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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Wii U Famicom skin dresses your WiiPad in red and gold]]></title><link>http://www.joystiq.com/2013/05/09/wii-u-famicom-skin-dresses-your-wiipad-in-red-and-gold/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/09/wii-u-famicom-skin-dresses-your-wiipad-in-red-and-gold/</guid><comments>http://www.joystiq.com/2013/05/09/wii-u-famicom-skin-dresses-your-wiipad-in-red-and-gold/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/09/wii-u-famicom-skin-dresses-your-wiipad-in-red-and-gold/"><img alt="Wii U Famicom skin dresses your WiiPad in red and gold" data-src-height="316" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/wiiufamicomskin.jpg" /></a></div>
Datel Japan will start selling the aluminum WiiPad Famicom faceplate pictured above at the end of July for &yen;1,980, roughly $20.<br />
<br />
If you're looking to play some old NES games while your WiiPad looks the part, Nintendo officially <a href="http://www.joystiq.com/2013/04/26/wii-u-virtual-console-panorama-view-launches-in-eu-japan-tomor/">launched the Virtual Console on Wii U</a> at the end of April. The <a href="http://www.joystiq.com/2013/04/23/wii-u-virtual-console-launch-punch-out-excitebike-f-zero-5-m/">initial launch list</a> is pretty slim, but Ape Inc. and HAL Laboratory's <a href="http://www.joystiq.com/2013/04/22/earthbound-is-an-effective-band-aid-for-the-wii-us-virtual-cons/">beloved SNES RPG</a>, <em>Earthbound</em>, is on the way.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/09/wii-u-famicom-skin-dresses-your-wiipad-in-red-and-gold/">Wii U Famicom skin dresses your WiiPad in red and gold</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 May 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/09/wii-u-famicom-skin-dresses-your-wiipad-in-red-and-gold/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20563650/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/09/wii-u-famicom-skin-dresses-your-wiipad-in-red-and-gold/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>datel</category><category>datel-japan</category><category>faceplate</category><category>famicom</category><category>gamepad</category><category>nes</category><category>nintendo</category><category>skin</category><category>wii-u</category><category>wiipad</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 09 May 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[The Cave on Wii U uses GamePad for camera and character switching]]></title><link>http://www.joystiq.com/2012/12/17/the-cave-on-wii-u-uses-gamepad-for-camera-and-character-switchin/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/17/the-cave-on-wii-u-uses-gamepad-for-camera-and-character-switchin/</guid><comments>http://www.joystiq.com/2012/12/17/the-cave-on-wii-u-uses-gamepad-for-camera-and-character-switchin/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/17/the-cave-on-wii-u-uses-gamepad-for-camera-and-character-switchin/"><img alt="The Cave on Wii U 'pretty much plays like all the other versions'" data-src-height="317" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/thecavewiiu.jpg" /></a></div><a href="http://www.joystiq.com/game/the-cave"><em>The Cave</em></a> will be Double Fine's first foray on a Nintendo system, believe it or not. At a demo event last week, I spoke with Double Fine's Chris Remo and got our first glimpse at <em>The Cave</em> on Wii U.<br /><br />Above, you can see how the WiiPad plays into the game. It's essentially a glorified character selector and camera controller - by tapping on a character, you'll jump to them; by tapping on a character twice, you can switch the camera focus to them. In <em>The Cave</em>, characters cannot move independently off-screen.<br /><br />"So other than that, it pretty much plays like all the other versions," Double Fine's Remo told me. "We did work really hard to ensure that visually everything you're seeing is identical to the Xbox 360 and PS3 versions, so there's no downscaling, there's nothing going on that is not up to par with the other next-gen systems. There's nothing super wacky going on, but it's a completely full-featured version of the game."<br /><br /><em>The Cave</em> launches on Wii U next year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/17/the-cave-on-wii-u-uses-gamepad-for-camera-and-character-switchin/">The Cave on Wii U uses GamePad for camera and character switching</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Dec 2012 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/17/the-cave-on-wii-u-uses-gamepad-for-camera-and-character-switchin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20405147/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/17/the-cave-on-wii-u-uses-gamepad-for-camera-and-character-switchin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>double-fine</category><category>eshop</category><category>gamepad</category><category>nintendo</category><category>the-cave</category><category>wii-u</category><category>wii-u-gamepad</category><category>wiipad</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 17 Dec 2012 14:15:00 EST</pubDate></item><item><title><![CDATA[FIFA 13 Wii U walks onto the pitch with an instructional video]]></title><link>http://www.joystiq.com/2012/11/21/fifa-13-wii-u-walks-onto-the-pitch-with-an-instructional-video/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/21/fifa-13-wii-u-walks-onto-the-pitch-with-an-instructional-video/</guid><comments>http://www.joystiq.com/2012/11/21/fifa-13-wii-u-walks-onto-the-pitch-with-an-instructional-video/#comments</comments><description><![CDATA[<center> <img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/fifa13wiiucasillassave-2_530x298.jpg" /><iframe frameborder="0" height="338" id="viddler-fb4f028d" mozallowfullscreen="true" scrolling="no" src="http://www.viddler.com/embed/fb4f028d/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=15205139&amp;loop=false&amp;nologo=false&amp;hd=false" webkitallowfullscreen="true" width="599"></iframe></center><br /><em>FIFA 13</em> Wii U uses the WiiPad for touch-based passing, kicking and tackling, plus real-time manager options like substituting players and changing positions. Also if you take off your shirt and run around screaming after you score a goal, EA sends you a nice email - okay, we made that last one up.