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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Sims surpasses 100 million units sold worldwide]]></title><link>http://www.joystiq.com/2008/04/16/the-sims-surpasses-100-million-units-sold-worldwide/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/16/the-sims-surpasses-100-million-units-sold-worldwide/</guid><comments>http://www.joystiq.com/2008/04/16/the-sims-surpasses-100-million-units-sold-worldwide/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/microsoft-xbox/" rel="tag">Microsoft Xbox</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/sims_100_mil_top.jpg" /><br /></div>
The top-selling video game of all time has just surpassed another milestone, as EA announced that <a href="http://www.joystiq.com/tag/sims/">The Sims</a>, which has been released in more than 20 different languages, has now sold 100 million copies the world over since it sprang from the mind of super-developer Will Wright in 2000. The first game's expansion-laden release was followed by <em>The Sims 2</em> in the fall of 2004, while the <a href="http://www.joystiq.com/2008/03/19/ea-releses-first-details-on-sims-3/">recently announced <em>The Sims 3</em></a> will drop sometime in 2009, for the first time letting sims venture beyond their front doors and into the neighborhood. <br /><br />The idea of 100 million of anything is difficult for us to wrap our brains around, so we cornered Rod Humble, the brand's studio head, to pick his noodle on <em>The Sims</em>, particularly with regards to the franchise's expansion-heavy history. So, with pets, night-life, and even magic tricks to pick from, what add-ons do players continue to ask for that's not yet available? Says Humble, "Right now our players are keen to playing an expansion pack that focuses on living in a big city...other ideas I've seen in the community include a rave/party pack and science fiction pack." Little green sims? We can support that.<br /><br />Look for the complete interview with the EA exec on <em>The Sims</em> franchise, expansions, and where it goes from here later today.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/16/the-sims-surpasses-100-million-units-sold-worldwide/">The Sims surpasses 100 million units sold worldwide</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Apr 2008 08:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/04/16/the-sims-surpasses-100-million-units-sold-worldwide/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1169107/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/16/the-sims-surpasses-100-million-units-sold-worldwide/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breakingnews</category><category>DS</category><category>electronic-arts</category><category>electronicarts</category><category>milestone</category><category>PC</category><category>PS2</category><category>PSP</category><category>sims</category><category>the-simes</category><category>thesimes</category><category>Wii</category><category>will-wright</category><category>willwright</category><category>Xbox</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Wed, 16 Apr 2008 08:50:00 EST</pubDate></item><item><title><![CDATA[Spend a virtual evening with Will Wright]]></title><link>http://www.joystiq.com/2008/03/11/spend-a-virtual-evening-with-will-wright/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/11/spend-a-virtual-evening-with-will-wright/</guid><comments>http://www.joystiq.com/2008/03/11/spend-a-virtual-evening-with-will-wright/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="490" height="473" id="gamevideos6" align="middle"><param name="quality" value="high"><param name="play" value="true"><param name="loop" value="true"><param name="scale" value="showall"><param name="wmode" value="window"><param name="devicefont" value="false"><param name="bgcolor" value="#000000"><param name="menu" value="true"><param name="allowScriptAccess" value="sameDomain"><param name="allowFullScreen" value="true"><param name="salign" value=""><param name="movie" value="http://www.gamevideos.com/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com/video/videoListXML%3Fid%3D17724%26ordinal%3D1205248778110%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /> <embed src="http://www.gamevideos.com/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com/video/videoListXML%3Fid%3D17724%26ordinal%3D1205248778110%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" height="473" width="490"/></object></center>Do you love Will Wright? Like, <em>really </em>love Will Wright? Do you love Will Wright so much that you could listen to him talk for a half hour about things that are only tangentially video game related? It's for the special fan like you that we present "An Evening With Will Wright," a talk held at an off-site bar during last month's <a href="http://www.joystiq.com/tag/gdc08/">Game Developers Conference</a> in San Fransisco.<br /><br /><a href="http://www.joystiq.com/2008/02/21/gdc08-were-at-the-will-wright-party/">We were there</a>, so here are some simple instructions if you want the full virtual experience: get yourself some mini hot dogs and french fries (the victuals at the event) and some free booze. You'll probably find yourself irritated at the people talking over <em>Will Wright</em> and wanting nothing more than to have fists so large that you could simultaneously punch all of them in the face. Trust us, that's part of the experience too. Part 2 is right after the break.<p><a href="http://www.joystiq.com/2008/03/11/spend-a-virtual-evening-with-will-wright/" rel="bookmark">Continue reading <em>Spend a virtual evening with Will Wright</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/11/spend-a-virtual-evening-with-will-wright/">Spend a virtual evening with Will Wright</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Mar 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamevideos.com/video/channel/WillWright>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/11/spend-a-virtual-evening-with-will-wright/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1137189/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/11/spend-a-virtual-evening-with-will-wright/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc08</category><category>spore</category><category>will-wright</category><category>willwright</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 11 Mar 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[A peek into Will Wright's office]]></title><link>http://www.joystiq.com/2008/02/13/a-peak-into-will-wrights-office/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/13/a-peak-into-will-wrights-office/</guid><comments>http://www.joystiq.com/2008/02/13/a-peak-into-will-wrights-office/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a>, <a href="http://www.joystiq.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/bug-feature-490.jpg" alt="" /></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/pc_games/Will_Wright_s_office_It_s_not_a_bug_it_s_a_feature'; </script> <script src="http://digg.com/api/diggthis.js"></script></span> While wandering through EA's Maxis office for a recent <a href="http://www.joystiq.com/2008/02/13/joystiq-impressions-spore-pc-mac/">Spore demo</a> or <a href="http://www.joystiq.com/2008/02/13/joystiq-impressions-spore-creatures-ds/">two</a> (or <a href="http://www.joystiq.com/2008/02/13/joystiq-impressions-spore-creatures-mobile/">three</a>), we snapped a few pictures of building art and Will Wright's office. (We've grown unexpectedly fascinated with <a href="http://kotaku.com/343590/work-and-play-a-peek-inside-the-lives-of-gamings-greatest">people's desks</a>.) "It's not a bug, it's a feature" never gets old. And it's a veritable game of spot-the-technology-that-shouldn't-be-here inside Wright's workspace. Well, "shouldn't" for game developers who aren't trying to launch the SimEverything genre. Somehow, we think Wright needs everything in the photo.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/will-wrights-office/">Will Wright's office</a></strong></p><a href="http://www.joystiq.com/photos/will-wrights-office/#637912"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/dsc_0092_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/will-wrights-office/#637911"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/dsc_0091_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/will-wrights-office/#637910"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/dsc_0090_thumbnail.jpg" alt="" title="" /></a></div><br /><br />
<div style="border-top: 1px solid rgb(0, 0, 0); padding-top: 5px;"> <a href="http://www.joystiq.com/tag/spore"><img vspace="4" hspace="4" border="1" align="left" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/spore-planet-490w_thumbnail.jpg" alt="" style="margin-bottom: 20px;" /></a> Check out all our <a href="http://www.joystiq.com/tag/spore">extensive coverage</a> of Will Wright's <em>Spore</em><a href="http://www.joystiq.com/tag/spore"><em></em></a><em>!</em></div>
<em><br /><br /><br /><br /><br /></em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/13/a-peak-into-will-wrights-office/">A peek into Will Wright's office</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Feb 2008 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/13/a-peak-into-will-wrights-office/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1113590/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/13/a-peak-into-will-wrights-office/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bug-vs-feature</category><category>DS</category><category>ea</category><category>Electronic-Arts</category><category>emeryville</category><category>it's-not-a-bug-it's-a-feature</category><category>Mac</category><category>maxis</category><category>Mobile</category><category>office</category><category>PC</category><category>spore</category><category>will-wright</category><category>will-wright-office</category><category>willwright</category><dc:creator><![CDATA[Zack Stern]]></dc:creator><pubDate>Wed, 13 Feb 2008 03:00:00 EST</pubDate></item><item><title><![CDATA[Will Wright reckons Wii is the only 'next-gen' system]]></title><link>http://www.joystiq.com/2007/10/26/will-wright-reckons-wii-is-the-only-next-gen-system/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/26/will-wright-reckons-wii-is-the-only-next-gen-system/</guid><comments>http://www.joystiq.com/2007/10/26/will-wright-reckons-wii-is-the-only-next-gen-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a></p><div align="center"><a href="http://www.guardian.co.uk/technology/2007/oct/26/willwright"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/spore-sunset.jpg" /></a><br /></div>
And before you get all uppity and start hurling stacks of <a href="http://www.joystiq.com/2007/03/12/another-side-to-chris-heckers-duct-tape-rant/">duct-taped Gamecubes</a> at the poor man, consider that his opinion isn't based entirely on console innards. In an interview with <a href="http://www.guardian.co.uk/technology/2007/oct/26/willwright">Guardian Unlimited</a>, <a href="http://www.joystiq.com/search/?q=Will%20Wright">Will Wright</a> gives us some insight into what goes on beneath the television in his living room. While the renowned designer confesses a love for <em>Guitar Hero</em> (Wright is a human: <em>confirmed</em>), he notes that the Xbox 360 is left to gather dust while the Wii and PC keep him occupied.<br /><br />Wright believes the Wii is worthy of the "next-gen" moniker because it's, well, getting another generation to play games. "The only next gen system I've seen is the Wii - the PS3 and the Xbox 360 feel like better versions of the last, but pretty much the same game with incremental improvement," says Wright. "But the Wii feels like a major jump - not that the graphics are more powerful, but that it hits a completely different demographic." We know Peter Molyneux <a href="http://www.joystiq.com/2007/09/06/molyneux-xbox-live-far-more-impactful-than-wii-waggle/">thinks differently</a>, but we'll leave them be until we've recreated them in <em>Spore</em> and set them at each other's throats. <br /><br />Wright goes on to <a href="http://www.joystiq.com/2006/05/16/spore-confirmed-for-wii-sorta/">reiterate</a> that Wii owners <a href="http://www.joystiq.com/2006/09/07/wii-ds-link-play-confirmed-for-spore-plus-new-wii-info-in-lates/">will be able to tinker</a> with <em>everything</em> sim <em><a href="http://www.joystiq.com/tag/Spore/">Spore</a></em>, presumably <a href="http://www.joystiq.com/2007/08/24/lgc07-spore-for-consoles-after-pc-ds-versions/">after</a> work on the PC and DS versions has been completed (sometime in the next 6 months, as Wright stated <a href="http://www.joystiq.com/2007/10/24/will-wright-says-spore-around-six-months-out/">elsewhere</a>). Click the "Read" link to learn more about Wright's stance on education in games, society's blame game and "direct neural connections."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/26/will-wright-reckons-wii-is-the-only-next-gen-system/">Will Wright reckons Wii is the only 'next-gen' system</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 26 Oct 2007 20:03:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.guardian.co.uk/technology/2007/oct/26/willwright>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/26/will-wright-reckons-wii-is-the-only-next-gen-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1023161/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/26/will-wright-reckons-wii-is-the-only-next-gen-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>EA</category><category>Electronic-Arts</category><category>PC</category><category>PS3</category><category>Spore</category><category>Wii</category><category>Will-Wright</category><category>WillWright</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 26 Oct 2007 20:03:00 EST</pubDate></item><item><title><![CDATA[Will Wright says Spore around six months out]]></title><link>http://www.joystiq.com/2007/10/24/will-wright-says-spore-around-six-months-out/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/24/will-wright-says-spore-around-six-months-out/</guid><comments>http://www.joystiq.com/2007/10/24/will-wright-says-spore-around-six-months-out/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a></p><div align="center"><a href="http://www.computerandvideogames.com/article.php?id=174312"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/sporesent.jpg"  alt="" /></a><br /></div>
