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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Mix Superstar: WiiWare's first music creation utility]]></title><link>http://www.joystiq.com/2010/05/21/mix-superstar-wiiwares-first-music-creation-utility/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/21/mix-superstar-wiiwares-first-music-creation-utility/</guid><comments>http://www.joystiq.com/2010/05/21/mix-superstar-wiiwares-first-music-creation-utility/#comments</comments><description><![CDATA[<center><a href="http://www.digitalleisure.com/contents/wiiware.htm"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/mixsuperstar52110.jpg" alt="" /></a></center>The DS has a couple of music creation apps, including two <a href="http://joystiq.com/tag/korg-ds-10">Korg</a> titles and the DSiWare app <a href="http://www.joystiq.com/2010/05/07/european-nintendo-downloads-final-fantasy-rytmik-metal-torren/"><em>Rytmik</em></a>. Now, you'll be able to assemble the dance track of your dreams on Wii, thanks to Digital Leisure. The publisher is releasing <em>Mix Superstar</em> on WiiWare sometime this year.<br />
<br />
Mix Superstar contains over 1,000 royalty-free samples that you can assemble into your own tracks, with the addition of vocals from a USB mic or Wii Speak. Songs can be downloaded or sent to friends via WiiConnect24. New loops can be purchased as DLC.<br />
<br />
Check out a trailer for the musical toy after the break.<br />
<br />
[Via <a href="http://gonintendo.com/viewstory.php?id=124373">GoNintendo</a>]<p><a href="http://www.joystiq.com/2010/05/21/mix-superstar-wiiwares-first-music-creation-utility/" rel="bookmark">Continue reading <em>Mix Superstar: WiiWare's first music creation utility</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/21/mix-superstar-wiiwares-first-music-creation-utility/">Mix Superstar: WiiWare's first music creation utility</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 May 2010 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.digitalleisure.com/contents/wiiware.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/21/mix-superstar-wiiwares-first-music-creation-utility/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19487342/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/21/mix-superstar-wiiwares-first-music-creation-utility/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>digital-leisure</category><category>music</category><category>wii-speak</category><category>wiiconnect24</category><category>wiiware</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 21 May 2010 19:30:00 EST</pubDate></item><item><title><![CDATA[Revolutionary: Playing. Creating? Sharing!]]></title><link>http://www.joystiq.com/2008/03/25/revolutionary-playing-creating-sharing/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/25/revolutionary-playing-creating-sharing/</guid><comments>http://www.joystiq.com/2008/03/25/revolutionary-playing-creating-sharing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/nintendo-wi-fi/" rel="tag">Nintendo Wi-Fi</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/revolutionary/" rel="tag">Revolutionary</a></p><p align="center"><a href="http://www.joystiq.com/tag/revolutionary"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/revolutionary.png" vspace="4" border="0" /></a></p>
<p><em>Every (other) Tuesday, Mike Sylvester brings you <a href="http://www.joystiq.com/tag/revolutionary/">REVOLUTIONARY</a>, a look at the wide world of Wii possibilities. </em><br /></p>
<p>Custom level creation in console games has come a long way. It used to be, if you wanted to share a track that you built in <em><a href="http://www.joystiq.com/tag/ExciteBike">Excitebike</a></em>, you had to invite friends over to play your creation on your cartridge, until you powered off your NES and the track was lost forever. Nowadays our levels can be saved to internal storage, and shared by removable media, or across the internet to survive for posterity.<br /></p>
<p>It's a feature that's fully supported by all consoles this generation, and big games are highlighting it amongst their bullet points. System sellers like <em><a href="http://xbox.joystiq.com/2007/08/28/video-halo-3-forge-demonstration/" target="_blank">Halo 3</a></em>, <em><a href="http://playstation.joystiq.com/2007/09/24/littlebigplanet-analyzed-as-system-mover-weak-vs-fire/" target="_blank">LittleBigPlanet</a></em>, and <a href="http://www.joystiq.com/tag/smash-bros-brawl"><em>Super Smash Bros. Brawl</em></a> are trojan-horsing the concept of custom level creation into the consciousness of the console-consuming collective. Former Sony exec <a href="http://playstation.joystiq.com/tag/philharrison" target="_blank">Phil Harrison</a> popularized the term "<a href="http://www.joystiq.com/2007/03/07/joystiq-and-engadget-live-at-sonys-2007-gdc-keynote/" target="_blank">Game 3.0</a>," but we'll be taking a look at how it is playing out on Nintendo's platform.<br /></p><p><a href="http://www.joystiq.com/2008/03/25/revolutionary-playing-creating-sharing/" rel="bookmark">Continue reading <em>Revolutionary: Playing. Creating? Sharing!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/25/revolutionary-playing-creating-sharing/">Revolutionary: Playing. Creating? Sharing!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 25 Mar 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/03/25/revolutionary-playing-creating-sharing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1147106/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/25/revolutionary-playing-creating-sharing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blast works</category><category>blastworks</category><category>boom blox</category><category>boomblox</category><category>elebits</category><category>eledees</category><category>joystiqfeatures</category><category>Revolutionary</category><category>ssbb</category><category>supersmashbros</category><category>supersmashbros.</category><category>supersmashbros.brawl</category><category>supersmashbrosbrawl</category><category>supersmashbrothers</category><category>supersmashbrothersbr...</category><category>wiiconnect</category><category>wiiconnect24</category><dc:creator><![CDATA[Mike Sylvester]]></dc:creator><pubDate>Tue, 25 Mar 2008 18:30:00 EST</pubDate></item><item><title><![CDATA[Wii Warm Up: The coming 'surprise']]></title><link>http://www.joystiq.com/2007/07/25/wii-warm-up-the-coming-surprise/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/25/wii-warm-up-the-coming-surprise/</guid><comments>http://www.joystiq.com/2007/07/25/wii-warm-up-the-coming-surprise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/channels/" rel="tag">Channels</a>, <a href="http://www.joystiq.com/category/wii-warm-up/" rel="tag">Wii Warm Up</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/mysterious_gift.jpg" />Possible megaton alert! Cue the excitement -- or the yawns; your mileage with these announcements-about-announcements may vary. NoA President Reggie Fils-Aime dropped a not-so-subtle hint that we'll be seeing something special on our Wiis come September. A surprise, and just for us! He even says it'll be a <em>good</em> surprise; awesome, says us, because that's the best kind. It's probably<span style="font-style: italic;"> not</span> the <a href="http://www.joystiq.com/2007/03/08/popularity-channel-a-wii-fanboy-staff-reaction/">Check Mii Out</a> channel, because he was talking about that in the same breath in his <a href="http://www.youtube.com/watch?v=eKUfKT2WiH8">interview with Game Head's Geoff Keighley</a>. So what could it be? Perhaps an early peek at WiiWare? Some of you <a href="http://www.joystiq.com/2007/06/27/poll-wiiwares-real-launch-date/">thought</a> such a thing <span style="font-style: italic;">could</span> be possible (though not quite <span style="font-style: italic;">that</span> early). A channel we haven't heard about? Maybe demos? Get your speculation on.