<p><a href="http://www.joystiq.com/2012/11/21/fifa-13-wii-u-walks-onto-the-pitch-with-an-instructional-video/" rel="bookmark">Continue reading <em>FIFA 13 Wii U walks onto the pitch with an instructional video</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/21/fifa-13-wii-u-walks-onto-the-pitch-with-an-instructional-video/">FIFA 13 Wii U walks onto the pitch with an instructional video</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Nov 2012 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/21/fifa-13-wii-u-walks-onto-the-pitch-with-an-instructional-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20386076/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/21/fifa-13-wii-u-walks-onto-the-pitch-with-an-instructional-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>ea-sports</category><category>fifa-13</category><category>nintendo</category><category>wii-u</category><category>wii-u-gamepad</category><category>wiipad</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 21 Nov 2012 23:30:00 EST</pubDate></item><item><title><![CDATA[A glut of Wii U guts and specs revealed]]></title><link>http://www.joystiq.com/2012/11/19/a-glut-of-wii-u-guts-and-specs-revealed/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/19/a-glut-of-wii-u-guts-and-specs-revealed/</guid><comments>http://www.joystiq.com/2012/11/19/a-glut-of-wii-u-guts-and-specs-revealed/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/11/19/a-glut-of-wii-u-guts-and-specs-revealed/"><img alt="" src="http://www.blogcdn.com/www.engadget.com/media/2012/11/dsc9008_530x350.jpg" /></a></div>Anand Lal Shimpi is a much braver person than we could ever hope to be, tearing open Nintendo's new <a href="http://www.joystiq.com/2012/11/18/review-nintendo-wii-u/">Wii U</a> console for a detailed look at its innards. The tear down reveals the Wii U is powered by a multi-chip module - a PowerPC-based CPU - built using IBM's 45-nanometer manufacturing method; the GPU is comparable to AMD's RV7xx series of cards and shares 2GB of DDR3 RAM with the CPU.<br /><br />As for power consumption, the Wii U doesn't take much, drawing 32.8 watts of power when booting up the console's dashboard. In testing <em><a href="http://www.joystiq.com/2012/11/15/new-super-mario-bros-u-review/">New Super Mario Bros. U</a></em>, Shimpi discovered the console draws only 33 watts of power during gameplay; less required energy than any other home video game console on the market right now. Now maybe Green Peace will <a href="http://www.joystiq.com/2010/01/10/greenpeace-calls-out-nintendo-microsoft-in-greener-electronics/">ease up a little</a> on Mario's masters?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/19/a-glut-of-wii-u-guts-and-specs-revealed/">A glut of Wii U guts and specs revealed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Nov 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/19/a-glut-of-wii-u-guts-and-specs-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20383677/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/19/a-glut-of-wii-u-guts-and-specs-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2GB</category><category>anand-lal-shimpi</category><category>DDR3 SDRAM</category><category>gamepad</category><category>IBM Corp</category><category>New Super Mario Bros.</category><category>nintendo</category><category>Sci/Tech</category><category>teardown</category><category>technology</category><category>Wii U</category><category>wii-u</category><category>wii-u-teardown</category><category>wiipad</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 19 Nov 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Wii U GamePad: Console gaming with no TV required]]></title><link>http://www.joystiq.com/2012/11/13/wii-u-gamepad-console-gaming-with-no-tv-required/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/13/wii-u-gamepad-console-gaming-with-no-tv-required/</guid><comments>http://www.joystiq.com/2012/11/13/wii-u-gamepad-console-gaming-with-no-tv-required/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/11/13/wii-u-gamepad-console-gaming-with-no-tv-required/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/sany0138-1352305139_530x298.jpg" /></a></div>The hallmark feature of the <a href="http://joystiq.com/tag/@wii-u">Wii U</a> is its tablet controller, the GamePad. It promises to foster some interesting, asymmetrical gameplay innovations, but one of its best features is a bit more obvious. The GamePad's screen is a perfect gaming display, and many Wii U games can be played directly on tablet itself, no television required.<br /><br />Handheld gaming is certainly nothing new, but the ability to play full-fledged console games without hogging the TV is a surprisingly delightful feature we've become addicted to. Once you try it, you may begin to wonder how you lived without it. See a round-up of our own experiences with the feature after break.<p><a href="http://www.joystiq.com/2012/11/13/wii-u-gamepad-console-gaming-with-no-tv-required/" rel="bookmark">Continue reading <em>Wii U GamePad: Console gaming with no TV required</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/13/wii-u-gamepad-console-gaming-with-no-tv-required/">Wii U GamePad: Console gaming with no TV required</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Nov 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/13/wii-u-gamepad-console-gaming-with-no-tv-required/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20378652/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/13/wii-u-gamepad-console-gaming-with-no-tv-required/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamepad</category><category>hardware</category><category>nintendo</category><category>wii-u</category><category>wii-u-gamepad</category><category>wiipad</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 13 Nov 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Sonic &amp; Sega All-Stars Racing Transformed trailer gets a grip on the Wii U GamePad]]></title><link>http://www.joystiq.com/2012/11/10/sonic-and-sega-all-stars-racing-transformed-trailer-gets-a-grip-on/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/10/sonic-and-sega-all-stars-racing-transformed-trailer-gets-a-grip-on/</guid><comments>http://www.joystiq.com/2012/11/10/sonic-and-sega-all-stars-racing-transformed-trailer-gets-a-grip-on/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a class="hidden" href="http://www.joystiq.com/2012/11/10/sonic-and-sega-all-stars-racing-transformed-trailer-gets-a-grip-on/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/racing81.jpg" /></a><iframe frameborder="0" height="340" id="viddler-7805a74a" mozallowfullscreen="true" scrolling="no" src="http://www.viddler.com/embed/7805a74a/?f=1&amp;autoplay=0&amp;player=full&amp;secret=35183029&amp;loop=false&amp;nologo=false&amp;hd=false" webkitallowfullscreen="true" width="530"></iframe></div><br /><a href="http://www.joystiq.com/game/sonic-and-allstars-racing-transformed"><em>Sonic &amp; All-Stars Racing Transformed</em></a> may have dropped the "Sega" from the title and added <a href="http://www.joystiq.com/2012/11/03/see-wreck-it-ralph-in-sonic-and-all-stars-racing-transformed-trail/">Wreck-It Ralph</a> to the racing roster, but the game's Wii U features are the all-stars of this trailer.<br /><br />The video above shows off the game's different functions on the Wii U GamePad, with the inclusion of a mini-map, motion control and game pad-only play being the noteworthy additions. One thing the Wii U version will not support is <a href="http://www.joystiq.com/2012/10/22/sonic-and-all-stars-racing-transformed-wont-have-voice-support/">voice chat</a>, however. <em>Sonic &amp; All-Stars Racing Transformed</em> will launch with the Wii U system on November 18, also hitting PS3 and Xbox 360 at that time. A 3DS and Vita version will land on December 11.