We're still not getting our hopes up too high, but we thought that you should know that Will Wright told the BBC's Radio 5 Live that <em><a href="http://www.joystiq.com/tag/Spore/">Spore</a></em> was fully playable, in final testing and was "roughly" six months away from release. Considering that we already knew the game wasn't due until at least April of 2008, this news doesn't come as a huge surprise, signs have been pointing to Spring of 2008 for quite some time.<br /><br />But who knows what could go wrong between now and then, right? It's a simulation of everything that's ever happened, for crying out loud. Your entire life story is contained within, as well as the life story and memories of everyone you've ever known. Forget about looking forward to playing it, we're just hoping Wright finishes it before it becomes sentient and kills us all.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/24/will-wright-says-spore-around-six-months-out/">Will Wright says Spore around six months out</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 Oct 2007 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=174312>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/24/will-wright-says-spore-around-six-months-out/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1020699/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/24/will-wright-says-spore-around-six-months-out/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>maxis</category><category>PC</category><category>spore</category><category>willwright</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 24 Oct 2007 09:30:00 EST</pubDate></item><item><title><![CDATA[Will Wright honored with BAFTA Fellowship]]></title><link>http://www.joystiq.com/2007/10/15/will-wright-honored-with-bafta-fellowship/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/15/will-wright-honored-with-bafta-fellowship/</guid><comments>http://www.joystiq.com/2007/10/15/will-wright-honored-with-bafta-fellowship/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a></p><a href="http://www.developmag.com/news/28643/Will-Wright-gets-BAFTA-Fellowship"><img vspace="4" hspace="4" border="0" align="right" alt="will wright" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/wright-bafta.jpg" /></a>The man behind the iron mask is Will Wright, the first of <em>his kind</em> to be awarded a British Academy of Film and Television Arts Fellowship (known colloquially as the 'BAFTA award'). This year's ceremony will be held on October 23rd, marking the first time the Academy has honored a figure from the games industry, despite a refusal to stretch out its acronym. (<em>What's wrong with BAFTVGA?</em>). Wright's fellowship "recognizes the massive impact of video games on popular culture and their huge contribution to the whole art form of the moving image," said the BAFTA mouthpiece.<br /><br /><a href="http://www.joystiq.com/tag/willwright" target="_blank">Will Wright</a> <em>is</em> the 'Sim' genre. The <a target="_blank" href="http://www.joystiq.com/2006/10/23/will-wright-makes-digital-50-top-5-beats-out-google-and-youtube/">decorated</a> designer is currently on the verge of (we hope) releasing his most ambitious project to date, <a target="_blank" href="http://www.joystiq.com/tag/spore"><em>Spore</em></a>. <em>Much props to you, Mr. Wright -- now get back to work!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/15/will-wright-honored-with-bafta-fellowship/">Will Wright honored with BAFTA Fellowship</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Oct 2007 13:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.developmag.com/news/28643/Will-Wright-gets-BAFTA-Fellowship>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/15/will-wright-honored-with-bafta-fellowship/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1013553/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/15/will-wright-honored-with-bafta-fellowship/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bafta</category><category>will-wright</category><category>WillWright</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Mon, 15 Oct 2007 13:57:00 EST</pubDate></item><item><title><![CDATA[Wright rocks the Enterprise in Spore video]]></title><link>http://www.joystiq.com/2007/10/15/wright-rocks-the-enterprise-in-spore-video/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/15/wright-rocks-the-enterprise-in-spore-video/</guid><comments>http://www.joystiq.com/2007/10/15/wright-rocks-the-enterprise-in-spore-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a></p><center><object width="490" height="404"><param name="movie" value="http://www.youtube.com/v/vgZwMFVOXDY"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/vgZwMFVOXDY" type="application/x-shockwave-flash" wmode="transparent" width="490" height="404"></embed></object></center>We don't know if we're alone in this, but <em><a href="http://www.joystiq.com/tag/Spore/">Spore</a></em> videos have ceased to be game previews to us. They're more like transmissions from some sort of alternate dimension where the word "game" has taken on a whole other meaning. It's a world where arguments of a game's superiority are less about polygon counts than how many millions of different species are available at retail. Rather than debate weapon strength, they debate the aesthetic values of entire species.<br /><br />Unfortunately, it also seems to be a world where development cycles aren't spoken of in terms of months but rather in decades. This new video, which shows Will Wright creating a non-flying bird and zipping around in what appears to be the U.S.S. Enterprise, certainly doesn't help make waiting any easier. Luckily, if human evolution has taught us anything, it's that we're good at waiting.<br /><br />[Via <a href="http://www.gamestooge.com/2007/10/15/gadgetoff-07-wright-and-spore/">GameStooge</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/15/wright-rocks-the-enterprise-in-spore-video/">Wright rocks the Enterprise in Spore video</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Oct 2007 10:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=vgZwMFVOXDY>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/15/wright-rocks-the-enterprise-in-spore-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1013376/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/15/wright-rocks-the-enterprise-in-spore-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>maxis</category><category>PC</category><category>spore</category><category>willwright</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 15 Oct 2007 10:50:00 EST</pubDate></item><item><title><![CDATA[Will Wright's Spore to be playable at Leipzig]]></title><link>http://www.joystiq.com/2007/08/07/will-wrights-spore-to-be-playable-at-leipzig/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/07/will-wrights-spore-to-be-playable-at-leipzig/</guid><comments>http://www.joystiq.com/2007/08/07/will-wrights-spore-to-be-playable-at-leipzig/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a></p><div align="center"><a href="http://www.gamespot.com/news/6176305.html?part=rss&amp;tag=gs_news&amp;subj=6176305"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/sporeplanetmaxis.jpg" alt="" /></a></div>
Though absent at this year's E3 media summit, <em>Spore</em> is still reportedly on track for a <a href="http://www.joystiq.com/2007/08/02/ea-bigwigs-playing-spore-sticking-with-08-release/">2008 release</a>. According to <a href="http://www.gamespot.com/news/6176305.html?part=rss&amp;tag=gs_news&amp;subj=6176305">GameSpot</a>, Will Wright's simulation of Life, the Universe and Everything will be shown behind closed doors at this years Games Convention in Leipzig, Germany.<br /><br />How far along will the game be? Will we get to try all of it or just select portions? We'll find out soon enough; the Leipzig Games Convention takes place August 23 to 26.<br /><br />[Via <a href="http://www.evilavatar.com/forums/showthread.php?p=909214#post909214">Evil Avatar</a>; thanks, <a href="http://www.updatedeveryfriday.com">Sam</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/07/will-wrights-spore-to-be-playable-at-leipzig/">Will Wright's Spore to be playable at Leipzig</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Aug 2007 14:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/news/6176305.html?part=rss&amp;tag=gs_news&amp;subj=6176305>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/07/will-wrights-spore-to-be-playable-at-leipzig/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/960017/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/07/will-wrights-spore-to-be-playable-at-leipzig/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>Electronic-Arts</category><category>electronicarts</category><category>gc07</category><category>leipzig</category><category>PC</category><category>spore</category><category>willwright</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Tue, 07 Aug 2007 14:25:00 EST</pubDate></item><item><title><![CDATA[EA bigwigs playing Spore, sticking with '08 release]]></title><link>http://www.joystiq.com/2007/08/02/ea-bigwigs-playing-spore-sticking-with-08-release/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/02/ea-bigwigs-playing-spore-sticking-with-08-release/</guid><comments>http://www.joystiq.com/2007/08/02/ea-bigwigs-playing-spore-sticking-with-08-release/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a></p><div align="center"><a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=6649&amp;Itemid=2"><img width="425" vspace="4" hspace="4" height="309" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/sporeguy.jpg" /></a><br /></div>
EA CEO John Riccitiello and EA Games president Frank Gibeau not only are <a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=6649&amp;Itemid=2">sticking</a> to the fiscal 2009 release date for <em>Spore</em> (meaning April '08 to Mar. '09), but they even rubbed it in that they're actually playing it and "enjoying it a great deal." Well, at least somebody is playing the next Will Wright game.<br /><br />Guess this means Soren Johnson, lead designer of <em>Civilization IV</em>, <a href="http://www.joystiq.com/2007/04/18/from-firaxis-to-maxis-civ-iv-designer-leaves-to-work-on-spore/">who left Firaxis</a> to go work on <em>Spore</em> works really quick. From starting at the company in April to getting it into EA bigwig hands in three months. That's impressive. We really have no idea what's going on with <a href="http://www.joystiq.com/tag/Spore/">Spore</a>. For the first time in years it wasn't at <a href="http://www.joystiq.com/tag/e307">E3</a>, but we'll continue to hope that sometime in 2008 we'll actually get to play it. And hope, and hope.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/02/ea-bigwigs-playing-spore-sticking-with-08-release/">EA bigwigs playing Spore, sticking with '08 release</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Aug 2007 19:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=6649&amp;Itemid=2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/02/ea-bigwigs-playing-spore-sticking-with-08-release/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/956578/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/02/ea-bigwigs-playing-spore-sticking-with-08-release/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>Electronic-Arts</category><category>PC</category><category>spore</category><category>willwright</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 02 Aug 2007 19:25:00 EST</pubDate></item><item><title><![CDATA[Today's most delayed-and-ambitious video: TED Spore demo]]></title><link>http://www.joystiq.com/2007/07/22/todays-most-delayed-and-ambitious-video-ted-spore-demo/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/22/todays-most-delayed-and-ambitious-video-ted-spore-demo/</guid><comments>http://www.joystiq.com/2007/07/22/todays-most-delayed-and-ambitious-video-ted-spore-demo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/leelamissuniverse225.jpg" />Video of Will Wright's <a href="http://ted.com">TED</a> <span style="font-style: italic;">Spore</span> presentation from March has recently appeared online. Wright expands on prior <em><a href="http://joystiq.com/tag/spore">Spore</a></em> demos, giving an overview of the game and explaining parts of his design process.<br />
<br />
The information-packed 17-minute video keeps us interested in the total life simulation -- from origins to galactic colonization -- but reconfirms how wildly ambitious the project has been. We've been trying to play <a href="http://en.wikipedia.org/wiki/Over/under">over/under</a> on the projected ship date window of <a href="http://www.joystiq.com/2007/06/20/spore-delayed-until-fiscal-year-2009/">April, 2008 and March, 2009,</a> but nobody wants "under." But whenever <em>Spore</em> finally arrives, we hope Wright and the other designers can deliver on the unique concept.<br />
<br />
[Thanks, Guillaume and Kevin]<p><a href="http://www.joystiq.com/2007/07/22/todays-most-delayed-and-ambitious-video-ted-spore-demo/" rel="bookmark">Continue reading <em>Today's most delayed-and-ambitious video: TED Spore demo</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/22/todays-most-delayed-and-ambitious-video-ted-spore-demo/">Today's most delayed-and-ambitious video: TED Spore demo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 22 Jul 2007 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/22/todays-most-delayed-and-ambitious-video-ted-spore-demo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/946292/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/22/todays-most-delayed-and-ambitious-video-ted-spore-demo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>Electronic-Arts</category><category>hottestvideo</category><category>life</category><category>maxis</category><category>PC</category><category>simulation</category><category>spore</category><category>ted</category><category>The-Sims</category><category>will wright</category><category>WillWright</category><dc:creator><![CDATA[Zack Stern]]></dc:creator><pubDate>Sun, 22 Jul 2007 00:00:00 EST</pubDate></item><item><title><![CDATA[Spore, uh, still delayed until fiscal year 2009 [update]]]></title><link>http://www.joystiq.com/2007/06/20/spore-delayed-until-fiscal-year-2009/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/20/spore-delayed-until-fiscal-year-2009/</guid><comments>http://www.joystiq.com/2007/06/20/spore-delayed-until-fiscal-year-2009/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.computerandvideogames.com/article.php?id=166258"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/sporeplanetmaxis.jpg" /></a></div>