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/25/wii-warm-up-the-coming-surprise/">Wii Warm Up: The coming 'surprise'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Jul 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=168748>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/25/wii-warm-up-the-coming-surprise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/948488/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/25/wii-warm-up-the-coming-surprise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>announcement</category><category>reggiefils-aime</category><category>september</category><category>wiiconnect24</category><category>wiiware</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Wed, 25 Jul 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[Nintendo UK rep responds to rumors of WiiConnect24 damaging consoles]]></title><link>http://www.joystiq.com/2007/07/19/nintendo-uk-rep-responds-to-rumors-of-wiiconnect24-damaging-cons/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/19/nintendo-uk-rep-responds-to-rumors-of-wiiconnect24-damaging-cons/</guid><comments>http://www.joystiq.com/2007/07/19/nintendo-uk-rep-responds-to-rumors-of-wiiconnect24-damaging-cons/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a>, <a href="http://www.joystiq.com/category/tech-stuff/" rel="tag">Tech stuff</a></p><a href="http://computerandvideogames.com/article.php?id=168462"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/wii_connect_24_sm.jpg"  alt="" /></a>It only took a couple of days before Nintendo was ready to respond to <a href="http://www.joystiq.com/2007/07/16/is-wiiconnect24-damaging-your-system/">reports</a> of WiiConnect24 damaging consoles. The response, which comes from a nameless UK source, states "<span class="text_article_body">we've had no reports in the UK of anything like this happening." Yes, but what about gamers in the other territories that <em>are</em> reporting issues?<br /><br />Now, you guys know we're incredibly paranoid about our Wii, treating it as the beautiful piece of technology it is. But, surely many of you have been using the service with no problems whatsoever? Maybe some of you have developed problems? For us, we're just going to play it safe because, really, the service hasn't done that much for us, anyway.</span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/19/nintendo-uk-rep-responds-to-rumors-of-wiiconnect24-damaging-cons/">Nintendo UK rep responds to rumors of WiiConnect24 damaging consoles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Jul 2007 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://computerandvideogames.com/article.php?id=168462>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/19/nintendo-uk-rep-responds-to-rumors-of-wiiconnect24-damaging-cons/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/944598/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/19/nintendo-uk-rep-responds-to-rumors-of-wiiconnect24-damaging-cons/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>standby</category><category>uk</category><category>wiiconnect24</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 19 Jul 2007 15:15:00 EST</pubDate></item><item><title><![CDATA[Is WiiConnect24 damaging your system?]]></title><link>http://www.joystiq.com/2007/07/16/is-wiiconnect24-damaging-your-system/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/16/is-wiiconnect24-damaging-your-system/</guid><comments>http://www.joystiq.com/2007/07/16/is-wiiconnect24-damaging-your-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a>, <a href="http://www.joystiq.com/category/nintendo-wi-fi/" rel="tag">Nintendo Wi-Fi</a>, <a href="http://www.joystiq.com/category/tech-stuff/" rel="tag">Tech stuff</a></p><a href="http://forums.nintendo.com/nintendo/board/message?board.id=wii_tech&amp;message.id=85784"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/wii_connect_24_sm.jpg" /></a>Apparently, many a gamer are stating that leaving their Wii console connected to Nintendo's WiiConnect24 service is damaging the system. Now, we aren't ones to say "we told you so," but ... we <a href="http://www.joystiq.com/2007/01/31/wii-warm-up-to-standby-or-not-to-standby/">told you so</a>. <br /><br />Perhaps our Wii is still very much alive and kicking because of our paranoia? Or maybe these folks just had bad consoles to begin with? Whatever it is, the ones reporting these issues of damaged pixels showing up on their TV (due to overheated GPUs) all have one thing in common: leaving the console in Standby mode.<br /><br />Are any of you having issues?<br /><br />[Via <a href="http://www.vgchartz.com/forum/thread.php?id=4310&amp;start=0#end">VG Chartz</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/16/is-wiiconnect24-damaging-your-system/">Is WiiConnect24 damaging your system?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Jul 2007 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.nintendo.com/nintendo/board/message?board.id=wii_tech&amp;message.id=85784>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/16/is-wiiconnect24-damaging-your-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/941601/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/16/is-wiiconnect24-damaging-your-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>nintendo</category><category>nintendowii</category><category>standby</category><category>wii</category><category>wiiconnect24</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 16 Jul 2007 17:30:00 EST</pubDate></item><item><title><![CDATA[Pokemon takes Wii online in US]]></title><link>http://www.joystiq.com/2007/06/25/pokemon-takes-wii-online-in-us/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/25/pokemon-takes-wii-online-in-us/</guid><comments>http://www.joystiq.com/2007/06/25/pokemon-takes-wii-online-in-us/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.nintendowifi.com/gaminghub/PokemonBRGamingHub.jsp"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/pbr-i-choose-u-friend-code.jpg" alt="" /></a>Seven months, six days, in the year 2007. With <em><a href="http://www.joystiq.com/tag/Pokemon/">Pokemon</a> <a href="http://www.joystiq.com/tag/PokemonBattleRevolution/">Battle Revolution</a></em> being released, that will be how long Wii owners have waited for an online game. Had Nintendo waited until the normal Tuesday release schedule, they could have enjoyed triple 7's and some massive Luck bonus. No such, uh, luck.<br /><br />Though Microsoft launched headfirst into online console gaming with Xbox Live and Sony fully jumping in this generation, Nintendo has been more reticent in their approach. Prior to Wii, just one console title utilized a modem: <em>Phantasy Star Online I &amp; II</em> for GameCube. <br /><br />The Nintendo DS has a rather strong lineup of WiFi-enabled titles, but like the Wii system there are friend codes that must be swapped by both parties in some fashion outside of the game. (Random online play is possible through a matchmaking system, but you cannot save a random opponent's information for a later challenge.)<br /><br />A few more online Wii titles are coming on the horizon: <em>Battalion Wars, Super Mario Strikers </em>and potentially<em> Metroid Prime </em>and<em> Smash Bros. Brawl. </em>Notice anything missing? <a href="http://www.joystiq.com/2007/03/05/no-online-capabilities-for-3rd-party-wii-games-in-2007-says-s/">Various</a> <a href="http://www.joystiq.com/2006/08/25/no-online-support-for-3rd-party-wii-devs-until-2007/">third-party</a> <a href="http://www.joystiq.com/2007/05/11/mortal-kombat-for-wii-has-no-online-gameplay/">developers</a> have claimed that Nintendo early on had not provided code for online play, but we know <a href="http://www.joystiq.com/tag/ElectronicArts/">Electronic Arts</a> has managed to incorporate online into its upcoming <em><a href="http://www.joystiq.com/2007/06/14/madden-08-wii-online-without-friend-codes/">Madden 08</a></em>.<br /><br />[<strong>Update: </strong>The details of <em>Metroid Prime </em>and <em>Smash Bros.'</em> online capabilities are currently unconfirmed. Wording modified to reflect that.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/25/pokemon-takes-wii-online-in-us/">Pokemon takes Wii online in US</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Jun 2007 13:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendowifi.com/gaminghub/PokemonBRGamingHub.jsp>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/25/pokemon-takes-wii-online-in-us/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/925958/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/25/pokemon-takes-wii-online-in-us/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>online</category><category>pokemon</category><category>pokemon battle revolution</category><category>PokemonBattleRevolution</category><category>wii</category><category>wii connect 24</category><category>WiiConnect24</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Mon, 25 Jun 2007 13:25:00 EST</pubDate></item><item><title><![CDATA[No More Heroes may go online]]></title><link>http://www.joystiq.com/2007/04/12/no-more-heroes-may-go-online/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/12/no-more-heroes-may-go-online/</guid><comments>http://www.joystiq.com/2007/04/12/no-more-heroes-may-go-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://www.computerandvideogames.com/article.php?id=161831"><img vspace="16" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/no-more-heroes-logo.jpg"  alt="" /></a>Online swordfighting of the most <a href="http://www.joystiq.com/2007/02/21/no-more-heroes-to-be-most-violentest-wii-game-evar/">violent proportions</a> on the Wii? Perhaps. Game developer Suda 51 (<em>Killer 7, Contact</em>) has told CVG that he is "<span class="text_article_body">very interested in online play" but that its inclusion in the upcoming Wii title <em>No More Heroes </em>is still up in the air.