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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Ubisoft mum on THQ Montreal plans, 'looking forward' to working with Patrice Desilets]]></title><link>http://www.joystiq.com/2013/01/28/ubisoft-mum-on-thq-montreal-plans-looking-forward-to-working/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/28/ubisoft-mum-on-thq-montreal-plans-looking-forward-to-working/</guid><comments>http://www.joystiq.com/2013/01/28/ubisoft-mum-on-thq-montreal-plans-looking-forward-to-working/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/28/ubisoft-mum-on-thq-montreal-plans-looking-forward-to-working/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/tgsassassinscreed2_1_530x298.jpg" /></a></div>The dust is beginning to settle after the pieces of <a href="http://joystiq.com/tag/thq">THQ</a> were <a href="http://www.joystiq.com/2013/01/23/thq-bid-winners-prices-and-runners-up/">sold off one-by-one</a> last week. Among those pieces is <a href="http://joystiq.com/tag/thq-montreal">THQ Montreal</a>, which was acquired by Ubisoft. CEO of Ubisoft Montreal and head of Ubisoft Canada, Yannis Mallat, spoke to the <a href="http://business.financialpost.com/2013/01/24/qa-ubisoft-montreal-ceo-on-what-the-future-holds-for-thq-montreal/">Financial Post</a> about the publisher's plans for the studio. First of all, regarding the two IPs acquired in the sale, <a href="http://www.joystiq.com/2012/03/14/thq-files-1666-trademark/"><em>1666</em></a> and <a href="http://www.joystiq.com/2013/01/23/new-thq-montreal-game-in-auction-filing-underdog/"><em>Underdog</em></a>, Mallat didn't offer concrete details, saying that both are still unannounced projects and "we don't talk about that." For now, Ubisoft is conducting a "thorough analysis" of the studio in order to decide what to do with it going forward.<br /><br />Mallat said that Ubisoft plans to keep the existing studio space, as well as the "possibility" for existing employees to stay with the studio. When asked explicitly whether any staff would be let go, Mallat said only "we had and we still have very ambitious plans in terms of growth even before this acquisition," adding that Ubisoft is "thrilled" to be working with the studio on future projects.<br /><br />Of course, one of the most interesting notes of the sale is that THQ Montreal's creative director is none other than <a href="http://www.joystiq.com/tag/patrice-desilets">Patrice Desilets</a>, who previously served as creative director on both <em>Assassin's Creed</em> and its <a href="http://www.joystiq.com/2010/01/01/joystiqs-top-10-of-2009-assassins-creed-2/">fantastically received</a> follow-up, <em>Assassin's Creed 2</em> (pictured). Desilets <a href="http://www.joystiq.com/2010/06/13/assassins-creed-creative-director-patrice-desilets-leaves-ubiso/">left Ubisoft in 2010</a>, later <a href="http://www.joystiq.com/2011/06/15/patrice-desilets-non-compete-is-up-begins-competing-at-thq-mon/">signing on with THQ</a> in 2011. "I've known Patrice for 13 years and I know him very well, he's a great talent and I respect him as a creator," said Mallat, though he did not directly confirm whether Desilets will remain with the studio. Mallat did note, however, that the team is "very happy to look forward to working with him again" and that there are "definitely" plans to discuss Desilets' return to Ubisoft.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/28/ubisoft-mum-on-thq-montreal-plans-looking-forward-to-working/">Ubisoft mum on THQ Montreal plans, 'looking forward' to working with Patrice Desilets</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Jan 2013 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/28/ubisoft-mum-on-thq-montreal-plans-looking-forward-to-working/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20440537/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/28/ubisoft-mum-on-thq-montreal-plans-looking-forward-to-working/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1666</category><category>patrice-desilets</category><category>thq</category><category>thq-montreal</category><category>ubisoft</category><category>underdog</category><category>yannis-mallat</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 28 Jan 2013 14:30:00 EST</pubDate></item><item><title><![CDATA[Ubisoft: Assassin's Creed 2 is 'awesome' -- there's no room for bad games]]></title><link>http://www.joystiq.com/2009/10/23/ubisoft-assassins-creed-2-is-awesome-theres-no-room-for/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/23/ubisoft-assassins-creed-2-is-awesome-theres-no-room-for/</guid><comments>http://www.joystiq.com/2009/10/23/ubisoft-assassins-creed-2-is-awesome-theres-no-room-for/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.videogamer.com/news/going_beyond_the_game.html"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/ac2-102209.jpg" alt="" /></a><br /></div>