The last we heard from <a href="http://www.joystiq.com/tag/WillWright/">Will Wright's</a> ambitious <a href="http://www.joystiq.com/tag/spore"><em>Spore</em>,</a> it was conspicuously <a href="http://www.joystiq.com/2007/05/08/no-spore-until-q2-2008-no-seriously/">absent</a> from <a href="http://www.joystiq.com/tag/ElectronicArts/">Electronic Arts'</a> fiscal year 2008 plans, which put the release sometime past March 2008. The latest issue of Game Informer (via <a href="http://www.computerandvideogames.com/article.php?id=166258">CVG</a>), which seems to have a <a href="http://www.joystiq.com/2007/06/15/it-came-from-the-internets-rock-band-info-from-game-informer/">wealth</a> <a href="http://www.joystiq.com/2007/06/18/3d-realms-claims-earth-no-more/">of exclusive</a> <a href="http://www.joystiq.com/2007/06/15/fallout-3-gameplay-details-revealed/">news</a> lately, has also mentioned that the game has been pushed back into fiscal year 2009, which starts April <strike>2009</strike> 2008. [<strong>update:<em> </em></strong>fixed a 365-day typo]<br /><br />We aren't sure if the magazine writers are using the same EA fiscal report or if they have different contacts, but the wording implies this is confirmation that the <em>Sim </em>Everything title will be a ways off. We already knew that, but we <em>hate</em> hearing it again.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/20/spore-delayed-until-fiscal-year-2009/">Spore, uh, still delayed until fiscal year 2009 [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Jun 2007 13:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=166258>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/20/spore-delayed-until-fiscal-year-2009/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/922523/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/20/spore-delayed-until-fiscal-year-2009/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>electronic arts</category><category>Electronic-Arts</category><category>ElectronicArts</category><category>PC</category><category>spore</category><category>will wright</category><category>WillWright</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Wed, 20 Jun 2007 13:58:00 EST</pubDate></item><item><title><![CDATA[Joystiq impressions: SimCity DS]]></title><link>http://www.joystiq.com/2007/05/15/joystiq-impressions-simcity-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/15/joystiq-impressions-simcity-ds/</guid><comments>http://www.joystiq.com/2007/05/15/joystiq-impressions-simcity-ds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/gabon225.jpg"  alt="" />While <em>SimCity DS</em> was already released for -- having been developed by -- Japanese gamers, the simulation hasn't gotten much coverage for is upcoming American release. At a recent EA event, it was apparent that the title should get the recognition it deserves soon enough, with its June release.<br /><br />Based approximately on <a href="http://www.joystiq.com/tag/simcity">SimCity 3000</a>, <em>SimCity DS</em> seemed about as complicated as the most recent versions of the title. While the graphics represent a throwback to earlier <em>SimCity</em> games, the core gameplay is current. The title looks like it'll be a great match for portable simulation fans because of the touchscreen interface.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/simcity-ds/">SimCity DS</a></strong></p><a href="http://www.joystiq.com/photos/simcity-ds/#242087"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/rocket-blast-off-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/simcity-ds/#242086"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/ufo-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/simcity-ds/#242085"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/simtown_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/simcity-ds/#242084"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/advisoradvice01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/simcity-ds/#242083"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/rocket-10_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2007/05/15/joystiq-impressions-simcity-ds/" rel="bookmark">Continue reading <em>Joystiq impressions: SimCity DS</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/15/joystiq-impressions-simcity-ds/">Joystiq impressions: SimCity DS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 May 2007 05:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/05/15/joystiq-impressions-simcity-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/896151/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/15/joystiq-impressions-simcity-ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classic</category><category>DS</category><category>EA</category><category>Electronic-Arts</category><category>franchise</category><category>Maxis</category><category>retro</category><category>SimCity</category><category>SimCity 300</category><category>SimCity DS</category><category>Simcity300</category><category>SimcityDs</category><category>simulation</category><category>WIll Wright</category><category>WillWright</category><dc:creator><![CDATA[Zack Stern]]></dc:creator><pubDate>Tue, 15 May 2007 05:05:00 EST</pubDate></item><item><title><![CDATA[Remember Spore? It's not coming in 2007 anymore, we're afraid]]></title><link>http://www.joystiq.com/2007/05/09/remember-spore-its-not-coming-in-2007-anymore-were-afraid/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/09/remember-spore-its-not-coming-in-2007-anymore-were-afraid/</guid><comments>http://www.joystiq.com/2007/05/09/remember-spore-its-not-coming-in-2007-anymore-were-afraid/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/previews/" rel="tag">Previews</a></p><a href="http://www.gamespot.com/news/6170303.html"><img vspace="4" hspace="12" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/spore4b.jpg"  alt="" /></a>If the incredibly ambitious title <em><a href="http://www.joystiq.com/tag/Spore/">Spore</a></em>, from the creators of <em>SimCity</em>, <em>SimWhatever</em>, and <em>SimSimulation</em>, is slated for a 2008 release just for the <a href="http://www.joystiq.com/tag/PC/">PC</a> now, when will it appear on consoles? After some earnings reports were issued, <a href="http://www.joystiq.com/tag/ElectronicArts/">Electronic Arts</a> went ahead and said that <em>Spore</em> was removed from their fiscal year calendar (it goes until March 31, 2008) and are expecting a release in late '08.<br /><br />Recently re-appointed CEO John Riccitiello had a few things to say about the project and its progress slash delay. We say slash because putting a slash is just plain foolishness. "<em>Spore</em> is a title we have enormous confidence in. I've had the chance to review the title three times in my short return to the EA, and it looks fantastic. I will also tell you that its release will be right up [to] the bubble in Q4 [of fiscal '08], if not sometime in early fiscal '09, so we don't feel comfortable in forecasting it." But why the delay? QC -- quality control. We want this game to rock, so let's give Will Wright and his team as much time as they need to make this game the best it can be.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/09/remember-spore-its-not-coming-in-2007-anymore-were-afraid/">Remember Spore? It's not coming in 2007 anymore, we're afraid</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 May 2007 17:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/news/6170303.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/09/remember-spore-its-not-coming-in-2007-anymore-were-afraid/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/892248/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/09/remember-spore-its-not-coming-in-2007-anymore-were-afraid/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA</category><category>Electronic Arts</category><category>ElectronicArts</category><category>Spore</category><category>Will Wright</category><category>WillWright</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Wed, 09 May 2007 17:45:00 EST</pubDate></item><item><title><![CDATA[SXSW: Joystiq live at the Will Wright keynote [Update 1]]]></title><link>http://www.joystiq.com/2007/03/13/sxsw-joystiq-live-at-the-will-wright-keynote/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/13/sxsw-joystiq-live-at-the-will-wright-keynote/</guid><comments>http://www.joystiq.com/2007/03/13/sxsw-joystiq-live-at-the-will-wright-keynote/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/willwrightnew.jpg" alt="" /><br /></div>
<br />We're live in Austin, front and center for the Will Wright <a href="http://2007.sxsw.com/interactive/programming/panels/?action=show&amp;id=IAP060288">keynote speech</a>, where the attendees seem a lot more excited for this one than they did for the Dan Rather speech yesterday. I guess that might change if Dan Rather was actually working on a groundbreaking new game that has almost as much buzz around it as the Apple iPhone.<br /><br />Will Wright is wandering around visiting with peeps, and he his arm in a sling for some reason. As we find out, we'll let you know. Maybe he's been spending too much time <em>Spore</em>-ing.<br /><br /><strong>1:56pm:</strong> They've started playing celestial new-agey Yanni-type music and showing slides of the solar system. Maybe Will Wright has decided to become the new Carl Sagan. Now the music sounds like a twangy version of the <em>Firefly</em> theme song. Browncoats, FTW! The slides keep pulling farther back and showing <em>beel</em>yuns and <em>beel</em>yuns of galaxies and stars.<br /><br /><strong>2:06pm:</strong> Will Wright is sitting right in front of us and talking with a Tucker Carlson lookalike, complete with floppy hair and bow-tie. Wright is wearing a sort of muscle-shirt combo with the sling. It's very steampunk and aggro. We snuck a look at his XPS laptop on the stage .... no screensaver.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/will-wright-sxsw-keynote-pix/">Will Wright SXSW Keynote pix</a></strong></p><a href="http://www.joystiq.com/photos/will-wright-sxsw-keynote-pix/#184018"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/img_2669sm_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/will-wright-sxsw-keynote-pix/#184017"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/img_2717sm_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/will-wright-sxsw-keynote-pix/#184016"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/img_2763sm_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/will-wright-sxsw-keynote-pix/#184015"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/img_2748sm_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/will-wright-sxsw-keynote-pix/#184014"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/img_2648sm_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2007/03/13/sxsw-joystiq-live-at-the-will-wright-keynote/" rel="bookmark">Continue reading <em>SXSW: Joystiq live at the Will Wright keynote [Update 1]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/13/sxsw-joystiq-live-at-the-will-wright-keynote/">SXSW: Joystiq live at the Will Wright keynote [Update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Mar 2007 15:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://2007.sxsw.com/interactive/programming/panels/?action=show&amp;id=IAP060288>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/13/sxsw-joystiq-live-at-the-will-wright-keynote/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/851891/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/13/sxsw-joystiq-live-at-the-will-wright-keynote/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Maxis</category><category>PC</category><category>Spore</category><category>SXSW</category><category>SXSW07</category><category>Will Wright</category><category>WillWright</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Tue, 13 Mar 2007 15:56:00 EST</pubDate></item><item><title><![CDATA[Spore's power struggle: freedom vs. beauty]]></title><link>http://www.joystiq.com/2007/03/12/spores-power-struggle-freedom-vs-beauty/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/12/spores-power-struggle-freedom-vs-beauty/</guid><comments>http://www.joystiq.com/2007/03/12/spores-power-struggle-freedom-vs-beauty/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><img vspace="16" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/harold-purple-crayon-225.jpg" />What is a magic crayon? If you're envisioning Harold and his purple outlet of creativity, you wouldn't be far off from the intended metaphor. Chaim Gingold, design lead for <em>Spore's</em> editors and cell game, described the magic crayon as a toy that is simple to use and yet gives the user enough power to create something they'll appreciate.<br />
<br />
Gingold kicked off his presentation, one of the last after a marathon of lectures and roundtables at this year's <a href="http://gdc07.joystiq.com">Game Developers Conference</a>, by defining a magic crayon through example. Photoshop is not a good magic crayon, for example, because it is very hard for most people to use. Neither is <em>Super Mario Bros.</em>, since you are not changing anything in the world. <em>Kid Pix</em> fits the schema for a magic crayon, as does the Mii creator, which is an "absolutely beautiful, wonderful magic crayon," he said.<p><a href="http://www.joystiq.com/2007/03/12/spores-power-struggle-freedom-vs-beauty/" rel="bookmark">Continue reading <em>Spore's power struggle: freedom vs. beauty</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/12/spores-power-struggle-freedom-vs-beauty/">Spore's power struggle: freedom vs. beauty</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Mar 2007 22:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/12/spores-power-struggle-freedom-vs-beauty/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/850655/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/12/spores-power-struggle-freedom-vs-beauty/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chaim gingold</category><category>ChaimGingold</category><category>ea</category><category>Electronic-Arts</category><category>gdc</category><category>gdc 07</category><category>Gdc07</category><category>kid pix</category><category>KidPix</category><category>maxis</category><category>PC</category><category>photo shop</category><category>PhotoShop</category><category>sim city</category><category>spore</category><category>The-Sims</category><category>will wright</category><category>WillWright</category><category>wright</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Mon, 12 Mar 2007 22:59:00 EST</pubDate></item><item><title><![CDATA[Popular Science picks at the brain behind Spore, Will Wright]]></title><link>http://www.joystiq.com/2007/02/12/popular-science-picks-at-the-brain-behind-spore-will-wright/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/12/popular-science-picks-at-the-brain-behind-spore-will-wright/</guid><comments>http://www.joystiq.com/2007/02/12/popular-science-picks-at-the-brain-behind-spore-will-wright/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/wireless/" rel="tag">Wireless</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a></p><a href="http://www.popsci.com/popsci/technology/f1a18906612a0110vgnvcm1000004eecbccdrcrd.html"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/wright.jpg" /></a> In a massive eight page <a href="http://www.popsci.com/popsci/technology/f1a18906612a0110vgnvcm1000004eecbccdrcrd.html">interview</a>, game industry legend Will Wright talks about everything from the sociology of online gaming, his aspirations growing up and perhaps most importantly, his upcoming title, <em>Spore</em>.<br /><br />While the whole interview demands a read from those interested in anything Wright related, combing through it reveals a few tidbits regarding the looming project. <br /><br />Wright is still aiming for a Fall, 2007 release and while he doesn't go into the specifics of other consoles (<em>Spore</em> is, after all, a PC title), he does mention how the game is agnostic enough to go from the PC, to the Wii and even a cell phone. While it's nothing terribly new to us, he does go more in-depth as to the argument for each platform.<br /><br />The majority of the article revolves around <em>Spore</em> and the incredibly complex nature of its design. So grab a drink, relax and wrap your head around one of this year's biggest titles.<br /><br />[Thanks to everyone who sent this in!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/12/popular-science-picks-at-the-brain-behind-spore-will-wright/">Popular Science picks at the brain behind Spore, Will Wright</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Feb 2007 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.popsci.com/popsci/technology/f1a18906612a0110vgnvcm1000004eecbccdrcrd.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/12/popular-science-picks-at-the-brain-behind-spore-will-wright/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/752874/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/12/popular-science-picks-at-the-brain-behind-spore-will-wright/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>PC</category><category>popular science</category><category>PopularScience</category><category>spore</category><category>Wii</category><category>will wright</category><category>WillWright</category><dc:creator><![CDATA[Jared Rea]]></dc:creator><pubDate>Mon, 12 Feb 2007 20:30:00 EST</pubDate></item><item><title><![CDATA[Wright lets dev team talk Spore]]></title><link>http://www.joystiq.com/2007/02/09/wright-lets-dev-team-talk-spore/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/09/wright-lets-dev-team-talk-spore/</guid><comments>http://www.joystiq.com/2007/02/09/wright-lets-dev-team-talk-spore/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a></p><div align="center"><a href="http://www.gamespot.com/news/6165667.html?part=rss&amp;tag=gs_news&amp;subj=6165667"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/spore4965_screen_425x319.jpg"  alt="" /></a><br />
