sep 2010 13:18:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/03/duke-nukem-forever-being-completed-by-gearbox-expected-next-yea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19620407/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/03/duke-nukem-forever-being-completed-by-gearbox-expected-next-yea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>3d-realms</category><category>duke-nukem</category><category>duke-nukem-forever</category><category>fps</category><category>Gearbox-Software</category><category>microsoft</category><category>pax-2010</category><category>pax-prime-2010</category><category>pc</category><category>playstation</category><category>ps3</category><category>release-date</category><category>what</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 03 Sep 2010 13:18:00 EST</pubDate></item><item><title><![CDATA[Majesco's Babysitting Mama includes your very own baby]]></title><link>http://www.joystiq.com/2010/05/24/majescos-babysitting-mama-includes-your-very-own-baby/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/24/majescos-babysitting-mama-includes-your-very-own-baby/</guid><comments>http://www.joystiq.com/2010/05/24/majescos-babysitting-mama-includes-your-very-own-baby/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/photos/babysitting-mama-wii/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/babysitting52410.jpg" /></a></center>The "<a href="http://www.joystiq.com/2009/12/29/wiiwaa-has-the-plushiest-peripheral-ever/">WiiWaa</a>" doll introduced us to the concept of cramming a Wiimote into a doll's mouth and using that to interact with a game. Majesco is bringing that same idea to a much more mainstream game: the previously <a href="http://nintendo.joystiq.com/2009/04/21/cooking-mama-creator-trademarks-babysitting-mama/">trademarked</a> <em>Babysitting Mama</em>.<br />
<br />
Using a plush baby into which you have tucked a Wiimote -- and also using the Nunchuk that is somehow hanging out of this plush baby or something -- you play 40 minigames in the usual <em><a href="http://joystiq.com/tag/cooking-mama">Cooking Mama</a></em> style; representing tasks like feeding and changing a baby, or rocking it to sleep. The game will feature six different virtual babies with unique personalities, though you'll be using the same proxy doll to manipulate all the e-babies.<br />
<br />
<em>Babysitting Mama</em> is due out this holiday. Unfortunately, Majesco has yet to release an image of the doll, so we can't yet gauge how creeped out we're going to be by this game.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/babysitting-mama-wii/">Babysitting Mama (Wii)</a></strong></p><a href="http://www.joystiq.com/photos/babysitting-mama-wii/#3009271"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/babysittingmama2010-05-17-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/babysitting-mama-wii/#3009272"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/babysittingmama2010-05-17-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/babysitting-mama-wii/#3009273"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/babysittingmama2010-05-17-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/babysitting-mama-wii/#3009274"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/babysittingmama2010-05-17-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/babysitting-mama-wii/#3009275"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/babysittingmama2010-05-17-5_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/24/majescos-babysitting-mama-includes-your-very-own-baby/">Majesco's Babysitting Mama includes your very own baby</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 May 2010 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.majescoentertainment.com/news/display_news.php?id=456>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/24/majescos-babysitting-mama-includes-your-very-own-baby/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19489286/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/24/majescos-babysitting-mama-includes-your-very-own-baby/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>babysitting</category><category>babysitting-mama</category><category>cooking-mama</category><category>doll</category><category>majesco</category><category>minigames</category><category>Nintendo</category><category>what</category><category>Wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 24 May 2010 16:30:00 EST</pubDate></item><item><title><![CDATA[Get stoked for 'My Fireplace' on Wii]]></title><link>http://www.joystiq.com/2010/05/06/get-stoked-for-my-fireplace-on-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/06/get-stoked-for-my-fireplace-on-wii/</guid><comments>http://www.joystiq.com/2010/05/06/get-stoked-for-my-fireplace-on-wii/#comments</comments><description><![CDATA[<center><a href="http://www.esrb.org/ratings/synopsis.jsp?Certificate=28908&amp;searchkeyword="><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/fireplace5610.jpg" /></a></center>Those fireplace DVDs are alright for creating a mood (specifically, the mood of wishing you had a fireplace) but they aren't very ... interactive, you know? That fire just sits there on the screen, faux-smoldering forever in an endless loop of artificial atmosphere. Wouldn't it be perfect if that were a <em>game</em>?<br />