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/10/sonic-and-sega-all-stars-racing-transformed-trailer-gets-a-grip-on/">Sonic &amp; Sega All-Stars Racing Transformed trailer gets a grip on the Wii U GamePad</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 10 Nov 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/10/sonic-and-sega-all-stars-racing-transformed-trailer-gets-a-grip-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20376436/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/10/sonic-and-sega-all-stars-racing-transformed-trailer-gets-a-grip-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>game-pad</category><category>microsoft</category><category>nintendo</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>Racing</category><category>Sega</category><category>Sonic</category><category>sonic-and-allstars-racing-transformed</category><category>vita</category><category>wii-u</category><category>WiiPad</category><category>xbox</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sat, 10 Nov 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Wii U's Darksiders 2 features off-screen play, included DLC]]></title><link>http://www.joystiq.com/2012/09/28/wii-us-darksiders-2-features-off-screen-play-included-dlc/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/28/wii-us-darksiders-2-features-off-screen-play-included-dlc/</guid><comments>http://www.joystiq.com/2012/09/28/wii-us-darksiders-2-features-off-screen-play-included-dlc/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/09/28/wii-us-darksiders-2-features-off-screen-play-included-dlc/"><img alt="Darksiders 2 Wii U bonus content detailed" data-src-height="287" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/ds2.jpg" /></a></center><em><a href="http://joystiq.com/game/darksiders-2">Darksiders 2's</a></em> Wii U release, which will be out on the console's November 18 launch day, supports the full range of control options. You can play on your TV with the GamePad used to access your inventory and special abilities; you can play directly on the GamePad's screen, leaving the TV free for things that don't have skull faces; or you can use the <a href="http://www.joystiq.com/tag/pro-controller">Pro Controller</a> and get an experience similar to that on other consoles.<br /><br />Other perks of the Wii U version include built-in DLC, including Argul's Tomb, and the "Death Rides," "Angel of Death &amp; Shadow of Death," and "Deadly Despair" packs, which bestow extra quests, items, armor, and ... horse speed.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/darksiders-2-wii-u/">Darksiders 2 (Wii U)</a></strong></p><a href="http://www.joystiq.com/photos/darksiders-2-wii-u/#5320959"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/darksidersiiwiiuabilities_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/darksiders-2-wii-u/#5320960"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/darksidersiiwiiugamepadonlymode_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/darksiders-2-wii-u/#5320961"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/darksidersiiwiiuinventory_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/darksiders-2-wii-u/#5320962"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/darksidersiiwiiumapandobjectives_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/09/28/wii-us-darksiders-2-features-off-screen-play-included-dlc/" rel="bookmark">Continue reading <em>Wii U's Darksiders 2 features off-screen play, included DLC</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/28/wii-us-darksiders-2-features-off-screen-play-included-dlc/">Wii U's Darksiders 2 features off-screen play, included DLC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 28 Sep 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/28/wii-us-darksiders-2-features-off-screen-play-included-dlc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20336371/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/28/wii-us-darksiders-2-features-off-screen-play-included-dlc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>darksiders-2</category><category>dlc</category><category>nintendo</category><category>wii-u</category><category>wiipad</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 28 Sep 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Touchscreen controls coming to Tekken Tag Tournament 2: Wii U Edition]]></title><link>http://www.joystiq.com/2012/09/22/touchscreen-controls-coming-to-tekken-tag-tournament-2-wii-u-ed/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/22/touchscreen-controls-coming-to-tekken-tag-tournament-2-wii-u-ed/</guid><comments>http://www.joystiq.com/2012/09/22/touchscreen-controls-coming-to-tekken-tag-tournament-2-wii-u-ed/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/22/touchscreen-controls-coming-to-tekken-tag-tournament-2-wii-u-ed/" target="_self"><img alt="Touchscreen controls coming to Tekken Tag Tournament 2 Wii U Edition" data-src-height="354" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/tekkentagtournament2wiiueditiontouchscreencontrols.png" style="margin: 4px; " /></a></div>One of many Wii U port inevitabilities will be coming to the new console's version of <a href="http://www.joystiq.com/game/tekken-tag-tournament-2"><em>Tekken Tag Tournament 2</em></a>: Touchscreen controls. Specifically, the WiiPad's screen can be used to map out custom shortcuts to specific abilities, which can then be tapped in succession to perform combos.<br /><br />Series producer Katsuhiro Harada demonstrated the feature during a pre-<a href="http://www.joystiq.com/tag/tgs-2012/">Tokyo Game Show</a> event at Namco Bandai's headquarters in Shinagawa, Tokyo, wherein banks of on-screen buttons were pressed to activate moves that would normally require directional inputs and/or simultaneous button presses.<br /><br />If this sounds at all familiar, its because a similar system was implemented in <a href="http://www.joystiq.com/game/dead-or-alive-dimensions"><em>Dead or Alive Dimensions</em></a> on the 3DS, though from everything we saw it did not appear as though <em>TTT2</em>'s shortcuts can be used to perform entire combos with one button press, as is possible in <em>DOAD</em>.<br /><br />We asked Harada if WiiPad shortcuts will be available for use while fighting online, and he said that he wants that to be the case. He made it a point to mention, however, that some moves (such as the Electric Wind Godfist) will not be executable as shortcuts, and that a classically-skilled player will still have the advantage.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/22/touchscreen-controls-coming-to-tekken-tag-tournament-2-wii-u-ed/">Touchscreen controls coming to Tekken Tag Tournament 2: Wii U Edition</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 22 Sep 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/22/touchscreen-controls-coming-to-tekken-tag-tournament-2-wii-u-ed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20330603/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/22/touchscreen-controls-coming-to-tekken-tag-tournament-2-wii-u-ed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>namco-bandai</category><category>nintendo</category><category>tekken</category><category>Tekken-Tag-Tournament-2</category><category>tekken-tag-tournament-2-wii-u-edition</category><category>touchscreen</category><category>touchscreen-controls</category><category>wii-u</category><category>wiipad</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 22 Sep 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Wii U WiiPads won't be sold separately at launch in US, will be later on]]></title><link>http://www.joystiq.com/2012/09/13/wii-u-wiipads-wont-be-sold-separately-at-launch-in-us-will-be/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/13/wii-u-wiipads-wont-be-sold-separately-at-launch-in-us-will-be/</guid><comments>http://www.joystiq.com/2012/09/13/wii-u-wiipads-wont-be-sold-separately-at-launch-in-us-will-be/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/13/wii-u-wiipads-wont-be-sold-separately-at-launch-in-us-will-be/" target="_self"><img alt="Wii U WiiPads won't be sold separately at launch in US" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/wiipad.png" /></a></div>We've known the Wii U can support the simultaneous usage of two WiiPads for as long as we've known that <a href="http://www.joystiq.com/2012/06/13/wii-u-games-wont-support-two-wiipads-at-launch/">no launch titles will support such madness</a>. Japanese Wii U owners will eventually be able to purchase extra WiiPads for &yen;13,440 ($173), while Americans have not been given a price or separate release date yet.