Posts tagged x10 
Hands-on: Alan Wake
During last week's X10 event in San Francisco, I previewed the latest build of Remedy's third-person supernatural action-thriller, Alan Wake. The scene I played takes place later in the game (as opposed to the beginning), so any chance of getting wrapped up in the mystery of the over-arching storyl...
Fable 3 co-op to bring full characters, dogs, weapons into friends' games
If there's one thing we could've used in Fable 2, it was a more fleshed-out co-op system. Sure, we could see our friends' orbs floating about Albion and we could even invite them to play as a one-off character in our world, but it was one unable to collect experience or have any lasting impact on o...
Interview: Remedy's Matias Myllyrinne on Alan Wake
X10 was a special day for Remedy's long-in-development Alan Wake: the release date was announced at last, officially bringing the psychological thriller within a few months of release. On this occasion, Matias Myllyrinne, managing director of Remedy, shared his thoughts with Joystiq about episodic g...
Interview: Aaron Greenberg talks Xbox 1 Live shutdown, hard drives, and Games on Demand
If you thought the jam-packed Xbox lineup on display at the X10 event was exciting for you, imagine being one of the people in charge of it. Microsoft's Aaron Greenberg got to watch reactions to the lineup at the event all day -- except, of course, for the time he took out to speak to us about the c...
X10: The Recap Post
Microsoft's X10 press event has come and gone, and with it came a stack of Xbox-related news, trailers, screenshots and more. It was so much content, we nearly broke the Internet! Alright, that's probably inaccurate but we have to assume we were close. In case you missed anything, we've wrapped ...
X10: A perfect storm of Perfect Dark media
It's been a crazy 48 hours, thanks to all of the news coming out of X10. Attendees were greeted with various playable demos, a box full of mullets and, in the case of this post, the above trailer and gallery full of screenshots for Rare's upcoming XBLA port of Perfect Dark. Featuring graphics of u...
Interview: Marcus Lehto on Halo: Reach, Firefight, and ending at the beginning
Bungie's Marcus Lehto was grinning like a proud papa when we had a chance to chat with him during X10. The Halo: Reach creative director had been demoing his baby continually for around eight hours, but seemed excited just to be able to tell us more about the studio's final Halo game, his presentati...
Fabled interview: Peter Molyneux at X10
It doesn't take much for Fable III designer Peter Molyneux to get going on and on about his latest project. We even managed to squeeze in a few questions for the Lionhead boss, who was on hand at yesterday's X10 media event to unveil his studio's next grand fable. Of course, it just wouldn't be ...
Halo: Reach ViDoc heads Once More Unto the Breach
Coinciding with the info avalanche at X10, Bungie has released a new Halo: Reach video documentary (aka "ViDoc"). There's something for every Halo fan here: Spartan customization, new weapons, huge maps, new music, and plenty of human-on-alien warfare. A few things to look out for include a grenade ...
X10: Splinter Cell: Conviction hands-on
There you are, old Sam Fisher, minding your own business at some unknown cafe when the waiter brings you a cell phone and Bluetooth earpiece, compliments of the caller. It's Grim, it's Third Echelon, and it's the end of his vacation. Some thugs have managed to upset his vacation -- now we know why ...