<br /><br /><em>No More Heroes</em> is about Travis Touchdown, a character inspired by Johnny Knoxville,  who wins a beam katana via an internet auction site and joins an assassin's league by killing the 11th best (named after a <a href="http://en.wikipedia.org/wiki/Helter_Skelter">Beatles song</a> associated with Charles Manson). Other assassins you must face off in the free-roaming city of Santa Destroy include a Japanese school girl reminiscent of Go-Go from <em>Kill Bill</em>, a superhero assassin named Destroyman and a French-born assassin named after a French softcore porn actress. <br /><br />Sound crazy enough? We think so. Suda 51 has also said he wants to make the game "as violent, or even more violent than <em>Manhunt 2!</em>"<span class="text_article_body"> <em>No More Heroes </em>is being planned for a Summer 2007 release in Japan and late 2007 / early 2008 for North America and Europe. The latest trailer, from <a href="http://gdc07.joystiq.com/">GDC 2007</a>, embedded after the break.</span></span><p><a href="http://www.joystiq.com/2007/04/12/no-more-heroes-may-go-online/" rel="bookmark">Continue reading <em>No More Heroes may go online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/12/no-more-heroes-may-go-online/">No More Heroes may go online</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Apr 2007 19:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=161831>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/12/no-more-heroes-may-go-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/873075/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/12/no-more-heroes-may-go-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grasshopper</category><category>no more heroes</category><category>NoMoreHeroes</category><category>online</category><category>suda 51</category><category>Suda51</category><category>wii</category><category>wii connect 24</category><category>WiiConnect24</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Thu, 12 Apr 2007 19:25:00 EST</pubDate></item><item><title><![CDATA[Reuters late to the party, asks about Wii online]]></title><link>http://www.joystiq.com/2007/04/06/reuters-late-to-the-party-asks-about-wii-online/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/06/reuters-late-to-the-party-asks-about-wii-online/</guid><comments>http://www.joystiq.com/2007/04/06/reuters-late-to-the-party-asks-about-wii-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://today.reuters.com/news/articlenews.aspx?type=technologyNews&amp;storyid=2007-04-05T113001Z_01_L04667498_RTRUKOC_0_US-GAMEWORLD.xml"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/mario_series_tubes_bw_lg.jpg"  alt="" /></a><br />Reuters has tossed their hat into the online argument arena, citing concerns many of us share in regards to the Wii and online gameplay. Mainly, the concern of <em>when are we going to get to play our Wii online</em>? And, in attempting to tackle the subject, they instead fall face first into the mud. What we found interesting about the piece was a little factoid that the article's author Kemp Powers tossed in.<br /><br />He says that "more than 50 percent of Wii consoles in the United States are connected online." Of course, that means <em>near</em> 50 percent (as in <em>just over</em>) of these consoles are connected online, but can that be correct? That's a pretty big chunk of Wii owners out there and, frankly, it makes us that much more angry that Nintendo has yet to get us online and playing each other. It's really kind of embarrassing, if you think about it. But then again, that's not Nintendo's main focus, and we knew that going in. <br /><br />Still stings though, doesn't it?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/06/reuters-late-to-the-party-asks-about-wii-online/">Reuters late to the party, asks about Wii online</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Apr 2007 12:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://today.reuters.com/news/articlenews.aspx?type=technologyNews&amp;storyid=2007-04-05T113001Z_01_L04667498_RTRUKOC_0_US-GAMEWORLD.xml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/06/reuters-late-to-the-party-asks-about-wii-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/868416/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/06/reuters-late-to-the-party-asks-about-wii-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>internet</category><category>nintendo</category><category>nintendowii</category><category>online</category><category>wifi</category><category>wii</category><category>wiiconnect24</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 06 Apr 2007 12:55:00 EST</pubDate></item><item><title><![CDATA[Analyst: hackers to target online consoles this year]]></title><link>http://www.joystiq.com/2007/04/05/analyst-hackers-to-target-online-consoles-this-year/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/05/analyst-hackers-to-target-online-consoles-this-year/</guid><comments>http://www.joystiq.com/2007/04/05/analyst-hackers-to-target-online-consoles-this-year/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><em><a href="http://www.computerandvideogames.com/article.php?id=161507"><img vspace="16" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/master-lock.jpg"  alt="" /></a>And so we're raising the Console Terror Alert Level to intense <a href="http://www.imdb.com/title/tt0530297/quotes">orange-red</a>, based on very credible, detailed information on a non-specific threat.</em><em><br /><br /></em>A security analyst for Australia's Computer Emergency Response team (who, contrary to the emergency response phrasing, don't get their own vans with flashing lights and sirens) has warned that, due to the online integration of new game consoles, he expects hackers to soon target your Xbox 360 and PlayStation 3 consoles.<br /><br />"<span class="text_article_body">I haven't seen any malicious code that is specifically designed to run on a PlayStation 3 or an Xbox but I would expect it is not very far away,"  he said. CVG notes that these predictions come after the Xbox Live account hack fears, though those turned out to be nothing more than some <a href="http://www.joystiq.com/2007/03/23/xbox-live-security-foiled-by-smooth-talkers-not-hackers/">idiotic</a> customer service reps being talked into divulging info over the phone.<br /><br />Given that Xbox Live titles are tied to the original console and gamertag only, we'd say the possibility of a theft of your games and / or save files very unlikely. Not only that, but the peer-to-peer transfer of files over any of the console's self-contained networks is not possible. (In this sense, the PS3 and Wii are more vulnerable by merit of having a web browser.) There is always a worry over any medium where you have to enter financial or personal information (in this case your credit card), and the Xbox 360's inability to let you erase that card information has been <a href="http://www.computerworld.com/blogs/node/2794">chronicled</a> in the past. However, the likelihood that you will be the victim of a console hack (and not in the <a href="http://www.joystiq.com/2006/05/31/wsj-xbox-360-is-home-of-hacker-hoedown/">traditional sense</a>) without instigating it through your own console modding is, in our estimations, very slim.</span><span class="text_article_body" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/05/analyst-hackers-to-target-online-consoles-this-year/">Analyst: hackers to target online consoles this year</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Apr 2007 12:24:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=161507>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/05/analyst-hackers-to-target-online-consoles-this-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/867939/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/05/analyst-hackers-to-target-online-consoles-this-year/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>connect 24</category><category>Connect24</category><category>playstation network</category><category>PlaystationNetwork</category><category>PS3</category><category>psn</category><category>security</category><category>Wii</category><category>wii connect 24</category><category>WiiConnect24</category><category>xbox live</category><category>Xbox-360</category><category>XboxLive</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Thu, 05 Apr 2007 12:24:00 EST</pubDate></item><item><title><![CDATA[Big Brain Academy screens, WiiConnect24 details]]></title><link>http://www.joystiq.com/2007/03/29/big-brain-academy-screens-wiiconnect24-details/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/29/big-brain-academy-screens-wiiconnect24-details/</guid><comments>http://www.joystiq.com/2007/03/29/big-brain-academy-screens-wiiconnect24-details/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.jeux-france.com/news19753.html"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/bba-art-wii-nwf.gif" /></a>It breaks our hearts to see that only a few games on the Wii's roster support <a href="http://www.joystiq.com/tag/mii">Mii</a> integration and <a href="http://www.joystiq.com/tag/wiiconnect24">WiiConnect24</a>. Nintendo's <a href="http://www.joystiq.com/2007/03/01/nintendo-raining-on-eas-mii-parade/">lack of third-party cooperation</a> might be to blame, but at least the company will be implementing both features with <a href="http://www.joystiq.com/tag/bigbrainacademy"><em>Big Brain Academy</em></a> for the Wii. Users will be able to import their Miis when creating a student profile, solving the game's reflex puzzles with their customized characters.<br />