<div align="left">Given the conference's acronym, it only seems fit that Will Wright's ambitious <em>Spore</em> have a presentation at this year's Design, Innovate, Create and Entertain (D.I.C.E.) Summit. However, in an atypical move for the <em>Sims </em>mastermind, Wright asked four members of his development team to do most of the talking.<br /></div>
</div>
<br />Ocean Quigley, Chaim Gingold, Jenna Chalmers and Alex Hutchinson discussed their roles in the development cycle and explained the hardship of trying to make the game not only work, but work efficiently and with as simple amount of input possible from the player:<br />
<ul>
    <li>Quigley focused on the challenges of letting players create their own species and objects while avoiding any potential problems associated with said freedom.<br /></li>
    <li>Gingold discussed making object editors simple and powerful, expressing his mantra that "if [the game testers] don't notice that it sucks, then it must be good."</li>
    <li>Chalmers' presentation outlined all their ideas for the space travel missions, and how she hopes the final game will be able to create new, entertaining missions on the fly. Though she noted that many ideas will not make it to publication, one mission that gave us a chuckle was having to drop a T. Rex onto an unsuspecting planet.</li>
    <li>Hutchinson's speech covered his role as the overall gameplay designer, and lauds <em>Spore </em>for its ability to splice genres.</li>
</ul>
Wright's example of "an interstellar war between the Care Bears and the Klingons" keeps us intrigued on the title, so long in development already. However, even though Wright has a great track record with delivering on promised goods, we can't help but worry <em>Spore</em> won't live up to the enormous hype that follows it around. We'll find out later this year when <em>Spore</em> spawns on the PC and, eventually, every platform known to the human race.<br /><br /><strong>See Also:<br /></strong> <a href="http://www.joystiq.com/2006/05/11/joystiq-video-wired-spore-event-featuring-will-wright-and-robi/" rel="bookmark"><span id="pt617480">Joystiq Video: Wired Spore Event, featuring Will Wright and Robin Williams</span></a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/09/wright-lets-dev-team-talk-spore/">Wright lets dev team talk Spore</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Feb 2007 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/news/6165667.html?part=rss&amp;tag=gs_news&amp;subj=6165667>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/09/wright-lets-dev-team-talk-spore/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/751576/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/09/wright-lets-dev-team-talk-spore/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>d.i.c.e.</category><category>dice</category><category>maxis</category><category>PC</category><category>spore</category><category>will wright</category><category>WillWright</category><category>wright</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Fri, 09 Feb 2007 21:00:00 EST</pubDate></item><item><title><![CDATA[Eno to generate Spore soundtrack]]></title><link>http://www.joystiq.com/2007/01/16/eno-to-generate-spore-soundtrack/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/16/eno-to-generate-spore-soundtrack/</guid><comments>http://www.joystiq.com/2007/01/16/eno-to-generate-spore-soundtrack/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a></p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/brian_eno_spore.jpg" alt="" />That's <em>Brian </em>Eno, mind you, not Japanese musician and bonkers <em>Enemy Zero</em> designer, <a href="http://en.wikipedia.org/wiki/WARP"><em>Kenji </em>Eno</a>. For those still scratching their noggins for reasons other than unexpected flea infestation, Brian Eno is recognized for his unusual, sometimes "unclassifiable" ambient music. The artist, professor and thinker (it says here on his <a href="http://www.enoweb.co.uk/">website</a>) has confirmed his invovement with upcoming <em>everything</em> sim, <em>Spore</em>. <br /><br />In a very interesting <a href="http://www.we-make-money-not-art.com/archives/009261.php">WMMNA</a> article detailing one of Eno's recent lectures, it is noted that Will Wright and co. "wanted sound that is just as procedural as the game itself," preferring to avoid any looping tunes that change with each level. Eno is already working on a program called "The Shuffer," which will use sampled bits and pieces to craft Spore's soundtrack, without ever creating "the same composition twice within a lifetime." <br /><br />Meanwhile, in an alternate universe, Kenji Eno actually <em>does</em> get the job -- too bad the other <em>Spore </em>is a survival-horror game set in an underwater laboratory. <br /><br />[Via <a href="http://www.eurogamer.net/article.php?article_id=71836">Eurogamer</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/16/eno-to-generate-spore-soundtrack/">Eno to generate Spore soundtrack</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Jan 2007 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/01/16/eno-to-generate-spore-soundtrack/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/736749/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/16/eno-to-generate-spore-soundtrack/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Brian Eno</category><category>BrianEno</category><category>Kenji Eno</category><category>KenjiEno</category><category>PC</category><category>Spore</category><category>Will Wright</category><category>WillWright</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 16 Jan 2007 08:00:00 EST</pubDate></item><item><title><![CDATA[Will Wright, Stephen Colbert, and N'Gai Croal]]></title><link>http://www.joystiq.com/2006/12/05/will-wright-stephen-colbert-and-ngai-croal/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/05/will-wright-stephen-colbert-and-ngai-croal/</guid><comments>http://www.joystiq.com/2006/12/05/will-wright-stephen-colbert-and-ngai-croal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><a href="http://youtube.com/watch?v=OHqnbRqX_sw"><img vspace="16" hspace="4" border="1" align="right"  alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/wright-and-colbert.jpg" /></a>Legendary game designer Will Wright visited <em>The Colbert Report</em> last night. Surrounded by a nativity scene and lacking his standard comfort mustache, Wright and Stephen Colbert philosophized on why anyone would want to, as Colbert put it, "go into another world to live a life that is just as mundane."<br />
<br />
About four minutes into the interview, the discussion transitions into <em>Spore</em>, which Wright describes as a "spreadsheet for God." This brings up a debate on Evolution versus Intelligent Design, which should not come as a surprise for anyone familiar with the show. Wright notes that it is a hybrid between the two theories, though "the designers aren't necessarily that intelligent." The evolution aspect, Wright explains, comes with the online world where your creations are pitted against everyone else's -- it's like "competing gods on the playing field of the world," they conclude.<br />
<br />
Watch near the end where Wright almost gets Colbert to break character by "confessing" he is almost fluent in Sim-lish, the language of <em>The Sims.</em><br />
<br />
Newsweek's N'Gai Croal, who described the designer as polymathic (that means he's edumucated), followed Wright to the set to get <a href="http://ncroal.talk.newsweek.com/default.asp?item=364178">some behind-the-scenes perspective of the interview</a> and reveals some insight into Wright's gaming habits, like that he doesn't like MMOs because of the "rote treadmill" of leveling characters. <em><br />
<br />
Spore</em>, according to Wright, is on track for a release the second half of 2007 and is currently in Pre-Alpha Five phase, which means five months until alpha phase, which means there are some lucky EA employees playing the full version of <em>Spore</em> right now. The full <em>Colbert Report</em> interview is embedded after the break.<p><a href="http://www.joystiq.com/2006/12/05/will-wright-stephen-colbert-and-ngai-croal/" rel="bookmark">Continue reading <em>Will Wright, Stephen Colbert, and N'Gai Croal</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/05/will-wright-stephen-colbert-and-ngai-croal/">Will Wright, Stephen Colbert, and N'Gai Croal</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Dec 2006 18:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://youtube.com/watch?v=OHqnbRqX_sw>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/05/will-wright-stephen-colbert-and-ngai-croal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/713310/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/05/will-wright-stephen-colbert-and-ngai-croal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>colbert report</category><category>ColbertReport</category><category>ea</category><category>electronic arts</category><category>Electronic-Arts</category><category>ElectronicArts</category><category>news week</category><category>NewsWeek</category><category>n\'gai croal</category><category>N\'gaiCroal</category><category>PC</category><category>spore</category><category>stephen colbert</category><category>StephenColbert</category><category>The-Sims</category><category>will wright</category><category>WillWright</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Tue, 05 Dec 2006 18:55:00 EST</pubDate></item><item><title><![CDATA[SimCity, as it was never meant to be]]></title><link>http://www.joystiq.com/2006/11/29/simcity-as-it-was-never-meant-to-be/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/29/simcity-as-it-was-never-meant-to-be/</guid><comments>http://www.joystiq.com/2006/11/29/simcity-as-it-was-never-meant-to-be/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wireless/" rel="tag">Wireless</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a></p><a href="http://www.vh1gamebreak.com/2006/11/simcity_hits_th.html"><img vspace="4" hspace="4" border="0" align="right" alt="SimCity mobile" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/simcitymobilescrns.jpg" /></a>It's doubtful that when Will Wright birthed <em>SimCity</em> he imagined the game one day playable in the palm of the hand, using a cell phone keypad. Nevertheless, EA Mobile Games has made it happen.<br /><br />For $1.99, <em>SimCity </em>will surely attract some impulse buys, but perhaps its legacy -- as the starting block for the <em>Sim</em> phenomenon -- is best kept with fond memories; or at least, a <a target="_blank" href="http://www.joystiq.com/2006/08/30/simcity-announced-for-the-ds-in-japan/">better suited platform</a>. As with <a target="_blank" href="http://www.joystiq.com/2006/11/03/geometry-wars-mobile-published-by-sony/">Geometry Wars</a>, we just can't imagine that mobile <em>SimCity</em> is any good.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/29/simcity-as-it-was-never-meant-to-be/">SimCity, as it was never meant to be</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 Nov 2006 16:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.vh1gamebreak.com/2006/11/simcity_hits_th.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/29/simcity-as-it-was-never-meant-to-be/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/709730/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/29/simcity-as-it-was-never-meant-to-be/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA</category><category>Electronic Arts</category><category>Electronic-Arts</category><category>ElectronicArts</category><category>mobile</category><category>SimCity</category><category>Will Wright</category><category>WillWright</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 29 Nov 2006 16:55:00 EST</pubDate></item><item><title><![CDATA[The New Yorker on Will Wright (in 10,000 words or less)]]></title><link>http://www.joystiq.com/2006/11/02/the-new-yorker-on-will-wright-in-10-000-words-or-less/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/02/the-new-yorker-on-will-wright-in-10-000-words-or-less/</guid><comments>http://www.joystiq.com/2006/11/02/the-new-yorker-on-will-wright-in-10-000-words-or-less/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a></p><a href="http://www.newyorker.com/fact/content/articles/061106fa_fact"><img width="226" vspace="4" hspace="4" height="282" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/will_wright_tiara.jpg" id="vimage_1" alt="" /></a>Will Wright is the ultimate spokesperson for gaming. The same way Bill Gates made being a nerd not only acceptable, but desirable, Wright embodies everything that can be great about video games. Writers find in him a sort of mad scientist, with an impish grin and a clever streak running through him a mile long (he's done the calculations to determine how many stars have received radio broadcasts of <em>The Dukes of Hazzard</em>). He's the "god of God games," an innovator, a risk-taker, a rainmaker. He's a "genius," with the backstory and the charisma to make it palatable to the masses. And that's who his story is being told to.