Posts tagged wyatt-cheng 
Diablo 3's missing runestones found at GDC
If you've followed Diablo 3's development for a long time, you might remember the idea of Runestones. They were meant to be actual in-game items that could supplement character abilities in various ways, such as adding a fire attack to a melee hit, or doubling the power of a spell for free. When th...
Diablo 3 Inferno Difficulty monster damage balance tweaked
Blizzard is making a few tweaks to Diablo 3's Inferno difficulty yet again. The developer added more high-level drops to the difficulty before, and this time it's effectively reducing the damage monsters will do in that mode. As Technical Game Designer Wyatt Cheng says, Blizzard is reducing the pot...
Diablo 3 being polished up, no release date yet
The build of Diablo 3 being shown at BlizzCon 2011 last week did have a few polish updates, but generally it was the same content previously available in the beta, which we've covered thoroughly so far. Diablo 3's Technical Director Wyatt Chang agreed while chatting with me last week that the gam...
Diablo 3 beta preview: Polish and punch
While all the Diablo 3 talk this week will probably center around Blizzard's announcement of the player-to-player auction system, there's plenty to say about the game itself. It's the most polished it has ever been, and while the mechanics were in and working at the last BlizzCon, this beta build...