<br />
According to the latest issue of <a href="http://forums.nintendo.com/nintendo/board/message?board.id=revolution&amp;message.id=3353263">Nintendo Power</a>, WiiConnect24 will allow other people's Miis to wander into your game, equipped with the student profiles of their creators. You will also be able to test your brain against theirs in any of the <a href="http://www.joystiq.com/tag/multiplayer">multiplayer</a> modes. We're going to be pretty depressed if our friends' Miis turn out to be much smarter than us. At least we have our wit! There's always that, right?<br />
<em><br />
Big Brain Academy</em> won't be coming out in the US until June 11, so there's still some time to hit the books and get your brain in shape. Jeux-France has several dozen screenshots of the game in action along with some Mii artwork. Check past the post break for a few of those images.<p><a href="http://www.joystiq.com/2007/03/29/big-brain-academy-screens-wiiconnect24-details/" rel="bookmark">Continue reading <em>Big Brain Academy screens, WiiConnect24 details</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/29/big-brain-academy-screens-wiiconnect24-details/">Big Brain Academy screens, WiiConnect24 details</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Mar 2007 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.jeux-france.com/news19753.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/29/big-brain-academy-screens-wiiconnect24-details/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/863037/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/29/big-brain-academy-screens-wiiconnect24-details/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>artwork</category><category>bba</category><category>Big-Brain-Academy</category><category>bigbrainacademy</category><category>brain</category><category>mii</category><category>multiplayer</category><category>nintendo</category><category>Nintendo-EAD</category><category>nintendowii</category><category>online</category><category>screens</category><category>screenshots</category><category>wii</category><category>wiiconnect24</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Thu, 29 Mar 2007 15:00:00 EST</pubDate></item><item><title><![CDATA[Japanese Wii owners to receive some celebrity Miis]]></title><link>http://www.joystiq.com/2007/03/13/japanese-wii-owners-to-receive-some-celebrity-miis/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/13/japanese-wii-owners-to-receive-some-celebrity-miis/</guid><comments>http://www.joystiq.com/2007/03/13/japanese-wii-owners-to-receive-some-celebrity-miis/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://wii.com/jp/movies/wii-mii-ch/"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/mii_yumei.jpg" alt="" /></a>Turns out America isn't the only place that Nintendo is using the appeal of Mii creation to <a href="http://www.joystiq.com/2007/03/12/presenting-nintendos-new-mii-commercials/">market</a> their console. In Japan, Nintendo is enlisting the aid of Japanese celebrities Akashiya Sanma (the man with the immaculate cheek bones) and Shuuzou Matsuoka to generate buzz amongst the public. <br /><br />Sanma, who is a comedian and TV celebrity, and Matsuoka, a one-time tennis pro, will both have their Miis sent to Japanese Wii owners through the <a href="http://www.joystiq.com/tag/wiiconnect24">WiiConnect24</a> service. Could Nintendo could be on their way to doing this in regions outside of Japan? <br /><br />[Via <a href="http://www.joystiq.com/2007/03/13/japan-gets-celebrity-endorsed-miis/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/13/japanese-wii-owners-to-receive-some-celebrity-miis/">Japanese Wii owners to receive some celebrity Miis</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Mar 2007 11:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wii.com/jp/movies/wii-mii-ch/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/13/japanese-wii-owners-to-receive-some-celebrity-miis/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/851691/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/13/japanese-wii-owners-to-receive-some-celebrity-miis/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mii</category><category>nintendo</category><category>nintendowii</category><category>wii</category><category>wiiconnect24</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 13 Mar 2007 11:25:00 EST</pubDate></item><item><title><![CDATA[Wii power consumption almost immeasurable]]></title><link>http://www.joystiq.com/2007/02/21/wii-power-consumption-almost-immeasurable/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/21/wii-power-consumption-almost-immeasurable/</guid><comments>http://www.joystiq.com/2007/02/21/wii-power-consumption-almost-immeasurable/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.hardcoreware.net/reviews/review-356-1.htm"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/next-gen_console_power_lg.jpg" /></a><br />In the interest of science (and fanboy flame wars on forums), HCW compared the power consumption of the current crop of consoles and discovered that the Wii might just use less electricity than your electric can opener. Just for fun, they also tossed in a mid-range PC. As you can see from the above graph, the PS3, PC and Xbox 360 use incredible amounts of electricity, however the Wii comes out to about $1a month in cost if you leave it plugged in. If you have <a href="http://www.joystiq.com/tag/wiiconnect24">WiiConnect24</a> turned on, you're faced with a bill of around $7 a month.<br /><br />[via <a href="http://www.joystiq.com/2007/02/21/mouse-on-a-mini-bicycle-could-power-nintendos-wii/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/21/wii-power-consumption-almost-immeasurable/">Wii power consumption almost immeasurable</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Feb 2007 18:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.hardcoreware.net/reviews/review-356-1.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/21/wii-power-consumption-almost-immeasurable/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/817331/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/21/wii-power-consumption-almost-immeasurable/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>electricity</category><category>nintendo</category><category>nintendowii</category><category>wii</category><category>wiiconnect24</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 21 Feb 2007 18:25:00 EST</pubDate></item><item><title><![CDATA[Square Enix: friend codes kept FFXI from being on the Wii]]></title><link>http://www.joystiq.com/2007/02/01/square-enix-friend-codes-kept-ffxi-from-being-on-the-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/01/square-enix-friend-codes-kept-ffxi-from-being-on-the-wii/</guid><comments>http://www.joystiq.com/2007/02/01/square-enix-friend-codes-kept-ffxi-from-being-on-the-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://www.cubed3.com/news/6729/1/No_FFXI_on_Wii,_FF_Anniversary_Projects_on_Nintendo_Systems,_Chrono_Update_and_Much_More!"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/tanaka_square_bio_sm.jpg"  alt="" /></a>We've all had, and <em>still</em> have, problems with friend codes. Nintendo's system of a string of convoluted numbers that differ from game to game on the DS has been the focal point of many a fanboy's rage. When we first heard the Wii was to have console-specific codes, we thought Nintendo was starting to understand our frustration. Then we were told that <em>Pokemon Battle Revolution</em> would have its own code, shattering dreams of easy-to-use online functionality.