Fittingly, there is only one big-name, multiplatform game comfortable in the shadow of <em>Call of Duty: Modern Warfare 2's</em> release next month: <em>Assassin's Creed 2</em>. While it's not the only game willing to test its selling power against the <em>potential </em>"<a href="http://www.joystiq.com/2009/08/21/gamestop-modern-warfare-2-could-be-the-best-selling-title-of-a/">bestselling title of all time</a>" -- <em>Left 4 Dead 2</em> seems aptly titled; and <em>New Super Mario Bros. Wii</em> should collect coin on its platform -- <em>Assassin's Creed 2</em> is easily November's <em>second-most</em> significant multi-console release.<br /><br />When pressed for comment about <em>AC2 </em>going up against <em>MW2</em> and the possibility of his game (ha!) surpassing Infinity Ward's shooter in sales, Yannis Mallat, CEO of <em>AC2</em> developer Ubisoft Montreal, admitted to <a href="http://www.videogamer.com/news/going_beyond_the_game.html">VideoGamer.com</a> that he was not "pretentious" enough to predict a sales outcome, but added, "I can certainly say there is no room any more for average or bad games, but there is still a lot of room for awesome games, and that's what <em>Assassin's Creed</em> is."<br /><br />Internally, Ubisoft has set its standards high -- <a href="http://www.joystiq.com/2007/12/13/assassins-creed-kills-with-2-5-million-sold-ubi-ups-fiscal-for/">two years ago</a>, the first <em>Assassin's Creed</em> moved 2.5 million units in its first month at retail to become the fastest-selling new game IP in U.S. history. Of course, two years ago, <em>Call of Duty 4</em> was <a href="http://www.joystiq.com/2008/01/25/activision-call-of-duty-4-best-selling-game-of-2007/"><em>claiming</em></a> records of its own. Ubisoft would not dare pit <em>AC2 </em>against <em>MW2</em> in an outright sales challenge, but, in embodying its franchise's ethos, with a little patience, Ubisoft will almost certainly enjoy successful sales of <em>AC2</em> over the course of the holiday season. After all, who among us has ever been content to settle on just one <em>awesome </em>game when there are many to enjoy?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/23/ubisoft-assassins-creed-2-is-awesome-theres-no-room-for/">Ubisoft: Assassin's Creed 2 is 'awesome' -- there's no room for bad games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Oct 2009 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.videogamer.com/news/going_beyond_the_game.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/23/ubisoft-assassins-creed-2-is-awesome-theres-no-room-for/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19205962/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/23/ubisoft-assassins-creed-2-is-awesome-theres-no-room-for/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed</category><category>assassins-creed-2</category><category>Microsoft</category><category>modern-warfare-2</category><category>ubisoft</category><category>ubisoft-montreal</category><category>Xbox-360</category><category>yannis-mallat</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 23 Oct 2009 00:00:00 EST</pubDate></item><item><title><![CDATA[Jade Raymond to head up Ubisoft Toronto, focusing on AAA games and new IPs]]></title><link>http://www.joystiq.com/2009/08/31/jade-raymond-to-head-up-ubisoft-toronto-focusing-on-aaa-games-a/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/31/jade-raymond-to-head-up-ubisoft-toronto-focusing-on-aaa-games-a/</guid><comments>http://www.joystiq.com/2009/08/31/jade-raymond-to-head-up-ubisoft-toronto-focusing-on-aaa-games-a/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" height="327" border="0" width="580" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/jade-toronto.jpg"  alt="" /></div>
While the whereabouts of <a href="http://www.joystiq.com/tag/beyond-good-and-evil-2/"><span style="font-style: italic;">Beyond Good &amp; Evil 2's</span></a><em> </em>Jade are still - frustratingly - <a href="http://www.joystiq.com/2009/08/26/gamersyde-told-beyond-good-and-evil-2-is-on-hold-ubisoft-won/">unknown</a>, the whereabouts of Ubisoft's <em>other </em>Jade - that would be Jade Raymond, of <em>Assassin's Creed</em> fame - are quite known. Though she's been somewhat out of the limelight after initially trumpeting up the still-not-out-yet <a href="http://www.joystiq.com/tag/I-Am-Alive/"><em>I Am Alive</em></a>, Ms. Raymond is still alive and has been chosen as the head of the recently announced <a href="http://www.joystiq.com/2009/07/06/ubisoft-opening-studio-in-toronto-continuing-to-take-over-canad/">Ubisoft Toronto</a>. <br />