<br />
<a href="http://www.kornerentertainment.com/"> Korner Entertainment S.L.</a> thinks so. The ESRB just logged a rating for "My Fireplace," a Wii game (a WiiWare game, we <em>hope</em>) "in which players can tend to a virtual fireplace. Players can add logs to the fire, add decorations to the mantle, and pump air into the fireplace to keep the flames burning."<br />
<br />
This sounds like a hot property, but with nothing but an ESRB content description to go on, we can't shed any light on details like release date or price.<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/06/get-stoked-for-my-fireplace-on-wii/">Get stoked for 'My Fireplace' on Wii</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 06 May 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.esrb.org/ratings/synopsis.jsp?Certificate=28908&amp;searchkeyword=>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/06/get-stoked-for-my-fireplace-on-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19467041/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/06/get-stoked-for-my-fireplace-on-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fireplace</category><category>korner-entertainment</category><category>my-fireplace</category><category>Nintendo</category><category>what</category><category>Wii</category><category>wiiware</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 06 May 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[The retro-style Linkin Park iPhone game you've always wanted]]></title><link>http://www.joystiq.com/2010/03/31/the-retro-style-linkin-park-iphone-game-youve-always-wanted/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/31/the-retro-style-linkin-park-iphone-game-youve-always-wanted/</guid><comments>http://www.joystiq.com/2010/03/31/the-retro-style-linkin-park-iphone-game-youve-always-wanted/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_7cd73f60"><param name="movie" value="http://www.viddler.com/simple/7cd73f60/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/7cd73f60/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_7cd73f60"></embed></object></center>Nu-metal band Linkin Park is <em>craaaaaaaawwling</em> into an 8-bit skin for a bizarre new iPhone game. Called <em>Linkin Park 8-Bit Rebellion</em>, the app is a side-scrolling fighter with social networking features in which players, in customizable chibi avatars, assist a retro-styled Linkin Park in fighting an evil corporation. Along the way, you can unlock both original and chiptune versions of Linkin Park songs, including one unreleased track.<br />
<br />
This game is absolutely baffling -- for example, some of the characters are 8-bit, while others are relatively high-resolution caricatures for some reason. An even more baffling aspect: it's a video game about, and designed with, Linkin Park.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/31/the-retro-style-linkin-park-iphone-game-youve-always-wanted/">The retro-style Linkin Park iPhone game you've always wanted</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 31 Mar 2010 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://linkinpark.com/video/linkin-park-8bit-rebellion>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/31/the-retro-style-linkin-park-iphone-game-youve-always-wanted/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19420144/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/31/the-retro-style-linkin-park-iphone-game-youve-always-wanted/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Apple</category><category>artificial-life-inc</category><category>iPod</category><category>linkin-park</category><category>linkin-park-8-bit-rebellion</category><category>mmo</category><category>what</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 31 Mar 2010 05:00:00 EST</pubDate></item><item><title><![CDATA[Beat City screens are nice and confusing]]></title><link>http://www.joystiq.com/2010/03/01/beat-city-screens-are-nice-and-confusing/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/01/beat-city-screens-are-nice-and-confusing/</guid><comments>http://www.joystiq.com/2010/03/01/beat-city-screens-are-nice-and-confusing/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/photos/beat-city-3-1-10/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/beatcityscreen3110.jpg" alt="" /></a></center>We <a href="http://www.joystiq.com/2010/01/12/thq-taking-ds-to-beat-city/">suggested</a> our enthusiasm for THQ's <a href="http://joystiq.com/tag/beat-city"><em>Beat City</em></a> may be reduced upon seeing actual screenshots of the rhythm-based minigame collection. We're delighted to report that in addition to <em>sounding</em> like a neat idea, we think it looks pretty interesting as well! It's got an unusual geometric art style.<br />
<br />