<br /><br />What does this have to do with Square Enix? The company's Senior Vice President Hiromichi Tanaka feels our pain and, during an interview with Cubed3, states that such a system held the company back from bringing an online game (such as <em>Final Fantasy XI</em>) to the Wii. Tanaka exclaims that his company is currently in talks "resolving this point of contention."<br /><br />Does this mean that we could see <em>FFXI</em> on the Wii? Sure, anything is possible, however it isn't likely. Even with the increased support Nintendo is receiving from the company once again, we doubt it'll be enough to make them change their ways. Here's to hoping Square Enix manages to talk some sense into Nintendo.<br /><br />[Via <a href="http://www.joystiq.com/2007/02/01/square-enix-blames-wii-friend-codes-for-lack-of-ffxi/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/01/square-enix-friend-codes-kept-ffxi-from-being-on-the-wii/">Square Enix: friend codes kept FFXI from being on the Wii</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 Feb 2007 18:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.cubed3.com/news/6729/1/No_FFXI_on_Wii,_FF_Anniversary_Projects_on_Nintendo_Systems,_Chrono_Update_and_Much_More!>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/01/square-enix-friend-codes-kept-ffxi-from-being-on-the-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/746683/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/01/square-enix-friend-codes-kept-ffxi-from-being-on-the-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>nintendo</category><category>nintendowii</category><category>square</category><category>squareenix</category><category>wii</category><category>wiiconnect24</category><category>wiionline</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 01 Feb 2007 18:55:00 EST</pubDate></item><item><title><![CDATA[Godzilla 'Unleashed' on Wii, DS, PSP]]></title><link>http://www.joystiq.com/2007/01/31/godzilla-unleashed-on-wii-ds-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/31/godzilla-unleashed-on-wii-ds-psp/</guid><comments>http://www.joystiq.com/2007/01/31/godzilla-unleashed-on-wii-ds-psp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><a href="http://wii.ign.com/articles/759/759955p1.html"><img vspace="4" hspace="4" border="0" align="right" alt="gojira!" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/gojiramuncheswii.jpg" /></a>Atari is preparing to wake its sleeping giant. Following a pair of mediocre appearances that culminated in 2004's <em>Save the Earth</em>, the <em>Godzilla</em> franchise will return to terrorize Wii later this year. <em>Godzilla Unleashed</em>, being developed by Pipeworks Software, will be the third installment in Atari's monster brawl series, which began on GameCube with <em>Destroy All Monsters Melee</em> (2002).<br /><br />According to Pipeworks, the single-player mode will group the game's monsters into four factions, each following a distinct narrative path. M<em>eh, who cares?</em> The real draw is destruction, and Pipeworks is promising plenty of that, boosted by years of progress and the chaotic tantrums afforded by the Wiimote and its Nunchuk sidekick. "Godzilla can be walking in one direction, attacking with his claws in another, firing his weapon in a third direction, and swinging his tail at a rear target all at the same time," boasted the developers. <em>Whoa.</em><br /><br />Pipeworks also confirmed plans to utilize WiiConnect24 and support 480p resolution and 16:9 displays. Versions of <em>Godzilla Unleashed</em> are also being developed for DS and PSP.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/31/godzilla-unleashed-on-wii-ds-psp/">Godzilla 'Unleashed' on Wii, DS, PSP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 31 Jan 2007 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wii.ign.com/articles/759/759955p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/31/godzilla-unleashed-on-wii-ds-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/745769/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/31/godzilla-unleashed-on-wii-ds-psp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Atari</category><category>DS</category><category>Godzilla</category><category>Godzilla Unleashed</category><category>GodzillaUnleashed</category><category>Pipeworks Software</category><category>PipeworksSoftware</category><category>PSP</category><category>Wii</category><category>WiiConnect24</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 31 Jan 2007 16:15:00 EST</pubDate></item><item><title><![CDATA[Wii Warm Up: to Standby, or not to Standby]]></title><link>http://www.joystiq.com/2007/01/31/wii-warm-up-to-standby-or-not-to-standby/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/31/wii-warm-up-to-standby-or-not-to-standby/</guid><comments>http://www.joystiq.com/2007/01/31/wii-warm-up-to-standby-or-not-to-standby/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/nintendo-wi-fi/" rel="tag">Nintendo Wi-Fi</a>, <a href="http://www.joystiq.com/category/tech-stuff/" rel="tag">Tech stuff</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/wii-warm-up/" rel="tag">Wii Warm Up</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/wii_connect_24_sm.jpg" />Don't get us wrong, we <em>trust</em> Nintendo. However, the idea of our system being in Standby mode frightens us to new levels of fear. We worry about going to bed with the Wii in Standby mode, only to be awaken in the middle of the night by a bright, horrible sight. One that has our Wii in flames and melting a slow, horrible death.<br /><br />We're sure it's absolutely safe to leave the Wii "off" with a yellow light on the power button, but our irrational fears have caused us to make sure our system is totally off every night by first changing the Standby mode feature through the Wii's settings into the off position and holding down that power button until we see that beautiful red light. <br /><br />That got us to <a href="http://www.joystiq.com/tag/wwu">thinking</a>; could we be complete loons or are their others out there in the world who worry about the longevity of their system and the effects the Standby mode might have on it just as we do? Do you Standby?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/31/wii-warm-up-to-standby-or-not-to-standby/">Wii Warm Up: to Standby, or not to Standby</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 31 Jan 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/01/31/wii-warm-up-to-standby-or-not-to-standby/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/745101/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/31/wii-warm-up-to-standby-or-not-to-standby/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>nintendo</category><category>nintendowii</category><category>standby</category><category>wii</category><category>wiiconnect24</category><category>wwu</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 31 Jan 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[Six degrees of Nintendo Wii]]></title><link>http://www.joystiq.com/2006/12/13/six-degrees-of-nintendo-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/13/six-degrees-of-nintendo-wii/</guid><comments>http://www.joystiq.com/2006/12/13/six-degrees-of-nintendo-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><center><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/6degrees-flow-chart2.jpg" id="vimage_3" alt="" /><br /></center>Here's the story of how I got my roommate on MTV. Sort of.<br /><br />The statement gets hazy when you ask <em>where</em> (the official <a href="http://multiplayer.mtv.com">MTV Games blog</a>) and <em>in what regard</em> (his Mii representation). Since MTV is a huge, New York-based media firm and my roommate and I are simple college students living in the Southeast, these events were pretty humorous for us. Let's go through the steps.<br /><br />We did like everyone else when we first got our Nintendo Wii: we spent hours recreating everyone we knew into Mii characters. Thus, my roommate Philip made his avatar, Big Poppa, and unknowingly set it to Mingle with others in the Wii address book. Following the handy flow chart, Big Poppa traversed through our Wii to Joystiq Editor Chris Grant's Wii, which then proceeded to sneak into the Mii parade belonging to MTV Games Reporter <a href="http://stephentotilo.com/">Stephen Totilo</a>.<br /><br />The mystery of Big Poppa's identity became the topic of Totilo's November 28 entry, "<a href="http://www.mtv.com/news/articles/1547079/20061204/id_0.jhtml">Do Wii Know You?