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Posts tagged widescreen

Sonic Adventure on PSN and XBLA won't venture outside of 4:3 aspect ratio

The Xbox Live Arcade versions of both Crazy Taxi and Sonic Adventure were playable at Sega's booth, and both still look great, even ten-plus years after their release. However, each game has one issue that keeps the XBLA (and PSN) version from absolute perfection. In Crazy Taxi's case, it's the...

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BioShock 2 PC widescreen support patch available now

Folks who elected to resubmerge themselves into the world of Rapture using a computer have had to suffer a pretty serious display issue -- due to a last minute bug fix, the PC version of BioShock 2 shipped without proper widescreen monitor support. The game would simply slap a letterbox on the 4:3...

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Strong Bad freezing? Take your Wii out of widescreen display mode

We haven't heard much in the way of problems with Telltale's newest episodic game, Strong Bad's Cool Game for Attractive People. One of our incredibly handsome commenters had some other kind of issue, but it's nothing like what ThatVideoGameBlog is reporting. Apparently, at the same spot in the...

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Okami Wii shines with new widescreen, progressive scan support

Contrary to what has previously been stated, the Nintendo Wii port of Okami will have some extra frills. A listing on Capcom's website reveals that Clover Studio's masterpiece will now support widescreen (16:9) and 480p progressive scan support. That should give you more than enough reason to...

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Dojo update: Talking display preferences

Today's dojo update focuses on the display options for Super Smash Bros. Brawl. The game will support both standard, 4:3 display and widescreen, 16:9 display. And, should you not be all up to snuff on your knowledge of widescreen vs. normal display options, the game will let you know which display...

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2K addresses BioShock widescreen issue

You might have read yesterday about complaints regarding BioShock's method of generating widescreen, which seemed tantamount to cutting the top and bottom off the fullscreen image without actually adding to the field of view at all. An article on The Cult of Rapture website, entitled "The Truth...

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BioShock widescreen issue causing complaints

On this, a day that many of you have been looking forward to for so long, we hate to squelch any of your BioShock joy, but we figured that this was something you'd want to know about. Some fans on the game's forums have been upset by the way the game handles widescreen. Or rather, how it doesn't....

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Resident Evil Wii will be seen in 480p, 16:9 glory

Speaking to IGN, Capcom's senior director of strategic planning and research Christian Svensson has confirmed that Resident Evil: Umbrella Chronicles for Nintendo Wii will be presented in Expanded Definition 480p progressive scan and 16:9 widescreen. The revelation shouldn't be too surprising,...

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Wii Warm Up: Virtual Console on HDTV

Of the download services for the new consoles, Nintendo's Virtual Console provides the most faithful representation of older games. ToeJam & Earl on the Wii looks like ToeJam & Earl on the Genesis-- no borders, no filters, no "enhancements." We appreciate Nintendo's decision not to try to...

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Wario thumbs his nose at widescreen

Chalk another one up to Chris Kohler's 4:3 Hall of Shame with Wario Ware: Smooth Moves. But the question is -- do you care? It's certainly annoying (though perhaps understandable in Trauma Center, at least) when your video games don't take full advantage of your televisions, but so long as all the...

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