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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Team Ninja split into two groups in Tecmo Koei reorganization]]></title><link>http://www.joystiq.com/2013/03/25/team-ninja-split-into-two-groups-in-tecmo-koei-reorganization/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/25/team-ninja-split-into-two-groups-in-tecmo-koei-reorganization/</guid><comments>http://www.joystiq.com/2013/03/25/team-ninja-split-into-two-groups-in-tecmo-koei-reorganization/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/25/team-ninja-split-into-two-groups-in-tecmo-koei-reorganization/"><img alt="Team Ninja split into two groups in Tecmo Koei reorganization" data-src-height="300" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/team-ninja-logo.jpg" /></a></div>Parent company Tecmo Koei will restructure its flagship studio <a href="http://www.joystiq.com/tag/team-ninja">Team Ninja</a> into two individual groups, Ichigaya Development Group 1 and Ichigaya Development Group 2. In a statement today, Tecmo Koei confirms Yosuke Hayashi will oversee Group 1, while <a href="http://www.joystiq.com/tag/fatal-frame"><em>Fatal Frame</em></a> series alum Keisuke Kikuchi will get a bump up to head of Group 2. We've followed up with Tecmo Koei to confirm how this reorganization may affect others at the Japanese development house.<br /><br />This news comes at a busy time for Tecmo Koei, who just launched <a href="http://www.joystiq.com/game/dead-or-alive-5-plus"><em>Dead or Alive 5 Plus</em></a> on the PS Vita and is currently gearing up to port <a href="http://www.joystiq.com/game/ninja-gaiden-3-razors-edge"><em>Ninja Gaiden 3: Razor's Edge</em></a> to the PS3 and Xbox 360 on April 2. A <a href="http://www.joystiq.com/2013/03/12/psa-ninja-gaiden-3-razors-edge-demo-out-today-on-ps3-xbox/">demo</a> for <em>Ninja Gaiden 3: Razor's Edge</em> is currently available on both Xbox Live and PlayStation Network.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/25/team-ninja-split-into-two-groups-in-tecmo-koei-reorganization/">Team Ninja split into two groups in Tecmo Koei reorganization</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Mar 2013 16:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/25/team-ninja-split-into-two-groups-in-tecmo-koei-reorganization/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20516988/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/25/team-ninja-split-into-two-groups-in-tecmo-koei-reorganization/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-or-alive-5-plus</category><category>keisuke-kikuchi</category><category>microsoft</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>team-ninja</category><category>tecmo-koei</category><category>wii-u</category><category>xbox</category><category>yosuke-hayashi</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 25 Mar 2013 16:20:00 EST</pubDate></item><item><title><![CDATA[Yaiba: Ninja Gaiden Z brings east and west together for zombie and ninja authenticity]]></title><link>http://www.joystiq.com/2012/11/20/yaiba-ninja-gaiden-z-brings-east-and-west-together-for-zombie-a/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/20/yaiba-ninja-gaiden-z-brings-east-and-west-together-for-zombie-a/</guid><comments>http://www.joystiq.com/2012/11/20/yaiba-ninja-gaiden-z-brings-east-and-west-together-for-zombie-a/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/11/20/yaiba-ninja-gaiden-z-brings-east-and-west-together-for-zombie-a/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/yaiba.jpg" /></a></center><a href="http://joystiq.com/game/yaiba-ninja-gaiden-z"><em>Yaiba: Ninja Gaiden Z</em></a> developer Spark Unlimited was apparently very passionate about working on the franchise. Spark is working with Keiji Inafune's company Comcept, and met with Ninja Gaiden franchise developer Team Ninja through there.<br /><br />"But, actually from a different route they actually came up with a concept for a Ninja Gaiden game on their own and presented it to us," Team Ninja head Yosuke Hayashi told <a href="http://www.siliconera.com/2012/11/16/team-ninja-on-working-with-inafune-and-making-yaiba-ninja-gaiden-z/">Siliconera</a>. So when Comcept brought Spark in, everyone involved already knew each other. "Now, we met with them and they feel like three parties are one team," Hayashi said.<br /><br />Bringing a western developer on board, Hayashi believes, will help Yaiba get its zombie content right. "We see ninjas portrayed in Western games, and they aren't real ninjas," Hayashi noted. "There is something off about them. Zombies are a creation of the West. We feel we can bring the authentic ninja-ness and by teaming with Spark, they can bring in the authentic zombie-ness. We can really come together to make a very unique zombie experience."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/20/yaiba-ninja-gaiden-z-brings-east-and-west-together-for-zombie-a/">Yaiba: Ninja Gaiden Z brings east and west together for zombie and ninja authenticity</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Nov 2012 10:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/20/yaiba-ninja-gaiden-z-brings-east-and-west-together-for-zombie-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20384632/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/20/yaiba-ninja-gaiden-z-brings-east-and-west-together-for-zombie-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>team-ninja</category><category>yaiba</category><category>yaiba-ninja-gaiden-z</category><category>yosuke-hayashi</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 20 Nov 2012 10:40:00 EST</pubDate></item><item><title><![CDATA[Fans requested bigger breasts in Dead or Alive 5]]></title><link>http://www.joystiq.com/2012/09/27/fans-requested-bigger-breasts-in-dead-or-alive-5/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/27/fans-requested-bigger-breasts-in-dead-or-alive-5/</guid><comments>http://www.joystiq.com/2012/09/27/fans-requested-bigger-breasts-in-dead-or-alive-5/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/09/27/fans-requested-bigger-breasts-in-dead-or-alive-5/"><img alt="Dead or Alive fans requested bigger breasts in DOA5" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/doa5.jpg" /></a></center>Team Ninja head Yosuke Hayashi <a href="http://www.joystiq.com/2012/02/14/hayashi-team-ninja-taming-its-sex-and-violence-image-in-doa-5/">said</a> earlier in the year that for <a href="http://joystiq.com/game/dead-or-alive-5"><em>Dead or Alive 5</em></a>, the team was "trying to focus on the real women that surround us" and "being realistic" in the character designs for the new game.<br /><br />This may have been inspired by response from Tecmo's operations outside of Japan, according to a <a href="http://www.gamasutra.com/view/news/178358/Team_Ninja_learns_to_fear_its_fans.php#.UGTPrKRYtiy">Gamasutra interview</a> with <em>DOA5</em> director Yohei Shimbori. "We were getting feedback from the overseas offices to tone down the sexuality -- to tone down the sexiness of the game, and of the characters," he said. However, feedback from fans after playing the early demo told Team Ninja a different story.<br /><br />"We actually got a lot of feedback from people who were playing it, saying, 'We want bigger breasts. Make the characters more like that,'" Shimbori revealed. "That was kind of surprising." Given suggestions to tone down the sexuality, and suggestions to increase the hypnotic, lava lamp-like motion taking place inside 90 percent of the game's shirts, which would you choose?<br /><br />If you were Team Ninja, that is.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/27/fans-requested-bigger-breasts-in-dead-or-alive-5/">Fans requested bigger breasts in Dead or Alive 5</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 27 Sep 2012 19:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/27/fans-requested-bigger-breasts-in-dead-or-alive-5/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20335796/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/27/fans-requested-bigger-breasts-in-dead-or-alive-5/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-or-alive-5</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>team-ninja</category><category>xbox</category><category>yosuke-hayashi</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 27 Sep 2012 19:45:00 EST</pubDate></item><item><title><![CDATA[Team Ninja's Yosuke Hayashi on appealing to everyone with Dead or Alive 5]]></title><link>http://www.joystiq.com/2012/09/22/team-ninjas-yosuke-hayashi-on-appealing-to-everyone-with-dead-o/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/22/team-ninjas-yosuke-hayashi-on-appealing-to-everyone-with-dead-o/</guid><comments>http://www.joystiq.com/2012/09/22/team-ninjas-yosuke-hayashi-on-appealing-to-everyone-with-dead-o/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="Team Ninja's Yosuke Harashi on appealing to everyone with Dead or Alive 5" class="hidden" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/do5int.jpg" /><iframe frameborder="0" height="318" id="viddler-d1ca320b" mozallowfullscreen="true" src="http://www.viddler.com/embed/d1ca320b/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=58978241&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></div><br />We caught up with Team Ninja head Yosuke Hayashi during the Tokyo Game Show for a quick chat about <a href="http://joystiq.com/game/dead-or-alive-5"><em>Dead or Alive 5</em></a> and <a href="http://www.joystiq.com/game/yaiba"><em>Yaiba: Ninja Gaiden Z</em></a>, the studio's upcoming collaboration with Keiji Inafune's Comcept.<br /><br />This interview is split into two parts. The first, dealing with <em>Dead or Alive 5</em>, can be seen above. The second part concerns <em>Yaiba</em> and Mr. Inafune. Keep an eye out for part two later today, because we just happened to run into <em>someone</em> very closely involved with <em>Yaiba</em>'s development (and <a href="http://joystiq.com/game/soul-sacrifice"><em>Soul Sacrifice</em></a> ... and <em>Mega Man)</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/22/team-ninjas-yosuke-hayashi-on-appealing-to-everyone-with-dead-o/">Team Ninja's Yosuke Hayashi on appealing to everyone with Dead or Alive 5</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 22 Sep 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/22/team-ninjas-yosuke-hayashi-on-appealing-to-everyone-with-dead-o/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20330514/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/22/team-ninjas-yosuke-hayashi-on-appealing-to-everyone-with-dead-o/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-or-alive-5</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>team-ninja</category><category>tecmo-koei</category><category>tgs-2012</category><category>xbox</category><category>yosuke-hayashi</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Sat, 22 Sep 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[DOA5 lead: Japanese view of women in games 'not going to change']]></title><link>http://www.joystiq.com/2012/08/22/doa5-lead-japanese-view-of-women-in-games-not-going-to-change/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/22/doa5-lead-japanese-view-of-women-in-games-not-going-to-change/</guid><comments>http://www.joystiq.com/2012/08/22/doa5-lead-japanese-view-of-women-in-games-not-going-to-change/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/22/doa5-lead-japanese-view-of-women-in-games-not-going-to-change/"><img alt="DOA5 head Japanese view of women in games 'not going to change'" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/doa5.jpg" style="margin: 4px; " /></a></div>The Dead or Alive franchise is notorious for its <a href="http://www.joystiq.com/2012/05/01/dead-or-alive-5-has-costume-specific-breast-physics/">blatant</a> <a href="http://www.joystiq.com/2012/06/25/dead-or-alive-5-news-swimsuit-edition/">emphasis</a> on sexy female fighters in tiny, physics-defying outfits - in the western world, at least. In Japan, this form of female representation is "common sense," Team Ninja's Yosuke Hayashi tells <a href="http://www.mcvpacific.com/news/read/interview-head-of-team-ninja-talks-dead-or-alive-5/0101641">MCV</a>.