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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Rayman Jungle Run makes it to Windows Phone 8]]></title><link>http://www.joystiq.com/2013/05/29/rayman-jungle-run-makes-it-to-windows-phone-8/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/29/rayman-jungle-run-makes-it-to-windows-phone-8/</guid><comments>http://www.joystiq.com/2013/05/29/rayman-jungle-run-makes-it-to-windows-phone-8/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/29/rayman-jungle-run-makes-it-to-windows-phone-8/"><img alt="Rayman Jungle Run makes it to Windows Phone 8" data-src-height="318" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/rayman.jpg" /></a></div>
<a href="http://www.joystiq.com/game/rayman-jungle-run"><em>Rayman Jungle Run</em></a> is available on Windows Phone 8 now, following its launch on iOS and Android in 2012, and a Windows 8 launch earlier this year. <em>Rayman Jungle Run</em> is $3 for Windows Phone, and we think it's definitely <a href="http://www.joystiq.com/2012/10/02/portabliss-rayman-jungle-run-ios-android/">worth the price</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/29/rayman-jungle-run-makes-it-to-windows-phone-8/">Rayman Jungle Run makes it to Windows Phone 8</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 May 2013 22:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/29/rayman-jungle-run-makes-it-to-windows-phone-8/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20588209/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/29/rayman-jungle-run-makes-it-to-windows-phone-8/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mobile</category><category>rayman-jungle-run</category><category>windows-phone</category><category>windows-phone-8</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 29 May 2013 22:45:00 EST</pubDate></item><item><title><![CDATA[The Joystiq Indie Pitch: Skulls of the Shogun]]></title><link>http://www.joystiq.com/2012/11/26/the-joystiq-indie-pitch-skulls-of-the-shogun/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/26/the-joystiq-indie-pitch-skulls-of-the-shogun/</guid><comments>http://www.joystiq.com/2012/11/26/the-joystiq-indie-pitch-skulls-of-the-shogun/#comments</comments><description><![CDATA[<div style="text-align: left;"> <p class="noted">  <small><font class="Apple-style-span" color="#808080">Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We like that. This week, <em><a href="http://www.joystiq.com/game/skulls-of-the-shogun">Skulls of the Shogun</a> </em>lead designer Jake Kazdal discusses developing a game for four platforms at once, and what happened to that "launch alongside Windows 8" promise.</font></small></p></div><div style="text-align: center;"> <img alt="The Joystiq Indie Pitch Skulls of the Shogun" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/sots5.jpg" /></div><strong>What's your game called and what's it about?</strong><br /><br /><a href="http://www.joystiq.com/game/skulls-of-the-shogun"><em>Skulls of the Shogun</em></a> is an arcade-strategy game coming to XBLA, Windows Phone, Windows 8 and Windows RT (Surface) very soon. It's an original title, developed by a small team of highly experienced AAA developers over the past 3.5 years. It's a mash-up of tactical turn-based strategy, with a feel that is very arcade-like and action-packed. No grids, very few menus and quick, snappy rounds give it a very unique and charming aesthetic, easy for action gamers to adapt to, but with all the depth a good strategy game lover needs.<br /><br /><strong>Why did you choose to go exclusively Microsoft? Is there any chance of <em>Skulls of the Shogun</em> launching through Steam or anywhere else?</strong><br /><br />Microsoft's XBLA group is full of old friends and co-workers from my past in this industry, they're close by so we can zip over there for lunch and meetings, and they have my favorite game console, along with a phone <em>and </em>a tablet <em>and </em>a new operating system.<br /><br />For a micro-studio like us to be able to launch on four platforms simultaneously was a huge incentive. We own the IP and would like to do more with it in the future (not only gaming) but Microsoft is the publisher for these versions and that has kept our hands quite full for now.<span><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/skulls-of-the-shogun/">Skulls of the Shogun</a></strong></p><a href="http://www.joystiq.com/photos/skulls-of-the-shogun/#5459812"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/sots1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/skulls-of-the-shogun/#5459813"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/sots2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/skulls-of-the-shogun/#5459814"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/sots3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/skulls-of-the-shogun/#5459815"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/sots4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/skulls-of-the-shogun/#5459816"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/sots5-1353967071_thumbnail.jpg" alt="" title="" /></a></div></span><p><a href="http://www.joystiq.com/2012/11/26/the-joystiq-indie-pitch-skulls-of-the-shogun/" rel="bookmark">Continue reading <em>The Joystiq Indie Pitch: Skulls of the Shogun</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/26/the-joystiq-indie-pitch-skulls-of-the-shogun/">The Joystiq Indie Pitch: Skulls of the Shogun</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Nov 2012 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/26/the-joystiq-indie-pitch-skulls-of-the-shogun/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20388804/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/26/the-joystiq-indie-pitch-skulls-of-the-shogun/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>17-bit</category><category>joystiq-indie-pitch</category><category>microsoft</category><category>mobile</category><category>skulls-of-the-shogun</category><category>surface</category><category>windows-8</category><category>windows-phone-8</category><category>windows-rt</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 