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Posts tagged xbox-live-community-games

Clover developer disappointed by poor sales

Developer Binary Tweed has admitted sales of its first Xbox Live Community title Clover have not met expectations. Speaking with Digital Spy, Binary Tweed community managing director Daniel Jones said his team "definitely won't recoup costs" from Microsoft's indie games service alone. Despite...

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Xbox Live: 'Community Games' become 'Indie Games'

Microsoft has released version 3.1 of its XNA Game Studio software to independent developers and, in doing so, revealed that a name change is in store for what's now known as Xbox Live Community Games. Beginning in July, these indie games will be known as ... Xbox Live Indie Games. We like it!...

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Xbox Live Top 10: Humanity survives another week

Today is a day to be proud, Xbox Live enthusiast. For one more week, you've managed to keep the menacing onslaught of undead Nazis at bay, allowing our children to sleep safely and our brains to remain snugly tucked away in our skulls. Humanity's silver-haired reporter, one Larry "Major Nelson"...

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A poor man's Braid: Clover on Xbox Live

Click for more watercolors! We know, you can't always judge a book by its cover -- a game by its screens. But "Braid clone" was the first thing that came to mind when we saw Clover, a forthcoming Xbox Live Arcade, no, "Community Games" title. And let's face it, the Community Games channel is still...

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Kodu is the new Boku: Xbox Live's 'LittleBigPlanet'

Microsoft pulled no punches during its CES keynote, shuffling an "actual 12-year-old girl" onstage to demonstrate its newly renamed Xbox Live Community Game "Kodu." Apparently too reminiscent of the failed 80s-era adult juice, the former name, Boku, was dropped in favor of the less associable...

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MS to take larger cut of best-selling Community Games

GameDaily BIZ got some details on the revenue sharing structure of the recently detailed Xbox Live Community Games. While we reported that developers could receive "up to 70%" of sales, Microsoft's Chris Satchell clarified the structure this way: "The better you're doing, the more we'll take."...

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JoystiQ&A on Xbox Live Community Games

Following the official unveiling of the Xbox Live Community Games channel, we had the opportunity to speak with Boyd Multerer, general manager of XNA at Microsoft, about the initiative. We've assembled our questions and his answers into the eminently readable Q&A format, below, where we cover...

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User-created Xbox Live games to cost as low as $2.50, devs get up to 70% revenue

Microsoft confirmed today that the final phase of its XNA initiative would commence later this year when the "Community Games" channel is added to the Xbox Live Marketplace in the US, Canada and select European markets (other regions will be included in 2009 and "beyond"). User-created games will...

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