<br /><br />Rarely do we see the sort of long thoughtful hagiography in the enthusiast press that we often find about Wright in the mainstream press. A recent <em>New York Times Magazine</em> <a href="http://www.joystiq.com/2006/10/09/sunday-ny-times-says-spore-is-special/">piece</a> revered him as "the most famous and most critically acclaimed designer in the young medium's history." This week's <em>The New Yorker</em> dedicates an incredible <a href="http://www.newyorker.com/fact/content/articles/061106fa_fact">10,000 words</a> to the "game master," covering everything from the history of Electronic Arts to panspermia to his affinity for dueling robots (seriously) to the negative impressions of video games that Wright himself, as a personality, does so much to disassemble. How much can you really criticize a game whose primary influence is the convergence of <a href="http://en.wikipedia.org/wiki/Drake%27s_equation">Drake's equation</a> and <a href="http://video.google.com/videoplay?docid=8095482682672703968&amp;sourceid=docidfeed&amp;hl=en">The Powers of Ten</a>?<br /><br />And that's why every time Wright is put on a pedestal -- as a creator, as an artist, and as a genius -- it advances the acceptance and appreciation of video games far more rapidly than the industry's ballooning profits ever have.<br /> <br />[Thanks, Andrew]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/02/the-new-yorker-on-will-wright-in-10-000-words-or-less/">The New Yorker on Will Wright (in 10,000 words or less)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Nov 2006 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.newyorker.com/fact/content/articles/061106fa_fact>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/02/the-new-yorker-on-will-wright-in-10-000-words-or-less/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/693391/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/02/the-new-yorker-on-will-wright-in-10-000-words-or-less/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Maxis</category><category>New Yorker</category><category>NewYorker</category><category>PC</category><category>Spore</category><category>Will Wright</category><category>WillWright</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Thu, 02 Nov 2006 10:15:00 EST</pubDate></item><item><title><![CDATA[Will Wright makes "Digital 50" Top 5, beats out Google &amp; YouTube founders]]></title><link>http://www.joystiq.com/2006/10/23/will-wright-makes-digital-50-top-5-beats-out-google-and-youtube/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/23/will-wright-makes-digital-50-top-5-beats-out-google-and-youtube/</guid><comments>http://www.joystiq.com/2006/10/23/will-wright-makes-digital-50-top-5-beats-out-google-and-youtube/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><a href="http://www.1up.com/do/newsStory?cId=3154591"><img vspace="4" hspace="4" border="0" align="right" alt="Will Wright" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/sims-creator-wright.jpg" /></a>The Producers' Guild of America has recognized the achievements of Will Wright (<em>The Sims</em>), Hideo Kojima (<em>Metal Gear Solid</em>), and Tetsuya Mizuguchi (<em>Rez</em> &amp; Lumines), naming the three luminaries to the Guild's current list of 50 most innovative producers in the field of Digital Entertainment. Wright even landed in the number 5 position, besting big-name contributors like Google's Larry Page and Sergei Brin (#9), and YouTube's Chad Hurley and Chris Chen (#23). Kojima and Mizuguchi made the list at numbers 38 and 50 respectively.<br /><br /><em>Brain Age's</em> Dr. Ryuta Kawashima also made the list, popping up -- surprisingly -- at number 16. Anyways, a round of applause for the 'three gaming gods' and the talking head. Congrats, gentlemen.<br /><br />Who should the PGA elect next year?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/23/will-wright-makes-digital-50-top-5-beats-out-google-and-youtube/">Will Wright makes "Digital 50" Top 5, beats out Google &amp; YouTube founders</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Oct 2006 16:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3154591>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/23/will-wright-makes-digital-50-top-5-beats-out-google-and-youtube/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/689424/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/23/will-wright-makes-digital-50-top-5-beats-out-google-and-youtube/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Google</category><category>Hideo Kojima</category><category>HideoKojima</category><category>Larry Page</category><category>LarryPage</category><category>Professor Ryuta Kawashima</category><category>ProfessorRyutaKawashima</category><category>Sergei Brin</category><category>SergeiBrin</category><category>Tetsuya Mizuguchi</category><category>TetsuyaMizuguchi</category><category>Will Wright</category><category>WillWright</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Mon, 23 Oct 2006 16:55:00 EST</pubDate></item><item><title><![CDATA[Sunday NY Times says Spore is special]]></title><link>http://www.joystiq.com/2006/10/09/sunday-ny-times-says-spore-is-special/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/09/sunday-ny-times-says-spore-is-special/</guid><comments>http://www.joystiq.com/2006/10/09/sunday-ny-times-says-spore-is-special/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a></p><embed src="http://video.google.com/googleplayer.swf?docId=8095482682672703968&amp;hl=en" type="application/x-shockwave-flash" id="VideoPlayback" style="width: 425px; height: 400px;"></embed> <br />Steven Johnson, <em>Colbert Report</em> <a href="http://www.joystiq.com/2006/06/09/stephen-colbert-frags-steven-johnson/">guest</a> and author of <em>Everything Bad is Good for You</em>, <a href="http://www.nytimes.com/2006/10/08/magazine/08games.html?ex=1317960000&amp;en=d551133c9414ebbd&amp;ei=5090&amp;partner=rssuserland&amp;emc=rss">wrote</a> a thoughtful piece on Will Wright's <em>Spore</em> in yesterday's widely read <em>New York Times Magazine</em> entitled, "The Long Zoom." Like any writeup of Wright's sim<em>everything</em>, Johnson's includes equal parts hagiography, history, and hype, imbuing Wright's unreleased masterpiece with transcendental potential.<br /><br />Johnson's title refers to Spore's ability to zoom from the microscopic level all the way out to the galactic level, recalling the Eames' influential <em>Powers of Ten</em> (video embedded above). Wright's collaborative presentation with musician Brian Eno on "generative art," arranged by the long-term thinkers at the <a href="http://en.wikipedia.org/wiki/Long_Now_Foundation">Long Now Foundation</a>, also suggested a more cerebral sophistication than we're used to seeing, and reading about, in video games. <br /><br />If you think the hype for <em>Gears of War</em> may be hard to live up to, consider <em>Spore</em>, a game that is beginning to more resemble a panacea for all the gaming industry's myriad ills than a clever expansion of the <em>Sim-</em> series.<br /><br />[A faux pas, and a personal pet peeve: Charles and Ray Eames were not, in fact, "brothers" as Johnson writes, but an enormously successful <a href="http://eamesoffice.com/index2.php?mod=intro">husband-and-wife</a> design team, responsible for everything from the aforementioned <em>Powers of Ten</em> film, to their famous molded plywood Eames Lounge Chair.]<br /><br />See also: <a href="http://www.joystiq.com/2006/07/30/another-spore-model-get-your-own-for-a-fee/">Spore figurines!</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/09/sunday-ny-times-says-spore-is-special/">Sunday NY Times says Spore is special</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Oct 2006 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nytimes.com/2006/10/08/magazine/08games.html?ex=1317960000&amp;en=d551133c9414ebbd&amp;ei=5090&amp;partner=rssuserland&amp;emc=rss>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/09/sunday-ny-times-says-spore-is-special/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/681616/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/09/sunday-ny-times-says-spore-is-special/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Eames</category><category>New York Times</category><category>NewYorkTimes</category><category>PC</category><category>Powers of Ten</category><category>PowersOfTen</category><category>Spore</category><category>Steven Johnson</category><category>StevenJohnson</category><category>Will Wright</category><category>WillWright</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Mon, 09 Oct 2006 12:15:00 EST</pubDate></item><item><title><![CDATA[Wii-DS link-play confirmed for Spore, plus new Wii info in latest NGamer]]></title><link>http://www.joystiq.com/2006/09/07/wii-ds-link-play-confirmed-for-spore-plus-new-wii-info-in-lates/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/07/wii-ds-link-play-confirmed-for-spore-plus-new-wii-info-in-lates/</guid><comments>http://www.joystiq.com/2006/09/07/wii-ds-link-play-confirmed-for-spore-plus-new-wii-info-in-lates/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a></p><a href="http://gonintendo.com/?p=5388"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/ngamer_cover01.jpg" id="vimage_1" alt="NGamer" /></a>GoNintendo.com spreads word that <em>NGamer</em>, a new UK publication, has confirmed <em>Spore</em> for Wii -- of course, Will Wright essentially did the same <a href="http://www.joystiq.com/2006/05/16/spore-confirmed-for-wii-sorta/" target="_blank">back in May</a>. According to an article in the new issue, <em>Spore</em> for Wii is scheduled for release in Spring 2007 and will feature some level of data sharing functionality with the DS version, "so you can deform your species on the fly."<br /><br /><em>NGamer</em> also reports that the Wii sensor bar is now "50% smaller ... a little bigger than a couple of pencils glued together" and tosses in a few tidbits about the Wiimote, including its 30-60 hour battery life (with AAs) and ability to store a small amount of data, roughly 6KB, internally. One sour detail reveals that Virtual Console's DRM will prevent gamers from playing their downloaded titles on a friend's Wii.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/07/wii-ds-link-play-confirmed-for-spore-plus-new-wii-info-in-lates/">Wii-DS link-play confirmed for Spore, plus new Wii info in latest NGamer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Sep 2006 17:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gonintendo.com/?p=5388>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/07/wii-ds-link-play-confirmed-for-spore-plus-new-wii-info-in-lates/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/665415/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/07/wii-ds-link-play-confirmed-for-spore-plus-new-wii-info-in-lates/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>EA</category><category>Electronic Arts</category><category>Electronic-Arts</category><category>ElectronicArts</category><category>Spore</category><category>Wii</category><category>Will Wright</category><category>WillWright</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 07 Sep 2006 17:25:00 EST</pubDate></item><item><title><![CDATA[VG Cats' Spore creatures brought to life]]></title><link>http://www.joystiq.com/2006/09/07/vg-cats-spore-creatures-brought-to-life/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/07/vg-cats-spore-creatures-brought-to-life/</guid><comments>http://www.joystiq.com/2006/09/07/vg-cats-spore-creatures-brought-to-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a></p><a href="http://www.vgcats.com/news/all.jpg"><img vspace="16" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/vg-cats-spore-transit.jpg" id="vimage_1" alt="" /></a>Will Wright, Inc. have a giant man-crush on <em>VG Cats</em>. It all started after the webcomic made a strip about the <a href="http://www.vgcats.com/comics/?strip_id=200">worst-case scenarios</a> of <em>Spore's</em> creature-making system, entitled "Wright to Life." The folks at Maxis caught wind of the comic and <a href="http://www.vgcats.com/news/comic_spore_Will.jpg">revised the comic</a>, replacing every hand-drawn creature with accurate depictions made in-game.<br /><br />If that was not awesome enough, Maxis this week sent <em>VG Cats</em> author Scott Ramsoomair <em>Spore</em> figurines identical to his creations. You can view pictures (compliments of Scott's mom) <a href="http://www.vgcats.com/news/all.jpg">here</a>. How's that for customer service?<br /><br /><strong>See Also:<br /></strong><a href="http://www.joystiq.com/2006/07/26/our-one-of-a-kind-spore-figurine/" class="l">Our one of a kind Spore figurine</a><br /><a href="http://www.joystiq.com/2006/08/16/valve-lets-fan-tour-studio-play-portal/" class="l">Valve lets fan tour studio, play Portal</a><br /><br />[Thanks, Sam and Kyle!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/07/vg-cats-spore-creatures-brought-to-life/">VG Cats' Spore creatures brought to life</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Sep 2006 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.vgcats.com/news/all.jpg>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/07/vg-cats-spore-creatures-brought-to-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/665315/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/07/vg-cats-spore-creatures-brought-to-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Mac</category><category>maxis</category><category>PC</category><category>spore</category><category>web comic</category><category>WebComic</category><category>will wright</category><category>WillWright</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Thu, 07 Sep 2006 14:45:00 EST</pubDate></item><item><title><![CDATA[Will Wright in Sim City DS? [Update 1]]]></title><link>http://www.joystiq.com/2006/09/05/will-wright-in-sim-city-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/05/will-wright-in-sim-city-ds/</guid><comments>http://www.joystiq.com/2006/09/05/will-wright-in-sim-city-ds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.toastyfrog.com/verbalspew/pivot/entry.php?id=183"><img vspace="4" hspace="4" border="0" align="middle" alt="" id="vimage_2" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/will_wright_ds.jpg" /></a><br />Either this is a caricature of the infamous Will Wright, or it really is him helping players out in <em>Sim City</em> DS. We would love to have <strike>a Mr. Right</strike> Will Wright pop up in a game to give helpful advice. <br /><br />We really would like to see <em>more</em> famous game industry people appear in games. Couldn't you just see Miyamoto doing the <em>Tingle</em> dance with <em>Tingle</em>?<br /><br />[Via <a href="http://gonintendo.com/?p=5268">Go Nintendo</a>]<br /><br />[<em>Update: Fixed typo, enlarged graphic</em>.]