<br /><br />"With the representation of female characters in the Dead or Alive franchise, we've always wanted to make the girls look as attractive as possible, and that's something that's not going to change for us at all," Hayashi says. "We are a Japanese developer, and we're making the female characters with our common sense and our creative sense. When you take that to countries outside of Japan, it tends to be very misinterpreted in some cases, people considering it sexist or derogatory, etc."<br /><br /><a href="http://www.joystiq.com/2012/02/14/hayashi-team-ninja-taming-its-sex-and-violence-image-in-doa-5/">In February</a>, Hayashi said Team Ninja would attempt to shift focus in <a href="http://www.joystiq.com/game/dead-or-alive-5"><em>Dead or Alive 5</em></a> away from sex and violence, heading instead in "a direction that contains emotional experiences that can move players." It's entirely possible that Hayashi was pandering to western sensibilities with that statement, but it's also possible he plans to combine deep, emotional experiences with sex-infused character models. There's nothing immoral in making beautiful things, as Hayashi sees it.<br /><br />"For us, within our culture, we're showing women like that, and we're trying to make them look attractive," he says. "We can't help if other cultures in other countries around the globe think that it's a bad representation. Within our nationality and within our national borders, we obviously have morals that we create our female characters from, but within our Japanese sensibilities, we've made those characters the way they are and we're not going to stop doing that."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/22/doa5-lead-japanese-view-of-women-in-games-not-going-to-change/">DOA5 lead: Japanese view of women in games 'not going to change'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 22 Aug 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/22/doa5-lead-japanese-view-of-women-in-games-not-going-to-change/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20306798/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/22/doa5-lead-japanese-view-of-women-in-games-not-going-to-change/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-or-alive-5</category><category>female</category><category>Japan</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>sexy</category><category>Team-Ninja</category><category>western</category><category>women</category><category>xbox</category><category>yosuke-hayashi</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 22 Aug 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Team Ninja's Hayashi says 'no plans' for Dead or Alive 5 character DLC]]></title><link>http://www.joystiq.com/2012/06/20/team-ninjas-hayashi-says-no-plans-for-dead-or-alive-5-charact/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/20/team-ninjas-hayashi-says-no-plans-for-dead-or-alive-5-charact/</guid><comments>http://www.joystiq.com/2012/06/20/team-ninjas-hayashi-says-no-plans-for-dead-or-alive-5-charact/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/20/team-ninjas-hayashi-says-no-plans-for-dead-or-alive-5-charact/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/akiraaaaaa_530x298.jpg" /></a></div>Don't expect any supplementary character DLC for <a href="http://www.joystiq.com/game/dead-or-alive-5"><em>Dead or Alive 5</em></a>. Depending on how you feel about <a href="http://www.joystiq.com/2011/08/09/mortal-kombat-dreams-up-freddy-krueger-trailer-tv-spot/">Freddy Krueger surprises</a>, this could be an important revelation.<br /><br />Team Ninja head Yosuke Hayashi says there are no plans to offer post-launch character DLC in <em>Dead or Alive 5</em>. In fact, he thinks the practice wreaks havoc on the balance of the game - essential in any good fighter. "Even with over 20 characters that's still a real challenge," Hayashi tells <a href="http://www.videogamer.com/xbox360/doa5/news/dlc_characters_make_fighting_games_unfair_says_doa5_dev.html">Videogamer</a>. "If we had 50, how much more time would need to balance the game? It gets that much harder to get it right, and it's already very difficult to get right."<br /><br />Hayashi also doesn't like the idea of different players with different character rosters. "It's a similar thing to if certain people have all these characters and others don't. It makes it an unfair game, and we don't think that's the right way to go for fighting games."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/20/team-ninjas-hayashi-says-no-plans-for-dead-or-alive-5-charact/">Team Ninja's Hayashi says 'no plans' for Dead or Alive 5 character DLC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Jun 2012 23:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/20/team-ninjas-hayashi-says-no-plans-for-dead-or-alive-5-charact/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20262984/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/20/team-ninjas-hayashi-says-no-plans-for-dead-or-alive-5-charact/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-or-alive-5</category><category>dlc</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>team-ninja</category><category>tecmo</category><category>Tecmo-Koei</category><category>xbox</category><category>yosuke-hayashi</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 20 Jun 2012 23:59:00 EST</pubDate></item><item><title><![CDATA[Hayashi: Team Ninja taming its 'sex and violence' image in DoA 5]]></title><link>http://www.joystiq.com/2012/02/14/hayashi-team-ninja-taming-its-sex-and-violence-image-in-doa-5/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/14/hayashi-team-ninja-taming-its-sex-and-violence-image-in-doa-5/</guid><comments>http://www.joystiq.com/2012/02/14/hayashi-team-ninja-taming-its-sex-and-violence-image-in-doa-5/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/14/hayashi-team-ninja-taming-its-sex-and-violence-image-in-doa-5/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/ayane-vs-hitomi-01.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>Team Ninja boss Yosuke Hayashi says the studio's perspective has changed since Tomonobu Itagaki left <a href="http://www.joystiq.com/2008/06/03/itagaki-sues-tecmo-decides-to-leave-team-ninja/">in a huff</a> in 2008, and even though most of its 200 staff are original team members, Hayashi is calling them his "new team." The most obvious shift is the new team's focus on creating an emotional experience, rather than eye candy, Hayashi tells <a href="http://www.gamasutra.com/view/news/39975/The_world_has_changed_Team_Ninjas_Hayashi_on_more_realistic_respectful_games.php">Gamasutra</a>.<br /><br />"The old team was known for making games that just had two primary elements: Sex and violence," Hayashi says. "It was very obvious. The new team, we want to take it to a new level -- to a direction that contains emotional experiences that can move players."<br /><br />That's right -- Team Ninja wasn't emotionally invested in all the sexy gameplay you had together, and now it's looking for something more meaningful. Hayashi may find his new, more mature gaming experience in a Dead or Alive crossover with Virtua Fighter, a la <a href="http://www.joystiq.com/game/street-fighter-x-tekken"><em>Street Fighter X Tekken</em></a>, Edge reports.<br /><br />"In terms of collaboration titles, there are staff on our team who just love fighting games and if there was any chance to do that we'd actively, possibly do that," Hayashi says.<br /><br />"The first 3D game I played was <em>Virtua Fighter</em>; that's the IP I respect most. <em>Virtua Fighter</em> was the father of 3D gaming, so it's very well respected."<br /><br />For now, one thing's certain: The women in <a href="http://www.joystiq.com/game/dead-or-alive-5"><em>Dead or Alive 5</em></a> will be more respectable, well-rounded (emotionally) than in previous titles. "We've always had the sex factor in the game; in the past, the female characters had to have big breasts, they had to have scanty dress," Hayashi says. "In <em>DoA 5</em> especially, we're trying to focus on the real women that surround us: the voice of a female, the mannerisms. We are being realistic about it."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/14/hayashi-team-ninja-taming-its-sex-and-violence-image-in-doa-5/">Hayashi: Team Ninja taming its 'sex and violence' image in DoA 5</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Feb 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/14/hayashi-team-ninja-taming-its-sex-and-violence-image-in-doa-5/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20171798/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/14/hayashi-team-ninja-taming-its-sex-and-violence-image-in-doa-5/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-or-alive-5</category><category>hayashi</category><category>Itagaki</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>sex</category><category>taming</category><category>Team-Ninja</category><category>tomonobu-itagaki</category><category>violence</category><category>women</category><category>xbox</category><category>yosuke-hayashi</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 14 Feb 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Ninja Gaiden 3 leaps to retail in March 2012]]></title><link>http://www.joystiq.com/2011/12/07/ninja-gaiden-3-silently-leaps-from-the-shadows-of-development-to/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/07/ninja-gaiden-3-silently-leaps-from-the-shadows-of-development-to/</guid><comments>http://www.joystiq.com/2011/12/07/ninja-gaiden-3-silently-leaps-from-the-shadows-of-development-to/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/hayashi12701.jpg" /></div>
We've got good news and we've got bad news, folks. Let's start with the good: <a href="http://www.joystiq.com/game/ninja-gaiden-3"><em>Ninja Gaiden 3</em></a> will arrive on Xbox 360 and PlayStation 3 next March, with a Wii U version to follow at some point after that. Team Ninja head Yosuke Hayashi told as much to a crowd of journalists in San Francisco this afternoon, according to our reporter on the ground.<br />