<br /><br />"Through the launch window, there are no games that leverage a second controller," Nintendo of America CEO Reggie Fils-Aime told Engadget. "And so, during the launch window here in NOA territories, we will not be selling at retail a second gamepad. But certainly, when the games come out, we'll be making that accessory available."<br /><br />We suppose that wanting to future-proof your living room against the inevitable games that <em>will</em> support two WiiPads could be a valid reason for buying one right now, but a more likely scenario is one involving children, permanent markers and that stylus-driven touchscreen. Anyone looking to replace a damaged or otherwise undesirable WiiPad will need to contact Nintendo customer support when the times comes.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/13/wii-u-wiipads-wont-be-sold-separately-at-launch-in-us-will-be/">Wii U WiiPads won't be sold separately at launch in US, will be later on</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Sep 2012 18:52:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/13/wii-u-wiipads-wont-be-sold-separately-at-launch-in-us-will-be/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20323215/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/13/wii-u-wiipads-wont-be-sold-separately-at-launch-in-us-will-be/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>extra</category><category>gamepad</category><category>nintendo</category><category>north-america</category><category>replacement</category><category>sales</category><category>tablet</category><category>wii-u</category><category>wiipad</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Thu, 13 Sep 2012 18:52:00 EST</pubDate></item><item><title><![CDATA[Last Story designer: Wii U controller will enhance JRPG strategizing]]></title><link>http://www.joystiq.com/2012/08/06/last-story-designer-wii-u-controller-will-enhance-jrpg-strategi/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/06/last-story-designer-wii-u-controller-will-enhance-jrpg-strategi/</guid><comments>http://www.joystiq.com/2012/08/06/last-story-designer-wii-u-controller-will-enhance-jrpg-strategi/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/08/06/last-story-designer-wii-u-controller-will-enhance-jrpg-strategi/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/wiiu614.jpg" /></a></center><a href="http://joystiq.com/game/the-last-story"><em>The Last Story</em></a> lead designer Takuya Matsumoto believes the Wii U has potential for role-playing games, partly for organizational reasons. "I feel that the Wii U's interface, as with other tablet devices, works best for browsing and arranging information," he told <a href="http://www.siliconera.com/2012/08/03/wii-u-controller-will-push-jrpg-strategizing-says-the-last-story-lead-designer/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+siliconera%2FMkOc+%28Siliconera%29">Siliconera</a>.<br /><br />All right, maybe "browsing and arranging information" isn't the most exciting-sounding use of the WiiPad, but it sounds much more interesting in RPG-specific terms. "One merit is the ability to use a touch screen to directly manipulate information, such as looking up a monster's weak point or, like with a car's GPS, as a tool to understand battlefield conditions on a sub screen," Matsumoto explained. "This special feature will likely bring about opportunities for deep research into JRPG strategy."<br /><br />Matsumoto envisions JRPGs using other Wii U features as well, beyond the touchscreen. "Also, I think that things like saving information gathered during gameplay, adding to your own character's memories and experiences, and sharing with other players via Wi-Fi and the Miiverse will become an experience typical to the Wii U," Matsumoto said. Sharing memories of virtual experiences isn't exactly the first thing we thought of when we saw <a href="http://www.joystiq.com/tag/miiverse">Miiverse</a>, but it's an interesting idea.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/06/last-story-designer-wii-u-controller-will-enhance-jrpg-strategi/">Last Story designer: Wii U controller will enhance JRPG strategizing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Aug 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/06/last-story-designer-wii-u-controller-will-enhance-jrpg-strategi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20294023/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/06/last-story-designer-wii-u-controller-will-enhance-jrpg-strategi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>marvelous-aql</category><category>nintendo</category><category>takuya-matsumoto</category><category>the-last-story</category><category>wii-u</category><category>wiipad</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 06 Aug 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Let's look really closely at Nintendo's Wii U]]></title><link>http://www.joystiq.com/2012/06/27/lets-look-really-closely-at-nintendos-wii-u/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/27/lets-look-really-closely-at-nintendos-wii-u/</guid><comments>http://www.joystiq.com/2012/06/27/lets-look-really-closely-at-nintendos-wii-u/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img alt="Let's look really closely at Nintendo's Wii U" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/wiipadandwiiu530pxheaderimg151521.jpg" style="width: 530px; height: 286px; display:none" /><iframe frameborder="0" height="318" id="viddler-d13f9b92" mozallowfullscreen="true" src="http://www.viddler.com/embed/d13f9b92/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=94729348&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></div><br />Nintendo showed dozens of games during E3 2012, and gave attendees a second hands-on with near-final Wii U hardware. We <a href="http://www.joystiq.com/tag/e3-2012,@nintendo">covered the company extensively</a>, but we couldn't resist an invitation to get a quiet, private demonstration of the console during a New York City event this week.<br /><br />What's more, Nintendo was showing off more than just the WiiPad (what we're calling the Wii U's tablet controller) - a Nintendo rep gave us a thorough look at the console itself. As she points out in the video, neither the Wii U console nor the WiiPad are final hardware, so if you see some funky looking metal sticking out from the back of the system, know that it won't be there when the units arrive at your local brick-and-mortar.