</a>," which turned up in our daily travels. After an elated response from the flesh-and-blood Big Poppa, who proceeded to contact Totilo himself, the mystery was finally solved (see December 6, "<a href="http://www.mtv.com/news/articles/1547704/20061211/id_0.jhtml">Wii Found Big Poppa</a>," approximately halfway down the page).<br /><br />For those of you who are interested, you can peruse Big Poppa's work (real name Philip Kisubika) as a writer for our college newspaper, <a href="http://www.google.com/search?q=site%3Aredandblack.com+Philip+Kisubika&amp;ie=utf-8&amp;oe=utf-8&amp;rls=org.mozilla:en-US:official&amp;client=firefox-a"><em>Red and Black</em></a>. Though we are enjoying this <a href="http://en.wikipedia.org/wiki/Six_degrees_of_separation">six degrees</a> phenomenon, we have yet to see any of Totilo's Mii creations show up in our parade. <br /><br />Have you experienced the six degrees of Nintendo Wii phenomenon?<br /><br />[<a href="http://www.joystiq.com/media/2006/12/rosco-mii.jpg">Image Credit</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/13/six-degrees-of-nintendo-wii/">Six degrees of Nintendo Wii</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Dec 2006 19:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/12/13/six-degrees-of-nintendo-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/716940/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/13/six-degrees-of-nintendo-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mii</category><category>Wii</category><category>wii connect 24</category><category>WiiConnect24</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Wed, 13 Dec 2006 19:55:00 EST</pubDate></item><item><title><![CDATA[Checking out Elebits and WiiConnect24]]></title><link>http://www.joystiq.com/2006/11/30/checking-out-elebits-and-wiiconnect24/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/30/checking-out-elebits-and-wiiconnect24/</guid><comments>http://www.joystiq.com/2006/11/30/checking-out-elebits-and-wiiconnect24/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://aussie-nintendo.com/?v=news&amp;p=7697"><img vspace="4" hspace="4" border="1" align="middle" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/elebits_online_1130.jpg" /></a><br /><br />So now we know that <em>Elebits</em> is going to have all sorts of <a href="http://www.joystiq.com/2006/11/28/elebits-to-be-first-game-to-utilize-the-wiiconnect24-service/">WiiConnect24 features</a> -- but what's it like? How's it look? We know how these questions burn inside you, because <em>we</em> burn, too. Luckily, we dug up a few screenshots of trades in action. Check after the jump for the electric (and devastatingly cute!) new screens.<p><a href="http://www.joystiq.com/2006/11/30/checking-out-elebits-and-wiiconnect24/" rel="bookmark">Continue reading <em>Checking out Elebits and WiiConnect24</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/30/checking-out-elebits-and-wiiconnect24/">Checking out Elebits and WiiConnect24</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 30 Nov 2006 17:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://aussie-nintendo.com/?v=news&amp;p=7697>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/30/checking-out-elebits-and-wiiconnect24/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/709935/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/30/checking-out-elebits-and-wiiconnect24/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Elebits</category><category>Konami</category><category>Nintendo</category><category>online</category><category>screenshot</category><category>Wii</category><category>WiiConnect24</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Thu, 30 Nov 2006 17:45:00 EST</pubDate></item><item><title><![CDATA[Elebits looking elementary]]></title><link>http://www.joystiq.com/2006/11/29/elebits-looking-elementary/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/29/elebits-looking-elementary/</guid><comments>http://www.joystiq.com/2006/11/29/elebits-looking-elementary/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://www.siliconera.com/index.php/2006/11/29/editing-levels-in-elebits/"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/elebitslevelcreatoralbum.jpg" id="vimage_1" alt="Elebits" /></a>Siliconera has posted new details about <em>Elebits'</em> level-trading <a href="http://www.joystiq.com/2006/11/27/elebits-one-of-first-few-titles-to-leverage-wiiconnect24/" target="_blank">WiiConnect24 functionality</a>.<br /><br />Custom levels are built using a point system. Points are charged for each item used to populate a level (examples: public trash can, 2 points; blue elebit, 3 points; toy tank, 28 points). No level can exceed 1,000 points.<br /><br />Once completed, the level can be 'overnighted' to registered friends, along with choice screen shots. It's as of yet unclear if friends can further edit your creations, which appear to be limited by pre-made environments (e.g., bedroom, yard, street, etc.). If level building is this restricted, then one has to question this feature's longevity. Here's to hoping Konami is dedicated to implementing some bigger possibilities for WiiConnect24.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/29/elebits-looking-elementary/">Elebits looking elementary</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 Nov 2006 18:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/index.php/2006/11/29/editing-levels-in-elebits/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/29/elebits-looking-elementary/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/709744/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/29/elebits-looking-elementary/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>download</category><category>edit</category><category>Elebits</category><category>Konami</category><category>level</category><category>Wii</category><category>WiiConnect24</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 29 Nov 2006 18:55:00 EST</pubDate></item><item><title><![CDATA[Elebits to be first game to utilize the WiiConnect24 service]]></title><link>http://www.joystiq.com/2006/11/28/elebits-to-be-first-game-to-utilize-the-wiiconnect24-service/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/28/elebits-to-be-first-game-to-utilize-the-wiiconnect24-service/</guid><comments>http://www.joystiq.com/2006/11/28/elebits-to-be-first-game-to-utilize-the-wiiconnect24-service/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.strategyinformer.com/camp/newsarticles/blog/423"><img vspace="4" hspace="4" border="1" align="right" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/trading_places_box_sm.jpg" alt="" /></a>Looks like the <a href="http://www.joystiq.com/2006/09/01/elebits-to-have-online-bits/">rumor</a> was true! This WiiConnect 24 service we've heard so much about is getting its first compatible game in <a href="http://www.joystiq.com/tag/elebits"><em>Elebits</em></a>, Konami's find-em-all environmental hunting game <em>thing</em> releasing next month. We all knew what the game was about, but now we have a whole new facet of the experience for our mouths to collectively water over (that's a lotta drool!). Barring any <a href="http://www.imdb.com/title/tt0086465/">interference</a> from rich, crotchety old Dukes, the game's WiiConnect24 features will include:<br />
<ul>
    <li>Create and trade custom maps to friends online<br /></li>
    <li>Support for taking screenshots and sending them to friends</li>
</ul>
Not much, we know, but a promising precedent set that should pave the way for other developers to crack the shell wide open and allow us to savor the tasty nut within. We can't wait to trade our places with all of you upon the game's release!<br />[Thanks Matt!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/28/elebits-to-be-first-game-to-utilize-the-wiiconnect24-service/">Elebits to be first game to utilize the WiiConnect24 service</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Nov 2006 14:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.strategyinformer.com/camp/newsarticles/blog/423>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/28/elebits-to-be-first-game-to-utilize-the-wiiconnect24-service/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/708858/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/28/elebits-to-be-first-game-to-utilize-the-wiiconnect24-service/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>elebits</category><category>nintendo</category><category>nintendowii</category><category>wii</category><category>wiiconnect24</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 28 Nov 2006 14:55:00 EST</pubDate></item><item><title><![CDATA[Wii launch corrupted by fatal error '110213']]></title><link>http://www.joystiq.com/2006/11/21/wii-launch-corrupted-by-fatal-error-110213/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/21/wii-launch-corrupted-by-fatal-error-110213/</guid><comments>http://www.joystiq.com/2006/11/21/wii-launch-corrupted-by-fatal-error-110213/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://forums.nintendo.com/nintendo/board/message?board.id=wii_tech&amp;message.id=2020"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/notsohappymiiagain.jpg" id="vimage_2" alt="yeah dude, fatal" /></a>Nintendo has begun replacing Wii units corrupted by fatal error 110213. An unknown percentage of users have been struck with the malfunction after attempting to download the WiiConnect24 update. Affected units will not be able to connect to Nintendo's online services and must be replaced.