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Now, friends, the bad news: despite a <a href="http://www.joystiq.com/2011/09/20/ninja-gaiden-3s-hero-mode-allows-more-players-to-experience-t/">new easy mode</a>, and the notorious <a href="http://www.joystiq.com/2008/06/03/breaking-ninja-gaidens-itagaki-says-sayonara-tecmo-see-you-i/">absence of a known masochist</a> at the helm, we're still quite confident that <em>Ninja Gaiden 3</em> is gonna be super duper hard. Like, way hard. Maybe you haven't played the other two? 'Cause they're both pretty hard games, guys.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/07/ninja-gaiden-3-silently-leaps-from-the-shadows-of-development-to/">Ninja Gaiden 3 leaps to retail in March 2012</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Dec 2011 17:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/07/ninja-gaiden-3-silently-leaps-from-the-shadows-of-development-to/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20123123/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/07/ninja-gaiden-3-silently-leaps-from-the-shadows-of-development-to/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>ninja-gaiden-3</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>q1-2012</category><category>release-date</category><category>team-ninja</category><category>tecmo</category><category>tecmo-koei</category><category>wii-u</category><category>xbox</category><category>yosuke-hayashi</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 07 Dec 2011 17:50:00 EST</pubDate></item><item><title><![CDATA[Dead or Alive 5's 'fighting entertainment' means even crazier stages]]></title><link>http://www.joystiq.com/2011/09/20/dead-or-alive-5s-fighting-entertainment-means-even-crazier-st/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/20/dead-or-alive-5s-fighting-entertainment-means-even-crazier-st/</guid><comments>http://www.joystiq.com/2011/09/20/dead-or-alive-5s-fighting-entertainment-means-even-crazier-st/#comments</comments><description><![CDATA[<center>
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Team Ninja pulled an Apple-style "one more thing" at its pre-TGS party, announcing <a href="http://joystiq.com/game/dead-or-alive-5"><em>Dead or Alive 5</em></a> at the last minute and showing an early trailer. At that event, studio head Yosuke Hayashi called <em>DOA 5</em> a "fighting entertainment" game, something distinct from other fighting games.<br />
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Later, in an interview at Tecmo's TGS booth, I asked Hayashi to clear up that terminology. The early generation of fighting games, around <em>Street Fighter 2</em>, he said, "had some of the most outrageous graphics, fun gameplay, and really a lot of stuff going on." He implied that, in comparison, modern fighting games emphasize online competition over wowing players with unprecedented visuals.<br />
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"It's not as over-the-top, it's not as much of the entertainment aspect that the originals had, and so they seem a little bit dull, in some aspects." The term "fighting entertainment" represents an effort to return <i>spectacle</i> to the genre.<p><a href="http://www.joystiq.com/2011/09/20/dead-or-alive-5s-fighting-entertainment-means-even-crazier-st/" rel="bookmark">Continue reading <em>Dead or Alive 5's 'fighting entertainment' means even crazier stages</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/20/dead-or-alive-5s-fighting-entertainment-means-even-crazier-st/">Dead or Alive 5's 'fighting entertainment' means even crazier stages</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Sep 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/20/dead-or-alive-5s-fighting-entertainment-means-even-crazier-st/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20047457/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/20/dead-or-alive-5s-fighting-entertainment-means-even-crazier-st/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-or-alive-5</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>tgs-2011</category><category>xbox</category><category>yosuke-hayashi</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 20 Sep 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Ninja Gaiden 3's 'Hero Mode' allows more players to experience the story]]></title><link>http://www.joystiq.com/2011/09/20/ninja-gaiden-3s-hero-mode-allows-more-players-to-experience-t/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/20/ninja-gaiden-3s-hero-mode-allows-more-players-to-experience-t/</guid><comments>http://www.joystiq.com/2011/09/20/ninja-gaiden-3s-hero-mode-allows-more-players-to-experience-t/#comments</comments><description><![CDATA[<center>
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<a href="http://joystiq.com/game/ninja-gaiden-3"><i>Ninja Gaiden 3</i></a> is Team Ninja's first full <em>Gaiden</em> game post-Itagaki, and it looks like things are progressing a little differently. For one thing, it's got a <em>sort of</em> easy mode called "Hero Mode," which adds automatic dodging and blocking of most normal attacks, to which I can imagine Itagaki's head shaking, making waves in a cloud of cigarette smoke.<br />
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I asked director Fumihiko Yasuda (who also did design work on<i> Sigma 2</i>) about why such a ... friendly mode would appear in such a typically unfriendly series.<br />
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"We really wanted to flesh out the story this time around," Yasuda said, "so we wanted people to enjoy that story and get used to the game as it is. In the past the games were really hardcore and we couldn't get players to stay with us and complete the game." Team Ninja is "redefining" Hayabusa's image, and wants people to experience that whole story without dying over and over again or throwing the game into the disposal in frustration.<p><a href="http://www.joystiq.com/2011/09/20/ninja-gaiden-3s-hero-mode-allows-more-players-to-experience-t/" rel="bookmark">Continue reading <em>Ninja Gaiden 3's 'Hero Mode' allows more players to experience the story</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/20/ninja-gaiden-3s-hero-mode-allows-more-players-to-experience-t/">Ninja Gaiden 3's 'Hero Mode' allows more players to experience the story</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Sep 2011 09:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/20/ninja-gaiden-3s-hero-mode-allows-more-players-to-experience-t/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20045584/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/20/ninja-gaiden-3s-hero-mode-allows-more-players-to-experience-t/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fumihiko-yasuda</category><category>microsoft</category><category>ninja-gaiden</category><category>ninja-gaiden-3</category><category>playstation</category><category>ps3</category><category>team-ninja</category><category>tecmo-koei</category><category>tgs-2011</category><category>xbox</category><category>yosuke-hayashi</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 20 Sep 2011 09:50:00 EST</pubDate></item><item><title><![CDATA[Hayashi: Ninja Gaiden 3's dismemberment-free gameplay adds meaning to the violence]]></title><link>http://www.joystiq.com/2011/09/18/hayashi-ninja-gaiden-3s-dismemberment-free-gameplay-adds-meani/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/18/hayashi-ninja-gaiden-3s-dismemberment-free-gameplay-adds-meani/</guid><comments>http://www.joystiq.com/2011/09/18/hayashi-ninja-gaiden-3s-dismemberment-free-gameplay-adds-meani/#comments</comments><description><![CDATA[<center>
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<a href="http://joystiq.com/game/ninja-gaiden-3"><em>Ninja Gaiden 3</em></a> won't feature the frequent decapitations and other freeform dismemberment of its predecessors. You may think of this as softening the impact of the violence in Team Ninja's famously brutal series, but it's intended to be quite the opposite. In fact, if anything, Team Ninja lead Yosuke Hayashi made it sound even <em>more</em> sadistic.<br />
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"For <em>Ninja Gaiden 3</em>," Hayashi told me, "we wanted to focus on the act of cutting someone down, and what it's like to actually kill someone with a sword. Once you start lopping off limbs, your enemy goes from being a living thing that you're killing to just a <em>thing</em>."<br />
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And to hammer the point home (or <em>katana</em> the point home, if you prefer) that these are real human beings you're flipping out and killing, he continued. "When you're actually cutting into a person, and you feel them getting scared, and the blood is spraying right on you, you hear their dying breaths in your ear -- that's the kind of visceral violence we're going for in <em>Ninja Gaiden 3</em>." In the demo level I played, by the way, the enemy soldiers start pleading for their lives as soon as you begin attacking them.<br />
<br>	At this point you might think, as I did, that you're going to start feeling guilty about cutting into all these bodies. That's ... kind of the idea. "Ryu Hayabusa is a dark hero," Hayashi explained. "If people want to take the easy way out or a cleaner way out -- not killing people -- that's not what the story is about and what Ryu Hayabusa is about. To be a dark hero, you have to do bad things in order to do good."<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ninja-gaiden-3-tokyo-game-show-2011/">Ninja Gaiden 3 (Tokyo Game Show 2011)</a></strong></p><a href="http://www.joystiq.com/photos/ninja-gaiden-3-tokyo-game-show-2011/#4447960"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/ninja-gaiden-301_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninja-gaiden-3-tokyo-game-show-2011/#4447961"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/ninja-gaiden-302_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninja-gaiden-3-tokyo-game-show-2011/#4447962"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/ninja-gaiden-303_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninja-gaiden-3-tokyo-game-show-2011/#4447963"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/ninja-gaiden-304_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninja-gaiden-3-tokyo-game-show-2011/#4447964"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/ninja-gaiden-305_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/18/hayashi-ninja-gaiden-3s-dismemberment-free-gameplay-adds-meani/">Hayashi: Ninja Gaiden 3's dismemberment-free gameplay adds meaning to the violence</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 18 Sep 2011 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/18/hayashi-ninja-gaiden-3s-dismemberment-free-gameplay-adds-meani/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20045601/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/18/hayashi-ninja-gaiden-3s-dismemberment-free-gameplay-adds-meani/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>ninja-gaiden</category><category>ninja-gaiden-3</category><category>playstation</category><category>ps3</category><category>team-ninja</category><category>tecmo-koei</category><category>tgs-2011</category><category>xbox</category><category>yosuke-hayashi</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sun, 18 Sep 2011 10:30:00 EST</pubDate></item><item><title><![CDATA[Dead or Alive 5 in development, heading to PlayStation 3 and Xbox 360 in 2012]]></title><link>http://www.joystiq.com/2011/09/14/dead-or-alive-5-in-development-headed-to-playstation-3-and-xbox/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/14/dead-or-alive-5-in-development-headed-to-playstation-3-and-xbox/</guid><comments>http://www.joystiq.com/2011/09/14/dead-or-alive-5-in-development-headed-to-playstation-3-and-xbox/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/doa5headerimg530px.jpg" style="width: 530px; height: 172px; display:none" /> <!