<br /><br />We also got a chance to check out the <a href="http://www.joystiq.com/2012/06/03/wii-u-pro-controller-unveiled-looks-awfully-familiar/">Wii U Pro Controller</a> (otherwise known as "the Nintendo-born child of the Xbox 360 and PlayStation 3 controllers"), and to see how it works with the gorgeous <a href="http://www.joystiq.com/game/rayman-legends"><em>Rayman Legends</em></a>. Normally, one player mans the WiiPad while the other navigates with the Pro Controller, but somebody had to hold the microphone, so the rep was forced to do both himself. If it looks awkward, blame us, not the Wii U.<br /><br />Anyway, if you were looking for an opportunity to marvel at just how <em>long</em> the Wii U console is, here's your chance.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/27/lets-look-really-closely-at-nintendos-wii-u/">Let's look really closely at Nintendo's Wii U</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Jun 2012 10:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/27/lets-look-really-closely-at-nintendos-wii-u/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20267231/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/27/lets-look-really-closely-at-nintendos-wii-u/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hands-on</category><category>new-york-city</category><category>nintendo</category><category>pro-controller</category><category>wii-u</category><category>wii-u-pro-controller</category><category>wiipad</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 27 Jun 2012 10:50:00 EST</pubDate></item><item><title><![CDATA[Wii U games won't support two WiiPads at launch]]></title><link>http://www.joystiq.com/2012/06/13/wii-u-games-wont-support-two-wiipads-at-launch/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/13/wii-u-games-wont-support-two-wiipads-at-launch/</guid><comments>http://www.joystiq.com/2012/06/13/wii-u-games-wont-support-two-wiipads-at-launch/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/13/wii-u-games-wont-support-two-wiipads-at-launch/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/img1619_530x350.jpg" /></a></div>At Nintendo's <a href="http://joystiq.com/tag/e3-2012">E3</a> press conference last week, the house of Mario showed its upcoming Wii U console <a href="http://www.joystiq.com/2012/06/05/wii-u-will-support-two-different-wiipads/">could support two WiiPads at once</a>. However, that doesn't mean any launch titles will support the functionality at the console's launch. In fact, they won't.<br /><br />"It's going to be well after launch for those game experiences to come to life," Nintendo of America president Reggie Fils-Aime told <a href="http://www.gamasutra.com/view/news/172190/Nintendos_FilsAime_outlines_Wii_Us_dual_GamePad_plans_value_proposition.php?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29">Gamasutra</a>. He explained that developers would need to figure out how to use a second screen on the WiiPad before incorporating a third. If only there were an <a href="http://en.wikipedia.org/wiki/Final_Fantasy_Crystal_Chronicles">example from days of future's past to reference</a>.<br /><br />Fils-Aime said the "next major step forward" is learning asymmetric gameplay for the Wii U, like active play was for the Wii. After that "there will be multiple experiences that have two" WiiPads.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/13/wii-u-games-wont-support-two-wiipads-at-launch/">Wii U games won't support two WiiPads at launch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Jun 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/13/wii-u-games-wont-support-two-wiipads-at-launch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20257653/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/13/wii-u-games-wont-support-two-wiipads-at-launch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>nintendo</category><category>reggie-fils-aime</category><category>wii-u</category><category>WiiPad</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 13 Jun 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Take a look at the Wii U's Netflix app in these leaked images]]></title><link>http://www.joystiq.com/2012/06/12/take-a-look-at-the-wii-us-netflix-app-in-these-leaked-images/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/12/take-a-look-at-the-wii-us-netflix-app-in-these-leaked-images/</guid><comments>http://www.joystiq.com/2012/06/12/take-a-look-at-the-wii-us-netflix-app-in-these-leaked-images/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="Take a look at the Wii U's Netflix app in these leaked images" height="298" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/netflix-wii-u-530pxheaderimg.jpg" style="margin:4px" width="530" /></div>Wondering how Nintendo's Wii U will stack up when it comes to Netflix? <a href="http://www.engadget.com/2012/06/12/netflix-app-for-nintendo-wii-u-pictured/">Engadget</a>'s got these first images of the Netflix app prototype in action.<br /><br />The app seems to enable browsing of the movie queue from the handheld screen, and one screenshot shows a video playing on the WiiPad - which should leave the television free for a different input.<br /><br />If anything, it'll do wonders for uninterrupted viewings of <em>Zen &amp; Zack</em>. Say goodbye, bathroom magazines! Take a look at the full gallery <a href="http://www.engadget.com/photos/netflix-on-wii-u-early-images/">right here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/12/take-a-look-at-the-wii-us-netflix-app-in-these-leaked-images/">Take a look at the Wii U's Netflix app in these leaked images</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Jun 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/12/take-a-look-at-the-wii-us-netflix-app-in-these-leaked-images/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20257208/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/12/take-a-look-at-the-wii-us-netflix-app-in-these-leaked-images/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>leak</category><category>netflix</category><category>nintendo</category><category>streaming</category><category>wii-u</category><category>wiipad</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 12 Jun 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[Take a virtual trip through ZombiU's WiiPad controls]]></title><link>http://www.joystiq.com/2012/06/05/take-a-virtual-trip-through-zombius-wiipad-controls/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/05/take-a-virtual-trip-through-zombius-wiipad-controls/</guid><comments>http://www.joystiq.com/2012/06/05/take-a-virtual-trip-through-zombius-wiipad-controls/#comments</comments><description><![CDATA[<center> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/zombieulogo.jpg" style="display: none; width: 530px; height: 218px; " /><!