<br /><br />Luckily, offline modes still function, giving you an opportunity to back up your <em>Zelda</em> progress onto SD before shipping the unit off to Nintendo's scrap yard. You do have an SD card, right?<br /><br />[Via <a target="_blank" href="http://www.engadget.com/2006/11/20/wii-being-hit-by-fatal-error-110213-could-be-funky-firmware/">Engadget</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/21/wii-launch-corrupted-by-fatal-error-110213/">Wii launch corrupted by fatal error '110213'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 Nov 2006 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.nintendo.com/nintendo/board/message?board.id=wii_tech&amp;message.id=2020>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/21/wii-launch-corrupted-by-fatal-error-110213/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/705661/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/21/wii-launch-corrupted-by-fatal-error-110213/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fatal error</category><category>FatalError</category><category>firmware</category><category>launch06</category><category>update</category><category>Wii</category><category>WiiConnect24</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 21 Nov 2006 13:15:00 EST</pubDate></item><item><title><![CDATA[Joystiq Video: The Wii network is live!]]></title><link>http://www.joystiq.com/2006/11/18/joystiq-video-the-wii-network-is-live/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/18/joystiq-video-the-wii-network-is-live/</guid><comments>http://www.joystiq.com/2006/11/18/joystiq-video-the-wii-network-is-live/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><a href="http://www.joystiq.com/2006/11/18/joystiq-video-the-wii-network-is-live/"><img width="225" vspace="4" hspace="4" height="169" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/wiiconnect24_e3.jpg" id="vimage_1" alt="" /></a>Nothing like cutting it close! Thursday morning, just hours before campers came in from the cold to collect their PS3s, Sony launched their highly anticipated <a href="http://www.joystiq.com/2006/11/16/the-playstation-network-sign-up-in-pictures-and-video/">PlayStation Network</a> in North America. Similarly, just hours before the Wii goes on sale at midnight launches around the country (like official events in New York City and Los Angeles), the console's online component has exhibited the first signs of life. Sure, there's no multiplayer yet (no games support it), but we did enable the WiiConnect24 service, which has been dormant until now, before <a href="http://www.joystiq.com/2006/11/18/joystiq-video-buying-zelda-nes-on-the-wiis-virtual-console-s/">heading over to the Wii Shop</a> to get our retro gaming on. A video of the Wii's connection and update process is embedded after the break.<p><a href="http://www.joystiq.com/2006/11/18/joystiq-video-the-wii-network-is-live/" rel="bookmark">Continue reading <em>Joystiq Video: The Wii network is live!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/18/joystiq-video-the-wii-network-is-live/">Joystiq Video: The Wii network is live!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 18 Nov 2006 19:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/11/18/joystiq-video-the-wii-network-is-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/704373/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/18/joystiq-video-the-wii-network-is-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Internet</category><category>Wii</category><category>WiiConnect24</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Sat, 18 Nov 2006 19:25:00 EST</pubDate></item><item><title><![CDATA[Wii news and how the DS was affected]]></title><link>http://www.joystiq.com/2006/09/14/wii-news-and-how-the-ds-was-affected/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/14/wii-news-and-how-the-ds-was-affected/</guid><comments>http://www.joystiq.com/2006/09/14/wii-news-and-how-the-ds-was-affected/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.joystiq.com/2006/09/14/us-nintendo-press-coverage-update-1/"><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/ds_wii_playtime.jpg" /></a>Nintendo's US press event recently concluded and while all of your Wii information needs have probably been <a href="http://www.joystiq.com/2006/09/14/us-nintendo-press-coverage-not-so-live/">satisfied</a>, nothing else was discussed about Wii-DS connectivity. We know that Iwata already <a href="http://www.joystiq.com/2006/06/08/ds-and-wii-so-happy-together/">said</a> that the WiiConnect24 service could be used to download content to the DS, whether it be a demo or something else, and also that the DS could also be used as a controller through the Wii's <a href="http://www.engadget.com/media/2006/09/p1000208.jpg">menu</a> interface, but this was not demonstrated at the event or further discussed there.<br /><br />So what does this mean? Probably nothing. We should still see Nintendo's handheld play a large role in the Wii's interactivity and extra content. We should still see the DS downloading demos from the WiiConnect24 service. We should still see the DS being used as a controller to navigate menus in the Wii's interface. Just because Nintendo didn't show any of the features you'll be able to access on the Wii through the DS doesn't mean they aren't coming. We should be seeing and hearing more on the two consoles interacting as the launch date for the Wii draws near.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/14/wii-news-and-how-the-ds-was-affected/">Wii news and how the DS was affected</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Sep 2006 12:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://nintendo.joystiq.com/2006/09/14/us-nintendo-press-coverage-update-1/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/14/wii-news-and-how-the-ds-was-affected/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/668997/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/14/wii-news-and-how-the-ds-was-affected/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city</category><category>ds</category><category>event</category><category>lite</category><category>new</category><category>nintendo</category><category>nyc</category><category>press</category><category>wii</category><category>wiiconnect24</category><category>york</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 14 Sep 2006 12:05:00 EST</pubDate></item><item><title><![CDATA[UK gamers banned from WiiConnect24 use?]]></title><link>http://www.joystiq.com/2006/07/17/uk-gamers-banned-from-wiiconnect24-use/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/17/uk-gamers-banned-from-wiiconnect24-use/</guid><comments>http://www.joystiq.com/2006/07/17/uk-gamers-banned-from-wiiconnect24-use/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.clubskill.com/?view=article&amp;article=3892"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/parliament.jpg" id="vimage_1" alt="" /></a><br />While a story that didn't make much of a splash when it belly-flopped onto the internets, we are compelled to offer up our opinions on the latest conflict with the UK and the Wii. Basically, since the WiiConnect24 function of the Nintendo Wii would need the system to be on, in standby mode, 24/7, a new law where the British Government is pushing to have standby features taken out of electronic equipment during production could mean that the service would be altered, or even unavailable, for all UK consoles. <br /><br />The cause certainly is excellent. We here at The Fanboy are behind the good fight against the waste of resources. Our offices don't even <em>have</em> air conditioning, and all of our equipment is hooked up to an exercise bike that must be ridden all day, every day. We do our part, world, so we understand. <br /><br />Surely though, they wouldn't entirely cut the feature on UK consoles, instead just adjusting it so that UK residents could only download while the system is on. Would they even do that?