--[if IE]><object width="530" height="298" id="viddlerOuter-70b930a2" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/70b930a2/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0"><object id="viddlerInner-70b930a2"><video id="viddlerVideo-70b930a2" src="//www.viddler.com/file/70b930a2/html5mobile/" type="video/mp4" width="530" height="278" poster="//www.viddler.com/thumbnail/70b930a2/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/70b930a2/" height="298" id="viddlerOuter-70b930a2" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/70b930a2/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0" /><object id="viddlerInner-70b930a2"><video controls="controls" height="278" id="viddlerVideo-70b930a2" poster="//www.viddler.com/thumbnail/70b930a2/" src="//www.viddler.com/file/70b930a2/html5mobile/" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div>
<br />
There's a brand new <em>Dead or Alive</em> game in development, and it's heading to Xbox 360 and PlayStation 3. Team Ninja head Yosuke Hayashi offered "a glimpse in the future" of the DOA franchise during tonight's TGS 2011 Tecmo event, during which he asked that we shut off all recording equipment (thus the lack of a thrilling image above).<br />
<br />
In a teaser trailer of a pre-Alpha (read: very early) build of <em>Dead or Alive 5</em>, Ninja Gaiden's Ryu Hayabusa faces off against rival Hayate on top of a brightly lit urban area -- perhaps the Shibuya digs we're currently writing this from? Hayashi teased dramatic new levels, and even went as far as to call the game "fighting entertainment," rather than "just a fighting game." (Note: It's a fighting game.)<br />
<br />
<strong>Update:</strong> We've added the first teaser trailer above and a ... tantalizing image just after the break. Keep it cool, big guy!<p><a href="http://www.joystiq.com/2011/09/14/dead-or-alive-5-in-development-headed-to-playstation-3-and-xbox/" rel="bookmark">Continue reading <em>Dead or Alive 5 in development, heading to PlayStation 3 and Xbox 360 in 2012</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/14/dead-or-alive-5-in-development-headed-to-playstation-3-and-xbox/">Dead or Alive 5 in development, heading to PlayStation 3 and Xbox 360 in 2012</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Sep 2011 08:54:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/14/dead-or-alive-5-in-development-headed-to-playstation-3-and-xbox/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20042521/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/14/dead-or-alive-5-in-development-headed-to-playstation-3-and-xbox/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-or-alive-5</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>team-ninja</category><category>tecmo</category><category>tecmo-koei</category><category>tgs</category><category>tgs-2011</category><category>xbox</category><category>yosuke-hayashi</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 14 Sep 2011 08:54:00 EST</pubDate></item><item><title><![CDATA[Team Ninja will consider Vita game following Ninja Gaiden 3]]></title><link>http://www.joystiq.com/2011/08/27/team-ninja-will-consider-vita-game-following-ninja-gaiden-3/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/27/team-ninja-will-consider-vita-game-following-ninja-gaiden-3/</guid><comments>http://www.joystiq.com/2011/08/27/team-ninja-will-consider-vita-game-following-ninja-gaiden-3/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/27/team-ninja-will-consider-vita-game-following-ninja-gaiden-3/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/ninjagaiden3004_530x330.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 330px; " /></a></div>
A Ninja Gaiden game for PlayStation Vita remains an immaterial idea while Team Ninja gets <a href="http://joystiq.com/game/ninja-gaiden-3"><em>Ninja Gaiden 3</em></a> ready for its 2012 launch. The developer has received a PlayStation Vita system to test and eventually chop in half mid-air, in an incredibly expensive variant of <em>Fruit Ninja</em>, but hasn't progressed beyond the consideration phase.<br />
<br />
"We've received a PlayStation Vita system and are thinking about it," said team lead Yosuke Hayashi in a recent <a href="http://uk.playstation.com/ps3/news/articles/detail/item403850/The-People-vs-Ninja-Gaiden-3/">PlayStation Q&amp;A</a>. "Having said that, right now we're focused on Ninja Gaiden 3 for PS3, and after that's complete we'll start to look at ideas such as bringing out Ninja Gaiden on PS Vita because of course we'd like to expand the series."<br />
<br />
Alright, let's toss in another concept tinged with "of course." Beyond <a href="http://www.joystiq.com/2011/06/08/wii-us-ninja-gaiden-3-based-on-360-ps3-version/">the Wii U port</a> (and planned 3DS game), Team Ninja will need some way to sell at least one more iteration of its latest <em>Ninja Gaiden</em> game. A Vita port mashed up with a Greek letter seems like a solid alpha bet.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/27/team-ninja-will-consider-vita-game-following-ninja-gaiden-3/">Team Ninja will consider Vita game following Ninja Gaiden 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 27 Aug 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/27/team-ninja-will-consider-vita-game-following-ninja-gaiden-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20028407/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/27/team-ninja-will-consider-vita-game-following-ninja-gaiden-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ninja-gaiden-3</category><category>playstation</category><category>playstation-vita</category><category>ps-vita</category><category>psp</category><category>sony</category><category>team-ninja</category><category>vita</category><category>yosuke-hayashi</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Sat, 27 Aug 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[Ninja Gaiden 3 will be compatible with PlayStation Move]]></title><link>http://www.joystiq.com/2011/08/17/ninja-gaiden-3-will-be-compatible-with-playstation-move/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/17/ninja-gaiden-3-will-be-compatible-with-playstation-move/</guid><comments>http://www.joystiq.com/2011/08/17/ninja-gaiden-3-will-be-compatible-with-playstation-move/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/17/ninja-gaiden-3-will-be-compatible-with-playstation-move/"><em><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/ng3115.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 350px; " /></em></a></div>
<em>Ninja Gaiden 3</em>'s obsession with conveying the feel of a katana -- while it slices the flesh off a man's bones -- is now supplemented with another vicarious attack. What does it feel like when a glowing, squishy ball bounces off a skull?<br />
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Team Ninja has announced PlayStation Move support for the PS3 version of <em>Ninja Gaiden 3</em>, presumably enabling spirited swings and forceful bops in your offensive arsenal. Studio lead Yosuke Hayashi claims that it will "bring players even closer to the game's protagonist Ryu Hayabusa," which is a particularly unfortunate occurrence if you also happen to be a generic soldier, a demon, an <em>evil</em> ninja or ... anything that's alive, really.<br />
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<em>Ninja Gaiden 3</em> is set to slice up PlayStation 3 and Xbox 360 owners in early 2012. A <a href="http://www.joystiq.com/2011/06/08/wii-us-ninja-gaiden-3-based-on-360-ps3-version/">Wii U version</a> is also in the works.<p><a href="http://www.joystiq.com/2011/08/17/ninja-gaiden-3-will-be-compatible-with-playstation-move/" rel="bookmark">Continue reading <em>Ninja Gaiden 3 will be compatible with PlayStation Move</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/17/ninja-gaiden-3-will-be-compatible-with-playstation-move/">Ninja Gaiden 3 will be compatible with PlayStation Move</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Aug 2011 14:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/17/ninja-gaiden-3-will-be-compatible-with-playstation-move/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20019481/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/17/ninja-gaiden-3-will-be-compatible-with-playstation-move/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamescom-2011</category><category>microsoft</category><category>ninja-gaiden-3</category><category>playstation</category><category>playstation-move</category><category>ps3</category><category>team-ninja</category><category>tecmo</category><category>xbox</category><category>yosuke-hayashi</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 17 Aug 2011 14:20:00 EST</pubDate></item><item><title><![CDATA[Ninja Gaiden 3 has complex multiplayer mode, will be more accessible]]></title><link>http://www.joystiq.com/2011/04/04/ninja-gaiden-3-has-complex-multiplayer-mode-will-be-more-access/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/04/ninja-gaiden-3-has-complex-multiplayer-mode-will-be-more-access/</guid><comments>http://www.joystiq.com/2011/04/04/ninja-gaiden-3-has-complex-multiplayer-mode-will-be-more-access/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/04/04/ninja-gaiden-3-has-complex-multiplayer-mode-will-be-more-access/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/pomheaderimg530px2341.jpg" /></a></div>
<a href="http://www.joystiq.com/game/ninja-gaiden-3"><em>Ninja Gaiden 3</em></a> will feature some form of multiplayer gameplay, according to an interview in the April issue of PlayStation: The Official Magazine. Project lead Yosuke Hayashi characterized the mode as "complex," but didn't offer a comparison to <em>Ninja Gaiden Sigma 2</em>'s online co-op missions. He noted that the Xbox 360 and PlayStation 3 versions would launch at the same time, unlike past iterations in the series.<br />
