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Posts tagged yosuke-hayashi

Dead or Alive 5's 'fighting entertainment' means even crazier stages

Team Ninja pulled an Apple-style "one more thing" at its pre-TGS party, announcing Dead or Alive 5 at the last minute and showing an early trailer. At that event, studio head Yosuke Hayashi called DOA 5 a "fighting entertainment" game, something distinct from other fighting games. Later, in an...

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Ninja Gaiden 3's 'Hero Mode' allows more players to experience the story

Ninja Gaiden 3 is Team Ninja's first full Gaiden game post-Itagaki, and it looks like things are progressing a little differently. For one thing, it's got a sort of easy mode called "Hero Mode," which adds automatic dodging and blocking of most normal attacks, to which I can imagine Itagaki's...

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Hayashi: Ninja Gaiden 3's dismemberment-free gameplay adds meaning to the violence

Ninja Gaiden 3 won't feature the frequent decapitations and other freeform dismemberment of its predecessors. You may think of this as softening the impact of the violence in Team Ninja's famously brutal series, but it's intended to be quite the opposite. In fact, if anything, Team Ninja lead...

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Dead or Alive 5 in development, heading to PlayStation 3 and Xbox 360 in 2012

There's a brand new Dead or Alive game in development, and it's heading to Xbox 360 and PlayStation 3. Team Ninja head Yosuke Hayashi offered "a glimpse in the future" of the DOA franchise during tonight's TGS 2011 Tecmo event, during which he asked that we shut off all recording equipment...

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Team Ninja will consider Vita game following Ninja Gaiden 3

A Ninja Gaiden game for PlayStation Vita remains an immaterial idea while Team Ninja gets Ninja Gaiden 3 ready for its 2012 launch. The developer has received a PlayStation Vita system to test and eventually chop in half mid-air, in an incredibly expensive variant of Fruit Ninja, but hasn't...

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Ninja Gaiden 3 will be compatible with PlayStation Move

Ninja Gaiden 3's obsession with conveying the feel of a katana -- while it slices the flesh off a man's bones -- is now supplemented with another vicarious attack. What does it feel like when a glowing, squishy ball bounces off a skull? Team Ninja has announced PlayStation Move support for the...

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Ninja Gaiden 3 has complex multiplayer mode, will be more accessible

Ninja Gaiden 3 will feature some form of multiplayer gameplay, according to an interview in the April issue of PlayStation: The Official Magazine. Project lead Yosuke Hayashi characterized the mode as "complex," but didn't offer a comparison to Ninja Gaiden Sigma 2's online co-op missions. He...

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Dead or Alive: Dimensions touch screen controls designed to reduce stress

The touch screen controls in the upcoming 3DS fighter, Dead or Alive: Dimensions, may seem like sacrilege to brawler fans, but developer Team Ninja seems confident that they cater to many different players. The controls allow players to execute any technique or combo with a simple tap, essentially...

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Samus won't be playable in Dead or Alive Dimensions

Recent Dead or Alive Dimensions gameplay footage revealed the presence of a Metroid-themed level, complete with Ridley getting all up in the fighters' business. At the end of the clip, a spheroid Samus rolled in, leading many to believe she was being teased as a playable character for the 3DS...

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Team Ninja's Dead or Alive: Code Cronus and Project Progressive canceled

For Dead or Alive: Code Cronus, the long-delayed action game from Team Ninja, there is no longer any question as to its status. It's just "Dead: Code Cronus," now. Team Ninja head Yosuke Hayashi confirmed the project's cancellation in an interview with Famitsu (translated by Andriasang). After all...

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