--[if IE]><object width="530" height="318" id="viddlerOuter-4a578e14" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/4a578e14/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=108651155&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-4a578e14"><video id="viddlerVideo-4a578e14" src="//www.viddler.com/file/4a578e14/html5mobile?openURL=108651155" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/4a578e14/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/4a578e14/" height="318" id="viddlerOuter-4a578e14" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/4a578e14/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=108651155&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-4a578e14"><video controls="controls" height="298" id="viddlerVideo-4a578e14" poster="//www.viddler.com/thumbnail/4a578e14/" src="//www.viddler.com/file/4a578e14/html5mobile?openURL=108651155" tabindex="0" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></center><br />You may think dealing with the hordes of undead is as simple as pointing and pulling a trigger. Well, you're wrong - at least, when it comes to <em>ZombiU</em>. Mobile meala for London's zombie population (hey, that's you!) must not only be a crack shot, but also very observant and adept at using multiple-input devices like the WiiPad.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/zombiu-e3-2012/">ZombiU (E3 2012)</a></strong></p><a href="http://www.joystiq.com/photos/zombiu-e3-2012/#5070355"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/zue3screenshotbuckinghammeleeweapon-1338930061_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/zombiu-e3-2012/#5070356"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/zue3screenshotbricklaneday-1338930061_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/zombiu-e3-2012/#5070357"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/zue3screenshotbuckinghamfrontroyalguards-1338930062_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/zombiu-e3-2012/#5070358"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/zue3screenshotdoorhackingwiiutemplate-1338930062_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/zombiu-e3-2012/#5070359"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/zue3screenshotinventorywiiutemplate_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/05/take-a-virtual-trip-through-zombius-wiipad-controls/">Take a virtual trip through ZombiU's WiiPad controls</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Jun 2012 14:18:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/05/take-a-virtual-trip-through-zombius-wiipad-controls/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20251973/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/05/take-a-virtual-trip-through-zombius-wiipad-controls/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2012</category><category>nintendo</category><category>ubisoft</category><category>wii-u</category><category>wiipad</category><category>zombiu</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 05 Jun 2012 14:18:00 EST</pubDate></item><item><title><![CDATA[Wii U will support two different WiiPads]]></title><link>http://www.joystiq.com/2012/06/05/wii-u-will-support-two-different-wiipads/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/05/wii-u-will-support-two-different-wiipads/</guid><comments>http://www.joystiq.com/2012/06/05/wii-u-will-support-two-different-wiipads/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/05/wii-u-will-support-two-different-wiipads/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/img1619_530x350.jpg" /></a></div>During Nintendo's E3 presentation, Reggie Fils-Aime revealed that the Wii U would not support just one <a href="http://www.joystiq.com/tag/wiipad">WiiPad</a>, but two per Wii U console. The WiiPad has gone through a transformation since we've seen it at last year's E3. For more information, check out <a href="http://www.joystiq.com/2012/06/03/the-final-wii-u-whats-new-different-gone/">our comparison of then and now</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/05/wii-u-will-support-two-different-wiipads/">Wii U will support two different WiiPads</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Jun 2012 12:16:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/05/wii-u-will-support-two-different-wiipads/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20251897/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/05/wii-u-will-support-two-different-wiipads/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2012</category><category>nintendo</category><category>wii-u</category><category>wiipad</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 05 Jun 2012 12:16:00 EST</pubDate></item><item><title><![CDATA[Wii U patent shows off Wiimote-to-WiiPad pointing and dragging]]></title><link>http://www.joystiq.com/2012/05/18/wii-u-patent-shows-off-wiimote-to-wiipad-pointing-and-dragging/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/18/wii-u-patent-shows-off-wiimote-to-wiipad-pointing-and-dragging/</guid><comments>http://www.joystiq.com/2012/05/18/wii-u-patent-shows-off-wiimote-to-wiipad-pointing-and-dragging/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/18/wii-u-patent-shows-off-wiimote-to-wiipad-pointing-and-dragging/"><img alt="Image" height="330" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/wiiuwiimotepatent530px.jpg" style="margin:4px" width="530" /></a></div>A patent filed by Nintendo in October of last year has just <a href="http://appft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&amp;Sect2=HITOFF&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&amp;r=7&amp;f=G&amp;l=50&amp;co1=AND&amp;d=PG01&amp;s1=nintendo&amp;OS=nintendo&amp;RS=nintendo">surfaced</a> online, suggesting a neat feature for the <a href="http://www.joystiq.com/wii-u/">Wii U</a>. The patent outlines a feature in which the player can use the Wiimote to grab things from the television and transport them over to <a href="http://www.joystiq.com/2011/06/07/hands-on-with-the-wii-u-controller/">the Wii U tablet</a>.<br /><br />In the example provided, the player is under attack from a UFO and uses the Wiimote to move a character from the TV to the safety of the tablet. Sounds like an interesting feature, though we're not looking forward to taking a bath in radioactive liquid so we can grow that extra arm to use all this stuff.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/18/wii-u-patent-shows-off-wiimote-to-wiipad-pointing-and-dragging/">Wii U patent shows off Wiimote-to-WiiPad pointing and dragging</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 May 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/18/wii-u-patent-shows-off-wiimote-to-wiipad-pointing-and-dragging/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20240863/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/18/wii-u-patent-shows-off-wiimote-to-wiipad-pointing-and-dragging/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>nintendo</category><category>patent</category><category>uspto</category><category>wii-u</category><category>wiipad</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 18 May 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Wii U getting Toki Tori 2 digitally, says Two Tribes]]></title><link>http://www.joystiq.com/2012/02/09/wii-u-getting-toki-tori-2-digitally-says-two-tribes/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/09/wii-u-getting-toki-tori-2-digitally-says-two-tribes/</guid><comments>http://www.joystiq.com/2012/02/09/wii-u-getting-toki-tori-2-digitally-says-two-tribes/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/09/wii-u-getting-toki-tori-2-digitally-says-two-tribes/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/tokitori2headerimg530pxwiipad.jpg" /></a></div>You may not have played <em>Toki Tori</em> on the Nintendo Wii when it helped launch the WiiWare digital distribution service back in 2008, but Two Tribes is hoping you'll give its sequel a shot when it arrives on Wii U. The studio announced intentions to bring the sequel to Nintendo's next console in a <a href="http://twotribes.com/message/toki-tori-2-update-18">blog post</a> this morning, citing the recent information dump on the Wii U's internet connectivity as its reason for signing on -- Two Tribes is dedicated to releasing <em>Toki Tori 2</em> digitally, it would seem!