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Additionally, <em>NG3</em> will supposedly be more accessible to new players, while retaining the challenge that fans have come to expect from the franchise. "We know that many fans feel good about the difficulty level, but we are taking a slightly different approach," Hayashi said. "It's not that the game is going to be easier -- nothing like that. It's just that we are trying to make a whole game, a more exciting game that can be enjoyed by anyone, but at the same time, hardcore gamers will be able to feel and appreciate what the series is about."<br />
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Hayashi said that the franchise's main character, Ryu Hayabusa, will be the only playable character this time around, and that the game's story "will focus more deeply on Ryu Hayabusa's life and lifestyle and feelings and thoughts." Our first question -- how does Ryu feel about ninja dogs? And, say, giant flaming armadillos? This stuff's <em>important</em>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/04/ninja-gaiden-3-has-complex-multiplayer-mode-will-be-more-access/">Ninja Gaiden 3 has complex multiplayer mode, will be more accessible</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Apr 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/04/ninja-gaiden-3-has-complex-multiplayer-mode-will-be-more-access/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19902162/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/04/ninja-gaiden-3-has-complex-multiplayer-mode-will-be-more-access/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>ninja-gaiden-3</category><category>playstation</category><category>playstation-the-official-magazine</category><category>ps3</category><category>team-ninja</category><category>tecmo</category><category>tecmo-koei</category><category>xbox</category><category>yosuke-hayashi</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 04 Apr 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Dead or Alive: Dimensions touch screen controls designed to reduce stress]]></title><link>http://www.joystiq.com/2011/02/22/dead-or-alive-dimensions-touch-screen-controls-designed-to-redu/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/22/dead-or-alive-dimensions-touch-screen-controls-designed-to-redu/</guid><comments>http://www.joystiq.com/2011/02/22/dead-or-alive-dimensions-touch-screen-controls-designed-to-redu/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2011/02/21/dead-or-alive-dimensions-touch-screen-controls-designed-to-redu/"><img width="530" height="350" vspace="0" hspace="0" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/doa17.jpg" /></a></div>
The touch screen controls in the upcoming 3DS fighter, <em><a href="http://joystiq.com/game/dead-or-alive-dimensions">Dead or Alive: Dimensions</a></em>, may seem like sacrilege to brawler fans, but developer Team Ninja seems confident that they cater to many different players. The controls allow players to execute any technique or combo with a simple tap, essentially throwing <em>practice</em> out the window. Speaking to <a href="http://www.siliconera.com/2011/02/21/the-thinking-behind-dead-or-alive-dimensions-touch-screen-functions/">Siliconera</a>, Team Ninja's Yosuke Hayashi noted that the touch-screen controls were implemented to "give players a chance to enjoy the beauty of 3D fighting games without having to work out too much to get to [a high level of skill]."<br />
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He added that different players can use the controls in different ways; obviously, the controls offer an easy way to deliver combos "without much stress," but they can also be used to help players memorize combos or remember ones they may have forgotten. Based on our own experience with the game, we know of at least one other function for the touch screen -- <a href="http://www.joystiq.com/2011/01/20/dead-or-alive-dimensions-preview/">a "win" button</a>.<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/22/dead-or-alive-dimensions-touch-screen-controls-designed-to-redu/">Dead or Alive: Dimensions touch screen controls designed to reduce stress</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Feb 2011 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/22/dead-or-alive-dimensions-touch-screen-controls-designed-to-redu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19854174/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/22/dead-or-alive-dimensions-touch-screen-controls-designed-to-redu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>dead-or-alive-dimensions</category><category>ds</category><category>nintendo</category><category>team-ninja</category><category>Yosuke-Hayashi</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 22 Feb 2011 21:30:00 EST</pubDate></item><item><title><![CDATA[Samus won't be playable in Dead or Alive Dimensions]]></title><link>http://www.joystiq.com/2011/01/24/samus-wont-be-playable-in-dead-or-alive-dimensions/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/24/samus-wont-be-playable-in-dead-or-alive-dimensions/</guid><comments>http://www.joystiq.com/2011/01/24/samus-wont-be-playable-in-dead-or-alive-dimensions/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2011/01/24/samus-wont-be-playable-in-dead-or-alive-dimensions/"><img  border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/doad124.jpg" /></a></center>Recent <em><a href="http://joystiq.com/game/dead-or-alive-dimensions">Dead or Alive Dimensions</a></em> gameplay footage revealed the presence of a <a href="http://www.joystiq.com/2011/01/19/dead-or-alive-dimensions-has-ridley-stage-samus-cameo-roll/"><em>Metroid</em>-themed level</a>, complete with Ridley getting all up in the fighters' business. At the end of the clip, a spheroid Samus rolled in, leading many to believe she was being teased as a playable character for the 3DS fighter.<br />
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Speaking to <a href="http://www.eurogamer.net/articles/2011-01-24-samus-not-playable-in-dead-or-alive-3ds">Eurogamer</a>, Team Ninja leader Yosuke Hayashi countered this assertion. "This time she's not playable," Hayashi said. "But Samus Aran will be shown in the game. She comes to help the player. That's the collaboration shown there [in the trailer]." Hayashi suggested that a playable Nintendo character ran counter to the team's goal with <em>Dimensions</em>, which is "basically to create the best version of Dead or Alive." <br />
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As for that non-playable appearance, it'll be an unlockable bonus. Hayashi encouraged players to find out how to unlock the bounty <strike>hunter</strike> helper on their own.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/24/samus-wont-be-playable-in-dead-or-alive-dimensions/">Samus won't be playable in Dead or Alive Dimensions</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 Jan 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/24/samus-wont-be-playable-in-dead-or-alive-dimensions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19812940/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/24/samus-wont-be-playable-in-dead-or-alive-dimensions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>dead-or-alive-dimensions</category><category>ds</category><category>metroid</category><category>nintendo</category><category>samus</category><category>team-ninja</category><category>tecmo-koei</category><category>yosuke-hayashi</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 24 Jan 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[Team Ninja's Dead or Alive: Code Cronus and Project Progressive canceled]]></title><link>http://www.joystiq.com/2010/11/05/team-ninjas-dead-or-alive-code-cronus-and-project-progressive/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/05/team-ninjas-dead-or-alive-code-cronus-and-project-progressive/</guid><comments>http://www.joystiq.com/2010/11/05/team-ninjas-dead-or-alive-code-cronus-and-project-progressive/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/11/05/team-ninjas-dead-or-alive-code-cronus-and-project-progressive/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/ng3115.jpg" /></a></center>For <em>Dead or Alive: Code Cronus</em>, the long-delayed action game from Team Ninja, there is no longer any question as to its status. It's just "Dead: Code Cronus," now. Team Ninja head Yosuke Hayashi confirmed the project's cancellation in an interview with <a href="http://www.famitsu.com/news/201011/05035448.html">Famitsu</a> (translated by <a href="http://www.andriasang.com/e/blog/2010/11/05/ninja_gaiden_3_interview/">Andriasang</a>). After all these years, Hayashi said, "It was just on the framework level." Also on the chopping block: "Project Progressive," mentioned in passing in this <a href="http://www.joystiq.com/2007/08/01/joystiq-interview-doa-creator-tomonobu-itagaki-tekken-sucks">2007 interview</a> with former Master Ninja Tomonobu Itagaki.<br />
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These two dropped projects aren't the only evidence that Team Ninja is looking forward. "We're developing [<em>Ninja Gaiden 3</em>] with the idea of restarting at the beginning, saying, 'We'd like to make the action game that's most interesting for the current era.' With this meaning, it's going to be a game that's not bound by the past more than necessary. Of course, we will be valuing the past," Hayashi said, "but in a good meaning we'd like to make it into a game that's not tied down by the past." The image released at TGS actually holds vague clues about the content of <em>Ninja Gaiden 3</em>. Hayashi teased that Ryu Hayabusa "seems to be doing something with [his] right hand," which is covered with unnatural-looking blood.<br />
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Team Ninja also has <em><a href="http://joystiq.com/game/dead-or-alive-dimensions">Dead or Alive: Dimensions</a></em> and <em><a href="http://www.joystiq.com/game/ni-oh">Ni-Oh</a></em> in the works. Hayashi expects <em>Dimensions</em> to be released first, followed by <em>Ninja Gaiden 3</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/05/team-ninjas-dead-or-alive-code-cronus-and-project-progressive/">Team Ninja's Dead or Alive: Code Cronus and Project Progressive canceled</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 Nov 2010 10:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/05/team-ninjas-dead-or-alive-code-cronus-and-project-progressive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19704496/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/05/team-ninjas-dead-or-alive-code-cronus-and-project-progressive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>canceled</category><category>cancellation</category><category>dead-or-alive</category><category>dead-or-alive-code-cronus</category><category>microsoft</category><category>ni-oh</category><category>ninja-gaiden-3</category><category>playstation</category><category>ps3</category><category>team-ninja</category><category>xbox</category><category>yosuke-hayashi</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 05 Nov 2010 10:35:00 EST</pubDate></item><item><title><![CDATA[Team Ninja head sounds off on 3DS development, motion control]]></title><link>http://www.joystiq.com/2010/10/24/team-ninja-head-sounds-off-on-3ds-development-motion-control/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/24/team-ninja-head-sounds-off-on-3ds-development-motion-control/</guid><comments>http://www.joystiq.com/2010/10/24/team-ninja-head-sounds-off-on-3ds-development-motion-control/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/24/team-ninja-head-sounds-off-on-3ds-development-motion-control/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/otherm81110.jpg" alt="" /></a></div>