<p> </p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/05/will-wright-in-sim-city-ds/">Will Wright in Sim City DS? [Update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Sep 2006 16:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.toastyfrog.com/verbalspew/pivot/entry.php?id=183>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/05/will-wright-in-sim-city-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/663242/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/05/will-wright-in-sim-city-ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Nintendo DS</category><category>NintendoDs</category><category>Sim City</category><category>SimCity</category><category>Will Wright</category><category>WillWright</category><dc:creator><![CDATA[Nikki Inderlied]]></dc:creator><pubDate>Tue, 05 Sep 2006 16:45:00 EST</pubDate></item><item><title><![CDATA[More on Wii's Spore potential]]></title><link>http://www.joystiq.com/2006/08/09/more-on-wiis-spore-potential/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/09/more-on-wiis-spore-potential/</guid><comments>http://www.joystiq.com/2006/08/09/more-on-wiis-spore-potential/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://wii.ign.com/articles/724/724539p1.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.joystiq.com/media/2006/08/spore_wii2_0809.jpg" id="vimage_1" alt="" /></a>We <a href="http://www.joystiq.com/2006/08/04/spore-to-hit-the-wii/">already know</a> that <em>Spore</em> is a possibility for the Wii, but in an interview with <a href="http://wii.ign.com/articles/724/724539p1.html">IGN</a>, SimPapa Will Wright had a little more to say about the upcoming console as it relates to the evolutionary sim he's developing. Wright told IGN they were "messing around with the Wii dev kit." Considering that the PC release of <em>Spore</em> isn't scheduled until next year, mucking about with the dev kit for the Wii seems like a very good sign that the Nintendo console will get a little evolutionary love. <br /><br />Wright also stressed the importance of designing games for each platform, which Wii love! Down with bland ports, up with games that make sense.<br /><br />[Thanks, vidGuy!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/09/more-on-wiis-spore-potential/">More on Wii's Spore potential</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 Aug 2006 16:16:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wii.ign.com/articles/724/724539p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/09/more-on-wiis-spore-potential/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/652720/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/09/more-on-wiis-spore-potential/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Electronic Arts</category><category>ElectronicArts</category><category>simulation</category><category>Will Wright</category><category>WillWright</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Wed, 09 Aug 2006 16:16:00 EST</pubDate></item><item><title><![CDATA[DS is "interesting" for Spore]]></title><link>http://www.joystiq.com/2006/08/09/ds-is-interesting-for-spore/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/09/ds-is-interesting-for-spore/</guid><comments>http://www.joystiq.com/2006/08/09/ds-is-interesting-for-spore/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://wii.ign.com/articles/724/724539p1.html"><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/ds_spore_0809.jpg" />IGN</a> has an interview with SimPapa Will Wright about his plans for <span style="font-style: italic;">Spore</span>, the universe-creation sim scheduled for PC next year. While Wright says that right now, they're focused on creating <em>Spore</em> for the PC, he would like to see it become a full-fledged power franchise, and he points right at the DS as a possibility.<br /><br />Wright, who recently pointed to the lack of a mouse for consoles as a problem for simulation games, said, "the DS is also very interesting to us, as its control scheme could be very manageable for the game." While the stylus is no mouse, it can certainly provide similar functionality and perhaps even more precision in some cases. <br /><br />Sadly, Wright's comments on <em>Spore</em> beyond the PC make any possible plans sound very long range ....<br /><br />[Thanks, vidGuy!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/09/ds-is-interesting-for-spore/">DS is "interesting" for Spore</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 Aug 2006 14:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wii.ign.com/articles/724/724539p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/09/ds-is-interesting-for-spore/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/652717/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/09/ds-is-interesting-for-spore/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Electronic Arts</category><category>ElectronicArts</category><category>simulation</category><category>Spore</category><category>Will Wright</category><category>WillWright</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Wed, 09 Aug 2006 14:57:00 EST</pubDate></item><item><title><![CDATA[PS3, too, can lose player's souls to Spore]]></title><link>http://www.joystiq.com/2006/08/09/ps3-too-can-lose-players-souls-to-spore/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/09/ps3-too-can-lose-players-souls-to-spore/</guid><comments>http://www.joystiq.com/2006/08/09/ps3-too-can-lose-players-souls-to-spore/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://news.spong.com/article/10495?cb=491"><img vspace="4" hspace="12" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/spore.jpg" id="vimage_1" alt="" /></a><em>Spore</em>, the hotly anticipated title from <em>Sims </em>creator Will Wright, has been announced to arrive on every system possible (speaking in terms of next-gen, of course). Some things will be tweaked -- sized down for handhelds, altered methods of controlling the pointer for consoles (unless you <em>want</em> a mouse add-on), et cetera. What's the catch? This is crazy, that's a lot of <em>Spore</em>. There's got to be a catch.<br /><br />Yeah. Out of context interpretation. There was no denial in these rumors as EA is indeed looking into console versions, but they did not say that all consoles are indeed getting some <em>Spore</em> action. You can check out the supposed interview that the quotes were taken out of context at <a href="http://news.spong.com/article/10495?cb=491">SPOnG</a>. Our good friends at <a href="http://ps3.ign.com/articles/723/723505p1.html">IGN </a>followed through with a call to an EA representative who partially debunked the interview. But it would be good news, right? Having <em>Spore</em> on all systems may spawn a sense of friendship between competing consoles. Or incite actual planetary wars, which is also way cool.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/09/ps3-too-can-lose-players-souls-to-spore/">PS3, too, can lose player's souls to Spore</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 Aug 2006 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.spong.com/article/10495?cb=491>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/09/ps3-too-can-lose-players-souls-to-spore/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/652504/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/09/ps3-too-can-lose-players-souls-to-spore/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Playstation 3</category><category>Playstation3</category><category>PS3</category><category>Spore</category><category>Will Wright</category><category>WillWright</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Wed, 09 Aug 2006 12:30:00 EST</pubDate></item><item><title><![CDATA[Spore to hit the Wii?]]></title><link>http://www.joystiq.com/2006/08/04/spore-to-hit-the-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/04/spore-to-hit-the-wii/</guid><comments>http://www.joystiq.com/2006/08/04/spore-to-hit-the-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://www.1up.com/do/newsStory?cId=3152600"><img id="vimage_3" alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/wii_spore_08031.jpg" align="right" vspace="4" border="1" /></a>While a lot of people are actively wondering where EA's sprawling <em>Spore</em> <em>won't </em>turn up, we can tell you where it <em>is</em> likely to appear: on the Wii! <br /><br />Color us unsurprised that Will Wright wants to turn <em>Spore</em> into a franchise powerhouse; we all know what happened with <em>The Sims</em>. With the evolutionary sim, however, Wright intends to focus on the differences of each platform, and he's pointing specifcally to the Wii. Or should that be <em>with </em>the Wii ... mote?<br /><br />In comments this week, Wright let two very telling details drop. First, he lauded the Wii in its creative potential, mentioning specifically the controller (of course). He went on the decry the lack of a mouse for consoles, pointing out that this was something of a limiting factor when dealing with games for both the PC and consoles. The Wiimote, however, can point and click with the best of them. We're betting that we'll be getting ready to guide our own species next year on the Wii.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/04/spore-to-hit-the-wii/">Spore to hit the Wii?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 Aug 2006 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3152600>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/04/spore-to-hit-the-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/650387/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/04/spore-to-hit-the-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA</category><category>Electronic Arts</category><category>ElectronicArts</category><category>simulation</category><category>Will Wright</category><category>WillWright</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Fri, 04 Aug 2006 06:00:00 EST</pubDate></item><item><title><![CDATA[Will Wright releases Spores onto the 360]]></title><link>http://www.joystiq.com/2006/08/03/will-wright-releases-spores-onto-the-360/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/03/will-wright-releases-spores-onto-the-360/</guid><comments>http://www.joystiq.com/2006/08/03/will-wright-releases-spores-onto-the-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><a href="http://spong.com/article/10495/Exclusive:+Spore+Heading+to+Consoles?cb=179"><img width="425" vspace="4" hspace="4" height="332" border="1" src="http://www.joystiq.com/media/2006/07/cks_spore_figurine.jpg" alt="" /></a><br />Supposedly speaking to SPOnG, Will Wright <a href="http://www.videogamesblogger.com/2006/08/02/spore-coming-to-xbox-360-wii-and-ps3-says-game-creator-will-wright.htm">revealed</a> the possibility of a console release of the game that people just won't shut up about, <em>Spore</em>. More specifically, he indicated the possibility of a 360 release (and Wii <em>and </em>PS3, blah, blah).<br /><br />"<strong></strong><em>We're looking at all the platforms for </em>Spore<em>, because we're thinking about </em>Spore<em> as a franchise, not as a PC game. We're going to do the PC game first, but really, what we're trying to launch is an entire franchise that will be all across platforms."<br /><br /></em>It wouldn't be a huge stretch to believe that EA wants to spread one of the most hyped games in recent memory as far as possible. Perhaps we'll be ordering our own <a href="http://www.joystiq.com/2006/07/26/our-one-of-a-kind-spore-figurine/">custom</a> <a href="http://www.joystiq.com/2006/07/30/another-spore-model-get-your-own-for-a-fee/">critters</a> from Xbox Live Marketplace?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/03/will-wright-releases-spores-onto-the-360/">Will Wright releases Spores onto the 360</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Aug 2006 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://spong.com/article/10495/Exclusive:+Spore+Heading+to+Consoles?cb=179>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/03/will-wright-releases-spores-onto-the-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/650049/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/03/will-wright-releases-spores-onto-the-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>electronic arts</category><category>ElectronicArts</category><category>spore</category><category>will wright</category><category>WillWright</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 03 Aug 2006 12:30:00 EST</pubDate></item><item><title><![CDATA[Will Wright is a pr0n star, blogs lowly game designer]]></title><link>http://www.joystiq.com/2006/08/01/will-wright-is-a-porn-queen-blogs-lowly-game-designer/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/01/will-wright-is-a-porn-queen-blogs-lowly-game-designer/</guid><comments>http://www.joystiq.com/2006/08/01/will-wright-is-a-porn-queen-blogs-lowly-game-designer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://lowfierce.blogspot.com/2006/07/will-wright-jenna-jameson.html"><img vspace="4" hspace="4" border="1" align="right" alt="Jenna Wright" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/jenna_wright.jpg" /></a>Derek Daniels, a low-ranking designer on the <em>God of War</em> team, recently broke the industry down like this:<br /><br /><em>"In the videogame design world you have Miyamoto, Kojima, Will Wright, David Jaffe, and a handful of others that have risen to the top that have a little more control of their future. Then you have the other faceless designers that no one knows working on games doing some downright nasty things that I'm sure their mothers do not want to hear."