<br />
But hey, we know you're worried about Yannis Mallat, CEO of both Ubisoft Montreal and Ubisoft Toronto, who <a href="http://www.joystiq.com/2009/07/06/interview-ubisoft-montreal-and-toronto-boss-yannis-mallat/">told us last month</a> that he would be "handling both" studios. Well, don't fret - Ubisoft's press release says that while "Raymond will oversee day-to-day operations of the Toronto studio's work on video game project," she will do so "under the governance of Yannis Mallat." Ubisoft Toronto is scheduled to open its doors by the end of the year and begin "work on AAA games and new intellectual properties," according to Raymond. <br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/31/jade-raymond-to-head-up-ubisoft-toronto-focusing-on-aaa-games-a/">Jade Raymond to head up Ubisoft Toronto, focusing on AAA games and new IPs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 31 Aug 2009 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/08/31/jade-raymond-to-head-up-ubisoft-toronto-focusing-on-aaa-games-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19146047/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/31/jade-raymond-to-head-up-ubisoft-toronto-focusing-on-aaa-games-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>Jade-Raymond</category><category>Toronto</category><category>Ubisoft</category><category>Ubisoft-Toronto</category><category>Yannis-Mallat</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Mon, 31 Aug 2009 15:15:00 EST</pubDate></item><item><title><![CDATA[Interview: Ubisoft Montreal &amp; Toronto boss Yannis Mallat]]></title><link>http://www.joystiq.com/2009/07/06/interview-ubisoft-montreal-and-toronto-boss-yannis-mallat/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/06/interview-ubisoft-montreal-and-toronto-boss-yannis-mallat/</guid><comments>http://www.joystiq.com/2009/07/06/interview-ubisoft-montreal-and-toronto-boss-yannis-mallat/#comments</comments><description><![CDATA[<div style="text-align: center;"><img width="580" vspace="0" hspace="0" height="351" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/222torontoskyubi580222.jpg" alt="" /><br /></div>
Earlier today, Ubisoft <a href="http://www.joystiq.com/2009/07/06/ubisoft-opening-studio-in-toronto-continuing-to-take-over-canad/">announced its continuing Canadian expansion</a>, with a new studio being established in the province of Ontario's capital city of Toronto. In a joint announcement with the Premier (his actual title) of Ontario, Ubi revealed the studio will have about 800 employees, while the government is committing $263 million in funding over the next decade. We spoke with Ubisoft Montreal CEO (and newly formed Ubisoft Toronto boss), Yannis Mallat, about his plans for the company why Toronto was "culturally" the right place for <a href="http://www.joystiq.com/tag/Ubisoft/">Ubisoft</a> to expand its development reach.<p><a href="http://www.joystiq.com/2009/07/06/interview-ubisoft-montreal-and-toronto-boss-yannis-mallat/" rel="bookmark">Continue reading <em>Interview: Ubisoft Montreal &amp; Toronto boss Yannis Mallat</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/06/interview-ubisoft-montreal-and-toronto-boss-yannis-mallat/">Interview: Ubisoft Montreal &amp; Toronto boss Yannis Mallat</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Jul 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/07/06/interview-ubisoft-montreal-and-toronto-boss-yannis-mallat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19088074/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/06/interview-ubisoft-montreal-and-toronto-boss-yannis-mallat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>interview</category><category>toronto</category><category>ubisoft</category><category>ubisoft-toronto</category><category>yannis-mallat</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Mon, 06 Jul 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Ubisoft totally hearts MotionPlus]]></title><link>http://www.joystiq.com/2008/08/18/ubisoft-totally-hearts-motionplus/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/18/ubisoft-totally-hearts-motionplus/</guid><comments>http://www.joystiq.com/2008/08/18/ubisoft-totally-hearts-motionplus/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=19888"><img hspace="4" vspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/reggie-shaun-crossbreed.jpg" alt="" /></a>Nintendo kept the <a href="http://www.joystiq.com/2008/07/14/wiimotionplus-puts-better-control-in-your-motion-control/">Wii MotionPlus</a> a secret from <a href="http://www.joystiq.com/2008/07/22/motionplus-totally-ambushes-third-party-developers/"><em>everybody</em></a> for as long as possible, a move that resulted in <a href="http://www.joystiq.com/2008/08/14/lucasarts-mad-about-motionplus/">grumbling</a> from certain third-party developers.