Team Ninja has repeatedly proven itself to be one of the great reformers of fast-paced hyperviolent action games -- it should come as no surprise that the studio's new leader, Yosuke Hayashi, has a few things to say about the broader changes affecting the industry. In an interview with <a href="http://www.gamasutra.com/view/feature/6180/the_resurgence_of_team_ninja.php?page=1">Gamasutra</a>, Hayashi discussed his feelings on the way Team Ninja has been operating post-<a href="http://www.joystiq.com/game/metroid-other-m"><em>Metroid: Other M</em></a>, as well as how the studio feels about new motion control technology and the 3DS.<br />
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The studio has a vested interest in the latter, having recently announced an entry into the <a href="http://www.joystiq.com/game/dead-or-alive-dimensions"><em>Dead or Alive</em></a> franchise on the eye-popping handheld. Hayashi explained the studio is "having fun" figuring out how to effectively use the 3D display -- though he figures gamers familiar with the franchise are expecting more than a bit of 3D ... <em>jiggling</em>. Of the fighters' ... assets. Why, we would <em>never</em>, sir. <br />
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Check out the full <a href="http://www.gamasutra.com/view/feature/6180/the_resurgence_of_team_ninja.php?page=1">Gamasutra interview</a> for more of Hayashi's thoughts on the industry big trends.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/24/team-ninja-head-sounds-off-on-3ds-development-motion-control/">Team Ninja head sounds off on 3DS development, motion control</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 24 Oct 2010 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/24/team-ninja-head-sounds-off-on-3ds-development-motion-control/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19686977/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/24/team-ninja-head-sounds-off-on-3ds-development-motion-control/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-or-alive-dimensions</category><category>ds</category><category>metroid-other-m</category><category>nintendo</category><category>team-ninja</category><category>yosuke-hayashi</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 24 Oct 2010 19:30:00 EST</pubDate></item><item><title><![CDATA[Metroid: Other M team under the Iwata Asks microscope]]></title><link>http://www.joystiq.com/2010/08/11/metroid-other-m-team-under-the-iwata-asks-microscope/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/11/metroid-other-m-team-under-the-iwata-asks-microscope/</guid><comments>http://www.joystiq.com/2010/08/11/metroid-other-m-team-under-the-iwata-asks-microscope/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><center><a href="http://www.joystiq.com/2010/08/11/metroid-other-m-team-under-the-iwata-asks-microscope/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/otherm81110.jpg" alt="" /></a></center>In an <a href="http://us.wii.com/iwata_asks/metroid-other-m/vol1_page1.jsp">Iwata Asks interview</a> about<em> <a href="http://joystiq.com/game/metroid-other-m">Metroid: Other M</a></em>, Team Ninja head and <em>Other M</em> director Yosuke Hayashi classifies the game as "a NES game with the latest technology," an ideal that went on to inform much of the design. "Yes, we thought that if we could make a game that could be controlled with just one Wii Remote controller," Hayashi told Nintendo president Satoru Iwata, "we'd enable players who were put off by complex controls to enjoy 3D action games as well." <br />
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The automatic movement of perspective enabled the game to have 3D environments while maintaining simple controls, and clever Wiimote movements like pointing at the screen to explore in 3D allowed the team to avoid "resorting to the Nunchuk," as producer Yoshio Sakamoto called it.<br />
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At the same time, Sakamoto wanted the story and action to blend seamlessly, so the team worked with video production company <a href="http://www.d-rockets.co.jp/">D-Rockets</a>. Director Ryuzi Kitaura described creating detailed storyboards to impress Sakamoto: "I think I drew more than 300 storyboards in total. The image count was over 2,000. By this stage, I was also accounting for camera work and action, so they became really elaborate production storyboards. I think I took over six months to finish them."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/11/metroid-other-m-team-under-the-iwata-asks-microscope/">Metroid: Other M team under the Iwata Asks microscope</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Aug 2010 20:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/11/metroid-other-m-team-under-the-iwata-asks-microscope/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19590027/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/11/metroid-other-m-team-under-the-iwata-asks-microscope/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>D-Rockets</category><category>Iwata-Asks</category><category>Metroid-Other-M</category><category>nintendo</category><category>Ryuzi-Kitaura</category><category>Satoru-Iwata</category><category>Team-Ninja</category><category>wii</category><category>Yoshio-Sakamoto</category><category>Yosuke-Hayashi</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 11 Aug 2010 20:20:00 EST</pubDate></item><item><title><![CDATA[Video: Ninja Gaiden Sigma 2 interview (plus: screenshot comparisons)]]></title><link>http://www.joystiq.com/2009/09/18/video-ninja-gaiden-sigma-2-interview-plus-screenshot-comparisons/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/18/video-ninja-gaiden-sigma-2-interview-plus-screenshot-comparisons/</guid><comments>http://www.joystiq.com/2009/09/18/video-ninja-gaiden-sigma-2-interview-plus-screenshot-comparisons/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gameswire.net/comparisons/ninja-gaiden-sigma-2-playstation-3-vs-xbox-360-comparison_26.html"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/ninjagaidencomparishot580.jpg" alt="" /></a><br /></div>
Given an extra year of development, it's no wonder why the <em>Sigma</em> version of <em>Ninja Gaiden 2</em> is so far improved over the original. The upcoming PS3 exclusive adds a ton of new features, ranging from <a href="http://www.joystiq.com/2009/08/11/ninja-gaiden-sigma-2-includes-chapter-challenge-ninja-records-m/">awesome</a> to <a href="http://www.joystiq.com/2009/09/16/youll-shake-your-head-at-this-ninja-gaiden-ad/">downright ridiculous</a>. <a href="http://www.gameswire.net/comparisons/ninja-gaiden-sigma-2-playstation-3-vs-xbox-360-comparison_26.html">GamesWire</a> took screenshots of the original Xbox 360 <em>Ninja Gaiden 2</em> and compared them with the new <em>Sigma</em> edition, noting, "The lighting and textures are just so much better this time around and there's much more detail to be seen now too."<br /><br />Additionally, the <a href="http://blog.eu.playstation.com/2009/09/17/ninja-gaiden-sigma-2-interview-and-walkthrough-with-team-ninjas-yosuke-hayashi/">PlayStation.blog</a> took some time (10 minutes, actually) to show off the various features of <em>Sigma</em>. You'll get to see the Ultimate Ninpo in action, as well as an extended look at the new co-op mode -- and yes, you'll even see the franchise's notorious Game Over screen. Check that out after the break.<br /><br />[Thanks, Jeremy B.!]<br /><br /><a href="http://www.gameswire.net/comparisons/ninja-gaiden-sigma-2-playstation-3-vs-xbox-360-comparison_26.html">Source</a> - Ninja Gaiden Sigma 2 - PlayStation 3 vs Xbox 360 Comparison<br /><a href="http://blog.eu.playstation.com/2009/09/17/ninja-gaiden-sigma-2-interview-and-walkthrough-with-team-ninjas-yosuke-hayashi/">Source</a> - Ninja Gaiden Sigma 2 Interview and Walkthrough with Team Ninja's Yosuke Hayashi<p><a href="http://www.joystiq.com/2009/09/18/video-ninja-gaiden-sigma-2-interview-plus-screenshot-comparisons/" rel="bookmark">Continue reading <em>Video: Ninja Gaiden Sigma 2 interview (plus: screenshot comparisons)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/18/video-ninja-gaiden-sigma-2-interview-plus-screenshot-comparisons/">Video: Ninja Gaiden Sigma 2 interview (plus: screenshot comparisons)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 Sep 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/09/18/video-ninja-gaiden-sigma-2-interview-plus-screenshot-comparisons/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19166342/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/18/video-ninja-gaiden-sigma-2-interview-plus-screenshot-comparisons/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>comparison</category><category>ninja-gaiden</category><category>ninja-gaiden-2</category><category>ninja-gaiden-sigma</category><category>ninja-gaiden-sigma-2</category><category>team-ninja</category><category>tecmo</category><category>yosuke-hayashi</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 18 Sep 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Ninja Gaiden Sigma 2 moves away from violence]]></title><link>http://www.joystiq.com/2009/07/07/ninja-gaiden-sigma-2-moves-away-from-violence/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/07/ninja-gaiden-sigma-2-moves-away-from-violence/</guid><comments>http://www.joystiq.com/2009/07/07/ninja-gaiden-sigma-2-moves-away-from-violence/#comments</comments><description><![CDATA[<div align="center"><strong><a href="http://www.gamesradar.com/ps3/ninja-gaiden-2-sigma/preview/ninja-gaiden-sigma-2-cuts-back-on-gore/a-200906291492946024/g-20090325131551956092"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/playstation.joystiq.com/media/2009/07/xkickknifereflection580g.jpg" alt="" /></a><br />Puzzling Moments In Gaming Sequel History</strong><br /><br />