<br /></em><br />Sounds like the porn industry, right? Well, that's Daniels' point at least. He reckons that videogame design is a young man's gamble, with a lifespan about as long as a girl doing porn. And when you finally burn out and leave the <em>game</em> behind, you're left with "a skillset that cannot be applied to anything else in life." <br /><br />[Thanks, <a target="_blank" href="http://sonichurricane.com/">Art</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/01/will-wright-is-a-porn-queen-blogs-lowly-game-designer/">Will Wright is a pr0n star, blogs lowly game designer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 Aug 2006 11:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://lowfierce.blogspot.com/2006/07/will-wright-jenna-jameson.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/01/will-wright-is-a-porn-queen-blogs-lowly-game-designer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/649326/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/01/will-wright-is-a-porn-queen-blogs-lowly-game-designer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>David Jaffe</category><category>DavidJaffe</category><category>God of War</category><category>GodOfWar</category><category>Jenna Jameson</category><category>JennaJameson</category><category>Kojima</category><category>Miyamoto</category><category>Will Wright</category><category>WillWright</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 01 Aug 2006 11:55:00 EST</pubDate></item><item><title><![CDATA[European Game Convention gets geared up]]></title><link>http://www.joystiq.com/2006/07/27/european-game-convention-gets-geared-up/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/27/european-game-convention-gets-geared-up/</guid><comments>http://www.joystiq.com/2006/07/27/european-game-convention-gets-geared-up/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/media/" rel="tag">Videos and Screenshots</a>, <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><a href="http://ps3.ign.com/articles/721/721441p1.html"><img vspace="4" hspace="12" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/will_wright.jpg" id="vimage_1" alt="" /></a>Wedged in between E3 and the Tokyo Game Show is the less known, but still demanding respect, European Game Convention. Even though it's not the largest event in the gaming industry, it ranks as the top European event. Here's a sample of how a typical EuroGaCon goes (sure, EGC would be easier but far less nerdy). The day begins with a sold out concert of the Prague Philharmonic Orchestra playing your favorite videogame tunes (<em>Final Fantasy, Shinobi, Castlevania</em>). You can then peruse the game booths or check out the sprawling art gallery or watch some mini-movies created with game engines.<br /><br />The main speaker will be Will Wright, creator of the <em>Sims </em>games, not to mention the upcoming <em>Spore </em>title. He'll spread some of his ideas about the future of the industry and hopefully a demo of <em>Spore</em>! No solid guest list has been confirmed yet, but there will be approximately 367 names throughout the event. Maybe a couple of PS3 games will pop up that slipped past our radar. While this is nice, PS3's best moment may certainly come at Japan's Tokyo Game Show. JaToGaShow? Let's keep it to TGS.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/27/european-game-convention-gets-geared-up/">European Game Convention gets geared up</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 27 Jul 2006 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps3.ign.com/articles/721/721441p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/27/european-game-convention-gets-geared-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/647830/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/27/european-game-convention-gets-geared-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>European Game Convention</category><category>EuropeanGameConvention</category><category>Game Convention</category><category>GameConvention</category><category>Playstation 3</category><category>Playstation3</category><category>PS3</category><category>Will Wright</category><category>WillWright</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Thu, 27 Jul 2006 19:00:00 EST</pubDate></item><item><title><![CDATA[MI6 teaser: World of ColbertCraft?]]></title><link>http://www.joystiq.com/2006/06/23/mi6-teaser-world-of-colbertcraft/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/23/mi6-teaser-world-of-colbertcraft/</guid><comments>http://www.joystiq.com/2006/06/23/mi6-teaser-world-of-colbertcraft/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://gamevideos.com/video/id/4282"><img vspace="16" hspace="4" border="1" align="right" src="http://www.joystiq.com/media/2006/06/world-of-colbertcraft.jpg" id="vimage_1" alt="" /></a>Stephen Colbert (the 't' is silent) has made a minor contribution to the MI6 conference, taking place June 27th and 28th in San Francisco, Ca. In the teaser, Colbert announces the release of <em>World of ColbertCraft</em>. The game promises to be more popular that his last title, <em>Stephen Colbert's Escape from Skateboard Mountain</em>. However, as Colbert explains, "for cost reasons, [<em>WoCC</em>] also takes place on Skateboard Mountain."<br /><br /> Colbert adds that "on the Nintendo Wii, you can use the controller to wag my finger." All the clips seem to have been spliced together quickly; <a href="http://www.1up.com/do/newsStory?cId=3151680">1UP asserts</a> that the full video will be up on Monday.<br /><br /> The <a href="http://mi6conference.com/">MI6 conference</a> is a game marketing event. It has no relation, unfortunately, to the United Kingdom secret service agency formerly known as <a href="http://en.wikipedia.org/wiki/Mi6">MI6</a>.<br /><strong><br />See Also:</strong><br /><a target="_blank" title="View Jon Stewart blasts Congress' ignorance towards video games on Joystiq" href="http://www.joystiq.com/2006/06/22/jon-stewart-blasts-congress-ignorance-towards-video-games/">Jon Stewart blasts Congress' ignorance towards video games</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/23/mi6-teaser-world-of-colbertcraft/">MI6 teaser: World of ColbertCraft?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Jun 2006 14:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamevideos.com/video/id/4282>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/23/mi6-teaser-world-of-colbertcraft/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/636317/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/23/mi6-teaser-world-of-colbertcraft/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>colbert report</category><category>ColbertReport</category><category>marketing</category><category>promotion</category><category>will wright</category><category>WillWright</category><category>world of warcraft</category><category>WorldOfWarcraft</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Fri, 23 Jun 2006 14:25:00 EST</pubDate></item><item><title><![CDATA[Wright rocks out with the mainstream media]]></title><link>http://www.joystiq.com/2006/05/31/wright-rocks-out-with-the-msm/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/31/wright-rocks-out-with-the-msm/</guid><comments>http://www.joystiq.com/2006/05/31/wright-rocks-out-with-the-msm/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://news.bbc.co.uk/2/hi/programmes/click_online/4997036.stm"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.joystiq.com/media/2006/05/wrightmsmmonsterscqh.jpg" /></a>Will Wright has had a very busy month thanks to his upcoming game, <em>Spore. </em>Everyone that saw <a href="http://www.joystiq.com/2006/03/02/will-wright-narrates-spore-gameplay-video/">the gameplay video from GDC '05</a> knew that the real highlight of this May's E3 would be <a href="http://www.joystiq.com/2006/05/11/joystiq-video-wired-spore-event-featuring-will-wright-and-robi/">Wright's presentation.</a> Although his presentation at E3 didn't reveal too much that we didn't already know about <em>Spore</em>, the slightly more mainstream appeal of E3 has resulted in some well deserved coverage from the mainstream media. The positive endorsement by Robin <a href="http://www.joystiq.com/2005/12/14/robin-williams-is-a-sniper-in-battlefield-2/">"Sniper"</a> Williams can't have hurt either.<br /><br />The two most notable examples of MSM picking up this story are featured in the <a href="http://online.wsj.com/google_login.html?url=http%3A%2F%2Fonline.wsj.com%2Farticle%2FSB114867214253464458.html%3Fmod%3Dgooglenews_wsj">Wall Street Journal (subscription required)</a> and <a href="http://news.bbc.co.uk/2/hi/programmes/click_online/4997036.stm">the BBC.</a> The Beeb covered <em>Spore </em>and Wright from an angle of user generated content, comparing it to current and past titles that have popularized the concept (<em>e.g. Second Life, The Sims </em>and the popularity of mods like <em>Counter-Strike</em>). The quirky video interview with Wright that runs alongside the article also gives a good idea of how much Wright values user generated content (i.e. <em>a lot</em>). <br /><br />The WSJ picked up the story from a more general "profile of Wright" viewpoint, although it was displayed very prominently. If you picked up last Saturday's edition of the paper it's possibly the first article you would have seen, it being on the front page and all. One of the world's most recognizable and respected business publications profiling a game developer on the front page: <a href="http://www.joystiq.com/2006/03/02/five-things-i-hate-about-games/#c1187625">they've finally wised up!</a><br /><br /><a href="http://news.bbc.co.uk/2/hi/programmes/click_online/4997036.stm">Read</a> - BBC video interview with Wright<br /><a href="http://online.wsj.com/google_login.html?url=http%3A%2F%2Fonline.wsj.com%2Farticle%2FSB114867214253464458.html%3Fmod%3Dgooglenews_wsj">Read</a> - Wall Street Journal <em>Spore</em> article<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/31/wright-rocks-out-with-the-msm/">Wright rocks out with the mainstream media</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 31 May 2006 16:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/05/31/wright-rocks-out-with-the-msm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/623612/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/31/wright-rocks-out-with-the-msm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BBC</category><category>Interview</category><category>Mainstream Media</category><category>MainstreamMedia</category><category>MSM</category><category>Spore</category><category>Wall Street Journal</category><category>WallStreetJournal</category><category>Will Wright</category><category>WillWright</category><category>WSJ</category><dc:creator><![CDATA[Conrad Quilty-Harper]]></dc:creator><pubDate>Wed, 31 May 2006 16:25:00 EST</pubDate></item><item><title><![CDATA[MTV hosts game designers roundtable]]></title><link>http://www.joystiq.com/2006/05/22/mtv-hosts-game-designers-roundtable/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/22/mtv-hosts-game-designers-roundtable/</guid><comments>http://www.joystiq.com/2006/05/22/mtv-hosts-game-designers-roundtable/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><object width="425" height="350">