<br /><br />That hasn't diminshed enthusiasm for the tiny add-on, however. During an interview with Gamasutra, <a href="http://www.joystiq.com/tag/ubisoft">Ubisoft</a> Montreal CEO Yannis Mallat couldn't praise the MotionPlus enough (even though he admitted having some doubts at first), enthusing about how the peripheral would make gaming feel "seamless," and arguing that it could only lead to a more immersive experience. "It's one thing to have your brain interpolating what you're doing," gushed Mallat, "[but ] it's another thing to not need that interpolation work."<br /><br />Elsewhere in the interview, Mallat expressed his view that <a href="http://www.joystiq.com/2008/05/30/imagine-princez-of-persiaz/"><em>Shaun White Snowboarding</em></a> was a "must-try" and described developing <em><a href="http://www.joystiq.com/2008/06/27/ubisoft-montreal-vs-dog-z/">Dogz</a> </em>as "psychologically very exciting." Hmm.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/18/ubisoft-totally-hearts-motionplus/">Ubisoft totally hearts MotionPlus</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Aug 2008 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=19888>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/18/ubisoft-totally-hearts-motionplus/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1287676/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/18/ubisoft-totally-hearts-motionplus/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessory</category><category>motion-control</category><category>motionplus</category><category>shaun-white</category><category>shaun-white-snowboarding</category><category>third-party</category><category>ubisoft</category><category>wii-motionplus</category><category>wii-remote</category><category>wiimote</category><category>yannis-mallat</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Mon, 18 Aug 2008 17:30:00 EST</pubDate></item><item><title><![CDATA[Ubisoft: We've got some Wii games in the works]]></title><link>http://www.joystiq.com/2008/02/11/ubisoft-weve-got-some-wii-games-in-the-works/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/11/ubisoft-weve-got-some-wii-games-in-the-works/</guid><comments>http://www.joystiq.com/2008/02/11/ubisoft-weve-got-some-wii-games-in-the-works/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://blog.wired.com/games/2008/02/interview-ubiso.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/yannis_mallat_mug_sm.jpg"  alt="" /></a>Game | Life managed to grab a little face time with Yannis Mallat, the head honcho at <a href="http://www.joystiq.com/tag/ubisoft">Ubisoft</a> Montreal (<a href="http://www.joystiq.com/2007/03/01/rival-swords-tutorial-level-played-filmed/"><em>Prince of Persia</em></a>, <a href="http://www.joystiq.com/2006/09/11/splinter-cell-coming-to-the-wii/"><em>Splinter Cell</em></a>). They grilled him about all manner of subject in the gaming industry, but what we care about mainly was his words in regards to Nintendo's Wii console, and if we would be seeing any new Wii games from the company.<br /><br />"And right now, we are developing some other Wii titles that we are going to be able to talk about soon," Mallat commented. When asked further about big budget titles having a chance to thrive on the console, Mallat said that those titles are possible for the Wii, but developing for the console is something that needs to be heavily considered. "That console specifically has to be thought of in the same way that it's been produced and designed," he said, adding "when it comes time to make games. And when you hit the right balance, success will just follow."<br /><br />We don't know about you, but we're excited to hear more about these mystery games.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/11/ubisoft-weve-got-some-wii-games-in-the-works/">Ubisoft: We've got some Wii games in the works</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 11 Feb 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.wired.com/games/2008/02/interview-ubiso.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/11/ubisoft-weve-got-some-wii-games-in-the-works/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1112168/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/11/ubisoft-weve-got-some-wii-games-in-the-works/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DICE08</category><category>montreal</category><category>ubisoft</category><category>ubisoft-montreal</category><category>yannis-mallat</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 11 Feb 2008 17:00:00 EST</pubDate></item></channel></rss>