<br /><br />"The 3DS eShop has been a big step in the right direction compared to the Wii and DSi online shops, and it would be strange if they did not at least match it's functionality on Wii U. Since Toki Tori 2 is designed to be a downloadable title, these things are vital to making the correct choice of which platforms to develop for," the post reads. And though Two Tribes has ideas for how best to use the WiiPad beyond its bevy of buttons and triggers, the concept sounds very early in the production stages (if even there).<br /><br />The company does promise to offer a WiiPad-only option for playing the game, should you be simply unable to stop playing during sojourns to the water closet. It also outlined hopes for a level editor. All of this is of course highly nebulous considering that the Wii U has yet to receive even a release date, so don't go getting your hopes too high just yet.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/09/wii-u-getting-toki-tori-2-digitally-says-two-tribes/">Wii U getting Toki Tori 2 digitally, says Two Tribes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 Feb 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/09/wii-u-getting-toki-tori-2-digitally-says-two-tribes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20168405/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/09/wii-u-getting-toki-tori-2-digitally-says-two-tribes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>digital-distribution</category><category>level-editor</category><category>nintendo</category><category>toki-tori-2</category><category>two-tribes</category><category>wii-u</category><category>wiipad</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 09 Feb 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[Skylanders-esque NFC tech built into Wii U's WiiPad]]></title><link>http://www.joystiq.com/2012/01/27/skylanders-esque-nfc-tech-built-into-wii-us-wiipad/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/27/skylanders-esque-nfc-tech-built-into-wii-us-wiipad/</guid><comments>http://www.joystiq.com/2012/01/27/skylanders-esque-nfc-tech-built-into-wii-us-wiipad/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/01/27/skylanders-esque-nfc-tech-built-into-wii-us-wiipad/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/skylanderstoyspyro.jpg" style="width: 530px; height: 339px; " /></a></div>Adding onto the mounting pile of news coming from an investor's briefing with Nintendo president Satoru Iwata comes word that the Wii U's tablet-like controller will have "Near Field Communication" technology (NFC). In Nintendo's words, the tech will serve to "read and write data via noncontact NFC and to expand the new play format in the video game world." Owners can reportedly create their own cards and figurines for use with the WiiPad's NFC functionality.<br /><br />Confusing as that may be, Iwata means that the Wii U's WiiPad will come equipped with similar tech to that used in <a href="http://www.joystiq.com/game/skylanders-spyros-adventure"><em>Skylanders</em></a> alter its gameplay via real world objects (Skylanders uses <a href="http://en.wikipedia.org/wiki/Rfid">RFID</a> tech, which isn't <em>exactly</em> the same, but a similar concept). The tech could conceivably be used to make credit card payments as well, which Iwata specifically mentions in the last paragraph.<br /><br />We wish it was all announcements of <a href="http://www.joystiq.com/2012/01/26/new-side-scrolling-super-mario-headed-to-3ds/">new entries in classic franchises</a> and <a href="http://www.joystiq.com/2012/01/26/wii-u-getting-user-accounts-as-part-of-nintendo-network/">promises of unified online systems</a>, folks, but that's just how it goes. On the bright side, <a href="http://www.joystiq.com/2012/01/24/activision-grabs-skylanders-giants-domains/">more Drobot</a>?<br /><br /><strong>Update:</strong> This post originally stated that Near Field Communication tech is also used in the <em>Skylanders</em> game from Activision, which isn't accurate. <em>Skylanders</em> uses RFID technology, which is similar but not identical. Sorry about that, folks!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/27/skylanders-esque-nfc-tech-built-into-wii-us-wiipad/">Skylanders-esque NFC tech built into Wii U's WiiPad</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 Jan 2012 00:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/27/skylanders-esque-nfc-tech-built-into-wii-us-wiipad/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20158122/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/27/skylanders-esque-nfc-tech-built-into-wii-us-wiipad/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>japan</category><category>near-field-communication</category><category>nfc</category><category>nintendo</category><category>nintendo-of-japan</category><category>satoru-iwata</category><category>wii-u</category><category>wiipad</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 27 Jan 2012 00:10:00 EST</pubDate></item><item><title><![CDATA[Wii U WiiPad controller patent reveals magnetometer, flash memory]]></title><link>http://www.joystiq.com/2011/08/13/wii-u-wiipad-controller-patent-reveals-magnetometer-flash-memor/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/13/wii-u-wiipad-controller-patent-reveals-magnetometer-flash-memor/</guid><comments>http://www.joystiq.com/2011/08/13/wii-u-wiipad-controller-patent-reveals-magnetometer-flash-memor/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/13/wii-u-wiipad-controller-patent-reveals-magnetometer-flash-memor/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/wiiupatentdiagram.png" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
The <a href="http://www.joystiq.com/tag/wii-u">Wii U</a>'s tablet-esque controller may tout its touchscreen as its main selling point, but there's a lot more than meets the eye going into every one of <a href="http://www.joystiq.com/tag/Nintendo">Nintendo</a>'s resistive-screened revolutionaries. <a href="http://www.joystiq.com/2011/08/13/wii-u-wiipad-controller-patent-reveals-magnetometer-flash-memor/#continued">Patent diagrams</a> for the WiiPad's schematics list off plenty of components you'd expect (touch panel, touch panel controller, camera, etc), however eagle-eyed patent trolls have pointed out a few less common additions to the hardware, namely a magnetic sensor and flash memory.<br />
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The "magnetic sensor," more commonly referred to as a <a href="http://en.wikipedia.org/wiki/Magnetometer">magnetometer</a>, measures <strike>your proximity to Magneto</strike> disturbances in a device's magnetic field. Magnetometers have been used in smartphones to find true north for GPS and compass applications, however the technology can also lend itself to touch-less, camera-less gesture input.<br />