You can inspect the style of <em>Beat City</em> for yourself in our gallery, and even see storyboard-style sequences that are ... intended to explain the gameplay. We see an assembly line of crows being turned into parrots. We see a loving couple wearing outfits that grow spontaneously more ren-faire. We don't feel illuminated.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/beat-city-3-1-10/">Beat City (3/1/10)</a></strong></p><a href="http://www.joystiq.com/photos/beat-city-3-1-10/#2752470"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/beatcity3110001-1267475687_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/beat-city-3-1-10/#2752471"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/beatcity3110002-1267475689_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/beat-city-3-1-10/#2752472"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/beatcity3110003-1267475693_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/beat-city-3-1-10/#2752473"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/beatcity3110004-1267475696_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/beat-city-3-1-10/#2752474"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/beatcity3110005-1267475700_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/01/beat-city-screens-are-nice-and-confusing/">Beat City screens are nice and confusing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Mar 2010 16:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/01/beat-city-screens-are-nice-and-confusing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19378367/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/01/beat-city-screens-are-nice-and-confusing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beat-city</category><category>minigames</category><category>rhythm</category><category>thq</category><category>universomo</category><category>what</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 01 Mar 2010 16:25:00 EST</pubDate></item><item><title><![CDATA[Nintendo patents inflatable cushion -- you know, for horseback riding]]></title><link>http://www.joystiq.com/2009/08/11/nintendo-patents-inflatable-cushion-you-know-for-horseback-r/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/11/nintendo-patents-inflatable-cushion-you-know-for-horseback-r/</guid><comments>http://www.joystiq.com/2009/08/11/nintendo-patents-inflatable-cushion-you-know-for-horseback-r/#comments</comments><description><![CDATA[<center><a href="http://v3.espacenet.com/publicationDetails/description?CC=EP&amp;NR=2080538A1&amp;KC=A1&amp;FT=D&amp;date=20090722&amp;DB=EPODOC&amp;locale=en_EP"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/nintendoseat08112.jpg" alt="" /></a></center><a href="http://www.siliconera.com/2009/08/10/nintendos-patented-horseback-riding-controller/">Siliconera</a> discovered a <a href="http://v3.espacenet.com/publicationDetails/description?CC=EP&amp;NR=2080538A1&amp;KC=A1&amp;FT=D&amp;date=20090722&amp;DB=EPODOC&amp;locale=en_EP">European patent</a> filed by Nintendo for ... that thing. It's an "inflatable air cushion or other type seat" with a pocket for the Wii Remote. It's for simulating horseback riding, or, as the patent description notes, to simulate the riding of <em>other</em> animals, real or imagined, or even vehicles. <br /><br />A Nunchuk (or another Wii Remote) is used as the reins of the beast, and the Wii Remote in the pocket detects the player's movement on the seat, which can be used either for balance or, in one example, to indicate the gait of the horse: "gentle forward/backward motion = walking, fast forward/backward rocking motion = gallop."<br /><br />While we don't feel any particular pull to play a game by bouncing on a cushion, we <em>really</em> want this controller idea to come to fruition -- because we <em>know</em> that every time we get to write about the Nintendo Bouncy Seat is going to be like Christmas morning. Seriously, Nintendo, <em>thank you</em>.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/nintendo-horseback-controller-patent-wii/">Nintendo Horseback Controller Patent (Wii)</a></strong></p><a href="http://www.joystiq.com/photos/nintendo-horseback-controller-patent-wii/#2198085"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/nintendoseat081107_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/nintendo-horseback-controller-patent-wii/#2198083"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/nintendoseat081105_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/nintendo-horseback-controller-patent-wii/#2198082"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/nintendoseat081104_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/nintendo-horseback-controller-patent-wii/#2198081"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/nintendoseat081103_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/nintendo-horseback-controller-patent-wii/#2198080"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/nintendoseat081102_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/11/nintendo-patents-inflatable-cushion-you-know-for-horseback-r/">Nintendo patents inflatable cushion -- you know, for horseback riding</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Aug 