<div align="left">Sven Karrlsnod, lead producer on <em>Tetris 3: The Blockening</em>: "Sure, I love <em>Tetris</em>, you love <em>Tetris</em>. But what our team had to ask ourselves was this: Could we make <em>Tetris</em> work <em>without </em>all the blocks? We knew we had to try."<br /><br />Trina Schwinn, design lead on <em>Super Mario Universe</em>: "In retrospect, making a Mario game set in Compton circa 1992 that didn't actually include Mario was a little ... brazen. But we had to follow our bliss."<br /><br />Yosuke Hayashi, director and producer of <a href="http://www.joystiq.com/tag/ninja-gaiden-sigma-2"><em>Ninja Gaiden Sigma 2</em></a> to <a href="http://www.gamesradar.com/ps3/ninja-gaiden-2-sigma/preview/ninja-gaiden-sigma-2-cuts-back-on-gore/a-200906291492946024/g-20090325131551956092">GamesRadar</a>: "Each game has its own concept and with <span style="font-style: italic;">Ninja Gaiden 2</span>, the focus was on extreme violence. But with <span style="font-style: italic;">Ninja Gaiden Sigma 2</span>, we really questioned whether violence is a necessity for a game, so we decided to <a href="http://playstation.joystiq.com/2009/04/10/team-ninja-bored-of-hyper-violence-wants-gaiden-to-evolve/">move away from that trend</a>. So the violence 'approach' is not the way we approached the development of <span style="font-style: italic;">Ninja Gaiden Sigma 2</span>. Being able to unlock higher levels of gore would be out of kilter with the concept of the game."<br /><br />[Via <a href="http://www.whattheyplay.com/blog/2009/07/06/ninja-gaiden-sigma-2-tones-down-the-blood-and-gore/">What They Play</a>]</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/07/ninja-gaiden-sigma-2-moves-away-from-violence/">Ninja Gaiden Sigma 2 moves away from violence</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Jul 2009 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesradar.com/ps3/ninja-gaiden-2-sigma/preview/ninja-gaiden-sigma-2-cuts-back-on-gore/a-200906291492946024/g-20090325131551956092>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/07/ninja-gaiden-sigma-2-moves-away-from-violence/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19089194/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/07/ninja-gaiden-sigma-2-moves-away-from-violence/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ninja-gaiden-sigma-2</category><category>violence</category><category>Yosuke-hayashi</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 07 Jul 2009 22:30:00 EST</pubDate></item><item><title><![CDATA[Shocker: Team Ninja to work on more Ninja Gaiden games]]></title><link>http://www.joystiq.com/2009/05/16/shocker-team-ninja-to-work-on-more-ninja-gaiden-games/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/16/shocker-team-ninja-to-work-on-more-ninja-gaiden-games/</guid><comments>http://www.joystiq.com/2009/05/16/shocker-team-ninja-to-work-on-more-ninja-gaiden-games/#comments</comments><description><![CDATA[<div align="center"><a href="http://games.kikizo.com/features/interview-new-team-ninja-head-yosuke-hayashi-p3.asp"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/gam_ninjagaiden2wolverine_580.jpg" /></a><br /></div>
For those of you curious whether a game development studio named Team Ninja would continue to create <em>exclusively ninja-based games</em>, you can now rest easy. In <a href="http://games.kikizo.com/features/interview-new-team-ninja-head-yosuke-hayashi-p3.asp">a recent interview with Kikizo</a>, Team Ninja's (relatively) new Commander-in-Chief, <a href="http://www.joystiq.com/2009/03/25/team-ninjas-new-lead-wants-to-explore-new-ips/">Yosuke Hayashi</a>, confirmed that Team Ninja would continue to work towards "the future of an outstanding series." Said series being, of course, <em>Monster Rancher</em>. Or, wait, no -- <a href="http://www.joystiq.com/tag/ninja-gaiden"><em>Ninja Gaiden</em></a>. Yeah, that one.<br /><br />Hayashi explained the demand for a <em>Ninja Gaiden III</em> had reached a fever pitch, claiming, "what the consumers, the gamers are looking for is going to be the next chapter," and, "that we're in a position of being able to make that call, and to provide pure entertainment that's going to be enjoyed by action gamers and our fans." Hopefully we'll find out more about the series' future when we sit down with Hayashi at E3 in two weeks (and some change).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/16/shocker-team-ninja-to-work-on-more-ninja-gaiden-games/">Shocker: Team Ninja to work on more Ninja Gaiden games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 16 May 2009 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://games.kikizo.com/features/interview-new-team-ninja-head-yosuke-hayashi-p3.asp>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/16/shocker-team-ninja-to-work-on-more-ninja-gaiden-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1548013/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/16/shocker-team-ninja-to-work-on-more-ninja-gaiden-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Microsoft</category><category>ninja-gaiden</category><category>ninja-gaiden-3</category><category>team-ninja</category><category>tecmo</category><category>Xbox-360</category><category>yosuke-hayashi</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 16 May 2009 14:30:00 EST</pubDate></item><item><title><![CDATA[Team Ninja 'bored' of hyper violence, wants Gaiden to evolve]]></title><link>http://www.joystiq.com/2009/04/10/team-ninja-bored-of-hyper-violence-wants-gaiden-to-evolve/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/10/team-ninja-bored-of-hyper-violence-wants-gaiden-to-evolve/</guid><comments>http://www.joystiq.com/2009/04/10/team-ninja-bored-of-hyper-violence-wants-gaiden-to-evolve/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.computerandvideogames.com/article.php?id=212565"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/ninjagaidensig2580.jpg" alt="" /></a><br /></div>
Team Ninja wants <em><a href="http://www.joystiq.com/tag/Ninga-Gaiden-Sigma-2/">Ninja Gaiden Sigma 2</a></em> to be "<span class="text_article_body">sleek and sexy," rather than focused on ultra violence, a major selling point for the original Xbox 360 sequel. Speaking with <a href="http://www.computerandvideogames.com/article.php?id=212565">CVG</a>, <em>Sigma 2 </em>producer and director </span><span class="text_article_body"><a href="http://www.joystiq.com/tag/Yosuke-Hayash/">Yosuke Hayashi</a> said the team working on the upcoming PlayStation 3 revamp wants to shy away from retreading the waters of the Xbox version because the team is </span><span class="text_article_body">"kind of egoistic" and gets "bored with the same continuous concept</span><span class="text_article_body">."<br /><br />That doesn't mean Hayashi wants to turn<em> Sigma 2</em> into <em>Flower</em>, but that the team would rather pursue a different direction for the franchise and </span><span class="text_article_body">"start evolving this game." As long as the first piece of the evolutionary <em>Ninja Gaiden</em> puzzle is a working camera, we're all in.<br /></span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/10/team-ninja-bored-of-hyper-violence-wants-gaiden-to-evolve/">Team Ninja 'bored' of hyper violence, wants Gaiden to evolve</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Apr 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=212565>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/10/team-ninja-bored-of-hyper-violence-wants-gaiden-to-evolve/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1513828/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/10/team-ninja-bored-of-hyper-violence-wants-gaiden-to-evolve/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>interview</category><category>ninja-gaiden</category><category>ninja-gaiden-sigma-2</category><category>team-ninja</category><category>tecmo</category><category>yosuke-hayashi</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Fri, 10 Apr 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Team Ninja's new lead wants to explore new IPs]]></title><link>http://www.joystiq.com/2009/03/25/team-ninjas-new-lead-wants-to-explore-new-ips/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/25/team-ninjas-new-lead-wants-to-explore-new-ips/</guid><comments>http://www.joystiq.com/2009/03/25/team-ninjas-new-lead-wants-to-explore-new-ips/#comments</comments><description><![CDATA[<div align="center"> <a href="http://www.gamasutra.com/php-bin/news_index.php?story=22868"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/yosukehayashi580.jpg" /></a><br /></div>
If we said Team Ninja's path since <em><a href="http://www.joystiq.com/tag/Ninja-Gaiden-2/">Ninja Gaiden 2</a></em> has been increasingly onerous, the industry would toss us the coveted <a href="http://www.joystiq.com/2008/07/24/itagaki-practices-legal-ninjitsu-in-case-against-tecmo/">Understatement</a> <a href="http://www.joystiq.com/2008/09/05/one-down-tecmo-overtime-lawsuit-settled/">of the</a> <a href="http://www.joystiq.com/2008/12/26/tecmo-koei-merger-faces-opposition-from-investor/">Year</a> award. Speaking with <a href="http://www.gamasutra.com/php-bin/news_index.php?story=22868">Gamasutra</a>, new Team Ninja lead, Yosuke Hayashi, said the pressure is on for his team to prove themselves following the exit of long-time leader, <a href="http://www.joystiq.com/tag/Tomonobu-Itagaki/">Tomonobu Itagaki</a>. <br /> <br /> <a href="http://www.joystiq.com/tag/Yosuke-Hayashi/">Hayashi</a> realizes Team Ninja is "most well-known" for the <em>Ninja Gaiden</em> and <em>Dead or Alive</em> franchises and knows fans have certain "expectations" but the team would like to move onto new properties. The new Team Ninja lead says it's one of Team Ninja's "goals and missions" in a post-Itagaki regime -- which begins with the release of <em><a href="http://www.joystiq.com/tag/Ninja-Gaiden-Sigma-2/">Ninja Gaiden Sigma 2</a></em>, a move we know Itagaki <a href="http://www.joystiq.com/2008/05/21/itagaki-ninja-gaiden-sigma-is-no-good/">would not approve of</a>. According to the article, Team Ninja is already in the process of developing a new IP.<br /> <br /> During a quick word exchange <a href="http://www.joystiq.com/2009/03/25/gdc09-tecmo-talks-ninja-gaiden-sigma-2-dlc-exclusivity-loss/">with Joystiq at GDC</a>, Hayashi delicately sidestepped questions regarding the former Team Ninja boss. Yeah! He totally was gracious and respectful toward someone who talked mess about his <a href="http://www.joystiq.com/tag/ninja-gaiden-sigma">previous work</a>. This guy is nothing like Tomonobu!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/25/team-ninjas-new-lead-wants-to-explore-new-ips/">Team Ninja's new lead wants to explore new IPs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Mar 2009 05:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=22868>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/25/team-ninjas-new-lead-wants-to-explore-new-ips/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1497491/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/25/team-ninjas-new-lead-wants-to-explore-new-ips/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ninja-gaiden-sigma-2</category><category>team-ninja</category><category>tecmo</category><category>yosuke-hayashi</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Wed, 25 Mar 2009 05:30:00 EST</pubDate></item><item><title><![CDATA[GDC09: Tecmo talks Ninja Gaiden Sigma 2 DLC, exclusivity, 'loss of face']]></title><link>http://www.joystiq.com/2009/03/25/gdc09-tecmo-talks-ninja-gaiden-sigma-2-dlc-exclusivity-loss/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/25/gdc09-tecmo-talks-ninja-gaiden-sigma-2-dlc-exclusivity-loss/</guid><comments>http://www.joystiq.com/2009/03/25/gdc09-tecmo-talks-ninja-gaiden-sigma-2-dlc-exclusivity-loss/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" height="343" border="0" width="579" vspace="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/tecmo-ngs2-580px.jpg" alt="" /><br /></div>