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Flash memory, while mentioned, is not listed in any specific quantity, which makes inferring its purpose somewhat difficult. The memory is listed separately from the onboard CPU's internal memory, however, so its applications will likely be user-oriented rather than processor-oriented. For now, all we can do is wait, imagine, and <em>dream</em>. How many Miis will we be able to fit on this thing? All of them? The future is so bright.<p><a href="http://www.joystiq.com/2011/08/13/wii-u-wiipad-controller-patent-reveals-magnetometer-flash-memor/" rel="bookmark">Continue reading <em>Wii U WiiPad controller patent reveals magnetometer, flash memory</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/13/wii-u-wiipad-controller-patent-reveals-magnetometer-flash-memor/">Wii U WiiPad controller patent reveals magnetometer, flash memory</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 13 Aug 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/13/wii-u-wiipad-controller-patent-reveals-magnetometer-flash-memor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20016483/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/13/wii-u-wiipad-controller-patent-reveals-magnetometer-flash-memor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>flash-memory</category><category>magnetometer</category><category>nintendo</category><category>patent</category><category>patents</category><category>tablet</category><category>touch-screen</category><category>touchscreen</category><category>wii</category><category>wii-u</category><category>wiipad</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 13 Aug 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[Wii U graphics chip outed as last-gen Radeon (which is still pretty good, apparently)]]></title><link>http://www.joystiq.com/2011/06/14/wii-u-graphics-chip-outed-as-last-gen-radeon-which-is-still-pre/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/14/wii-u-graphics-chip-outed-as-last-gen-radeon-which-is-still-pre/</guid><comments>http://www.joystiq.com/2011/06/14/wii-u-graphics-chip-outed-as-last-gen-radeon-which-is-still-pre/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/06/14/wii-u-graphics-chip-outed-as-last-gen-radeon-which-is-still-pre/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/kffo530pxheaderimg13512.jpg" style="width: 530px; height: 269px; " /></a></div>
Let's be upfront here: we don't know thing one about chipsets and motherboards. We <em>play</em> video games, we don't <em>build</em> the hardware they come on. But our friends at <a href="http://www.engadget.com/2011/06/14/wii-u-has-last-gen-radeon-inside-still-more-powerful-than-ps3-a/">Engadget</a>, well, they're <em>all about</em> that kinda stuff. So when they tell us that <a href="http://www.joystiq.com/tag/wii-u">Nintendo's Wii U console</a> will come packing a custom Radeon GPU with a chip similar to the <a href="http://www.pcstats.com/articleview.cfm?articleid=2304&amp;page=2">R770</a>, and that the chip is competitively stronger than the GPUs of the Xbox 360 and PlayStation 3, we believe them.<br />
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Additionally, the chip is said to run DirectX 10, and is capable of handling four SD video streams -- presumably only one of those streams will be necessary, however, given <a href="http://www.joystiq.com/2011/06/09/wii-u-currently-only-supports-one-wiipad/">Shigeru Miyamoto's statements</a> about the WiiPad. As <a href="http://game.watch.impress.co.jp/docs/series/3dcg/20110611_452478.html">GAME Watch</a> points out, the Xbox 360 was limited to a variation of DirectX 9, while the PS3 employs OpenGL APIs. But now we've gone right off the deep end -- what we're trying to say is this: the Wii U has a pretty decent graphical processor. Or, more simply, Wii U games will look good, and likely even better than Xbox 360 and PlayStation 3 games. There, that wasn't so bad!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/14/wii-u-graphics-chip-outed-as-last-gen-radeon-which-is-still-pre/">Wii U graphics chip outed as last-gen Radeon (which is still pretty good, apparently)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Jun 2011 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/14/wii-u-graphics-chip-outed-as-last-gen-radeon-which-is-still-pre/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19966915/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/14/wii-u-graphics-chip-outed-as-last-gen-radeon-which-is-still-pre/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>directx</category><category>directx-10</category><category>directx-9</category><category>gpu</category><category>graphics</category><category>nintendo</category><category>radeon</category><category>wii-u</category><category>wiipad</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 14 Jun 2011 16:15:00 EST</pubDate></item><item><title><![CDATA[Wii U's WiiPad controller resolution estimated at 854x480]]></title><link>http://www.joystiq.com/2011/06/09/wii-us-wiipad-controller-resolution-estimated-at-854x480/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/09/wii-us-wiipad-controller-resolution-estimated-at-854x480/</guid><comments>http://www.joystiq.com/2011/06/09/wii-us-wiipad-controller-resolution-estimated-at-854x480/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/06/09/wii-us-wiipad-controller-resolution-estimated-at-854x480/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/wiipadheaderimg530px1251251.jpg" /></a></div>
Armed with some super high-resolution photos of E3 2011's <a href="http://www.joystiq.com/tag/wii-u">Wii U</a> prototype controller -- what we've dubbed "The WiiPad" -- the pixel counters at <a href="http://golgotron.com/2011/06/nintendo-wii-u-tablet-screen-resolution-revealed/">Golgotron</a> estimate the screen to be a WVGA display, with video presented in 854 by 480 pixels. We're not exactly what you'd call "techies" (we leave that to our friends at <a href="http://www.engadget.com">Engadget</a>), but last we checked, 480px high resolutions aren't high definition.<br />
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Perhaps you'd like to peep those fine pixels for yourself and get counting? Golgotron's got you covered. Just, ya know, clear your schedule if you're gonna. Counting to 480 takes awhile! ... Or about 480 seconds.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/09/wii-us-wiipad-controller-resolution-estimated-at-854x480/">Wii U's WiiPad controller resolution estimated at 854x480</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 Jun 2011 12:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/09/wii-us-wiipad-controller-resolution-estimated-at-854x480/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19962923/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/09/wii-us-wiipad-controller-resolution-estimated-at-854x480/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>nintendo</category><category>resolution</category><category>wii-u</category><category>wiipad</category><category>wvga</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 09 Jun 2011 12:40:00 EST</pubDate></item></channel></rss>