<br /><br />[Via <a href="http://www.codenamerevolution.com/?p=1171">Codename Revolution</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/17/uk-gamers-banned-from-wiiconnect24-use/">UK gamers banned from WiiConnect24 use?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Jul 2006 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.clubskill.com/?view=article&amp;article=3892>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/17/uk-gamers-banned-from-wiiconnect24-use/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/643687/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/17/uk-gamers-banned-from-wiiconnect24-use/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>nintendo</category><category>uk</category><category>wii</category><category>wiiconnect24</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 17 Jul 2006 12:30:00 EST</pubDate></item><item><title><![CDATA[Katsuya Eguchi talks Animal Crossing]]></title><link>http://www.joystiq.com/2006/06/09/katsuya-eguchi-talks-animal-crossing/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/09/katsuya-eguchi-talks-animal-crossing/</guid><comments>http://www.joystiq.com/2006/06/09/katsuya-eguchi-talks-animal-crossing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://games.kikizo.com/news/200606/021.asp"><img vspace="4" hspace="4" border="0" align="right" src="http://www.joystiq.com/media/2006/06/kk-slider.jpg" id="vimage_1" alt="" /></a>In a rather lengthy interview, Eguchi spills the beans on some other unannounced features for the upcoming Wii installment in the <em>Animal Crossing</em> franchise. While he reiterated what Iwata said in regards to the WiiConnect24 service allowing players to visit someone's town while they weren't even playing, he also went on to say that players could even be so bold as to send messages via cell phone and/or PC, which would be delivered to the recipient's town immediately. Also, it looks like the Friend Codes system will remain intact for the Wii's <em>Animal Crossing</em>, although it looks as if codes will not be transferable from the DS, leaving gamers with the task of acquiring a new code.<br /><br />[Via <a href="http://www.eurogamer.net/article.php?article_id=65335">Eurogamer</a>; Thanks Nushio!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/09/katsuya-eguchi-talks-animal-crossing/">Katsuya Eguchi talks Animal Crossing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Jun 2006 07:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://games.kikizo.com/news/200606/021.asp>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/09/katsuya-eguchi-talks-animal-crossing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/631475/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/09/katsuya-eguchi-talks-animal-crossing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>animal</category><category>crossing</category><category>nintendo</category><category>wii</category><category>wiiconnect24</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 09 Jun 2006 07:50:00 EST</pubDate></item><item><title><![CDATA[Nintendo granted messaging patent -- Wii IM?]]></title><link>http://www.joystiq.com/2006/06/08/nintendo-granted-messaging-patent-wii-im/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/08/nintendo-granted-messaging-patent-wii-im/</guid><comments>http://www.joystiq.com/2006/06/08/nintendo-granted-messaging-patent-wii-im/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&amp;Sect2=HITOFF&amp;d=PALL&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&amp;r=1&amp;f=G&amp;l=50&amp;s1=7056217.PN.&amp;OS=PN/7056217&amp;RS=PN/7056217"><img vspace="16" hspace="4" border="1" align="right" src="http://www.joystiq.com/media/2006/06/A-Wii-M.jpg" id="vimage_1" alt="" /></a>Six years ago, before the GameCube's launch, Nintendo had filed for a patent on a "messaging service for video game systems with buddy list that displays game being played," and on Tuesday they were granted the patent. The details involve a fully-fledged IM system featuring buddy icons, in-game messaging (via text or voice chat), and web-based storage of the user profile (i.e. Nintendo's servers). All the details can be viewed within the patent's claims.<br /><br />You can see the similarities between Nintendo's patent and Microsoft's Xbox Live service, but there are two things you should take from this patent:<br />
<ol>
    <li><em>It does not mean Microsoft copied Nintendo.</em> While Nintendo filed this patent before the Xbox was even launched, chances are Microsoft also filed a patent just as long ago, if not longer.<br /></li>
    <li><em>It does not guarantee these services will be included in the Wii.</em> While Nintendo now has patent protection on such services, given the company the option to incorporate all these features into Wii Connect24, that does not guarantee Nintendo's willingness to implement every aspect of the patent into its service, although it is likely we will see a very similar (if not exact) system implemented by the time the Wii launches.</li>
</ol>
Nintendo, we can now confirm, has the ability to launch a fully-fledged online service on par with Microsoft, providing almost the exact same features (fully-fledged messaging, downloadable content). To what extent will Nintendo beef up the Wii's online component?<br /><br />[Thanks, Ianc02]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/08/nintendo-granted-messaging-patent-wii-im/">Nintendo granted messaging patent -- Wii IM?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Jun 2006 14:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&amp;Sect2=HITOFF&amp;d=PALL&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&amp;r=1&amp;f=G&amp;l=50&amp;s1=7056217.PN.&amp;OS=PN/7056217&amp;RS=PN/7056217>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/08/nintendo-granted-messaging-patent-wii-im/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/631229/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/08/nintendo-granted-messaging-patent-wii-im/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Iwata</category><category>Miyamoto</category><category>Revolution</category><category>Wii</category><category>Wii Connect24</category><category>WiiConnect24</category><category>XBLA</category><category>XBLM</category><category>Xbox Live</category><category>Xbox Live Marketplace</category><category>XboxLiveMarketplace</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Thu, 08 Jun 2006 14:55:00 EST</pubDate></item><item><title><![CDATA[Iwata confirms Wii-DS functionality]]></title><link>http://www.joystiq.com/2006/06/01/iwata-confirms-wii-ds-functionality/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/01/iwata-confirms-wii-ds-functionality/</guid><comments>http://www.joystiq.com/2006/06/01/iwata-confirms-wii-ds-functionality/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/downloads/" rel="tag">Downloads</a>, <a href="http://www.joystiq.com/category/nintendo-wi-fi/" rel="tag">Nintendo Wi-Fi</a></p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=9556"><img vspace="4" hspace="4" border="1" align="right" src="http://www.joystiq.com/media/2006/06/DS_Wii_playtime.jpg" alt="" /></a>In an interview that was conducted with Japanese newspaper Nikkei Business Publications, Nintendo CEO Satoru Iwata focused mainly on the Wii, however he also confirmed that the Wii will be able to interact with the DS in the form of downloadable demos through the WiiConnect 24 service.<br /><br />"<em>Let's say your Wii is connected to the Internet in a mode that allows activation on a 24-hour basis. This would allow Nintendo to send monthly promotional demos for the DS, during the night, to the Wii consoles in each household. Users would wake up each morning, find the LED lamp on their Wii flashing, and know that Nintendo has sent them something. They would then be able to download the promotional demo from their Wii's to their Nintendo DS's."<br /><br /></em>Awww, don't they look so happy playing together?<br /><br />[Via <a href="http://www.codenamerevolution.com/?p=748">Codename Revolution</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/01/iwata-confirms-wii-ds-functionality/">Iwata confirms Wii-DS functionality</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 Jun 2006 22:14:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=9556>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/01/iwata-confirms-wii-ds-functionality/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/624184/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/01/iwata-confirms-wii-ds-functionality/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>connectivity</category><category>ds</category><category>nintendo</category><category>wii</category><category>wiiconnect24</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 01 Jun 2006 22:14:00 EST</pubDate></item></channel></rss>