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://v3.espacenet.com/publicationDetails/description?CC=EP&amp;NR=2080538A1&amp;KC=A1&amp;FT=D&amp;date=20090722&amp;DB=EPODOC&amp;locale=en_EP>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/11/nintendo-patents-inflatable-cushion-you-know-for-horseback-r/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19125561/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/11/nintendo-patents-inflatable-cushion-you-know-for-horseback-r/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessories</category><category>controller</category><category>cushion</category><category>horseback</category><category>Nintendo</category><category>patent</category><category>what</category><category>Wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 11 Aug 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[D3 loses their minds in Detroit Metal City]]></title><link>http://www.joystiq.com/2008/05/23/d3-loses-their-minds-in-detroit-metal-city/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/23/d3-loses-their-minds-in-detroit-metal-city/</guid><comments>http://www.joystiq.com/2008/05/23/d3-loses-their-minds-in-detroit-metal-city/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><a href="http://www.animenewsnetwork.com/encyclopedia/manga.php?id=8047"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/dmc052308.jpg"  alt="" /><em>Detroit Metal City</em></a> is a manga series about a mild-mannered Japanese teacher who joins a metal band and instantly becomes <em>totally metal</em> (in the KISS style, not in the Scandinavian killing-people style). D3 Publisher has wisely decided to take the manga, which we've never seen, and make it into an insane kabuki-rock music minigame RPG <em>thing</em> called <em>Detroit Metal City DS: Death Shout.<br /><br /></em>The performance modes seem (from the comic/3D style and the single screen we have of the interface) to rip off <em><a href="http://www.joystiq.com/tag/Ouendan/">Ouendan</a></em> pretty openly, but we can't bring ourselves to get outraged. The minigames range from lyric-writing to whatever the hell this is, and <em>that</em> can't be described as anything <em>but</em> original. <br /><br />Besides, we <em>want</em> to play an <em>Ouendan </em>game about decadent hair-metal performance. We <em>desperately</em> want this RPG about defeating rival bands to be awesome.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/23/d3-loses-their-minds-in-detroit-metal-city/">D3 loses their minds in Detroit Metal City</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 May 2008 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.famitsu.com/game/coming/1215371_1407.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/23/d3-loses-their-minds-in-detroit-metal-city/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1204411/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/23/d3-loses-their-minds-in-detroit-metal-city/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>d3</category><category>detroit-metal-city</category><category>minigames</category><category>music</category><category>rhythm</category><category>rpg</category><category>what</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 23 May 2008 14:00:00 EST</pubDate></item><item><title><![CDATA[Super Smash Betrothal Brawl]]></title><link>http://www.joystiq.com/2008/04/13/super-smash-betrothal-brawl/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/13/super-smash-betrothal-brawl/</guid><comments>http://www.joystiq.com/2008/04/13/super-smash-betrothal-brawl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><div align="center"><a href="http://kotaku.com/379092/super-smashing-proposal"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/proposal041308.jpg"  alt="" /></a><br /></div>
Brian Klima decided to propose to his girlfriend -- if not in style, then at least in <em>a </em>style. Rather than doing something as silly as <em>speaking words</em> to her, he <a href="http://www.joystiq.com/2008/03/11/tons-of-original-brawl-stages-are-now-at-your-fingertips/">designed</a> a <a href="http://www.joystiq.com/tag/smash-bros-brawl"><em>Super Smash Bros. Brawl</em></a> stage in the shape of the words "MARRY ME?" He left the game running, then turned the TV off so the stage would be the first thing his girlfriend saw when she turned it back on.<br /><br />Luckily for Brian, he happens to be with the one woman in the world who would find this charming, as she accepted the proposal. They haven't picked a location for the wedding yet, but we're thinking Skyworld. The registry will be set up with a "very high" item drop percentage. <br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/13/super-smash-betrothal-brawl/">Super Smash Betrothal Brawl</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 13 Apr 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://kotaku.com/379092/super-smashing-proposal>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/13/super-smash-betrothal-brawl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1165724/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/13/super-smash-betrothal-brawl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>proposal</category><category>smash-bros-brawl</category><category>what</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sun, 13 Apr 2008 12:00:00 EST</pubDate></item></channel></rss>