26 Nov 2012 23:00:00 EST</pubDate></item><item><title><![CDATA[Skulls of the Shogun playable at PAX Prime, trailer visible right here]]></title><link>http://www.joystiq.com/2012/08/31/skulls-of-the-shogun-playable-at-pax-prime-trailer-visible-righ/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/31/skulls-of-the-shogun-playable-at-pax-prime-trailer-visible-righ/</guid><comments>http://www.joystiq.com/2012/08/31/skulls-of-the-shogun-playable-at-pax-prime-trailer-visible-righ/#comments</comments><description><![CDATA[<center> <iframe frameborder="0" height="318" id="viddler-96c13afc" mozallowfullscreen="true" src="http://www.viddler.com/embed/96c13afc/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=100575007&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe><img alt="Skulls of the Shogun gets new trailer, playable at Pax Prime" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/logo.jpg" style="margin: 4px; display: none" /></center><em><a href="http://www.joystiq.com/game/skulls-of-the-shogun"><br />Skulls of the Shogun </a></em>is coming to just about everything Windows 8; Windows 8 PCs, Windows 8 phones, Windows 8 tablets. Oh, and Xbox. The turn-based strategy game supports cross-platform play across all those Windows, a nifty feature PAX Prime attendees can sample for themselves this weekend.<br /><br /><em>Skulls of the Shogun</em> comes crashing through all those Windows on October 26.*<br /><br /><small>*when Windows 8 launches</small><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/31/skulls-of-the-shogun-playable-at-pax-prime-trailer-visible-righ/">Skulls of the Shogun playable at PAX Prime, trailer visible right here</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 31 Aug 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/31/skulls-of-the-shogun-playable-at-pax-prime-trailer-visible-righ/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20313937/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/31/skulls-of-the-shogun-playable-at-pax-prime-trailer-visible-righ/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>17-bit</category><category>microsoft</category><category>mobile</category><category>pax-prime</category><category>pax-prime-2012</category><category>pc</category><category>skulls-of-the-shogun</category><category>windows-8</category><category>windows-phone-8</category><category>xbox</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Fri, 31 Aug 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Unity 4 bringing code together on Windows 8 and Windows Phone 8 as well]]></title><link>http://www.joystiq.com/2012/08/22/unity-4-bringing-code-together-on-windows-8-and-windows-phone-8/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/22/unity-4-bringing-code-together-on-windows-8-and-windows-phone-8/</guid><comments>http://www.joystiq.com/2012/08/22/unity-4-bringing-code-together-on-windows-8-and-windows-phone-8/#comments</comments><description><![CDATA[<div style="text-align: center;"> <iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/Bpi4J11ZE1o?wmode=opaque" width="530"></iframe><img alt="Unity to support Windows 8, Windows Phone 8" data-src-height="321" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/unitybitches4.jpg" style="width: 530px; height: 321px; display:none" /></div><br />Stop being all worried that the Unity development engine won't support <a href="http://www.joystiq.com/tag/windows-8">Windows 8</a> and Windows Phone 8 devices - it <em>totally</em> does. Er, it <em>will</em> at least, whenever Unity 4 launches (currently unknown). Unity Technologies announced intentions to support Microsoft's flagship operating systems during this week's Unite 2012 conference in Amsterdam, and only said it would become available "during the Unity 4 release cycle."<br /><br />Unity is supported by <a href="http://www.joystiq.com/2012/06/19/unity-announces-version-4-of-its-game-engine-with-new-animation/">pretty much everything</a> that can play a game - from your browser window to Android devices to the Nintendo Wii and everything in between - so it's not entirely unexpected that Unity's next upgrade will work with Microsoft's next big OS.<br /><br />"Our mission at Unity has always been to provide solutions for developers to effortlessly bring their work to as many different platforms as possible," Unity CEO David Helgason said of the move. Microsoft is similarly stoked. "We are excited that the Unity community will now be given the opportunity to develop world class titles for Windows 8 and Windows Phone 8."<br /><br />Unity developers are hopefully also stoked, but they didn't get a blurb in the press release. Perhaps you're a prolific Unity developer who thinks this is just the worst? The best? Just okay? <a href="mailto:ben@joystiq.com?subject=Unity 4">Let us know!</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/22/unity-4-bringing-code-together-on-windows-8-and-windows-phone-8/">Unity 4 bringing code together on Windows 8 and Windows Phone 8 as well</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 22 Aug 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/22/unity-4-bringing-code-together-on-windows-8-and-windows-phone-8/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20306527/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/22/unity-4-bringing-code-together-on-windows-8-and-windows-phone-8/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amsterdam</category><category>david-hegalson</category><category>mobile</category><category>pc</category><category>unite-2012</category><category>unity-4</category><category>unity-technologies</category><category>windows</category><category>windows-8</category><category>windows-phone-8</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 22 Aug 2012 17:00:00 EST</pubDate></item></channel></rss>