At Tecmo's <a href="http://www.joystiq.com/2009/03/12/tecmo-announces-new-game-announcement/">totally super secret game</a> unveiling (yeah, it was <em><a href="http://www.joystiq.com/tag/ninja-gaiden-sigma-2/">Ninja Gaiden Sigma 2</a></em>) at the <a href="http://www.joystiq.com/2009/02/14/playstation-flagship-store-no-more/">soon-to-be-no-more</a> PlayStation Store in San Francisco, Joystiq got the opportunity to ask Team Ninja's fresh new face, Yosuke Hayashi (who, with his buttoned-down appearance, can be thought of as the Richie Cunningham to Itagaki's Fonzie) some <em>hard-hitting</em> questions. <br /><br />First up, the 800-lb ninja in the room: Is <em>Ninja Gaiden Sigma 2</em> "<a href="http://www.joystiq.com/2008/05/21/itagaki-ninja-gaiden-sigma-is-no-good/">a loss of face for everyone involved</a>," as Itagaki said it would be? Hayashi-san carefully sidestepped directly addressing Itagaki's inflammatory remark, instead focusing on the game's development origins. As if to defuse Itagaki's pre-release remark, Hayashi explained though a translator, "Development began only after we read and heard about fan feedback ... after <em>Ninja Gaiden 2</em> came out last summer." To add some street cred, he explained that the game's development team was "comprised of the <em>Ninja Gaiden 2</em> team as well as the [original <em>Ninja Gaiden</em>] <em>Sigma</em> team."<br /><br />As for DLC, we broached the topic two ways. First, will the PS3 release have any? Hiyashi said they were "very serious about coming up with new content to be available as DLC" and that he hopes to share "more details soon." And second, can current owners of <em>Ninja Gaiden 2</em> on Xbox 360 expect to find any of the new enhancements - notably the "refined camera" and new <a href="http://www.joystiq.com/2009/03/24/ninja-gaiden-sigma-2-adds-multiple-playable-characters-online-c/">multiplayer co-op functionality</a> - available as DLC in the future? Hiyashi didn't need the translation for this one. Sorry, early adopters, but Tecmo's "ultimate" Ninja Gaiden experience is "only on PlayStation."<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ninja-gaiden-sigma-2/">Ninja Gaiden Sigma 2</a></strong></p><a href="http://www.joystiq.com/photos/ninja-gaiden-sigma-2/#1450012"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/a_ryu_004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninja-gaiden-sigma-2/#1450013"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/a_ryu_006_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninja-gaiden-sigma-2/#1450014"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/a_ryu_008_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninja-gaiden-sigma-2/#1450015"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/a_ryu_009_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninja-gaiden-sigma-2/#1450016"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/a_son_001_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/03/25/gdc09-tecmo-talks-ninja-gaiden-sigma-2-dlc-exclusivity-loss/" rel="bookmark">Continue reading <em>GDC09: Tecmo talks Ninja Gaiden Sigma 2 DLC, exclusivity, 'loss of face'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/25/gdc09-tecmo-talks-ninja-gaiden-sigma-2-dlc-exclusivity-loss/">GDC09: Tecmo talks Ninja Gaiden Sigma 2 DLC, exclusivity, 'loss of face'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Mar 2009 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/03/25/gdc09-tecmo-talks-ninja-gaiden-sigma-2-dlc-exclusivity-loss/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1497400/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/25/gdc09-tecmo-talks-ninja-gaiden-sigma-2-dlc-exclusivity-loss/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>GDC-2009</category><category>Ninja-Gaiden</category><category>Ninja-Gaiden-Sigma-2</category><category>Team-Ninja</category><category>Tecmo</category><category>Yosuke-Hayashi</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 25 Mar 2009 03:00:00 EST</pubDate></item><item><title><![CDATA[Itagaki-less Team Ninja says 'PS3 has most potential']]></title><link>http://www.joystiq.com/2008/11/04/itagaki-less-team-ninja-says-ps3-has-most-potential/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/04/itagaki-less-team-ninja-says-ps3-has-most-potential/</guid><comments>http://www.joystiq.com/2008/11/04/itagaki-less-team-ninja-says-ps3-has-most-potential/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.gamasutra.com/view/feature/3836/team_ninja_ready_for_more.php?page=1"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/425_dsc_0255.jpg"  alt="" /></a></div>
Despite the fact that Team Ninja has only developed one title for PS3 -- which was last year's <em><a href="http://www.joystiq.com/tag/ninja-gaiden">Ninja Gaiden Sigma</a></em> -- TN's Yosuke Hayashi calls this gen's black sheep of the console family the system with the most potential. Speaking to <a href="http://www.gamasutra.com/view/feature/3836/team_ninja_ready_for_more.php?page=1">Gamasutra</a>, Hayashi said " ...  we do not believe that we've seen the fullest of its potential from any standpoint: from a developer standpoint, and also a consumer standpoint -- and just in products in general. There is greater potential, and we see that possibility the most in the PlayStation 3. It's going to be up to us developers and Sony to make sure that that does happen."    <br /><br />Does that last line mean that Team Ninja might be working on a new PS3 title? The wider Tecmo corporation is already at work on the PS3-exclusive <a href="http://www.joystiq.com/tag/quantum-theory"><em>Quantum Theory</em></a>, which was shown in video at last month's Tokyo Game Show. What could Team Ninja be working on, if anything at all?<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/04/itagaki-less-team-ninja-says-ps3-has-most-potential/">Itagaki-less Team Ninja says 'PS3 has most potential'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 Nov 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/feature/3836/team_ninja_ready_for_more.php?page=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/04/itagaki-less-team-ninja-says-ps3-has-most-potential/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1361610/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/04/itagaki-less-team-ninja-says-ps3-has-most-potential/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>team-ninja</category><category>tecmo</category><category>yosuke-hayashi</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Tue, 04 Nov 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[Ninja Gaiden's Yosuke Hayashi 'very interested' in Wii]]></title><link>http://www.joystiq.com/2008/03/31/ninja-gaidens-yosuke-hayashi-very-interested-in-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/31/ninja-gaidens-yosuke-hayashi-very-interested-in-wii/</guid><comments>http://www.joystiq.com/2008/03/31/ninja-gaidens-yosuke-hayashi-very-interested-in-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/img_0438490.jpg" /></div>
Nintendo World Store held a special launch event for <em>Ninja Gaiden: Dragon Sword</em> for the DS. (Check out what the critics thought <a href="http://www.joystiq.com/2008/03/27/metareview-ninja-gaiden-dragon-sword-ds/">here</a>.) Development director Yosuke Hayashi was available to sign copies of the game, and a formidable pack of fans lined up to meet and greet the man. Afterwards, we had a one-on-one chat about the game, and what he's looking forward to next.<br />
<br />
It's no secret that Team Ninja has a reputation for being outspoken and confident in their products. Hayashi is no different. At TGS, we grilled Tomonobou Itagaki about DS action games, and he <a href="http://www.joystiq.com/2007/10/03/joystiq-interviews-team-ninjas-tomonobu-itagaki/">admitted</a> he played none. However, Hayashi's statement is far more bold: "Itagaki may have said that he's never played any action DS games. But I've played a lot, and none of them were good enough to remember. There's no comparison [to <em>Ninja Gaiden</em>], right?"<br />
<br />
"There's a very good possibility," Hayashi said when asked about the possibility of DS follow-up to <em>Dragon Sword</em>. "We want to offer a completely different side of the <em>Ninja Gaiden</em> series in a handheld title. There are so many things I can see we can work around if we work on another project."<br />
<br />
However, a DS sequel may not be the first thing on Hayashi's mind. He talked about how so many fans at the Nintendo World Store wanted a <em>Ninja Gaiden</em> game for the Wii. Without going into details, he simply noted that it was something he was "very interested" in working on.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ninja-gaiden-dragon-sword-launch/">Ninja Gaiden Dragon Sword launch</a></strong></p><a href="http://www.joystiq.com/photos/ninja-gaiden-dragon-sword-launch/#725904"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/img_0446_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninja-gaiden-dragon-sword-launch/#725898"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/img_0435_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninja-gaiden-dragon-sword-launch/#725899"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/img_0438_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninja-gaiden-dragon-sword-launch/#725900"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/img_0440_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ninja-gaiden-dragon-sword-launch/#725901"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/img_0441_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/31/ninja-gaidens-yosuke-hayashi-very-interested-in-wii/">Ninja Gaiden's Yosuke Hayashi 'very interested' in Wii</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 31 Mar 2008 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/03/31/ninja-gaidens-yosuke-hayashi-very-interested-in-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1150038/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/31/ninja-gaidens-yosuke-hayashi-very-interested-in-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Adventure</category><category>breakingnews</category><category>Dragon-Sword</category><category>DS</category><category>interview</category><category>joystiqfeatures</category><category>Ninja-Gaiden</category><category>Ninja-Gaiden-Dragon-Sword</category><category>Ninja-Gaiden-DS</category><category>Nintendo</category><category>Team-Ninja</category><category>Tecmo</category><category>Wii</category><category>yosuke-hayashi</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 31 Mar 2008 09:30:00 EST</pubDate></item></channel></rss>