<param name="movie" value="http://www.youtube.com/v/3oE_eYC_45w" /><embed width="425" height="350" src="http://www.youtube.com/v/3oE_eYC_45w" type="application/x-shockwave-flash"></embed></object><br /><br />MTV News' Stephen Totilo somehow managed the Herculean task of getting four major game designers -- Harvey Smith (aka <a href="http://www.planetdeusex.com/witchboy/">Witchboy</a>; <em>Deus Ex</em>), Will Wright (<em>The Sims</em>), David Jaffe (<em>God of War</em>), and Cliff <font size="-1">Bleszinski </font>(aka <a href="http://www.cliffyb.com/">CliffyB</a>; <em>Gears of War</em>) -- to sit down and talk to each other ... during the week of E3. <br /><br />The roundtable took place at Gallery Nineteen Eighty Eight amidst the backdrop of their currently running <a href="http://retro.joystiq.com/2006/04/19/photos-from-last-nights-i-am-8-bit-opening/">I AM 8-BIT</a> art show. Though it begins with more input from host Gideon Yago, it quickly evolves into a conversation between the four designers, running the gaming gamut from design to violence in games to the <a href="http://www.joystiq.com/2005/11/30/ebert-video-games-inherently-inferior-to-film-and-literature/">art</a> question, all with a healthy sprinkling of (the <a href="http://www.joystiq.com/2006/02/10/dice-god-of-war-creator-suggests-games-are-like-porn-no-cap/">outspoken</a>) David Jaffe's trademark pottymouth.<br /><br />While MTV only ran an edited version, MTV's online-only Overdrive channel is <a href="http://www.mtv.com/overdrive/index.jhtml?name=news&amp;id=1532074">hosting</a> the whole shebang. It's unfortunate that MTV decided this didn't deserve to be aired on television even though they've managed to make room for another half-dozen airings of the <em>Gears of War</em> promotional <a href="http://www.joystiq.com/2006/05/19/gears-of-war-special-on-mtv2-2nite/">special</a>. But seriously, if MTV's doing this, what <em>does</em> G4 do nowadays?<br /><br /><em>[Warning: Ever attuned to the pulse of the younger generation, MTV had the foresight to recognize that nobody under the age of 34 uses Mac OS and, accordingly, they've made their Overdrive site only <a href="http://www.mtv.com/overdrive/about/faq.jhtml#j">compatible</a> with Internet Explorer running on Windows.]</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/22/mtv-hosts-game-designers-roundtable/">MTV hosts game designers roundtable</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 May 2006 20:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mtv.com/overdrive/index.jhtml?name=news&amp;id=1532074>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/22/mtv-hosts-game-designers-roundtable/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/620775/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/22/mtv-hosts-game-designers-roundtable/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Cliff Bleszinski</category><category>CliffBleszinski</category><category>CliffyB</category><category>David Jaffe</category><category>DavidJaffe</category><category>Harvey Smith</category><category>HarveySmith</category><category>MTV</category><category>MTV News</category><category>MtvNews</category><category>Overdrive</category><category>Will Wright</category><category>WillWright</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Mon, 22 May 2006 20:55:00 EST</pubDate></item><item><title><![CDATA[Spore confirmed for Wii, sorta [update 1]]]></title><link>http://www.joystiq.com/2006/05/16/spore-confirmed-for-wii-sorta/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/16/spore-confirmed-for-wii-sorta/</guid><comments>http://www.joystiq.com/2006/05/16/spore-confirmed-for-wii-sorta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><a href="http://pc.gamespy.com/pc/spore/707976p1.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.joystiq.com/media/2006/05/spore_planet.jpg" alt="Spore" /></a>Speaking with GameSpy during E3, Will Wright confirmed that <em>Spore</em> will be available "on all platforms," including cell phones - and presumably Wii. While Wright did not specifically name-drop "Wii," we must assume that "all platforms" includes Wii. In addition, Wright, by his own admission, is a bit of a Nintendo fanboy: "I'm rooting for Nintendo," he told GameSpy. Despite this statement, Wright was critical of the Wiimote, observing "the way the Wii controller works depends a lot on how close you are to your TV."<br /><br />Interestingly enough, Wright currently favors the DS as his platform of choice. Any chance <em>Spore</em> will end up on Nintendo's handheld? [<strong>Update:</strong> <em>Spore</em> has been <a href="http://www.dsfanboy.com/2006/03/23/will-wright-confims-spore-will-hit-the-ds/" target="_blank">confirmed for the DS</a>. Thanks, Sense.]<br /><br /><em>Spore</em> is tentatively set to debut on the PC early next year (April/March 2007).<br /><br />[Thanks, Vik]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/16/spore-confirmed-for-wii-sorta/">Spore confirmed for Wii, sorta [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 May 2006 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://pc.gamespy.com/pc/spore/707976p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/16/spore-confirmed-for-wii-sorta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/618894/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/16/spore-confirmed-for-wii-sorta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>E3</category><category>E32006</category><category>EA</category><category>Electronic-Arts</category><category>PC</category><category>Spore</category><category>Wii</category><category>Will Wright</category><category>WillWright</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 16 May 2006 14:30:00 EST</pubDate></item><item><title><![CDATA[OMG SPORE R0X0Rz!!!1!]]></title><link>http://www.joystiq.com/2006/05/14/omg-spore-r0x0rz-1/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/14/omg-spore-r0x0rz-1/</guid><comments>http://www.joystiq.com/2006/05/14/omg-spore-r0x0rz-1/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><img vspace="4" hspace="4" border="1" alt="" src="http://www.joystiq.com/media/2006/05/chrisandreeson.jpg" /><br />While I was busy banging out uber sweet <a href="http://www.joystiq.com/category/videos">videos</a>, a lot of people were standing in lines at E3. Two main groups camped out for hours just to get a glimpse of the future of gaming: <a href="http://joystiq.com/2006/05/12/waiting-for-wii-the-wait/">in one</a>, the line stretched the length of the entire hall, brimming with gamers eager to get their hands on the Wii; meanwhile, at EA's booth, eager gamers had a chance to see <em>Spore</em> played by the designer himself, Will Wright.<br /><br />While you may have seen our demo <a href="http://www.joystiq.com/2006/05/11/joystiq-video-wired-spore-event-featuring-will-wright-and-robi/">video</a> earlier -- which it turns out is virtually the same demo shown on the show floor -- I didn't get a chance to post my perspective until now. It may sound hyperbolic to say that <em>Spore</em> will change gaming forever and surpass Wright's other franchise, <em>The Sims</em>, to become biggest selling PC game of all time, but once you look at the <a href="http://www.joystiq.com/2006/05/11/joystiq-video-wired-spore-event-featuring-will-wright-and-robi/">video</a> for yourself and get to actually, y'know, play the game, you may feel the same way.<p><a href="http://www.joystiq.com/2006/05/14/omg-spore-r0x0rz-1/" rel="bookmark">Continue reading <em>OMG SPORE R0X0Rz!!!1!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/14/omg-spore-r0x0rz-1/">OMG SPORE R0X0Rz!!!1!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 14 May 2006 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/05/14/omg-spore-r0x0rz-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/617447/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/14/omg-spore-r0x0rz-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>E3</category><category>e32006</category><category>ea</category><category>Electronic-Arts</category><category>maxis</category><category>PC</category><category>robin williams</category><category>RobinWilliams</category><category>spore</category><category>will wright</category><category>WillWright</category><dc:creator><![CDATA[Randall Bennett]]></dc:creator><pubDate>Sun, 14 May 2006 13:00:00 EST</pubDate></item><item><title><![CDATA[Joystiq Video: Wired Spore Event, featuring Will Wright and Robin Williams [update 3]]]></title><link>http://www.joystiq.com/2006/05/11/joystiq-video-wired-spore-event-featuring-will-wright-and-robi/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/11/joystiq-video-wired-spore-event-featuring-will-wright-and-robi/</guid><comments>http://www.joystiq.com/2006/05/11/joystiq-video-wired-spore-event-featuring-will-wright-and-robi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><img vspace="4" hspace="4" border="1" src="http://www.joystiq.com/media/2006/05/wiredevent.jpg" alt="" /><br /> Last night, Randall Bennett and I had the good fortune to attend a special Wired event featuring Will Wright showing off his next masterpiece, <em>Spore</em>, with a wonderful guest appearance by Robin Williams. We managed to get footage of the entire event and we even scored interviews with both Wright and Williams. Thanks to everyone over at Wired for inviting us! <br /><br /> In the interest of getting this to you as soon as possible, we've uploaded the full 40 minute, 420MB file, which you can access via this link: <a href="http://www.joystiq.com/videos/e306/JoystiqE3_Spore.mov">[link]</a>. Please right-click and save the file locally before viewing. It's 480x360 3ivx wrapped in Quicktime and should play nicely on your video-capable iPod, should you own one. <br /><br /> If you feel like waiting a bit and think that 420MBs is ginormous, then give us about an hour and we'll update this post with some separate chapter-sized versions of the video. Enjoy!<br /><br /><strong>Get the video<br /></strong>[<a href="http://www.joystiq.com/videos/e306/JoystiqE3_Spore.mov"><strong>Huge</strong></a>] Get the full enchilada<br />[<a href="http://www.joystiq.com/videos/e306/JoystiqE3_SporeCutdown1.mov"><strong>Cutdown1</strong></a>] Get the first 10 minutes (Will Wright introducing character creation)<br /> [<a href="http://www.joystiq.com/videos/e306/JoystiqE3_SporeCutdown2.mov"><strong>Cutdown2</strong></a>] Get the next 10.<br /> [<a href="http://www.joystiq.com/videos/e306/JoystiqE3_SporeCutdown3.mov"><strong>Cutdown3</strong></a>] Get the following 10.<br /> [<a href="http://www.joystiq.com/videos/e306/JoystiqE3_SporeCutdown4.mov"><strong>Cutdown4</strong></a>] Get the final 10.<br /><br />
<b>Update:</b> Someone was kind enough to make a torrent: <a href="http://www.demonoid.com/files/details/342962/?rel=1147388219">[link]</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/11/joystiq-video-wired-spore-event-featuring-will-wright-and-robi/">Joystiq Video: Wired Spore Event, featuring Will Wright and Robin Williams [update 3]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 May 2006 17:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/05/11/joystiq-video-wired-spore-event-featuring-will-wright-and-robi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/617480/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/11/joystiq-video-wired-spore-event-featuring-will-wright-and-robi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>E3</category><category>E32006</category><category>EA</category><category>Electronic-Arts</category><category>MAxis</category><category>PC</category><category>Robin Williams</category><category>RobinWilliams</category><category>Spore</category><category>Will Wright</category><category>WillWright</category><category>Wired</category><dc:creator><![CDATA[C.K. Sample, III]]></dc:creator><pubDate>Thu, 11 May 2006 17:50:00 EST</pubDate></item><item><title><![CDATA[GDC: The evolution of Will Wright's keynote title]]></title><link>http://www.joystiq.com/2006/03/25/gdc-the-evolution-of-will-wrights-keynote-title/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/25/gdc-the-evolution-of-will-wrights-keynote-title/</guid><comments>http://www.joystiq.com/2006/03/25/gdc-the-evolution-of-will-wrights-keynote-title/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><img vspace="4" hspace="4" border="1" alt="" src="http://www.joystiq.com/media/2006/03/GDC_wills_title1.jpg" /><br />I'mfinally able to <span style="font-style: italic;">begin</span> to process the contents of Will Wright's keynote speechfrom Thursday, titled "What's Next in Game Design?" Well, it was called "What's Next in GameDesign?" before being changed and then changed again. Like the rest of Wright's speech, the naming process was atwisty maze of ideas. More thoughts on his keynote later; for now enjoy how it began...<p><a href="http://www.joystiq.com/2006/03/25/gdc-the-evolution-of-will-wrights-keynote-title/" rel="bookmark">Continue reading <em>GDC: The evolution of Will Wright's keynote title</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/03/25/gdc-the-evolution-of-will-wrights-keynote-title/">GDC: The evolution of Will Wright's keynote title</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 25 Mar 2006 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/03/25/gdc-the-evolution-of-will-wrights-keynote-title/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/602685/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/25/gdc-the-evolution-of-will-wrights-keynote-title/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>GDC</category><category>Maxis</category><category>PC</category><category>Spore</category><category>Will Wright</category><category>WillWright</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Sat, 25 Mar 2006 16:30:00 EST</pubDate></item></channel></rss>